Showing 1,976-2,000 of 2,779 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Herakles265526085strenxNo3.301 KiBMay 31, 201429-07-2014 15:37:23
Avatar Loulebe²²292629640Crosshair ~~~L~~~Loulebe Crosshair v.1No57.812 KiBJul 28, 201428-07-2014 16:01:06
Avatar Ghoul272284964FontsTest FontNo3.696 MiBJun 18, 201425-07-2014 18:40:53
Avatar Neoken290724403Neoken's CrosshairOne basic green crosshair with black borders for better visibility, used for every weapon/attack. Red triangle hit indicators on the sides for extra sweetness.

"This crosshair is amazing" -Random Guy
"11/10 would subscribe again" -Legit Commentator
"Just look at those MSPaint skills" -Digital arts connaisseur
No1.898 KiBJul 24, 201424-07-2014 14:59:04
Avatar runtime202308406Alien Vision with Visible GlassFeatures:
Pulsing yellow edges
Red highlighted entities (transistions to orange in bright lighting)
Grayscale terrain
Textures are visible even with no light
Glass is visible(!!!) but not in pitch black rooms (it works with the red emergency lights though)
Center of screen "aura" effect removed
No edge highlighting when alien vision is off

For this mod to work the server you are connecting to must allow a modified 'shaders/DarkVision.hlsl'. As of build 261 the default consistency config now ignores 'shaders/DarkVision.hlsl', so you should begin to see more servers allowing alien vision mods.

This shader was inspired by and built upon:
twiliteblue's Alien Vision: Reloaded
Jekt's Gray and Yellow Alien Vision
No1.125 KiBDec 9, 201323-07-2014 10:55:49
Avatar Bi()ha2arD289860273Bi0's CrosshairBi0's Crosshair

All weapons and lifeforms
No915 BJul 22, 201422-07-2014 17:47:38
Avatar Vetinari288809900ns2_sws_ffa_tramA free-for-all skulks with shotguns map based on the vanilla map ns2_tram.No6.676 MiBJul 20, 201421-07-2014 15:54:38
Avatar Vetinari288303751ns2_sws_ffa_biodomeA free-for-all skulks with shotguns map based on biodome.No14.437 MiBJul 19, 201421-07-2014 13:57:57
Avatar HaX^208357343Dark Legion BadgesThis is the Dark Legion Badge ModNo1.287 KiBDec 27, 201321-07-2014 06:46:57
Avatar HaX^288938433DLModsThis is a modNo1.742 KiBJul 20, 201420-07-2014 19:06:49
Avatar maadmick283426439ns2_narviNo fancy back-story for my map yet. This is the first bit of level design I've done in a long long time. Need to get the map tested for gameplay issues now. Then I'll move onto visuals. Just a greybox map for now.No678.38 KiBJul 9, 201413-07-2014 20:29:14
Avatar Howser285614197ns2_frostiesIT'S GRRRRRREAT!No232.082 KiBJul 13, 201413-07-2014 18:05:45
Avatar Minimum ∞285320950Glucose 2014July 2014No20.707 KiBJul 13, 201413-07-2014 08:25:32
Avatar Loki226356313ns2_shivaremake of ns1 shiva\n\n\nearly alpha versionNo14.309 MiBFeb 9, 201411-07-2014 16:50:29
Avatar LyDDa282958206Test AnimationTEST!!!No16.354 KiBJul 8, 201410-07-2014 11:18:35
Avatar Fox274466380Cracked Miata Badge PackCracked Miata Badge PackNo66.873 KiBJun 22, 201410-07-2014 05:25:55
Avatar BeigeAlert254723100Tram Loop MenuInfinite Tram flythrough menu!!!

v1.3
-Added exo, lerk, and skulk (see if you can spot it!) to hub.
-Added 6 skulk pack to north tunnels.
-Added Gorge and Onos to platform.

v1.2
-Added spinning fans back in. Evidently prop_dynamic objects aren't transfered to the .cinematic.
-Added a group of marines running through the tunnels.

v1.1
-Smoothed out motion significantly.

v1.0
-First Release
No5.67 MiBApr 30, 201409-07-2014 21:49:39
Avatar Loki143649973ns2_kodiak b267ns2_kodiakb267 pre release

This is a public release of the map with the changes for B267 included. The change log is to big to place here full change log will go out with B267.

As allways please provide feedback!

various bug fixes
small + large balance changes.
Performance optimisations
No11.333 MiBMay 6, 201307-07-2014 15:56:26
Avatar MetaMind09282552769ns2_co_lr_kestrelTHis map got fixed for the Last Resistance(Survivor) -Mod

All credit for this map goes to " [=Alex=]"
No4.496 MiBJul 7, 201407-07-2014 15:00:21
Avatar aeroripper282147133Longer DecalsThis mod raises the decal lifetime to 1 hour (from the current maximum of 1 minute). This leaves the decals around the map much longer, giving areas a much more battle scarred look. Many attacks generate a decal. This includes blood splats, bullets, bile bomb, onos stomp etc...

Performance impact is minimal. This will not pass consistency checking on many servers, but will work on your own local server. Server admins will have to add it to their server mod list for it to work for everyone on the server.

[B]This same change is now integrated into NS2+, along with a duration slider.[/B]

[B]MODID: 10D1393D[/B]
No6.564 KiBJul 6, 201406-07-2014 18:31:45
Avatar MetaMind09281524905ns2_lr_tanithmap got fixed for the Last Resistance(Survivor) -modNo3.293 MiBJul 5, 201405-07-2014 15:51:02
Avatar MetaMind09280975418ns2_co_lr_portalsThis map got fixed for the "Last Resistance(Survivor)" -Mod

I do not take any credit for this map!
This map was designed by many great mappers of the ns2 community.
No24.197 MiBJul 4, 201404-07-2014 13:57:41
Avatar MetaMind09278210317LR_Quarantine 2/2Second part of the map LR_Quarantine playble with the Last Resistance(Survivor) -ModNo42.162 MiBJun 29, 201429-06-2014 13:54:19
Avatar Daan273379772Bandaid ModBring back the fun to NS2. This ultimate companion for your public server improves playability for your players, regardless of skill level!

This experimental mod aims to make NS2 more enjoyable for the majority of players. We do so with a healthy bit of nostalgia and respect for established game mechanics; This is fun as in less frustrating, not fun as in putting clown makeup on gorges and making them fart balloons.

Lets face it, your server is not filled with competitive players. If you favor having some fun over absolute balance, this is the mod for you!

Overview v0.2.4

- Polished rifle effects and sounds.

Overview v0.2.3

- Disabled cat-packs for classic exos.
- Polished rifle effects and sounds.

Overview v0.2

Marines
- Need 1 less smg bullet to kill a skulk early game.
- Chained jumps less effective.
- Medpack pickup cooldown increased by 0.5 seconds.
- Weapon tracers and muzzle flash indicate tech level.
- Improved rifle sfx.

Exos
- Restored classic ns2 exo traits:
-- Health boost (400 + 60 per armor level)
-- Speed decrease (lumbering death machine).
-- Minigun spread and damage increased
-- Claw damage increased
-- No beacon

Skulks
- Take 1 less smg bullet to kill.
- Base move speed increased by 0.8
- Less precise aim required with bite.

Gorges
- Hydra attack speed increased by 30%.
- Hydra improved tracking of fast targets.
- Always webs! max 3, no resource cost.
- Babblers more responsive, faster, lighter.

Fades
- Less precise aim required with swipe.

Fork our code on github!
https://github.com/DaanVanYperen/ns2-bandaid
No1.397 MiBJun 20, 201429-06-2014 13:39:52
Avatar B1277015410NS2 Heist - ALPHA GREYBOXBUGS AND GLITCHES MAY OCCUR.
-----------------------------------------------------------------------------------------
!! "Lookout" is NOT finished, see through walls atm, will be fixed !!
-----------------------------------------------------------------------------------------

The short background of NS2 Heist:

Marines are on a heist to extract X from the "Vault" on a lonely command post.
Blowing their way through "Grand Central" doors, the marines make it to their destination,
but not soon before the Kharaa arrives to ruin the day. Spreading infesting all over
Haven, the only escape route. Good Luck Marines.
No237.453 KiBJun 27, 201427-06-2014 14:00:22