Showing 1-25 of 2,773 items.
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Avatar [=Alex=]74384218ns2_triadns2_triad
by AleX
Beta 13

Mod ID: 46F035A
Must be run on Server, MapNo11.223 MiBMay 31, 201208-03-2014 03:23:14
Avatar Lee Bee74499435NS2 KleosKleos is still work in progress (Beta) - please remember this before providing any feedback :)

Changelog:

update 11/12/2012 - version 326b

- Deleted stray commander camera.
- Seems like vents still does not appear on the minimap.

update 08/12/2012 - version 324b

- Fixed falling through floor areas of map. (sorry this took so long but only one player reported this)
- Added vents to minimap.
- No extra props or geometry added since people like how fast this map runs compared to the official maps.

update 20/07/2012 - version 323b

- cosmetic changes all over map
- tidier mini-map
- lighting tweaks

update 22/06/2012 - version 306b

- I know I said I wouldn't update in a while, but I promise this will be it for a while :P
- Getting stuck in Refinery vent - fixed.
- Part of Ready Room appearing on minimap - fixed.
- Pressure Control and Rotunda, shadows not casting on floor fixed.

update 21/06/2012 - version 303b

- Added new route from engineering to Distribution.
- Fixed some occlusion issues from Distribution to Pressure Control.
- Minor lighting, geometry and commander camera tweaks across the map.
- Updates will be less frequent from now on.

update 19/06/2012 - version 301b

- Better access to Engineering res node.
- Complete remodelling of Processing.
- Distribution res node now more protected.
- Moved Control Room tech point.

update 15/06/2012 - version 288b

- Moved res node from Processing to Calibration.
- Increased Location size of Engineering, and added more level build space.
- Slightly adjusted route from Rotunda to Calibration.

update 14/06/2012 - version 282b

- Remodelled Refinery Entrance so less cramped.
- Moved entrance to Cooling from Rotunda to the south.

update 12/06/2012 - version 274b

- Rebuilt Core area for more open gameplay

update 11/06/2012 - version 272b

- Increased size of Distribution room
- Minor fixes

update 10/06/2012 - version 268b

- Issue with Refinery tech point now fixed (Thanks to ScardyBob and Industry!)
- Distribution resource node moved to same room as tech point.
- Added more build space level with tech point in Refinery.
- Tidied up commander view.

update 06/06/2012 - version 258b

- major change to east corridor (Thanks Soul_Rider!)
- newly improved commander camera movement (should be easier to comm)
- Distribution is no longer a random spawn
- cosmetic and lighting changes (brighter)

update 22/02/2012 - version 5.0a

- added resource node to Rotunda
- removed cargo bay as random spawn

update 14/02/2012 - version 4.0a

- Brighter lights, greater visibility
- Default fog removed - map is clearer to play
- Tidier geometry so infestation does not leak through walls
- Moved power point in Core
- Added ladder to Refinery Entrance/ ladder in RR now works!
- Staggered long Distribution corridor with new room
- Fixed power grid issues in Cargo Bay (overlapping locations)
- Another new room 'Tunnel' towards pressure control to reduce corridor length
levelNo1.968 MiBJun 1, 201211-12-2012 04:41:25
Avatar Blasphemy75900465NS2_GoliathNS2_Goliath is a large, wagon wheel styled map with a large Mass Driver situated in the center of the map.\n\n\nScreenshots and development status updates will be shown in the map's thread here: http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116703No4.466 MiBJun 9, 201216-03-2014 10:00:56
Avatar bjjt75943673ns2_turtleA small turtle shaped vessel for deep space exploration into the toughest realms of the unknown worlds.

-A total of 5 Tech-points and 8 Resource-points.
-Two Cross Spawns.
-NSL performance (no sounds, no particles, minimum lights)
-modid 486cef9

Map developed by benoit 'evilbob' thiercelin.
(Evil_bOb1 on ns2 forums)\n\n\nForum thread: http://forums.unknownworlds.com/discussion/115214/ns2-turtle/\n\n\n
No3.165 MiBJun 9, 201213-09-2013 05:29:54
Avatar FoelliX76242233ns2_prodigyNS2_PRODIGY by FoelliX.de

NS2-Forum-Link:
http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118867

Direct-Link:
http://foellix.de/ns2/ns2_prodigy_b6.zip
level, materialNo6.008 MiBJun 11, 201203-07-2012 20:32:26
Avatar Remedy77383474NS2 Eclipse Beta[NOTICE] Steam work shop isn't working %100 at the moment for NS2, so please download the latest version from link at the bottom.

Remake of Eclipse by me. Subscribe and the map will automatically download the latest version whenever I update this map on Workshop.

Please leave any feedback on my thread on the Natural Selection 2 forums: http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115970

Enjoy!
levelNo1.431 MiBJun 18, 201218-06-2012 03:44:55
Avatar Guymyer78917836NS2 Tanith BetaVersion-03 (6/27/12)

remake of classic map from natural selection 1

-ssjy0da (guymyer)
levelNo1.383 MiBJun 27, 201201-07-2012 19:59:56
Avatar Sentinel80821898ns2_yakushimaI added the pathing mesh for the fastload option and fixed the RT in Pump Station. Somehow it was not connected to the pathing mesh anymore.

I also fixed a stuck spot and repaired some invalid faces.

Pumpstation vent is now accessible over the cable.

If you find some bugs that need to be fixed, please report them at:

http://forums.unknownworlds.com/discussion/118837/ns2-yakushima/p1

Map version 1.01
No5.811 MiBJul 8, 201201-12-2015 19:01:40
Avatar JimWest81010449Ns2 co_faceoff remakeRemake of the famous Ns1 combat map co_faceoff.
Only playable with the Ns2 combat mod (cause the map has no resource tower spots)
level, scriptNo513.863 KiBJul 9, 201205-12-2012 21:07:25
Avatar Trainee86902476ns2_co_Lunacy_oldNs2_Lunacy is a mapping project by [HBZ] - Trainee.ger
Being developed for the Mods
- Proving Grounds

pg: http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116252&st=0&start=0

Lunacy: http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113611&st=0&start=0
levelNo1.084 MiBAug 2, 201210-08-2012 14:20:56
Avatar perso88530671NS2 PlantThis map is set on a secluded, snowy planet where mankind tries to plant vegetation to make the air breathable.

Authors:
perso
Varathar

Special thanks:
Kane_the_Drunk (textures, concept art)
cinematic, level, model, materialNo6.996 MiBAug 10, 201202-09-2012 19:06:10
Avatar CtrlAltDel88975689co_assaultCombat Map cinematic, level, modelNo1.035 MiBAug 13, 201201-04-2013 12:49:10
Avatar bob89357291ns2_ladderwarsCombat map featuring one ladderlevelNo257.115 KiBAug 15, 201215-08-2012 12:51:00
Avatar [=Alex=]92039263ns2_co_pulsens2_co_pulse

Beta 20
No1.806 MiBAug 26, 201213-02-2014 14:03:55
Avatar Namax92233626co_Core remake (Alpha 6.01)co_Core remake for NS2 Combat
For more info and screenshots please visit relevant topic at NS forums:
http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120369

Version: Alpha 6.01
- Minor fix

Version: Alpha 6.0
- Original author: Jake "Ekaj" Griffith
- Decompile, Ready Room: Remedy
- Remake: Rudy

- Water mod for NS2 by Feha and SamusDroid
- Water-sludge material by Howser

Version Alpha 6.0 - 23.02.2014
- New Marine Spawn area (still WIP)
- Restored previous route from Marine Junction to Central
- Fixed the Fade blocking doors (Alien Junction Shortcut)

Version Alpha 5.9 - 15.12.2013
- Central layout adjustements
- Central ligting optimization
- Vent system optimization

Version Alpha 5.8 - 24.11.2013
- Alien Junction <-> Alien Spawn vent system adjustments

Version Alpha 5.7 - 23.11.2013
- Finished the Alien Junction <-> Alien Spawn reroute
- Added some sounds and particle effects

Version Alpha 5.6 - 19.11.2013
There is an known issue with the doors. The problem lies probably somewhere between the NS2 net code and Extra Entities mod. Working on the solution.

-Reverted the exit from MS to Central

Version Alpha 5.5 - 15.11.2013
Introduced some experimental adjustements to map layout, subject to further changes according to the feedback.

Marine start:
- WIP textures
- Slightly rerouted

Marine Junction
- Rerouted directly to Central (may need to be reverted back)
- Disabled the auxilary route

Central
- Overall area rework
- Added door between Central and Alien Junction
- Added door between Central and shortcut to Alien Junction
- Fixed the stuck spot on ore cart

Alien Junction
- Reworked the shortcut (the ladders), added doors
- Opened new entrance from AJ to Alien Spawn (subject to further adjustments)
No7.801 MiBAug 27, 201226-02-2014 20:26:16
Avatar (RT) Cpt. Hook96232694NS2 TenguThis an alpha test of NS2 Tengu. Created by hookeyed. cinematic, level, materialNo4.838 MiBSep 15, 201219-12-2012 10:01:41
Avatar Huze98879398Minimal Alien VisionMinimal Alien Vision Mod mod makes alien and marine players and structures glow, while leaving everything else the same. A small amount of edge highlighting makes navigating pitch black rooms a snap.

If you connect to a server that isn't checking consistency on shaders/DarkVision.fx, you will get the modded alien vision. If the server is checking consistency on that file (which it will by default), then you won't get it. It's totally up to the sever operators whether or not they want to allow people to use certain types of mods.
Alien Vision, Passes Default ConsistencyNo185.858 KiBSep 25, 201206-12-2013 03:33:52
Avatar Ragical99185777Kouji San's Nostalgia AliensThe original aliens: the brown Skulk, the beige Gorge, the grey/brown Lerk, the black Fade and the red/orange Onos are back in buisiness. 10 years in the making, well not really, but you get the idea...

These are also available as stand alone mods:
- Nostalgia Skulk
- Nostalgia Gorge
- Nostalgia Lerk
- Nostalgia Fade
- Nostalgia Onos
Look and Feel, Must be run on ServerNo33.476 MiBSep 26, 201225-03-2016 20:44:37
Avatar Ragical99622782Kouji San's Marine SE Equipment [FPS]Special Edition black plated weapons, for first person view, the weapons are also available as individual downloads:

- Kouji San's Marine SE Equipment [FPS]
- Kouji San's Marine SE 2.Sec Switch-Ax [FPS]
- Kouji San's Marine SE Flamethrower [FPS]
- Kouji San's Marine SE Grenadelauncher [FPS]
- Kouji San's Marine SE Pistol [FPS]
- Kouji San's Marine SE Rifle [FPS]
- Kouji San's Marine SE Shotgun [FPS]
- Kouji San's Marine SE Welder [FPS]
Passes Default Consistency, Look and FeelNo14.729 MiBSep 28, 201225-03-2016 20:06:53
Avatar Ragical99622976Kouji San's Male Marine SE Gloves [FPS]Special Edition black armoured gloves, for first person view

- Kouji San's Male Marine Deluxe Gloves [FPS]

ter[/url]
Passes Default Consistency, Look and FeelNo4.938 MiBSep 28, 201225-03-2016 20:00:00
Avatar Koruyo99700190Koruyo's Crosshairs Type 1A simple Crosshair.No7.39 KiBSep 29, 201228-03-2013 15:22:35
Avatar Koruyo99700306Koruyo's Crosshairs Type 2A simple crosshair.No6.915 KiBSep 29, 201228-03-2013 15:23:33
Avatar Koruyo99733365Koruyo's Crosshairs Type 3A simple crosshair.No6.864 KiBSep 29, 201228-03-2013 15:24:17
Avatar Koruyo99742439Koruyo's Crosshairs Type 4A simple crosshair.No6.734 KiBSep 29, 201228-03-2013 15:24:57
Avatar Mooch1e99957038co_down_a1Combat map Down. Version Alpha 1levelNo113.338 KiBSep 30, 201230-09-2012 21:54:12