| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 799246861 | ns2_mesh | A supply distribution station, used to deliver goods from outer space around the planet. At some point the facility got kharaa infested supplies and the facility sustained damage during the evacuation... | No | 7.069 MiB | Nov 13, 2016 | 01-11-2017 00:12:47 | |||
| 788456684 | Gorge Tunnel Control | Gorge Tunnel Control | Must be run on Server, Gameplay Tweak | No | 2.763 KiB | Oct 28, 2016 | 31-10-2017 09:50:55 | ||
| 974547082 | sg_sorrow_siege | Sorrow Siege for Siege++ Now testing recent WIP Layout changes. +Quarters replaced with Departures +Corridor B removed. +Corridor A size increased. | Must be run on Server | No | 1.101 MiB | Jul 13, 2017 | 29-10-2017 03:29:11 | ||
| 1175034418 | [Shine] SFX Plus Plus | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server, Gameplay Tweak | No | 7.055 MiB | Oct 20, 2017 | 28-10-2017 18:49:25 | ||
| 142851438 | DCDs Purple Rifle | Purple reskin for the rifle viewmodel. Does not change the model lying on the ground. Unlike the shotgun, the TSF logo area is grey/silver instead of purple. Seemed to fit.\n\n\nRedid the color and is more changed between light & dark now. Purple itself is in general a tad lighter. Should pass default consistency, NOT nsl consistency. | Passes Default Consistency, Look and Feel | No | 5.453 MiB | May 2, 2013 | 28-10-2017 16:41:53 | ||
| 143009172 | DCDs Purple Axe | Purple Axe for the view model. Model on the ground is unchanged. Blade is silver/grey.\n\n\nI ALSO changed the specular which basicly means the edge of the blade reflects a bit more light. Should be compatible with vanilla NS2, not NSL. | Passes Default Consistency, Look and Feel | No | 3.135 MiB | May 3, 2013 | 28-10-2017 16:26:04 | ||
| 1167265683 | Napalm Thrower | Turns the flamethrower into a napalm delivery mechanism.\n\n\nFocuses on creating zones of fire that deal damage over time to targets within 1.7m. Drops exlusion radius of multiple flames from 1.8 to .7 permiting more flames within the same radius.\n\n\n | Must be run on Server, Gameplay Tweak | No | 22.113 KiB | Oct 13, 2017 | 28-10-2017 10:22:15 | ||
| 1183096012 | Hyper Spit | Causes Gorge Spit to fire at speed 200 instead of 35 | Must be run on Server, Gameplay Tweak | No | 1.521 KiB | Oct 28, 2017 | 28-10-2017 10:07:24 | ||
| 1097778942 | NSL Competitive Mod Testing | For my personal testing use. You probably don't want this mod. | Must be run on Server, Gameplay Tweak | No | 25.57 KiB | Aug 2, 2017 | 26-10-2017 23:24:59 | ||
| 1178738644 | Valks Crosshair | Square with a circle/diamond thing inside it | Passes Default Consistency, Crosshairs | No | 1.484 KiB | Oct 23, 2017 | 25-10-2017 19:21:14 | ||
| 1179726962 | Classic ExoSuit Boombox | A re-upload of the original ExoSuit Boombox. Done with Nin's permission. Exosuit Boombox lets you press 2 on your keyboard to play one of the built in tracks, and 1 or 3 to cycle through the available options. ModID: 46513472 | Look and Feel, Must be run on Server | No | 14.788 MiB | Oct 24, 2017 | 24-10-2017 17:57:03 | ||
| 1167771888 | Boom Kill Sound Plus | Play a sound when you kill a player. (From FPS game: Crossfire) Plus: Play a sound when you assist teammate to kill a player. (From FPS game: Overwatch) Credits: Nin Duck on Venus | Look and Feel, Must be run on Server | No | 155.253 KiB | Oct 13, 2017 | 16-10-2017 22:29:35 | ||
| 1121644538 | ns2_tram_test | ns2_tram_test | Map | No | 11.834 MiB | Aug 27, 2017 | 13-10-2017 19:44:11 | ||
| 1139106642 | Totally Invisible | Always cloaking all the time.\n\n\nVampirism no longer negates on attack or movement. | Must be run on Server, Gameplay Tweak | No | 4.716 KiB | Sep 20, 2017 | 13-10-2017 01:13:15 | ||
| 1161370108 | Night-Ops Marine | Night-Ops Marine *Fixed Normals* Includes: - New Normals - New Face w/ eyes & painted beard - New Spec Maps - New Hand Textures & Normals\n\n\nCopyright 201X. This user generated media is not authorized for posting, redistribution, modification, unless by the sole owner of the steam account associated with this workshop item. | Look and Feel, Must be run on Server | No | 11.037 MiB | Oct 7, 2017 | 09-10-2017 08:17:17 | ||
| 1163364695 | Night Ops Special Marine | Night Ops Special Marine Includes: - Camouflage Shirt & Pants to differ from standard Marine. - New Normals - Custom Eyes - Custom Face Normals - New Spec Maps - New Hand Textures & Normals\n\n\nCopyright 201X. This user generated media is not authorized for posting, redistribution, modification, unless by the sole owner of the steam account associated with this workshop item. | Look and Feel, Must be run on Server | No | 10.99 MiB | Oct 9, 2017 | 09-10-2017 07:28:28 | ||
| 171315805 | TGNS | TGNS Portal: http://rr.tacticalgamer.com | No | 3.406 MiB | Aug 21, 2013 | 09-10-2017 03:53:50 | |||
| 777475663 | ns2_trash | Trash is now considered completed, it is not well detailed by any means, but I do not consider myself to be good enough yet to detail it well, if anyone wants to take over I will gladly provide the map file and allow them to take over. In general, if teams are balanced, people seem to enjoy playing Trash and it does appear to be nicely balanced now. I offer my thanks to all of the members of the SCC (Spark Crafter Collective) and anyone that has provided feedback so far, without that, Trash would not have progressed as far, or as fast as it did/has. Also direct thanks go to Mephilles for building rooms in the map, his help made progress much faster than expected... even if he is incredibly slow at mapping :P mod id in comments | Map | No | 2.487 MiB | Oct 8, 2016 | 08-10-2017 19:03:24 | ||
| 1152630644 | Cactus Vision | Alien Vision - no outlines for the world geometry - based on default original vision - only marine buildings and players get highlighted - maybe fixed? parasited marines looked strange | Alien Vision | No | 1.093 KiB | Sep 30, 2017 | 04-10-2017 16:24:18 | ||
| 1152268665 | NS2-Server-Watchdog-Helper | NS2-Server-Watchdog-Helper: A helper mod of the 'NS2-Server-Watchdog' server maintenance script.\n\n\nSee https://github.com/s117/NS2-Server-Watchdog\n\n\n*Modified from 'ping_mod' by Katzenfleisch ( https://steamcommunity.com/sharedfiles/filedetails/?id=455295217 ) | Must be run on Server, Tool | No | 754 B | Sep 30, 2017 | 02-10-2017 10:05:08 | ||
| 1149470910 | ns2_refinery_plus | -The only difference is that vents have been made visible to the Commanders like they are on every other map. Everything else is untouched. -I'll be running this map on my community server: LuckyFkers.com Enforced (New Hardware) -If the developers would like to make this the new vanilla ns2_refinery, let me know so I can take down this mod. MOD ID: 448388be | Map | No | 3.09 MiB | Sep 28, 2017 | 28-09-2017 20:26:05 | ||
| 1149552803 | ns2_descent_plus | -The only differences are that vents in Hydroanalysis and monorail, as well as some elements in Water Treatment are now visible to the Commanders. Everything else is untouched. -I'll be running this map on my community server: LuckyFkers.com Enforced (New Hardware) Fixes: Some of the vent geometry in the vanilla ns2_descent prevent placing structure beneath them in monorail. They have been corrected. MOD ID: 4484c8a3 | Map | No | 19.707 MiB | Sep 28, 2017 | 28-09-2017 05:37:47 | ||
| 1148295315 | Mod Testing Map | Mod Testing Map | Map | No | 43.763 KiB | Sep 26, 2017 | 27-09-2017 00:12:53 | ||
| 1140672518 | ns_superavoca | Flyin with the Heroic Dose. | Must be run on Server, Map | No | 1.639 MiB | Sep 22, 2017 | 25-09-2017 03:06:31 | ||
| 579394088 | ns2_readyrooms | Mod ID: 2288DA28 This is a celebration map of all the readyrooms from the most well known ns2 maps. 5 Tech Points 12 Resource Nodes Starting Locations: Alien - Biodome & Caged, Marine - Derelict & Mineshaft Changes: -added a hallway from Spark to Kodiak -new room called "Spark" named after the editor. -added 2 more resource nodes. Credit: NS2 & NS1 Map Development team, Flaterectomy (Caged), WiseChoices (positioning, connecting rooms, vents, main readyroom) ****The main ready room is from the first map I ever made. | Passes Default Consistency, Map | No | 19.596 MiB | Dec 20, 2015 | 25-09-2017 02:50:06 |