| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 646264396 | gg_mini_mario_2 | MODID = 2685364c Map was originally made for counterstrike source by {CD} CleverPig, I have converted, up-scaled the textures, some fun features for the tunnels, spawn points converted and modified to work with Natural Selection 2 by Archie. If you have any requests, please let me know. requires:NS2 Gungame. | No | 33.308 MiB | Mar 16, 2016 | 16-03-2016 08:29:57 | |||
| 644440712 | NS1 Main Menu | NS1 Main Menu\n\n\nSpecial thanks to\n\n\nZavaro for making the whole thing work! Mcglaspie for cinematic work Samusdroid for initial lua work ** Please note this only adds the option of selecting this menu, it does not autmatically do it** when you select the menu dont forget to change the music file also! UWE Forum link http://forums.unknownworlds.com/discussion/141028/ns1-main-menu-now-available-on-the-workshop any feedback or bugs please post there | Look and Feel | No | 126.654 KiB | Mar 13, 2016 | 13-03-2016 19:53:46 | ||
| 387182392 | Natural Selection Main Menu | Adds an "NS1" entry to your main menu choices under the Options > General tab. | Look and Feel | No | 3.78 MiB | Feb 5, 2015 | 13-03-2016 09:52:27 | ||
| 644268699 | LaserTracers | Changes default tracers to laser tracers with dynamic lighting. That means you can see your laser fire lighting up the environment and aliens. And before you ask, no it will not work on public servers because all cinematics are blacklisted by default. | No | 1.148 KiB | Mar 13, 2016 | 13-03-2016 04:17:51 | |||
| 257063635 | Hudson Voiceovers | Hudson Voiceovers mod beta v2. Now with even more lines! Replaces male marine voiceovers with Private Hudson's lines from Aliens!\n\n\nWon't work clienside unless VoiceOver.lua is not consistency checked on server you are joining for some reason (like, allowing voicemods withouth enforcing them on everyone).\n\n\n38 lines included so far.\n\n\nModID: f527ad3 | No | 7.018 MiB | May 6, 2014 | 09-03-2016 20:19:11 | |||
| 639257441 | Map Pack for LS | Map Pack for LS So I dont have multiple workshop entries for all the maps, I will updated this workshop entry as and when a map update is pushed so far this map pack contains ls_storm ls_frost ls_eclipse ls_troopers (beta version) | No | 3.721 MiB | Mar 6, 2016 | 08-03-2016 11:56:11 | |||
| 639613037 | ls_hera | ls_hera Before the assault on the main facility can proceed, your unit must secure the landing pad. | No | 388.017 KiB | Mar 6, 2016 | 07-03-2016 13:02:19 | |||
| 592955466 | ls storm | ls storm | No | 131.262 KiB | Jan 4, 2016 | 06-03-2016 11:02:36 | |||
| 636050744 | ns2_ls_storm | ns2_ls_storm | Must be run on Server, Map | No | 1.323 MiB | Mar 1, 2016 | 05-03-2016 01:16:59 | ||
| 638034139 | ns2_ls_eclipse | ns2_ls_eclipse | Must be run on Server, Map | No | 4.191 MiB | Mar 4, 2016 | 04-03-2016 23:48:07 | ||
| 621258441 | ns2_trinity | 4-tp Map in a triangular format. | No | 7.398 MiB | Feb 11, 2016 | 04-03-2016 00:29:52 | |||
| 636991572 | ns2_ch_crossroads | Current version: v1.02 v1.02 - fixed Wave 9 - todo: See v1.01 v1.01 - Cleaned up minimap - Fixed pathing issue in glass hallway - todo: Make spawn 4 prettier, adjust balance based on feedback v1.0 - initial release - todo: clean up map, clean up minimap, fix rare pathing issue in glass hallway, better balance | No | 1.052 MiB | Mar 3, 2016 | 03-03-2016 16:02:14 | |||
| 636208746 | ns2_ch_crossroads | Current version: v1.0 v1.0 - initial release - todo: clean up map, clean up minimap, fix rare pathing issue in glass hallway, better balance | No | 1.139 MiB | Mar 1, 2016 | 02-03-2016 20:40:35 | |||
| 636006471 | ns_csiege_remade | because csiege needs some love, derp. | No | 1.181 MiB | Mar 1, 2016 | 02-03-2016 13:00:22 | |||
| 444048013 | ns_csiege_remade | because csiege needs some love\n\n\nderp. | No | 1.168 MiB | May 17, 2015 | 01-03-2016 17:35:07 | |||
| 635851645 | ns2_ls_rockdown | ns2_ls_rockdown | Must be run on Server, Map | No | 9.16 MiB | Mar 1, 2016 | 01-03-2016 11:54:52 | ||
| 635850179 | ns2_ls_hangar | ns2_ls_hangar | Must be run on Server, Map | No | 2.339 MiB | Mar 1, 2016 | 01-03-2016 11:50:14 | ||
| 635847966 | ns2_ls_frost | ns2_ls_frost | Must be run on Server, Map | No | 1.151 MiB | Mar 1, 2016 | 01-03-2016 11:42:17 | ||
| 635846746 | ns2_ls_descent | ns2_ls_descent | Must be run on Server, Map | No | 4.759 MiB | Mar 1, 2016 | 01-03-2016 11:38:06 | ||
| 257814071 | Prime-able Power Nodes | This mod prevents players from accidentally powering up a room. If there are no structures to power the power node won't be able to be completed UNLESS the player confirms his intent (by toggling his flashlight)\n\n\n"This solves my favorite Noob Trap. Very nice" ~Benson\n\n\nFeatures - Power node construction can not be completed unless there is a building that requires power or unless a player toggles their flashlight to override it and unlock it - There are informative banners that come up indicating how to unlock the node to help teach the new mechanic - Auto-Construct way points now prioritize build order correctly (Power to 99, build structure, finish off power) - MACs will not finish the power until after a built structure requires power or unless the commander directly orders them to complete it after it is primed\n\n\nIf you encounter issues, please grab your log from %appdata%/natural selection 2/log.txt and post it somewhere so I can look at it and fix the issues.\n\n\nForum thread for this mod is here: http://forums.unknownworlds.com/discussion/134801/prime-able-power-nodes\n\n\nID: f5dee37 | No | 525 B | May 8, 2014 | 23-02-2016 15:40:28 | |||
| 622900702 | DMD - Switch Server | DMD - Switch Server | No | 24.427 MiB | Feb 13, 2016 | 23-02-2016 06:36:55 | |||
| 625441127 | testrifle | testrifle | No | 16.221 MiB | Feb 16, 2016 | 16-02-2016 03:31:14 | |||
| 625410704 | NS2_VR | Room's so far are; Virtual Control (Complete) [Issues Cysting from Energy Flow + Drifer/MAC Issues] VR1 (Complete) [Issues Cysting from Energy Flow + Drifer/MAC Issues] Energy Flow (Complete) Reactor (Complete) [needs better Props] {Added something similar to Veil-C12} Maintenance Access (Complete) [Gotta Fix spelling] Monitoring (Complete) Transfer (Complete) Data Banks (Complete) Surveillance (Complete) [Data Banks connector can see outside of map] Administration (Complete) Reception (Complete) Lobby (Complete) [Needs more props] Arbalest (Complete) [Cysting from Launch Command isn't working] Launch Command (Complete) [needs better Props] Loading (Complete) Duct (Complete) [Forgot to remove an unneccessary prop] Spillway (Complete) [I think it needs.. something] Passage (Greybox) Bypass (Greybox) Passage Way (Greybox) [Gotta rename, forgot about Passage] Cafeteria (Complete) [Needs more props] I'm generalising (Complete) as "not greybox, and playable".\n\n\n | No | 2.347 MiB | Feb 16, 2016 | 16-02-2016 02:17:11 | |||
| 188000042 | Diamond Badges V4.2 | Diamond Badges specifically for DiamondGamers.net | No | 22.334 MiB | Oct 22, 2013 | 16-02-2016 01:05:58 | |||
| 481125594 | ns_origin_wip | (Work in Progress)\n\n\nFor use exclusively on DiamondGamers.net servers.\n\n\n--As mods have to run through the workshop, and not directly from the server - this is a server specific mod for DiamondGamers.net - I ask that it not be copied without permission. --\n\n\n | No | 4.956 MiB | Jul 14, 2015 | 15-02-2016 21:05:53 |