Showing 2,101-2,125 of 2,779 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Samoose224607614ns2_machina_remakeVERY early version of NS MachinaNo7.036 MiBFeb 5, 201420-02-2014 00:39:56
Avatar Samoose229784975ns2_redemption_fixedFixed version of ns2_redemption originally by roflgator http://steamcommunity.com/sharedfiles/filedetails/?id=125532670No1.428 MiBFeb 19, 201419-02-2014 09:10:35
Avatar Herakles228397285daamzNo2.464 KiBFeb 15, 201418-02-2014 18:24:37
Avatar Herakles229397941kingyoNo1.572 KiBFeb 18, 201418-02-2014 15:58:02
Avatar AdamWest229378360CMBadge1No3.202 KiBFeb 18, 201418-02-2014 01:34:00
Avatar AdamWest229363761MarioBadgeTest1No2.88 KiBFeb 18, 201418-02-2014 00:45:02
Avatar crameth197070109blankhairremoves your crosshair for (almost) all roles.No1.181 KiBNov 22, 201318-02-2014 00:06:29
Avatar ObliviousSight176948455ns2_nsl_biodomens2_nsl_biodome - Mod ID: A8C04E7\n\n\nThis is a special branch of ns2_biodome with the following changes from the official one:\n\n\n- Reduced light count for better performance ( 2117 in the original, down to 347 in this version, excluding the ready room)\n\n\n- Removed all ambient sounds and particle effects\n\n\nNo26.032 MiBSep 8, 201317-02-2014 16:44:58
Avatar AdamWest229015549Hippo Badge TestNo1.646 KiBFeb 17, 201417-02-2014 00:58:02
Avatar Tex220998842Station T10A map designed for new players. The goal is to help new players to get a better grip on the game.\n\n\nTex\n\n\nNo4.565 MiBJan 26, 201416-02-2014 02:29:27
Avatar bob228233632Minimal MenuSo Minimal!No25.742 KiBFeb 15, 201415-02-2014 12:17:42
Avatar lwf151128436Better MenuBetter Menu is:

--- a/GUIMainMenu.lua
+++ b/GUIMainMenu.lua
@@ -101,7 +101,14 @@ function GetNumServerReservedSlots(serverIndex)
end

function GetServerPlayerSkill(serverIndex)
- return GetServerTagValue(serverIndex, "P_S") or 0
+ local rawSkill = GetServerTagValue(serverIndex, "P_S") or 0
+ local players = Client.GetServerNumPlayers(serverIndex)
+
+ if players < 6 then
+ return (rawSkill / 6) * players
+ else
+ return rawSkill
+ end
end

local gMainMenu\n\n\n--- a/ServerEntry.lua
+++ b/ServerEntry.lua
@@ -280,7 +280,7 @@ function ServerEntry:SetServerData(serverData)
self.favorite:SetTexture(kNonFavoriteTexture)
end

- local skillFraction = Clamp(serverData.playerSkill / kMaxPlayerSkill, 0, 1)
+ local skillFraction = Clamp(serverData.playerSkill / 500, 0, 1)
local skillColor
if skillFraction >= 0.5 then
skillColor = LerpColor(kYellow, kRed, (skillFraction - 0.5) * 2)
No137 BJun 7, 201315-02-2014 09:55:22
Avatar bob226926187ns2_eclipse_cleanNice and cleanNo12.005 MiBFeb 11, 201415-02-2014 04:58:46
Avatar Gibbles227445565ns2_rockdownns2_rockdown brooooNo2.936 MiBFeb 13, 201414-02-2014 04:40:40
Avatar [=Alex=]92039263ns2_co_pulsens2_co_pulse

Beta 20
No1.806 MiBAug 26, 201213-02-2014 14:03:55
Avatar [ZM] Darkflame227421174SpeedServer side mod for testing purposes, do not download.No42.181 KiBFeb 13, 201413-02-2014 05:27:56
Avatar MONEYBACK225467935ns2_sws_OcalaThis is a capture the flag map

Server must have skulks with shotguns running
No49.161 KiBFeb 7, 201413-02-2014 00:03:16
Avatar Samoose190959914Ready Room FireworksThis mod gives you fireworks when you right click. Why? Because, fireworks.
ModID: B69A77E
No146 BNov 1, 201310-02-2014 19:04:00
Avatar Winnie226070730C2S Crosshairs w/ Hit IndicatorC2S = Close to Standard

I took the standard crosshairs and made them a little smaller for better accuracy. I also decreased the transparency making these easy to see as well. I slightly adjusted the Parasite and Gorge Spit crosshairs as well. Enjoy.
No12.774 KiBFeb 9, 201409-02-2014 05:37:14
Avatar Winnie226064861C2S Crosshairs No Hit IndicatorC2S = Close to Standard

I took the standard crosshairs and made them a little smaller for better accuracy. I also decreased the transparency making these easy to see as well. I slightly adjusted the Parasite and Gorge Spit crosshairs as well. Enjoy.
No4.243 KiBFeb 9, 201409-02-2014 05:12:41
Avatar ePG | Madkow177454292ePeen Gaming BadgesBadges For the ePeen Gaming Community.\n\n\nCurrently we have available:\n\n\n-ePg Logo-\n\n\n-Original Trollface-\n\n\n-Assasin-\n\n\n-Slayer-\n\n\n-New ePg Logo-\n\n\n-Gaz's Pink Dick-\n\n\n-Ying Yang-\n\n\nMore are to come as we ask our community what they want. To suggest a badge visit http://epeengaming.com and visit The Training House page.No8.361 KiBSep 10, 201308-02-2014 20:33:43
Avatar SashaRX225323358Aliens VisionRXSimple, high-contrast look for aliensNo1.178 KiBFeb 7, 201408-02-2014 13:04:38
Avatar Scatter217847726NoCom NS2The purpose of this mod is to create an NS2 experience that is somewhere in between Combat and Vanilla NS2, providing more simplified RTS mechanics than Vanilla, the removal of the marine and alien commanders, while maintaining fundamental marine-alien combat mechanics.\n\n\nThis mod is still a work in progress and still requires features to be implemented, balanced and tested. Significant consideration for structure costs will need to be made. A brief description of fundamental changes is found below:\n\n\nMarine Team\n\n\n*Marine commander has been removed\n\n\n*Structure placement and building now is the role of a ?builder? exo which places structures in first person from a gorge style menu, and builds them with the welder it now has. Multiple builders may be purchased or a single one can be used by multiple people.\n\n\n*Structure placement now requires PRES like for NS1 aliens thus requiring a team effort in affording higher tech.\n\n\n*Tech is now unlocked through structure placement rather than through research. CCs unlock higher level tech while other structures are needed to buy the equipment.\n\n\n*Weapons and Armor upgrades increase with the more CCs possessed provided an arms lab has been built.\n\n\n*Medpack and ammo currently supplied through a combat mod style resupply system. This will change at a later date.\n\n\n*Builder exo will be upgradable to incentivise keeping one around like you would a gorge. Directional scans, arcs, etc.\n\n\nAlien Team\n\n\n*Alien commander has been removed\n\n\n*NS1 style building and tech unlocks, while keeping all the NS2 abilities and movement.\n\n\n*Tier 2 Abilities unlocked at second hive, tier 3 abilities at third hive.\n\n\n*Gorge building costing pres\n\n\n*Spurs, Shells and Veils unlock upgrades\n\n\n*No drifter or khamm abilities in the game\n\n\nAs the mod is not finished, don't expect to be able to play a game on it yet.No381.361 KiBJan 18, 201408-02-2014 04:21:49
Avatar Gibbles224400392ns2_sws_xpressSimple map, for Capture The Gorge :) based on the old qtf / tfc map! Requires the Skulks with Shotguns mod.
mod id: d601408
No1018.61 KiBFeb 4, 201404-02-2014 18:08:03
Avatar Gibbles223478070CTG Schtop (WIP)Capture The Gorge map, for the Skulks With Shotguns mod. Very much a work in progress.No2.838 MiBFeb 2, 201404-02-2014 17:36:45