Showing 1,951-1,975 of 2,796 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Gibbles323994688Mario Shell HitsoundHitsound mod, sounds like Mario jumping on a shell? You be the judge.HitsoundsNo10.272 KiBOct 8, 201408-10-2014 18:57:57
Avatar Gibbles324013311Warsow HitsoundHitsound from the game, Warsow.No16.032 KiBOct 8, 201408-10-2014 18:56:10
Avatar Gibbles324009163Cowbell (Unreal Tournament) Hitsound (more cowbell!)Need more cowbell? Hitsound from the Unreal Tournament comp mod has you covered.HitsoundsNo12.532 KiBOct 8, 201408-10-2014 17:39:53
Avatar Gibbles323975261Sonic Ring HitsoundReplaces your hitsound with the sound of SPEED
gotta go fast
No50.181 KiBOct 8, 201408-10-2014 16:18:59
Avatar Brian152996625ns2_domesiege** Requires ExtraEntitiesMod **

A siege level that places Marines above an abandoned subway system.

5 Minute prep time
25 Minute siege room access

Mod ID for server admins: 91e8b11
No5.786 MiBJun 15, 201306-10-2014 22:40:01
Avatar Kalopsia310507507ns2_waterdomeModified version of ns2_biodome that now includes water textures and lighting.

Original version created by Unknown Worlds Entertainment.

Modified version by Kalopsia.

"1281f7f3"
No24.646 MiBSep 6, 201406-10-2014 00:18:13
Avatar ScardyBob322817949Random Spawn Siege ExampleThis is an example that demostrates how to use the entities to make a siege map with random spawns.

Necessary Entities:
- teleport_trigger
- func_door
- logic_trigger
- logic_multiplier
- logic_timer
- logic_event_listener

The basic idea is to use logic_triggers at each starting location to activate the correct teleport_triggers and func_doors.
No40.916 KiBOct 5, 201405-10-2014 15:24:40
Avatar |-DMD-| Rusty322055146Diamond Badges V4.6Diamond Badges specifically for DiamondGamers.netNo46.837 KiBOct 4, 201404-10-2014 05:11:02
Avatar Goldfish320629697frostbitens2_frostbite map filesNo30.462 KiBSep 30, 201430-09-2014 14:55:52
Avatar Wyzcrak187280900TGNS TestTest build for TGNS ( http://steamcommunity.com/sharedfiles/filedetails/?id=171315805 )No236.258 KiBOct 19, 201325-09-2014 06:50:30
Avatar |-DMD-| Rusty316398420Diamond Badges V4.7Diamond Badges specifically for DiamondGamers.netNo45.043 KiBSep 20, 201420-09-2014 15:21:27
Avatar Brian216703050ns2_veil_siegeSiege mode modified version of ns2_veil from NS2 Build 244.\n\n\nRequires ExtraEntitiesMod to play.\n\n\nI take no credit for the level ns2_veil. I simply modified the map to give it "siege mode" gameplay.\n\n\n---\n\n\nversion alpha 6 - added map overlay showing doors, times, etc\n\n\nMap name: ns2_veilsiege
Mod ID for server admins: ceaa04a
No9.664 MiBJan 15, 201418-09-2014 23:40:07
Avatar CuriLife219784710LerkLiftModID: d19a606

As a lerk press E to your friendly gorge to give him a ride.

To release, either the lerk or the gorge can press E while looking at the other lifeform.

Enjoy!

No14.312 KiBJan 23, 201418-09-2014 20:24:31
Avatar |-DMD-| Rusty315433999GlassyGlissNo7.864 KiBSep 18, 201418-09-2014 05:59:04
Avatar Samoose315044370Dark Neblua menu music replacement (From Descent Club)Replaces menu music with Dark Nebula from the Descent ClubNo39.943 MiBSep 17, 201417-09-2014 01:41:47
Avatar munkeyspaynk194240082Gliss Crosshair [Smaller]Made a smaller version of Gliss' crosshair because someone asked for it. Here's the original.\n\n\nModID: b93de52No9.9 KiBNov 11, 201317-09-2014 00:52:52
Avatar Pqliar304456959ticks balance mod #268New version of ticks balance mod\n\n\nNo25.049 KiBAug 23, 201416-09-2014 10:03:14
Avatar DCDarkling211524429DCDs Crosshairs (OLD/OUTDATED Consistency)This is the same mod as "DCDs Crosshairs' but without the exosuit crosshair fix. (some servers are way to slow in updating their consistency files.)\n\n\nThe lack of this fix will allow you to play on those servers but your crosshair on your exo will apear more white around the dot then intended.\n\n\nCrosshairs for Marines and Aliens. (As some share the same crosshair)No27.689 KiBJan 2, 201414-09-2014 19:11:50
Avatar Vetinari314060170ns2_frost v1.00the kharaa caused a phase gate accident in a crate factory - dont ask.

vents were done in a hurry.
No272.519 KiBSep 14, 201414-09-2014 15:29:53
Avatar |-DMD-| Rusty313337509Diamond Badges V4.6Diamond Badges specifically for DiamondGamers.netNo44.033 KiBSep 13, 201413-09-2014 07:43:49
Avatar mortmann312300980Mortmanns Modified Original CrosshairThis is THE crosshair of the "famous" mortmann.\n\n\nIt only changs parasite, Lerk and Gorge spite.No22.717 KiBSep 10, 201410-09-2014 16:34:56
Avatar CuriLife309403972Lerk Lift Unstable!!Unstable lerk lift unstable for testing purposes. DO NOT USE!!No4.299 KiBSep 3, 201406-09-2014 22:06:22
Avatar ÜberSomething308092512Highlight Structures On MapThis mod highlights existing structures on the commander's overhead map whenever that type is selected in the commander's build menu. It is especially useful for the Alien commander when using Echo to move structures around.

It also makes it faster to check if you need to rebuild somewhere, and to make sure you have all structures where you want them.

Mod ID: 125d1e60
No2.294 KiBAug 31, 201406-09-2014 13:14:37
Avatar X-Illuminati179203307MainMenuModLoaderNOTE
This mod should not be used, it hasn't been updated in a long time and is now superceded by other changes to the ModLoader system. I am leaving it here for posterity.
If you think you need this functionality, you should instead set the "FileHooks" in your mod .entry file and use it to create a post-load trigger that will load your mod files after the main menu lua is processed.
See ns2/lua/entry/readme.txt for more details.

This mod loads other mods into the Main Menu using the .entry files.
Mod ID: aae6ceb

There has been a slight overhaul to the mod to change it to an opt-in system.
If you had a mod that was previously working through this loader and is no longer being loaded, please leave a comment below and I will try to get in touch with that mod's developer to get their mod adjusted so that it will be loaded.\n\n\nWhat I found was that any time you subscibe to several mods, it is a virtual certainty that one of them will fail to load properly. This results in all mods being disabled.
With the new changes, a mod will have to explicitly indicate that it wants to be loaded into the main menu by adding an additional line to its modEntry object.
For example:
modEntry = ...
Main: lua/TestMain.lua,

For mods that were previously working, it is a simple matter to set Main to the same script as Client:
modEntry = ...
Client: lua/TestClient.lua,
Main: lua/TestClient.lua,
\n\n\nCaution:
  • Because this mod loads other mods, it could cause NS2 to crash or freeze during the game load.
  • NS2 will restart with all mods disabled if this happens.

Troubleshooting:
  • Unsubscribe from this mod in the steam workshop.
  • Delete the contents of your "%APPDATA%\Natural Selection 2\Workshop\" folder.
    • In particular, look for a folder starting with "maae6ceb". That is the folder for this mod; you can try deleting it first.
  • Edit your options.xml and remove the line labeled "".
    • [*]This file is located in your steam program files directory in the userdata\\4920\remote\ folder.
No3.375 KiBSep 17, 201306-09-2014 00:18:27
Avatar Ricez299213753my quickjoin v20.2 second refreshNo23.386 KiBAug 11, 201404-09-2014 09:09:02