| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 144365637 | ns2_uplift | A very much in-progress standard map for ns2. A series of lifts bring cargo from levels far below to this main distribution center.\n\n\n | No | 1.363 MiB | May 10, 2013 | 14-12-2014 19:02:03 | |||
| 346755283 | ns2_counterstrike_siege | NOT ready. Testing/experimenting | No | 11.814 MiB | Nov 25, 2014 | 14-12-2014 18:45:56 | |||
| 356127335 | New Mod | No | 1.026 KiB | Dec 14, 2014 | 14-12-2014 15:31:29 | ||||
| 348808969 | 2xA | Testing phase... | No | 54.228 KiB | Nov 30, 2014 | 14-12-2014 05:01:07 | |||
| 354919755 | [ Shine ] GiveRes | version 1.1 sh_giveres | No | 1.512 KiB | Dec 12, 2014 | 12-12-2014 15:54:36 | |||
| 351961768 | ns2_descentsiege | modid: 14fa82a8\n\n\nA modification of the vanilla map ns2_descent for siege gameplay. SiegeMod (modid: 128d1f98 ) is required to play this map.\n\n\nCredit goes to the UWE mappers for creating the original level, the props, textures, etc. | No | 16.959 MiB | Dec 6, 2014 | 10-12-2014 14:58:44 | |||
| 349972378 | ns2_rockdownsiege | *Requires SiegeMod for intended gameplay* Conversion of the original ns2 map, rockdown, to siege. 5 minutes till the primary doors open 8 minutes till the secondary doors open 15 minutes till the siege room opens --------------------------- Features: - Two door setup that opens in sequence - Weld-activated lockable doors for marines - Breakble pumpkins to unlock the doors --------------------------- Version: Alpha 5 | No | 1.608 MiB | Dec 2, 2014 | 06-12-2014 02:14:27 | |||
| 304931898 | [Shine] ForceEvenTeams on Countdown | [Shine] ForceEvenTeams on Countdown | No | 593 B | Aug 24, 2014 | 03-12-2014 18:31:37 | |||
| 199339453 | JudgE's Crosshairs For Ninjas | This Crosshairs For NS2:Combat | No | 1.965 KiB | Nov 30, 2013 | 02-12-2014 07:11:07 | |||
| 347641822 | New Mod | No | 347 B | Nov 27, 2014 | 27-11-2014 21:31:00 | ||||
| 347634154 | New Mod | No | 1.766 KiB | Nov 27, 2014 | 27-11-2014 21:13:57 | ||||
| 346645980 | tfc_avanti_siege | not ready playtesting | No | 2.335 MiB | Nov 25, 2014 | 25-11-2014 13:55:49 | |||
| 342889465 | roxxAV-B-R | A red version of my black Alien Vision mod. Let me know likes/dislikes/requests. Mod ID: 147013f9Other versions:Original Minimalistic Blue+Green Black Black: Green Black: Blue | No | 1.436 KiB | Nov 16, 2014 | 24-11-2014 05:02:35 | |||
| 343045050 | roxxAV-B-G | A green version of my black Alien Vision mod. Let me know likes/dislikes/requests. Mod ID: 147273baOther versions:Original Minimalistic Blue+Green Black Black: Red Black: Blue | Alien Vision, Passes Default Consistency | No | 1.433 KiB | Nov 17, 2014 | 24-11-2014 05:02:11 | ||
| 343032352 | roxxAV-B-B | A blue version of my black Alien Vision mod. Let me know likes/dislikes/requests. Mod ID: 14724220Other versions:Original Minimalistic Blue+Green Black Black: Red Black: Green | Alien Vision, Passes Default Consistency | No | 1.432 KiB | Nov 17, 2014 | 24-11-2014 05:01:46 | ||
| 343067332 | roxxAV-B | A black version of my Alien Vision mod. Let me know likes/dislikes/requests. Mod ID: 14724597Other versions:Original Minimalistic Blue+Green Black: Red Black: Green Black: Blue | Alien Vision, Passes Default Consistency | No | 1.421 KiB | Nov 17, 2014 | 24-11-2014 05:01:28 | ||
| 308088134 | 6v6 | more testing | No | 52.965 KiB | Aug 31, 2014 | 23-11-2014 01:50:42 | |||
| 341343367 | ns2_lobstersiege | *Requires SiegeMod for intended gameplay* Lobster! Lobster! 6 minutes for preparation 20 minutes till the siege room is open --------------------------- Features: - Standard siege map design - Fun easter eggs! --------------------------- Version: Beta 1 | No | 19.408 MiB | Nov 14, 2014 | 22-11-2014 21:25:38 | |||
| 316765891 | ns2_trainsiege | *Requires SiegeMod (Mod ID: 128d1f98) for intended gameplay*\n\n\nThe TSF subway has been overrun with infestation. Will the marines be able to restore the trains to regular service?\n\n\n7 minutes for preparation\n\n\n25 minutes till the siege room is available\n\n\n---------------------\n\n\nVersion: Beta 3 | No | 11.782 MiB | Sep 21, 2014 | 22-11-2014 21:22:50 | |||
| 344146860 | REKT | No | 16.116 MiB | Nov 20, 2014 | 20-11-2014 00:28:52 | ||||
| 199040617 | minechain | This is only really meant for fun times with cheats on.\n\n\nAllows placement of mines on top of mines. | No | 3.155 KiB | Nov 29, 2013 | 19-11-2014 17:30:53 | |||
| 343705083 | Badges After Name | The idea is to have the Badges after a person's name in the scoreboard. I have no idea what I'm doing and I'll be amazed if this works. | No | 967 B | Nov 18, 2014 | 18-11-2014 22:22:02 | |||
| 343604002 | ns2_biodome_siege | not ready | No | 26.568 MiB | Nov 18, 2014 | 18-11-2014 17:02:14 | |||
| 217414817 | Ready Room Rave | Plays Nancy secret room rave music and has party lights, as well as old NS1 sounds. In ServerAdmin.json you will need to assign people to groups and have a group for the sound. The needed fields for it to work for a player are the command and decal lines, name of group doesn't matter. You can just copy those into the admin group if you want it to be just for admins etc... The sound and cinematic will automatically turn off when the game starts. The commands for playable sounds can be found using soundhelp in console. sound nancy is how to trigger the sound, sound rave triggers the looping cinematic. "ns1sound_group": { "commands": [ "sound", "spray" ], "type": "allowed", "decal": [ "ui/gorge_.material" ] }, "users": { "Orphan Black (Samusdroid)": { "id": 123456789, "groups": [ "admin_group", "ns1sound_group" ] } | No | 8.256 MiB | Jan 17, 2014 | 18-11-2014 03:00:08 | |||
| 212016680 | ns2_light | ns2_light is based on a square, where tech points are located on corners of the map. There is also TP in the center of the map. Map has 9 RTs. There is no graybox, but most of the map contains random textures and only part of it is detailed. Balance still isn't perfect. Any feedback is welcome. | No | 2.753 MiB | Jan 3, 2014 | 17-11-2014 23:47:37 |