Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
![]() | 224607614 | ns2_machina_remake | VERY early version of NS Machina | No | 7.036 MiB | Feb 5, 2014 | 20-02-2014 00:39:56 | ||
![]() | 229784975 | ns2_redemption_fixed | Fixed version of ns2_redemption originally by roflgator http://steamcommunity.com/sharedfiles/filedetails/?id=125532670 | No | 1.428 MiB | Feb 19, 2014 | 19-02-2014 09:10:35 | ||
![]() | 228397285 | daamz | No | 2.464 KiB | Feb 15, 2014 | 18-02-2014 18:24:37 | |||
![]() | 229397941 | kingyo | No | 1.572 KiB | Feb 18, 2014 | 18-02-2014 15:58:02 | |||
![]() | 229378360 | CMBadge1 | No | 3.202 KiB | Feb 18, 2014 | 18-02-2014 01:34:00 | |||
![]() | 229363761 | MarioBadgeTest1 | No | 2.88 KiB | Feb 18, 2014 | 18-02-2014 00:45:02 | |||
![]() | 197070109 | blankhair | removes your crosshair for (almost) all roles. | No | 1.181 KiB | Nov 22, 2013 | 18-02-2014 00:06:29 | ||
![]() | 176948455 | ns2_nsl_biodome | ns2_nsl_biodome - Mod ID: A8C04E7\n\n\nThis is a special branch of ns2_biodome with the following changes from the official one:\n\n\n- Reduced light count for better performance ( 2117 in the original, down to 347 in this version, excluding the ready room)\n\n\n- Removed all ambient sounds and particle effects\n\n\n | No | 26.032 MiB | Sep 8, 2013 | 17-02-2014 16:44:58 | ||
![]() | 229015549 | Hippo Badge Test | No | 1.646 KiB | Feb 17, 2014 | 17-02-2014 00:58:02 | |||
![]() | 220998842 | Station T10 | A map designed for new players. The goal is to help new players to get a better grip on the game.\n\n\nTex\n\n\n | No | 4.565 MiB | Jan 26, 2014 | 16-02-2014 02:29:27 | ||
![]() | 228233632 | Minimal Menu | So Minimal! | No | 25.742 KiB | Feb 15, 2014 | 15-02-2014 12:17:42 | ||
![]() | 151128436 | Better Menu | Better Menu is: --- a/GUIMainMenu.lua +++ b/GUIMainMenu.lua @@ -101,7 +101,14 @@ function GetNumServerReservedSlots(serverIndex) end function GetServerPlayerSkill(serverIndex) - return GetServerTagValue(serverIndex, "P_S") or 0 + local rawSkill = GetServerTagValue(serverIndex, "P_S") or 0 + local players = Client.GetServerNumPlayers(serverIndex) + + if players < 6 then + return (rawSkill / 6) * players + else + return rawSkill + end end local gMainMenu\n\n\n--- a/ServerEntry.lua +++ b/ServerEntry.lua @@ -280,7 +280,7 @@ function ServerEntry:SetServerData(serverData) self.favorite:SetTexture(kNonFavoriteTexture) end - local skillFraction = Clamp(serverData.playerSkill / kMaxPlayerSkill, 0, 1) + local skillFraction = Clamp(serverData.playerSkill / 500, 0, 1) local skillColor if skillFraction >= 0.5 then skillColor = LerpColor(kYellow, kRed, (skillFraction - 0.5) * 2) | No | 137 B | Jun 7, 2013 | 15-02-2014 09:55:22 | ||
![]() | 226926187 | ns2_eclipse_clean | Nice and clean | No | 12.005 MiB | Feb 11, 2014 | 15-02-2014 04:58:46 | ||
![]() | 227445565 | ns2_rockdown | ns2_rockdown broooo | No | 2.936 MiB | Feb 13, 2014 | 14-02-2014 04:40:40 | ||
![]() | 92039263 | ns2_co_pulse | ns2_co_pulse Beta 20 | No | 1.806 MiB | Aug 26, 2012 | 13-02-2014 14:03:55 | ||
![]() | 227421174 | Speed | Server side mod for testing purposes, do not download. | No | 42.181 KiB | Feb 13, 2014 | 13-02-2014 05:27:56 | ||
![]() | 225467935 | ns2_sws_Ocala | This is a capture the flag map Server must have skulks with shotguns running | No | 49.161 KiB | Feb 7, 2014 | 13-02-2014 00:03:16 | ||
![]() | 190959914 | Ready Room Fireworks | This mod gives you fireworks when you right click. Why? Because, fireworks. ModID: B69A77E | No | 146 B | Nov 1, 2013 | 10-02-2014 19:04:00 | ||
![]() | 226070730 | C2S Crosshairs w/ Hit Indicator | C2S = Close to Standard I took the standard crosshairs and made them a little smaller for better accuracy. I also decreased the transparency making these easy to see as well. I slightly adjusted the Parasite and Gorge Spit crosshairs as well. Enjoy. | No | 12.774 KiB | Feb 9, 2014 | 09-02-2014 05:37:14 | ||
![]() | 226064861 | C2S Crosshairs No Hit Indicator | C2S = Close to Standard I took the standard crosshairs and made them a little smaller for better accuracy. I also decreased the transparency making these easy to see as well. I slightly adjusted the Parasite and Gorge Spit crosshairs as well. Enjoy. | No | 4.243 KiB | Feb 9, 2014 | 09-02-2014 05:12:41 | ||
![]() | 177454292 | ePeen Gaming Badges | Badges For the ePeen Gaming Community.\n\n\nCurrently we have available:\n\n\n-ePg Logo-\n\n\n-Original Trollface-\n\n\n-Assasin-\n\n\n-Slayer-\n\n\n-New ePg Logo-\n\n\n-Gaz's Pink Dick-\n\n\n-Ying Yang-\n\n\nMore are to come as we ask our community what they want. To suggest a badge visit http://epeengaming.com and visit The Training House page. | No | 8.361 KiB | Sep 10, 2013 | 08-02-2014 20:33:43 | ||
![]() | 225323358 | Aliens VisionRX | Simple, high-contrast look for aliens | No | 1.178 KiB | Feb 7, 2014 | 08-02-2014 13:04:38 | ||
![]() | 217847726 | NoCom NS2 | The purpose of this mod is to create an NS2 experience that is somewhere in between Combat and Vanilla NS2, providing more simplified RTS mechanics than Vanilla, the removal of the marine and alien commanders, while maintaining fundamental marine-alien combat mechanics.\n\n\nThis mod is still a work in progress and still requires features to be implemented, balanced and tested. Significant consideration for structure costs will need to be made. A brief description of fundamental changes is found below:\n\n\nMarine Team\n\n\n*Marine commander has been removed\n\n\n*Structure placement and building now is the role of a ?builder? exo which places structures in first person from a gorge style menu, and builds them with the welder it now has. Multiple builders may be purchased or a single one can be used by multiple people.\n\n\n*Structure placement now requires PRES like for NS1 aliens thus requiring a team effort in affording higher tech.\n\n\n*Tech is now unlocked through structure placement rather than through research. CCs unlock higher level tech while other structures are needed to buy the equipment.\n\n\n*Weapons and Armor upgrades increase with the more CCs possessed provided an arms lab has been built.\n\n\n*Medpack and ammo currently supplied through a combat mod style resupply system. This will change at a later date.\n\n\n*Builder exo will be upgradable to incentivise keeping one around like you would a gorge. Directional scans, arcs, etc.\n\n\nAlien Team\n\n\n*Alien commander has been removed\n\n\n*NS1 style building and tech unlocks, while keeping all the NS2 abilities and movement.\n\n\n*Tier 2 Abilities unlocked at second hive, tier 3 abilities at third hive.\n\n\n*Gorge building costing pres\n\n\n*Spurs, Shells and Veils unlock upgrades\n\n\n*No drifter or khamm abilities in the game\n\n\nAs the mod is not finished, don't expect to be able to play a game on it yet. | No | 381.361 KiB | Jan 18, 2014 | 08-02-2014 04:21:49 | ||
![]() | 224400392 | ns2_sws_xpress | Simple map, for Capture The Gorge :) based on the old qtf / tfc map! Requires the Skulks with Shotguns mod. mod id: d601408 | No | 1018.61 KiB | Feb 4, 2014 | 04-02-2014 18:08:03 | ||
![]() | 223478070 | CTG Schtop (WIP) | Capture The Gorge map, for the Skulks With Shotguns mod. Very much a work in progress. | No | 2.838 MiB | Feb 2, 2014 | 04-02-2014 17:36:45 |