| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3667208695 | Natural Selection 2.0 - The Eastern Hive | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. | What is this - Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Provides lots more strategic options to both teams. | What it includes - A bunch of gameplay tweaks. - A lot techs added. For Both Teams - Res kill grants p-res. - Overhauled power system. - Ragdolls lasting a number of seconds. - Extra weapons for both teams. For Marines - [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens - Remove cyst restriction for tunnel(still needs gorge). - Instant tunnel travel research to immediately travel through tunnels. - Most unused upgrades been boosted (includes camouflage). - Prowler (Modifed) to reel enemy with his rappelsilk ability. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 7 biomass. | Further more - Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT - About NS2.0-TEH: The mod content is being updated by Joshua-Boo-Boos. - Feel free to contact me if there are any problems. - Forked from NS2.0-CN, which can be freely forked, after agreement by the coder StriteR. upon starting a server. | No | 210.799 MiB | Feb 16, 2026 | 03-03-2026 20:56:31 | |||
| 3660704201 | Natural Selection 2.0 - The Eastern Hive Beta | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the beta version of NS2.0-TEH. | No | 210.799 MiB | Feb 5, 2026 | 03-03-2026 20:51:13 | |||
| 3664291838 | H dot | H dot | Crosshairs | No | 96.25 KiB | Feb 11, 2026 | 03-03-2026 19:33:45 | ||
| 3678033597 | Joshua-Boo-Boos BI9 (Compensator) | If you wish you could have a full-auto secondary weapon then look no further! Say hello to the Brazier Industries 9! 11 damage per bullet with a fast fire rate (about 85% that of the rifle) and 24 round magazines! Purchasable in NS2 and Combat rounds! | No | 75.689 MiB | Mar 3, 2026 | 03-03-2026 18:57:14 | |||
| 3602193633 | Joshua-Boo-Boos BI9 | If you wish you could have a full-auto secondary weapon then look no further! Say hello to the Brazier Industries 9! 10 damage per bullet with a fast fire rate (about 85% that of the rifle) and 33 round magazines! Purchasable in NS2 and Combat rounds! | No | 54.263 MiB | Nov 8, 2025 | 03-03-2026 16:05:09 | |||
| 3673681380 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 210.825 MiB | Feb 26, 2026 | 02-03-2026 17:47:38 | |||
| 3675551467 | Brandon's Entity Guard | This mod stops people commiting illegal Denial Of Service attacks from causing strain on a Natural Selection 2 server via abuse of the game's mechanics. Made by Brandon. | No | 27.165 KiB | Feb 28, 2026 | 02-03-2026 16:54:50 | |||
| 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 3.1 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 396.721 MiB | Jun 21, 2023 | 27-02-2026 19:47:29 | |||
| 3670025999 | ns2_veilveil (NS2.0-EN version) | This is a copy of ns2_veilveil for use with NS2.0-EN. Changes: Biomass halving code removed. Changed tech costs removed. Credit: Full credit goes to Nin for everything he made, I just made the changes above. I had to make this mod for ns2_veilveil to be compatible with NS2.0-EN. | No | 64.8 MiB | Feb 20, 2026 | 27-02-2026 17:29:21 | |||
| 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | No | 260.528 MiB | Jan 4, 2022 | 27-02-2026 04:56:38 | |||
| 2733077552 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 210.825 MiB | Jan 27, 2022 | 25-02-2026 19:12:30 | |||
| 3161002472 | [CN] Defense 2.0 | Tweaks & Polished based on original Defense Mod Also Merged NS2.0. Reference: https://steamcommunity.com/sharedfiles/filedetails/?id=629502655 https://steamcommunity.com/sharedfiles/filedetails/?id=1893476114 | No | 142.943 MiB | Feb 15, 2024 | 25-02-2026 18:40:41 | |||
| 3673433683 | Joshua-Boo-Boos Event Mode Mod | Includes a GUI openable by using the command !eventcommmenu in all chat, sh_eventcommmenu in the console and a key settable via one's Mods menu. Open the GUI and then as a Shine admin: Choose whether event mode is active or not. Select a player you want to be added to the event commander list and click add or remove to allow them to or disallow them from becoming a commander. Requires Shine to work. | No | 26.854 KiB | Feb 25, 2026 | 25-02-2026 18:31:54 | |||
| 3648613274 | Joshua-Boo-Boos Custom Ranking System | Custom ranking system for Natural Selection 2 that allows server administrators to manage player tiers and rankings through JSON files. Commands: !setelo player_name marine_elo alien_elo (commander elos are unchanged) !clearelo player_name !listtiers !setelo changes the field elo for each team of a player !clearelo clears the custom elo of a player back to their Hive API elo values !listtiers lists the names of the custom tiers Requires Shine to work. Only Shine admins can use !setelo and !clearelo. | No | 78.189 KiB | Jan 17, 2026 | 21-02-2026 12:57:55 | |||
| 3667918461 | Brandon's Bot Manager | Mod that adds bots in a way that causes less lag to the server. Brandon made the original code and I has the code modified by Opus 4.6 to improve the code and get it to work. | No | 23.479 KiB | Feb 17, 2026 | 20-02-2026 11:22:28 | |||
| 3669118089 | Joshua-Boo-Boos Double-Barrel Shotgun Pistol (DBSP) - NS2.0-EN Version | The Brazier Industries Double-Barrel Shotgun Pistol. A sidearm favoured by Frontiersmen personnel who require extra firepower in close quarters combat but would prefer not to wield the heavy shotgun. A marine fighting against the alien threat once said: "I like to keep this handy... For close encounters". Provides three cartridge types: Standard -> 10 pellets, 10 damage per pellet -> 100 damage maximum at Weapons 3 Slug -> 1 pellet, 70 damage per pellet -> 70 damage maximum at Weapons 3 Damage falloff is applied in the following fashion: Damage * (1 - (((target:GetOrigin() - player:GetOrigin()):GetLength()/Range) ^ Falloff Applied)) Falloff Applied is 0 or 1 based on whether damage falloff should be applied or not and the range is set to 50 (equal to the Submachinegun). Accuracy goes from: Standard -> Inaccurate Slug -> Accurate Standard has spread vectors generated in a random fashion with high spread randomisation values respectively. Use your secondary attack button to change cartridge types (see the cartridge name change on the DBSP's display) if you have Weapons 2 or 3. Two shots per magazine. Where is that Skulk hiding? This version is designed for use with NS2.0-EN. | No | 62.566 MiB | Feb 19, 2026 | 19-02-2026 17:06:22 | |||
| 3622480140 | Joshua-Boo-Boos Double-Barrel Shotgun Pistol (DBSP) | The Brazier Industries Double-Barrel Shotgun Pistol. A sidearm favoured by Frontiersmen personnel who require extra firepower in close quarters combat but would prefer not to wield the heavy shotgun. A marine fighting against the alien threat once said: "I like to keep this handy... For close encounters". Provides three cartridge types: Standard -> 10 pellets, 10 damage per pellet -> 100 damage Incendiary -> 10 pellets, 9 damage per pellet -> 90 damage + 3 * 5 damage over time (flamethrower SetOnFire effect) Slug -> 1 pellet, 70 damage per pellet -> 70 damage Damage falloff is applied in the following fashion: Damage * (1 - (((target:GetOrigin() - player:GetOrigin()):GetLength()/Range) ^ Falloff Applied)) Falloff Applied is 0 or 1 based on whether damage falloff should be applied or not and the range is set to 50 (equal to the Submachinegun). Accuracy goes from: Standard -> Very inaccurate Incendiary -> Inaccurate Slug -> Accurate Standard and Incendiary have spread vectors generated in a random fashion with very high and high spread randomisation values respectively. Use your secondary attack button to change cartridge types (see the cartridge name change on the DBSP's display) if you have Weapons 1, 2 or 3. Two shots per magazine. Where is that Skulk hiding? | No | 62.565 MiB | Dec 12, 2025 | 19-02-2026 04:14:34 | |||
| 3662637141 | Forge Violet | Reskin of the whole Forge pack to Violet Adds violet skin variants to every other structure that doesn't require the forge pack If you only want the Forge reskin view the change notes and download the one before the update | No | 503.837 MiB | Feb 8, 2026 | 18-02-2026 17:43:52 | |||
| 3663290384 | Toxin Violet | Reskin of the Alien Catalyst pack to Violet Adds violet skin variants to every other structure that doesn't require the catalyst pack If you only want the Toxin reskin view the change notes and download the hive texture fix version | No | 305.847 MiB | Feb 9, 2026 | 16-02-2026 20:57:33 | |||
| 3397710344 | Bishop - Bot Mod | v1.5.8 - They're comin' out of the goddamn walls!Bishop - Bot ModBishop is an overhaul to bots that attempts to increase the challenge they provide to players. It also serves as an attempt to preserve this dying title's longevity. Not all maps support vents yet, I will remove this message when that changes. Bishop now has a UI. You an access it by: a) Typing !bishop in chat. b) Running bishop_menu in the console. c) Binding a key to open the menu, i.e.: bind P bishop_menu Highlights
Coming SoonCheck out my feature wishlist. Installation and Usage1) SubscribePlease also subscribe to Bot_Maintenance, this mod wouldn't have been created without it. Dedicated server users can skip this step. 2) EnableLaunch the game, go to the mods menu and enable the mod. Remember to click Restart instead of Back. Dedicated server users can skip this step. If you're running a dedicated server, the required mod IDs are: 117887554, 3397710344, 3023063995 If you prefer enabling mods the old school way by hex ID: 706d242, ca84f208, b4304bbb 3) Jump InLaunch a local game (or join your dedicated server.) Try to open the Bishop UI to confirm it's working. (Steps at top.) 4) PlayChoose your desired settings - changes are saved immediately. The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json. The path is very similar for dedicated servers, but starts from the config folder. With management enabled, Bishop will do its best to maintain your chosen settings. If you choose to disable management, addbot and all the vanilla bot commands work as normal. Be careful fiddling with these settings mid-round or you may abruptly end your game. On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command. Here is the relevant Shine documentation page for changing user permissions. Compatible Modsns2_metal by delnaxsis Known issues
FeedbackI read all bug reports, balance suggestions and feature requests. Post whatever you like. | No | 961.66 KiB | Jan 1, 2025 | 15-02-2026 14:07:30 | |||
| 3666112827 | TF2 Metal Bat Hitsound | Changes the hitsound to TF2 Metal Bat Sound | No | 28.918 KiB | Feb 14, 2026 | 14-02-2026 14:29:24 | |||
| 3665793033 | Bonk Hitsound | Changes the hitsound to a Bonk | No | 34.385 KiB | Feb 14, 2026 | 14-02-2026 12:34:55 | |||
| 3651692275 | Joshua-Boo-Boos Give Res Mod | Includes a GUI openable by using the command !giveres in all chat, sh_giveres in the console and a key settable via one's Mods menu. Open the GUI and then as a: Marine: Click an entry representing a player with a green background and click Give Res to give 5 p-res using a 1:1 ratio and put the recipient marine on cooldown for 30 seconds. Click Give Commander Res when the button has a green background to convert 20 p-res to 4 t-res and put the team on cooldown for 30 seconds. and Aliens: The same process applies for giving p-res to other players. Aliens cannot give p-res for t-res. Requires Shine to work. The values can all be controlled via !grconfig or sh_grconfig by Shine admins (players with sh_adminmenu permission in the UserConfig.json file). | No | 52.885 KiB | Jan 22, 2026 | 13-02-2026 05:15:04 | |||
| 2856795526 | NS2Panel | NS2Panel | No | 9.204 KiB | Aug 31, 2022 | 12-02-2026 06:19:11 | |||
| 3664288403 | H4 test | H4 test | No | 0 B | Feb 11, 2026 | 11-02-2026 14:39:09 |