Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
![]() | 223520603 | Romeo Selection | Custom server mod for Romeo Selection Join us at ns2.romeosquad.com Changelog: - v0.2: Fixed badge transparency - v0.1: Initial build | No | 3.036 KiB | Feb 2, 2014 | 02-02-2014 05:49:09 | ||
![]() | 211462343 | NS2 HardCore | Phase 1 - Untested. | No | 24.514 MiB | Jan 2, 2014 | 31-01-2014 20:30:39 | ||
![]() | 222818674 | New Mod | No | 1.804 KiB | Jan 31, 2014 | 31-01-2014 14:45:06 | |||
![]() | 221138472 | ns2_sws_fissure | "CTF" map for SWS\n\n\nAlpha version 1 | No | 454.713 KiB | Jan 26, 2014 | 26-01-2014 23:29:03 | ||
![]() | 218103234 | ns2_sws_eden | CTF map for Skulks with shotguns mod\n\n\nv3!\n\n\nadded crag outside each base in the water tunnels\n\n\nreduced grass height\n\n\nrevamped most of the lights / should get better performance and should look a bit better | No | 2.377 MiB | Jan 18, 2014 | 26-01-2014 23:28:04 | ||
![]() | 220972788 | ns2_sws_sphere | Beta 1 | No | 753.257 KiB | Jan 26, 2014 | 26-01-2014 08:09:15 | ||
![]() | 217803259 | DVoXs' XHair Set (Red) | My Original Hollow red dot sight, which I designed for high contrast and reflexive aiming (not obscuring the target yet making it easy to center your screen). This features the same high contrast hollow red dot crosshair, with some added new crosshairs for the other weapons such as melee and the shotgun. | No | 3.948 KiB | Jan 18, 2014 | 25-01-2014 07:55:48 | ||
![]() | 220484849 | DVoXs' Xhair set (Magenta) | Now in Pink! As requested. | No | 5.07 KiB | Jan 25, 2014 | 25-01-2014 07:13:09 | ||
![]() | 220485238 | DVoXs' Xhair Set (blue) | Now in Blue, as requested! | No | 5.01 KiB | Jan 25, 2014 | 25-01-2014 06:44:15 | ||
![]() | 220395014 | +Viewmodel FOV | Let me first say that this mod in no way affects your actual field of vision, and is purely cosmetic. Mod increases viewmodel fov, so it is farther away from your screen. NOTE: WILL NOT WORK UNLESS SERVER HAS THE MOD OR HAS ViewModel.lua IGNORED ON CONSISTENCY CHECK. | No | 1.723 KiB | Jan 25, 2014 | 25-01-2014 01:06:37 | ||
![]() | 220010335 | ns2_sws_ikea | The original Skulks with shotguns test map! Death match. | No | 924.481 KiB | Jan 23, 2014 | 23-01-2014 22:27:23 | ||
![]() | 126820708 | ns2_co_oldassgamers | Welcome to Linnear Wars! First map ever created on NS2. It's totally retarded and it's HORRIBLE in gameplay balance for NS2. But This is who I am, a crazy dude who tries to do something different. So Please enjoy a map which is linnear. No vents, only one path of DEATH. My goal is to create a different style of gameplay. | No | 2.02 MiB | Feb 13, 2013 | 23-01-2014 05:23:20 | ||
![]() | 219711680 | BiomassDisplay | Mod ID: d1888c0 New biomass UI, gradually fills depending on hives research progress. Brought to you by Sewlek. Also a big thank you to Ghoul and Driest for helping me figure this PITA that is LaunchPad, Workshop and undocumented black magic out. If you want to see this mod in action, join Teamplay FTW. | Look and Feel, Must be run on Server | No | 3.139 KiB | Jan 23, 2014 | 23-01-2014 01:14:21 | |
![]() | 219654927 | Badge Tutorial | No | 39.459 KiB | Jan 22, 2014 | 22-01-2014 20:36:10 | |||
![]() | 218165572 | ZM Experiment | ZM Experiment Mod for ZM Servers | No | 94.014 KiB | Jan 18, 2014 | 19-01-2014 00:42:18 | ||
![]() | 205183974 | Proving Grounds (Alpha) 1.9.4 | Proving Grounds is a Team Death Match mod for NS2, currently in Alpha development. Featuring two teams, the aim of the game is to end the 10 minute round with more total kills than the other team. New game modes and custom weapons etc will be added during the course of development. Current Gameplay: High-Speed Movement (Rocket Jump, Grenade Jump, Dodge, Double Jump & Jump Pads) 5 Weapons (Axe, Pistol, Rifle, SG/GL Combo, Rocket Launcher) Health Drops on Death Custom Map pg_dm6 (A Quake Map Remake) 10 Minute Round Timer - Team with most kills at end of timer wins.\n\n\nDevelopment Team: Game Design and Programming - Andy 'Soul Rider' Wilson Mapping & Textures - =Mr.P= Models - Von Doom Logo - Andy 'Soul Rider' Wilson Incorporating work created by McGlaspie Sewlek TwoStroker Jibrail Hypergrip | No | 30.275 MiB | Dec 18, 2013 | 18-01-2014 05:19:03 | ||
![]() | 213956343 | Space Station[WIP] | A work in progress map, it's my first one. Feedback is welcomed. | No | 286.782 KiB | Jan 7, 2014 | 14-01-2014 22:39:14 | ||
![]() | 152065057 | Game over man, game over | Replacing boring end game music with one of the best quotes from Aliens.\n\n\nModifies LUA, will mostly work only if installed serverside, unless server admins you are playing at are careless enough to disable consistency check for LUA, then you can use it clinetside. | No | 164.34 KiB | Jun 10, 2013 | 13-01-2014 19:48:19 | ||
![]() | 214440353 | Old Ink | Old Ink effect that was commented out that I uncommented and it works. Makes Ink really cool. See video https://www.youtube.com/watch?v=HGufVk2Dqfo&feature=youtu.be | No | 27.559 KiB | Jan 9, 2014 | 13-01-2014 04:37:22 | ||
![]() | 215028975 | ZM Madness Mod | lol | No | 62.257 KiB | Jan 10, 2014 | 12-01-2014 23:56:57 | ||
![]() | 215146664 | No flinch animations | Building flinch animations disabled so you no longer get buildings spazzing out when you shoot them, they just stay static like in ns1.\n\n\nTesting animation smoothing delay changes to make the third person direction more accurately reflect the first person direction (there is a delay).\n\n\n | No | 27.021 KiB | Jan 11, 2014 | 12-01-2014 13:55:18 | ||
![]() | 214417399 | Tron Marine Suit V1 | This is a customization of the marine suit (male) with some lights similar to Tron style. All lights are functional at dark sites. The LAME blue jean was changed to dark jean to match the theme. This is my first mod i hope you enjoy it. Right now im working with the new female body. | No | 2.116 MiB | Jan 9, 2014 | 09-01-2014 07:46:45 | ||
![]() | 214013677 | NS2 Balancing | Anything buffed Will have a + Anything nerfed will have a - + Babblers attack rate increased by 0.13 + Babblers run speed increased by 1 + Mines cost 13 pres + Axe damage increased by 2 + Shotgun clip size increased by 1 - Shotgun bullets per shot decreased by 3 + Leap energy use is now 40 + Gorge spit damage is now 35 + Gorge heal spray energy cost 10 - Gorge heal spray radius decreased by .1 - Bile bomb now cost 25 energy - Lerk spore damage is now 15 + Wips damage increased by 10 + Marine spawn time decreased by 1 + Alien spawn time decreased by 1 - GL damage decreased by 5 + Added 1 more egg at hives - Nano shield delay is now 6 + Observatory build time decreased by 2 + Catpack movement speed increased by .10 - EnzymeCloud cost 3 + NutrientMist Duration increased by 1 + Hydras damage increased by 5 This will be updated frequently. Feedback is needed if you want something nerfed buffed ask me in the comments. | No | 11.779 KiB | Jan 8, 2014 | 08-01-2014 23:11:25 | ||
![]() | 214036249 | Easier To See Minimap Player | Easier To See Minimap Player | No | 138.365 KiB | Jan 8, 2014 | 08-01-2014 05:38:41 | ||
![]() | 145367048 | Trainingmap | MOD ID: 8aa2008 Basic open map with only 1 big central room for enough space to improve your skills. It's basically a big cubic room with random surfaces and props esecialy good for fade and lerk due to the space but also skulk jumps can be practised. Bases are build with a basic defense and some buildings to save time also 12 resource points for each team. So this is no map for regular play. Also no special textures just the standard tiles. Also 2 additional techpoints in the central to shorten the way. Use ''Cheats 1'' to enable them and type ''lerk,fade,onos'' to evolve instantly.Update: -Needs ExtraEntitiesMod [66f9c57] Link Added 4 Rooms: -Tactics Room (to train marine vs alien in a predefines setup) -wave training room (shoot/ bite waves of bots) -HUB(teleporter to connect all rooms without long hallways) -Some minimalistic obstacle course and a wide flat area just for practicing movement | No | 2.43 MiB | May 16, 2013 | 07-01-2014 18:26:08 |