Showing 1,376-1,400 of 2,807 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Avoca323980632ns_spydersiege231231No10.866 MiBOct 8, 201429-04-2017 02:05:11
Avatar Siege Developer902010847Hivesiege6+Map ID: "35c397df"Must be run on Server, MapNo2.566 MiBApr 9, 201726-04-2017 01:42:51
Avatar mortmann913348220Mortmanns 1-Typ Crosshair (NEW COLOR FOR MELEE)Just a Crosshair.
With diffrent Colors for
White: Melee
Pink: Pistol/Spike/Para
Green: Other
Passes Default Consistency, CrosshairsNo14.743 KiBApr 26, 201726-04-2017 01:33:49
Avatar .arkadij=9999=911298488тестNo133 BApr 23, 201723-04-2017 00:37:58
Avatar Dota behavior broken - uninstall911018652New ModNew ModMapNo193.388 KiBApr 22, 201722-04-2017 18:17:01
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)830797565debugspeed UpgradeMod ID: 3184f6fd
This mod changes the debugspeed interface a bit. It includes reference bars and the bar width isn't scaled per-class so its width shows true speed. The actual units for the numbers are included.

There's an included meters to quake units convertor, which may help those who i dunno, want to replicate instagib or ns1 or something...

Hammer unit (GoldSRC) is pretty similar to quake units in equivalent size (32 units = 1 meter). Map defaults are something like 1 texture pixel = 0.5 units which is 1/64th of a meter.

Hammer unit (Source) is however quite different where 1 unit = 1 inches. The Spark engine map editor works with this scale by default, and textures are applied by 1 pixel = 0.5 inch or something.
Must be run on Server, ToolNo254.454 KiBDec 31, 201618-04-2017 17:11:58
Avatar Avoca894959848pl_badwater_siegepl_badwater_siege\n\n\nready! requires siege,\n\n\n has payload like tf2 and displays and all that technical stuff..\n\n\n5 days of every othor hour mapping with lots of lua and mapp and video and just shutup and play yoMust be run on Server, MapNo11.027 MiBMar 31, 201717-04-2017 01:52:24
Avatar ZycaR628353907NS2 GunGameFull Description:\n\n\nhttps://github.com/ZycaR/NS2_GunGame\n\n\nNS2 GunGame ... is a fast game modification where players join in a arena and have to progress through a list weapons.. You start with the pistol and after number of designated kills you "level up" to the next weapon and so on and so forth through all the weapons, ending with the grenade and axe. The first person to reach last level wins overall. You still have teams, therefore its not just FFA like you might think..Must be run on Server, Custom Game ModeNo22.597 MiBFeb 20, 201615-04-2017 14:26:29
Avatar ZycaR734287705Shoulder Patches ExtraFull Description & Configuration tutorial:\n\n\nhttps://github.com/ZycaR/ShoulderPatchesExtra\n\n\nWhen official shoulder patches are not enough and server administrator want to reward some players according they behave on server the shoulder patches extra is the solution.\n\n\nTo enable ShoulderPatchesExtra add ``"2bc45759"`` to the list of mods running on server and configure.Look and Feel, Must be run on ServerNo330.136 KiBJul 30, 201614-04-2017 13:01:46
Avatar Avoca745920320Siege AvocaSeason 3Must be run on Server, Custom Game ModeNo247.629 KiBAug 17, 201614-04-2017 02:19:01
Avatar Avoca904690363TFC Avanti Payload SiegeTFC Avanti Payload SiegeNo2.125 MiBApr 13, 201713-04-2017 21:52:20
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)808128703TremNS2 (outdated / imcompatible as of 315)This Gameplay Balance Modification is designed for 2v2 up to 8v8 fights (Including Commanders)

Hex ID for Server Operators: 302b10bf

TremNS2 is a balance changing mod that changes a lot of mechanics from NS2, attempting to achieve the nostalgic feeling of Tremulous, the Free and Open Sourced AvH/FPS. This means you run around at 10m/s as humans, turn the tide of your losing team into winning by getting few good players to rush the enemy base, survive on your own if you know a few movement tricks including strafe jumping and "jumping the gap" on the upcoming ATCS map remake, one-hit kill fades (Dragoons) with the ever slow moving grenade launcher grenades (Lucifer Cannon charged energy balls), and even modified resource income system from stock NS2 resource tower gain that balances the tick rate based off player ratio, and even frag-based credit and resource system (resource for kills) that should also limit the problem where a team with slightly fewer players will tend to lose against a larger team.

One of the most noticible gameplay differences between this game and regular NS2 is that you move around quickly but deal a lot of damage with certain weapon and classes, especially as Aliens. This means that it is expected to miss a lot of swipes with aliens compared to NS2, where aliens usually have about 40% and marines have about 15% accuracy. Expect to die very quickly if you do not know what you are doing, however. Not to worry, you still can earn your upgrades very quickly by making more kills. A common strategy a human does in Tremulous is to aim at the Dretches (skulk equivalent) rather than the big alien, especially when low on credits.

As mentioned above, the resource system in this game mode is significantly different from both NS2 and NS2 Combat in this major aspect: You destroy players for resources, income rate depends on what you kill (e.g. Skulk = 180c, Onos = 800c) and killing players results in additional resources for the team, with extractors/harvesters being 'an alternative income' to destroying players. Major rebalancing for the RTS system includes resource tick rate dependant on player count ratios (so small teams will not do so bad), Commander's roles requirement are reduced with fast research and self-medpacking, Structures get destroyed much more easily which means Front line fights / holding lanes matter much more now to "not let that one painsaw/dragoon" (welder/fade) into your base.
___

GrangerHub Discord (best place to contact me)
TremNS2 Info Website (incompleted/outdated)
GrangerHub Community Forums
Github Respository

If you are interested in downloading the game, here is the Recommended Installer for Tremulous (Tremfusion client)
___

Special Thanks for Help (in order of the most help supplied):
Las (Getting used to Lua and the Mechanics of the game logic and for improving Nin's Mod Panels)
Brute (Getting used to Lua, logic of game code)
Nin (see patch 10th January, 2017, and helped me set up the Mod Information Panels)
Wooza (Server set up, hosting TremNS2 for the March Mod Madness and beyond)
Steelcap (whip "refusal to attack" fix, which is now officially part of NS2)

Other:
twiliteblue (Concept code for sticky wallwalk, not actually used due to bugs in determining which wall to stick to)
Other Users on NS2 Official. Discord

The mod logo (Natural Selection crossed out with the second half of Tremulous replaced with NS2) was actually screenshotted around 2013 or so for my youtube channel, with the old ns1 style font-alike (not the actual font) crossed out with the text 'TREMULOUS' inside the jaw of a Marauder. I have another screenshot with the basilisk wallwalking with its upper teeth in view, but since the basilisk does not have a lower jaw which means it doesn't look like NS, I didn't use it.
Gameplay TweakNo9.479 MiBNov 28, 201613-04-2017 02:55:30
Avatar CervezaDinero902941690ns2_veil_towns2_veil_tow
MOD ID: 35d1cbfa

Standard ns2_veil with single tug of war lane.
Control marine start.
Sub Sector alien start.
Areas blocked off as restricted.
MapNo14.679 MiBApr 11, 201711-04-2017 06:44:48
Avatar Siege Developer902665602Trainsiege2+Map ID: "35cd9582"Must be run on Server, MapNo591.895 KiBApr 10, 201710-04-2017 23:50:41
Avatar Brainfood902541888ns2_derelict5ns2_derelict5No13.17 MiBApr 10, 201710-04-2017 20:37:21
Avatar Frozenclaw869449516ns_g0opsiege_EditedMap ID:"33d2bf2c"MapNo8.011 MiBFeb 22, 201710-04-2017 00:24:05
Avatar CervezaDinero898197586ns2_goliathxns2_goliathx\n\n\nMOD ID: 35896852\n\n\nRevised seemingly abandoned ns2_goliath.\n\n\nAdded updated pathing layer to map.\n\n\nTexturing map to feel complete.\n\n\nBrighter lighting for playability.\n\n\nTweak areas around tech points.\n\n\nTweaking as play tested.\n\n\nMapNo2.972 MiBApr 4, 201709-04-2017 00:43:07
Avatar TinCan872546829gr_warthoggr_warthog\n\n\nMod ID: 3402020d\n\n\nTo be run with Gorge Run mod\n\n\nhttp://steamcommunity.com/sharedfiles/filedetails/?id=856857577MapNo2.353 MiBFeb 26, 201708-04-2017 15:09:29
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)896806260Auto Machine ShotgunAuto Machine Shotgun 35742D74\n\n\nSame as the Auto Shotgun mod but excessively hilarious. I wouldn't recommend this for actual games, but it would be balanced to some extent despite its high DPS because it spreads a lot. Wouldn't kill shit beyond like what, 5 meters?Must be run on Server, MapNo2.444 MiBApr 2, 201702-04-2017 17:28:07
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)896794430Automatic ShotgunModID: 3573FF3E\n\n\nAuto Shotty fires once every 0.4 seconds (VNS2 = 0.88)

Reload is twice as fast as VNS2\n\n\nAS Values:\n\n\n-Uses TremNS2 spread (three rings of 1, 5, 8) totaling 14 shells

(VNS2 = 17, more of a "square" pattern)

-8 damage per shell (TremNS2 = 4, VNS2 = 10)

-Total damage per shot = 112 (TremNS2 = 56, VNS2 = 170)

-Spread = 8.5 inversed angle units, which I guess is the same as stock shotgun.

-"Clips" excluding the one inside the shotgun = 3 (VNS2 = 4, TremNS2 = 3)

-Cost to buy and drop: 25 (was 20 in VNS2)\n\n\nOverall the shotgun deals more DPS, deals a tiny bit more damage per shot.
Must be run on Server, Gameplay TweakNo2.444 MiBApr 2, 201702-04-2017 17:25:25
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)888926629Tremulous CrosshairsCrosshairs from Tremulous. Textures from Trem are CC-SA 2.5.

Mod ID: 34fbf1a5

Bypasses default consistancy check

Apaprently NS2 has a weird scheet lua setting that can be changed, but if it is changed it has to be run serverside unless the server allows modified game code to pass into the server.

All crosshairs basically had to be downscaled because ns2 only supports 64x64 resolution for crosshairs while tremulous had up to 192x192p
No47.412 KiBMar 22, 201701-04-2017 05:56:42
Avatar Commando889932400Brain Gorge v2.0Brain Gorge v2.0

Added particle files.\n\n\nCopyright 201X. This user generated media is not authorized for posting, redistribution, modification, unless by the sole owner of the steam account associated with this workshop item.
Look and FeelNo21.656 MiBMar 24, 201701-04-2017 05:16:14
Avatar Commando893599545Brain Lerk v2.0Brain Lerk v2.0

*Update*
- Added recolored/redesigned particle files.

v1.0
- Includes custom normal map, view model textures, and illumination.\n\n\nCopyright 201X. This user generated media is not authorized for posting, redistribution, modification, unless by the sole owner of the steam account associated with this workshop item.
Look and FeelNo7.174 MiBMar 28, 201731-03-2017 09:59:13
Avatar Commando889909678Brain Infestation v2.0Brain Infestation v2.0

- Added particle files for cysts, and contamination.\n\n\nCopyright 201X. This user generated media is not authorized for posting, redistribution, modification, unless by the sole owner of the steam account associated with this workshop item.
Look and FeelNo3.975 MiBMar 24, 201731-03-2017 09:55:23
Avatar Commando895071557Brain Fade v1.0Brain Fade v1.0

Includes:

- custom normal map
- custom view model normal map
- illumination textures
- view model textures\n\n\nCopyright 201X. This user generated media is not authorized for posting, redistribution, modification, unless by the sole owner of the steam account associated with this workshop item.
Look and FeelNo8.747 MiBMar 31, 201731-03-2017 08:12:58