| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3486765249 | Skulking Lerk | Server Mod -Lerk cost reduced to 14, from 21. -LerkBite damage reduced from 60 to 55. -Lerk health reduced from 180 to 160, armor reduced from 30 to 20. -Lerk can now wall walk with special movement key. -Lerk ground running speed increased to 6. -Lerk air speed decreased to 9. -Lerk Celerity bonus increased to 4 when in air (13 max speed). -Increased Lerk air control when not gliding from 18 to 30 (+44% with celerity). (strafing is much more responsive) -Lerk can now slowly glide upward at slow speed. -Increased air friction from 0.08 to 0.1 when gliding. -Increased air friction while Diving (with Crouch) for balance. -Improved Flap responsiveness, now stops fall quicker, and also jumps up immediate upon landing. -Flap forward increased to 9.0 from 8.3. -Flap side force reduced to 6.0, from 8.3, but is more responsive. -Lerk flap animation duration increased from 0.5 to 0.82 second to match animation. -Smoothed Lerk roll animation when flying laterally (especially after a flap). -Fixed Lerk animation glitch rapidly switching between wall cling and flapping. | No | 17.041 KiB | May 24, 2025 | 24-05-2025 11:03:08 | |||
| 177338785 | Alien Vision: Reloaded | Tweaked "classic" green alien vision now with melee range finder | Alien Vision, Passes Default Consistency | No | 4.776 KiB | Sep 10, 2013 | 19-05-2025 11:23:42 | ||
| 378829646 | Alien Vision: Predalien | Simple alien vision with improved clarity, and range finder | No | 7.866 KiB | Jan 21, 2015 | 19-05-2025 03:03:19 | |||
| 867103851 | DMD Server Files 4 | Contains server files for DMD servers. | No | 1.564 MiB | Feb 18, 2017 | 15-05-2025 23:24:41 | |||
| 3459687782 | Xenocide V2 | Redesigned Xenocide -Lasts 3 seconds, deals 5 damage every 0.166 in a 3m radius (80 total damage), then explodes for 120 damage with 25 self damage. -Xenocide damage radius and range decay off tweaked. Radius reduced to 8. Enemies within 2.66 radius receive full damage, falls off to 20% damage over remaining range. -Xenocide energy cost lowered to 15. Fixed zero energy cost bug. Mod load priority 99 | No | 16.762 KiB | Apr 7, 2025 | 15-05-2025 11:00:55 | |||
| 3051150938 | Healing Spit | Gorge Spit heals alien units for: 15 on players 30 on structures | No | 3.27 KiB | Oct 15, 2023 | 26-04-2025 09:35:31 | |||
| 3470035567 | Bullet Inflation | 30% (at random) of Pistol, Rifle, MG and SMG bullets have increased size (0.03, from default 0.018) | No | 4.254 KiB | Apr 25, 2025 | 25-04-2025 06:25:10 | |||
| 2108455550 | Enhanced Ragdoll | modid 2108455550 Increased ragdoll to 10 seconds, which starts dissolving after 9 seconds. Ragdolls are visually more obvious. | No | 17.96 KiB | May 25, 2020 | 01-04-2025 06:05:58 | |||
| 2493044543 | DMD-Captains | DMD-Captains Mod ID: 9498d73f | No | 170.972 KiB | May 21, 2021 | 01-04-2025 03:30:46 | |||
| 2442374987 | April's Ready Room | Fun tricks in the ready room (try crouching, air jumping) WARNING: Intense flashing colours | No | 20.539 KiB | Apr 1, 2021 | 31-03-2025 09:35:52 | |||
| 1443498246 | Shadow Step (Metabolize replacement) | mod id 560a0906 Replaced Metabolize with Shadow Step: *Propels Fade forward at 30 speed for 0.2 to 0.5 second, can travels through structures and players. *Fade cannot attack during Shadow Step, and loses most momentum upon leaving Shadow Step. *Deals 20 Structural damage in a 2.4 m radius at the end of Shadow Step travel. *Costs 20 energy with 1 second cooldown. *Clogs now have large strucure physics and can be bypassed by Shadow Step | Must be run on Server, Gameplay Tweak | No | 14.272 KiB | Jul 17, 2018 | 31-03-2025 04:25:11 | ||
| 3432989354 | Combat Standalone Rebuild | This mod is an import Still a work in progress, a few bugs present. Game Mode: * Regular combat deathmatch mode on co_ maps * Capture point mode on regular ns2 maps - Small about of XP per kill (about 1/3 of normal value) - Capture Resource Points to generate XP per tick (instead of resources) - Capture Tech Points to give all XP gains a 20% multiplier per point held General * Passive upgrades have multiple levels on the same button * Respawn as the class/lifeform (JP, Gorge, Lerk, Fade, Onos, Exo) that you had before * No spawn protect Marines * Spawn from IPs instead of wave spawn (all modes) * Base starts with Armory, IPs and PG * Base structures (except CC) can be destroyed, but respawn after a period * Marine can build a Sentry, Mini Armory, PG and Obs (these dont respawn) Aliens * Abilities are purchased separately (in regular combat its via tier 2 or tier 3 unlock) * Aliens spawn in eggs, they can be killed by the enemy\n\n\nCredits: - FLG - Combat buy menu & Upgrade system - Gorge toys - Meteru | No | 1.134 GiB | Feb 23, 2025 | 29-03-2025 16:27:55 | |||
| 3451704445 | Lerk quality improvements | Server Mod -Lerk flap animation duration increased from 0.5 to 0.82 second to match animation. -Smoothed Lerk roll animation when flying laterally (especially after a flap). -Fixed Lerk animation glitch rapidly switching between wall cling and flapping. -Lerk can now wall walk with special movement key. -Increased Lerk air control when not gliding from 18 to 26 (+23% with celerity). (strafing is much more responsive) -Increased air friction while Diving (with Crouch) for balance. -Flap speed now gains force from Celerity upgrade, up to 1.5 per flap. -Improved Flap responsiveness, now stops fall quicker, and also jumps up immediate upon landing. -Flap forward increased to 9.0 from 8.3. -Flap side force reduced to 6.0, from 8.3, but is more responsive. | No | 12.789 KiB | Mar 25, 2025 | 25-03-2025 10:10:18 | |||
| 3405049200 | The Playground - Pack One | The Playground - Pack One Bundle of the following mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940 https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328 https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075 https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326 https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266 https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063 https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660 https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952 https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465 https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448 | No | 299.165 MiB | Jan 11, 2025 | 22-03-2025 20:14:03 | |||
| 3448870432 | Aegis Shield | Experimental mod Protects a command structures with a shield which reducing all damage dealt by 50%, upon construction completion. This shield does not replenish. The shield loses 1 "HP" for every 0.1 second of damage. Command Station starts with 120 shield. Hive starts with 120 shield. | No | 10.646 KiB | Mar 21, 2025 | 21-03-2025 11:17:19 | |||
| 3448855026 | Aegis Shield | Protects command structures with a shield which reducing all damage dealt by 50%, upon spawning. The shield loses 1 "HP" for every 0.1 second of damage. Shield does not replenish. Hive and Command Station start with 120 shield (12 seconds of damage). | Yes | 10.796 KiB | Mar 21, 2025 | 21-03-2025 10:35:10 | |||
| 3447434002 | Scrooge McDuck's Resource Mod | Scrooge McDuck blessed you with loads of TRes and PRes. PRes income x10 PRes max = 500 TRes max = 500 | No | 4.771 KiB | Mar 18, 2025 | 19-03-2025 18:15:39 | |||
| 3447289361 | ns2_yakushima | Copy of https://steamcommunity.com/sharedfiles/filedetails/?id=80821898 Removed Hangar so the map loads, used with infestation mod | No | 21.28 MiB | Mar 18, 2025 | 18-03-2025 19:12:32 | |||
| 904291644 | Assassin Fade | EXPERIMENTAL! (Most likely incompatible with other gameplay mods) mod id 904291644 *Fade cost reduced to 25. Points per Fade kill reduced to 15. *Fade health reduced to 220HP 65Armor (total 350HP) +5HP per biomass. *Fade Carapace max armor reduced from 120 to 105. *Fade babbler shield reduced from 40 to 35. *Fade Adrenaline energy regen per second reduced from 15 to 13. *Swipe damage decreased from 75 to 70. *Blink initial speed reduced from 16.25 to 15. Bonus speed per Blink reduced from 2.5 to 2. Blink maximum speed reduced to 20. *Blink cost increased from 14 to 16 initially. *Blink upkeep cost reduced from 32 to 30. *Blink cooldown increased from 0.4 to 0.45 second. *Blink reduces damage received from weapons except Mine, Grenades and flame based weapons by 12%. *Advanced Blink (replaces Advanced Metabolize) reduces all damage by 23%. *** Replaced Metabolize with Shadow Step: *Propels Fade forward at 25 speed for 0.2 to 0.5 second in a linear direction, can travels through structures and players. *Deals 20 player (puncture) damage in a 2.5m radius at the end of Shadow Step travel. *Fade gains minor momentum bonus from Shadow Step. *Costs 16.5 energy with 0.8 second cooldown. | Must be run on Server, Gameplay Tweak | No | 23.21 KiB | Apr 13, 2017 | 17-03-2025 05:35:52 | ||
| 3445240105 | Bleu's Neon Green TF2 Scout Crosshair | Bleu's Neon Green TF2 Scout Crosshair. I have no idea who originally made this. Same crosshair for everything. No hit effects. | No | 32.25 KiB | Mar 15, 2025 | 15-03-2025 21:07:48 | |||
| 3444979533 | Devnull - Optimizations | Code optimizations and minor fixes Using AI to go thru the codebase :-) | No | 30.121 KiB | Mar 15, 2025 | 15-03-2025 15:10:58 | |||
| 3438396775 | Improved Initial Infantryportals | Improves the spawning of initial infantry portals: - Always on the ground, not ontop of railings and such - Reasonably evenly spread from the Command Station - Minimum distance from the Command Station - Minimum distance between structures - Minimum distance from walls Probably expensive calculations but only happens before the game starts. Compatible with Shine ExtraIPs | No | 46.087 KiB | Mar 4, 2025 | 13-03-2025 13:22:56 | |||
| 2562006272 | Infested Fixes | Fixes bugs for infested mod. Shine has support now, this mod needs only to be loaded for infested - not constantly. Mod ID: 98B51D00 | No | 28.421 KiB | Jul 31, 2021 | 08-03-2025 17:33:25 | |||
| 2921913448 | Extra Weapons | New weapons for marines in NS2! The Heavy Cannon is a long-range weapon with severe damage but a low rate of fire. Perfect for killing lightly armored lifeforms at range but don't let them get in too close, or they'll eat you for breakfast. The Submachinegun is a lightweight all-around versatile weapon at most ranges. The Revolver, quoting Combat standalone: "Do you feel lucky, punk?".\n\n\nCredits Implementation for NS2 by Scatter. Most GUI items are created by F2. Submachinegun model by Evil_Ice. The Heavy Cannon and Revolver model by 4Horsemen. NS2 maintenance by Meteru. | No | 281.075 MiB | Jan 22, 2023 | 08-03-2025 09:46:39 | |||
| 2684443493 | Tanith Redline | Tanith Redline | No | 39.853 MiB | Dec 17, 2021 | 06-03-2025 04:38:10 |