Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 312300980 | Mortmanns Modified Original Crosshair | This is THE crosshair of the "famous" mortmann.\n\n\nIt only changs parasite, Lerk and Gorge spite. | No | 22.717 KiB | Sep 10, 2014 | 10-09-2014 16:34:56 | ||
![]() | 309403972 | Lerk Lift Unstable!! | Unstable lerk lift unstable for testing purposes. DO NOT USE!! | No | 4.299 KiB | Sep 3, 2014 | 06-09-2014 22:06:22 | ||
![]() | 308092512 | Highlight Structures On Map | This mod highlights existing structures on the commander's overhead map whenever that type is selected in the commander's build menu. It is especially useful for the Alien commander when using Echo to move structures around. It also makes it faster to check if you need to rebuild somewhere, and to make sure you have all structures where you want them. Mod ID: 125d1e60 | No | 2.294 KiB | Aug 31, 2014 | 06-09-2014 13:14:37 | ||
![]() | 179203307 | MainMenuModLoader | NOTE This mod should not be used, it hasn't been updated in a long time and is now superceded by other changes to the ModLoader system. I am leaving it here for posterity. If you think you need this functionality, you should instead set the "FileHooks" in your mod .entry file and use it to create a post-load trigger that will load your mod files after the main menu lua is processed. See ns2/lua/entry/readme.txt for more details. This mod loads other mods into the Main Menu using the .entry files. Mod ID: aae6ceb There has been a slight overhaul to the mod to change it to an opt-in system. If you had a mod that was previously working through this loader and is no longer being loaded, please leave a comment below and I will try to get in touch with that mod's developer to get their mod adjusted so that it will be loaded.\n\n\nWhat I found was that any time you subscibe to several mods, it is a virtual certainty that one of them will fail to load properly. This results in all mods being disabled. With the new changes, a mod will have to explicitly indicate that it wants to be loaded into the main menu by adding an additional line to its modEntry object. For example: modEntry = ... Main: lua/TestMain.lua, For mods that were previously working, it is a simple matter to set Main to the same script as Client: modEntry = ... Client: lua/TestClient.lua, Main: lua/TestClient.lua,\n\n\nCaution:
Troubleshooting:
| No | 3.375 KiB | Sep 17, 2013 | 06-09-2014 00:18:27 | ||
![]() | 299213753 | my quickjoin v2 | 0.2 second refresh | No | 23.386 KiB | Aug 11, 2014 | 04-09-2014 09:09:02 | ||
![]() | 293327176 | Alien Compass | Adds a compass to the Alien HUD in lieu of a minimap. An alternate mode points in the player's direction on the map rather than pointing North.\n\n\nTo change modes, open the terminal and enter "compass | No | 1.798 KiB | Jul 30, 2014 | 03-09-2014 01:08:30 | ||
![]() | 308710661 | Diamond Badges V4.6 | Diamond Badges specifically for DiamondGamers.net | No | 43.526 KiB | Sep 1, 2014 | 01-09-2014 11:31:26 | ||
![]() | 308706004 | Diamond Badges V4.4 | Diamond Badges specifically for DiamondGamers.net | No | 247.482 KiB | Sep 1, 2014 | 01-09-2014 10:14:09 | ||
![]() | 210255173 | [Shine] Pregame Plus | mod id = c883d45\n\n\nThis mod is no longer being maintained. Ghoul has a rewrite of this mod, [Shine] Pregame++. Please visit the page for more info and the changes.\n\n\nPurpose Pregame Plus(PGP) is a Shine plugin that helps low population servers start up and reduce the rate at which it dies. PGP encourages players to stay in small servers by offering a sandbox alternative to the usual small matches. This sandbox mode occurs during the period before a match starts and lets players fight each other without a formal match. To start a match, all you need is both commanders and it will start normally. shine: http://steamcommunity.com/sharedfiles/filedetails/?id=117887554\n\n\nFeatures list (when PGP is on) - Can attack players - Respawning is near instant - Marines spawn with advanced armory + prototype lab and buy anything for free - Aliens spawn with crags and a shift - Alien evolutions are free and all evolve time is 1 second - Marines have armor 3 and weapons 3, and all equipment available - Biomass set at 9/12 and all Alien abilities and upgrades enabled - MACs for Marine welding(also instantly heals if USE key is pressed) - Scoring is disabled (kills/deaths do not update) - Toggle On/Off based on player limit - Exo and onos can be disabled\n\n\nConfigurations AllowOnosExo - If false, the cost of exo and onos will be set to 999 resources, and players will not be able to upgrade/evolve into them. Players that are already an onos or exo will retain them. If true, players may freely upgrade/evolve into exo and onos. EnablePGP - If false, PGP will not turn on. Note the mod itself isn't disabled and shine will still load it. CheckLimit - If true, PGP checks the PlayerLimit to toggle on/off (does not occur during a match). If at or over the PlayerLimit, and PGP is on, it will turn itself off. If below the PlayerLimit, and PGP is off, it will turn itself on. If false, PGP ignores the player limit and never toggles automatically. PlayerLimit - The number of players that PGP toggles on/off at. This operates on the total number of players on the Alien and Marine team not the server player count. Used to prevent people from getting distracted by the mod and not starting a real match. An even number is recommended. LimitToggleDelay - The delay in seconds before PGP turns itself on or off from PlayerLimit. This timer will only run if CheckLimit is true. Recommended to be at least 10 seconds, to prevent the mod from repeatedly turning on/off if the number of players is fluctuating around PlayerLimit. LimitToggleOffDelay - No longer available, replaced by LimitToggleDelay LimitToggleOnDelay - No longer available, replaced by LimitToggleDelay\n\n\nStatusTextPosX - The x position of the status display text. This must be a number between 0 and 1, inclusively, and be a multiple of 0.05 . For example a value of 0.04 will behave the same as 0.05 . This value is the proportion of the screen resolution, so 0 is at the left edge of the screen, and 1 will be at the right edge. The position is anchored to the left side of the text so a value of 1 will have the entire text flow off of the screen. This option is intended to allow you to move the status box if it overlays with another mod's information. If you do change this, please ensure that the new position is visible for clients of various game resolution sizes. StatusTextPosY - The y position of the status display text. This must be a number between 0 and 1, inclusively, and be a multiple of 0.05 . The height position of the text is anchored to the middle of the first line of text. 0 is the top of the screen and 1 is the bottom. For more details, see StatusTextPosX.\n\n\nCommands pgp_help (no chat ver.) - Prints an overview of PGP to the player's console. Does not require permission. pgp_config (no chat ver.) - Prints this server's PGP config values to the player's console. Does not require permission. pgp_allowonosexo (!pgponos) pgp_checklimit (!pgpcheck) pgp_playerlimit (!pgplimit) pgp_settimer (!pgptimer) pgp_statusy (!pgpstatusy) <0 to 1, 0.05 intervals> - Sets the y position of the display status text. This value must between 0 and 1, inclusive, and be a multiple of 0.05 . For example, setting it to 0.04 will be the same as 0.05 . Note this changes position for the server, not an individual client. Will change the config file. See the config section of StatusTextPosX for more details.\n\n\npgp_disable (!pgpdisable) - Prevent PGP from turning on. Will reset game if PGP is currently on to turn it off. Will change the config file. pgp_enable (!pgpenable) - Allow PGP to turn on. If there is no match, and it is under the player limit, then game will reset to turn PGP on. Will change the config file.\n\n\nNotes: Loading or unloading pregameplus will cause the match to reset. | No | 8.465 KiB | Dec 30, 2013 | 30-08-2014 06:18:32 | ||
![]() | 306520486 | New Mod | poop | No | 4.869 MiB | Aug 27, 2014 | 27-08-2014 19:12:38 | ||
![]() | 305037368 | KodiakFIVE | A 5 techpoint version of ns2 kodiak 5tp is located in N Biosphere Route from N biosphere to hangbar bay has been re routed to Hydroponics Basic textures and line of sight blocking in place to evaluate the maps balance with the new TP location Updated 1.1 Fixed arc exploit near hangarbay where arcs used old pathing mesh to travel through the nether Added more LOS blocking to the N biosphere techpoint | No | 11.215 MiB | Aug 24, 2014 | 26-08-2014 07:31:33 | ||
![]() | 240636763 | ranto-crosshair | needed workshop crosshair, figured mighta s well make public. Just a small green cross with some outer circle/ hit indicator | No | 5.865 KiB | Mar 21, 2014 | 24-08-2014 16:14:16 | ||
![]() | 295943696 | Last Resistance with Leech Bots | Internal Test Version | No | 754.618 KiB | Aug 4, 2014 | 23-08-2014 22:45:06 | ||
![]() | 197458686 | toxjq | No | 2.75 KiB | Nov 23, 2013 | 23-08-2014 14:41:47 | |||
![]() | 304335554 | New Conglomerate Standard Marines | Let me tell you something.. This skin will not turn you into a Terran Republic pig, it wont make you a brain washed Vanu cult head, it will make you, New Conglomerate, and everyone knows NC dont take any S#!t. Subscribe to this skin and unleash some payback, liberate your enemies for FREEDOM! WHAT IT DOES:This skin replaces the 'standard' Green Marine skin with a New Conglomerate themed skin. Comments and suggestions are welcome. This skin was inspire by the TR skins made by Belesçi. This skin was made sometime ago, but became broken with an update and I only decided recently to republish it. This skin is based from a faction called the New Conglomerate in the Free-2-Play MMOFPS Planetside 2.\n\n\n- Thanks again, hope you enjoy! | No | 7.885 MiB | Aug 23, 2014 | 23-08-2014 03:21:30 | ||
![]() | 304333434 | Vanu Sovereignty Standard Marines | If you are considering this skin, we assume you are a person of great strength and intelligence, someone who seeks truth, someone who seeks wisdom, someone who seeks.... enlightenment. Subscribe to this skin to destroy your ignorant enemies and purge the vile Kharaa! Technology equals might, do it for science! WHAT IT DOES:This skin replaces the 'standard' Green Marine armour with a Vanu Sovereignty themed skin. Comments and suggestions welcome! This skin was inspire by the TR skins made by Belesçi. This skin was made sometime ago, but became broken with an update and I only decided recently to republish it. This skin is based from a faction called the Vanu Sovereignty in the Free-2-Play MMOFPS Planetside 2.\n\n\nThanks for checking this skin out, if you like it please take a moment to drop a comment, rate it and if you are feeling really generous you can drop me a [img]https://www.paypalobjects.com/en_US/i/btn/btn_donate_SM.gif[/img] to encourage me to produce more! - Thanks again, hope you enjoy! | No | 159 B | Aug 23, 2014 | 23-08-2014 03:13:14 | ||
![]() | 303730470 | EnhancedAlienVision | Enhances the current alien vision with dark-room edge outlining and close-in shading. | No | 1.337 KiB | Aug 21, 2014 | 21-08-2014 20:46:28 | ||
![]() | 213313483 | Natural Selection Crosshairs | Ten years ago, Natural Selection took the world by storm. Coupling real-time strategy action with the ever popular first person shooter genre, Unknown Worlds made a bold impression on players competitive and casual alike. In celebration of ten years of NS, these crosshairs have been painstakingly ported from the original Half-Life modification for use in Natural Selection 2. Return to your roots. Note: This mod is a work in progress. Original spritework copyright Unknown Worlds Entertainment. | No | 24.766 KiB | Jan 6, 2014 | 20-08-2014 00:36:00 | ||
![]() | 266181581 | Tick's balance mod+ | tick balance | No | 108.637 KiB | Jun 1, 2014 | 11-08-2014 06:57:59 | ||
![]() | 295412367 | testrifle | No | 15.492 MiB | Aug 3, 2014 | 08-08-2014 09:54:55 | |||
![]() | 278205814 | LR_Quarantine 1/2 | First part of the map LR_Quarantine playble with the Last Resistance(Survivor) -Mod | No | 37.349 MiB | Jun 29, 2014 | 04-08-2014 21:41:48 | ||
![]() | 295997206 | Fastload Main Menu [Marines] | This simple mod replaces the main menu with a static image of 2 marines. I believe this image was created and released by UWE to promote NS2's trading card system. I thought it would look great as a menu background. The game will load into this very fast. Good for slower computers, or those who want speedy menu swapping performance. - FPS in graphics menu won't be accurate since FPS is rendered so fast - Removed ugly grid lines View my other backgrounds (Added biodome, tram, and veil): http://steamcommunity.com/id/aeroripper/myworkshopfiles/?appid=4920 | No | 526.89 KiB | Aug 4, 2014 | 04-08-2014 21:35:03 | ||
![]() | 295989912 | Fastload Main Menu [HiveRoom] | This simple mod replaces the main menu with a static image of the Hive Room. I believe this image was created and released by UWE to promote NS2's trading card system. I thought it would look great as a menu background. The game will load into this very fast. Good for slower computers, or those who want speedy menu swapping performance. - FPS in graphics menu won't be accurate since FPS is rendered so fast - Removed ugly grid lines View my other backgrounds (Added biodome, tram, and veil): http://steamcommunity.com/id/aeroripper/myworkshopfiles/?appid=4920 | No | 730.088 KiB | Aug 4, 2014 | 04-08-2014 21:17:02 | ||
![]() | 258230973 | ns2_maze publish-test | Originally wanted to be maze..\n\n\nThough, I'm bad at making mazes.. + I've put in the minimap..\n\n\n---------------------------\n\n\nBeen updating this.. :L\n\n\nMap is still greybox, with some minor textures/props\n\n\nThis is a publish test, to see if it works.. | No | 1.601 MiB | May 10, 2014 | 03-08-2014 12:51:41 | ||
![]() | 293421203 | WallHole | (o) | No | 25.908 KiB | Jul 30, 2014 | 30-07-2014 10:08:42 |