Showing 1,651-1,675 of 2,807 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Wooza599655260Halfcrash DetectorThis mod only works in combination with Wooza's Monitoring Tool.\n\n\nBig thanks to Katzenfleisch creeating this mod!No1.313 KiBJan 13, 201613-01-2016 14:43:52
Avatar Locklear ☆598886427Locklear Cross Mk2Locklear Cross Mk2

Cyan version of the amazing next generation crosshair.
No46.771 KiBJan 12, 201612-01-2016 04:08:30
Avatar Newstory598622344New ModNew ModNo133 BJan 11, 201611-01-2016 18:58:55
Avatar Samoose598350463Dev TestsDev TestsNo8.061 KiBJan 11, 201611-01-2016 08:59:42
Avatar Cr4zy597288023Cr4zyAV - BlueGreen Minimal\n\n\nPurple Fog
Model colour depending on range - Blue to green
When disabled; coloured outlines and no fog
Colour desaturates at range, making unpowered rooms less annoying\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
No2.128 KiBJan 10, 201610-01-2016 04:19:25
Avatar Cr4zy597288656Cr4zyAV - GreenBlue Minimal\n\n\nPurple Fog
Model colour depending on range - Green to Blue
When disabled; coloured outlines and no fog
Colour desaturates at range, making unpowered rooms less annoying\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
No2.127 KiBJan 10, 201610-01-2016 04:17:53
Avatar Cr4zy590600800Cr4zyAV - GreenBlue + Bite AidCr4zyAV - GreenBlue + Bite Aid

Bite Aid
This places an orange coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.

Purple Fog
Model colour depending on range - Green to Blue
When disabled; coloured outlines and no fog
Colour desaturates at range, making unpowered rooms less annoying

modid=2333da60
Alien VisionNo4.184 KiBJan 2, 201610-01-2016 03:50:33
Avatar Cr4zy597039923Accurate Range Cr4zyAVAccurate Range for Cr4zyAV

This mod works with all my Cr4zyAV + Bite Aid mods if used with them it will improve their functionality.\n\n\nIt will add the following capability to the AV mods;
  • Considerably more accurate bite range for all lifeform
  • Ability ranges for Gorge Heal spray and Lerk Umbra
  • Configureable Bite Aid opacity through the command 'biteaid [0.0-1.0]'\n\n\nUse one of the following Alien Visions with this mod
  • Cr4zyAV all variations

    ModID: 23961b33
    No1.791 KiBJan 9, 201610-01-2016 01:49:19
    Avatar Cr4zy597291868Cr4zyAV - YellowRed MinimalMinimal version no fog
    Model colour depending on range - Yellow to red
    When disabled; normal vision outlines in dark
    Colour desaturates at range, making unpowered rooms less annoying

    To use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No2.127 KiBJan 10, 201610-01-2016 01:01:35
    Avatar Cr4zy597291289Cr4zyAV - YellowRedPurple Fog
    Model colour depending on range - Yellow to red
    When disabled; coloured outlines and no fog
    Colour desaturates at range, making unpowered rooms less annoying

    To use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No2.12 KiBJan 10, 201610-01-2016 01:00:46
    Avatar Cr4zy597290723Cr4zyAV - RedYellow MinimalMinimal version no fog
    Model colour depending on range - Red to Yellow
    When disabled; normal vision, outlines in dark
    Slight desaturation

    To use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No2.131 KiBJan 10, 201610-01-2016 00:59:54
    Avatar Cr4zy597289242Cr4zyAV - RedYellow
    Purple Fog
    Model colour depending on range - Red to yellow
    When disabled; coloured outlines and no fog
    Colour desaturates at range, making unpowered rooms less annoying

    To use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No2.124 KiBJan 10, 201610-01-2016 00:57:44
    Avatar Cr4zy597287488Cr4zyAV - BlueGreen

    Purple Fog
    Model colour depending on range - Blue to Green
    When disabled; coloured outlines and no fog
    Colour desaturates at range, making unpowered rooms less annoying

    To use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No2.12 KiBJan 10, 201610-01-2016 00:55:14
    Avatar Cr4zy590596237Cr4zyAV - GreenBlue
    Purple Fog
    Model colour depending on range - Green to Blue
    When disabled; coloured outlines and no fog
    Colour desaturates at range, making unpowered rooms less annoying

    To use with NS2+, set Alien Vision to "Default" with this mod enabled

    No2.12 KiBJan 2, 201610-01-2016 00:29:52
    Avatar Cr4zy592927556Cr4zyAV - YellowRed Minimal + Bite AidMinimal version\n\n\nBite Aid - Purple

    This places a coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.\n\n\nNo Fog

    Model colour depending on range - Orange/Yellow to Red

    Normal vision when disabled, slight edge highlights only obvious in dark areas

    Colour desaturates slightly at range\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled

    No4.199 KiBJan 4, 201609-01-2016 23:56:27
    Avatar Cr4zy592927341Cr4zyAV - YellowRed + Bite Aid\n\n\nBite Aid - Purple

    This places a coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.\n\n\nPurple Fog

    Model colour depending on range - Orange/Yellow to Red

    When disabled; coloured outlines and no fog

    Colour desaturates at range, making unpowered rooms less annoying\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No4.188 KiBJan 4, 201609-01-2016 23:55:59
    Avatar Cr4zy592927061Cr4zyAV - RedYellow Minimal + Bite AidMinimal version\n\n\nBite Aid - Green

    This places a coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.\n\n\nNo Fog

    Model colour depending on range - Red to Orange/Yellow

    Normal vision when disabled, slight edge highlights only obvious in dark areas

    Colour desaturates slightly at range\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled

    No4.19 KiBJan 4, 201609-01-2016 23:55:26
    Avatar Cr4zy592926803Cr4zyAV - RedYellow + Bite Aid\n\n\nBite Aid - Green

    This places a coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.\n\n\nPurple Fog

    Model colour depending on range - Red to Orange/Yellow

    When disabled; coloured outlines and no fog

    Colour desaturates at range, making unpowered rooms less annoying\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No4.181 KiBJan 4, 201609-01-2016 23:55:04
    Avatar Cr4zy592926324Cr4zyAV - BlueGreen Minimal + Bite Aid

    Minimal version\n\n\nBite Aid - Orange

    This places a coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.\n\n\nNo Fog

    Model colour depending on range - Blue to Green

    Normal vision when disabled, slight edge highlights only obvious in dark areas

    Colour desaturates slightly at range\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No4.188 KiBJan 4, 201609-01-2016 23:54:21
    Avatar Cr4zy592926062Cr4zyAV - BlueGreen + Bite Aid

    Bite Aid

    This places an orange coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.\n\n\nPurple Fog

    Model colour depending on range - Blue to Green

    When disabled; coloured outlines and no fog

    Colour desaturates at range, making unpowered rooms less annoying\n\n\n
    No4.177 KiBJan 4, 201609-01-2016 23:53:50
    Avatar Cr4zy592925335Cr4zyAV - GreenBlue Minimal + Bite Aid

    Minimal version\n\n\nBite Aid - Orange

    This places a coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.\n\n\nNo Fog

    Model colour depending on range - Green to Blue

    Normal vision when disabled, slight edge highlights only obvious in dark areas

    Colour desaturates slightly at range\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled

    No4.194 KiBJan 4, 201609-01-2016 23:53:00
    Avatar Cr4zy596511678Cr4zy AV DevCr4zy AV Dev

    Test build

    238e0bbe
    No4.157 KiBJan 9, 201609-01-2016 22:50:25
    Avatar vhelium474728397[WIP] NS2 Duels== Work In Progress ==\n\n\nA Natural Selection 2 mod for easier training in small groups and/or warmups.\n\n\nPlayers are able to join a group, select a room and then select upgrades/preferences for their group (won't affect players outside of the group).\n\n\nAlso works against bots.\n\n\nGit repository: https://git.vhelium.com/vhelium/ns2_duels\n\n\n== Work In Progress ==No2.331 MiBJul 4, 201506-01-2016 20:03:40
    Avatar Loki592018556DerelictBDerelictB

    Alternate version of derelict with some additional vents
    These vents were proposed and awaiting testing / verifification / feedback

    The level is
    ns2_derelictb277

    *derelict with additional vents was supposed to ship in b277 but you know stuff happens ^^
    No3.836 MiBJan 3, 201603-01-2016 19:37:46
    Avatar Scatter240869485Modular ExosuitsModID: e5b606d

    Exosuits now have a welder and flame thrower available to them (using the railgun model) and can be combined in various configurations such as railgun + flamethrower or welder + fist. Cost of exsuit depends on the configuration chosen.

    Exos now have jump by default and a choice can be made to have a thruster, armour module or the ability to phase.

    If you have any suggestions/feedback/bugreports please post below.

    Compatible with NS2+.

    Project Lead and programming: Scatter
    Lead Programmer: Deco
    Art: Beq
    No1.004 MiBMar 22, 201429-12-2015 18:06:24