| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 629502655 | Defense | Working for build 341. Publish_id = 629502655The Defense mod gameplay and rulesThis mod is about marines having to survive against several waves of alien bots. Higher waves are more difficult to survive. You can't join the alien team, for balance reasons, but admins can feel free to force move people on it. You will then be able to select your lifeform and "borrow" it from one of the unspawned bot of the current wave. Special 'hell' waves you can vote forHell waves are special waves intended to provide a special kind of round. They are meant to be much harder, and feed aliens at a much higher rate than the regular ones. All the bonus balance settings (like the extra bullet damage, and the reduced bite damages) are also instantly turned off. Those can be voted for in the menu.
List of gameplay and QoL changes
Balance changes between low and high player countThis boils down to increasing damages for marines and reducing alien damages. It scales from x3 damages to x1 after 13 players on the server. Aliens also do miss more often and use AoE less. Major optimizations in placeThe mod is using the server idle rate and the tick rate to balance the load sustained by the server and provide a smooth experience for players. Redplugs should not happen outside the last wave or a hell wave with a full server. Late joiners might suffer some lags but that's about it.
Custom maps to play this mod onWorks well with the following TOW (Tug-Of-War) maps:
Along with the following two custom maps, they play out a bit differently and are harder to win:
| Custom Game Mode | No | 1.965 MiB | Feb 21, 2016 | 14-11-2025 17:44:20 | ||
| 3464177809 | Phasegate Plus | Increases Phase Gate size and touch range. Phase gate has to cool down for 1.2 second after teleport more than 30% of the marines within 1.2 seconds. Phase gate regular cooldown reduced from 0.6 to 0.5 second. Allowed marines to use PG while jumping. | No | 15.663 KiB | Apr 15, 2025 | 13-11-2025 05:27:32 | |||
| 2608952840 | Devnull - [Shine] Extras | This mod contains a collection of shine plugins. At the moment: - Auto Spectator Kick - Forced Notifications - Enhanced Scoreboard Extra Stats ModID: 2608952840 | No | 4.838 MiB | Sep 22, 2021 | 12-11-2025 19:27:40 | |||
| 3567619095 | godi dot | Red hitmarkers on the corners Rifle = green Shotgun = green + white circle Pistol / Lerk / Parasite = yellow Melee = white GL/FT = magenta | No | 64.25 KiB | Sep 13, 2025 | 02-11-2025 00:26:12 | |||
| 2569595369 | Devnull - Fair Start | This mod is designed to give both teams same information about the other teams start location. It will do this in two ways: - Changed team message that will be displayed during countdown and at start of round. - Perform a map ping for the team with other teams start location. Publish ID: 2569595369 | No | 361.754 KiB | Aug 8, 2021 | 26-10-2025 10:51:30 | |||
| 2534292147 | Gorge Toys (beta) | Brings toys for the Gorge! Gorge can now not only drop a tunnel, but also Whips, Crags, Shifts and Shade. Includes Gorge Tunnel ! ModID: 970e3ab3 Original mod made by Meteru. Fixed a bug with new tunnel Entrances not connecting to the existing tunnel. beta changes: *Shrunk Gorge Crag/Shift/Shade size by 30%. *Reduced Gorge Crag/Shift/Shade/Whip healths. Reduced Gorge Whip build time. *Increased Hydra accuracy against moving targets. Hydras track of moving targets that stay in its sight improve over 3 seconds. *Hydra damage reduced from 15 to 8, interval reduced from 1.0 to 0.8 second. *Gorge Whip slap deals 40 damage, 38 damage in Combat mode. *Gorge Shade cloak radius reduced to 12. *Shift energy regen boost reduced from 15 to 10 per second. *Gorge Shift energize radius reduced to 12. *Crag healing wave bonus increased from +30% to +150%. *Gorge Crag healing radius reduced to 6.9 (except during healing wave). *Increased Gorge Tunnel cost to 5. *Reduced Gorge Tunnel health and armor. *Cyst flammable multiplier reduced to 2.5. *Clog digest time reduced time to 0.3 second, range increased to 3. *Charging Onos destroys Clogs in its way. *Experimental: increased InfestationTrackerMixin on infestation check interval to 0.125 second (was every tick). | No | 1004.761 KiB | Jul 2, 2021 | 23-10-2025 01:26:32 | |||
| 3591111467 | Joshua-Boo-Boos Defense Sentry Mod | Defense Mod: Turns the Defense sentry into a flamethrower sentry. | No | 35.566 KiB | Oct 21, 2025 | 21-10-2025 18:19:37 | |||
| 3499722665 | Auto Shotgun | Auto Shotgun costs 15 Pres. Fire delay is 0.55 second (109 Rounds Per Minute) Reloads single shot every 1.05 second (was 1.7 second) Reload time for 6 shells is 2.9 seconds. (was 4.9 second). Spread pattern: total 13 pellets. Maximum damage: 96 distance = 0, pelletCount = 1, pelletSize = 0.1, Damage = 18; distance = 0.35, pelletCount = 4, pelletSize = 0.1, Damage = 7; (4 degrees including bullet radius @10m) distance = 0.48, pelletCount = 4, pelletSize = 0.08, Damage = 6; (5.5 degrees @10m) distance = 0.788, pelletCount = 4, pelletSize = 0.08, Damage = 6; (9 degrees @10m) Shotgun bullet size has been significantly increased (was 0.016) Weapons Upgrade increases Shotgun damage by 7% per level. DamageFalloffStart = 5m DamageFalloffEnd = 13m (was 15) Damage at maximum is 50% Max range reduced to 50. | No | 106.543 KiB | Jun 15, 2025 | 21-10-2025 01:22:35 | |||
| 3589304387 | Joshua-Boo-Boos Skulk Mod | Skulk Mod - 20 * (1 + (veil count / 3)) bite damage applied to any marine team entity when a leaping skulk contacts it. | No | 3.49 KiB | Oct 18, 2025 | 18-10-2025 17:14:07 | |||
| 1972021720 | Shotgun Plus | Shotgun cost reduced to 15 Pres. Added alt secondary attack to Shotgun, melee ranged attack for 20 damage with 0.5s cooldown. Spread pattern changed to 1 center, 5 inner ring, 5 middle ring, 5 outer ring = 16 pellets. Maximum damage: 120 distance = 0, pelletCount = 1, pelletSize = 0.1, Damage = 15; distance = 0.4, pelletCount = 5, pelletSize = 0.048, Damage = 9; (4.6 degrees @10m) distance = 0.71, pelletCount = 5, pelletSize = 0.064, Damage = 7; (8 degrees @10m) distance = 0.84, pelletCount = 5, pelletSize = 0.1, Damage = 5. (9.6 degrees @10m) Shotgun bullet size has been significantly increased (was 0.016) Weapons Upgrade increases Shotgun damage by up to +18 per level (15% per level). Damage at maximum range = 66% damage (was 50%) Max range reduced to 50 (was 100). Shotgun on draw will auto reloads if empty. Use Debug Mode to compare damage with vanilla. | No | 177.076 KiB | Jan 18, 2020 | 18-10-2025 10:45:32 | |||
| 2819367993 | Mephs Mapping Playground | This is my mapping playground. There are multiple maps in this mod and all of them are variants of official maps that address either things that personally frustrate me on the map or what I perceive as balance/gameplay problem. The maps in this mod are called like the original maps but have "_mmpg" added to the end. Maps currently in the mod: ns2_biodome ns2_caged ns2_descent ns2_docking ns2_eclipse ns2_kodiak ns2_metro ns2_mineshaft ns2_refinery ns2_summit ns2_tanith ns2_tram ns2_tr4m (alternative version of tram) ns2_veil | Map | No | 372.704 MiB | Jun 10, 2022 | 18-10-2025 08:56:29 | ||
| 3572663596 | NS2 SUD Combat Adjustments | NS2 SUD Combat Adjustments | No | 9.962 KiB | Sep 22, 2025 | 11-10-2025 21:40:39 | |||
| 3481291918 | Bonewall Balance | Bonewall health now scales with player count, based on 6 players per team. Bonewall base HP increased to 600, gains 60 HP per biomass, reaching 720 at biomass 3, and 1260 HP at biomass 12. Bonewall decays at 12% max HP per second, up to 66% over 5.5 seconds. | No | 6.516 KiB | May 14, 2025 | 11-10-2025 03:18:52 | |||
| 3530134737 | ns2_metal | ns2_metal - A remake of classic natural selection map (ns_metal by quazilin). "For those of us out there still out there playing this game" ***Summary*** This is my first 'released' map which started as a bsp to level import of the original ns_metal where i decided to play around with the level editor for NS2. Over the course of many hours using and learning the NS2 Editor the map has been modified and updated to suit the functional gameplay within NS2 using gameplay with the bots as a key initial driver. The map has had a bunch of internal play testing (mostly from the Player vs bots perspective) using the Bishop Bot mod for which vent support has also been added. ***Background*** I did play with the NS2 leveling tools over 10 years ago, but back then rather than getting involved with the map creation scene i assumed that most classic maps would have been remade for this game and it was great to see that many did and some were made into 'offical' released maps. Looking at the map scene currently there were a few classic maps (metal, agora, bast, lost, nancy, hera, altair, eon, machina, shiva, mineshaft) that were left either unfinished, never started, in the greybox stage/lacking complete detail or some that were so critically close to being finished that it hurts :P (altair). So with the above in mind my aim was to try and bring this classic map (ns_metal) into NS2 to allow me to play rounds with my mates and the existing bot mods (bishop/bot maintenance) for nostagia purposes. This was originally just going to be for private hosting however as noted above, during level development i've opted to release this out for others to experience and provide feedback rather than the map site on my harddrive for years. ***Original Author and Credits*** All credits go to the original map author Quazilin Quote from the Original Author on the Steam Forums - "Hi, too long has metal been on my hdd unfinished and cos of lack of time it is still unfinished. Here is the file if you want to take a look of it or do a own version of it be free to do so" - Quazilin (June 2016) I did find the work in progress upload of quazilin's ns2_metal on the NS2 forums, which did inspired some of the layout changes to the map i've upload. As above all Credit goes to the original map author of ns_metal, quazilin and anyone else on the NS1 dev team. Quazilin, who was recreating his map for NS2 but later ceased development after 2016. So quazilin if your still out there looking back as this old but great game, thanks for the original ns_metal map which i spent many countless hours in while playing natural selection 1 in my youth. Feel free to reach out if you have any issues/suggestions with me posting this remake of ns2_metal up. ***Details*** As noted above, there have been some changes to the original ns_metal map layout (mainly new areas) which were made to support gameplay with bots and the fact that the original ns_metal map contained multiple elevators which are not present in natural selection 2. I'm open to feedback if people would like to see a more classic version of ns2_metal released with those 2/3 areas removed. New Areas Added -Add 'Depot' Area between Heating Room and Fluid Processing -Added 'Recieving' Area between with res node between Cooling Sys and Cooling Storage -Added Alternate Path from the left of lower Storage D to the upper area. Areas Changed/Updated -Map now has 12 resources nodes (original map was 10) -Added a res nodes to Fluid Processing and Recieving (new area) -There is a a connecting hallway between Storage D and Heating Room. (no longer just a vent like it was in the original) -Moved the Hive location in Cooling Processing -Modified Vent between Cooling Sys and Supply Way with exit now near Sector F -Added Vent between Cooling Sys and Recieving -Layout of Storage D was modified and alternative path added ***Current Status of Map*** Please note this map is in a 'beta' stage, and with this being my first map there might be some bugs or things that i might have missed. If reported i'll fix major issues or bugs and at some point i'll run through and do another 'full detail' pass of the whole map and also update detail in the vents which has been left very basic. Gameplay wise the balance between aliens/marines on this map is probally wild (not sure which side it favours but i've had alot fun with bots (the Bishop mod) running around on it. Overall it's been great fun to revisit this old classic map within the gameplay of the NS2 engine. ***Future Project(s)*** I've had a few thoughts about creating another map based on a classic ns1 map that either hasn't been finished or updated in while such as lost/hera,eon or nancy but those maps have had at least some love. I've ended up deciding that the next map that i would look at bringing to NS2 is a lesser known map (ns_agora) which was in one of the natural selection 3.0x beta releasess but later removed due to 'balance' issues. I did realy enjoy playing that map back when it was around, as i liked it's theme and layout so i intend to bring that map to NS2 now that i've had a few hundred hours of experience using the Editor. Additionally i might also have a look at doing a updated version of ns2_hera, but as i've found map creation is very time consuming so this will all be time dependant. ***This is delnaxsis signing off... for now*** | Map | No | 24.741 MiB | Jul 20, 2025 | 07-10-2025 13:30:33 | ||
| 3016412542 | twiliteblue fixes 1 | Fixed Stab sometimes not receiving Focus upgrade. Fixed Onos becoming unresponsive when switching weapon during Stomp. Fixed Onos Focus Gore attacks becoming much slower than intended. Bone shield can no longer activate while Onos is stomping. Fixed Bone Shield restarting cooldown timer during cooldown. Fixed Gore attack delay when both primary and secondary attack buttons are engaged. Fixed Onos smash animation timing mismatch with viewmodel. Fixed Spit console error when destroying without an owner. Fixed Predicted Projectiles lingering after shooter is destroyed. Fixed Babbler running animation playing while clinged. Fixed Umbra effect being too visible while semi-cloaked. Improved (Pulse Grenade) electrify visual effect visibility. Fixed Bile Mine not cloaking. Fixed Robo factory errors when failing to spawn products. Fix when commander leaves game during research (robo factory production) Fixed Pistol shot queuing not working. Improved Nanoshield tagetting inaccuracy. Fixed spawned marine OrderSelfMixin error spam. | No | 39.798 KiB | Aug 7, 2023 | 07-10-2025 04:20:56 | |||
| 3328693789 | Community TD Beta | https://discord.gg/WRJdyWFBMm | Community TD testing mod. | No | 30.316 KiB | Sep 10, 2024 | 06-10-2025 00:46:03 | |||
| 3577177389 | Joshua-Boo-Boos AK48 | This is a new weapon intended to be used in both NS2 and Combat rounds. The AK-48's features are: 12 damage per bullet at Weapons 0; a 60 round drum magazine and is quiet when shooting. At the time of upload of this mod there to be my knowledge is not another suppressed weapon for NS2. The weapon model (aside from the suppressor and partially the drum magazine), gloves, textures and sounds were not made by me. This weapon is to be assumed not compatible with the CBM mod. Updates will be made to this mod over time which may include new weapon models based on Weapons level, an Aim Down Sights mode among other things but no promises are provided. | No | 19.204 MiB | Sep 29, 2025 | 30-09-2025 12:54:08 | |||
| 3547513596 | biodome_mmpg | Filename: ns2_biodome_mmpg | No | 53.496 MiB | Aug 12, 2025 | 29-09-2025 13:18:27 | |||
| 3547511099 | summit_mmpg | Filename: ns2_summit_mmpg | Map | No | 36.314 MiB | Aug 12, 2025 | 14-09-2025 12:19:59 | ||
| 3567614169 | godi plus outline | Red hitmarkers on the corners Rifle = green Shotgun = green + white circle Pistol / Lerk / Parasite = yellow Melee = white GL/FT = magenta | No | 64.25 KiB | Sep 13, 2025 | 13-09-2025 20:13:46 | |||
| 3566835803 | Zepar Red Crosshair by Kopunga | A simple red crosshair with no hitmarkers made for Zepar, based on Green Crosshair (High Visibility) by CLARKKENTgg | Crosshairs | No | 512.25 KiB | Sep 12, 2025 | 12-09-2025 16:29:26 | ||
| 3566833228 | Zepar Green Crosshair by Kopunga | A simple green crosshair with no hitmarkers made for Zepar, based on Green Crosshair (High Visibility) by CLARKKENTgg | Crosshairs | No | 512.25 KiB | Sep 12, 2025 | 12-09-2025 16:24:41 | ||
| 3479965435 | Community Balance Mod-Small (CC) | Community Balance Mod-Small revision 1.1Balance mod. View the most recent changelog here View the source: here | No | 341.581 MiB | May 11, 2025 | 23-08-2025 22:34:08 | |||
| 3479793269 | Community Balance Mod-Small (dev) | Community Balance Mod-Small revision 1.0 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 341.581 MiB | May 11, 2025 | 23-08-2025 20:51:27 | |||
| 3547512182 | descent_mmpg | Filename: ns2_descent_mmpg | No | 49.921 MiB | Aug 12, 2025 | 12-08-2025 14:36:11 |