Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 132561614 | Dread Guard Mega Pack | This includes everything form the Dread Guard Aliens mod, the only thing not included is the infestation and that is because several were designed for this mod, so go check them out if you dont have them. This will include all future updates, and there may be changes to how it is now, leave comments on things u think can be improved. | cinematic | No | 32.814 MiB | Mar 16, 2013 | 16-03-2013 23:30:26 | |
![]() | 132302678 | NS2Servers.com ReadyRoom Welcome | *This is not a configurable mod* Displays NS2Servers.com advertisement and welcome message to users in the readyroom. You can use this code to make your own welcome message as you obviously wouldn't want to promote NS2Servers on your own server... or maybe you do? The code has been commented for easy parsing and changing. | script | No | 20.904 KiB | Mar 15, 2013 | 15-03-2013 01:36:47 | |
![]() | 132190232 | Black Brunswickers | Changes the standard and special edition marines to mirror the style of the Black Brunswickers from the Napoleonic Wars. | No | 12.344 MiB | Mar 14, 2013 | 14-03-2013 03:43:57 | ||
![]() | 119676697 | Dread Guard Aliens | The second piece to the Dread Guard Kharaa, now giving you the actual aliens. This will also change your view perspective as the aliens, so let your blood lust start and go a killin. (The gorge has many many files, so if you see anything that needs a fixin let me know, also, mine and cynical mass's gorge look rather similar, so id suggest trying out both of ours in case you like his style more, I honestly kinda like his more lol.) 3/8/13 Fixed Gorge tounge being 50/50 red pink, I think alot of you know what i mean. 3/10/13 Added many cinematics like umbra and spores vortex | cinematic | No | 11.201 MiB | Jan 11, 2013 | 13-03-2013 20:37:31 | |
![]() | 119500454 | Dread Guard Infestation 2 | The 2nd infesation for the Dread Guard Mod, this will turn the infestation to a gray-black. Again I have some bugs to fix, but it should be fixed soon. | No | 8.05 MiB | Jan 10, 2013 | 13-03-2013 20:17:56 | ||
![]() | 132012616 | Skulk V1.0-Tron | Hey All,\n\n\nI was messing around with the idea of a Tron Style Skulk. I figure the Hive is more or less Flinn In a sense so I decided to make them based off the Orange Light style. This is just an early test model. The next will be smooth black with tron grid lines throughout and white eyes. Thanks Wounder for showing off the new design!\n\n\nPlease Leave comments and Rate! Thanks, [S]Saint | No | 1.478 MiB | Mar 12, 2013 | 12-03-2013 19:49:48 | ||
![]() | 131851248 | Fade Killer Rifle | This is a rifle retexture featuring: blue streaks, all yellow parts replaced by a vivid or soft light blue, and an image of a fade with lines uderneath representing how many fade kills that marine has gotten; the fade is located on both sides of the stalk of the rifle. PLEASE COMMENT AND TELL ME WHAT YOU WANT AS A MOD!! | No | 111.744 KiB | Mar 11, 2013 | 11-03-2013 14:28:17 | ||
![]() | 119337326 | Dread Guard Kharaa | After years of fighting the kharaa, the Red Eclipse started to wonder about the Kharaa....how they could make the Kharaa look even more badass. They were takin to the labs and experimented on, but as we all no, that always ends in a Facepalm fail, and now the alines have escaped to rape. This contains all the buildings and the drifters. The infestation was removed and I made it into its own file that you will have to download if you want it, I still have to fix it so it may look off. But otherwise everything else looks great. Update 2/21/13 Crags have red gas. Update 3/10/13 Added many cinematics | cinematic | No | 14.694 MiB | Jan 10, 2013 | 11-03-2013 00:17:50 | |
![]() | 108145765 | Red Eclipse Exo (updated) | A black and red exo suit now with the red eclipse symbol. Update 3/3/13 Railguns red beams. update 3/9/13 added claw design | cinematic | No | 1.105 MiB | Nov 13, 2012 | 10-03-2013 03:43:13 | |
![]() | 131498098 | ResBeef | 0.1.1 This modification tweaks how players gain resources periodically. Forum: http://forums.unknownworlds.com/discussion/128915/resbeef-mod | script | No | 69.091 KiB | Mar 9, 2013 | 09-03-2013 04:55:02 | |
![]() | 131372722 | Retro Crosshair Standard w/ Melee | A retro looking crosshair for Melee/Gun/Exo! Didn't like any of the crosshair's on the workshop so i made my own! Please post any Bugs and or Suggestions! Please visit the collection for other crosshairs including Retro Crosshair Standard! | No | 9.092 KiB | Mar 8, 2013 | 08-03-2013 10:53:51 | ||
![]() | 131373166 | Retro Crosshair Standard | A retro looking crosshair without Melee.(Lerk's Bite/Spikes share the same Crosshair) Didn't like any of the crosshair's on the workshop so i made my own! Please post any Bugs and or Suggestions! Please visit the collection for other crosshairs including Retro Crosshair Standard w/ Melee! | No | 8.991 KiB | Mar 8, 2013 | 08-03-2013 10:09:41 | ||
![]() | 131340573 | minos' Custom Crosshair | The default NS2 crosshairs look cool, but they're not all that useful. This mod replaces all the existing crosshairs with a white +, with red hit indicators on the side. | No | 104.852 KiB | Mar 8, 2013 | 08-03-2013 05:49:17 | ||
![]() | 131308716 | Visualized Skulk Speed | This very little mod visualizes the current movement-speed via the hit-indicator of your crosshair. The faster you go, the more transparent the hit-indicator will get. Move at about 10 speed and the indicator will be invisible. This mod is made to help improving Skulk-movement. It's ment to be used on your own server to practice. It works especially well with some of the crosshair-mods in the Workshop. I like using "deathmonger Crosshairs + Melee". Usage: ======= 1. Subscribe 2. Add the following line to Users\ "ignore": [ "lua/Player_Client.lua" ] 3. Start the game and activate this Mod via the Main-Menu 4. Open the console by pressing ^ and start a server by the following console-command: map ns2_summit (or any other map you prefer) 5. When the map is loaded start the game by using this console-command: cheats 1 6. Join the Alien-Team and start practicing | script | No | 21.999 KiB | Mar 8, 2013 | 08-03-2013 01:02:56 | |
![]() | 119305397 | Red Eclipse Armory | Gear up with the Red Eclipse Armory, just as long as your gearin up with the red eclipse weapons. ( note: I have yet to find out, but the advanced armory may be another entity of its own, meaning if you upgrade the armory to an advanced one, it may chnage back into the old skin, intil I make the advanced one that is.) Also The lighting makes this waaaaay brighter than it is in game, since NS2 doesnt revolve around blinding lights everywhere, thats just how the viewer is. updated the advanced armory in | No | 935.677 KiB | Jan 10, 2013 | 07-03-2013 00:41:28 | ||
![]() | 125643135 | NS2_grinder Beta .98c | My first original map for NS2 NS2_grinder Beta .98c Tech/Res 5/10 Balance 97%, Some texturing Enjoy! Comments http://forums.unknownworlds.com/discussion/127940/ns2_grinder-beta#latest\n\n\n.98 Not sure where to start! Most of the vents have been redone, coolant access to hangar more alien friendly, tons of geo fixes, fixed the lights in generator not turning off with the power. Starting on aesthetics quite heavily, after this playtest release it may even be time to start texturing :) .98a This is a quick playtest release, I have moved the res node from coolant storage to transfer to improve alien startup, lots of new cover added, new vents, some hallway reworks. I have started some texturing to up the playability. Enjoy! .98b This has been a huge update, in all the small things. Most ambient sounds and reverb is done (vents will come later). Lots of texturing, decorative lighting and shadow work. .98c Pathway from coolant access to hangar redone (now Thorium Capture) Pathway from coolant storage to grinder redone (now Drive 3), endless lighting and sound improvements, not much texturing this time around. Not sure why the minimap is bugged out since latest patch, I will keep hunting for the answer. | level | No | 1.518 MiB | Feb 7, 2013 | 06-03-2013 21:56:27 | |
![]() | 131040175 | Red Eclipse Deluxe Marine | Enlist the aid of your Deluxe soldiers with the Red Eclipse Deluxe edition armor. (included in my mega pack) | No | 1.055 MiB | Mar 6, 2013 | 06-03-2013 11:47:44 | ||
![]() | 130795280 | Masonic Black Marine Suit-Yellow Highlights | Hey All,\n\n\nDid a little touch up to the original suit. Added Yellow Highlights!\n\n\nLeave Comments and Requests! Thanks for the support, Sincerely, [S]Saint | No | 1.841 MiB | Mar 5, 2013 | 05-03-2013 04:00:31 | ||
![]() | 130644867 | Red Eclipse Loading Spinner | Start your game right with a Red Eclipse Loading Spinner. | No | 9.053 KiB | Mar 4, 2013 | 04-03-2013 06:36:34 | ||
![]() | 122292144 | Red Eclipse Extractor | Possibly the most important thing to have for any team of Eclipse Marines. Now obtain your resources with this extractor designed by the Red Eclipse company. (Notice: For any modders out there or people interested in learning to mod, I have made a group for modders to come together and ask questions to better themselves in modding. We all want our games to be better than they are, so if interested join my group, The League of Extraordinary Modders.) Update 3/3/13 Res points emit red fog | cinematic | No | 730.275 KiB | Jan 23, 2013 | 04-03-2013 05:04:29 | |
![]() | 130647906 | Red Eclipse Menu | Deck out your main menus with a Red Eclipse Theme. (Work in progress) theres not much right now, but im working on it as of 3/3/13, and should be finished soon. | No | 11.698 KiB | Mar 4, 2013 | 04-03-2013 03:46:57 | ||
![]() | 118504798 | Red Eclipse Weapon Pack | All the Red Eclipse Weapons in 1 mod, save up some space in your mods folder with this complete weapon pack. To delete mods to make space in your in game mod library, start by unsubscribing for any mods you want gone. After thats complete, go to your desktop, and start searching for your workshop folder, you can find it through this. Start> Local Disk (C:)> Users> (your name)> Appdata> Roaming> natural selection 2> workshop. Delete your workshop folder, dont worry as long as your subscribed to the mods you still want, they will re-download them the next time you start the game. This will remove mods you dont want completly so your not stuck with the blank spots. | cinematic | No | 6.727 MiB | Jan 6, 2013 | 03-03-2013 23:36:42 | |
![]() | 118315718 | Organic Alien Overhaul | This is a complete Alien Texture Overhaul. Vers.: 1.1 allready implemented: Buildings: - Alien Infestation (improved) - Cysts (finished) - Harvester (finished) - Hive (wip) - Egg (allmost finished) - Whip (finished) - Clog (wip) Charackters: - Skulk (finished) - Gorge (wip) - Lerk (finished) - Fade (finished) - Onos (finished) (all texstures have now extreme depth maps!) I ve successfully upscaled the infestation texture to HD. This was extremely time consuming but I think it was worth it, check it out :D (screens will follow) (This is work in progress ) Ive have infested countless hours for this mod so plz: ---> Thumps up if you like it :) <--- | Look and Feel, Must be run on Server | No | 58.766 MiB | Jan 5, 2013 | 03-03-2013 19:00:04 | |
![]() | 127663063 | Red Eclipse Arms Lab | LEVEL UP!...thats all. Update 3/3/13 Holo now red | No | 1.751 MiB | Feb 16, 2013 | 03-03-2013 10:31:45 | ||
![]() | 118267726 | Purple Alien Rework | This is a complete rework of the alien side. If you like it then please rate, subscribe & favourite! Thank you! _________________________________________ REMEMBER that some servers disable these mods! | Look and Feel, Must be run on Server | No | 78.032 MiB | Jan 5, 2013 | 02-03-2013 09:31:43 |