| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 225323358 | Aliens VisionRX | Simple, high-contrast look for aliens | No | 1.178 KiB | Feb 7, 2014 | 08-02-2014 13:04:38 | |||
| 217847726 | NoCom NS2 | The purpose of this mod is to create an NS2 experience that is somewhere in between Combat and Vanilla NS2, providing more simplified RTS mechanics than Vanilla, the removal of the marine and alien commanders, while maintaining fundamental marine-alien combat mechanics.\n\n\nThis mod is still a work in progress and still requires features to be implemented, balanced and tested. Significant consideration for structure costs will need to be made. A brief description of fundamental changes is found below:\n\n\nMarine Team\n\n\n*Marine commander has been removed\n\n\n*Structure placement and building now is the role of a ?builder? exo which places structures in first person from a gorge style menu, and builds them with the welder it now has. Multiple builders may be purchased or a single one can be used by multiple people.\n\n\n*Structure placement now requires PRES like for NS1 aliens thus requiring a team effort in affording higher tech.\n\n\n*Tech is now unlocked through structure placement rather than through research. CCs unlock higher level tech while other structures are needed to buy the equipment.\n\n\n*Weapons and Armor upgrades increase with the more CCs possessed provided an arms lab has been built.\n\n\n*Medpack and ammo currently supplied through a combat mod style resupply system. This will change at a later date.\n\n\n*Builder exo will be upgradable to incentivise keeping one around like you would a gorge. Directional scans, arcs, etc.\n\n\nAlien Team\n\n\n*Alien commander has been removed\n\n\n*NS1 style building and tech unlocks, while keeping all the NS2 abilities and movement.\n\n\n*Tier 2 Abilities unlocked at second hive, tier 3 abilities at third hive.\n\n\n*Gorge building costing pres\n\n\n*Spurs, Shells and Veils unlock upgrades\n\n\n*No drifter or khamm abilities in the game\n\n\nAs the mod is not finished, don't expect to be able to play a game on it yet. | No | 381.361 KiB | Jan 18, 2014 | 08-02-2014 04:21:49 | |||
| 224400392 | ns2_sws_xpress | Simple map, for Capture The Gorge :) based on the old qtf / tfc map! Requires the Skulks with Shotguns mod. mod id: d601408 | No | 1018.61 KiB | Feb 4, 2014 | 04-02-2014 18:08:03 | |||
| 223478070 | CTG Schtop (WIP) | Capture The Gorge map, for the Skulks With Shotguns mod. Very much a work in progress. | No | 2.838 MiB | Feb 2, 2014 | 04-02-2014 17:36:45 | |||
| 223520603 | Romeo Selection | Custom server mod for Romeo Selection Join us at ns2.romeosquad.com Changelog: - v0.2: Fixed badge transparency - v0.1: Initial build | No | 3.036 KiB | Feb 2, 2014 | 02-02-2014 05:49:09 | |||
| 211462343 | NS2 HardCore | Phase 1 - Untested. | No | 24.514 MiB | Jan 2, 2014 | 31-01-2014 20:30:39 | |||
| 222818674 | New Mod | No | 1.804 KiB | Jan 31, 2014 | 31-01-2014 14:45:06 | ||||
| 221138472 | ns2_sws_fissure | "CTF" map for SWS\n\n\nAlpha version 1 | No | 454.713 KiB | Jan 26, 2014 | 26-01-2014 23:29:03 | |||
| 218103234 | ns2_sws_eden | CTF map for Skulks with shotguns mod\n\n\nv3!\n\n\nadded crag outside each base in the water tunnels\n\n\nreduced grass height\n\n\nrevamped most of the lights / should get better performance and should look a bit better | No | 2.377 MiB | Jan 18, 2014 | 26-01-2014 23:28:04 | |||
| 220972788 | ns2_sws_sphere | Beta 1 | No | 753.257 KiB | Jan 26, 2014 | 26-01-2014 08:09:15 | |||
| 217803259 | DVoXs' XHair Set (Red) | My Original Hollow red dot sight, which I designed for high contrast and reflexive aiming (not obscuring the target yet making it easy to center your screen). This features the same high contrast hollow red dot crosshair, with some added new crosshairs for the other weapons such as melee and the shotgun. | No | 3.948 KiB | Jan 18, 2014 | 25-01-2014 07:55:48 | |||
| 220484849 | DVoXs' Xhair set (Magenta) | Now in Pink! As requested. | No | 5.07 KiB | Jan 25, 2014 | 25-01-2014 07:13:09 | |||
| 220485238 | DVoXs' Xhair Set (blue) | Now in Blue, as requested! | No | 5.01 KiB | Jan 25, 2014 | 25-01-2014 06:44:15 | |||
| 220395014 | +Viewmodel FOV | Let me first say that this mod in no way affects your actual field of vision, and is purely cosmetic. Mod increases viewmodel fov, so it is farther away from your screen. NOTE: WILL NOT WORK UNLESS SERVER HAS THE MOD OR HAS ViewModel.lua IGNORED ON CONSISTENCY CHECK. | No | 1.723 KiB | Jan 25, 2014 | 25-01-2014 01:06:37 | |||
| 220010335 | ns2_sws_ikea | The original Skulks with shotguns test map! Death match. | No | 924.481 KiB | Jan 23, 2014 | 23-01-2014 22:27:23 | |||
| 126820708 | ns2_co_oldassgamers | Welcome to Linnear Wars! First map ever created on NS2. It's totally retarded and it's HORRIBLE in gameplay balance for NS2. But This is who I am, a crazy dude who tries to do something different. So Please enjoy a map which is linnear. No vents, only one path of DEATH. My goal is to create a different style of gameplay. | No | 2.02 MiB | Feb 13, 2013 | 23-01-2014 05:23:20 | |||
| 219711680 | BiomassDisplay | Mod ID: d1888c0 New biomass UI, gradually fills depending on hives research progress. Brought to you by Sewlek. Also a big thank you to Ghoul and Driest for helping me figure this PITA that is LaunchPad, Workshop and undocumented black magic out. If you want to see this mod in action, join Teamplay FTW. | Look and Feel, Must be run on Server | No | 3.139 KiB | Jan 23, 2014 | 23-01-2014 01:14:21 | ||
| 219654927 | Badge Tutorial | No | 39.459 KiB | Jan 22, 2014 | 22-01-2014 20:36:10 | ||||
| 218165572 | ZM Experiment | ZM Experiment Mod for ZM Servers | No | 94.014 KiB | Jan 18, 2014 | 19-01-2014 00:42:18 | |||
| 205183974 | Proving Grounds (Alpha) 1.9.4 | Proving Grounds is a Team Death Match mod for NS2, currently in Alpha development. Featuring two teams, the aim of the game is to end the 10 minute round with more total kills than the other team. New game modes and custom weapons etc will be added during the course of development. Current Gameplay: High-Speed Movement (Rocket Jump, Grenade Jump, Dodge, Double Jump & Jump Pads) 5 Weapons (Axe, Pistol, Rifle, SG/GL Combo, Rocket Launcher) Health Drops on Death Custom Map pg_dm6 (A Quake Map Remake) 10 Minute Round Timer - Team with most kills at end of timer wins.\n\n\nDevelopment Team: Game Design and Programming - Andy 'Soul Rider' Wilson Mapping & Textures - =Mr.P= Models - Von Doom Logo - Andy 'Soul Rider' Wilson Incorporating work created by McGlaspie Sewlek TwoStroker Jibrail Hypergrip | No | 30.275 MiB | Dec 18, 2013 | 18-01-2014 05:19:03 | |||
| 213956343 | Space Station[WIP] | A work in progress map, it's my first one. Feedback is welcomed. | No | 286.782 KiB | Jan 7, 2014 | 14-01-2014 22:39:14 | |||
| 152065057 | Game over man, game over | Replacing boring end game music with one of the best quotes from Aliens.\n\n\nModifies LUA, will mostly work only if installed serverside, unless server admins you are playing at are careless enough to disable consistency check for LUA, then you can use it clinetside. | No | 164.34 KiB | Jun 10, 2013 | 13-01-2014 19:48:19 | |||
| 214440353 | Old Ink | Old Ink effect that was commented out that I uncommented and it works. Makes Ink really cool. See video https://www.youtube.com/watch?v=HGufVk2Dqfo&feature=youtu.be | No | 27.559 KiB | Jan 9, 2014 | 13-01-2014 04:37:22 | |||
| 215028975 | ZM Madness Mod | lol | No | 62.257 KiB | Jan 10, 2014 | 12-01-2014 23:56:57 | |||
| 215146664 | No flinch animations | Building flinch animations disabled so you no longer get buildings spazzing out when you shoot them, they just stay static like in ns1.\n\n\nTesting animation smoothing delay changes to make the third person direction more accurately reflect the first person direction (there is a delay).\n\n\n | No | 27.021 KiB | Jan 11, 2014 | 12-01-2014 13:55:18 |