Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 2905492170 | s23_super | 157.90.129.121:52115 | Yes | 7.229 MiB | Dec 23, 2022 | 24-12-2022 05:10:32 | ||
![]() | 1227576722 | Sentinel | mod id: "492b5592" GAME DESCRIPTION ================= The Sentinel mode has been designed as a training for marines, where they can practice the following: * Practicing the aim (straffing / dodging / leaping bots) * Practicing target priority (who to shoot first) * Practicing positioning (placing yourself correctly to defeat skulks when outnumbered) * Practicing teamwork and covering fire * Practicing the objective nature of the game (killing has no impact, marines have to focus on the objective to progress) TYPICAL GAME ROUND AND WIN CONDITIONS ======================================= Marines start at a randomly choosen techpoint on the map with a minimal base. An advance base is also created with an armory and a phase gate. Aliens start with several egg nests scattered around the map, and a base containing upgrades. In order to win marines have to complete 2 objectives: * Kill all the eggs on the map * Power and use the phase gate behind the alien lines.\n\n\nGAME DIFFICULTY LEVELS ====================== The gamemode provides 4 setup: Easy, normal, hardcore and suicidal. You can see in which setup the gamemode is running by checking the name of the bots, the top left of your screen or the lighting of powered off rooms. (blue for the easy and normal setup, orange for hardcore and pitch black for suicidal) EASY (Base AI) --------------------- This is the default setup when changing map. The bots do not work together, react slowly and often miss multiple bites. They will sometime try to ambush but lack the skill do to so. This setup is basically a warmup and an aim practice. The lights are blue. NORMAL (Nerfed Hardcore AI) ------------------------------------------ This setup is a bridge between easy and hardcore. The bots will start to work together and will have more combat capabilities. You won't be able to go on your own anymore without decent combat skills. This setup is good enough to train everything without too much challenge. The lights are blue. HARDCORE (Full AI version) --------------------------------------- The hardcore version contains the full content of the AI. Expect aliens to scout, patrol, parasite, bait, retreat, ambush, and pack up massively, the bots react quickly to any threat or sound nearby and can only hardly be beaten with force. For this you will need to outsmart and bait the AI out of the defended eggs to have a chance. SUICIDAL (Ultra angry AI) ----------------------------------- This setup is not intended to be played and won. Bots here never miss a bite, they can hear you throw half the map and will never retreat. They will also spawn a lot faster than there hardcore counterpart. For each skulk killed, an egg is spawned closer to the marine base to increase even more the pressure. If that was not enough already most of the skulks are enzymed, they will use xenocide and have a chance do drop an umbra+sport cloud upon death. | Must be run on Server | No | 893.797 KiB | Dec 10, 2017 | 22-12-2022 10:38:24 | |
![]() | 2901809737 | 343 Server Hotfix | Hotfixes multiple issues related to Build 343. - Resolves script errors from fade hallucinations. - Fixes gorges constantly building other players' gorge toys. - Fix one case in which servers could get stuck in 'unranked' mode until a process restart. - Fix some script errors when loading a map that is not compatible with B343's bots. - Add additional logging to help track down the source of users receiving incorrect skill values. | No | 488.697 KiB | Dec 14, 2022 | 20-12-2022 21:16:15 | ||
![]() | 2904407628 | Loading Crash Fix | A simple mod to disable the engines filesystem caching system | No | 245 B | Dec 20, 2022 | 20-12-2022 18:50:40 | ||
![]() | 2903445765 | SealHit Hitsound | Seal Hitsounds | Hitsounds | No | 64.328 KiB | Dec 18, 2022 | 18-12-2022 13:40:12 | |
![]() | 2886849901 | InfantryPortal | Allow marines to selection their spawn point by clicking the minimap, just like aliens publish_id = 2886849901 | Gameplay Tweak | No | 120.769 KiB | Nov 10, 2022 | 18-12-2022 12:28:21 | |
![]() | 629502655 | Defense | Working for build 341. Publish_id = 629502655The Defense mod gameplay and rulesThis mod is about marines having to survive against several waves of alien bots. Higher waves are more difficult to survive. You can't join the alien team, for balance reasons, but admins can feel free to force move people on it. You will then be able to select your lifeform and "borrow" it from one of the unspawned bot of the current wave. Special 'hell' waves you can vote forHell waves are special waves intended to provide a special kind of round. They are meant to be much harder, and feed aliens at a much higher rate than the regular ones. All the bonus balance settings (like the extra bullet damage, and the reduced bite damages) are also instantly turned off. Those can be voted for in the menu.
List of gameplay and QoL changes
Balance changes between low and high player countThis boils down to increasing damages for marines and reducing alien damages. It scales from x3 damages to x1 after 13 players on the server. Aliens also do miss more often and use AoE less. Major optimizations in placeThe mod is using the server idle rate and the tick rate to balance the load sustained by the server and provide a smooth experience for players. Redplugs should not happen outside the last wave or a hell wave with a full server. Late joiners might suffer some lags but that's about it.
Custom maps to play this mod onWorks well with the following TOW (Tug-Of-War) maps:
Along with the following two custom maps, they play out a bit differently and are harder to win:
| Custom Game Mode | No | 1.965 MiB | Feb 21, 2016 | 17-12-2022 11:58:00 | |
![]() | 2901148484 | Kopungas Testchamber | Kopungas Testchamber | No | 6.158 MiB | Dec 13, 2022 | 13-12-2022 21:57:18 | ||
![]() | 2901408367 | IronHit | Can I offer you a nice egg in this trying time? | Hitsounds | No | 87.762 KiB | Dec 13, 2022 | 13-12-2022 18:34:01 | |
![]() | 2566184974 | Long Tunnel | Just a long tunnel to run in | No | 6.051 MiB | Aug 4, 2021 | 13-12-2022 15:58:43 | ||
![]() | 2213841351 | ns2_mineral | Development version for ns2_mineral. Beta Version 5.60 Thanks to Meph for taking the time to make some minor changes to Mineral. MOD ID: 83f489c7\n\n\nFeel free to run this on your server. The project is not finished and has been abandoned. | Map | No | 190.392 MiB | Aug 30, 2020 | 11-12-2022 19:54:57 | |
![]() | 1267752913 | ns2_prison | ns2_prison | No | 41.139 MiB | Jan 13, 2018 | 11-12-2022 18:30:05 | ||
![]() | 2329973738 | Outage | During a power outage, the classic amber lights are replaced with their original color for a more realistic atmosphere.\n\n\nToggle to the original lighting with the console command outage. Only available with cheats on. | No | 355.439 KiB | Dec 22, 2020 | 11-12-2022 16:01:22 | ||
![]() | 2565871814 | Thunderdome Map Preview | Thunderdome Map Preview | No | 9.954 MiB | Aug 4, 2021 | 11-12-2022 13:32:08 | ||
![]() | 2765323216 | Red's Combat Upgrades | Red's Combat EnzymeCloud, NutrientMist, Weapons4 | Custom Game Mode | No | 187.908 KiB | Feb 26, 2022 | 11-12-2022 04:05:47 | |
![]() | 2726224024 | co_ayumi | co_ayumi combat version of pSyk ayumi map All rights of map to pSyk and a great version on ayumi hope to see it finished and playing it. Ready Room by DMD WiseChoices MOD ID:2726224024 | Map | No | 66.048 MiB | Jan 21, 2022 | 11-12-2022 01:20:35 | |
![]() | 2332684940 | Meteru's Local Talk Extended Fork | Mod ID: 2332684940 Notice to server operators: This mod now requires Shine's basecommands plugin to be loaded. What is this? A mod that allows all players to talk to players in their proximity. There's lots of mods like this on the workshop, although none are as complete and as bug-free as this. Features - Team-only proximity/local voice chat - Non-team-only proximity/local voice chat - Proximity voice chat works spectator, dead player, commander, etc., but with restrictions - Static voice chat bar placement, so that the bar of a player does not move around constantly - Different color for each voice channel (team-only, non-team-only, global) - Customization of proximity/local voice chat colors through NS2+ (bottom of HUD menu) Bugs fixed compared to competitors - Spectators not being always able to hear proximity/local voice chat when in first person mode How to use this? First you have to set your keybindings in Options -> Mods -> Local Talk Extended. Once you've set your keybindings, you can use proximity/local voice chat on any server that has this mod enabled. Voice chat restrictions Spectators Spectators can not use local voice. Commanders Commanders can only use team-only local voice chat, and can not hear voice chat from enemies that he can not see either (obviously). The reason for the team-only restriction is due to technical limitations. | No | 15.688 KiB | Dec 24, 2020 | 10-12-2022 01:22:25 | ||
![]() | 2899642501 | Ayumi Secret Room | Adds the ns1 Ayumi Secret Room assets to the map, which had to be removed from the official map. | No | 14.656 MiB | Dec 9, 2022 | 09-12-2022 21:22:03 | ||
![]() | 2891240122 | BlueprintObstacleFix | Fix marine blueprints blocking pathing mesh, and people who lack common sense and force dev/modders to spend time fixing useless stuff rather than implementing new features. publish_id = 2891240122 | Gameplay Tweak | No | 1.73 KiB | Nov 20, 2022 | 09-12-2022 21:00:30 | |
![]() | 2899625135 | CrispixAV by Kopunga | This AV was tailored to Crispix's specific instructions. | Alien Vision | No | 0 B | Dec 9, 2022 | 09-12-2022 20:41:28 | |
![]() | 2898899845 | [Shine]BAD | The newest version of the Shine Modification running on BAD servers. This was made to remove the use key functions that presented an issue until debugging can be done. | No | 18.888 KiB | Dec 8, 2022 | 08-12-2022 01:03:07 | ||
![]() | 2897407071 | Extreme Shadows | When enabled under Options -> Mods -> Extreme Shadows, the distance at which shadows are visible is significantly increased. No more shadow pop in. | No | 29.778 KiB | Dec 4, 2022 | 04-12-2022 18:37:38 | ||
![]() | 2482001235 | Meteru's NS2 Combat Fork - Beta | NS2Combat: A Combat-style mod for Natural Selection 2! This is used with permission, and is licensed under the MIT License. For more info, check out https://github.com/ailmanki/NS2Combat Bringing back the old and out of date Combat mod :) - Many thanks to Shrimm for the continuous quality improvements. ModID: 8AE61F8F Compatible mods:
Shine Pregame configuration: Pregame Overview The property "mode" needs to be set to "Time" "Mode": "TIME", | No | 5.803 MiB | May 9, 2021 | 03-12-2022 23:36:54 | ||
![]() | 2887081053 | InfClogsPregame | Allow gorges to drop a combined total of up to 150 clogs early game, at a faster rate and a longer range. publish_id = 2887081053 | No | 93.281 KiB | Nov 11, 2022 | 03-12-2022 14:11:39 | ||
![]() | 2432164076 | ns2_rescent | ns2_rescent publish_id 2432164076 hex 90F7E0EC | No | 44.761 MiB | Mar 22, 2021 | 30-11-2022 22:21:15 |