Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
![]() | 574912434 | Noob Training Center Helper | Experimental WiP\n\n\nModID: 224477B2 | No | 3.747 KiB | Dec 13, 2015 | 20-12-2015 17:42:49 | ||
![]() | 419064108 | ns2_gorge | ns2_gorge is ns2_icarus made to work with todays version of ns2. | No | 1.756 MiB | Apr 3, 2015 | 20-12-2015 00:32:40 | ||
![]() | 578485430 | Katana | A functioning Katana with twice the range of the axe and does 40 damage instead of 25. Credit to Sewlek for making the model and animation. | No | 2.443 MiB | Dec 18, 2015 | 18-12-2015 23:43:30 | ||
![]() | 578004313 | gorge_specialedition | http://steamcommunity.com/sharedfiles/filedetails/?id=578004313 edit2(207) actually the hitboxes might be quite fucked up, oh well i don't care. edit:2017 i release this on 18th of december 2015, i couldn't be fucked fixing it, and i still cannot, anyone that would like to can just decompile the model, it's imbalanced as it is because the ammopack sticks out sometimes when gorge is running/sliding. edit:Apparently the ammopack doesn't sit correctly on the leg, i'll fix that asap if it is the issue, currently i'm having problem with the workshop to test it out with someone else, so please bare with me! Hi guys this is sort of a treat for some of you :D special edition gorge i've made, it's a copy or exact copy abeit a bit hacky version of brian cummings aka 'chops' unreleased gorge that he teased us with back in 2009/2010 Should work with regular gorge skin, this is probably great for server owners who want to share this as default,hitbox won't be changed as they're only "cosmetic" so don't worry about balance issues please get back to me if you want something fixed or find any bugs, otherwise everything should be working fine :) internally this is my 13th build of this model, it was just more learning for me. Ps:I'll work on making the mod size smaller, i could probably leave some textures in there folder already :P ~Archie | No | 19.428 MiB | Dec 18, 2015 | 18-12-2015 12:16:54 | ||
![]() | 577915189 | Enforced | Mod on LuckyFkers.com Newbound server. Change log - http://www.luckyfkers.com/enforced-ingame/ | No | 2.847 MiB | Dec 18, 2015 | 18-12-2015 07:53:02 | ||
![]() | 576539941 | Flamethrower Napalm (alpha) | Flamethrower can create napalm on surfaces (mine model) and later burnt to create explosions and flames. | No | 6.627 KiB | Dec 16, 2015 | 16-12-2015 07:58:48 | ||
![]() | 375340416 | Minimal Grey When Dark AV | This Alien Vision is a combination of Huze's minimal AV, that makes it very easy to see in the dark while not being intrusive when it's bright.\n\n\n | Alien Vision, Passes Default Consistency | No | 1.377 KiB | Jan 15, 2015 | 15-12-2015 03:52:33 | |
![]() | 575813555 | Victory Conditions | NS1 like victory conditions where the game doesn't end until all enemy players are dead and their Eggs/Infantry Portals are dead. Once the last Hive or Chair has been destroyed players take damage periodically. Players can be healed while this happens. | No | 20.312 KiB | Dec 15, 2015 | 15-12-2015 00:24:12 | ||
![]() | 574852448 | ns2_sde2_station | Mod ID: 22438d60 Station by Flaterectomy is an entry for "Spark Detailing Exercise #2: Spaceship". This is not a playable map, but only a small detailed scene. Forum thread: http://forums.unknownworlds.com/discussion/139442/spark-detailing-exercise-2-spaceship | No | 1.567 MiB | Dec 13, 2015 | 13-12-2015 14:34:09 | ||
![]() | 574612988 | Infestation Experimentation | Infestation Experimentation. This mod removes the infestation requirements for Shift's Crags, and Harvesters and makes them grow their own infestation ModID: 223fe5fc | No | 27.527 KiB | Dec 13, 2015 | 13-12-2015 07:00:57 | ||
![]() | 570487866 | Gorge Christmas Menu | Gorge Christmas Menu. Art by rantology | No | 2.904 MiB | Dec 6, 2015 | 07-12-2015 00:40:59 | ||
![]() | 80821898 | ns2_yakushima | I added the pathing mesh for the fastload option and fixed the RT in Pump Station. Somehow it was not connected to the pathing mesh anymore. I also fixed a stuck spot and repaired some invalid faces. Pumpstation vent is now accessible over the cable. If you find some bugs that need to be fixed, please report them at: http://forums.unknownworlds.com/discussion/118837/ns2-yakushima/p1 Map version 1.01 | No | 5.811 MiB | Jul 8, 2012 | 01-12-2015 19:01:40 | ||
![]() | 389532932 | NS2 Eclipse V1 | Testing balance changes I have made to the map with the help of feedback and ideas from competitive players/map testers. Map name: ns2_eclipse_v1 ModID: 1737cd04 | No | 18.432 MiB | Feb 8, 2015 | 30-11-2015 22:13:59 | ||
![]() | 222681399 | Gorge Race Improved | Imrovements to Gorge movement. | No | 8.957 MiB | Jan 31, 2014 | 26-11-2015 07:30:02 | ||
![]() | 559122223 | PyromanialAxe (Light stuff on fire with an axe!) | An axe that lights things on fire, pretty much exactly that. It replaces the normal axe and makes melee a bit more fun. It can even be used before the game starts! I wonder what killing the alien hive before the game starts does... hmm.... This is my first mod, but hey, it gets your flaming melee weapon needs taken care of. Special thanks to GhoulGSG9. | No | 1.331 KiB | Nov 20, 2015 | 20-11-2015 23:39:32 | ||
![]() | 492127668 | ns2_tgns_arclight | Arclight has developed in to a pit of carnage. Think King of the Hill meets NS2. This map is designed on the TGNS mod and only works correctly on the TGNS server. Any other server will likely cause player experience to be negligible. | No | 73.867 KiB | Aug 1, 2015 | 20-11-2015 22:40:54 | ||
![]() | 557450335 | ns2_tgns_droppings | ns2_tgns_droppings | No | 25.91 KiB | Nov 18, 2015 | 19-11-2015 22:40:17 | ||
![]() | 553525676 | ns2_tgns_nozzles | ns2_tgns_nozzles | No | 20.276 KiB | Nov 13, 2015 | 18-11-2015 03:04:13 | ||
![]() | 557332878 | sensorychamber | Replaces the shade with NS1's sensorychamber modid = 2138398e folder = m2138398e_1447808280\n\n\nIt's a work in progress :D (Build 5) Issues:idle animation playing far too fast, not sure how to fix at this current time, anyone can help me? (need to re-scale or slow down)\n\n\n~Archie All original assets belong to Flayra/Charlie Cleveland as below whom i don't believe has a problem with this as it was released under GNU general use license on github Natural Selection copyright and trademarks All artwork, sounds, audio, screenshots, text and code in Natural Selection, Zen of Sudoku, Spark engine and Natural Selection 2 are Copyright © 2014 Unknown Worlds Entertainment, Inc (http://www.unknownworlds.com). The mark Natural Selection was first represented in association with video-game software in June of 2001, and was first used in commerce around January, 2002. Natural Selection is Registered with the U.S. Patent and Trademark Office (No. 4,179,393). edit:after doing a little research i've found out that NS isn't registered with the number 4179393, this is (https://www.google.com/patents/US4179393?dq=U.S.+Patent+and+Trademark+Office+(No.+4,179,393).&hl=en&sa=X&ved=0CB0Q6AEwAGoVChMI7tOOn9eUyQIVZSumCh1biQIz) Possible typo, but yaknow whatever your heart is content with! regardless, just use and don't sell ever, share love for NS | No | 5.939 MiB | Nov 18, 2015 | 18-11-2015 00:58:00 | ||
![]() | 553536431 | CrossHairs Pink | New Mod | No | 32.843 KiB | Nov 13, 2015 | 14-11-2015 15:09:35 | ||
![]() | 403406497 | 5 Skyboxes | 5 skyboxes to be used in custom maps Creative commons licence is : CC-BY-NC-SA http://creativecommons.org/licenses/by-nc-sa/4.0/ | No | 35.877 MiB | Mar 6, 2015 | 13-11-2015 09:49:48 | ||
![]() | 552703106 | HypieCrosshairV2 | Want to boost/farm your accuracy? click subscribe and begin boosting/farming acc like the best. 35% minimum guarenteed Pro fade mode included | No | 18.264 KiB | Nov 11, 2015 | 11-11-2015 23:28:53 | ||
![]() | 549663671 | DemonicSouL Code v2 | DemonicSouL Code v2 | No | 61.597 KiB | Nov 7, 2015 | 08-11-2015 03:28:45 | ||
![]() | 549097794 | defensechamber | Replaces the crag with NS1's defensechamber. modid = 20ba9142 folderid = m20ba9142_1446828444 It's a work in progress and a pain in the ass to actually get any assets or animations working from NS1 into NS2 without completely breaking the game, or have the models just not appear. Though hopfully with a dedicated spirit i've found the essence of things from here on it should be a breeze, the search for essence made things flourish, so it's here which starts a conversion process ;) (Build 30) Issues:flinch animation sometimes doesn't play, and or i need to get the timings right at the rates(fps) NS2 uses (need to re-scale) fixed black textures(models/alien/dc now becomes models/alien/crag in the material files.) edit:added correct files this time\n\n\n~Archie All original assets belong to Flayra/Charlie Cleveland as below whom i don't believe has a problem with this as it was released under GNU general use license on github Natural Selection copyright and trademarks All artwork, sounds, audio, screenshots, text and code in Natural Selection, Zen of Sudoku, Spark engine and Natural Selection 2 are Copyright © 2014 Unknown Worlds Entertainment, Inc (http://www.unknownworlds.com). The mark Natural Selection was first represented in association with video-game software in June of 2001, and was first used in commerce around January, 2002. Natural Selection is Registered with the U.S. Patent and Trademark Office (No. 4,179,393). edit:after doing a little research i've found out that NS isn't registered with the number 4179393, this is (https://www.google.com/patents/US4179393?dq=U.S.+Patent+and+Trademark+Office+(No.+4,179,393).&hl=en&sa=X&ved=0CB0Q6AEwAGoVChMI7tOOn9eUyQIVZSumCh1biQIz) Possible typo, but yaknow whatever your heart is content with! regardless, just use and don't sell ever, share love for NS | No | 3.569 MiB | Nov 6, 2015 | 07-11-2015 00:34:23 | ||
![]() | 340797699 | ns_cerbsiege | ready | No | 13.494 MiB | Nov 12, 2014 | 05-11-2015 17:16:23 |