Showing 1,401-1,425 of 2,796 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Wooza828691523Wooza's Hodgepodge (Deprecated)Assortment of mods, to be used for NS2 servers (Not recommended for custom game modes).
Contains:
Must be run on Server, Gameplay TweakNo3.613 MiBDec 29, 201610-03-2017 00:08:35
Avatar Wooza879344469Test ModNothing special here.No134 BMar 8, 201708-03-2017 12:24:27
Avatar Wooza364783731Wooza's PotpourriThis mod collects some of the (non-gameplay-changing) mods from the NS2 universe, available on the Steam Workshop together.\n\n\n

Idea of this Mod

\n\n\nRunning a lot of different mods together on a NS2 server can cause clients having troubles joining the server due to multiple request to Steam Workshop or an NS2 Backup Server (which is in a broken state).\n\n\nMerging all mods into one Mod helps clients having no issues to download the files.\n\n\nThe Mod is used on all Apheriox servers (Wooza's Playground, Hamster Wheel, etc.) and free to be used for all server operators.\n\n\n

Custom Badges & Shoulder Patches

\n\n\nA tutorial for creating an own custom badge or shoulder patch can be found here -> Badge Tutorial or Patches Tutorial. You can send as many as you want. I will update the mod every 2 weeks, if your badges or patches does not get displayed, you might have sent a wrong ns2 id.\n\n\nMod contains:\n\n\n- [Shine] Epsilon and Badges+ (by Ghoul)\n\n\n- [Shine] Mod Selector (byKeatsAndYeats)\n\n\n- Gorge Heart Healspay and Cuter Gorge Eyes (by Skie)\n\n\n- Ready Room Rave (by Samus Orphan Black)\n\n\n- Local All Talk (by Hellrunner)\n\n\n- Custom Badges (200+ unique badges, sent from members)\n\n\n- Custom Shoulder Patches\n\n\n- Test code for own purposes\n\n\n- Shoulder Patches Extra\n\n\n- Wonitor - A server statistic tool for NS2\n\n\nThank you all for providing and sharing the code.
Must be run on Server, ToolNo18.964 MiBDec 29, 201406-03-2017 18:57:33
Avatar Avoca873716929Soccer Ball**Pregame\n\n\nSpawns a ball at both bases on pregame,\n\n\n player picks up ball by standing on,\n\n\n once picked up, press E to toss.\n\n\nAutomatically tosses if killed.\n\n\nAttaches to player model to display who has it,\n\n\ndoesn't block fps view.\n\n\nDestroys enemy construct on hit, rebuilds if commandstructuMust be run on Server, Gameplay TweakNo8.095 KiBFeb 27, 201702-03-2017 23:43:30
Avatar IronHorse873406445Improved Marine Late Game**Experimental WIP gameplay mod**

A3/W3/Protolab tied to 2nd CC

CC build time 7 (from 15)
AA research time 60 (from 90)
A3/W3 research time 90 (from 120)
Proto cost 25 (from 40)
Exo/JP research time 30 (from 90)
Exo thruster speed 9.7 (from 7)
Exo thruster cooldown 7 (from 2.5)
Exo max armor 460 (from 410)\n\n\nAn attempt to make Tier 3 marine tech acquired sooner, slightly stronger and more agile, while also decreasing strength of turtles, and allowing for easier alien comebacks.
No31.14 KiBFeb 27, 201727-02-2017 07:19:41
Avatar Ghoul465544094[Shine] Epsilon BetaMod Id: 1bbfa39e\n\n\nBeta of my Shine Epsilon Mod.\n\n\nPrimarily meant for my own testing.No861.58 KiBJun 20, 201526-02-2017 14:38:14
Avatar .867764186Russian Roulette - DevRussian RouletteMust be run on ServerNo762.129 KiBFeb 19, 201724-02-2017 17:12:01
Avatar Brute850179651Squads - devWork in progress. Unfinished.

modid: 32acb643
Must be run on Server, Gameplay TweakNo4.04 MiBJan 25, 201716-02-2017 18:54:08
Avatar GigaKaren793061135ns2_dmd_bastServer Load Order:

Bast Mod ID: 2f45270f
Water Mod ID: 6bf02dd
Classic Entities Mod ID: 1c4b4a6e

--

Bast is back! Originally an NS map created by the developers. We have remastered this classic map for NS2.

**REAL WATER PHYSICS!**

Have a suggestion? Let us know. We are always trying out new variations to keep NS2 interesting.

Version Credits:
Rusty, WiseChoices, Samus Orphan Black (water mod)

diamondgamers.net
Passes Default Consistency, MapNo10.728 MiBNov 4, 201614-02-2017 06:49:07
Avatar |-DMD-| Rusty313340672Diamond Badges V4.8Diamond Badges specifically for DiamondGamers.netNo8.4 MiBSep 13, 201414-02-2017 00:32:29
Avatar < blank >801572986SiegeBadgesSiegeBadgesNo60.428 KiBNov 18, 201613-02-2017 18:49:27
Avatar Mephilles8471797755v5 (Work in Progress)This is a mod that tries to balance ns2 around 5v5 play (with commander included).\n\n\nThis mod is currently under construction and does not have all the planned changes implemented yet.No42.569 KiBJan 21, 201710-02-2017 20:01:19
Avatar Wooza562738514Wooza's Playground Splash ScreenSplash Screen used on Wooza's Playground.No108.971 KiBNov 26, 201504-02-2017 19:37:03
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)855275174BunnyHop PhysicsModID: 32FA76A6

See Half Life edition (since this one uses wrong settings based off Quake 1): http://steamcommunity.com/sharedfiles/filedetails/?id=899400036

This mod swaps out the default air control physics with Bunnyhop (acceleration modifier: 70, acceleration limit = 10% of speed limit). Bunnyhop is another name for a Strafe Jumping technique used in QuakeWorld, Quake 1, Half Life, Counterstrike, Natural Selection (NS1) and most of those other GoldSRC / Source engine games, and although the technique looks different at first glance, the technique and mathematical equations are actually the same. You compare it to Q2/Q3's strafe jumping technique at very high speeds: https://www.youtube.com/watch?v=mprC4OJvhps

I suspect the name comes from the fact that queueing a jump isn't a thing on the GoldSRC engines meaning you had to jump at the exact time, or you made a script, or bind mousewheel for +JUMP.

Recommended to run with Debugspeed Upgrade for the fanciness, though not required: 3184f6fd ( http://steamcommunity.com/sharedfiles/filedetails/?id=830797565 )

Do NOT run this with TremNS2! (TremNS2 already has built-in CPMA physics for the skulk, which includes this physics set in it. Also, TremNS2 uses Q3 physics as its main set for most classes and having this mod on it may interfere with it)

ground friction: half life alike style, not true values (since I don't know where the actual code for that is)
air acceleration modifier: 70 * maxspeed (quake 1 style, where maxspeed = accelerating to maximum ground speed limit in one second)
air acceleration speed limit: 0.1 * maxspeed (10% of the speed limit, which is close to but not equal to the true quake 1 value of 30 units per second. For the quake units or GoldSRC hammer unit convertor, use the debug speed upgrade: http://steamcommunity.com/sharedfiles/filedetails/?id=830797565 )
(source engine units are basically like inches which is why everything in source seems a bit slower than goldsrc games where 32 units = 1 meter)
Must be run on Server, Gameplay TweakNo9.141 KiBFeb 2, 201704-02-2017 15:20:48
Avatar Chapa855129570Next Bot BetaNext Bot latest beta versions.

MOD ID: 32f83de2

Next Bot at http://steamcommunity.com/sharedfiles/filedetails/?id=805697002
Must be run on ServerNo131.984 KiBFeb 2, 201702-02-2017 05:42:41
Avatar Steelcap847791768Whip FixFixes an issue with whip targeting by removing target prioritization for previous target.Must be run on Server, Gameplay TweakNo738 BJan 22, 201722-01-2017 10:06:03
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)847314629Team Size based Resource TickrateHex ID: 3280FEC5

This is a very simple patch for servers that scales the tickrate based off the ratio of the number of players on each team.

Example:
A team of 14 players vs a team of 10 players, with NS2's default 6 second wait period per tick, will receive one resource point per resource tower every 7 seconds, while the smaller team will only have to wait 5 seconds.

This means the smaller team, which generally happens to be smaller when they are losing, no longer suffers greatly on the NS2 "larger team bias" issue which often results in conceding every third game or so.

Hopefully this mod will give the smaller losing team a bit of HOPE so they at least, try a little bit more.
Must be run on Server, Gameplay TweakNo1.381 KiBJan 21, 201722-01-2017 04:05:58
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)8476099042 IP StartHexID: 32858030 (Has no Alphabet Characters)

Simple server side mod that makes the team spawn with 2 Spawns, and 3 spawns if the team size is larger than 8 players. Beyond that it is up to the commander to build their own extra infantry portals.

This is based on the logic that Tremulous players generally have; Most maps start with two spawns and the team builders usually place an extra telenode or egg for every 6 players or so on their team (One spawn for every 2 players), however the lifespan of a marine in NS2 is much longer than Trem so the turn over count is 8 players instead of 6.
Must be run on Server, Gameplay TweakNo1.319 KiBJan 22, 201722-01-2017 03:49:32
Avatar Steelcap847609742Alien Res RebalanceReduces Alien TRES rate by 50% and increases structural HP and Armor by 50%.

Increases Alien PRES by 2x but reduces lifeform HP/Armor

Mod ID : 32857f8e
Must be run on Server, Gameplay TweakNo2.993 KiBJan 22, 201722-01-2017 03:24:14
Avatar GigaKaren632067375ns2_dmd_originMod ID: 25AC952F

**Required Mods: Classic Entities Mod

Origin is back! Originally a classic map created by the NS1 developers. We have revived this sweet map and formatted it to

Include:
weldable vents, button activated doors, motion activated doors, and breakable glass!

--As mods have to run through the workshop, and not directly from the server - this is a server specific mod for DiamondGamers.net - I ask that it not be copied without permission. --

Latest version by:
Rusty, WiseChoices

DiamondGamers.net
Passes Default Consistency, MapNo8.06 MiBFeb 25, 201618-01-2017 05:46:54
Avatar Architect Branden781559472ARAIG_NS2_ModARAIG_NS2_ModNo17.666 KiBOct 15, 201618-01-2017 05:01:56
Avatar |-DMD-| Rusty844165590Team-BalanceTeam-Balance\n\n\nThe purpose of this mod is to bring back the team-balance system which would prevent dead players from spawning if required in order to keep the same number of people on the field.\n\n\nThis is a server-side mod and NOT a client-side mod.\n\n\nCreated by DiamondGamers.net\n\n\nMust be run on Server, Gameplay TweakNo1.442 KiBJan 17, 201718-01-2017 04:01:56
Avatar Avoca702813395Avoca's Heroic Dosehttps://github.com/KyleAbent/Avoca-s-Heroic-Dose/tree/6.16/lua\n\n\nTBD - name Inspired by Wooza's PotPourri - A seperate design 'away' from siege, in the direction of direct ns2 vanilla gameplay modifications / rtd? credits? - Versions of these specifically meant for ns2 vanilla, and not siege, perhaps. Just an idea. I've yet to write any lua for this. But I like the idea of taking the current box I have and writing mods based on the experiences held on the server, mostly based wherever the music goes.. siege is just too complex of a puzzle to tackle on my own at the moment and I decided to look back into siege in August. But I have time to kill during June for this mod in the meantime. /end description p.s- check back for updates and join the server "Avoca's Mod Box" and we can talk there. etc etcMust be run on Server, Gameplay TweakNo169.233 KiBJun 13, 201618-01-2017 01:19:48
Avatar |-DMD-| Rusty490122873ns2_dmd_veilModID: 1D36AE79**Required Mods: Classic Entities Mod We've made some changes to Veil to give it some new gameplay! Changes: -Added weldable vents in NanoGrid.-Added blast door that divides NanoGrid in East/West. 3 min cooldown.-Added elevator in Cargo.-Alien starting location is Cargo only.Version Credits: Rusty, WiseChoices diamondgamers.netMapNo16.07 MiBJul 29, 201516-01-2017 00:13:04
Avatar Salty834197890Throwable Tech DiamondThrowable Tech Diamond inspired by Dev Samoose's creation of the Candy Toss and Snowball Throw during seasonal events. This mod was made for Diamond Gamers. Join the Steam Group or our website at DiamondGamers.net. Remember to get your VIP and get access to 40+ Skins, Badges, Reserved Slot, and Rave Control. Enjoy!Gameplay TweakNo3.777 MiBJan 4, 201704-01-2017 10:28:08