| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 574852448 | ns2_sde2_station | Mod ID: 22438d60 Station by Flaterectomy is an entry for "Spark Detailing Exercise #2: Spaceship". This is not a playable map, but only a small detailed scene. Forum thread: http://forums.unknownworlds.com/discussion/139442/spark-detailing-exercise-2-spaceship | No | 1.567 MiB | Dec 13, 2015 | 13-12-2015 14:34:09 | |||
| 574612988 | Infestation Experimentation | Infestation Experimentation. This mod removes the infestation requirements for Shift's Crags, and Harvesters and makes them grow their own infestation ModID: 223fe5fc | No | 27.527 KiB | Dec 13, 2015 | 13-12-2015 07:00:57 | |||
| 570487866 | Gorge Christmas Menu | Gorge Christmas Menu. Art by rantology | No | 2.904 MiB | Dec 6, 2015 | 07-12-2015 00:40:59 | |||
| 80821898 | ns2_yakushima | I added the pathing mesh for the fastload option and fixed the RT in Pump Station. Somehow it was not connected to the pathing mesh anymore. I also fixed a stuck spot and repaired some invalid faces. Pumpstation vent is now accessible over the cable. If you find some bugs that need to be fixed, please report them at: http://forums.unknownworlds.com/discussion/118837/ns2-yakushima/p1 Map version 1.01 | No | 5.811 MiB | Jul 8, 2012 | 01-12-2015 19:01:40 | |||
| 389532932 | NS2 Eclipse V1 | Testing balance changes I have made to the map with the help of feedback and ideas from competitive players/map testers. Map name: ns2_eclipse_v1 ModID: 1737cd04 | No | 18.432 MiB | Feb 8, 2015 | 30-11-2015 22:13:59 | |||
| 222681399 | Gorge Race Improved | Imrovements to Gorge movement. | No | 8.957 MiB | Jan 31, 2014 | 26-11-2015 07:30:02 | |||
| 559122223 | PyromanialAxe (Light stuff on fire with an axe!) | An axe that lights things on fire, pretty much exactly that. It replaces the normal axe and makes melee a bit more fun. It can even be used before the game starts! I wonder what killing the alien hive before the game starts does... hmm.... This is my first mod, but hey, it gets your flaming melee weapon needs taken care of. Special thanks to GhoulGSG9. | No | 1.331 KiB | Nov 20, 2015 | 20-11-2015 23:39:32 | |||
| 492127668 | ns2_tgns_arclight | Arclight has developed in to a pit of carnage. Think King of the Hill meets NS2. This map is designed on the TGNS mod and only works correctly on the TGNS server. Any other server will likely cause player experience to be negligible. | No | 73.867 KiB | Aug 1, 2015 | 20-11-2015 22:40:54 | |||
| 557450335 | ns2_tgns_droppings | ns2_tgns_droppings | No | 25.91 KiB | Nov 18, 2015 | 19-11-2015 22:40:17 | |||
| 553525676 | ns2_tgns_nozzles | ns2_tgns_nozzles | No | 20.276 KiB | Nov 13, 2015 | 18-11-2015 03:04:13 | |||
| 557332878 | sensorychamber | Replaces the shade with NS1's sensorychamber modid = 2138398e folder = m2138398e_1447808280\n\n\nIt's a work in progress :D (Build 5) Issues:idle animation playing far too fast, not sure how to fix at this current time, anyone can help me? (need to re-scale or slow down)\n\n\n~Archie All original assets belong to Flayra/Charlie Cleveland as below whom i don't believe has a problem with this as it was released under GNU general use license on github Natural Selection copyright and trademarks All artwork, sounds, audio, screenshots, text and code in Natural Selection, Zen of Sudoku, Spark engine and Natural Selection 2 are Copyright © 2014 Unknown Worlds Entertainment, Inc (http://www.unknownworlds.com). The mark Natural Selection was first represented in association with video-game software in June of 2001, and was first used in commerce around January, 2002. Natural Selection is Registered with the U.S. Patent and Trademark Office (No. 4,179,393). edit:after doing a little research i've found out that NS isn't registered with the number 4179393, this is (https://www.google.com/patents/US4179393?dq=U.S.+Patent+and+Trademark+Office+(No.+4,179,393).&hl=en&sa=X&ved=0CB0Q6AEwAGoVChMI7tOOn9eUyQIVZSumCh1biQIz) Possible typo, but yaknow whatever your heart is content with! regardless, just use and don't sell ever, share love for NS | No | 5.939 MiB | Nov 18, 2015 | 18-11-2015 00:58:00 | |||
| 553536431 | CrossHairs Pink | New Mod | No | 32.843 KiB | Nov 13, 2015 | 14-11-2015 15:09:35 | |||
| 403406497 | 5 Skyboxes | 5 skyboxes to be used in custom maps Creative commons licence is : CC-BY-NC-SA http://creativecommons.org/licenses/by-nc-sa/4.0/ | No | 35.877 MiB | Mar 6, 2015 | 13-11-2015 09:49:48 | |||
| 552703106 | HypieCrosshairV2 | Want to boost/farm your accuracy? click subscribe and begin boosting/farming acc like the best. 35% minimum guarenteed Pro fade mode included | No | 18.264 KiB | Nov 11, 2015 | 11-11-2015 23:28:53 | |||
| 549663671 | DemonicSouL Code v2 | DemonicSouL Code v2 | No | 61.597 KiB | Nov 7, 2015 | 08-11-2015 03:28:45 | |||
| 549097794 | defensechamber | Replaces the crag with NS1's defensechamber. modid = 20ba9142 folderid = m20ba9142_1446828444 It's a work in progress and a pain in the ass to actually get any assets or animations working from NS1 into NS2 without completely breaking the game, or have the models just not appear. Though hopfully with a dedicated spirit i've found the essence of things from here on it should be a breeze, the search for essence made things flourish, so it's here which starts a conversion process ;) (Build 30) Issues:flinch animation sometimes doesn't play, and or i need to get the timings right at the rates(fps) NS2 uses (need to re-scale) fixed black textures(models/alien/dc now becomes models/alien/crag in the material files.) edit:added correct files this time\n\n\n~Archie All original assets belong to Flayra/Charlie Cleveland as below whom i don't believe has a problem with this as it was released under GNU general use license on github Natural Selection copyright and trademarks All artwork, sounds, audio, screenshots, text and code in Natural Selection, Zen of Sudoku, Spark engine and Natural Selection 2 are Copyright © 2014 Unknown Worlds Entertainment, Inc (http://www.unknownworlds.com). The mark Natural Selection was first represented in association with video-game software in June of 2001, and was first used in commerce around January, 2002. Natural Selection is Registered with the U.S. Patent and Trademark Office (No. 4,179,393). edit:after doing a little research i've found out that NS isn't registered with the number 4179393, this is (https://www.google.com/patents/US4179393?dq=U.S.+Patent+and+Trademark+Office+(No.+4,179,393).&hl=en&sa=X&ved=0CB0Q6AEwAGoVChMI7tOOn9eUyQIVZSumCh1biQIz) Possible typo, but yaknow whatever your heart is content with! regardless, just use and don't sell ever, share love for NS | No | 3.569 MiB | Nov 6, 2015 | 07-11-2015 00:34:23 | |||
| 340797699 | ns_cerbsiege | ready | No | 13.494 MiB | Nov 12, 2014 | 05-11-2015 17:16:23 | |||
| 546811531 | Locklear Cross | Locklear's Crosshair used for accuracy farming. | No | 46.708 KiB | Nov 2, 2015 | 02-11-2015 15:59:59 | |||
| 546211264 | NS1_LMG_ORIGINAL | ice's original ns1 LMG (last build) don't download, it's just for my movie making productions. | No | 21.52 MiB | Nov 1, 2015 | 01-11-2015 17:46:27 | |||
| 145242711 | Team Info HUD | Adds player status icons and a team score comparison to the HUD. This mod must be installed on the server. Team scores are the accumulated total of all points earned by players while on that team, not just the sum of scores from the current set of players. This means that a team's score is not changed if a player leaves or switches. Commanders have some extra features:
I made this mod to give players a better understanding of what was happening at a strategic level and to visibly link their personal victories to the team's overall success. I had new players in mind when I started, but the finished product is useful to everyone. You can configure how much of the new HUD is displayed with the console command teaminfohud. Mod ID: 8a83a57 NS2 forums thread Servers running Team Info HUD | No | 74.635 KiB | May 15, 2013 | 01-11-2015 12:43:53 | |||
| 535778595 | ns_turnipsiege_remade | ns_turnipsiege_remade | No | 5.202 MiB | Oct 16, 2015 | 30-10-2015 19:04:22 | |||
| 542478947 | ns2_sde1_shaft | Mod ID: 20559263 Shaft by Flaterectomy is an entry for "Spark Detailing Exercise #1: Snowed-In". This is not a playable map, but only a small detailed scene. Forum thread: http://forums.unknownworlds.com/discussion/139122/spark-detailing-exercise-1-snowed-in | No | 70.981 KiB | Oct 26, 2015 | 26-10-2015 18:49:41 | |||
| 542439132 | Spring's one-of-many crosshair | Because im bored and testing. Red hit indicator Skulk para + lerk is lmg crosshair and bite is axe crosshair. SG also lmg crosshair. If anyone finds this in 2020, youre crazy. | No | 3.437 KiB | Oct 26, 2015 | 26-10-2015 17:31:24 | |||
| 300019157 | Exo2 font | Client side mod\n\n\nAlternative font for NS2 (Exo 2.0) specifically for Russian language (English too).\n\n\nКлиентский мод. Обходит защиту на проверку файлов шрифта.\n\n\nАльтернативный шрифт на базе Exo2.0. | Passes Default Consistency, Localization | No | 338.738 KiB | Aug 13, 2014 | 25-10-2015 20:11:40 | ||
| 541459097 | NS2 Extended | Mod adds additional marine and alien tech for variety sake. *Implemented Submachinegun *Implemented HMG *Implemented Heavy Armour *Implemented Vampirism (health steal) *Implemented Ferocity (rebranded focus) Credits: *xDragon *Twiliteblue *Evil_Ice | No | 20.477 MiB | Oct 25, 2015 | 25-10-2015 10:03:26 |