Showing 1-25 of 2,778 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar twiliteblue2795749895NS2 Scramble!Work in Progress - Bewares of bugs!
Time to shake up the meta
*Fade is starting/default alien lifeform.
*Shotgun is starting/default marine weapon.
*Skulk egg currently disabled.

Some of the changes
*Skulk and Fade movement speeds and energy costs adjusted.
*Fade eHP health decreased to 150 + 4/biomass.
*Skulk eHP increased to 330 +5/biomass.
*Skulk cost changed to 24 Pres.
*Swipe damage changed to 80 Light.
*Stab attack speed increased by 40%.
*Xenocide deals 105 total damage (55 over 2 seconds + 50 final explosion) in a smaller radius, and 33 self damage.

*Shotgun damage decreased to 118. Damage falloff penalty at max range reduced from 50% to 40%. Reload speed increased by 66% . Damage upgrade per level changed to 10%.
*Rifle cost changed to 10.
*Mine damage increased to 150, cost reduced to 4.
*Sentry damage changed to 7 Light damage, inaccuracy increased from 3 to 4 degrees. Confused Sentries shoot every 0.45s.
*Sentries per battery reduced to 2.

*Arms Lab upgrade times increased by 15 seconds per level.
*Armor upgrade amount reduced from 20 to 15 per level (to 45/60/75 AR), costs reduced to 15/20/25.
*Armor welding rate increased from 20 to 25 per second.

*Nanoshield damage reduction increased from 32% to 40%, cost reduced to 2.
*Medpack instant heal changed to 20, and 50 heal over 1 second, cooldown increased from 0.45s to 0.75s.
*Rupture cost reduced to 1, parasite duration increased from 10 to 15 seconds.
*Crag healing on structures increased by 72%.

AI changes to Skulk, Fade and Marine to accomodate for these changes.
No312.004 KiBApr 17, 202221-08-2025 07:47:48
Avatar ns2bdt2992773495BDT Community Balance Mod (dev)

BDT Community Balance Mod revision 2.7.3 (dev)


Development build of the BDT Community Balance Mod.

This build is for testing only and should not be run in live servers!

Any changes in this build are not guaranteed to make it into a mainsteam release.

View the source: here
No522.804 MiBJun 21, 202319-08-2025 18:16:45
Avatar ns2bdt2934445221BDT Community Balance Mod

BDT Community Balance Mod revision 2.7.2



BDT Balance mod.

View the most recent changelog here

View the source: here
No522.78 MiBFeb 16, 202319-08-2025 00:01:00
Avatar twiliteblue3016412542misc bugs issue #01Fixed Stab sometimes not receiving Focus upgrade.
Fixed Onos becoming unresponsive when switching weapon during Stomp.
Fixed Onos Focus Gore attacks becoming much slower than intended.
Bone shield can no longer activate while Onos is stomping.
Fixed Bone Shield restarting cooldown timer during cooldown.
Fixed Gore attack delay when both primary and secondary attack buttons are engaged.
Fixed Onos smash animation timing mismatch with viewmodel.
Fixed Spit console error when destroying without an owner.
Fixed Predicted Projectiles lingering after shooter is destroyed.
Fixed Babbler running animation playing while clinged.
Fixed Umbra effect being too visible while semi-cloaked.
Improved (Pulse Grenade) electrify visual effect visibility.
Fixed Bile Mine not cloaking.
Fixed Robo factory errors when failing to spawn products.
Fix when commander leaves game during research (robo factory production)
Fixed Pistol shot queuing not working.
No29.576 KiBAug 7, 202312-08-2025 07:02:17
Avatar Mephilles2819367993Mephs Mapping PlaygroundThis is my mapping playground.
There are multiple maps in this mod and all of them are variants of official maps that address either things that personally frustrate me on the map or what I perceive as balance/gameplay problem.

The maps in this mod are called like the original maps but have "_mmpg" added to the end.

Maps currently in the mod:
ns2_biodome
ns2_caged
ns2_descent
ns2_docking
ns2_eclipse
ns2_kodiak
ns2_metro
ns2_mineshaft
ns2_refinery
ns2_summit
ns2_tanith
ns2_tram
ns2_tr4m (alternative version of tram)
ns2_veil
MapNo598.775 MiBJun 10, 202208-08-2025 17:08:55
Avatar Joshua-Boo-Boos3524067550Joshua-Boo-Boos ModpackThis modpack includes:

AK48 (New Rifle);
Magic (New Primary Weapon - Lifesteal, Lightning Ball, Heal and Lightning Bolt are the selectable modes);
Modified Pistol;
Modified Shotgun;
Modified Grenade Launcher;
Modified Heavy Machine Gun;
Modified Sentry;
Modified Exo (Missiles);
Skulk Parasite Poison;
Skulk Leap Damage;
Gorge Modes;
Lerk Spikes+ Weapon (weakly stomps marines);
Onocide;
Redemption;
Modified BoneWall;
P Res & T Res On Kill;
Give Res and Boo-Boos Coins.

More to come!
No62.369 MiBJul 12, 202504-08-2025 01:48:37
Avatar StriteR.2733077552[CN] Natural Selection 2.0

| What is this


- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Takes to bring more fun to the game.

| What it includes


- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams


- Res kill grants pRes
- Overhauled power system.
- Ragdoll exists longer(?)
- Extend respawn time during late game(>20min).

For Marines


- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens


- Remove cyst restriction for tunnel(still needs gorge).
- [FastTunnel] research to travel distance faster.

- Most unused [Traits] been boosted (includes cloak).
- Prowler (Modifed) to reel enermy with his rappelsilk.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 8 biomass.

| Further more


- Still being active developing and heavily tested(daily)
- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Playground-Balance
No210.778 MiBJan 27, 202201-08-2025 16:22:10
Avatar NarakuITA3535844467Traduzione Italiana - FIXTraduzione Italiana - FIX

Questo è un FIX per la traduzione principale. Deve essere usata assieme alla MOD/Traduzione principale.

INSTALLAZIONE

1 -Sottoscrivi questa mod e quella principale (https://steamcommunity.com/sharedfiles/filedetails/?id=3535844467)
Se si è utilizzata la traduzione scaricata da gamestranslator, non è necessario scaricare la MOD principale tradotta.
2- Se sottoscritta la MOD principale da Steam, tradotta, per abilitare la traduzione nei tutorial, e altro copia i file nella cartella gamestrings:
Steam\steamapps\workshop\content\4920\3535226716\gamestrings
copia il file su
Steam\steamapps\common\Natural Selection 2\ns2\gamestrings
3- Se non è selezionato, dalle opzioni imposta l'italiano.
4- All'interno del gioco, vai su Opzioni, MOD seleziona solo il FIX della traduzione e clic su riavvia.
Buon Divertimento!
LocalizationNo164.14 KiBJul 27, 202527-07-2025 15:47:46
Avatar Microsoft Word 20193535226716Traduzione italianaItalian translation for Natural selection 2.

Translated by NarakuITA, uploaded by Kopunga.

https://steamcommunity.com/id/NarakuITA
LocalizationNo232.129 KiBJul 26, 202527-07-2025 12:12:09
Avatar StriteR.2707698282[CN] Community BootingExtensions for NS2CN servers.
Feel free to strip some codes it you find it useful.
Yes227.694 MiBJan 4, 202226-07-2025 08:54:10
Avatar Bhaz3397710344Bishop - Bot Modv1.5.3 - They're comin' out of the goddamn walls!


Bishop - Bot Mod


Bishop is a series of large and small tweaks to bots that attempt to increase the challenge they provide to players.

VENT SUPPORT is extremely work-in-progress and you may see issues.

Bishop now has a UI. You an access it by:
a) Typing !bishop in chat.
b) Running bishop_menu in the console.
c) Binding a key to open the menu, i.e.:
bind P bishop_menu

Highlights


  • UI and automated bot management.
  • Skulk vent support. (Ayumi, Biodome, Caged)
  • Strategically placed temporary phase gates and tunnels.
  • Alien pack mentalities.
  • Marine fireteams.
  • Dynamic alien retreating.
  • Late-game med spam.
  • Gorge rework, including support for Hydras, Webs and Bile Mines.
  • Pathing reworks for multiple alien classes.
  • Dozens of minor tweaks. (See the patch notes.)
  • Fixes to vanilla bugs.


Coming Soon


Check out my feature wishlist.

Installation and Usage


1) Subscribe

Subscribe to this mod, Shine, and Bot_Maintenance.
Dedicated server users can skip this step.

2) Enable

Launch the game, go to the mods menu and enable the subscribed mods. Remember to click Restart instead of Back.
Dedicated server users can skip this step.

If you're running a dedicated server, the required mod IDs are:
117887554, 3397710344, 3023063995
If you prefer enabling mods the old school way by hex ID:
706d242, ca84f208, b4304bbb

3) Jump In

Launch a local game (or join your dedicated server.)
Try to open the Bishop UI to confirm it's working. (Steps at top.)

4) Play

Choose your desired settings - changes are saved immediately.
The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json.
The path is very similar for dedicated servers, but starts from the config folder.

With management enabled, Bishop will do its best to maintain your chosen settings.
If you choose to disable management, addbot and all the vanilla bot commands work as normal.

On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command.
Here is the relevant Shine documentation page for changing user permissions.



Known issues


  • Ammo requests can sometimes be deleted without being serviced.


Feedback


Small comments below are fine. If you want to wall of text me a suggestion use the discussions tab above.

No780.222 KiBJan 1, 202524-07-2025 07:28:05
Avatar HaTTa3516553264[Shine] Lifeform Selector[Shine] Lifeform SelectorNo18.371 KiBJul 4, 202521-07-2025 00:35:35
Avatar Parad0x3328693789Community TD Betahttps://discord.gg/WRJdyWFBMm | Community TD testing mod.No24.019 KiBSep 10, 202420-07-2025 21:45:47
Avatar тѕсм.Person8880117887554Shine AdministrationShine is a modular administration mod for Natural Selection 2 and NS2: Combat. It aims to be easy for admins to use and provide an easy to use framework for plugins.

For server owners, the Mod ID is: 706d242

Documentation (and the source code) can be found here:
https://github.com/Person8880/Shine/wiki

If you find bugs or have problems, put an issue in the issue tracker on GitHub. That's where I'll be watching for problems.

If you're wondering about the name, well, so am I.

Changes (last updated 20/07/2025):
https://github.com/Person8880/Shine/wiki/Changelog
No5.114 MiBJan 3, 201320-07-2025 14:47:13
Avatar delnaxsis3466682297ns2_agorans2_agora - bsp port of the original ns1 mapMapNo9.863 MiBApr 19, 202520-07-2025 08:27:32
Avatar Meteru3405049746The Playground - Pack ZeroThe Playground - Pack One

Bundle of the following mods:
Wooza's Haggis
Outage
Extreme Shadows
Sentry Error Reporting
Yes52.375 MiBJan 11, 202519-07-2025 14:10:30
Avatar Mephilles1876264595ns2_solns2_sol
ModID: 6FD58693
Name will change later.
In greybox phase atm
MapNo181.451 MiBSep 29, 201911-07-2025 16:56:27
Avatar twiliteblue2295815997Onos Rework Modmod ID 2295815997

*** Charge:
Bone Shield is now usable when Onos is charging, at reduced movement speeds.
Celerity speed bonus is now applied, but at reduced rate when Bone Shield is active.
Onos decelerates more gradually when charging ends.
Charge bonus speed fades over 0.66 second instead of instantly at the end of Charge.
Charge cooldown increased from 0.5 to 0.75 second.
Increased Charge energy cost from 20 to 25 per second.
Stampede push back force is reduced on Marines (from 120% of current speed + 10, down to 110% speed + 7).
Charge damage ramps up from 10 damage to 20 as speed increases. It also knocks marine upward slightly.
Stampede interval shortened from 0.7 to 0.5 s.

(Graphic) Changed the "ground pounding" effect at charge end to play at the beginning of charge instead.

*** Stomp:
Stomp now stuns (1.0s) and knocks back nearby marines (in 2.5 radius), and deals additional 90 damage (Structural type). Airborne marines nearby are knocked back further.
Shockwave damage increased from 40 to 50.
Shockwave height vs structures increased from 0.8 to 2.5 to allow it to hit structures more consistently.

Fixed focus using the slower Gore animation length (should be 20% faster according to animation graph).
No196.905 KiBNov 23, 202002-07-2025 11:26:32
Avatar Ghoul191973881Badges+Fork of the NS2 Player Badge mod by Huze (https://github.com/jhughes/ns2badge)

This mod originally allowed you to add custom badges to your server. However NS2 does support custom badges since build 313.

So this workshop mod is just a collection of various badge icons at this point.

Mod Id: 191973881
Github: https://github.com/GhoulofGSG9/BadgesPlus/
How to assign Badges ( using Shine ): https://github.com/Person8880/Shine/wiki/Badges
How to assign Badges otherwise: http://steamcommunity.com/sharedfiles/filedetails/?id=124034170

Thanks go to Huze for creating the mod originally and CarNagE for providing tons of new badges.If you are interessting in assigning country flags automatically to your players have a look at the [Shine] Epsilon Mod.

List of of currently in the mod included badges by Carnage (excluding Flags):[img]http://i.imgur.com/hb5HgOJ.jpg[/img]

If you want to add any badges send me a PM or leave a comment.
No847.446 KiBNov 4, 201318-06-2025 15:26:17
Avatar twiliteblue3500681553Void Assault (Stab replacement)Replaced Stab with Void Assault:

*Fade dashes in the aimed direction at 30 speed for 0.5 second, stopping when it hits an entity or surface.

*Fade cannot Swipe during Void Assault.

*Deals 90 Structural damage in a 2.5m radius.

*Costs 20 energy with 1.3 second cooldown.
No18.348 KiBJun 16, 202516-06-2025 05:51:01
Avatar twiliteblue3499722665Auto ShotgunAuto Shotgun costs 15 Pres.
Fire delay is 0.5 second (120 Rounds Per Minute)
Reloads single shot every 1.05 second (was 1.7 second)
Reload time for 6 shells is 2.9 seconds. (was 4.9 second).
Spread pattern is 1 center, 5 inner ring, 5 middle ring = 11 pellets.
Maximum damage: 90
distance = 0, pelletCount = 1, pelletSize = 0.064, Damage = 10;
distance = 0.4875, pelletCount = 5, pelletSize = 0.064, Damage = 8; (5.6 degrees including bullet radius @10m)
distance = 0.7887, pelletCount = 5, pelletSize = 0.08, Damage = 8; (9 degrees @10m)
Shotgun bullet size has been significantly increased (was 0.016)
Weapons Upgrade increases Shotgun damage by 7% per level.
DamageFalloffStart = 5m
DamageFalloffEnd = 20m (was 15)
Damage at maximum is 50%
Max range reduced to 50.
No105.983 KiBJun 15, 202515-06-2025 11:02:34
Avatar pants smacker3492045555Easy Auto Join (Multi Server)

Easy Auto Join - Smart Multi-Server Queue Manager



Key Features:

Multi-Server Monitoring - Select up to 10 preferred servers simultaneously

Fast Refresh - Checks for slots every 500ms

Smart Reserved Slot Detection - Accounts for reserved slots on Diamond (2), BAD (2), DMD (2), and Hideout (1) servers

Auto-Reconnect System - Automatically rejoins queue if connection fails (server full, auth failure, reserved slot conflicts)

Persistent Server Lists - Your selections survive disconnections and continue monitoring



How to Use:

Method 1 - Auto-Join Manager:
1. Open Community Servers tab
2. Click checkboxes next to desired servers (up to 10)
3. Click START AUTO-JOIN button

Method 2 - Quick/Easy Double-Click:
• Double-click any server to instantly add it and start monitoring

Method 3 - Standard Join Button:
• Select a server and click JOIN - automatically activates queue system

The mod will monitor all selected servers and join the first one with an available slot!



Advantages over other queue systems:
Faster - Checks every 500ms instead of every second
Multi-server - Monitor up to 10 servers instead of just 1
Persistent - Server list survives disconnections
Smarter - Continues monitoring all servers, not just the last one



Feedback or suggestions are appreciated. Will be making fixes and changes for a while until optimized.
ToolNo114.695 KiBJun 2, 202510-06-2025 03:56:30
Avatar Von Krossenheim3496315240[Shine] Epsilon TTO[Shine] Epsilon TTONo111.841 KiBJun 9, 202509-06-2025 22:36:35
Avatar [OAG] Devnull2606061626Devnull - Interesting Score ScreenAdding Top Players to score screen based on:
- Score
- Player Damage
- Structure Damage
- Build Time

Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well.

Publish ID = 2606061626
No23.191 MiBSep 19, 202104-06-2025 12:06:05
Avatar twiliteblue307212068Deadly BabblersMod ID 307212068

-Babblers no longer jump around randomly when idle or after hatching.

-Using a primary attack when you have Babblers attached to you will cause them to detach. (It's raining Babblers!)

-Babblers can now jump attack when bouncing off walls, rather than only after rolling to a stop on the ground. This allows them to attack more frequently.

-Babblers now frenzy (faster velocity) for 5 seconds when near a babbler bait ball.

-Babblers will follow the newest bait ball.

-Baitball duration reduced from 5 to 3 seconds.
Must be run on Server, Gameplay TweakNo320.306 KiBAug 29, 201402-06-2025 11:37:23