Showing 1-25 of 2,804 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Joshua-Boo-Boos3615755055Joshua-Boo-Boos SwordThe Brazier Industries Chainsword. After Sanji it was reported by surviving Special Forces BIHC minigun operators that a melee weapon was required to ensure CQB survival against Kharaa lifeforms who got too close. Alterra responded swiftly. Deal extra bleed damage using your secondary attack button! Now... Where is that Kharaa xeno?!No74.515 MiBDec 1, 202501-12-2025 01:17:02
Avatar twiliteblue2795749895NS2 Scramble!Work in Progress - Bewares of bugs!
Time to shake up the meta and speed/spice up the mid game

*Fade is starting/default alien lifeform.
*Shotgun is starting/default marine weapon.
*Skulk egg currently disabled.

Some of the changes
*Armor now takes 1.6 per point damage from Heavy damage, was 2.
*Armor now absorbs 80% of the damage (from 70%).
*Skulk and Fade movement speeds and energy costs adjusted.
*Fade eHP health decreased to 140 + 5/biomass.
*Skulk eHP increased to 280 +6.5/biomass.
*Skulk cost changed to 21 Pres.
*Swipe damage changed to 50 Heavy.
*Stab attack speed increased by 40%.
*Xenocide deals 105 total damage (55 over 2 seconds + 50 final explosion) in a smaller radius, and 33 self damage.
*Hydras target tracking improve over 3 seconds when target maintains sight.

*Shotgun damage decreased to 105. Damage falloff penalty at max range reduced from 50% to 40%. Reload speed increased by 66% . Damage upgrade per level changed to 8%.
*Rifle cost changed to 6.
*Pistol damage reduced to 15, magazine size increased to 15.
*Grenade and Flamethrower damage per level increased to 10%.
*Mine damage changed to 100 Heavy damage, cost reduced to 4.

*Sentry damage changed to 3.5 Light damage, fires 2 bullets, inaccuracy increased from 3 to 7 degrees. Effective shoot interval shortened from 0.2 to 0.15 second.
Sentry target lock on delay increased to 0.3 second. Sentry can get distracted by Whip and Babblers now (no longer prioritize players).
*Confused Sentries shoot every 0.45s.
*Sentries per battery reduced to 2.

*Fire burning debuff increases victim's damage received by 10%.

*Arms Lab upgrade times increased by 15 seconds per level.
*Armor upgrade amount reduced from 20 to 8 per level (to 45/53/61/69 AR), costs reduced to 15/20/25.
*Armor welding rate increased from 20 to 25 per second.

*Nanoshield damage reduction increased from 32% to 40%, cost reduced to 2.
*Medpack instant heal changed to 20, and 50 heal over 1 second, cooldown increased from 0.45s to 0.75s.
*Rupture cost reduced to 1, parasite duration increased from 10 to 15 seconds.
*Crag healing on structures increased by 72%.

*Lerk cost reduced to 12. Lerk Egg cost reduced to 12.

AI changes to Skulk, Fade and Marine to accomodate for these changes.
No361.304 KiBApr 17, 202230-11-2025 06:49:33
Avatar Kid3614968337Best MarinesBest MarinesNo92.002 MiBNov 30, 202530-11-2025 00:20:24
Avatar Kid3614936643Best CinematicsBest CinematicsNo153.995 KiBNov 29, 202529-11-2025 23:57:37
Avatar ns2bdt2992773495BDT Community Balance Mod (dev)

BDT Community Balance Mod revision 3.0 (dev)


Development build of the BDT Community Balance Mod.

This build is for testing only and should not be run in live servers!

Any changes in this build are not guaranteed to make it into a mainsteam release.

View the source: here
No537.972 MiBJun 21, 202329-11-2025 22:48:26
Avatar Joshua-Boo-Boos3607312901Joshua-Boo-Boos BIHCIf you have ever wished that you was able to have a minigun without buying a Minigun Exo then now your wish has been fulfilled!

This weapon does 12.5 damage per shot and has 125 rounds per magazine!

Yes, this weapon really is a laser weapon!

Who would say no to a laser minigun?
No82.363 MiBNov 17, 202529-11-2025 00:35:02
Avatar Randall Tier3612458577Randall Tier's basic cross1st melee
2nd shotgun
3rd pistol
4th general
CrosshairsNo512.25 KiBNov 25, 202526-11-2025 00:57:04
Avatar StriteR.2733077552[CN] Natural Selection 2.0

| What is this


- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Takes to bring more fun to the game.

| What it includes


- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams


- Res kill grants pRes
- Overhauled power system.
- Ragdoll exists longer(?)
- Extend respawn time during late game(>20min).

For Marines


- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens


- Remove cyst restriction for tunnel(still needs gorge).
- [FastTunnel] research to travel distance faster.

- Most unused [Traits] been boosted (includes cloak).
- Prowler (Modifed) to reel enermy with his rappelsilk.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 8 biomass.

| Further more


- Still being active developing and heavily tested(daily)
- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Playground-Balance
No210.781 MiBJan 27, 202225-11-2025 05:54:56
Avatar [OAG] Devnull2597529958Devnull - Enhanced ScoreBoardThis mod will change various parts of the ScoreBoard:
- Steam Icon location fix.
- Commander tag will stay when jumping out temporary
- New team topbar showing current lifeforms and equipment
- Some general tweaks and performance fixes
more to come...

Publish ID: 2597529958
No10.082 MiBSep 9, 202124-11-2025 10:19:49
Avatar Herakles3610462995H xhair 2H xhair 2No24.25 KiBNov 22, 202523-11-2025 11:26:21
Avatar Bhaz3397710344Bishop - Bot Modv1.5.5 - They're comin' out of the goddamn walls!


Bishop - Bot Mod


Bishop is an overhaul to bots that attempts to increase the challenge they provide to players. It also serves as an attempt to preserve this dying title's longevity.

Not all maps support vents yet, I will remove this message when that changes.

Bishop now has a UI. You an access it by:
a) Typing !bishop in chat.
b) Running bishop_menu in the console.
c) Binding a key to open the menu, i.e.:
bind P bishop_menu

Highlights


  • UI and automated bot management.
  • Skulk vent support.
  • Strategically placed temporary phase gates and tunnels.
  • Alien pack mentalities.
  • Marine fireteams.
  • Dynamic alien retreating.
  • Late-game med spam.
  • Complete Gorge rework.
  • Movement improvements.
  • Dozens of minor tweaks and bugfixes.


Coming Soon


Check out my feature wishlist.

Installation and Usage


1) Subscribe

Please also subscribe to Bot_Maintenance, this mod wouldn't have been created without it.
Dedicated server users can skip this step.

2) Enable

Launch the game, go to the mods menu and enable the mod. Remember to click Restart instead of Back.
Dedicated server users can skip this step.

If you're running a dedicated server, the required mod IDs are:
117887554, 3397710344, 3023063995
If you prefer enabling mods the old school way by hex ID:
706d242, ca84f208, b4304bbb

3) Jump In

Launch a local game (or join your dedicated server.)
Try to open the Bishop UI to confirm it's working. (Steps at top.)

4) Play

Choose your desired settings - changes are saved immediately.
The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json.
The path is very similar for dedicated servers, but starts from the config folder.

With management enabled, Bishop will do its best to maintain your chosen settings.
If you choose to disable management, addbot and all the vanilla bot commands work as normal.
Be careful fiddling with these settings mid-round or you may abruptly end your game.

On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command.
Here is the relevant Shine documentation page for changing user permissions.

Compatible Mods

ns2_metal by delnaxsis



Known issues


  • Ammo requests can sometimes be deleted without being serviced.
  • Marine commander can be overzealous with the Beacon sometimes.


Feedback


I read all bug reports, balance suggestions and feature requests. Post whatever you like.

No910.953 KiBJan 1, 202523-11-2025 10:07:20
Avatar [OAG] Devnull2606061626Devnull - Interesting Score ScreenAdding Top Players to score screen based on:
- Score
- Player Damage
- Structure Damage
- Build Time

Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well.

Publish ID = 2606061626
No28.215 MiBSep 19, 202121-11-2025 15:50:52
Avatar Meteru3405049746The Playground - Pack ZeroThe Playground - Pack One

Bundle of the following mods:
Wooza's Haggis
Outage
Extreme Shadows
Sentry Error Reporting
No65.976 MiBJan 11, 202521-11-2025 14:14:19
Avatar ns2bdt2934445221BDT Community Balance Mod

BDT Community Balance Mod revision 2.7.5



BDT Balance mod.

View the most recent changelog here

View the source: here
No522.886 MiBFeb 16, 202316-11-2025 16:36:30
Avatar Meteru3414663697Siege++A fork of [CN]Siege+++
https://steamcommunity.com/sharedfiles/filedetails/?id=2974818616
No9.452 MiBJan 26, 202516-11-2025 12:47:46
Avatar delnaxsis3466682297ns2_agorans2_agora - bsp port of the original ns1 mapMapNo10.774 MiBApr 19, 202516-11-2025 12:11:27
Avatar Joshua-Boo-Boos3602193633Joshua-Boo-Boos BI9If you wish you could have a full-auto secondary weapon then look no further!

Say hello to the Brazier Industries 9!

10 damage per bullet with a fast fire rate (about 85% that of the rifle) and 33 round magazines!

Purchasable in NS2 and Combat rounds!
No75.328 MiBNov 8, 202515-11-2025 23:31:21
Avatar Meteru3405066475The Playground - Pack TwoThe Playground - Pack Two

Bundle of the following mods:
Meteru's Local Talk Extended Fork
NS2: Combat
Personal Shield Generator
Classic ExoSuit Boombox
Enhanced Spectator
Gorge Toys
Enhanced Ragdoll
Meter
Fade Void Rocket v3
Onos Rework Mod
Combat Equipment
Devour (fixed)
Clog Balance
Base Shield
Extra Weapons
Spider Gorge
Pulse Grenade Scan Mod

No324.328 MiBJan 11, 202515-11-2025 23:07:21
Avatar twiliteblue3464177809Phasegate PlusIncreases Phase Gate size and touch range.
Phase gate has to cool down for 1.2 second after teleport more than 30% of the marines within 1.2 seconds.
Phase gate regular cooldown reduced from 0.6 to 0.5 second.
Allowed marines to use PG while jumping.
No15.663 KiBApr 15, 202513-11-2025 05:27:32
Avatar [OAG] Devnull2608952840Devnull - [Shine] ExtrasThis mod contains a collection of shine plugins.

At the moment:
- Auto Spectator Kick
- Forced Notifications
- Enhanced Scoreboard Extra Stats

ModID: 2608952840
No4.838 MiBSep 22, 202112-11-2025 19:27:40
Avatar twiliteblue3598174931Armor ReBalanceRifle now deals Light damage.
HMG damage increased from 7 to 8.5.
HMG now deals Normal damage.
Shotgun damage reduced to 110 per shot, but more consistent. Shotgun has a melee attack dealing 20 damage.
Shotgun cost reduced to 10.
Gas Grenade now deals 10 damage + 20% of max armor, up to 100 DPS.
Armor heal/repair is reduced to 50% for 3s after taking damage.
Hive healing aura now heals armor at half the rate of health.
Many player and structures have their healths and armor values adjusted.
Alien end game abilities Xenocide and Stomp tweaks.
No147.211 KiBNov 2, 202511-11-2025 03:19:13
Avatar Herakles3602713108H xhairH xhairNo24.25 KiBNov 9, 202509-11-2025 15:48:23
Avatar godi [¤]3567619095godi dotRed hitmarkers on the corners

Rifle = green
Shotgun = green + white circle
Pistol / Lerk / Parasite = yellow
Melee = white
GL/FT = magenta
No64.25 KiBSep 13, 202502-11-2025 00:26:12
Avatar alnair2908953776ns2_large_balanceBalance mod for ns2 large.No571 BDec 29, 202229-10-2025 17:15:28
Avatar Schrödinger's Katz2315353128MAC Leash Fix Fixing the mac leash

```
*** ns2/lua/MAC.lua 2020-02-09 10:54:45.727956637 +0100
--- lua/MACLeashFix/MAC.lua 2020-12-10 17:22:35.362392480 +0100
*************** local function FindSomethingToDo(self)
*** 824,832 ****
--- 824,834 ----
--DebugPrint("return position set "..ToString(self.leashedPosition))
end
self.autoReturning = false
+ self.selfGivenAutomaticOrder = true
return self:GiveOrder(orderType, target:GetId(), target:GetOrigin(), nil, true, true) ~= kTechId.None
elseif self.leashedPosition and not self.autoReturning then
self.autoReturning = true
+ self.selfGivenAutomaticOrder = true
self:GiveOrder(kTechId.Move, nil, self.leashedPosition, nil, true, true)
--DebugPrint("returning to "..ToString(self.leashedPosition))
end
*************** function MAC:OnOrderGiven(order)
*** 840,845 ****
--- 842,854 ----
-- Clear out secondary order when an order is explicitly given to this MAC.
self.secondaryOrderType = nil
self.secondaryTargetId = nil
+
+ if (not self.selfGivenAutomaticOrder) or self.autoReturning then
+ self.leashedPosition = nil
+ self.autoReturning = false
+ end
+ self.selfGivenAutomaticOrder = nil
+

end
```
Must be run on ServerYes44.466 KiBDec 10, 202027-10-2025 23:27:35