| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 150058573 | ns2_fracture | Fracture is a large scale, 2-fort style NS2 map. With Fixed spawns for both teams it offers finally balanced gameplay for both competitive and pub play!\n\n\nPlease post any feedback, suggestions or bugs in the comments section.\n\n\nEnjoy. | No | 74.186 MiB | Jun 2, 2013 | 10-05-2015 17:40:05 | |||
| 438387040 | NS2: Turbo [ALPHA] | MeatMachine's monster, WIP. | No | 255.896 KiB | May 6, 2015 | 09-05-2015 22:20:17 | |||
| 438145085 | [Shine] ConfigurableGorges | CONFIGURABLE GORGES!!! Mod ID: 1a1d903d Default Settings are 6 Babbblers per Egg, 4 Eggs per Gorge, and 15 Clogs Per Gorge. All Settings are stored in the config/shine/plugins | Must be run on Server, Gameplay Tweak | No | 689 B | May 6, 2015 | 06-05-2015 05:12:44 | ||
| 213001658 | ns2_sws_metro | Map for "Skulks With Shotguns" mod. This train station was once the heart of the city of New Austin on the planet Mechanon 7, the 8th planet of the- you know what? Screw it. Just kill each other and have fun! -BeigeAlert v1.2.1 -Replaced shadow_spawn entities with vanilla_spawn entities. Players should now be spawning in the southern part of the map, in addition to a few extra areas. -Replaced tech_point entities with their corresponding static_prop models. v1.2.0 -Added lots more spawn locations. v1.1.3 -Put some reflection probes back into the ready room. -Added some trash details. -Moved the barricade up top further back so it doesn't get covered in infestation. -Moves spawn point further back so it doesn't cover the vent with infestation. v1.1.2 -Drastically reduced number of reflection probes. File size down from 20mb-> ~8mb v1.1.1 -Swapped out RTs for the mod's proper spawn entities. v1.1.0 -Occlusion geometry added. v1.0.2 -Added some reflection probes. -Added some more detail in the north east curve section. v1.0.1 -Fixed nav mesh and locations v1.0.0 Release! Not all areas of the map are finished yet, but all is textured and lit. | No | 9.856 MiB | Jan 5, 2014 | 05-05-2015 00:56:58 | |||
| 434636836 | [Shine] RollTheDice [Alpha] | sh_rtddelay = 90 //if >91 then rtd becomes disabled kRTDScanDuration = 15 kRTDStunDuration = 10 kRTDCatPackDuration = 30 kRTDNanoShieldDuration = 30 kRTDElectrifyTimer = 15 kRTDNanoShieldANDCatPackTimer = 30 kRTDWebTimer = 10 kRTDEnzymeTimer = 30 kRTDUmbraTimer = 30 kRTDSporeTimer = 30 kRTDWonBabblersAmount = 9 kRTDZeroEnergyTimer = 15 kRTDInfiniteEnergyTimer = 30 kRTDInfiniteEnergyANDEnzymeTimer = 30 kRTDEnzymeANDUmbraDuration = 30 kRTDInfiniteAmmoTimer = 20 kRTDZeroAmmoTimer = 15 kRTDNerveGasTimer = 10 | No | 8.493 KiB | Apr 30, 2015 | 03-05-2015 14:53:40 | |||
| 432946912 | Golden's Diamond Xhair | Teal open diamond crosshair for most weapons. Pink open diamond crosshair for parasite, lerk bite, and bile bomb. Sized for 720p | No | 33.039 KiB | Apr 27, 2015 | 27-04-2015 01:17:25 | |||
| 220559312 | Deleted | This is a blank mod from now on!\n\n\nIf you are looking for CustomSpawns please have a look at Shine Epsilon | No | 133 B | Jan 25, 2014 | 26-04-2015 12:13:30 | |||
| 270185046 | Deleted | This is a blank mod from now on! If you are looking for PGP++ please have a look at Shine Epsilon | No | 133 B | Jun 12, 2014 | 26-04-2015 12:10:13 | |||
| 178838022 | [Shine] NS2Stats | This is a complete rewrite of NS2Stats using Shine Core.\n\n\nThis Mod needs Shine (http://steamcommunity.com/sharedfiles/filedetails/?id=117887554) to run.\n\n\nWebsite Link: http://ns2stats.com/ Mod Id: aa8da06 Source Code: https://github.com/BrightPaul/NS2Stats.com\n\n\nAll other infos are here: https://github.com/BrightPaul/NS2Stats.com/wiki\n\n\nUpdate 04/2015: Due to hosting and spark engine related issues the ns2stats project is not really functional any longer! Thanks to all of you who supported us so long. From today on this mod will only be here for historical reasons. The mod contains from today on only the ns2stats plugin. All other plug-ins got moved to the Shine Epsilon project and have been made independent from ns2stats.\n\n\n | No | 14.207 KiB | Sep 15, 2013 | 26-04-2015 10:54:12 | |||
| 316869324 | [Shine] NS2Stats Beta | Update 04/2015: Due to hosting and spark engine related issues the ns2stats project is not really functional any longer! Thanks to all of you who supported us so long. From today on this mod will only be here for historical reasons. The mod contains from today on only the ns2stats plugin. All other plug-ins got moved to the Shine Epsilon project and have been made independent from ns2stats. ---------------------------------------------------------------------------------------------------------------- This is a complete rewrite of NS2Stats using Shine Core. This Mod needs Shine (http://steamcommunity.com/sharedfiles/filedetails/?id=117887554) to run. Website Link: http://ns2stats.com/ Mod Id: 12e30acc Source Code: https://github.com/BrightPaul/NS2Stats.com\n\n\nAll other infos are here: https://github.com/BrightPaul/NS2Stats.com/wiki\n\n\n | No | 14.212 KiB | Sep 21, 2014 | 26-04-2015 10:52:39 | |||
| 379320158 | ns2_hivesiege3 | with permission from brian | No | 12.363 MiB | Jan 22, 2015 | 24-04-2015 17:58:12 | |||
| 418985888 | ns2_duckling2 | this is a working version of ns2_docking beta map with cross spawns. | No | 3.386 MiB | Apr 3, 2015 | 17-04-2015 14:26:02 | |||
| 320479518 | ns_siegeroom | modified / converted ns_siegeroom_v3_b15 from ns1 (author unknown? Haven't checked. I know cerbsiege and others have names in rr and such).\n\n\nrequires siegemod\n\n\nby brian & i | No | 14.007 MiB | Sep 30, 2014 | 10-04-2015 16:34:24 | |||
| 323799410 | ns_chucksiege | description required | No | 16.782 MiB | Oct 8, 2014 | 10-04-2015 16:33:50 | |||
| 419392702 | ns2_lr_agora | This map originally was designed by: "Tom" Have Fun | No | 1.765 MiB | Apr 4, 2015 | 10-04-2015 16:20:00 | |||
| 421881543 | Bens Crosshair | For b!tch frenchies | No | 1.036 KiB | Apr 8, 2015 | 08-04-2015 21:22:29 | |||
| 420601642 | ns2_tram_classic | this map is the original beta version of ns2_tram | No | 2.892 MiB | Apr 6, 2015 | 06-04-2015 22:39:55 | |||
| 277607203 | Last Resistance(Survivor) 2/3 | This is an entirely new gamemode.\n\n\nsee all the details at: http://www.unknownworlds.com/ns2/forums/index.php?showtopic=125765 :D | No | 51.032 MiB | Jun 28, 2014 | 03-04-2015 19:12:41 | |||
| 418199136 | OneHit's Crosshairs v4 | OneHit's Crosshairs v4 | No | 1.898 KiB | Apr 2, 2015 | 02-04-2015 14:36:31 | |||
| 418191466 | OneHit's Crosshairs v3 | OneHit's Crosshairs v3 | No | 2.885 KiB | Apr 2, 2015 | 02-04-2015 14:18:37 | |||
| 418003175 | ns2_kodiak_v1 | Server Mod ID: 18EA38E7 This map was created using Kodiak. Changes: - Added tech point and RT in Upper Rapids - Moved RT to Lower Rapids - Added RT to Central Biosphere - Removed RT from Northern Biosphere - Added lots of props to help with hiding, room insulation, and high elevation foot paths Latest version of this awesome map by: |-DMD-| WiseChoices diamondgamers.net | No | 12.505 MiB | Apr 2, 2015 | 02-04-2015 03:05:41 | |||
| 417326022 | Hypie Crosshair | Slightly modified rantology xhair. one xhair for everything | No | 6.279 KiB | Mar 31, 2015 | 31-03-2015 19:54:14 | |||
| 387849906 | LyDDa's Crosshairs | LyDDa's Crosshairs | No | 3.519 KiB | Feb 6, 2015 | 28-03-2015 22:57:13 | |||
| 368314529 | AdvancedAlienVision | Advanced Alien Vision CoreMod ID: 15f408a1Does nothing by itself. Requires server or users to have any AAV mod loaded to operate. Example: AAV Demo A proof of concept alien vision core adding various new capabilities to the NS2 alien vision engine. Contains 100% finished code for CDT team members to add to rev273. New features: On/Off switch Start/End times for fade in/out Death status Armor level Energy level Current speed Current number of hives Current team biomass level Commander shield level | No | 5.323 KiB | Jan 3, 2015 | 27-03-2015 04:01:25 | |||
| 414577364 | AAV Demo | Advanced Alien Vision DemonstrationMod ID: 18b5f2d4Requires the Advanced Alien Vision Core to operate. A proof of concept alien vision shader displaying the various new capabilities of the alien vision engine. It's meant to show how things work and to give modders an example of how to use the new variables, not to look fancy. | No | 1.918 KiB | Mar 27, 2015 | 27-03-2015 03:39:00 |