Showing 101-125 of 2,816 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Meteru3447289361ns2_yakushimaCopy of https://steamcommunity.com/sharedfiles/filedetails/?id=80821898
Removed Hangar so the map loads, used with infestation mod
No21.28 MiBMar 18, 202518-03-2025 19:12:32
Avatar twiliteblue904291644Assassin FadeEXPERIMENTAL! (Most likely incompatible with other gameplay mods)

mod id 904291644

*Fade cost reduced to 25. Points per Fade kill reduced to 15.

*Fade health reduced to 220HP 65Armor (total 350HP) +5HP per biomass.

*Fade Carapace max armor reduced from 120 to 105.

*Fade babbler shield reduced from 40 to 35.

*Fade Adrenaline energy regen per second reduced from 15 to 13.

*Swipe damage decreased from 75 to 70.

*Blink initial speed reduced from 16.25 to 15. Bonus speed per Blink reduced from 2.5 to 2. Blink maximum speed reduced to 20.

*Blink cost increased from 14 to 16 initially. *Blink upkeep cost reduced from 32 to 30.

*Blink cooldown increased from 0.4 to 0.45 second.

*Blink reduces damage received from weapons except Mine, Grenades and flame based weapons by 12%.

*Advanced Blink (replaces Advanced Metabolize) reduces all damage by 23%.

*** Replaced Metabolize with Shadow Step:

*Propels Fade forward at 25 speed for 0.2 to 0.5 second in a linear direction, can travels through structures and players.

*Deals 20 player (puncture) damage in a 2.5m radius at the end of Shadow Step travel.

*Fade gains minor momentum bonus from Shadow Step.

*Costs 16.5 energy with 0.8 second cooldown.
Must be run on Server, Gameplay TweakNo23.21 KiBApr 13, 201717-03-2025 05:35:52
Avatar Bleu3445240105Bleu's Neon Green TF2 Scout CrosshairBleu's Neon Green TF2 Scout Crosshair.
I have no idea who originally made this.

Same crosshair for everything. No hit effects.
No32.25 KiBMar 15, 202515-03-2025 21:07:48
Avatar [OAG] Devnull3444979533Devnull - OptimizationsCode optimizations and minor fixes

Using AI to go thru the codebase :-)
No30.121 KiBMar 15, 202515-03-2025 15:10:58
Avatar Scatter3438396775Improved Initial InfantryportalsImproves the spawning of initial infantry portals:
- Always on the ground, not ontop of railings and such
- Reasonably evenly spread from the Command Station
- Minimum distance from the Command Station
- Minimum distance between structures
- Minimum distance from walls

Probably expensive calculations but only happens before the game starts.

Compatible with Shine ExtraIPs
No46.087 KiBMar 4, 202513-03-2025 13:22:56
Avatar Meteru2562006272Infested FixesFixes bugs for infested mod.
Shine has support now, this mod needs only to be loaded for infested - not constantly.

Mod ID: 98B51D00
No28.421 KiBJul 31, 202108-03-2025 17:33:25
Avatar Meteru2921913448Extra WeaponsNew weapons for marines in NS2!

The Heavy Cannon is a long-range weapon with severe damage but a low rate of fire. Perfect for killing lightly armored lifeforms at range but don't let them get in too close, or they'll eat you for breakfast.

The Submachinegun is a lightweight all-around versatile weapon at most ranges.

The Revolver, quoting Combat standalone: "Do you feel lucky, punk?".\n\n\nCredits

Implementation for NS2 by Scatter.
Most GUI items are created by F2.
Submachinegun model by Evil_Ice.
The Heavy Cannon and Revolver model by 4Horsemen.
NS2 maintenance by Meteru.
No281.075 MiBJan 22, 202308-03-2025 09:46:39
Avatar zavaro2684443493Tanith RedlineTanith RedlineNo39.853 MiBDec 17, 202106-03-2025 04:38:10
Avatar Avoca758715548lightsiegeMust be run on Server, MapNo24.426 MiBSep 5, 201605-03-2025 02:06:28
Avatar StriteR.3424032940[CN] Siege 2.0

| What is this


- Siege 2.0 which combined Natural Selection 2.0 and Siege++
- being active developing and heavily tested(daily)

| Further More


- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Community-Balance/tree/Siege2.0
No213.98 MiBFeb 9, 202516-02-2025 14:14:07
Avatar Dragon170777320NSL ModNSL Mod

02-16-25
- Attempt 3 at fixing ranking not working :)

08-30-24
- Attempt 2 at fixing ranking not working

08-29-24
- Removing Ranking overrides

08-20-23 (Build 145)
- Fixed missing mapcycle config check which caused the league mapcycle to always be loaded.

12-14-22 (Build 144)
- Fixed issues caused by removal of debug.getregistry - Thanks asdfgg!
- Fixed issues caused by json.decode no longer returning the json array in a predictable order.

1-16-21 (Build 143)
- Added support for event badges defined by the respective league(s).

12-22-20 (Build 142)
- Corrected enum reference exception from updated skins/DLC options.

9-27-20 (Build 141)
- Corrected issue preventing non-ref level users from having access to their defined admin commands.
- Added support for contributors from ENSL site.

8-18-20 (Build 140)
- 'Gather' level bans only enforced in GATHER mode
- sv_nslenforcegatherbans now accessible by league admins/refs.

8-17-20 (Build 139)
- Added logic to parse league bans and enforce them on associated servers.
- Currently supports 'gather' level bans, which block users from PCW/GATHERS - and full bans which block users from all modes.
- Added sv_nslenforcegatherbans server command to toggle if 'gather' level bans are enforced.

6-12-20 (Build 138)

- Fixed issue with asset error after 332 relating to scoreboard changes
- Corrected issue allowing for 1 frame of input even during pauses resulting from 332 input changes.

11-28-19 (Build 137)

- Fixed incorrect team being awarded victory from auto-concede
- Added server admin command to disable automatic error reporting
- Locked marine models to male in officials

11-14-19 (Build 136)

- Fixed assert from calling marine variant function that was removed with B331 BMAC
- Added fallback default name when using ForceLeagueNicks and an unregistered player joins

9-20-19 (Build 135)

- Fixed new main menu not working when game was paused (Build 329)
- Added sv_nslleaguemapcycle, toggles using the mapcycle configured in the respective league config. This is a server admin command only!
- Added note to sv_nslcfg command about seasons & server configs needed mapcycle to clear if mod is disabled.
- Changed sv_nslcaptainslimit to a server admin only command
- Cleaned up admin command validations a bit
- Added ServerAdminsAreRefs config flag to be used in future by default league config

9-13-19 (Build 133)

- Fixed random alien spawn not respecting spawn rules for maps with spawn override entities

7-13-19 (Build 132)
- Fixed issue with cross spawn vanilla logic not being cached, which caused issues when aliens selected certain spawn locations.

7-8-19 (Build 131)

- Consolidated custom spawn toggles into single option.
- Supports UseFixedSpawnsWhenLoaded (overrides other options), CustomSpawns - allows spawns to be configured by dates and AliensChoose which allows aliens to choose their spawn.
- Added client side toggleopponentmute console command, toggles the display of opponents chat messages on or off.

6-23-19 (Build 130)

- 'Ready' command will no longer work during pauses for game resets.
- During a pause, 'ready' will toggle your teams readiness for the game to unpause, just like resume/unpause.
- Removed sleeping of GUI scripts during pause, all GUI scripts will now run as if the game is unpaused. This should fix chat and scoreboard issues
- Fixed issue where you couldnt mark your team as not ready during a pause after you had marked them as ready.
- Added config setting to control server ranking status.
- Added config setting to control forcing league nicknames.
- Removed legacy first person spectating block code, was no longer functional and not currently in use by any leagues.
- Added game build to NSL error reporter.
- Fixed Default perf level not being selectable after changing to other perf levels

Full Changelog can be found here:
https://github.com/xToken/NSL/blob/master/Changelog.md
Must be run on Server, ToolNo1.26 MiBAug 19, 201316-02-2025 10:42:56
Avatar Meteru1893476114Wooza's HaggisContains these mods:
- Admin Powers, badges, mod panels, shoulder pads, loading icon.
- Disabled Only Commandstation
- Flamethrower fix
- Flexing Skills
- Gorge Heart Heal Spray
- IP limit increase
- Lua Configuration
- Manly Moustache
- Mod Panels++
- [Shine] Discord Bridge
- [Shine] Epsilon (Extra Ips, Enforce Team Sizes )
- [Shine] Rave
- [Shine] Wonitor
No51.324 MiBOct 19, 201930-01-2025 09:03:45
Avatar Avoca2906398295s23_hero157.90.129.121:52115No16.315 MiBDec 25, 202228-01-2025 05:53:26
Avatar Avoca2906417160NS1 Siege 005s23_005No6.93 MiBDec 25, 202228-01-2025 01:51:40
Avatar Avoca3405817940Siege 2025Siege 2025Yes12.175 MiBJan 12, 202528-01-2025 01:08:52
Avatar Predator3023063995Bot_Maintenancemy own bot fixes and improvements. unfortunately the developers has abadone the bot in version 344.

- marine bots are smarter in combat
- marine bots can better conquer safe techpoints
- marine bots use all weapons in active game (not only the shotgun)
- marine bots can take up any weapon from any map position, finally without any restrictions
- marine bots can better defend and conquer RT-Points (better handleing with cysts)
- marine bots dont attack with flamethrower or shotgun when target is out of range (try to switch to pistol)
- marine bots can pickup all marine com dropped supplys
- marine bots drop more mines in bases
- marine bots can buy and throw all types of handgrenades
- marine com drop all kinds of weapons now with random quantites on all armorys and jetpacks / large drop needs a lot of space
- marine com has a better resources management for supplydrops and save some to build rt, press the distress beacon etc...
- marine com has a weapondrop resourcelimit to handleing other things like support marines or build new structures
- marine com drop all structures to build for a 1. 2. 3. 4. "5." base without any build bugs on some positions in the past (with macs and arcs)
- marine com use scans in diffrent situations
- marine com can build on double RT a phasegate and armory
- marine com can command (i recommend min. 6 players in the marine team)
- alien and marine bots now send messages to the team about where and which enemy they see
- alien com build some defend structures from the begin of a match
- alien com can now correctly and completely research its biomass for each destroyed and rebuilt hive from 1-12
- alien com can build a tunnel at double RT and a shade when he can hide most of the structures
- alien skulk, gorge and lerk attack powernodes
- aliens have been improved in combat
- gorge can use all attack abilities

and other many fixes and changes.

issues: - sometimes arcs moveing under the hive (com bot doenst give him the firerange movepositon)
- marine rarely cant get the move to build order when the com bot drop it in a structure or a wall (i have tested it many times and i have not seen yet, but it could be)
- a nasty alien com vanilla bug often dosent build/rebuild structures (i try for a long time to get it work smoothly... but i realy dont know why for sure/ help!)
- a old vanilla bug is when a human player enter the commstation and the combot is building a arc or mac at this moment he building so many things that get the game gets to stuck, freeze or crash (do not enter the commstation when he is building mac or arcs)
- and other many construction sites or old vanilla bugs like bad navmeshing (no vents use or get stuck on the pressure point etc... etc...)
- isnt a bug but unfortunately a gorge isnt present in every game

play with bots:

open the console with ^ or other you have bind then write:

map ns2_veil
if the map has loaded write in the console:
addbots 18

or number of bots per team write:

addbots 1 2 (1 bot for aliens)
addbots 1 1 (1 bot for marines)

for combots write without votemenu:

addbots 1 2 com (add a aliencom bot)
addbots 1 1 com (add a marinecom bot)

when you want to remove bots write:

removebots 1 2 (this removes 1 alien bot / first number is for bot and the second one for the team)

removebots 1 1 (this removes 1 marine bot)

close the console with ^ or your bind and press esc and choose in the menue the vote for commander bots and press F1 when the votemenue appears.
join a team and play.

folder number: 3023063995

give it a try and have fun with these bots.

dont forget to rate this if you like. (you can rate with the thumbs under the picture)
No736.222 KiBAug 20, 202324-12-2024 20:58:53
Avatar CЯaZyCAT2382778490NS2RUS Mod PanelsUses Mod Panels++ by LasNo1.242 MiBFeb 3, 202113-12-2024 12:57:52
Avatar You Okay?3024429712blens CrosshairBlensidi's Red Crosshair CollectionCrosshairsNo521.75 KiBAug 23, 202317-11-2024 18:37:54
Avatar Wojtek643362180093Rebalance 4v4Rebalance 4v4
Mainly changes cost of alien lifeforms tech
Made with great help from Kopunga
No18.15 KiBNov 8, 202408-11-2024 18:49:56
Avatar Scatter3349695022BattleMacBattleMacNo50.979 MiBOct 16, 202416-10-2024 12:37:17
Avatar Meteru1132771326Enhanced Spectator

Keep following same player and only see what that player would see on map.



  • fixed not following after cycling through
  • reverted being able to spec dead players for other dead players
  • fixed not following in overhead mode
  • fixed not following when switching mode
  • add ghostguides for buildings on mouseover
  • fixed some entities causing errors for the new ghostguides; probably it was clogs causing it
  • removed ghostguids, is now vanilla v326
  • simplifed code, some is now vanilla v326
  • experimental bugfix for 325-spectator-rubber-banding-back-to-original-view-target
  • first person spectator relevancy based on target
  • fixed bugs related to UI
  • relevancy for overhead and freelook
  • relevancy now also affects voice chat, requires the activation of AllTalkSpectator from Shine
  • Renamed button "Toggle Relevancy" to "Toggle Team Perspective"
Must be run on Server, Gameplay TweakNo72.189 KiBSep 11, 201706-10-2024 12:09:16
Avatar Meteru3329305075Classic ExoSuit BoomboxA re-re-upload of the original ExoSuit Boombox.

This Exosuit Boombox lets you press 4 on your keyboard to play one of the built in tracks, and 3 or 5 to cycle through the available options.

Compatibility with plasma launcher...
No15.523 MiBSep 11, 202411-09-2024 16:57:00
Avatar Parad0x3241074471Community TDhttps://discord.gg/WRJdyWFBMm | A collection of changes made to Thunderdome servers to help facilitate seamless play with community hosted servers.No22.264 KiBMay 6, 202410-09-2024 17:03:20
Avatar One Day Ill Be Good2304747447Fairplay3Only for testing purposes regarding the Hive Skill 3 changesMust be run on Server, ToolNo125.746 KiBDec 1, 202005-09-2024 12:43:16
Avatar Microsoft Word 20193323032095Custom Balance ModCustom Balance Mod

A mod to change the balance of the game a bit.
No18.471 KiBSep 2, 202402-09-2024 10:58:11