Showing 201-225 of 2,891 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar twiliteblue3470035567Bullet Inflation30% (at random) of Pistol, Rifle, MG and SMG bullets have increased size (0.03, from default 0.018)No4.254 KiBApr 25, 202525-04-2025 06:25:10
Avatar twiliteblue2108455550Enhanced Ragdollmodid 2108455550

Increased ragdoll to 10 seconds, which starts dissolving after 9 seconds.

Ragdolls are visually more obvious.
No17.96 KiBMay 25, 202001-04-2025 06:05:58
Avatar WiseChoices2493044543DMD-CaptainsDMD-Captains

Mod ID: 9498d73f
No170.972 KiBMay 21, 202101-04-2025 03:30:46
Avatar twiliteblue2442374987April's Ready RoomFun tricks in the ready room (try crouching, air jumping)
WARNING: Intense flashing colours
No20.539 KiBApr 1, 202131-03-2025 09:35:52
Avatar twiliteblue1443498246Shadow Step (Metabolize replacement)mod id 560a0906

Replaced Metabolize with Shadow Step:

*Propels Fade forward at 30 speed for 0.2 to 0.5 second, can travels through structures and players.

*Fade cannot attack during Shadow Step, and loses most momentum upon leaving Shadow Step.

*Deals 20 Structural damage in a 2.4 m radius at the end of Shadow Step travel.

*Costs 20 energy with 1 second cooldown.

*Clogs now have large strucure physics and can be bypassed by Shadow Step
Must be run on Server, Gameplay TweakNo14.272 KiBJul 17, 201831-03-2025 04:25:11
Avatar twiliteblue3451704445Lerk quality improvementsServer Mod
-Lerk flap animation duration increased from 0.5 to 0.82 second to match animation.
-Smoothed Lerk roll animation when flying laterally (especially after a flap).
-Fixed Lerk animation glitch rapidly switching between wall cling and flapping.
-Lerk can now wall walk with special movement key.
-Increased Lerk air control when not gliding from 18 to 26 (+23% with celerity). (strafing is much more responsive)

-Increased air friction while Diving (with Crouch) for balance.

-Flap speed now gains force from Celerity upgrade, up to 1.5 per flap.
-Improved Flap responsiveness, now stops fall quicker, and also jumps up immediate upon landing.
-Flap forward increased to 9.0 from 8.3.
-Flap side force reduced to 6.0, from 8.3, but is more responsive.
No12.789 KiBMar 25, 202525-03-2025 10:10:18
Avatar twiliteblue3448870432Aegis ShieldExperimental mod
Protects a command structures with a shield which reducing all damage dealt by 50%, upon construction completion. This shield does not replenish.
The shield loses 1 "HP" for every 0.1 second of damage.
Command Station starts with 120 shield.
Hive starts with 120 shield.
No10.646 KiBMar 21, 202521-03-2025 11:17:19
Avatar twiliteblue3448855026Aegis ShieldProtects command structures with a shield which reducing all damage dealt by 50%, upon spawning.
The shield loses 1 "HP" for every 0.1 second of damage. Shield does not replenish.
Hive and Command Station start with 120 shield (12 seconds of damage).
Yes10.796 KiBMar 21, 202521-03-2025 10:35:10
Avatar Microsoft Word 20193447434002Scrooge McDuck's Resource ModScrooge McDuck blessed you with loads of TRes and PRes.

PRes income x10
PRes max = 500

TRes max = 500
No4.771 KiBMar 18, 202519-03-2025 18:15:39
Avatar Meteru3447289361ns2_yakushimaCopy of https://steamcommunity.com/sharedfiles/filedetails/?id=80821898
Removed Hangar so the map loads, used with infestation mod
No21.28 MiBMar 18, 202518-03-2025 19:12:32
Avatar twiliteblue904291644Assassin FadeEXPERIMENTAL! (Most likely incompatible with other gameplay mods)

mod id 904291644

*Fade cost reduced to 25. Points per Fade kill reduced to 15.

*Fade health reduced to 220HP 65Armor (total 350HP) +5HP per biomass.

*Fade Carapace max armor reduced from 120 to 105.

*Fade babbler shield reduced from 40 to 35.

*Fade Adrenaline energy regen per second reduced from 15 to 13.

*Swipe damage decreased from 75 to 70.

*Blink initial speed reduced from 16.25 to 15. Bonus speed per Blink reduced from 2.5 to 2. Blink maximum speed reduced to 20.

*Blink cost increased from 14 to 16 initially. *Blink upkeep cost reduced from 32 to 30.

*Blink cooldown increased from 0.4 to 0.45 second.

*Blink reduces damage received from weapons except Mine, Grenades and flame based weapons by 12%.

*Advanced Blink (replaces Advanced Metabolize) reduces all damage by 23%.

*** Replaced Metabolize with Shadow Step:

*Propels Fade forward at 25 speed for 0.2 to 0.5 second in a linear direction, can travels through structures and players.

*Deals 20 player (puncture) damage in a 2.5m radius at the end of Shadow Step travel.

*Fade gains minor momentum bonus from Shadow Step.

*Costs 16.5 energy with 0.8 second cooldown.
Must be run on Server, Gameplay TweakNo23.21 KiBApr 13, 201717-03-2025 05:35:52
Avatar Bleu3445240105Bleu's Neon Green TF2 Scout CrosshairBleu's Neon Green TF2 Scout Crosshair.
I have no idea who originally made this.

Same crosshair for everything. No hit effects.
No32.25 KiBMar 15, 202515-03-2025 21:07:48
Avatar [OAG] Devnull3444979533Devnull - OptimizationsCode optimizations and minor fixes

Using AI to go thru the codebase :-)
No30.121 KiBMar 15, 202515-03-2025 15:10:58
Avatar Meteru2562006272Infested FixesFixes bugs for infested mod.
Shine has support now, this mod needs only to be loaded for infested - not constantly.

Mod ID: 98B51D00
No28.421 KiBJul 31, 202108-03-2025 17:33:25
Avatar Meteru2921913448Extra WeaponsNew weapons for marines in NS2!

The Heavy Cannon is a long-range weapon with severe damage but a low rate of fire. Perfect for killing lightly armored lifeforms at range but don't let them get in too close, or they'll eat you for breakfast.

The Submachinegun is a lightweight all-around versatile weapon at most ranges.

The Revolver, quoting Combat standalone: "Do you feel lucky, punk?".\n\n\nCredits

Implementation for NS2 by Scatter.
Most GUI items are created by F2.
Submachinegun model by Evil_Ice.
The Heavy Cannon and Revolver model by 4Horsemen.
NS2 maintenance by Meteru.
No281.075 MiBJan 22, 202308-03-2025 09:46:39
Avatar zavaro2684443493Tanith RedlineTanith RedlineNo39.853 MiBDec 17, 202106-03-2025 04:38:10
Avatar Avoca758715548lightsiegeMust be run on Server, MapNo24.426 MiBSep 5, 201605-03-2025 02:06:28
Avatar StriteR.3424032940[CN] Siege 2.0

| What is this


- Siege 2.0 which combined Natural Selection 2.0 and Siege++
- being active developing and heavily tested(daily)

| Further More


- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Community-Balance/tree/Siege2.0
No213.98 MiBFeb 9, 202516-02-2025 14:14:07
Avatar Dragon170777320NSL ModNSL Mod

02-16-25
- Attempt 3 at fixing ranking not working :)

08-30-24
- Attempt 2 at fixing ranking not working

08-29-24
- Removing Ranking overrides

08-20-23 (Build 145)
- Fixed missing mapcycle config check which caused the league mapcycle to always be loaded.

12-14-22 (Build 144)
- Fixed issues caused by removal of debug.getregistry - Thanks asdfgg!
- Fixed issues caused by json.decode no longer returning the json array in a predictable order.

1-16-21 (Build 143)
- Added support for event badges defined by the respective league(s).

12-22-20 (Build 142)
- Corrected enum reference exception from updated skins/DLC options.

9-27-20 (Build 141)
- Corrected issue preventing non-ref level users from having access to their defined admin commands.
- Added support for contributors from ENSL site.

8-18-20 (Build 140)
- 'Gather' level bans only enforced in GATHER mode
- sv_nslenforcegatherbans now accessible by league admins/refs.

8-17-20 (Build 139)
- Added logic to parse league bans and enforce them on associated servers.
- Currently supports 'gather' level bans, which block users from PCW/GATHERS - and full bans which block users from all modes.
- Added sv_nslenforcegatherbans server command to toggle if 'gather' level bans are enforced.

6-12-20 (Build 138)

- Fixed issue with asset error after 332 relating to scoreboard changes
- Corrected issue allowing for 1 frame of input even during pauses resulting from 332 input changes.

11-28-19 (Build 137)

- Fixed incorrect team being awarded victory from auto-concede
- Added server admin command to disable automatic error reporting
- Locked marine models to male in officials

11-14-19 (Build 136)

- Fixed assert from calling marine variant function that was removed with B331 BMAC
- Added fallback default name when using ForceLeagueNicks and an unregistered player joins

9-20-19 (Build 135)

- Fixed new main menu not working when game was paused (Build 329)
- Added sv_nslleaguemapcycle, toggles using the mapcycle configured in the respective league config. This is a server admin command only!
- Added note to sv_nslcfg command about seasons & server configs needed mapcycle to clear if mod is disabled.
- Changed sv_nslcaptainslimit to a server admin only command
- Cleaned up admin command validations a bit
- Added ServerAdminsAreRefs config flag to be used in future by default league config

9-13-19 (Build 133)

- Fixed random alien spawn not respecting spawn rules for maps with spawn override entities

7-13-19 (Build 132)
- Fixed issue with cross spawn vanilla logic not being cached, which caused issues when aliens selected certain spawn locations.

7-8-19 (Build 131)

- Consolidated custom spawn toggles into single option.
- Supports UseFixedSpawnsWhenLoaded (overrides other options), CustomSpawns - allows spawns to be configured by dates and AliensChoose which allows aliens to choose their spawn.
- Added client side toggleopponentmute console command, toggles the display of opponents chat messages on or off.

6-23-19 (Build 130)

- 'Ready' command will no longer work during pauses for game resets.
- During a pause, 'ready' will toggle your teams readiness for the game to unpause, just like resume/unpause.
- Removed sleeping of GUI scripts during pause, all GUI scripts will now run as if the game is unpaused. This should fix chat and scoreboard issues
- Fixed issue where you couldnt mark your team as not ready during a pause after you had marked them as ready.
- Added config setting to control server ranking status.
- Added config setting to control forcing league nicknames.
- Removed legacy first person spectating block code, was no longer functional and not currently in use by any leagues.
- Added game build to NSL error reporter.
- Fixed Default perf level not being selectable after changing to other perf levels

Full Changelog can be found here:
https://github.com/xToken/NSL/blob/master/Changelog.md
Must be run on Server, ToolNo1.26 MiBAug 19, 201316-02-2025 10:42:56
Avatar Meteru1893476114Wooza's HaggisContains these mods:
- Admin Powers, badges, mod panels, shoulder pads, loading icon.
- Disabled Only Commandstation
- Flamethrower fix
- Flexing Skills
- Gorge Heart Heal Spray
- IP limit increase
- Lua Configuration
- Manly Moustache
- Mod Panels++
- [Shine] Discord Bridge
- [Shine] Epsilon (Extra Ips, Enforce Team Sizes )
- [Shine] Rave
- [Shine] Wonitor
No51.324 MiBOct 19, 201930-01-2025 09:03:45
Avatar Avoca2906398295s23_hero157.90.129.121:52115No16.315 MiBDec 25, 202228-01-2025 05:53:26
Avatar Avoca2906417160NS1 Siege 005s23_005No6.93 MiBDec 25, 202228-01-2025 01:51:40
Avatar Avoca3405817940Siege 2025Siege 2025Yes12.175 MiBJan 12, 202528-01-2025 01:08:52
Avatar CЯaZyCAT2382778490NS2RUS Mod PanelsUses Mod Panels++ by LasNo1.242 MiBFeb 3, 202113-12-2024 12:57:52
Avatar You Okay?3024429712blens CrosshairBlensidi's Red Crosshair CollectionCrosshairsNo521.75 KiBAug 23, 202317-11-2024 18:37:54