Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 591137082 | ns2_facility | Ns2_facility\n\n\nA relatively unknown corporation known as "Terraforming Alien Worlds" (codenamed and hereafter referred to as "TAW") set up a station on what was assumed to be an abandoned/uninhabited planet. A lack of atmosphere showed that no life could exist on the planet.\n\n\nMere days after beginning the terraforming process, communication from the facility ceased after the last received audio transmission which described an earthquake that opened giant cracks on the planets surface. Scanners reported traces of ozone pouring from the giant cracks and the sonar radars tracked movement from beneath the ground.\n\n\nA security breach in the north of the facility sounded alarms and TAW began evacuation procedures but lifesigns in the facility quickly blinked out one after the other. With no other way of recovering the black box or finding out what really happened the TSF were called in to help contain any potential threat that may still inhabit the facility.\n\n\nMassive thanks go out to Mephilles for helping me with this project. | Map | No | 6.725 MiB | Jan 2, 2016 | 24-04-2016 19:25:34 | |
![]() | 668835612 | ns2_tvs | Got bored, wanted to try out an idea..:\n\n\nTram: 5th Tech Point/Somewhat Symmetrical\n\n\nVeil: Double Resource Node Room\n\n\nSummit: 5th Tech Point/Somewhat Symmetrical\n\n\nHence; TVS.\n\n\nDouble RT in the centre - Easy Alien access\n\n\nTech Point in the centre - Easy Marine access\n\n\nSeparated by a Tunnel\n\n\nVent connected to both\n\n\nMod ID: 27dd9f1c\n\n\n+ Made the map playable (Powers nodes & a couple of props/textures) 21/04/2016\n\n\n+ Added some more textures/How I was thinking of texturing it\n\n\n- CommanderInvisibleVents is playing up (the vent over Tunnel), I'll try fix that later..\n\n\n | Map | No | 631.349 KiB | Apr 19, 2016 | 24-04-2016 18:32:26 | |
![]() | 670996549 | NoMoreRookie (client-side only) | This mod sets your client into non-rookie mode. This will enable a few hidden elements that would unlock only once you have reached level 5 and are perceived as non-rookie. It also unlocks the server browser to show you all servers. It is not server side! You will still show up green for others and might still get rejected by servers with level restrictions. This is primarily aimed at those veterans that suffer from the bug where they show up as rookies permanently even with 50+ hours. LGPLv3 https://github.com/zsawyer/NoMoreRookie | Look and Feel | No | 3.046 KiB | Apr 23, 2016 | 23-04-2016 18:11:27 | |
![]() | 396017187 | FastJoin | This mod shortens the update delay for auto joining the server from 500ms to 100ms. It will also ping every second to let you know that auto-joining is still in progress. Once you start connecting a tone will signify that you are loading in now (note that this might get cut short if your PC is really fast with loading). This comes in handy when you are doing something else while waiting. | Passes Default Consistency, Look and Feel | No | 1.953 KiB | Feb 20, 2015 | 22-04-2016 21:54:24 | |
![]() | 666819235 | AllFilterAsDefault | Makes the "ALL" tab (aka filter) default everytime you open the Server Browser. LGPLv3 https://github.com/zsawyer/AllFilter | Look and Feel | No | 2.015 KiB | Apr 16, 2016 | 22-04-2016 21:43:09 | |
![]() | 277604662 | Last Resistance(Survivor) 1/3 | This is an entirely new gamemode.\n\n\nsee all the details at:\n\n\nhttp://www.unknownworlds.com/ns2/forums/index.php?showtopic=125765 | Must be run on Server, Custom Game Mode | No | 1.105 MiB | Jun 28, 2014 | 16-04-2016 17:17:57 | |
![]() | 666731874 | dont download my crosshair | dont | No | 3.223 KiB | Apr 16, 2016 | 16-04-2016 15:37:03 | ||
![]() | 651002121 | NS2 Lost | NS2 Workshop, stop being bad please. I don't want to keep creating new mods, with the same mod ID as the previous ;_; :O It went into most recent on workshop, but still updated without making a "new" workshop item o.O --------------------------- Thought I'd try converting an old NS1 map, this one seemed interesting :) NS_LOST converted into NS2\n\n\nMod ID: 26cd8109\n\n\n4 Tech Points\n\n\n- Equilibrium Regulation\n\n\n- Alpha Continuum\n\n\n- Cargo Bay Delta\n\n\n- Tesseradecades (I chose this because it's a long word, that sounds cool.. "TESSERADECADES!!")\n\n\n10 Nodes\n\n\n-/+ It's LOST, so no Minimap Names and No Vents :) - Detailing on most places (more appropriate props [less common crates], and floor/ceiling/wall mods[makes feel more populated], additional textures & decals [just tidbits, to go with the props & mods]..) - Some room textures need to be rechecked, due to Spark Editor glitching, and unnecessarily clicking through walls onto multiple already textured geometry. - Need to fix some occlussion geometry around Tesseradecades - Would like a play-test before changing parts like Underpass shaft (need more testing.. 1; 4v4, with a base rush within 5 minutes because they hate playing "different" maps is not a playtest, ffs.) 14/04/2016 -/+ Tesseradecades connecting hallways need to be textured (1 hallway textured/1 hallways major textures/1 hallway minor textures) 15/04/2016 + Vents are Fade accessible 14/04/2016 + Tesseradecades is textured 6/04/2016 + A few textures and props in Tesseradecades, added lighting in that area 29/03/2016 + Alpa/Cargo/Equil Tech Points and Rooms in-between textured and propped 26/03/2016 + More rooms textured 23/03/2016 + Alpha Continuum textured 22/03/2016 + Equilibrium Regulation and Central textured 22/03/2016 + Added more textures and some props 19/03/2016 | Map | No | 2.391 MiB | Mar 23, 2016 | 15-04-2016 05:20:40 | |
![]() | 644883693 | No Menu Background | Disables the main menu background level, looping sound and graphics. Just a black screen. | Look and Feel | No | 1.854 KiB | Mar 13, 2016 | 11-04-2016 23:10:53 | |
![]() | 400629957 | ns2_rec | ns2_rec is a drill map for player vs player combat The following areas can be accessed via teleportation from the central room: Topographical Cargo Crossroads Data Core Mezzanine Repair Room Hub Ore Processing Oxygenation The Dome Additional rooms may be added upon request Admins: please enable cheats All players should bind a key to Hex for server mods: 17e120c5 | No | 4.758 MiB | Feb 28, 2015 | 10-04-2016 17:18:25 | ||
![]() | 659084690 | ydy crosshair | No hit indicators. Adapted from mal crosshair http://steamcommunity.com/sharedfiles/filedetails/?id=624695317 | Passes Default Consistency, Crosshairs | No | 2.729 KiB | Apr 4, 2016 | 09-04-2016 10:41:11 | |
![]() | 659146938 | ydy hl2-style center hud bars | Replaces graphic of 'HL2 Style' setting of HUD BARS (MARINE) and/or HUD BARS (ALIEN) in UI tab of NS2+ OPTIONS More compact Higher opacity Pictured with default crosshairs | Passes Default Consistency, Look and Feel | No | 3.468 KiB | Apr 4, 2016 | 09-04-2016 06:29:12 | |
![]() | 485374127 | NRP Captains | _minimalistic captain mod credits kyle for helping me get started with shine ghoul for providing assistance here and there and for writing his captain mod which I looked at often. agmen and wiggly for always being available and willing to test, would have been painful developing this without them. | Must be run on Server, Gameplay Tweak | No | 7.531 KiB | Jul 21, 2015 | 08-04-2016 01:23:54 | |
![]() | 658725013 | ns2_crevice - the faded | was bored, and had a map idea for faded, so quickly wacked it together :) mod id: 27435895 A crevice separates the Bases from the Batteries in No Mans Land. Three ways across. Two ways back. | Map | No | 851.447 KiB | Apr 3, 2016 | 05-04-2016 05:47:49 | |
![]() | 658759990 | Beacon on X | In the marine commander interface, changes the observatory grid spot for distress beacon from 5 (default key S) to 9 (default key X). This should help guard against accidental beacons. publish_id = "2743e136" | Look and Feel, Must be run on Server | No | 649 B | Apr 3, 2016 | 03-04-2016 17:51:53 | |
![]() | 657936122 | TSF Pro Series HiViz Crosshairs | TSF Pro Series HiViz. These are my original crosshairs that I've used for a long time now. Revamped with new colors that seem to help with focusing on the reticle while offering a bit of flare. The hit detection is actually very subtle but noticible. Designed for 1920x1080 resolution, but will work with any sized screen. Enjoy!! - Web | No | 12.258 KiB | Apr 2, 2016 | 02-04-2016 16:52:36 | ||
![]() | 550596734 | ns2_discovery | ns2_discovery\n\n\nearly alpha test | Map | No | 3.216 MiB | Nov 8, 2015 | 31-03-2016 19:04:38 | |
![]() | 656434160 | shine ns2siege siegemodcommands | sh_stalemate - Declare the round a draw sh_thirdperson and or /firstperson - sets to thirdperson camera sh_firstperson or /firstperson - sets to firstperson camera sh_giveres - Give a teammate your pres. Cannot be to or from commander. Must be a teammate. Must be an amount you have, and if the player you want to give to goes over 100, then it only gives up to however much that players res up to 100 and refunds the rest.\n\n\nsh_give but be careful as this sets it to the players team number. IE a crag can be given to a marine and visa versa but it wont function correctly. An armory to alien will crash if alien tries to open that armory. so i disabled aliens from getting armory from this as well as a RR team getting hive/ccs to prevent other issues with game not ending? not sure its been a while tbh...\n\n\nsh_cyst minus the slap sound. Has random strength slap each time.\n\n\nsh_construct - experimental command to construct an entity within eyesight in short distance sh_destroy then type sh_destroy armory Start (location is case sensitive) (be careful because this will destroy all armories in all locations with the string "Start") I had a version similar to sh_construct which was used for a entity in short eyesight radius but reverted to this method and never looekd back.\n\n\nsh_respawn on the server. Can be fun with friendlyfire and respawn. For example during pregame while waiting for commander or waiting for map to change, do this: sh_setteam * 1, sh_friendlyfire 1, sh_bringall, sh_respawn * ;)\n\n\nsh_pres sh_lights - just an experiment that changes the lights setting for every room on the map regardless of the powernode state at time of setting. Chooses from random 1-4 modes. Just for testing really.\n\n\nnot included: glow, mainroom, minemode, grow/modelsize/shrink/teamsize, discolights, Open, build speed adjustment, playergravity Why arent these included? Because they require further modifications which exist in siege and which i do not want to extend into this mod at the moment. It's just more work. | Must be run on Server, Tool | No | 4.995 KiB | Mar 31, 2016 | 31-03-2016 09:29:38 | |
![]() | 655374175 | Kouji San's Nostalgia Infestation | That smelly green stuff the Kharaa use to make the base smelly? Well, it used to look way less green. With this mod you can go back in time and experience the ancient and nostalgic infestation the Kharaa used to use to infest everything... | Look and Feel, Must be run on Server | No | 9.092 MiB | Mar 29, 2016 | 30-03-2016 18:07:55 | |
![]() | 141647211 | DCDs Purple Shotgun | Purple shotgun for the view model. Model for the shotgun on the ground is unchanged. Basic purple recolor.\n\n\nShould pass default consistency. NOT nsl consistency | Passes Default Consistency, Look and Feel | No | 2.703 MiB | Apr 27, 2013 | 30-03-2016 18:07:24 | |
![]() | 144302526 | DCDs Crosshairs | Crosshairs for Marines and Aliens. (As some share the same crosshair) | Passes Default Consistency, Crosshairs | No | 55.851 KiB | May 10, 2013 | 30-03-2016 18:03:56 | |
![]() | 655677836 | shine ns2siege credits basic | This is a basic version of credits system written for ns2siege. The idea is that every 10 score == 1 credit. Credits save to a config file for every player, and there's an option to having the credits stored online as well, but that's not included here. There's also an option to have ranked badges in sync, but that's not included here. All this includes is the collection of credits to a .json file. This also does not include the action of purchasing anything with credits either. Every 10 minutes, 10 credits are awarded to players as well for a thanks for seeding :P\n\n\ncommands are sh_savecredits or /savecredits - saves everyones credits thats in the server sh_addcredits or /addcredits - adds or takes away X credits from person sh_credits username/id - prints in chat how much credits this user has\n\n\nAt the end of round, total credits earned are displayed on screen (not spent because thats disabled) no use in having reset refund spent credits either because... you know, cant spend em in this version. Requires a .json file named "credits" to be placed in config://shine/plugins/ which it will take over control of | Must be run on Server, Tool | No | 3.26 KiB | Mar 29, 2016 | 29-03-2016 23:48:13 | |
![]() | 655668505 | ns2siege nutrientmist cinematic | ns2siege nutrientmist cinematic | Look and Feel, Must be run on Server | No | 3.241 KiB | Mar 29, 2016 | 29-03-2016 23:16:19 | |
![]() | 611182013 | Kouji San's Crosshairs #3 | My crosshairs are tiny and handy for getting some bullets or projectiles on target. This version has evolved from my #1 Crosshair mod. A modified and less obscuring variant based on my older #2 crosshair - Crosshairs #2 - Crosshairs #2 [Melee] - Crosshairs #3 | Passes Default Consistency, Crosshairs | No | 7.76 KiB | Jan 29, 2016 | 29-03-2016 14:35:50 | |
![]() | 122698158 | All-white dot crosshairs + Melee weapons (x2 Size) | Same as the all-white dot crosshairs with melee, except double the size for the dot. | Passes Default Consistency, Crosshairs | No | 6.528 KiB | Jan 25, 2013 | 29-03-2016 14:17:13 |