Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 169260771 | ns2_co_bloomfield | TEst Map for ns2_co_bloomfield\n\n\nv.01 | No | 359.992 KiB | Aug 13, 2013 | 14-08-2013 19:22:34 | ||
![]() | 109062003 | High Ping Kicker | Version: 2.1 ID: 6802773 Build independent + supports automatic .entry loader system Fully Server-Side Gives the server administrator the option to enable kicking of clients who exceed a max ping limit, set by the administrator. NOTE: A bug in NS2 is currently stripping away the custom max_ping setting from ServerConfig.json, which requires you to manually enter an sv_maxping value into the console every time the map changes... The ping check ONLY occurs when the client first connects to the server, i.e. once, to avoid kicking clients in mid-game. Once the client has finished the connection process, the check starts after 30 seconds and will continue to multisample for 20 seconds to achieve high accuracy. Before being kicked, the client will receive multiple warnings and explanations. Set the ping limit in milliseconds either by issuing the concommand sv_maxping VALUE, or by adding the settings entry max_ping in the ServerConfig.json file. To disable kicking of high ping clients, set the limit to 0. I recommend that the max ping is set to stepping multiples of 33 ms near multiples of 50 ms. These values are: 200, 300, 400 ms etc. I.e. so effectively multiples of 100 ms! This is due to the fact that player updates are sent from the server to clients in the frequency of 20 Hz = 50 ms / update. Player updates are sent from the clients to the server in the frequency of 30 Hz = 33 ms / update. Other latency values would have no different real positive effects on gameplay experience but make it more inconsistent. If you don't know what max ping to set, I recommend 300 default, and 200 for aggressive elimination of negative lag compensation (good if you want to have a more local player community and play more professionally). | No | 1.871 KiB | Nov 19, 2012 | 14-08-2013 19:00:13 | ||
![]() | 168754531 | Tom32 | Stuff for 32 slot server | No | 9.487 KiB | Aug 11, 2013 | 13-08-2013 17:40:02 | ||
![]() | 145293908 | ns2_xs_mineshaft | Xenoswarm - Mineshaft\n\n\nExterminate the infestation and clear out cave, but don't take too long!\n\n\npublish_id = 8a90254\n\n\nIt'll change, and stuff. | No | 3.255 MiB | May 16, 2013 | 11-08-2013 20:11:24 | ||
![]() | 144287273 | ns2_xs_descent | updated the map now the game ends after 25 min aliens win by default. the first trigger in hive room wil open a short cut to hive room. trigger npc is ones per player (no respawn) alpha 1.1 id: 899a629 | No | 4.776 MiB | May 10, 2013 | 11-08-2013 02:48:59 | ||
![]() | 167888051 | Frozen's Cornerless Box-hairs | -One size fits all -No damage indicators -LMG/Pistol/Shotgun/Flamethrower/GL/Welder/Parasite/Spikes/Umbra/Vortex ONLY -14x14 pixels --Crafted by Decoy --Inspired by fooglef --Produced by Frozen --Vintage NS1 WHITE W/ WHITE DOT MELEE NOW AVAILABLE http://steamcommunity.com/sharedfiles/filedetails/?id=171041786 PINK W/ PINK DOT MELEE NOW AVAILABLE http://steamcommunity.com/sharedfiles/filedetails/?id=169613801 | No | 1.257 KiB | Aug 8, 2013 | 09-08-2013 22:27:51 | ||
![]() | 167865507 | Balance Mod for NSL Summer Cup | Temporary balance changes for the NSL Summer Cup #1 Balance.lua kHarvesterCost = 8 => 12 kWhipCost = 10 => 20 kShotgunTechResearchCost = 20 => 10 kGorgeCost = 5 => 10 kGorgeEggCost = 7 => 15 kGorgeUpgradeCost = 2 => 0 kUmbraShotgunModifier = 0.64 => 0.75 (same as Bullet) kBabblerCost = 1 => 3\n\n\nBalanceHealth.lua kSkulkHealth = 70 => 60 kBabblerHealth = 30 => 10 kBabblerArmor = 5 => 0\n\n\nAlienTeam.lua self.techTree:AddResearchNode(kTechId.Umbra, kTechId.BioMassThree, kTechId.None, kTechId.AllAliens) => self.techTree:AddResearchNode(kTechId.Umbra, kTechId.BioMassFour, kTechId.None, kTechId.AllAliens) (means umbra needs 2nd hive to research) | No | 12.727 KiB | Aug 8, 2013 | 08-08-2013 22:52:24 | ||
![]() | 161710487 | Diamond Badges | NS2 Diamonds in house badges.\n\n\nComes with badges most of you are used to with the addition of our own in house badges! | No | 6.484 KiB | Jul 19, 2013 | 08-08-2013 18:16:52 | ||
![]() | 166599526 | Dogleg crosshair | The dogleg crosshair with border | No | 2.853 KiB | Aug 4, 2013 | 04-08-2013 13:25:12 | ||
![]() | 166493481 | Frozen's Cornerless Box-hairs | I did not create this, publishing for a friend. Original Author Decoy, please message her for any questions or comments. | No | 1.362 KiB | Aug 4, 2013 | 04-08-2013 03:13:38 | ||
![]() | 166187557 | KovaaK's Xhair Test | My crosshair that I use for hitscan weapons from Quake/QL (top on preview). Enabled for LMG, Pistol, Shotgun, Flamethrower, Parasite, some gorge attacks (1 and 4), Lerk, and Vortex. Bottom is something I made up for melee attacks, but it also applies to exo. | No | 2.442 KiB | Aug 3, 2013 | 03-08-2013 04:17:41 | ||
![]() | 165840598 | max's Homemade Crosshairs v2 | Simple Crosshairs, changed the Shotgun around made it more simple and more Transparent, changed the colour of the crosshair and made better hit indicators so not to put you off your aimming. Hope you enjoy! | No | 13.48 KiB | Aug 1, 2013 | 01-08-2013 22:09:09 | ||
![]() | 165735599 | Max's Homemade Crosshairs | Just some simple crosshairs, Transparent with hit detection | No | 11.269 KiB | Aug 1, 2013 | 01-08-2013 15:21:06 | ||
![]() | 129772309 | ns2_co_spacejump | Use jump pads to jump to floating platforms! For best results stop on the arrow platform. publish_id = 7bc2b15 Note: Fade & marine fly a little too much sometimes, but fat gorgies were hard to accommodate for. | No | 123.626 KiB | Feb 27, 2013 | 01-08-2013 04:17:37 | ||
![]() | 165478592 | Max's Crosshairs | Just some simple Crosshairs for everyone to use. Comment and let me know what you think, Thanks | No | 326.596 KiB | Jul 31, 2013 | 01-08-2013 00:09:33 | ||
![]() | 165479807 | UrbanCamo_BlackArmor | This texture replaces the black marine armor with a black urban camo. | No | 4.025 MiB | Jul 31, 2013 | 31-07-2013 16:57:49 | ||
![]() | 146713876 | LocationRelevancy | Adds the ability to make entities relevant by location.\n\n\nBackground: for performance and bandwidth reasons, updates for entities in NS2 are only sent from the server to the client if the entity is "relevant".\n\n\nRelevancy is mainly calculated using distance (40m normally). Maps are usually carefully constructed to avoid longer sight ranges than this, though you can sometimes notice them (in Summit/Crevice, you will notice that if you go all the way west, everything around the resource node disappears and then blinks into existance when you get close enough).\n\n\nSome custom maps (Skyfall, Goliath) are built around very large locations where this problem is glaringly obvious.\n\n\nWhat this mod does is to use a feature of the spark engine to ensure that if you are in a named location, all entities in a location with that name are always relevant to you.\n\n\nIn addition, this mod also adds a new field to the map location where an extra name can be used to merge differently-named locations to each other.\n\n\nThis latter feature allows you to setup approaches to a large location without having to give them the same name.\n\n\nDo notice that setting up maps with really long FIRE LANES is a bad idea; allowing marines to snipe hives from 100+m away is probably a bad idea.\n\n\n | No | 12.249 KiB | May 21, 2013 | 31-07-2013 09:33:29 | ||
![]() | 164694208 | TSF Medic | A skin for the Default Marine that makes him look like a Combat Medic.\n\n\nIncludes: - Hands View Textures. - Custom Pants Texture. - Medic Patches, and Badge. - Removed TSF Logos.\n\n\nCopyright 201X. This user generated media is not authorized for posting, redistribution, modification, unless by the sole owner of the steam account associated with this workshop item. | No | 2.794 MiB | Jul 28, 2013 | 28-07-2013 23:09:29 | ||
![]() | 156509654 | EggsRebalance2 | Rebalance for up to 30 slots. 20 july 2013 | No | 4.32 KiB | Jun 29, 2013 | 20-07-2013 18:05:11 | ||
![]() | 159266204 | Minimap Colored Players - Reumod | A modification of the original "Minimap Colored Players". Added some contrast. | No | 38.439 KiB | Jul 11, 2013 | 19-07-2013 16:47:56 | ||
![]() | 155604155 | ns2_reactorscaletest | ns2_reactorscaletest take 5 | No | 583.177 KiB | Jun 26, 2013 | 19-07-2013 09:30:21 | ||
![]() | 158393264 | Lost Remake | This is my remake/reimagining of the original Lost map, click Subscribe and it should start to download the map automatically. The map is currently in Alpha stage also known as Greyboxed (dev textures, no details) I uploaded it at this stage for you to test it out as it has some changes to it. If you have any feedback on the layout (or anything else) please comment and i will consider it. I tried updating my already existing entry of Lost but it would not work after the changes made to the publisher. Modid: 158393264 Alpha 9 * Changed the layout of Personell Docking Bay * Changed position of the Tech Point in Personell Docking Bay to (hopefully) fix IP spawning inside stairs * Changed position of the Power Point in Personell Docking Bay * Fixed Alpha Continuum visible from Marine start * Fixed a missplaced prop * Fixed some smoothing edges | No | 1.403 MiB | Jul 7, 2013 | 18-07-2013 16:07:00 | ||
![]() | 160889720 | NS2 Docking Classic | The old Docking 248 Version with 5 Techpoints. Add ns2_docking_classic to your mapcycle.json on your server config folder after you installed this mod, otherwise it wont be on the automatic mapcycle. | No | 3.636 MiB | Jul 17, 2013 | 18-07-2013 05:40:08 | ||
![]() | 159172589 | Cave - Main Menu Replacement | Main menu replacement mod. Replaces default main menu animation/cinematic with a new one of Mineshaft's Cave room. Works with my random menu picker mod. Watch video on YouTube for highest quality. | No | 277.9 KiB | Jul 11, 2013 | 16-07-2013 01:36:47 | ||
![]() | 159902026 | Descent Club - Main Menu Replacement | Main menu replacement mod. Replaces default main menu animation/cinematic with a new one of Descent's Club. works with my random menu picker mod | No | 691.321 KiB | Jul 13, 2013 | 16-07-2013 01:35:51 |