Showing 1,401-1,425 of 2,807 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Commando889904275Brain Skulk v2.0Brain Skulk v2.0

Edited Cinematics:
- Explode
- Parasite Hit
- Parasite Hit Marine
- Parasite View
- Spit Impact
- Xenocide

v1.0

- Includes custom normal map, view model, and illumination.\n\n\nCopyright 201X. This user generated media is not authorized for posting, redistribution, modification, unless by the sole owner of the steam account associated with this workshop item.
Look and Feel, Must be run on ServerNo6.442 MiBMar 24, 201729-03-2017 04:28:10
Avatar CervezaDinero891562708ns2_veil_ans2_veil_a
MOD ID: 35242ad4

5 Tech Points.
12 Resource Points.

Tech Points At:
Overlook
System Waypointing
Topographical
C-12
The Dome
MapNo14.897 MiBMar 26, 201726-03-2017 06:20:42
Avatar Avoca845482025ns2_bunkersiege4ns2_bunkersiege4No12.204 MiBJan 19, 201724-03-2017 03:10:22
Avatar Ghoul886179983Ghoul's OptimizationsJust some optimizations I'm currently testing on my servers.\n\n\nWarning: This mod may conflict with other mods.Must be run on Server, Gameplay TweakNo75.021 KiBMar 18, 201720-03-2017 05:45:17
Avatar Loki148367618ns2_ayumins2_ayumi\n\n\nA Remake of the classic Natural Selection 1 map Ayumi\n\n\nCreated for ns 1 By Pär Fredriksson (aka Drunken Monkey / Toad)\n\n\nRemade for NS2 by _L_o_k_i_MapNo8.44 MiBMay 27, 201319-03-2017 18:32:34
Avatar Wooza375510485Wooza's Testing ToolkitThis mod is for own testing purposes.Must be run on Server, ToolNo280.368 KiBJan 15, 201518-03-2017 23:45:27
Avatar Keats & Yeats885040671Hide Server Password

This is now implemented in the game itself. There is no need for this mod.



This client-side mod will hide the characters you type when entering a password to join a server.

It will be disabled by default consistency on a server, so your password will only be hidden if you are not connected to a server. You will still be able to join servers, but the mod will be disabled while there.
Look and FeelNo2.097 KiBMar 17, 201717-03-2017 04:57:59
Avatar .866553126Russian RouletteThere is a pistol in the ready room which you can use to play russian roulette. If you die, you just respawn.

If you votekick someone, they will have to play russian roulette.

Mod ID: 33A68D26
Must be run on ServerNo761.232 KiBFeb 18, 201711-03-2017 23:13:47
Avatar malpractice624695317mal crosshairmal crosshairNo2.821 KiBFeb 15, 201611-03-2017 20:37:46
Avatar ktastrophe881432811hiveSkill in server browser

Show hiveSkill at the end of each server name in the server browser.

Note:
This mod doesn't pass default consistency check,
so it's disabled when you join a server and enabled again when you leave a server.\n\n\n
Look and FeelNo49.674 KiBMar 11, 201711-03-2017 16:51:20
Avatar Avoca880951123zyncar's trimsiege jan16zyncar's trimsiege jan16Must be run on Server, MapNo2.442 MiBMar 11, 201711-03-2017 01:41:54
Avatar Wooza828691523Wooza's Hodgepodge (Deprecated)Assortment of mods, to be used for NS2 servers (Not recommended for custom game modes).
Contains:
Must be run on Server, Gameplay TweakNo3.613 MiBDec 29, 201610-03-2017 00:08:35
Avatar Wooza879344469Test ModNothing special here.No134 BMar 8, 201708-03-2017 12:24:27
Avatar Wooza364783731Wooza's PotpourriThis mod collects some of the (non-gameplay-changing) mods from the NS2 universe, available on the Steam Workshop together.\n\n\n

Idea of this Mod

\n\n\nRunning a lot of different mods together on a NS2 server can cause clients having troubles joining the server due to multiple request to Steam Workshop or an NS2 Backup Server (which is in a broken state).\n\n\nMerging all mods into one Mod helps clients having no issues to download the files.\n\n\nThe Mod is used on all Apheriox servers (Wooza's Playground, Hamster Wheel, etc.) and free to be used for all server operators.\n\n\n

Custom Badges & Shoulder Patches

\n\n\nA tutorial for creating an own custom badge or shoulder patch can be found here -> Badge Tutorial or Patches Tutorial. You can send as many as you want. I will update the mod every 2 weeks, if your badges or patches does not get displayed, you might have sent a wrong ns2 id.\n\n\nMod contains:\n\n\n- [Shine] Epsilon and Badges+ (by Ghoul)\n\n\n- [Shine] Mod Selector (byKeatsAndYeats)\n\n\n- Gorge Heart Healspay and Cuter Gorge Eyes (by Skie)\n\n\n- Ready Room Rave (by Samus Orphan Black)\n\n\n- Local All Talk (by Hellrunner)\n\n\n- Custom Badges (200+ unique badges, sent from members)\n\n\n- Custom Shoulder Patches\n\n\n- Test code for own purposes\n\n\n- Shoulder Patches Extra\n\n\n- Wonitor - A server statistic tool for NS2\n\n\nThank you all for providing and sharing the code.
Must be run on Server, ToolNo18.964 MiBDec 29, 201406-03-2017 18:57:33
Avatar Avoca873716929Soccer Ball**Pregame\n\n\nSpawns a ball at both bases on pregame,\n\n\n player picks up ball by standing on,\n\n\n once picked up, press E to toss.\n\n\nAutomatically tosses if killed.\n\n\nAttaches to player model to display who has it,\n\n\ndoesn't block fps view.\n\n\nDestroys enemy construct on hit, rebuilds if commandstructuMust be run on Server, Gameplay TweakNo8.095 KiBFeb 27, 201702-03-2017 23:43:30
Avatar IronHorse873406445Improved Marine Late Game**Experimental WIP gameplay mod**

A3/W3/Protolab tied to 2nd CC

CC build time 7 (from 15)
AA research time 60 (from 90)
A3/W3 research time 90 (from 120)
Proto cost 25 (from 40)
Exo/JP research time 30 (from 90)
Exo thruster speed 9.7 (from 7)
Exo thruster cooldown 7 (from 2.5)
Exo max armor 460 (from 410)\n\n\nAn attempt to make Tier 3 marine tech acquired sooner, slightly stronger and more agile, while also decreasing strength of turtles, and allowing for easier alien comebacks.
No31.14 KiBFeb 27, 201727-02-2017 07:19:41
Avatar Ghoul465544094[Shine] Epsilon BetaMod Id: 1bbfa39e\n\n\nBeta of my Shine Epsilon Mod.\n\n\nPrimarily meant for my own testing.No861.58 KiBJun 20, 201526-02-2017 14:38:14
Avatar .867764186Russian Roulette - DevRussian RouletteMust be run on ServerNo762.129 KiBFeb 19, 201724-02-2017 17:12:01
Avatar Brute850179651Squads - devWork in progress. Unfinished.

modid: 32acb643
Must be run on Server, Gameplay TweakNo4.04 MiBJan 25, 201716-02-2017 18:54:08
Avatar GigaKaren793061135ns2_dmd_bastServer Load Order:

Bast Mod ID: 2f45270f
Water Mod ID: 6bf02dd
Classic Entities Mod ID: 1c4b4a6e

--

Bast is back! Originally an NS map created by the developers. We have remastered this classic map for NS2.

**REAL WATER PHYSICS!**

Have a suggestion? Let us know. We are always trying out new variations to keep NS2 interesting.

Version Credits:
Rusty, WiseChoices, Samus Orphan Black (water mod)

diamondgamers.net
Passes Default Consistency, MapNo10.728 MiBNov 4, 201614-02-2017 06:49:07
Avatar |-DMD-| Rusty313340672Diamond Badges V4.8Diamond Badges specifically for DiamondGamers.netNo8.4 MiBSep 13, 201414-02-2017 00:32:29
Avatar < blank >801572986SiegeBadgesSiegeBadgesNo60.428 KiBNov 18, 201613-02-2017 18:49:27
Avatar Mephilles8471797755v5 (Work in Progress)This is a mod that tries to balance ns2 around 5v5 play (with commander included).\n\n\nThis mod is currently under construction and does not have all the planned changes implemented yet.No42.569 KiBJan 21, 201710-02-2017 20:01:19
Avatar Wooza562738514Wooza's Playground Splash ScreenSplash Screen used on Wooza's Playground.No108.971 KiBNov 26, 201504-02-2017 19:37:03
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)855275174BunnyHop PhysicsModID: 32FA76A6

See Half Life edition (since this one uses wrong settings based off Quake 1): http://steamcommunity.com/sharedfiles/filedetails/?id=899400036

This mod swaps out the default air control physics with Bunnyhop (acceleration modifier: 70, acceleration limit = 10% of speed limit). Bunnyhop is another name for a Strafe Jumping technique used in QuakeWorld, Quake 1, Half Life, Counterstrike, Natural Selection (NS1) and most of those other GoldSRC / Source engine games, and although the technique looks different at first glance, the technique and mathematical equations are actually the same. You compare it to Q2/Q3's strafe jumping technique at very high speeds: https://www.youtube.com/watch?v=mprC4OJvhps

I suspect the name comes from the fact that queueing a jump isn't a thing on the GoldSRC engines meaning you had to jump at the exact time, or you made a script, or bind mousewheel for +JUMP.

Recommended to run with Debugspeed Upgrade for the fanciness, though not required: 3184f6fd ( http://steamcommunity.com/sharedfiles/filedetails/?id=830797565 )

Do NOT run this with TremNS2! (TremNS2 already has built-in CPMA physics for the skulk, which includes this physics set in it. Also, TremNS2 uses Q3 physics as its main set for most classes and having this mod on it may interfere with it)

ground friction: half life alike style, not true values (since I don't know where the actual code for that is)
air acceleration modifier: 70 * maxspeed (quake 1 style, where maxspeed = accelerating to maximum ground speed limit in one second)
air acceleration speed limit: 0.1 * maxspeed (10% of the speed limit, which is close to but not equal to the true quake 1 value of 30 units per second. For the quake units or GoldSRC hammer unit convertor, use the debug speed upgrade: http://steamcommunity.com/sharedfiles/filedetails/?id=830797565 )
(source engine units are basically like inches which is why everything in source seems a bit slower than goldsrc games where 32 units = 1 meter)
Must be run on Server, Gameplay TweakNo9.141 KiBFeb 2, 201704-02-2017 15:20:48