Showing 1,651-1,675 of 2,782 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar K574912434Noob Training Center HelperExperimental WiP\n\n\nModID: 224477B2No3.747 KiBDec 13, 201520-12-2015 17:42:49
Avatar Brainfood419064108ns2_gorgens2_gorge is ns2_icarus made to work with todays version of ns2.No1.756 MiBApr 3, 201520-12-2015 00:32:40
Avatar Scatter578485430KatanaA functioning Katana with twice the range of the axe and does 40 damage instead of 25.

Credit to Sewlek for making the model and animation.
No2.443 MiBDec 18, 201518-12-2015 23:43:30
Avatar Archie578004313gorge_specialeditionhttp://steamcommunity.com/sharedfiles/filedetails/?id=578004313

edit2(207) actually the hitboxes might be quite fucked up, oh well i don't care.
edit:2017 i release this on 18th of december 2015, i couldn't be fucked fixing it, and i still cannot, anyone that would like to can just decompile the model, it's imbalanced as it is because the ammopack sticks out sometimes when gorge is running/sliding.

edit:Apparently the ammopack doesn't sit correctly on the leg, i'll fix that asap if it is the issue, currently i'm having problem with the workshop to test it out with someone else, so please bare with me!

Hi guys this is sort of a treat for some of you :D special edition gorge i've made, it's a copy or exact copy abeit a bit hacky version of brian cummings aka 'chops' unreleased gorge that he teased us with back in 2009/2010

Should work with regular gorge skin, this is probably great for server owners who want to share this as default,hitbox won't be changed as they're only "cosmetic" so don't worry about balance issues please get back to me if you want something fixed or find any bugs, otherwise everything should be working fine :)

internally this is my 13th build of this model, it was just more learning for me.

Ps:I'll work on making the mod size smaller, i could probably leave some textures in there folder already :P

~Archie
No19.428 MiBDec 18, 201518-12-2015 12:16:54
Avatar CandyBaconWeave#RoboCop DLC!!!577915189EnforcedMod on LuckyFkers.com Newbound server.

Change log - http://www.luckyfkers.com/enforced-ingame/
No2.847 MiBDec 18, 201518-12-2015 07:53:02
Avatar twiliteblue576539941Flamethrower Napalm (alpha)Flamethrower can create napalm on surfaces (mine model) and later burnt to create explosions and flames.No6.627 KiBDec 16, 201516-12-2015 07:58:48
Avatar Samoose375340416Minimal Grey When Dark AVThis Alien Vision is a combination of Huze's minimal AV, that makes it very easy to see in the dark while not being intrusive when it's bright.\n\n\nAlien Vision, Passes Default ConsistencyNo1.377 KiBJan 15, 201515-12-2015 03:52:33
Avatar Scatter575813555Victory ConditionsNS1 like victory conditions where the game doesn't end until all enemy players are dead and their Eggs/Infantry Portals are dead.

Once the last Hive or Chair has been destroyed players take damage periodically. Players can be healed while this happens.
No20.312 KiBDec 15, 201515-12-2015 00:24:12
Avatar Flaterectomy574852448ns2_sde2_stationMod ID: 22438d60

Station by Flaterectomy is an entry for "Spark Detailing Exercise #2: Spaceship". This is not a playable map, but only a small detailed scene.

Forum thread:
http://forums.unknownworlds.com/discussion/139442/spark-detailing-exercise-2-spaceship
No1.567 MiBDec 13, 201513-12-2015 14:34:09
Avatar Samoose574612988Infestation ExperimentationInfestation Experimentation. This mod removes the infestation requirements for Shift's Crags, and Harvesters and makes them grow their own infestation

ModID: 223fe5fc
No27.527 KiBDec 13, 201513-12-2015 07:00:57
Avatar Samoose570487866Gorge Christmas MenuGorge Christmas Menu. Art by rantologyNo2.904 MiBDec 6, 201507-12-2015 00:40:59
Avatar Sentinel80821898ns2_yakushimaI added the pathing mesh for the fastload option and fixed the RT in Pump Station. Somehow it was not connected to the pathing mesh anymore.

I also fixed a stuck spot and repaired some invalid faces.

Pumpstation vent is now accessible over the cable.

If you find some bugs that need to be fixed, please report them at:

http://forums.unknownworlds.com/discussion/118837/ns2-yakushima/p1

Map version 1.01
No5.811 MiBJul 8, 201201-12-2015 19:01:40
Avatar Samoose389532932NS2 Eclipse V1Testing balance changes I have made to the map with the help of feedback and ideas from competitive players/map testers.

Map name: ns2_eclipse_v1

ModID: 1737cd04
No18.432 MiBFeb 8, 201530-11-2015 22:13:59
Avatar Samoose222681399Gorge Race ImprovedImrovements to Gorge movement.No8.957 MiBJan 31, 201426-11-2015 07:30:02
Avatar The Dude67559122223PyromanialAxe (Light stuff on fire with an axe!)An axe that lights things on fire, pretty much exactly that. It replaces the normal axe and makes melee a bit more fun. It can even be used before the game starts!
I wonder what killing the alien hive before the game starts does... hmm....
This is my first mod, but hey, it gets your flaming melee weapon needs taken care of.
Special thanks to GhoulGSG9.
No1.331 KiBNov 20, 201520-11-2015 23:39:32
Avatar Yer Mom492127668ns2_tgns_arclightArclight has developed in to a pit of carnage. Think King of the Hill meets NS2. This map is designed on the TGNS mod and only works correctly on the TGNS server. Any other server will likely cause player experience to be negligible.No73.867 KiBAug 1, 201520-11-2015 22:40:54
Avatar Yer Mom557450335ns2_tgns_droppingsns2_tgns_droppingsNo25.91 KiBNov 18, 201519-11-2015 22:40:17
Avatar Yer Mom553525676ns2_tgns_nozzlesns2_tgns_nozzlesNo20.276 KiBNov 13, 201518-11-2015 03:04:13
Avatar Archie557332878sensorychamberReplaces the shade with NS1's sensorychamber

modid = 2138398e
folder = m2138398e_1447808280\n\n\nIt's a work in progress :D

(Build 5)
Issues:idle animation playing far too fast, not sure how to fix at this current time, anyone can help me? (need to re-scale or slow down)\n\n\n~Archie

All original assets belong to Flayra/Charlie Cleveland as below whom i don't believe has a problem with this as it was released under GNU general use license on github

Natural Selection copyright and trademarks
All artwork, sounds, audio, screenshots, text and code in Natural Selection, Zen of Sudoku, Spark engine and Natural Selection 2 are Copyright © 2014 Unknown Worlds Entertainment, Inc (http://www.unknownworlds.com).

The mark Natural Selection was first represented in association with video-game software in June of 2001, and was first used in commerce around January, 2002. Natural Selection is Registered with the U.S. Patent and Trademark Office (No. 4,179,393).

edit:after doing a little research i've found out that NS isn't registered with the number 4179393, this is (https://www.google.com/patents/US4179393?dq=U.S.+Patent+and+Trademark+Office+(No.+4,179,393).&hl=en&sa=X&ved=0CB0Q6AEwAGoVChMI7tOOn9eUyQIVZSumCh1biQIz)

Possible typo, but yaknow whatever your heart is content with! regardless, just use and don't sell ever, share love for NS
No5.939 MiBNov 18, 201518-11-2015 00:58:00
Avatar Crug553536431CrossHairs PinkNew ModNo32.843 KiBNov 13, 201514-11-2015 15:09:35
Avatar Tex4034064975 Skyboxes5 skyboxes to be used in custom maps

Creative commons licence is : CC-BY-NC-SA
http://creativecommons.org/licenses/by-nc-sa/4.0/
No35.877 MiBMar 6, 201513-11-2015 09:49:48
Avatar Cr4zy552703106HypieCrosshairV2Want to boost/farm your accuracy? click subscribe and begin boosting/farming acc like the best.

35% minimum guarenteed
Pro fade mode included
No18.264 KiBNov 11, 201511-11-2015 23:28:53
Avatar AliceTaylor549663671DemonicSouL Code v2DemonicSouL Code v2No61.597 KiBNov 7, 201508-11-2015 03:28:45
Avatar Archie549097794defensechamberReplaces the crag with NS1's defensechamber.

modid = 20ba9142
folderid = m20ba9142_1446828444

It's a work in progress and a pain in the ass to actually get any assets or animations working from NS1 into NS2 without completely breaking the game, or have the models just not appear. Though hopfully with a dedicated spirit i've found the essence of things from here on it should be a breeze, the search for essence made things flourish, so it's here which starts a conversion process ;)

(Build 30)
Issues:flinch animation sometimes doesn't play, and or i need to get the timings right at the rates(fps) NS2 uses (need to re-scale)

fixed black textures(models/alien/dc now becomes models/alien/crag in the material files.)
edit:added correct files this time\n\n\n~Archie

All original assets belong to Flayra/Charlie Cleveland as below whom i don't believe has a problem with this as it was released under GNU general use license on github

Natural Selection copyright and trademarks
All artwork, sounds, audio, screenshots, text and code in Natural Selection, Zen of Sudoku, Spark engine and Natural Selection 2 are Copyright © 2014 Unknown Worlds Entertainment, Inc (http://www.unknownworlds.com).

The mark Natural Selection was first represented in association with video-game software in June of 2001, and was first used in commerce around January, 2002. Natural Selection is Registered with the U.S. Patent and Trademark Office (No. 4,179,393).

edit:after doing a little research i've found out that NS isn't registered with the number 4179393, this is (https://www.google.com/patents/US4179393?dq=U.S.+Patent+and+Trademark+Office+(No.+4,179,393).&hl=en&sa=X&ved=0CB0Q6AEwAGoVChMI7tOOn9eUyQIVZSumCh1biQIz)

Possible typo, but yaknow whatever your heart is content with! regardless, just use and don't sell ever, share love for NS
No3.569 MiBNov 6, 201507-11-2015 00:34:23
Avatar Avoca340797699ns_cerbsiegereadyNo13.494 MiBNov 12, 201405-11-2015 17:16:23