| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3647753564 | Joshua-Boo-Boos Game Mode Changer | Joshua-Boo-Boos Game Mode Changer | No | 598 B | Jan 16, 2026 | 16-01-2026 19:21:01 | |||
| 3632853080 | [EN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance With many thanks to StriteR. and Rusty for help regarding the conversion of NS2.0 and server provision respectively. I, Joshua-Boo-Boos, very much appreciate your help. | No | 210.782 MiB | Dec 27, 2025 | 16-01-2026 14:43:21 | |||
| 3589295702 | Joshua-Boo-Boos Exo Mod | Hold your reload key during Defense to fire missiles. Missiles replenish when not trying to fire them and they track nearby aliens and deal area of effect damage. Structures do not take damage from the missiles. | No | 1.825 MiB | Oct 18, 2025 | 14-01-2026 14:43:28 | |||
| 3607312901 | Joshua-Boo-Boos BIHC | At the infamous battle of Sanji Kharaa lifeforms defeated most Frontiersmen leaving only few alive. Those few owe their lives to this weapon. The Brazier Industries Heavy Cannon is the pinnacle of hand-held Frontiersmen weaponry. Capable of discharging 125 shots of laser ammunition at 12.5 damage per shot the Kharaa were not able to withstand the damage output of Frontiersmen Special Forces personnel on Sanji but ultimately those personnel were forced to withdraw. The Heavy Cannon also has a secondary attack that can only be used in Defense mode which switches the Heavy Cannon between standard, shotgun and smartgun modes depending upon Weapons Level: Standard: 1 bullet, 12.5 damage, accurate (W0). Shotgun: 8 bullets, 100 = 12.5 x 8 damage, inaccurate (W1). Smartgun: 2 bullets, 12.5 damage, aim-assist (W2+). The smartgun mode will only let you shoot if it has a locked target which requires the target to be an alien lifeform within a 25 degree cone of your player camera and within 42.5 units distance. Make the Kharaa pay for the Frontiersmen lost on Sanji. | No | 54.387 MiB | Nov 17, 2025 | 14-01-2026 14:38:37 | |||
| 3641569852 | Ai Guidance | AI Objective GuideToggle on/off - Show HintsA lightweight, client-side “training assistant” that uses the built-in objective banner to tell you what to do right now. Prompts are context-sensitive, rate-limited for performance, and prioritize real NS2 fundamentals: rotations, economy pressure, and support play. MarinesPhase Gates (rotation + response) Context-sensitive prompts when a Phase Gate is the correct macro move (ex: Use PG -> build/rotate) High-value / high-risk awareness (discourages classic solo PG throws) Global emergency alert: if any PG is under attack, objectives are silenced everywhere until you enter the attacked room, then: Defend! PG (Location) Welding (support play) Reminds you to weld teammates when you have a welder and an ally nearby is missing armor/health (LOS + range-aware) Shows a live progress bar while welding until they’re topped up (accurate even if they take damage mid-weld) AliensSkulkVision + information play Parasite Marine (once per life) Encourages early parasite usage, but only on visible/valid targets (no wallhack inference) Ambush play (core “Skulk brain” training) Ambush objective Only appears when you’re actually behaving like an ambusher (quiet enough, staged correctly) “Open space” blocker At the start of an ambush attempt, a one-time flat-plane trace checks if you’re “in the open.” If you are, ambush won’t trigger (prevents teaching bad mid-room ambush habits) Structure pressure Attack RT If a marine Extractor is a valid seen/sighted target, you can be directed to pressure it GorgeEarly expansion (hives) Prompts to build the Hive on early hive drops (stabilize the new tech point) Tunnels (mobility + survival) Context-sensitive tunnel prompts (build/maintain/defend the tunnel network) Global emergency alert: if any tunnel is under attack, objectives are silenced everywhere until you enter the attacked room, then: Defend! Tunnel (Location) Healing (support play) Prompts to heal teammates in LOS and near Heal Spray range Shows a live progress bar while healing until they’re topped up Prompts to heal damaged tunnels (keeps the highway alive) Design goals Performance-friendly: heavy logic is rate-limited; UI stays smooth No cheating: prompts only use legitimate visibility and known state (no enemy radar/ESP) | No | 117.419 KiB | Jan 7, 2026 | 12-01-2026 20:23:32 | |||
| 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | No | 256.272 MiB | Jan 4, 2022 | 12-01-2026 11:39:54 | |||
| 2733077552 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 210.794 MiB | Jan 27, 2022 | 11-01-2026 11:11:53 | |||
| 3644026564 | [CN] Prototype Labs Researching | [CN] Prototype Labs Researching | No | 210.783 MiB | Jan 11, 2026 | 11-01-2026 02:28:26 | |||
| 3642171702 | CBM [Lama Fork] | CBM [Lama Fork] | No | 11.244 KiB | Jan 8, 2026 | 08-01-2026 18:45:17 | |||
| 2908953776 | ns2_large_balance | Balance mod for ns2 large. | No | 517 B | Dec 29, 2022 | 06-01-2026 20:44:36 | |||
| 3636181214 | Joshua-Boo-Boos BIRL | The Brazier Industries Rocket Launcher After the successful initial testing of the Grenade Launcher in combat scenarios it was discovered that the accuracy of Frontiersmen forces was lacking resulting in an ever-increasing number of casualties. It was decided that in order to counter the problem of target acquisition by Frontiersmen forces a new weapon was required which provided laser-targetting to help tackle the highly agile Kharaa threat. Brazier Industries developed and subsequently released the Rocket Launcher which contains laser-guided and dumbfire modes which allows continuous guidance of munitions and a fire-and-forget mode of operation respectively. The Frontiersmen forces began to turn the tide due to the development of the Brazier Industries weaponry. | No | 91.309 MiB | Dec 31, 2025 | 03-01-2026 13:35:12 | |||
| 3622480140 | Joshua-Boo-Boos Double-Barrel Shotgun Pistol (DBSP) | The Brazier Industries Double-Barrel Shotgun Pistol. A sidearm favoured by Frontiersmen personnel who require extra firepower in close quarters combat but would prefer not to wield the heavy shotgun. A marine fighting against the alien threat once said: "I like to keep this handy... For close encounters". Provides three cartridge types: Standard -> 10 pellets, 10 damage per pellet -> 100 damage Incendiary -> 10 pellets, 9 damage per pellet -> 90 damage + 3 * 5 damage over time (flamethrower SetOnFire effect) Slug -> 1 pellet, 70 damage per pellet -> 70 damage Damage falloff is applied in the following fashion: Damage * (1 - (((target:GetOrigin() - player:GetOrigin()):GetLength()/Range) ^ Falloff Applied)) Falloff Applied is 0 or 1 based on whether damage falloff should be applied or not and the range is set to 50 (equal to the Submachinegun). Accuracy goes from: Standard -> Very inaccurate Incendiary -> Inaccurate Slug -> Accurate Standard and Incendiary have spread vectors generated in a random fashion with very high and high spread randomisation values respectively. Use your secondary attack button to change cartridge types (see the cartridge name change on the DBSP's display) if you have Weapons 1, 2 or 3. Two shots per magazine. Where is that Skulk hiding? | No | 62.565 MiB | Dec 12, 2025 | 03-01-2026 03:25:11 | |||
| 3636619981 | Arcs & Contamination Removal | Arcs & Contamination Removal | Gameplay Tweak | No | 289 B | Jan 1, 2026 | 02-01-2026 16:54:57 | ||
| 2934445221 | BDT Community Balance Mod | BDT Community Balance Mod revision 3.0BDT Balance mod. View the most recent changelog here View the source: here | No | 537.896 MiB | Feb 16, 2023 | 02-01-2026 13:52:08 | |||
| 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 3.0 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 537.896 MiB | Jun 21, 2023 | 02-01-2026 12:54:52 | |||
| 628353907 | NS2 GunGame | Full Description: https://github.com/ZycaR/NS2_GunGame NS2 GunGame ... is a fast game modification where players join in a arena and have to progress through a list weapons.. You start with the pistol and after number of designated kills you "level up" to the next weapon and so on and so forth through all the weapons, ending with the grenade and axe. The first person to reach last level wins overall. You still have teams, therefore its not just FFA like you might think.. | Must be run on Server, Custom Game Mode | No | 57.545 MiB | Feb 20, 2016 | 01-01-2026 19:09:53 | ||
| 3636590974 | Defense Fixes Mod | This mod uses code that does not belong to me but I could not easily find a standalone mod that provides these fixes. All credit goes to the original owner. This is to be used for Defense to allow for lots more sentries to be built per room and also provides other modifications. | No | 73.697 KiB | Jan 1, 2026 | 01-01-2026 14:09:27 | |||
| 3602193633 | Joshua-Boo-Boos BI9 | If you wish you could have a full-auto secondary weapon then look no further! Say hello to the Brazier Industries 9! 10 damage per bullet with a fast fire rate (about 85% that of the rifle) and 33 round magazines! Purchasable in NS2 and Combat rounds! | No | 59.821 MiB | Nov 8, 2025 | 31-12-2025 18:14:42 | |||
| 3632843450 | LyDDa's Crosshair New | LyDDa's Crosshair New | Crosshairs | No | 512.25 KiB | Dec 27, 2025 | 29-12-2025 21:28:50 | ||
| 2856795526 | NS2Panel | NS2Panel | No | 9.204 KiB | Aug 31, 2022 | 23-12-2025 09:23:46 | |||
| 208649136 | [Shine] Epsilon | Overview: The Epsilon Package ( short: ɛ ) is plug-in package for the Natural Selection 2 mod Shine It is "something" and "almost nothing" at the same time. It bundles a set of shine plug-ins you might find useful or useless. Decide yourself ;) The Steam Workshop ID is: c6fbbb0 Latest changes The latest changes to the mod will be listed on the workshop's change notes page. Installation
Setup All Settings are stored in the config/shine/plugins folder beside all other shine plug-ins. Details about each plug-in included in this package can be found at the given project's wiki page (see below). For details about Shine in general please visit the Shine Wiki Plug-in information: These are all the plug-ins that are shipped with Epsilon Package:
Source Code and Issue tracker Both can be found at the project's Github repo. Any kind of issue reports or pull request are welcomed. | No | 1.062 MiB | Dec 27, 2013 | 20-12-2025 09:17:39 | |||
| 3598174931 | Armor ReBalance | Armor now only absorbs 30% of the damage (was 70%). Rifle now deals Light damage. HMG damage increased from 7 to 8.5. HMG now deals Normal damage. Shotgun damage reduced to 110 per shot, but more consistent. Shotgun has a melee attack dealing 20 damage. Shotgun cost reduced to 10. Gas Grenade now deals 10 damage + 20% of max armor, up to 100 DPS. Armor heal/repair is reduced to 50% for 3s after taking damage. Hive healing aura now heals eHP (0.5 armor = 1 health). Many player and structures have their healths and armor values adjusted. Alien end game abilities Xenocide and Stomp tweaks to help end game quicker. | No | 147.493 KiB | Nov 2, 2025 | 15-12-2025 09:07:59 | |||
| 3452675258 | NSL Team Badges | NSL Team BadgesDisplay NSL team badges on the scoreboard. Usage:Put it on your server, along with Shine Administration and [Shine] Epsilon. Badges+ is optional. Enable the Shine plugin `epsilonbadges`, then go to EpsilonBadges.json and set `ENSLTeams` to `true`. Adding a badge:Contact the NSL admins with a link to your NSL team webpage and your desired badge image. Badges are 32-by-32px DDS images. Transparency is supported. Thanks to SupaFred for making this originally, Keats & Yeats, and adsfg for maintaining it. <3 | No | 197.238 KiB | Mar 26, 2025 | 13-12-2025 16:44:27 | |||
| 3623094254 | H3 Magenta | H3 Magenta | No | 24.25 KiB | Dec 13, 2025 | 13-12-2025 15:14:14 | |||
| 2716582607 | Prowler Remake (AcidSpray default) | Test version of Prowler -Swapped Acid Spray to default attack, with Volley (to tier 3). -Changed Acid Spray damage to 25 (x2), and reduced splash radius from 2 to 1.5. Halved splash damage. Missiles explode after 0.8 second. Damage type changed to Normal. -Widened Volley spread. -Increased Volley damage to 68. | No | 2.827 MiB | Jan 12, 2022 | 12-12-2025 09:38:49 |