Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 2795749895 | NS2 Scramble! | Work in Progress - Bewares of bugs! Time to shake up the meta *Fade is starting/default alien lifeform. *Shotgun is starting/default marine weapon. *Skulk egg currently disabled. Some of the changes *Skulk and Fade movement speeds and energy costs adjusted. *Fade eHP health decreased to 150 + 4/biomass. *Skulk eHP increased to 330 +5/biomass. *Skulk cost changed to 24 Pres. *Swipe damage changed to 80 Light. *Stab attack speed increased by 40%. *Xenocide deals 105 total damage (55 over 2 seconds + 50 final explosion) in a smaller radius, and 33 self damage. *Shotgun damage decreased to 118. Damage falloff penalty at max range reduced from 50% to 40%. Reload speed increased by 66% . Damage upgrade per level changed to 10%. *Rifle cost changed to 10. *Mine damage increased to 150, cost reduced to 4. *Sentry damage changed to 7 Light damage, inaccuracy increased from 3 to 4 degrees. Confused Sentries shoot every 0.45s. *Sentries per battery reduced to 2. *Arms Lab upgrade times increased by 15 seconds per level. *Armor upgrade amount reduced from 20 to 15 per level (to 45/60/75 AR), costs reduced to 15/20/25. *Armor welding rate increased from 20 to 25 per second. *Nanoshield damage reduction increased from 32% to 40%, cost reduced to 2. *Medpack instant heal changed to 20, and 50 heal over 1 second, cooldown increased from 0.45s to 0.75s. *Rupture cost reduced to 1, parasite duration increased from 10 to 15 seconds. *Crag healing on structures increased by 72%. AI changes to Skulk, Fade and Marine to accomodate for these changes. | No | 312.004 KiB | Apr 17, 2022 | 21-08-2025 07:47:48 | ||
![]() | 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 2.7.3 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 522.804 MiB | Jun 21, 2023 | 19-08-2025 18:16:45 | ||
![]() | 2934445221 | BDT Community Balance Mod | BDT Community Balance Mod revision 2.7.2BDT Balance mod. View the most recent changelog here View the source: here | No | 522.78 MiB | Feb 16, 2023 | 19-08-2025 00:01:00 | ||
![]() | 3016412542 | misc bugs issue #01 | Fixed Stab sometimes not receiving Focus upgrade. Fixed Onos becoming unresponsive when switching weapon during Stomp. Fixed Onos Focus Gore attacks becoming much slower than intended. Bone shield can no longer activate while Onos is stomping. Fixed Bone Shield restarting cooldown timer during cooldown. Fixed Gore attack delay when both primary and secondary attack buttons are engaged. Fixed Onos smash animation timing mismatch with viewmodel. Fixed Spit console error when destroying without an owner. Fixed Predicted Projectiles lingering after shooter is destroyed. Fixed Babbler running animation playing while clinged. Fixed Umbra effect being too visible while semi-cloaked. Improved (Pulse Grenade) electrify visual effect visibility. Fixed Bile Mine not cloaking. Fixed Robo factory errors when failing to spawn products. Fix when commander leaves game during research (robo factory production) Fixed Pistol shot queuing not working. | No | 29.576 KiB | Aug 7, 2023 | 12-08-2025 07:02:17 | ||
![]() | 2819367993 | Mephs Mapping Playground | This is my mapping playground. There are multiple maps in this mod and all of them are variants of official maps that address either things that personally frustrate me on the map or what I perceive as balance/gameplay problem. The maps in this mod are called like the original maps but have "_mmpg" added to the end. Maps currently in the mod: ns2_biodome ns2_caged ns2_descent ns2_docking ns2_eclipse ns2_kodiak ns2_metro ns2_mineshaft ns2_refinery ns2_summit ns2_tanith ns2_tram ns2_tr4m (alternative version of tram) ns2_veil | Map | No | 598.775 MiB | Jun 10, 2022 | 08-08-2025 17:08:55 | |
![]() | 3524067550 | Joshua-Boo-Boos Modpack | This modpack includes: AK48 (New Rifle); Magic (New Primary Weapon - Lifesteal, Lightning Ball, Heal and Lightning Bolt are the selectable modes); Modified Pistol; Modified Shotgun; Modified Grenade Launcher; Modified Heavy Machine Gun; Modified Sentry; Modified Exo (Missiles); Skulk Parasite Poison; Skulk Leap Damage; Gorge Modes; Lerk Spikes+ Weapon (weakly stomps marines); Onocide; Redemption; Modified BoneWall; P Res & T Res On Kill; Give Res and Boo-Boos Coins. More to come! | No | 62.369 MiB | Jul 12, 2025 | 04-08-2025 01:48:37 | ||
![]() | 2733077552 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 210.778 MiB | Jan 27, 2022 | 01-08-2025 16:22:10 | ||
![]() | 3535844467 | Traduzione Italiana - FIX | Traduzione Italiana - FIX Questo è un FIX per la traduzione principale. Deve essere usata assieme alla MOD/Traduzione principale. INSTALLAZIONE 1 -Sottoscrivi questa mod e quella principale (https://steamcommunity.com/sharedfiles/filedetails/?id=3535844467) Se si è utilizzata la traduzione scaricata da gamestranslator, non è necessario scaricare la MOD principale tradotta. 2- Se sottoscritta la MOD principale da Steam, tradotta, per abilitare la traduzione nei tutorial, e altro copia i file nella cartella gamestrings: Steam\steamapps\workshop\content\4920\3535226716\gamestrings copia il file su Steam\steamapps\common\Natural Selection 2\ns2\gamestrings 3- Se non è selezionato, dalle opzioni imposta l'italiano. 4- All'interno del gioco, vai su Opzioni, MOD seleziona solo il FIX della traduzione e clic su riavvia. Buon Divertimento! | Localization | No | 164.14 KiB | Jul 27, 2025 | 27-07-2025 15:47:46 | |
![]() | 3535226716 | Traduzione italiana | Italian translation for Natural selection 2. Translated by NarakuITA, uploaded by Kopunga. https://steamcommunity.com/id/NarakuITA | Localization | No | 232.129 KiB | Jul 26, 2025 | 27-07-2025 12:12:09 | |
![]() | 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | Yes | 227.694 MiB | Jan 4, 2022 | 26-07-2025 08:54:10 | ||
![]() | 3397710344 | Bishop - Bot Mod | v1.5.3 - They're comin' out of the goddamn walls!Bishop - Bot ModBishop is a series of large and small tweaks to bots that attempt to increase the challenge they provide to players. VENT SUPPORT is extremely work-in-progress and you may see issues. Bishop now has a UI. You an access it by: a) Typing !bishop in chat. b) Running bishop_menu in the console. c) Binding a key to open the menu, i.e.: bind P bishop_menu Highlights
Coming SoonCheck out my feature wishlist. Installation and Usage1) SubscribeSubscribe to this mod, Shine, and Bot_Maintenance. Dedicated server users can skip this step. 2) EnableLaunch the game, go to the mods menu and enable the subscribed mods. Remember to click Restart instead of Back. Dedicated server users can skip this step. If you're running a dedicated server, the required mod IDs are: 117887554, 3397710344, 3023063995 If you prefer enabling mods the old school way by hex ID: 706d242, ca84f208, b4304bbb 3) Jump InLaunch a local game (or join your dedicated server.) Try to open the Bishop UI to confirm it's working. (Steps at top.) 4) PlayChoose your desired settings - changes are saved immediately. The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json. The path is very similar for dedicated servers, but starts from the config folder. With management enabled, Bishop will do its best to maintain your chosen settings. If you choose to disable management, addbot and all the vanilla bot commands work as normal. On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command. Here is the relevant Shine documentation page for changing user permissions. Known issues
FeedbackSmall comments below are fine. If you want to wall of text me a suggestion use the discussions tab above. | No | 780.222 KiB | Jan 1, 2025 | 24-07-2025 07:28:05 | ||
![]() | 3516553264 | [Shine] Lifeform Selector | [Shine] Lifeform Selector | No | 18.371 KiB | Jul 4, 2025 | 21-07-2025 00:35:35 | ||
![]() | 3328693789 | Community TD Beta | https://discord.gg/WRJdyWFBMm | Community TD testing mod. | No | 24.019 KiB | Sep 10, 2024 | 20-07-2025 21:45:47 | ||
![]() | 117887554 | Shine Administration | Shine is a modular administration mod for Natural Selection 2 and NS2: Combat. It aims to be easy for admins to use and provide an easy to use framework for plugins. For server owners, the Mod ID is: 706d242 Documentation (and the source code) can be found here: https://github.com/Person8880/Shine/wiki If you find bugs or have problems, put an issue in the issue tracker on GitHub. That's where I'll be watching for problems. If you're wondering about the name, well, so am I. Changes (last updated 20/07/2025): https://github.com/Person8880/Shine/wiki/Changelog | No | 5.114 MiB | Jan 3, 2013 | 20-07-2025 14:47:13 | ||
![]() | 3466682297 | ns2_agora | ns2_agora - bsp port of the original ns1 map | Map | No | 9.863 MiB | Apr 19, 2025 | 20-07-2025 08:27:32 | |
![]() | 3405049746 | The Playground - Pack Zero | The Playground - Pack One Bundle of the following mods: Wooza's Haggis Outage Extreme Shadows Sentry Error Reporting | Yes | 52.375 MiB | Jan 11, 2025 | 19-07-2025 14:10:30 | ||
![]() | 1876264595 | ns2_sol | ns2_sol ModID: 6FD58693 Name will change later. In greybox phase atm | Map | No | 181.451 MiB | Sep 29, 2019 | 11-07-2025 16:56:27 | |
![]() | 2295815997 | Onos Rework Mod | mod ID 2295815997 *** Charge: Bone Shield is now usable when Onos is charging, at reduced movement speeds. Celerity speed bonus is now applied, but at reduced rate when Bone Shield is active. Onos decelerates more gradually when charging ends. Charge bonus speed fades over 0.66 second instead of instantly at the end of Charge. Charge cooldown increased from 0.5 to 0.75 second. Increased Charge energy cost from 20 to 25 per second. Stampede push back force is reduced on Marines (from 120% of current speed + 10, down to 110% speed + 7). Charge damage ramps up from 10 damage to 20 as speed increases. It also knocks marine upward slightly. Stampede interval shortened from 0.7 to 0.5 s. (Graphic) Changed the "ground pounding" effect at charge end to play at the beginning of charge instead. *** Stomp: Stomp now stuns (1.0s) and knocks back nearby marines (in 2.5 radius), and deals additional 90 damage (Structural type). Airborne marines nearby are knocked back further. Shockwave damage increased from 40 to 50. Shockwave height vs structures increased from 0.8 to 2.5 to allow it to hit structures more consistently. Fixed focus using the slower Gore animation length (should be 20% faster according to animation graph). | No | 196.905 KiB | Nov 23, 2020 | 02-07-2025 11:26:32 | ||
![]() | 191973881 | Badges+ | Fork of the NS2 Player Badge mod by Huze (https://github.com/jhughes/ns2badge) This mod originally allowed you to add custom badges to your server. However NS2 does support custom badges since build 313. So this workshop mod is just a collection of various badge icons at this point. Mod Id: 191973881 Github: https://github.com/GhoulofGSG9/BadgesPlus/ How to assign Badges ( using Shine ): https://github.com/Person8880/Shine/wiki/Badges How to assign Badges otherwise: http://steamcommunity.com/sharedfiles/filedetails/?id=124034170 Thanks go to Huze for creating the mod originally and CarNagE for providing tons of new badges.If you are interessting in assigning country flags automatically to your players have a look at the [Shine] Epsilon Mod. List of of currently in the mod included badges by Carnage (excluding Flags):[img]http://i.imgur.com/hb5HgOJ.jpg[/img] If you want to add any badges send me a PM or leave a comment. | No | 847.446 KiB | Nov 4, 2013 | 18-06-2025 15:26:17 | ||
![]() | 3500681553 | Void Assault (Stab replacement) | Replaced Stab with Void Assault: *Fade dashes in the aimed direction at 30 speed for 0.5 second, stopping when it hits an entity or surface. *Fade cannot Swipe during Void Assault. *Deals 90 Structural damage in a 2.5m radius. *Costs 20 energy with 1.3 second cooldown. | No | 18.348 KiB | Jun 16, 2025 | 16-06-2025 05:51:01 | ||
![]() | 3499722665 | Auto Shotgun | Auto Shotgun costs 15 Pres. Fire delay is 0.5 second (120 Rounds Per Minute) Reloads single shot every 1.05 second (was 1.7 second) Reload time for 6 shells is 2.9 seconds. (was 4.9 second). Spread pattern is 1 center, 5 inner ring, 5 middle ring = 11 pellets. Maximum damage: 90 distance = 0, pelletCount = 1, pelletSize = 0.064, Damage = 10; distance = 0.4875, pelletCount = 5, pelletSize = 0.064, Damage = 8; (5.6 degrees including bullet radius @10m) distance = 0.7887, pelletCount = 5, pelletSize = 0.08, Damage = 8; (9 degrees @10m) Shotgun bullet size has been significantly increased (was 0.016) Weapons Upgrade increases Shotgun damage by 7% per level. DamageFalloffStart = 5m DamageFalloffEnd = 20m (was 15) Damage at maximum is 50% Max range reduced to 50. | No | 105.983 KiB | Jun 15, 2025 | 15-06-2025 11:02:34 | ||
![]() | 3492045555 | Easy Auto Join (Multi Server) | Easy Auto Join - Smart Multi-Server Queue ManagerKey Features: • Multi-Server Monitoring - Select up to 10 preferred servers simultaneously • Fast Refresh - Checks for slots every 500ms • Smart Reserved Slot Detection - Accounts for reserved slots on Diamond (2), BAD (2), DMD (2), and Hideout (1) servers • Auto-Reconnect System - Automatically rejoins queue if connection fails (server full, auth failure, reserved slot conflicts) • Persistent Server Lists - Your selections survive disconnections and continue monitoring How to Use: Method 1 - Auto-Join Manager: 1. Open Community Servers tab 2. Click checkboxes next to desired servers (up to 10) 3. Click START AUTO-JOIN button Method 2 - Quick/Easy Double-Click: • Double-click any server to instantly add it and start monitoring Method 3 - Standard Join Button: • Select a server and click JOIN - automatically activates queue system The mod will monitor all selected servers and join the first one with an available slot! Advantages over other queue systems: • Faster - Checks every 500ms instead of every second • Multi-server - Monitor up to 10 servers instead of just 1 • Persistent - Server list survives disconnections • Smarter - Continues monitoring all servers, not just the last one Feedback or suggestions are appreciated. Will be making fixes and changes for a while until optimized. | Tool | No | 114.695 KiB | Jun 2, 2025 | 10-06-2025 03:56:30 | |
![]() | 3496315240 | [Shine] Epsilon TTO | [Shine] Epsilon TTO | No | 111.841 KiB | Jun 9, 2025 | 09-06-2025 22:36:35 | ||
![]() | 2606061626 | Devnull - Interesting Score Screen | Adding Top Players to score screen based on: - Score - Player Damage - Structure Damage - Build Time Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well. Publish ID = 2606061626 | No | 23.191 MiB | Sep 19, 2021 | 04-06-2025 12:06:05 | ||
![]() | 307212068 | Deadly Babblers | Mod ID 307212068 -Babblers no longer jump around randomly when idle or after hatching. -Using a primary attack when you have Babblers attached to you will cause them to detach. (It's raining Babblers!) -Babblers can now jump attack when bouncing off walls, rather than only after rolling to a stop on the ground. This allows them to attack more frequently. -Babblers now frenzy (faster velocity) for 5 seconds when near a babbler bait ball. -Babblers will follow the newest bait ball. -Baitball duration reduced from 5 to 3 seconds. | Must be run on Server, Gameplay Tweak | No | 320.306 KiB | Aug 29, 2014 | 02-06-2025 11:37:23 |