Showing 1,826-1,850 of 2,782 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Scatter378303787Capture the Flag Mod [Alpha]Capture the flag mode with Aliens versus Marines.

Marines are class based.

Still very much an alpha with many bugs, and things to implement
No15.163 MiBJan 20, 201520-01-2015 06:29:52
Avatar Sytch377331623Cyrillic chat [please unsub and read description]Attempt to make a cyrillic chat fix for Linux until build 273 is out. Actual fix is here: http://forums.unknownworlds.com/discussion/comment/2229776/#Comment_2229776No5.636 KiBJan 18, 201518-01-2015 16:03:08
Avatar twiliteblue175403577Rainbow Alien VisionWARNING: Contains flashing animations\n\n\nAlien vision that turns everything rainbow coloured!No1.446 KiBSep 3, 201315-01-2015 01:36:39
Avatar Vindaloo263126853Vindaloo's Colored Minimap [discontinued, read desc.]I am not gonna work on this anymore BECAUSE NS2+ has under HUD options choice of minimap player colors, it's a bit more agressive, not so subtle, but does a good enough job not to work on this. If you are playing on non NS2+ servers, I am sorry, but you shouldn't, it's awesome.
I don't know how long it's in NS2+, Mendasp told me year ago or so that he doesn't think it's a good fit when we can do it with the sprites, oh well. I should check the options more often. :)

Update 4:

- Updated to the latest sprites,

- Comp mod change in the past means no more gorge exit color problem.

- Aliens should be a tiny bit more red and marines not so dark blue.

- Left all buildings default except tunnel and obs, which are slightly highlighted in the middle parts of the sprite

- Changed exo and jetpack marine on minimap - triangle with "hands", triangle with "thrusters" respectively.

Update 3:

- Finally realized how that crazy multiply works. I'll post more in tech notes, but basicly it means only few colors available without lua changes, which are in conflict with many mods and consistency checks. :/

- Real red and real blue with color change on damage, greenish highlights on structures of interest.

Update 2:

- Changed color theme, aliens red/orange/greenish, marines blue/purplish/yellow center highlights.

Update 1:

- Changed color theme, aliens red/orange/greenish, marines blue/purplish/yellow center highlights.

- Colored some buildings/structures

- Cut and pasted mendasp's bonewall icon for compmod\n\n\nMod:

Redish aliens, blueish-purpleish marines. Obs and gorge tunnels slightly highlighted. Marine minimap exos and jetpacks different from basic marine.

If you want other things colored write it here or contact me elsewhere and I can add it. I wanna take things slow tho, test them out in games, I don't want rainbow dash splattered everywhere.\n\n\nTechnical stuff:

I am using minimap_blip.dds (and now after update 4 also marine_minimap_blips) file, which is mostly allowed by consistency checking, but the way ns2 works I cannot really decide on my own colors and can only use multiply blending with colors set in lua code. It's ugly, but it works for the most part. If I were to use the lua, the file in question could be in clash with some server mods but most definetly would not go trough consistency checking as client side mod. :/

Mod should load after server mods and it's compatible with comp mods, and ns2+.

Most servers and all competitve allow this mod.
No48.237 KiBMay 24, 201411-01-2015 19:46:13
Avatar 4 BURGERS372169891New ModNo133 BJan 9, 201509-01-2015 16:13:19
Avatar Samoose371302901New ModTestNo300.669 KiBJan 7, 201508-01-2015 00:10:53
Avatar Samoose371277122Custom Loading Screens - NS2 wallpapersCustom loading screens for when you load a map. Shows NS2 wallpapersNo1.432 MiBJan 7, 201507-01-2015 23:22:55
Avatar bonage370316203bonage's balance test modbonage's balance test mod v1.01

Mod ID: 161293ab

Making tweaks directly on top of comp mod to test changes to make the game more interesting.\n\n\nRead Changelog here: http://bit.ly/1yzkBP7

No16.519 MiBJan 6, 201506-01-2015 06:06:36
Avatar Monstertruck367606579RealismTest for increased realism.No49.713 MiBJan 2, 201503-01-2015 13:48:53
Avatar Scatter365447901TestModTesting various componentsNo1.179 MiBDec 30, 201431-12-2014 09:17:39
Avatar JudgE RWS GFY365556144JudgE's Crosshairs For KnightsSmall green dot.No2.121 KiBDec 30, 201430-12-2014 15:44:07
Avatar GameOver364338028Smaller Fonts for MenuThe text elements in the main menu get to large on low resolution because they don't scale.

This mod adresses this issue by resizing the used font in the menu, so that buttons and text fit on your screen again.
You can see the result by comparing the screenshots.

I recommend this for low resolutions (< 800x 600) where this issue occurs.

(ToDo:
* Resizing server browser table elements
* Resizing server detail table elements)

This mod overrides the main_menu.css file.

UPDATE: The CDT is working on scaling of UI elements for the next Build (273).
No28.897 KiBDec 28, 201429-12-2014 11:53:53
Avatar ProfessionalOnly361967027ns2_supamapNo14.426 KiBDec 25, 201425-12-2014 03:42:05
Avatar StrikerX3144569166Improved Minimap Colored PlayersThis mod makes Marines appear green, Aliens appear red for the Map and Minimap.\n\n\nWith this mod, it's much easier to see team mates amidst structures and such.\n\n\nBlatantly ripped off from Nomad's Minimap Colored Players :)\n\n\nOriginal mod: http://steamcommunity.com/sharedfiles/filedetails/?id=108936055\n\n\nUpdated for Build 272.No25.85 KiBMay 11, 201325-12-2014 02:59:10
Avatar Archie356695285NS1 LMGNOTE:Server owners,mod creators, please don't use this in your mod, it doesn't contain any of the rifle counters, nor sounds as you'll need these to complete the model, please post in chat and i'll post the full folder and options like lua fonts,sounds,gui,hud etc for this model, otherwise this is barebones just to work in regular servers.\n\n\nAs with the NS1 Knife Mod, Created by Ice, but this one never was uploaded to the workshop, it's the same LMG implemented in NSL mod/Siegemod/compmod, and combat standalone, but this is replacement for NS2 Rifle\n\n\nTurn your Rifle into an NS1 LMG!\n\n\nNOTE:You cannot see other people carrying this in 3rd person, you will see them carrying the regular NS2 model based on there settings, not yours. This only affects your client, not the servers. It'll work on just about all servers!\n\n\nI didn't create anything, just packaged it up and removed consistency stuffs..\n\n\nmodid = 1542bcf5No25.734 MiBDec 15, 201423-12-2014 10:23:57
Avatar ScardyBob346880851ns_stormsiege*Requires SiegeMod for intended gameplay*

Remake of ns1 siege map, ns_stormsiege

7 minutes for preparation
15 minutes till four extra marine resources are available
20 minutes till the siege room is open

---------------------------
Features:
- Classic siege map design
- Weld-activated marine barriers in ramp room
- Breakble-activated alien teleport from dealbreaker room to jetpack room
- Extra time-activated marine resources

---------------------------
Version: Beta 2
No9.362 MiBNov 26, 201423-12-2014 06:25:37
Avatar Brian352965356ns_siege007This map is a mostly-faithful conversion of ns_siege007_v21, with a few minor changes. Requires Siege Entities for proper operation.\n\n\nMod id: 1509d2ecNo8.945 MiBDec 7, 201421-12-2014 19:06:58
Avatar Archie351448067NS1 Knife fixed"Model: Daniel "Evil_Ice" Bentz\n\n\nAnimations: Daniel "Evil_Ice" Bentz\n\n\nTextures: Ben "Jamin" Dalling "\n\n\nAll credits go to ice.\n\n\nNS1 Knife Mod fixed to work with 261-262 i'll update if it stops working beyond since original workshop mod by ice isn't even working, this should work on all servers including those with consistency.\n\n\nNOTE:3rd person model knife won't work (you can't see other players holding a knife)No22.935 MiBDec 5, 201419-12-2014 05:30:00
Avatar Archie356979660NS1 AmmopackConverted directly from NS1, i've imported the ammopacks, flipped them and used the original skins :)

NOTE:THIS WON'T WORK UNLESS SERVER ADMINS PUT IT IN A WHITELIST, SERIOUSLY...

154713cc
No83.354 KiBDec 16, 201416-12-2014 09:49:44
Avatar Yer Mom255792073ns2_tgns_tanithA throwback to an old NS1 map. Nostalgia abound in this remake.\n\n\nThe map has proven to be mostly balanced and performs well enough to be made public.\n\n\nAlso keep in mind that this map is built for the environment that is fostered in tacticalgamer.com servers. The balancing has been fine tuned based on the coordination and skill found on those servers. This map may not be suited for other servers. Please do not leave feedback about balancing unless your place of play has strategic and coordinated play resembling that of our servers.\n\n\nAny other feedback is very welcome.\n\n\nHope you enjoy! :)\n\n\nMomNo2.798 MiBMay 3, 201416-12-2014 05:36:57
Avatar Ghoul203466252Holidays Pack by GhoulThis includes:\n\n\n- Snow by uwe.marc
- Festive Assists by Asbestos
- Festive Lights by aeroripper
- Frozen Builings by uwe.marc\n\n\nI don't claim rights for any of their work and this pack is mainly for my own use.\n\n\nAll thanks go to the original creators.\n\n\nWill try to keep this pack up to date. Happy Holidays to all of you
Look and Feel, Must be run on ServerNo61.089 MiBDec 13, 201315-12-2014 11:03:25
Avatar Calego331160432[Shine] EnforceTeamSizeA simple shine plugin to restrict team sizes but allow spectators.

Workshop ID: 13bd1b70

Github: https://github.com/akrigline/EnforceTeamSize

Thanks Ghoul for making this actually work!

Requires SHINE Administration
No814 BOct 24, 201414-12-2014 23:29:42
Avatar Anevan144365637ns2_upliftA very much in-progress standard map for ns2. A series of lifts bring cargo from levels far below to this main distribution center.\n\n\nNo1.363 MiBMay 10, 201314-12-2014 19:02:03
Avatar Avoca346755283ns2_counterstrike_siegeNOT ready. Testing/experimentingNo11.814 MiBNov 25, 201414-12-2014 18:45:56
Avatar Mr.Lahey356127335New ModNo1.026 KiBDec 14, 201414-12-2014 15:31:29