Showing 2,126-2,150 of 2,779 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar ReK_223520603Romeo SelectionCustom server mod for Romeo Selection

Join us at ns2.romeosquad.com

Changelog:
- v0.2: Fixed badge transparency
- v0.1: Initial build
No3.036 KiBFeb 2, 201402-02-2014 05:49:09
Avatar QuantaCat211462343NS2 HardCorePhase 1 - Untested.No24.514 MiBJan 2, 201431-01-2014 20:30:39
Avatar Wilkos222818674New ModNo1.804 KiBJan 31, 201431-01-2014 14:45:06
Avatar Loki221138472ns2_sws_fissure"CTF" map for SWS\n\n\nAlpha version 1No454.713 KiBJan 26, 201426-01-2014 23:29:03
Avatar Loki218103234ns2_sws_edenCTF map for Skulks with shotguns mod\n\n\nv3!\n\n\nadded crag outside each base in the water tunnels\n\n\nreduced grass height\n\n\nrevamped most of the lights / should get better performance and should look a bit betterNo2.377 MiBJan 18, 201426-01-2014 23:28:04
Avatar [=Alex=]220972788ns2_sws_sphereBeta 1No753.257 KiBJan 26, 201426-01-2014 08:09:15
Avatar DVoX217803259DVoXs' XHair Set (Red)My Original Hollow red dot sight, which I designed for high contrast and reflexive aiming (not obscuring the target yet making it easy to center your screen). This features the same high contrast hollow red dot crosshair, with some added new crosshairs for the other weapons such as melee and the shotgun.No3.948 KiBJan 18, 201425-01-2014 07:55:48
Avatar DVoX220484849DVoXs' Xhair set (Magenta)Now in Pink! As requested.No5.07 KiBJan 25, 201425-01-2014 07:13:09
Avatar DVoX220485238DVoXs' Xhair Set (blue)Now in Blue, as requested!No5.01 KiBJan 25, 201425-01-2014 06:44:15
Avatar Gibbles220395014+Viewmodel FOVLet me first say that this mod in no way affects your actual field of vision, and is purely cosmetic. Mod increases viewmodel fov, so it is farther away from your screen.
NOTE: WILL NOT WORK UNLESS SERVER HAS THE MOD OR HAS ViewModel.lua IGNORED ON CONSISTENCY CHECK.
No1.723 KiBJan 25, 201425-01-2014 01:06:37
Avatar Howser220010335ns2_sws_ikeaThe original Skulks with shotguns test map!
Death match.
No924.481 KiBJan 23, 201423-01-2014 22:27:23
Avatar PooFighter126820708ns2_co_oldassgamersWelcome to Linnear Wars!

First map ever created on NS2. It's totally retarded and it's HORRIBLE in gameplay balance for NS2. But This is who I am, a crazy dude who tries to do something different. So Please enjoy a map which is linnear. No vents, only one path of DEATH. My goal is to create a different style of gameplay.
No2.02 MiBFeb 13, 201323-01-2014 05:23:20
Avatar Stock219711680BiomassDisplayMod ID: d1888c0

New biomass UI, gradually fills depending on hives research progress.
Brought to you by Sewlek.

Also a big thank you to Ghoul and Driest for helping me figure this PITA that is LaunchPad, Workshop and undocumented black magic out.

If you want to see this mod in action, join Teamplay FTW.
Look and Feel, Must be run on ServerNo3.139 KiBJan 23, 201423-01-2014 01:14:21
Avatar Something219654927Badge TutorialNo39.459 KiBJan 22, 201422-01-2014 20:36:10
Avatar [ZM] Darkflame218165572ZM ExperimentZM Experiment Mod for ZM ServersNo94.014 KiBJan 18, 201419-01-2014 00:42:18
Avatar Soul Rider205183974Proving Grounds (Alpha) 1.9.4Proving Grounds is a Team Death Match mod for NS2, currently in Alpha development. Featuring two teams, the aim of the game is to end the 10 minute round with more total kills than the other team.

New game modes and custom weapons etc will be added during the course of development.

Current Gameplay:

High-Speed Movement (Rocket Jump, Grenade Jump, Dodge, Double Jump & Jump Pads)
5 Weapons (Axe, Pistol, Rifle, SG/GL Combo, Rocket Launcher)
Health Drops on Death
Custom Map pg_dm6 (A Quake Map Remake)
10 Minute Round Timer - Team with most kills at end of timer wins.\n\n\nDevelopment Team:

Game Design and Programming - Andy 'Soul Rider' Wilson
Mapping & Textures - =Mr.P=
Models - Von Doom
Logo - Andy 'Soul Rider' Wilson

Incorporating work created by

McGlaspie
Sewlek
TwoStroker
Jibrail
Hypergrip
No30.275 MiBDec 18, 201318-01-2014 05:19:03
Avatar Ąəđİą213956343Space Station[WIP]A work in progress map, it's my first one. Feedback is welcomed.No286.782 KiBJan 7, 201414-01-2014 22:39:14
Avatar EF152065057Game over man, game overReplacing boring end game music with one of the best quotes from Aliens.\n\n\nModifies LUA, will mostly work only if installed serverside, unless server admins you are playing at are careless enough to disable consistency check for LUA, then you can use it clinetside.No164.34 KiBJun 10, 201313-01-2014 19:48:19
Avatar Samoose214440353Old InkOld Ink effect that was commented out that I uncommented and it works. Makes Ink really cool. See video https://www.youtube.com/watch?v=HGufVk2Dqfo&feature=youtu.beNo27.559 KiBJan 9, 201413-01-2014 04:37:22
Avatar [ZM] Darkflame215028975ZM Madness ModlolNo62.257 KiBJan 10, 201412-01-2014 23:56:57
Avatar Scatter215146664No flinch animationsBuilding flinch animations disabled so you no longer get buildings spazzing out when you shoot them, they just stay static like in ns1.\n\n\nTesting animation smoothing delay changes to make the third person direction more accurately reflect the first person direction (there is a delay).\n\n\nNo27.021 KiBJan 11, 201412-01-2014 13:55:18
Avatar Lich214417399Tron Marine Suit V1This is a customization of the marine suit (male) with some lights similar to Tron style.

All lights are functional at dark sites.

The LAME blue jean was changed to dark jean to match the theme.

This is my first mod i hope you enjoy it.

Right now im working with the new female body.
No2.116 MiBJan 9, 201409-01-2014 07:46:45
Avatar Rooky214013677NS2 BalancingAnything buffed Will have a +
Anything nerfed will have a -

+ Babblers attack rate increased by 0.13
+ Babblers run speed increased by 1
+ Mines cost 13 pres
+ Axe damage increased by 2
+ Shotgun clip size increased by 1
- Shotgun bullets per shot decreased by 3
+ Leap energy use is now 40
+ Gorge spit damage is now 35
+ Gorge heal spray energy cost 10
- Gorge heal spray radius decreased by .1
- Bile bomb now cost 25 energy
- Lerk spore damage is now 15
+ Wips damage increased by 10
+ Marine spawn time decreased by 1
+ Alien spawn time decreased by 1
- GL damage decreased by 5
+ Added 1 more egg at hives
- Nano shield delay is now 6
+ Observatory build time decreased by 2
+ Catpack movement speed increased by .10
- EnzymeCloud cost 3
+ NutrientMist Duration increased by 1
+ Hydras damage increased by 5

This will be updated frequently. Feedback is needed if you want something nerfed buffed ask me in the comments.
No11.779 KiBJan 8, 201408-01-2014 23:11:25
Avatar Donald214036249Easier To See Minimap PlayerEasier To See Minimap PlayerNo138.365 KiBJan 8, 201408-01-2014 05:38:41
Avatar SirRanjid145367048TrainingmapMOD ID: 8aa2008

Basic open map with only 1 big central room for enough space to improve your skills. It's basically a big cubic room with random surfaces and props esecialy good for fade and lerk due to the space but also skulk jumps can be practised.

Bases are build with a basic defense and some buildings to save time also 12 resource points for each team.

So this is no map for regular play. Also no special textures just the standard tiles.

Also 2 additional techpoints in the central to shorten the way.

Use ''Cheats 1'' to enable them and type ''lerk,fade,onos'' to evolve instantly.Update:
-Needs ExtraEntitiesMod [66f9c57]
Link

Added 4 Rooms:
-Tactics Room (to train marine vs alien in a predefines setup)
-wave training room (shoot/ bite waves of bots)
-HUB(teleporter to connect all rooms without long hallways)
-Some minimalistic obstacle course and a wide flat area just for practicing movement
No2.43 MiBMay 16, 201307-01-2014 18:26:08