| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3664288403 | H4 test | H4 test | No | 0 B | Feb 11, 2026 | 11-02-2026 14:39:09 | |||
| 3653628507 | Dome_Xhair | Dome_Xhair | No | 320.25 KiB | Jan 25, 2026 | 07-02-2026 17:19:54 | |||
| 117887554 | Shine Administration | Shine is a modular administration mod for Natural Selection 2 and NS2: Combat. It aims to be easy for admins to use and provide an easy to use framework for plugins. For server owners, the Mod ID is: 706d242 Documentation (and the source code) can be found here: https://github.com/Person8880/Shine/wiki If you find bugs or have problems, put an issue in the issue tracker on GitHub. That's where I'll be watching for problems. If you're wondering about the name, well, so am I. Changes (last updated 07/02/2026): https://github.com/Person8880/Shine/wiki/Changelog | No | 5.114 MiB | Jan 3, 2013 | 07-02-2026 11:39:27 | |||
| 3660341590 | MephLab | MephLab | No | 268.047 KiB | Feb 5, 2026 | 05-02-2026 10:27:04 | |||
| 3641569852 | Ai Guidance | AI Guide (Client-Side Objective Coach + Strategic Alerts) AI Guide is a lightweight client-side “training assistant” that writes into NS2’s existing objective banner (no GUI file edits). It shows one best “what should I do now” objective with a progress bar, based on your team, lifeform/class, and the current map situation. ✅ No ESP / no wallhacks AI Guide only uses sighted enemy info, minimap alerts/blips, and your own combat timestamps. ✅ Performance-friendly Heavy logic runs on a rate-limited think tick. UI updates are cheap. Marines Strategic alerts (always on) Defend! Phase Gate If any built Phase Gate is under attack, AI Guide overrides everything and tells you to respond. Structure attacked! Low-priority warning when a marine structure is taking damage (useful when hints are off). Core coaching objectives (shown when “Show Hints” is enabled) Build Suggests what to build next (power-first rules included), with risk checks if you’re alone or recently in enemy contact. Weld teammates If you have a Welder, it will prompt you to repair nearby marines and show weld progress. Buy Welder Reminds you to pick up a Welder once per life when it becomes a good purchase. Attack low enemy RT When an enemy Harvester (RT) is damaged and sighted, AI Guide prompts you to finish it. Lane / Zone / Defend RT Helps you hold territory intelligently: Lane / Zone [Location] appears only when your team is under-covered for the RTs you hold (not constant spam). Defend RT / Weld RT appears when pressure/heat is active and the RT is actually worth protecting. Aliens Strategic alerts (always on) Defend! Tunnel If a built tunnel entrance is under attack, AI Guide overrides other objectives. Defend! Cyst chain Uses minimap infestation-dying blips to warn about broken/threatened cyst chains globally. Protect – Cyst Chain [Lane Location] Low-priority reminder to keep lanes connected (even if coaching hints are disabled). Core coaching objectives (shown when “Show Hints” is enabled) Gorge: build/protect tunnels Gorges are guided to heal spray placed tunnels; other lifeforms get “protect tunnel” prompts. Growing Hive support Gorge gets “build hive”; others get “defend growing hive” when it matters. Heal teammates / heal tunnels (Gorge) Picks a healable target and shows progress while you heal-spray. Skulk: Parasite (once per life) Prompts a parasite tag on a valid visible marine to feed your team intel. Ambush (Skulk) Suggests ambush play when you’re behaving like an ambusher and the area isn’t too open. Structure pressure Prompts attacks on sighted damaged marine structures (Extractor/Phase Gate priority when appropriate). | No | 195.648 KiB | Jan 7, 2026 | 31-01-2026 14:17:08 | |||
| 3649405624 | Electric Resource Tower | Adds an electric shock effect when aliens bite a marine resource tower. When aliens attack marine resource towers, they receive an electrical discharge that damages them and pushes them away. | No | 47.694 KiB | Jan 18, 2026 | 25-01-2026 14:17:39 | |||
| 3653608381 | Dome_AV | Dome_AV | No | 4.091 KiB | Jan 25, 2026 | 25-01-2026 12:11:06 | |||
| 3648337894 | Duplex PG | Duplex Phase Gate This mod enhances Marine Phase Gates by adding directional teleportation. Entering a Phase Gate from the front side will teleport you forward through the Phase Gate network, following the order defined by the Commander. Entering a Phase Gate from the back side will teleport you in reverse order. This system allows faster and more flexible responses when more than two Phase Gates are active on the map, without the need to rebuild or reorder gates. Features: - Direction-based Phase Gate teleportation - Forward and reverse traversal through Phase Gates - Improved map control with multiple active gates - No UI changes — behavior is controlled by player movement | No | 9.265 KiB | Jan 17, 2026 | 19-01-2026 19:59:56 | |||
| 3636181214 | Joshua-Boo-Boos BIRL | The Brazier Industries Rocket Launcher After the successful initial testing of the Grenade Launcher in combat scenarios it was discovered that the accuracy of Frontiersmen forces was lacking resulting in an ever-increasing number of casualties. It was decided that in order to counter the problem of target acquisition by Frontiersmen forces a new weapon was required which provided laser-targetting to help tackle the highly agile Kharaa threat. Brazier Industries developed and subsequently released the Rocket Launcher which contains laser-guided and dumbfire modes which allows continuous guidance of munitions and a fire-and-forget mode of operation respectively. The Frontiersmen forces began to turn the tide due to the development of the Brazier Industries weaponry. | No | 91.31 MiB | Dec 31, 2025 | 19-01-2026 11:21:57 | |||
| 2908953776 | ns2_large_balance | Balance mod for ns2 large. | No | 517 B | Dec 29, 2022 | 18-01-2026 09:59:21 | |||
| 3647753564 | Joshua-Boo-Boos Game Mode Changer | This mod is still under development. | No | 262 B | Jan 16, 2026 | 18-01-2026 00:23:28 | |||
| 3648319966 | H dot test | H dot test | Crosshairs | No | 96.25 KiB | Jan 17, 2026 | 17-01-2026 21:27:54 | ||
| 3644026564 | [CN] Prototype Labs Researching | [CN] Prototype Labs Researching | No | 210.783 MiB | Jan 11, 2026 | 11-01-2026 02:28:26 | |||
| 3636619981 | Arcs & Contamination Removal | Arcs & Contamination Removal | Gameplay Tweak | No | 289 B | Jan 1, 2026 | 02-01-2026 16:54:57 | ||
| 628353907 | NS2 GunGame | Full Description: https://github.com/ZycaR/NS2_GunGame NS2 GunGame ... is a fast game modification where players join in a arena and have to progress through a list weapons.. You start with the pistol and after number of designated kills you "level up" to the next weapon and so on and so forth through all the weapons, ending with the grenade and axe. The first person to reach last level wins overall. You still have teams, therefore its not just FFA like you might think.. | Must be run on Server, Custom Game Mode | No | 57.545 MiB | Feb 20, 2016 | 01-01-2026 19:09:53 | ||
| 3632843450 | LyDDa's Crosshair New | LyDDa's Crosshair New | Crosshairs | No | 512.25 KiB | Dec 27, 2025 | 29-12-2025 21:28:50 | ||
| 3598174931 | Armor ReBalance | Armor now only absorbs 30% of the damage (was 70%). Rifle now deals Light damage. HMG damage increased from 7 to 8.5. HMG now deals Normal damage. Shotgun damage reduced to 110 per shot, but more consistent. Shotgun has a melee attack dealing 20 damage. Shotgun cost reduced to 10. Gas Grenade now deals 10 damage + 20% of max armor, up to 100 DPS. Armor heal/repair is reduced to 50% for 3s after taking damage. Hive healing aura now heals eHP (0.5 armor = 1 health). Many player and structures have their healths and armor values adjusted. Alien end game abilities Xenocide and Stomp tweaks to help end game quicker. | No | 147.493 KiB | Nov 2, 2025 | 15-12-2025 09:07:59 | |||
| 3452675258 | NSL Team Badges | NSL Team BadgesDisplay NSL team badges on the scoreboard. Usage:Put it on your server, along with Shine Administration and [Shine] Epsilon. Badges+ is optional. Enable the Shine plugin `epsilonbadges`, then go to EpsilonBadges.json and set `ENSLTeams` to `true`. Adding a badge:Contact the NSL admins with a link to your NSL team webpage and your desired badge image. Badges are 32-by-32px DDS images. Transparency is supported. Thanks to SupaFred for making this originally, Keats & Yeats, and adsfg for maintaining it. <3 | No | 197.238 KiB | Mar 26, 2025 | 13-12-2025 16:44:27 | |||
| 2716582607 | Prowler Remake (AcidSpray default) | Test version of Prowler -Swapped Acid Spray to default attack, with Volley (to tier 3). -Changed Acid Spray damage to 25 (x2), and reduced splash radius from 2 to 1.5. Halved splash damage. Missiles explode after 0.8 second. Damage type changed to Normal. -Widened Volley spread. -Increased Volley damage to 68. | No | 2.827 MiB | Jan 12, 2022 | 12-12-2025 09:38:49 | |||
| 2795749895 | NS2 Scramble! | Work in Progress - Bewares of bugs! Time to shake up the meta and speed/spice up the mid game *Fade is starting/default alien lifeform. *Shotgun is starting/default marine weapon. *Skulk egg currently disabled. Some of the changes *Armor now takes 1.6 per point damage from Heavy damage, was 2. *Armor now absorbs 80% of the damage (from 70%). *Skulk and Fade movement speeds and energy costs adjusted. *Fade eHP health decreased to 140 + 5/biomass. *Skulk eHP increased to 280 +6.5/biomass. *Skulk cost changed to 21 Pres. *Swipe damage changed to 50 Heavy. *Stab attack speed increased by 40%. *Xenocide deals 105 total damage (55 over 2 seconds + 50 final explosion) in a smaller radius, and 33 self damage. *Hydras target tracking improve over 3 seconds when target maintains sight. *Shotgun damage decreased to 105. Damage falloff penalty at max range reduced from 50% to 40%. Reload speed increased by 66% . Damage upgrade per level changed to 8%. *Rifle cost changed to 6. *Pistol damage reduced to 15, magazine size increased to 15. *Grenade and Flamethrower damage per level increased to 10%. *Mine damage changed to 100 Heavy damage, cost reduced to 4. *Sentry damage changed to 3.5 Light damage, fires 2 bullets, inaccuracy increased from 3 to 7 degrees. Effective shoot interval shortened from 0.2 to 0.15 second. Sentry target lock on delay increased to 0.3 second. Sentry can get distracted by Whip and Babblers now (no longer prioritize players). *Confused Sentries shoot every 0.45s. *Sentries per battery reduced to 2. *Fire burning debuff increases victim's damage received by 10%. *Arms Lab upgrade times increased by 15 seconds per level. *Armor upgrade amount reduced from 20 to 8 per level (to 45/53/61/69 AR), costs reduced to 15/20/25. *Armor welding rate increased from 20 to 25 per second. *Nanoshield damage reduction increased from 32% to 40%, cost reduced to 2. *Medpack instant heal changed to 20, and 50 heal over 1 second, cooldown increased from 0.45s to 0.75s. *Rupture cost reduced to 1, parasite duration increased from 10 to 15 seconds. *Crag healing on structures increased by 72%. *Lerk cost reduced to 12. Lerk Egg cost reduced to 12. AI changes to Skulk, Fade and Marine to accomodate for these changes. | No | 361.304 KiB | Apr 17, 2022 | 30-11-2025 06:49:33 | |||
| 3614968337 | Best Marines | Best Marines | No | 92.002 MiB | Nov 30, 2025 | 30-11-2025 00:20:24 | |||
| 3614936643 | Best Cinematics | Best Cinematics | No | 153.995 KiB | Nov 29, 2025 | 29-11-2025 23:57:37 | |||
| 3612458577 | Randall Tier's basic cross | 1st melee 2nd shotgun 3rd pistol 4th general | Crosshairs | No | 512.25 KiB | Nov 25, 2025 | 26-11-2025 00:57:04 | ||
| 3414663697 | Siege++ | A fork of [CN]Siege+++ https://steamcommunity.com/sharedfiles/filedetails/?id=2974818616 | No | 9.452 MiB | Jan 26, 2025 | 16-11-2025 12:47:46 | |||
| 629502655 | Defense | Working for build 341. Publish_id = 629502655The Defense mod gameplay and rulesThis mod is about marines having to survive against several waves of alien bots. Higher waves are more difficult to survive. You can't join the alien team, for balance reasons, but admins can feel free to force move people on it. You will then be able to select your lifeform and "borrow" it from one of the unspawned bot of the current wave. Special 'hell' waves you can vote forHell waves are special waves intended to provide a special kind of round. They are meant to be much harder, and feed aliens at a much higher rate than the regular ones. All the bonus balance settings (like the extra bullet damage, and the reduced bite damages) are also instantly turned off. Those can be voted for in the menu.
List of gameplay and QoL changes
Balance changes between low and high player countThis boils down to increasing damages for marines and reducing alien damages. It scales from x3 damages to x1 after 13 players on the server. Aliens also do miss more often and use AoE less. Major optimizations in placeThe mod is using the server idle rate and the tick rate to balance the load sustained by the server and provide a smooth experience for players. Redplugs should not happen outside the last wave or a hell wave with a full server. Late joiners might suffer some lags but that's about it.
Custom maps to play this mod onWorks well with the following TOW (Tug-Of-War) maps:
Along with the following two custom maps, they play out a bit differently and are harder to win:
| Custom Game Mode | Yes | 1.965 MiB | Feb 21, 2016 | 14-11-2025 17:44:20 |