Showing 1,501-1,525 of 2,782 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Kash591137082ns2_facilityNs2_facility\n\n\nA relatively unknown corporation known as "Terraforming Alien Worlds" (codenamed and hereafter referred to as "TAW") set up a station on what was assumed to be an abandoned/uninhabited planet. A lack of atmosphere showed that no life could exist on the planet.\n\n\nMere days after beginning the terraforming process, communication from the facility ceased after the last received audio transmission which described an earthquake that opened giant cracks on the planets surface. Scanners reported traces of ozone pouring from the giant cracks and the sonar radars tracked movement from beneath the ground.\n\n\nA security breach in the north of the facility sounded alarms and TAW began evacuation procedures but lifesigns in the facility quickly blinked out one after the other. With no other way of recovering the black box or finding out what really happened the TSF were called in to help contain any potential threat that may still inhabit the facility.\n\n\nMassive thanks go out to Mephilles for helping me with this project.MapNo6.725 MiBJan 2, 201624-04-2016 19:25:34
Avatar Royal Rampage668835612ns2_tvsGot bored, wanted to try out an idea..:\n\n\nTram: 5th Tech Point/Somewhat Symmetrical\n\n\nVeil: Double Resource Node Room\n\n\nSummit: 5th Tech Point/Somewhat Symmetrical\n\n\nHence; TVS.\n\n\nDouble RT in the centre - Easy Alien access\n\n\nTech Point in the centre - Easy Marine access\n\n\nSeparated by a Tunnel\n\n\nVent connected to both\n\n\nMod ID: 27dd9f1c\n\n\n+ Made the map playable (Powers nodes & a couple of props/textures) 21/04/2016\n\n\n+ Added some more textures/How I was thinking of texturing it\n\n\n- CommanderInvisibleVents is playing up (the vent over Tunnel), I'll try fix that later..\n\n\nMapNo631.349 KiBApr 19, 201624-04-2016 18:32:26
Avatar SnipingCoward670996549NoMoreRookie (client-side only)This mod sets your client into non-rookie mode.

This will enable a few hidden elements that would unlock only once you have reached level 5 and are perceived as non-rookie.
It also unlocks the server browser to show you all servers.

It is not server side! You will still show up green for others and might still get rejected by servers with level restrictions.

This is primarily aimed at those veterans that suffer from the bug where they show up as rookies permanently even with 50+ hours.

LGPLv3
https://github.com/zsawyer/NoMoreRookie
Look and FeelNo3.046 KiBApr 23, 201623-04-2016 18:11:27
Avatar SnipingCoward396017187FastJoinThis mod shortens the update delay for auto joining the server from 500ms to 100ms.

It will also ping every second to let you know that auto-joining is still in progress. Once you start connecting a tone will signify that you are loading in now (note that this might get cut short if your PC is really fast with loading). This comes in handy when you are doing something else while waiting.
Passes Default Consistency, Look and FeelNo1.953 KiBFeb 20, 201522-04-2016 21:54:24
Avatar SnipingCoward666819235AllFilterAsDefaultMakes the "ALL" tab (aka filter) default everytime you open the Server Browser.

LGPLv3
https://github.com/zsawyer/AllFilter
Look and FeelNo2.015 KiBApr 16, 201622-04-2016 21:43:09
Avatar MetaMind09277604662Last Resistance(Survivor) 1/3This is an entirely new gamemode.\n\n\nsee all the details at:\n\n\nhttp://www.unknownworlds.com/ns2/forums/index.php?showtopic=125765Must be run on Server, Custom Game ModeNo1.105 MiBJun 28, 201416-04-2016 17:17:57
Avatar hauled off on a flatbread truck666731874dont download my crosshairdontNo3.223 KiBApr 16, 201616-04-2016 15:37:03
Avatar Royal Rampage651002121NS2 LostNS2 Workshop, stop being bad please. I don't want to keep creating new mods, with the same mod ID as the previous ;_;

:O It went into most recent on workshop, but still updated without making a "new" workshop item o.O

---------------------------

Thought I'd try converting an old NS1 map, this one seemed interesting :)

NS_LOST converted into NS2\n\n\nMod ID: 26cd8109\n\n\n4 Tech Points\n\n\n- Equilibrium Regulation\n\n\n- Alpha Continuum\n\n\n- Cargo Bay Delta\n\n\n- Tesseradecades (I chose this because it's a long word, that sounds cool.. "TESSERADECADES!!")\n\n\n10 Nodes\n\n\n-/+ It's LOST, so no Minimap Names and No Vents :)

- Detailing on most places (more appropriate props [less common crates], and floor/ceiling/wall mods[makes feel more populated], additional textures & decals [just tidbits, to go with the props & mods]..)

- Some room textures need to be rechecked, due to Spark Editor glitching, and unnecessarily clicking through walls onto multiple already textured geometry.

- Need to fix some occlussion geometry around Tesseradecades

- Would like a play-test before changing parts like Underpass shaft (need more testing.. 1; 4v4, with a base rush within 5 minutes because they hate playing "different" maps is not a playtest, ffs.) 14/04/2016

-/+ Tesseradecades connecting hallways need to be textured (1 hallway textured/1 hallways major textures/1 hallway minor textures) 15/04/2016

+ Vents are Fade accessible 14/04/2016

+ Tesseradecades is textured 6/04/2016

+ A few textures and props in Tesseradecades, added lighting in that area 29/03/2016

+ Alpa/Cargo/Equil Tech Points and Rooms in-between textured and propped 26/03/2016

+ More rooms textured 23/03/2016

+ Alpha Continuum textured 22/03/2016

+ Equilibrium Regulation and Central textured 22/03/2016

+ Added more textures and some props 19/03/2016
MapNo2.391 MiBMar 23, 201615-04-2016 05:20:40
Avatar Mendasp644883693No Menu BackgroundDisables the main menu background level, looping sound and graphics. Just a black screen.Look and FeelNo1.854 KiBMar 13, 201611-04-2016 23:10:53
Avatar malpractice400629957ns2_recns2_rec is a drill map for player vs player combat

The following areas can be accessed via teleportation from the central room:

Topographical
Cargo
Crossroads
Data Core
Mezzanine
Repair Room
Hub
Ore Processing
Oxygenation
The Dome

Additional rooms may be added upon request

Admins: please enable cheats
All players should bind a key to

Hex for server mods: 17e120c5
No4.758 MiBFeb 28, 201510-04-2016 17:18:25
Avatar ydy 💯💯💯💯💯💯💯💯💯💯💯💯💯💯659084690ydy crosshairNo hit indicators.

Adapted from mal crosshair http://steamcommunity.com/sharedfiles/filedetails/?id=624695317
Passes Default Consistency, CrosshairsNo2.729 KiBApr 4, 201609-04-2016 10:41:11
Avatar ydy 💯💯💯💯💯💯💯💯💯💯💯💯💯💯659146938ydy hl2-style center hud barsReplaces graphic of 'HL2 Style' setting of HUD BARS (MARINE) and/or HUD BARS (ALIEN) in UI tab of NS2+ OPTIONS

More compact

Higher opacity

Pictured with default crosshairs
Passes Default Consistency, Look and FeelNo3.468 KiBApr 4, 201609-04-2016 06:29:12
Avatar turtsmcgurts485374127NRP Captains_minimalistic captain mod

credits

kyle for helping me get started with shine

ghoul for providing assistance here and there and for writing his captain mod which I looked at often.

agmen and wiggly for always being available and willing to test, would have been painful developing this without them.
Must be run on Server, Gameplay TweakNo7.531 KiBJul 21, 201508-04-2016 01:23:54
Avatar Royal Rampage658725013ns2_crevice - the fadedwas bored, and had a map idea for faded, so quickly wacked it together :)

mod id: 27435895

A crevice separates the Bases from the Batteries in No Mans Land.

Three ways across.

Two ways back.
MapNo851.447 KiBApr 3, 201605-04-2016 05:47:49
Avatar ydy 💯💯💯💯💯💯💯💯💯💯💯💯💯💯658759990Beacon on XIn the marine commander interface, changes the observatory grid spot for distress beacon from 5 (default key S) to 9 (default key X). This should help guard against accidental beacons.

publish_id = "2743e136"
Look and Feel, Must be run on ServerNo649 BApr 3, 201603-04-2016 17:51:53
Avatar Webtrance657936122TSF Pro Series HiViz CrosshairsTSF Pro Series HiViz.

These are my original crosshairs that I've used for a long time now. Revamped with new colors that seem to help with focusing on the reticle while offering a bit of flare. The hit detection is actually very subtle but noticible.

Designed for 1920x1080 resolution, but will work with any sized screen. Enjoy!!

- Web
No12.258 KiBApr 2, 201602-04-2016 16:52:36
Avatar Loki550596734ns2_discoveryns2_discovery\n\n\nearly alpha testMapNo3.216 MiBNov 8, 201531-03-2016 19:04:38
Avatar Avoca656434160shine ns2siege siegemodcommandssh_stalemate - Declare the round a draw
sh_thirdperson and or /firstperson - sets to thirdperson camera
sh_firstperson or /firstperson - sets to firstperson camera

sh_giveres or /giveres
- Give a teammate your pres. Cannot be to or from commander. Must be a teammate.
Must be an amount you have, and if the player you want to give to goes over 100,
then it only gives up to however much that players res up to 100 and refunds the rest.\n\n\nsh_give such as - sh_give avoca armory - gives and spawns an armory on avoca
but be careful as this sets it to the players team number. IE a crag can be given to a marine and
visa versa but it wont function correctly. An armory to alien will crash if alien tries to open that armory.
so i disabled aliens from getting armory from this as well as a RR team getting hive/ccs to prevent
other issues with game not ending? not sure its been a while tbh...\n\n\nsh_cyst - Because some maps had cyst issues and it would break games, alternative to sh_give\n\n\nsh_slapbomb - Resets on player respawn, similar to slap from HL1
minus the slap sound. Has random strength slap each time.\n\n\nsh_construct - experimental command to construct an entity within eyesight in short distance

sh_destroy such as if an armory is in Marine Start that you want destroyed,
then type sh_destroy armory Start (location is case sensitive) (be careful because this will
destroy all armories in all locations with the string "Start") I had a version similar to sh_construct
which was used for a entity in short eyesight radius but reverted to this method and never looekd back.\n\n\nsh_respawn - respawns said player - good for whatever reason. Ya never know.\n\n\nsh_bringall - alternative to sh_bring which is too picky and almost never works, but brings everyone
on the server. Can be fun with friendlyfire and respawn. For example during pregame while waiting for
commander or waiting for map to change, do this: sh_setteam * 1, sh_friendlyfire 1, sh_bringall,
sh_respawn * ;)\n\n\nsh_pres - sets players pres to X amount.\n\n\nsh_randomrr - randomizes everyone in the readyroom.

sh_lights - just an experiment that changes the lights setting for every room on the map
regardless of the powernode state at time of setting. Chooses from random 1-4 modes. Just for
testing really.\n\n\nnot included: glow, mainroom, minemode, grow/modelsize/shrink/teamsize, discolights, Open, build speed adjustment, playergravity
Why arent these included? Because they require further modifications which exist in siege and
which i do not want to extend into this mod at the moment. It's just more work.
Must be run on Server, ToolNo4.995 KiBMar 31, 201631-03-2016 09:29:38
Avatar Ragical655374175Kouji San's Nostalgia InfestationThat smelly green stuff the Kharaa use to make the base smelly? Well, it used to look way less green. With this mod you can go back in time and experience the ancient and nostalgic infestation the Kharaa used to use to infest everything...
Look and Feel, Must be run on ServerNo9.092 MiBMar 29, 201630-03-2016 18:07:55
Avatar DCDarkling141647211DCDs Purple ShotgunPurple shotgun for the view model.
Model for the shotgun on the ground is unchanged.

Basic purple recolor.\n\n\nShould pass default consistency. NOT nsl consistency
Passes Default Consistency, Look and FeelNo2.703 MiBApr 27, 201330-03-2016 18:07:24
Avatar DCDarkling144302526DCDs CrosshairsCrosshairs for Marines and Aliens. (As some share the same crosshair)Passes Default Consistency, CrosshairsNo55.851 KiBMay 10, 201330-03-2016 18:03:56
Avatar Avoca655677836shine ns2siege credits basicThis is a basic version of credits system written for ns2siege.

The idea is that every 10 score == 1 credit. Credits save to a config file for every player,
and there's an option to having the credits stored online as well, but that's not included here.
There's also an option to have ranked badges in sync, but that's not included here.

All this includes is the collection of credits to a .json file.

This also does not include the action of purchasing anything with credits either.

Every 10 minutes, 10 credits are awarded to players as well for a thanks for seeding :P\n\n\ncommands are

sh_savecredits or /savecredits - saves everyones credits thats in the server
sh_addcredits or /addcredits - adds or takes away X credits from person
sh_credits username/id - prints in chat how much credits this user has\n\n\nAt the end of round, total credits earned are displayed on screen (not spent because thats disabled)
no use in having reset refund spent credits either because... you know, cant spend em in this version.

Requires a .json file named "credits" to be placed in config://shine/plugins/ which it will take
over control of
Must be run on Server, ToolNo3.26 KiBMar 29, 201629-03-2016 23:48:13
Avatar Avoca655668505ns2siege nutrientmist cinematicns2siege nutrientmist cinematicLook and Feel, Must be run on ServerNo3.241 KiBMar 29, 201629-03-2016 23:16:19
Avatar Ragical611182013Kouji San's Crosshairs #3My crosshairs are tiny and handy for getting some bullets or projectiles on target. This version has evolved from my #1 Crosshair mod. A modified and less obscuring variant based on my older #2 crosshair

- Crosshairs #2
- Crosshairs #2 [Melee]
- Crosshairs #3
Passes Default Consistency, CrosshairsNo7.76 KiBJan 29, 201629-03-2016 14:35:50
Avatar Mendasp122698158All-white dot crosshairs + Melee weapons (x2 Size)Same as the all-white dot crosshairs with melee, except double the size for the dot.Passes Default Consistency, CrosshairsNo6.528 KiBJan 25, 201329-03-2016 14:17:13