Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 3397710344 | Bishop - Bot Mod | ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ v1.3.3 - UI UpdateBishop - Bot ModBishop is a series of large and small tweaks to bots that attempt to increase the challenge they provide to players. Bishop now has a UI. You an access it by: a) Typing !bishop in chat. b) Running bishop_menu in the console. c) Binding a key to open the menu, i.e.: bind P bishop_menu Highlights
Coming SoonCheck out my feature wishlist. Installation and Usage1) SubscribeSubscribe to this mod, Shine, and Bot_Maintenance. Dedicated server users can skip this step. 2) EnableLaunch the game, go to the mods menu and enable the subscribed mods. Remember to click Restart instead of Back. Dedicated server users can skip this step. If you're running a dedicated server, the required mod IDs are: 117887554, 3397710344, 3023063995 If you prefer enabling mods the old school way by hex ID: 706d242, ca84f208, b4304bbb 3) Jump InLaunch a local game (or join your dedicated server.) Try to open the Bishop UI to confirm it's working. (Steps at top.) 4) PlayChoose your desired settings - changes are saved immediately. The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json. The path is very similar for dedicated servers, but starts from the config folder. With management enabled, Bishop will do its best to maintain your chosen settings. If you choose to disable management, addbot and all the vanilla bot commands work as normal. On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command. Here is the relevant Shine documentation page for changing user permissions. Known issues
FeedbackSmall comments below are fine. If you want to wall of text me a suggestion use the discussions tab above. | No | 435.532 KiB | Jan 1, 2025 | 18-02-2025 15:06:51 | ||
![]() | 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | No | 212.648 MiB | Jan 4, 2022 | 18-02-2025 04:52:29 | ||
![]() | 3424032940 | [CN] Siege 2.0 | | What is this- Siege 2.0 which combined Natural Selection 2.0 and Siege++ - being active developing and heavily tested(daily) | Further More- About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Community-Balance/tree/Siege2.0 | No | 213.98 MiB | Feb 9, 2025 | 16-02-2025 14:14:07 | ||
![]() | 170777320 | NSL Mod | NSL Mod 02-16-25 - Attempt 3 at fixing ranking not working :) 08-30-24 - Attempt 2 at fixing ranking not working 08-29-24 - Removing Ranking overrides 08-20-23 (Build 145) - Fixed missing mapcycle config check which caused the league mapcycle to always be loaded. 12-14-22 (Build 144) - Fixed issues caused by removal of debug.getregistry - Thanks asdfgg! - Fixed issues caused by json.decode no longer returning the json array in a predictable order. 1-16-21 (Build 143) - Added support for event badges defined by the respective league(s). 12-22-20 (Build 142) - Corrected enum reference exception from updated skins/DLC options. 9-27-20 (Build 141) - Corrected issue preventing non-ref level users from having access to their defined admin commands. - Added support for contributors from ENSL site. 8-18-20 (Build 140) - 'Gather' level bans only enforced in GATHER mode - sv_nslenforcegatherbans now accessible by league admins/refs. 8-17-20 (Build 139) - Added logic to parse league bans and enforce them on associated servers. - Currently supports 'gather' level bans, which block users from PCW/GATHERS - and full bans which block users from all modes. - Added sv_nslenforcegatherbans server command to toggle if 'gather' level bans are enforced. 6-12-20 (Build 138) - Fixed issue with asset error after 332 relating to scoreboard changes - Corrected issue allowing for 1 frame of input even during pauses resulting from 332 input changes. 11-28-19 (Build 137) - Fixed incorrect team being awarded victory from auto-concede - Added server admin command to disable automatic error reporting - Locked marine models to male in officials 11-14-19 (Build 136) - Fixed assert from calling marine variant function that was removed with B331 BMAC - Added fallback default name when using ForceLeagueNicks and an unregistered player joins 9-20-19 (Build 135) - Fixed new main menu not working when game was paused (Build 329) - Added sv_nslleaguemapcycle, toggles using the mapcycle configured in the respective league config. This is a server admin command only! - Added note to sv_nslcfg command about seasons & server configs needed mapcycle to clear if mod is disabled. - Changed sv_nslcaptainslimit to a server admin only command - Cleaned up admin command validations a bit - Added ServerAdminsAreRefs config flag to be used in future by default league config 9-13-19 (Build 133) - Fixed random alien spawn not respecting spawn rules for maps with spawn override entities 7-13-19 (Build 132) - Fixed issue with cross spawn vanilla logic not being cached, which caused issues when aliens selected certain spawn locations. 7-8-19 (Build 131) - Consolidated custom spawn toggles into single option. - Supports UseFixedSpawnsWhenLoaded (overrides other options), CustomSpawns - allows spawns to be configured by dates and AliensChoose which allows aliens to choose their spawn. - Added client side toggleopponentmute console command, toggles the display of opponents chat messages on or off. 6-23-19 (Build 130) - 'Ready' command will no longer work during pauses for game resets. - During a pause, 'ready' will toggle your teams readiness for the game to unpause, just like resume/unpause. - Removed sleeping of GUI scripts during pause, all GUI scripts will now run as if the game is unpaused. This should fix chat and scoreboard issues - Fixed issue where you couldnt mark your team as not ready during a pause after you had marked them as ready. - Added config setting to control server ranking status. - Added config setting to control forcing league nicknames. - Removed legacy first person spectating block code, was no longer functional and not currently in use by any leagues. - Added game build to NSL error reporter. - Fixed Default perf level not being selectable after changing to other perf levels Full Changelog can be found here: https://github.com/xToken/NSL/blob/master/Changelog.md | Must be run on Server, Tool | No | 1.26 MiB | Aug 19, 2013 | 16-02-2025 10:42:56 | |
![]() | 867103851 | DMD Server Files 4 | Contains server files for DMD servers. | No | 1.55 MiB | Feb 18, 2017 | 15-02-2025 23:16:33 | ||
![]() | 2493044543 | DMD-Captains | DMD-Captains Mod ID: 9498d73f | Yes | 168.236 KiB | May 21, 2021 | 15-02-2025 20:42:26 | ||
![]() | 3427861624 | Combat Standalone port (Sortof) - Alpha | This mod combines the Combat Standalone upgrade system and menu with a capture point system on regular NS2 maps. Still a work in progress, a few bugs present. Use givexp number to give yourself experience in order to test. * No commanders * Designed for NS2 maps (not combat) * Team has to capture the resource points and tech points. These are captured by remaining in the area for a period upon which the structure will drop * Resource towers give XP to the player * Tech points give an XP multiplier per point held * Upgrades/Weapons/Lifeforms purchased from a personal upgrade menu Marines * Spawn from IPs * Base starts with PG, IPs (player count dependant) and Armoury. These can be killed by aliens but will respawn in the same spot after 30 seconds. * Players can unlock structures to drop in the map including PG, Armour, Sentry and Obs. These do not respawn as the base structures do) * Moved GL and FT to secondary in replacement of the pistol when purchased Marine Upgrades - Weapon 1 - 5 - Armour 1 - 5 - Speed 1 - 3 - Nano Armour 1 - 3 - Reload speed - Magazine ("clip") size - Resupply - Standard weapons we know\n\n\nAliens * Abilities are purchased separately (in regular combat its via tier 2 or tier 3 unlock) * Aliens spawn in eggs, they can be killed by the enemy Still to do: * Cannon, SMG, Revolver * Weapon cache in replacement of armoury model * Babbler bomb for gorge * Prowler lifeform * Weapon cache - Replace droppable armoury and retool it as something else Credits: - FLG - Combat buy menu & Upgrade system - Gorge toys - Meteru | No | 832.539 MiB | Feb 15, 2025 | 15-02-2025 15:09:01 | ||
![]() | 2597529958 | Devnull - Enhanced ScoreBoard | This mod will change various parts of the ScoreBoard: - Steam Icon location fix. - Commander tag will stay when jumping out temporary - New team topbar showing current lifeforms and equipment - Some general tweaks and performance fixes more to come... Publish ID: 2597529958 | No | 10.034 MiB | Sep 9, 2021 | 14-02-2025 10:20:36 | ||
![]() | 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 2.6.0 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 335.703 MiB | Jun 21, 2023 | 14-02-2025 05:53:20 | ||
![]() | 3426836832 | Blast to the Past | Mod ID: 3426836832 | No | 2.445 KiB | Feb 13, 2025 | 13-02-2025 21:59:30 | ||
![]() | 2733077552 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 208.341 MiB | Jan 27, 2022 | 09-02-2025 11:04:54 | ||
![]() | 3405049746 | The Playground - Pack Zero | The Playground - Pack One Bundle of the following mods: Wooza's Haggis Outage Extreme Shadows Sentry Error Reporting | No | 51.707 MiB | Jan 11, 2025 | 30-01-2025 19:27:45 | ||
![]() | 1893476114 | Wooza's Haggis | Contains these mods: - Admin Powers, badges, mod panels, shoulder pads, loading icon. - Disabled Only Commandstation - Flamethrower fix - Flexing Skills - Gorge Heart Heal Spray - IP limit increase - Lua Configuration - Manly Moustache - Mod Panels++ - [Shine] Discord Bridge - [Shine] Epsilon (Extra Ips, Enforce Team Sizes ) - [Shine] Rave - [Shine] Wonitor | No | 51.324 MiB | Oct 19, 2019 | 30-01-2025 09:03:45 | ||
![]() | 2906398295 | s23_hero | 157.90.129.121:52115 | No | 16.315 MiB | Dec 25, 2022 | 28-01-2025 05:53:26 | ||
![]() | 2906417160 | NS1 Siege 005 | s23_005 | No | 6.93 MiB | Dec 25, 2022 | 28-01-2025 01:51:40 | ||
![]() | 3405817940 | Siege 2025 | Siege 2025 | Yes | 12.175 MiB | Jan 12, 2025 | 28-01-2025 01:08:52 | ||
![]() | 3414663697 | Siege+++ | A fork of [CN]Siege+++ https://steamcommunity.com/sharedfiles/filedetails/?id=2974818616 | No | 5.77 MiB | Jan 26, 2025 | 26-01-2025 01:22:04 | ||
![]() | 3405066475 | The Playground - Pack Two | The Playground - Pack Two Bundle of the following mods: Meteru's Local Talk Extended Fork NS2: Combat Personal Shield Generator Classic ExoSuit Boombox Enhanced Spectator Gorge Toys Enhanced Ragdoll Meter Fade Void Rocket v3 Onos Rework Mod Combat Equipment Devour (fixed) Clog Balance Base Shield Extra Weapons Spider Gorge Pulse Grenade Scan Mod | No | 322.093 MiB | Jan 11, 2025 | 11-01-2025 08:18:16 | ||
![]() | 3405049200 | The Playground - Pack One | The Playground - Pack One Bundle of the following mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940 https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328 https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075 https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326 https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266 https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063 https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660 https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952 https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465 https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448 | No | 299.164 MiB | Jan 11, 2025 | 11-01-2025 07:31:07 | ||
![]() | 3023063995 | Bot_Maintenance | my own bot fixes and improvements. unfortunately the developers has abadone the bot in version 344. - marine bots are smarter in combat - marine bots can better conquer safe techpoints - marine bots use all weapons in active game (not only the shotgun) - marine bots can take up any weapon from any map position, finally without any restrictions - marine bots can better defend and conquer RT-Points (better handleing with cysts) - marine bots dont attack with flamethrower or shotgun when target is out of range (try to switch to pistol) - marine bots can pickup all marine com dropped supplys - marine bots drop more mines in bases - marine bots can buy and throw all types of handgrenades - marine com drop all kinds of weapons now with random quantites on all armorys and jetpacks / large drop needs a lot of space - marine com has a better resources management for supplydrops and save some to build rt, press the distress beacon etc... - marine com has a weapondrop resourcelimit to handleing other things like support marines or build new structures - marine com drop all structures to build for a 1. 2. 3. 4. "5." base without any build bugs on some positions in the past (with macs and arcs) - marine com use scans in diffrent situations - marine com can build on double RT a phasegate and armory - marine com can command (i recommend min. 6 players in the marine team) - alien and marine bots now send messages to the team about where and which enemy they see - alien com build some defend structures from the begin of a match - alien com can now correctly and completely research its biomass for each destroyed and rebuilt hive from 1-12 - alien com can build a tunnel at double RT and a shade when he can hide most of the structures - alien skulk, gorge and lerk attack powernodes - aliens have been improved in combat - gorge can use all attack abilities and other many fixes and changes. issues: - sometimes arcs moveing under the hive (com bot doenst give him the firerange movepositon) - marine rarely cant get the move to build order when the com bot drop it in a structure or a wall (i have tested it many times and i have not seen yet, but it could be) - a nasty alien com vanilla bug often dosent build/rebuild structures (i try for a long time to get it work smoothly... but i realy dont know why for sure/ help!) - a old vanilla bug is when a human player enter the commstation and the combot is building a arc or mac at this moment he building so many things that get the game gets to stuck, freeze or crash (do not enter the commstation when he is building mac or arcs) - and other many construction sites or old vanilla bugs like bad navmeshing (no vents use or get stuck on the pressure point etc... etc...) - isnt a bug but unfortunately a gorge isnt present in every game play with bots: open the console with ^ or other you have bind then write: map ns2_veil if the map has loaded write in the console: addbots 18 or number of bots per team write: addbots 1 2 (1 bot for aliens) addbots 1 1 (1 bot for marines) for combots write without votemenu: addbots 1 2 com (add a aliencom bot) addbots 1 1 com (add a marinecom bot) when you want to remove bots write: removebots 1 2 (this removes 1 alien bot / first number is for bot and the second one for the team) removebots 1 1 (this removes 1 marine bot) close the console with ^ or your bind and press esc and choose in the menue the vote for commander bots and press F1 when the votemenue appears. join a team and play. folder number: 3023063995 give it a try and have fun with these bots. dont forget to rate this if you like. (you can rate with the thumbs under the picture) | No | 736.222 KiB | Aug 20, 2023 | 24-12-2024 20:58:53 | ||
![]() | 2382778490 | NS2RUS Mod Panels | Uses Mod Panels++ by Las | No | 1.242 MiB | Feb 3, 2021 | 13-12-2024 12:57:52 | ||
![]() | 3024429712 | blens Crosshair | Blensidi's Red Crosshair Collection | Crosshairs | No | 521.75 KiB | Aug 23, 2023 | 17-11-2024 18:37:54 | |
![]() | 3365206776 | Descent_Ruined | Descent Edited for a balanced 4v4 games | No | 64.779 MiB | Nov 13, 2024 | 13-11-2024 20:41:22 | ||
![]() | 3362180093 | Rebalance 4v4 | Rebalance 4v4 Mainly changes cost of alien lifeforms tech Made with great help from Kopunga | No | 18.15 KiB | Nov 8, 2024 | 08-11-2024 18:49:56 | ||
![]() | 1571291937 | TTO | TTO | No | 4.372 MiB | Nov 22, 2018 | 20-10-2024 18:37:37 |