Showing 1,676-1,700 of 2,782 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Locklear ☆546811531Locklear CrossLocklear's Crosshair used for accuracy farming.No46.708 KiBNov 2, 201502-11-2015 15:59:59
Avatar Archie546211264NS1_LMG_ORIGINALice's original ns1 LMG (last build) don't download, it's just for my movie making productions.No21.52 MiBNov 1, 201501-11-2015 17:46:27
Avatar Artfunkel145242711Team Info HUDAdds player status icons and a team score comparison to the HUD. This mod must be installed on the server.

Team scores are the accumulated total of all points earned by players while on that team, not just the sum of scores from the current set of players. This means that a team's score is not changed if a player leaves or switches.

Commanders have some extra features:

  • Click on a player icon to select that player, then click again to centre the player on-screen
  • Player icons turn red as players take damage
  • Selected units are highlighted green on the minimap
  • Hotkey grouping is more responsive than in vanilla NS2


I made this mod to give players a better understanding of what was happening at a strategic level and to visibly link their personal victories to the team's overall success. I had new players in mind when I started, but the finished product is useful to everyone.

You can configure how much of the new HUD is displayed with the console command teaminfohud.

Mod ID: 8a83a57
NS2 forums thread
Servers running Team Info HUD
No74.635 KiBMay 15, 201301-11-2015 12:43:53
Avatar Avoca535778595ns_turnipsiege_remadens_turnipsiege_remadeNo5.202 MiBOct 16, 201530-10-2015 19:04:22
Avatar Flaterectomy542478947ns2_sde1_shaftMod ID: 20559263

Shaft by Flaterectomy is an entry for "Spark Detailing Exercise #1: Snowed-In". This is not a playable map, but only a small detailed scene.

Forum thread:
http://forums.unknownworlds.com/discussion/139122/spark-detailing-exercise-1-snowed-in
No70.981 KiBOct 26, 201526-10-2015 18:49:41
Avatar spring542439132Spring's one-of-many crosshairBecause im bored and testing.

Red hit indicator

Skulk para + lerk is lmg crosshair and bite is axe crosshair.

SG also lmg crosshair.

If anyone finds this in 2020, youre crazy.
No3.437 KiBOct 26, 201526-10-2015 17:31:24
Avatar Well300019157Exo2 fontClient side mod\n\n\nAlternative font for NS2 (Exo 2.0) specifically for Russian language (English too).\n\n\nКлиентский мод. Обходит защиту на проверку файлов шрифта.\n\n\nАльтернативный шрифт на базе Exo2.0.Passes Default Consistency, LocalizationNo338.738 KiBAug 13, 201425-10-2015 20:11:40
Avatar Scatter541459097NS2 ExtendedMod adds additional marine and alien tech for variety sake.

*Implemented Submachinegun
*Implemented HMG
*Implemented Heavy Armour

*Implemented Vampirism (health steal)
*Implemented Ferocity (rebranded focus)

Credits:
*xDragon
*Twiliteblue
*Evil_Ice
No20.477 MiBOct 25, 201525-10-2015 10:03:26
Avatar Scatter534958983NS2 OverhaulThis mod is a major overhaul to ns2 to create an alternative experience. Primarily, it seeks to create more tech variety through reducing the importance of passive stats upgrades while also increasing the other available options. This mod is still a work in progress and will have bugs and balance issues.\n\n\nChangelog v0.12

*Added submachinegun. Take places as the baseline weapon for marines and does the same damage as the vanilla LMG. Weight is 0.08 (credit to Evil_Ice for his SMG model)

*LMG(Rifle) is now an unlockable tech on the armoury and can be purchased for 10 pres. Damage is 12 per bullet with a 50 bullet magazine.

*Flamethrower cost reduced from 15 to 10 pres and now requires flame thrower tech to be research for 20 tres (no AA required)

*Shotgun cost reduced from 20 to 15 pres.

*HMG now costs 15 pres and requires HMG Tech research for 20 tres on AA

*GL now requires GL tech research for 20 tres on AA.

*Commander dropped medium, heavy and exoskeleton armor now deducts team resources instead of being free.\n\n\nChangelog v0.11

*Scaled lifeform hp to be the equivalent o w0 vs skulks, w1 vs gorge, w2 vs lerk and fade

*Reduced effect of celerity slightly

Fixes

*Armour upgrade research no longer applies passive armour

*Removed TEST_EVENT entries

*Fixed issue with where commanders couldnt see enemy units

*Fixed issue where sentries would not target or fire on enemy units.

Change Log v0.1

Marines

*Removed passive weapon and armour upgrades

*Added medium armour purchasable from prototypelab. Costs 3 res and gives 70 total armour, Y weight(TBD)

*Added Heavy armour purchasable from prototypelab. Costs 5 res and gives 100 total armour, Y weight (TBD)

*Added Exo Skeleton purchasable from prototypelab. Costs 5 res, gives 70 armour and ignores equipment weight

*Jetpack now provides the marine with 70 total armour.

*Marines now start with 50 armor

*Prototypelab now 20 tres to allow for access to armour purchases.

*Exosuit is now only bought from the robo and cost has been increased to 100 tres

*Exosuit Tech research has been moved to the robo and the cost increased to 50 with a 3 minute research time.

*Exo now has 1200 armour

*Medpacks now are a HoT (credit twiliteblue)

*Marines and their structures can now be cloaked. Structures will decloak on touch, infestation or detected by drifter or shade. Marines will decloak on attack or movement.

*Observatory can now be turned into a Cloak Generator. Loses all obs characteristics.

*Implemented HMG (credit xDragon)

Aliens

*Hive cost has been reduced to 25 tres. Hive HP has been reduced by 50%. Hive will mature to vanilla maturity levels but will take several minutes to do so.

*Harvester HP halved, will mature to vanilla HP over time over several minutes

*Drifter now receives upgrades from veil (cloaking), spur (Celerity) and shell (regen). Drifter acts as a detector for cloak.

*Biomass no longer increases HP per level

*Onos HP increased to 1600/800

*Shades now act as detectors for cloak.

*Gorge abilities such as hydras, babblers, webs are now free.

*Implemented Ferocity (Focus) as a veil upgrade. Gives increased attack damage for all alien attacks at the expense of maximum energy capacity (credit TwiliteBlue)

*Implemented Vampirism as a shell upgrade. Heals lifeform per hit

*Carapace now gives a substantial increase to armor but with a speed reduction (speed reduction decreases as armor decreases)

*Celerity now gives a bigger boost but reduces armor

*Phantom has been separated into silence and cloak again

*Celerity and carapace combined still give a net increase to armour and speed.

Credits
Not all this work is my own. The following people have agreed to their work to be used.

*Twilight blue
*xDragon
No20.592 MiBOct 14, 201524-10-2015 23:05:39
Avatar Locklear ☆540293354Fana DotFana DotNo948 BOct 23, 201524-10-2015 04:36:55
Avatar Locklear ☆540645609Wltrs CrosshairWltrs Crosshair from NS1.No605 BOct 24, 201524-10-2015 03:58:14
Avatar Cr4zy537325138YetAnotherCr4zyXhairSmall cross/dot and circle variations

Red hitmarkers for marine
Green hitmarkers for alien

Exos have green hitmarkers, I have no idea where exo crosshairs come from, whatever.
No16.05 KiBOct 18, 201518-10-2015 12:06:06
Avatar Mahula!534303776Turnipsiege_remadeTurnipsiege_RemadeNo10.584 MiBOct 12, 201515-10-2015 10:47:45
Avatar 'x_O'494176310'X_o's Teal Cross HairSame as my good old Magenta Green Cross Hair http://steamcommunity.com/sharedfiles/filedetails/?id=463884791, but in teal theme.\n\n\nVery visible at all times, with subtle specials to distinguish the weapons.\n\n\nSee also my other crosshairs:\n\n\nhttp://steamcommunity.com/sharedfiles/filedetails/?id=494949075No33.75 KiBAug 4, 201513-10-2015 17:14:53
Avatar 'x_O'463884791'X_o's Magenta Green Cross-HairVery visible green cross with specials for different weapons.\n\n\nAll speacials are very subtle and don't disturb the green cross at all.\n\n\nThe specials are for distinguishing the weapons easily.\n\n\nSee also my other crosshairs:
http://steamcommunity.com/sharedfiles/filedetails/?id=494949075
No37.44 KiBJun 18, 201513-10-2015 17:14:40
Avatar Fivs381752885ns2_gorgonFeatues a symmetrical layout with 5 Tech points and 9 Resource points.\n\n\nMId ID: 16c11635No3.095 MiBJan 26, 201512-10-2015 07:13:08
Avatar Cr4zy523341471Zavaro Yep Hitsoundyep yep yepNo45.209 KiBSep 23, 201523-09-2015 15:07:31
Avatar Cr4zy523151209Cr4zy's Dot CrosshairModified from my previous xhair uses a dot instead of a circle in the middle.
No3.771 KiBSep 23, 201523-09-2015 03:31:58
Avatar Mephilles517634061nsl_kodiaknsl version of kodiak.

rooms are changed and layout changed slightly

modID: 1eda780d
No11.437 MiBSep 13, 201520-09-2015 09:34:28
Avatar Avoca503333806Siege Testing*insert thousands of banned changelogs here*No5.516 MiBAug 20, 201519-09-2015 04:18:35
Avatar RodLegend517128154OrionA new map for the seige mod called OrionNo13.869 MiBSep 12, 201514-09-2015 21:45:03
Avatar Prommah517954453TTO Speshul ThingsWe like cats.No487 BSep 13, 201514-09-2015 01:00:06
Avatar DemoNn4966039546v126 Marines versus 12 Aliens!
----------------------------

The balance changes are as follows:

- Aliens do 1/3rd of normal damage
- Marine MACs, ARCs and structures have 2/3rds of normal health
- Hives support more eggs and regular egg drops cost less
- Marines have twice as many magazines/clips
- Aliens get twice as many points for damaging Marine units and structures
- Cost of Alien class egg drops reduced by half
- Cost of Nutrient Mist reduced by half
- Lerk Spore radius halved
- Stun duration from Onos Stomp halved
- Gorge Hydra damage reduced to 2/3rds
- Dropped Marine weapons and items stay on ground much longer before expiring
No60.803 KiBAug 9, 201506-09-2015 00:11:15
Avatar Avoca461698711Shine Captains*wip*No3.201 KiBJun 15, 201531-08-2015 23:54:23
Avatar Reneb509780686Combat FixNo147 BAug 31, 201531-08-2015 11:36:00