Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 2687861161 | co_blackmesa | co_blackmesa Original base map from Nin all credit to him Secret Room From Standalone Combat P-33 removed clog walls from phasegates, added weldable doors, two new vent in each marine/alien starting points adding more detail to the vents MOD ID: 2687861161 | No | 162.964 MiB | Dec 20, 2021 | 19-11-2023 03:40:31 | ||
![]() | 3077854470 | Matched Play Hotfix | Post-344 Matched Play changes | No | 23.583 KiB | Nov 9, 2023 | 09-11-2023 22:11:29 | ||
![]() | 910662074 | Smarter MAC | Mod ID: 910662074\n\n\nImproved MACs with new features: *Marines can "use" MACs to request to weld, if the MAC is busy building or welding. *MACs now prioritize closest targets to construct and weld. Balance changes: *Increased MAC health from 300 to 400. *Increased MAC movement speed from 6 to 7. *Increased MAC max hover height to 2.5. *Increased MAC construction efficiency from 30 to 33%. *Improved follow-and-weld. MAC no longer solely focuses on the primary target, but will prioritise welding its follow target. *MAC follow-and-weld closer to its target. *Reduced MAC auto task search radius from 15 to 14. *Increased MAC vision range to 10. *Reduced MAC FoV while moving to 120. (Prevents MACs from seeing well hidden aliens) *MACs can build and weld even while taking damage. *MACs can now be welded even while taking damage. *Added Hold Position order to MACs. *Increased MAC auto task searching frequency, from 1.0 to 0.5s. *MAC are more relaxed about move order precision, and don't always face the same direction after stopping. *MAC jets switch on and off more intelligently. | Must be run on Server, Gameplay Tweak | No | 43.252 KiB | Apr 22, 2017 | 05-11-2023 07:01:33 | |
![]() | 2782385710 | Red's Combat Upgrade Level Requirements | Red's Combat Upgrade Level Requirements | No | 34.004 KiB | Mar 21, 2022 | 04-11-2023 23:28:36 | ||
![]() | 3066029370 | ADHD Rank Up Crosshairs | ADHD Rank Up Crosshairs | No | 171.281 KiB | Oct 30, 2023 | 30-10-2023 04:40:26 | ||
![]() | 2874307238 | Drey's Improved Blueprint Placement | Whitelisted and allowed to be run on ranked servers! This mod only affects the client, but must be enabled on the server to work. - Helps commander to place structures like tunnels in tight locations. - Lets you rotate blueprints with the shift-key. - Robotic-Factory and Phasegates will slightly snap to a valid rotation. | No | 50.22 KiB | Oct 12, 2022 | 29-10-2023 09:27:40 | ||
![]() | 2794015380 | Stomp Rework | mod ID 2794015380 *** Stomp: Stomp now knocks back nearby marines (in 2.5 radius), and deals additional 100 damage. Stomp damage type changed to 'Structural'. Shockwave height increased from 0.8 to 2.5 vs structures. Shockwave range reduced to 7. Shockwave no longer stuns marines, disrupts aim and accuracy for 2 seconds. Increased Stomp attack speed by 50% (delay shortened from 0.8s from 1.2s). Fixed focus using the slower Gore animation length (should be 20% faster according to animation graph). | No | 66.788 KiB | Apr 14, 2022 | 26-10-2023 10:27:42 | ||
![]() | 2295815997 | Onos Rework Mod | mod ID 88d75f3d *** Charge: Onos decelerates more gradually when charging ends. Charge bonus speed fades over 0.66 second instead of instantly at the end of Charge. Increased Charge energy cost from 20 to 25 per second. Charge push back force is reduced on Marines (from 120% of current speed + 10, down to 110% speed + 7). Charge damage ramps up from 20 damage to 40 as speed increases. (Graphic) Changed the "ground pounding" effect at charge end to play at the beginning of charge instead. *** Stomp: Stomp now stuns (1.0s) and knocks back nearby marines (in 2.5 radius), and deals additional 100 damage (Structural type). Airborne marines nearby are knocked back further. Shockwave height vs structures increased from 0.8 to 2.5 to allow it to hit structures more consistently. Fixed focus using the slower Gore animation length (should be 20% faster according to animation graph). | No | 195.303 KiB | Nov 23, 2020 | 25-10-2023 10:08:36 | ||
![]() | 3016412542 | misc bugs issue #01 | Fixed Stab sometimes not receiving Focus upgrade. Fixed Onos becoming unresponsive when switching weapon during Stomp. Fixed Onos Focus Gore being much slower than intended. Bone shield can no longer activate while Onos is stomping. Fixed Bone Shield starting cooldown when already on cooldown. Fixed Gore attack delay when both primary and secondary attack buttons are engaged. Fixed Onos smash animation timing mismatch with viewmodel. Fixed Babbler running animation playing while clinged. Fixed Umbra effect being too visible while semi-cloaked. Increased (Pulse Grenade) electrify visual effect intensity by 80%. Fixed Bile Mine not cloaking. Fixed Robo factory errors when failing to spawn products. Fix when commander leaves game during research (robo factory production) | No | 27.024 KiB | Aug 7, 2023 | 17-10-2023 09:44:15 | ||
![]() | 2606969686 | RolloutFix | RolloutFix | No | 4.638 KiB | Sep 20, 2021 | 16-10-2023 00:20:52 | ||
![]() | 3049753149 | FartHit Hitsound | I mean, it is what it sounds like. | Hitsounds | No | 17.45 KiB | Oct 12, 2023 | 12-10-2023 22:04:28 | |
![]() | 3049802942 | PopCat Hitsound by Kopunga | PopCat Hitsound idea by Wraith, built by Kopunga | Hitsounds | No | 9.718 KiB | Oct 12, 2023 | 12-10-2023 21:59:36 | |
![]() | 3049592381 | Popcat Hitsound | Popcat Hitsound | No | 19.394 KiB | Oct 12, 2023 | 12-10-2023 13:08:19 | ||
![]() | 3041093333 | Mike95 AV by Kopunga | Mike AV is based on Doggö's Schu Style Light AV Doggö's original: https://steamcommunity.com/sharedfiles/filedetails/?id=2331530595 | Alien Vision | No | 3.881 KiB | Sep 25, 2023 | 25-09-2023 19:50:02 | |
![]() | 1876217244 | ENSL CompMod | ENSL CompMod revision [revision_number]Competitive mod used by the ENSL View the most recent changelog here View the source: here | No | 11.04 MiB | Sep 29, 2019 | 23-09-2023 08:54:15 | ||
![]() | 3039226690 | compmod test - sickign | compmod test - sickign | No | 11.038 MiB | Sep 22, 2023 | 22-09-2023 03:35:48 | ||
![]() | 1990806458 | Marine Mine Balance | 76a94bba -Planted Mines can be reclaimed and moved by their owner. -Increased Mine thickness by 35%. Mines can now be used as ladders more consistently, and are easy for aliens to spot in vents. -Mines are no longer highlighted on alien vision, unless parasited. A red light is added for visibility. -Mine research time reduced to 10 seconds, to counter early rush. | Must be run on Server, Gameplay Tweak | No | 6.732 KiB | Feb 7, 2020 | 04-09-2023 05:12:56 | |
![]() | 2920160286 | SkorpsBalancePatch | SkorpsBalancePatch | No | 625.036 KiB | Jan 19, 2023 | 26-08-2023 02:29:31 | ||
![]() | 3009065159 | True Vote Kick | True Vote Kick | No | 52.751 KiB | Jul 24, 2023 | 31-07-2023 20:16:53 | ||
![]() | 2974818616 | [CN] Siege+++ | [CN] Siege+++ | No | 5.769 MiB | May 12, 2023 | 30-07-2023 14:42:42 | ||
![]() | 3010728774 | Dreys Mod Madness | Dreys Mod Madness | No | 186.816 MiB | Jul 27, 2023 | 27-07-2023 17:51:09 | ||
![]() | 1473041115 | Health & Armor absorption balance | *Armor absorbs 80% of damage. *Re-balanced health/armor split of many classes. *Gorge heal spray now only repairs armor. Structural armor heal increased from 60 hp to 35 armor; Player heal upgraded from health to armor. *Welder now only repairs armor. *Focus upgrade increases primary attack damage bypassing armor from 20 to 25%. *Crush upgrade increases damage done to structures bypassing armor from 20 to 25%. *Skulk armor increased from 10 to 15. | Must be run on Server, Gameplay Tweak | No | 175.669 KiB | Aug 10, 2018 | 17-07-2023 06:48:11 | |
![]() | 2997744202 | More Bot Commands | Added some helpful commands for adding/removing bots. Type "bothelp" in the console to receive a full list of all new commands | No | 8.961 KiB | Jul 2, 2023 | 02-07-2023 09:15:48 | ||
![]() | 2993340765 | [CN] Sentinel Build 344 (Practive Range Only) | My takes to fix sentinel mode for build 344 *Currently working with NS2CN Community Shooting Range. Ain't tested with other maps. *May require [344 bot crash fixes] when running un-polished maps. Original codes from https://steamcommunity.com/sharedfiles/filedetails/?id=1227576722 | No | 665.062 KiB | Jun 23, 2023 | 23-06-2023 07:40:44 | ||
![]() | 1675832885 | SkulkWithShotgun | SkulkWithShotgun publish_id = "63e32e35" CTF Updates (fixed for last ns2 build): * Each team now as a lerk player (can't carry the gorge, support only) * Fixed spectator issues * Fixed model and skins issues * Fixed shotgun ROF * Fixed nsl and shine compatiblity * Fixed gorge obscuring the carrier screen ---------- If you wanna do maps for this mod (capture the flag), you need to add flag entities: ShadowSpawn.kMapName, VanillaFlagSpawn.kMapName ---------- Updating Skulks With Shotguns to work in build 327 (including CTF) Previous version of the mods: * https://steamcommunity.com/sharedfiles/filedetails/?id=790584413&searchtext=v325 * https://steamcommunity.com/sharedfiles/filedetails/?id=211186647 | No | 16.827 MiB | Mar 7, 2019 | 18-06-2023 09:27:42 |