| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 2295815997 | Onos Rework Mod | mod ID 2295815997 *** Charge: Bone Shield is now usable when Onos is charging, at reduced movement speeds. Celerity speed bonus is now applied, but at reduced rate when Bone Shield is active. Onos decelerates more gradually when charging ends. Charge bonus speed fades over 0.66 second instead of instantly at the end of Charge. Charge cooldown increased from 0.5 to 0.75 second. Increased Charge energy cost from 20 to 25 per second. Stampede push back force is reduced on Marines (from 120% of current speed + 10, down to 110% speed + 7). Charge damage ramps up from 10 damage to 20 as speed increases. It also knocks marine upward slightly. Stampede interval shortened from 0.7 to 0.5 s. (Graphic) Changed the "ground pounding" effect at charge end to play at the beginning of charge instead. *** Stomp: Stomp now stuns (1.0s) and knocks back nearby marines (in 2.5 radius), and deals additional 90 damage (Structural type). Airborne marines nearby are knocked back further. Shockwave damage increased from 40 to 50. Shockwave height vs structures increased from 0.8 to 2.5 to allow it to hit structures more consistently. Fixed focus using the slower Gore animation length (should be 20% faster according to animation graph). | No | 196.905 KiB | Nov 23, 2020 | 02-07-2025 11:26:32 | |||
| 191973881 | Badges+ | Fork of the NS2 Player Badge mod by Huze (https://github.com/jhughes/ns2badge) This mod originally allowed you to add custom badges to your server. However NS2 does support custom badges since build 313. So this workshop mod is just a collection of various badge icons at this point. Mod Id: 191973881 Github: https://github.com/GhoulofGSG9/BadgesPlus/ How to assign Badges ( using Shine ): https://github.com/Person8880/Shine/wiki/Badges How to assign Badges otherwise: http://steamcommunity.com/sharedfiles/filedetails/?id=124034170 Thanks go to Huze for creating the mod originally and CarNagE for providing tons of new badges.If you are interessting in assigning country flags automatically to your players have a look at the [Shine] Epsilon Mod. List of of currently in the mod included badges by Carnage (excluding Flags):[img]http://i.imgur.com/hb5HgOJ.jpg[/img] If you want to add any badges send me a PM or leave a comment. | No | 847.446 KiB | Nov 4, 2013 | 18-06-2025 15:26:17 | |||
| 3500681553 | Void Assault (Stab replacement) | Replaced Stab with Void Assault: *Fade dashes in the aimed direction at 30 speed for 0.5 second, stopping when it hits an entity or surface. *Fade cannot Swipe during Void Assault. *Deals 90 Structural damage in a 2.5m radius. *Costs 20 energy with 1.3 second cooldown. | No | 18.348 KiB | Jun 16, 2025 | 16-06-2025 05:51:01 | |||
| 3492045555 | Easy Auto Join (Multi Server) | Easy Auto Join - Smart Multi-Server Queue ManagerKey Features: • Multi-Server Monitoring - Select up to 10 preferred servers simultaneously • Fast Refresh - Checks for slots every 500ms • Smart Reserved Slot Detection - Accounts for reserved slots on Diamond (2), BAD (2), DMD (2), and Hideout (1) servers • Auto-Reconnect System - Automatically rejoins queue if connection fails (server full, auth failure, reserved slot conflicts) • Persistent Server Lists - Your selections survive disconnections and continue monitoring How to Use: Method 1 - Auto-Join Manager: 1. Open Community Servers tab 2. Click checkboxes next to desired servers (up to 10) 3. Click START AUTO-JOIN button Method 2 - Quick/Easy Double-Click: • Double-click any server to instantly add it and start monitoring Method 3 - Standard Join Button: • Select a server and click JOIN - automatically activates queue system The mod will monitor all selected servers and join the first one with an available slot! Advantages over other queue systems: • Faster - Checks every 500ms instead of every second • Multi-server - Monitor up to 10 servers instead of just 1 • Persistent - Server list survives disconnections • Smarter - Continues monitoring all servers, not just the last one Feedback or suggestions are appreciated. Will be making fixes and changes for a while until optimized. | Tool | No | 114.695 KiB | Jun 2, 2025 | 10-06-2025 03:56:30 | ||
| 3496315240 | [Shine] Epsilon TTO | [Shine] Epsilon TTO | No | 111.841 KiB | Jun 9, 2025 | 09-06-2025 22:36:35 | |||
| 307212068 | Deadly Babblers | Mod ID 307212068 -Babblers no longer jump around randomly when idle or after hatching. -Using a primary attack when you have Babblers attached to you will cause them to detach. (It's raining Babblers!) -Babblers can now jump attack when bouncing off walls, rather than only after rolling to a stop on the ground. This allows them to attack more frequently. -Babblers now frenzy (faster velocity) for 5 seconds when near a babbler bait ball. -Babblers will follow the newest bait ball. -Baitball duration reduced from 5 to 3 seconds. | Must be run on Server, Gameplay Tweak | No | 320.306 KiB | Aug 29, 2014 | 02-06-2025 11:37:23 | ||
| 3488577984 | Shadow Slash (Stab replacement) | Replaced Stab with Shadow Slash: *Fade dashes in the aimed direction at 13 speed for 0.5 to 0.65 second, can travels through players. *Fade cannot Swipe during Shadow Slash. *Deals up to 90 Structural damage in a 2m radius (30 on touch + 60 over time) . *Costs 20 energy with 1 second cooldown. | No | 18.349 KiB | May 27, 2025 | 28-05-2025 10:30:49 | |||
| 3486539220 | Map Check | Adds a column to the end game score screen that tracks map open times for players Mod number 3486539220 | No | 1018.301 KiB | May 24, 2025 | 24-05-2025 21:53:13 | |||
| 3486765249 | Skulking Lerk | Server Mod -Lerk cost reduced to 14, from 21. -LerkBite damage reduced from 60 to 55. -Lerk health reduced from 180 to 160, armor reduced from 30 to 20. -Lerk can now wall walk with special movement key. -Lerk ground running speed increased to 6. -Lerk air speed decreased to 9. -Lerk Celerity bonus increased to 4 when in air (13 max speed). -Increased Lerk air control when not gliding from 18 to 30 (+44% with celerity). (strafing is much more responsive) -Lerk can now slowly glide upward at slow speed. -Increased air friction from 0.08 to 0.1 when gliding. -Increased air friction while Diving (with Crouch) for balance. -Improved Flap responsiveness, now stops fall quicker, and also jumps up immediate upon landing. -Flap forward increased to 9.0 from 8.3. -Flap side force reduced to 6.0, from 8.3, but is more responsive. -Lerk flap animation duration increased from 0.5 to 0.82 second to match animation. -Smoothed Lerk roll animation when flying laterally (especially after a flap). -Fixed Lerk animation glitch rapidly switching between wall cling and flapping. | No | 17.041 KiB | May 24, 2025 | 24-05-2025 11:03:08 | |||
| 177338785 | Alien Vision: Reloaded | Tweaked "classic" green alien vision now with melee range finder | Alien Vision, Passes Default Consistency | No | 4.776 KiB | Sep 10, 2013 | 19-05-2025 11:23:42 | ||
| 378829646 | Alien Vision: Predalien | Simple alien vision with improved clarity, and range finder | No | 7.866 KiB | Jan 21, 2015 | 19-05-2025 03:03:19 | |||
| 867103851 | DMD Server Files 4 | Contains server files for DMD servers. | No | 1.564 MiB | Feb 18, 2017 | 15-05-2025 23:24:41 | |||
| 3459687782 | Xenocide V2 | Redesigned Xenocide -Lasts 3 seconds, deals 5 damage every 0.166 in a 3m radius (80 total damage), then explodes for 120 damage with 25 self damage. -Xenocide damage radius and range decay off tweaked. Radius reduced to 8. Enemies within 2.66 radius receive full damage, falls off to 20% damage over remaining range. -Xenocide energy cost lowered to 15. Fixed zero energy cost bug. Mod load priority 99 | No | 16.762 KiB | Apr 7, 2025 | 15-05-2025 11:00:55 | |||
| 3051150938 | Healing Spit | Gorge Spit heals alien units for: 15 on players 30 on structures | No | 3.27 KiB | Oct 15, 2023 | 26-04-2025 09:35:31 | |||
| 3470035567 | Bullet Inflation | 30% (at random) of Pistol, Rifle, MG and SMG bullets have increased size (0.03, from default 0.018) | No | 4.254 KiB | Apr 25, 2025 | 25-04-2025 06:25:10 | |||
| 2108455550 | Enhanced Ragdoll | modid 2108455550 Increased ragdoll to 10 seconds, which starts dissolving after 9 seconds. Ragdolls are visually more obvious. | No | 17.96 KiB | May 25, 2020 | 01-04-2025 06:05:58 | |||
| 2493044543 | DMD-Captains | DMD-Captains Mod ID: 9498d73f | No | 170.972 KiB | May 21, 2021 | 01-04-2025 03:30:46 | |||
| 2442374987 | April's Ready Room | Fun tricks in the ready room (try crouching, air jumping) WARNING: Intense flashing colours | No | 20.539 KiB | Apr 1, 2021 | 31-03-2025 09:35:52 | |||
| 1443498246 | Shadow Step (Metabolize replacement) | mod id 560a0906 Replaced Metabolize with Shadow Step: *Propels Fade forward at 30 speed for 0.2 to 0.5 second, can travels through structures and players. *Fade cannot attack during Shadow Step, and loses most momentum upon leaving Shadow Step. *Deals 20 Structural damage in a 2.4 m radius at the end of Shadow Step travel. *Costs 20 energy with 1 second cooldown. *Clogs now have large strucure physics and can be bypassed by Shadow Step | Must be run on Server, Gameplay Tweak | No | 14.272 KiB | Jul 17, 2018 | 31-03-2025 04:25:11 | ||
| 3432989354 | Combat Standalone Rebuild | This mod is an import Still a work in progress, a few bugs present. Game Mode: * Regular combat deathmatch mode on co_ maps * Capture point mode on regular ns2 maps - Small about of XP per kill (about 1/3 of normal value) - Capture Resource Points to generate XP per tick (instead of resources) - Capture Tech Points to give all XP gains a 20% multiplier per point held General * Passive upgrades have multiple levels on the same button * Respawn as the class/lifeform (JP, Gorge, Lerk, Fade, Onos, Exo) that you had before * No spawn protect Marines * Spawn from IPs instead of wave spawn (all modes) * Base starts with Armory, IPs and PG * Base structures (except CC) can be destroyed, but respawn after a period * Marine can build a Sentry, Mini Armory, PG and Obs (these dont respawn) Aliens * Abilities are purchased separately (in regular combat its via tier 2 or tier 3 unlock) * Aliens spawn in eggs, they can be killed by the enemy\n\n\nCredits: - FLG - Combat buy menu & Upgrade system - Gorge toys - Meteru | No | 1.134 GiB | Feb 23, 2025 | 29-03-2025 16:27:55 | |||
| 3451704445 | Lerk quality improvements | Server Mod -Lerk flap animation duration increased from 0.5 to 0.82 second to match animation. -Smoothed Lerk roll animation when flying laterally (especially after a flap). -Fixed Lerk animation glitch rapidly switching between wall cling and flapping. -Lerk can now wall walk with special movement key. -Increased Lerk air control when not gliding from 18 to 26 (+23% with celerity). (strafing is much more responsive) -Increased air friction while Diving (with Crouch) for balance. -Flap speed now gains force from Celerity upgrade, up to 1.5 per flap. -Improved Flap responsiveness, now stops fall quicker, and also jumps up immediate upon landing. -Flap forward increased to 9.0 from 8.3. -Flap side force reduced to 6.0, from 8.3, but is more responsive. | No | 12.789 KiB | Mar 25, 2025 | 25-03-2025 10:10:18 | |||
| 3405049200 | The Playground - Pack One | The Playground - Pack One Bundle of the following mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940 https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328 https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075 https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326 https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266 https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063 https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660 https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952 https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465 https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448 | No | 299.165 MiB | Jan 11, 2025 | 22-03-2025 20:14:03 | |||
| 3448870432 | Aegis Shield | Experimental mod Protects a command structures with a shield which reducing all damage dealt by 50%, upon construction completion. This shield does not replenish. The shield loses 1 "HP" for every 0.1 second of damage. Command Station starts with 120 shield. Hive starts with 120 shield. | No | 10.646 KiB | Mar 21, 2025 | 21-03-2025 11:17:19 | |||
| 3448855026 | Aegis Shield | Protects command structures with a shield which reducing all damage dealt by 50%, upon spawning. The shield loses 1 "HP" for every 0.1 second of damage. Shield does not replenish. Hive and Command Station start with 120 shield (12 seconds of damage). | Yes | 10.796 KiB | Mar 21, 2025 | 21-03-2025 10:35:10 | |||
| 3447434002 | Scrooge McDuck's Resource Mod | Scrooge McDuck blessed you with loads of TRes and PRes. PRes income x10 PRes max = 500 TRes max = 500 | No | 4.771 KiB | Mar 18, 2025 | 19-03-2025 18:15:39 |