Showing 1,201-1,225 of 2,807 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Steelcap1240248826Fix FTReduces the massive impact box of the FT as well as downtuning it's damage values.

Radius from 3 to 1.2
Direct Damage from 15 to 12
FlameDamage from 9 to 3
BurnDamage from 8 to 5
Must be run on Server, Gameplay TweakNo12.592 KiBDec 23, 201726-12-2017 18:07:46
Avatar Brainfood331148995ns2_hydrans2_hydraNo13.077 MiBOct 24, 201422-12-2017 00:54:36
Avatar Steelcap1237795158Exo FixExos are no longer capable of "doubletapping"Must be run on Server, Gameplay TweakNo958 BDec 20, 201720-12-2017 23:07:37
Avatar Steelcap937134656Titan Updatehttps://docs.google.com/document/d/1zIT-SN6jSpr3r1R9p5PVZkT1mUgOgmB6qFsu_9HlGV4/Must be run on Server, Gameplay TweakNo950.586 KiBJun 1, 201709-12-2017 20:19:21
Avatar Cr4zy1221850914Small Minimap Textures [NS2+]Small Minimap Textures [NS2+]

This mod replaces the default square and circle blips that appear in the top left minimap with the standard minimap textures, making it a bit more useful.

All lifeforms, marine and alien are more opaque than structures for better readability.

Requires NS2+
Passes Default Consistency, Look and FeelNo34.331 KiBDec 5, 201706-12-2017 14:39:55
Avatar Archie1222942048(duracell)portable_battery_node[model]https://forums.unknownworlds.com/discussion/153395/pls-help-make-texture-how-to-replace-texture-in-ns2#latest

MODID= 48e49d60

Turns the portable battery node into 2 duracell batteries, it maintains the original portable battery node hitbox but also has a little bit more of a hitbox on the ground so people can collide slightly with it, shouldn't change gameplay at all.
Look and Feel, Must be run on ServerNo746.08 KiBDec 6, 201706-12-2017 10:07:46
Avatar Frozenclaw1221598951sg_descentMap for Siege ++

Publish ID: "3a1e617e"
Must be run on Server, MapNo14.622 MiBDec 4, 201704-12-2017 20:01:13
Avatar Frozenclaw1220758751sg_descent_RemadeMap for Siege ++
Publish ID: "48c34cdf"
Must be run on Server, MapNo14.623 MiBDec 3, 201704-12-2017 19:58:01
Avatar .1211444220Shadowstep FadeMod ID: 48352BFC

git repository
current git commit: 7ee7d0c590bc5d6485813122b1d35b46a29a01ff\n\n\nAuthors: (commits, author) 19 Las


About


This mod replaces blink for fades with shadowstep.
This variety of shadowstep can also do vertical movement.
Must be run on Server, Gameplay modificationNo4.948 KiBNov 25, 201702-12-2017 22:25:39
Avatar Vetinari1216013477Vetinari's Simple Balance Mod (VSBM)https://forums.unknownworlds.com/discussion/153389/vetinaris-simple-balance-mod-vsbm-and-vetinaris-experimental-balance-mod-vebm/p1?new=1Must be run on Server, Gameplay TweakNo6.027 KiBNov 29, 201729-11-2017 20:23:42
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)1209679155Strafe Jump Air Physics - Quake2/3/Tremulous style (Don't use! - Incomplete)Based on the Quake 2/3 air strafe jump physics you get in TREMULOUS.

Incomplete mod
Must be run on Server, Gameplay TweakNo16.888 KiBNov 24, 201729-11-2017 16:18:08
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)1214811987RocketLauncherGLRocketLauncherGL - A standalone Grenade Launcher gameplay modification that basically uses TremNS2's Lucifer Cannon feature.

Stats (may change in the future):

Heavy damage type (double damage vs armour, or (5/3)s more damage than regular type damage)

Deals 255 damage on a center-of-mass hit

Deals self-knockback, allowing you to propell yourself to space if needed

Use with caution! - May blow yourself up

Single shot per clip, Reload rate: Abou 2 seconds, 13 total shots available.
Gameplay TweakNo205.403 KiBNov 28, 201729-11-2017 15:32:29
Avatar Duck on Venus1174842605[Shine] SFX PlusA Shine plugin for bringing more sound effect to NS2.

Currently, it has all the functions that Boom Kill Sound Plus, Killstreak Plus, and Thug Kill provides. Besides, it also provides:

1. A Votemenu GUI panel for the client to adjust volume and mute setting of each sound effect.
2. Various killstreak stopping message according to the kill number.
3. More flexible event definition. *
4. Multi-language support for the event's text message. **\n\n\n* You can specify whether an event should be broadcasted or unicasted, play a sound effect, or send a text message in the chat channel. For example, you can advertise a healspray kill to all the players with a text message and sound effect, but only throw a double kill sound effect to the killer with no text message. This feature intends to avoid the message or sound effect flooding.

** To prevent the white text message dues lacking proper fonts, now you can prepare text templates for different languages in your plugin's JSON config. You can also specify a fallback locale for the clients who are using unprepared locale.

There hasn't a wiki page for this mod yet, but customising it from the default config should be quite straightforward. If you have any question, feel free to contact me in Discord or just leave a comment. We will keep improving this mod, any suggestion or feedback is welcome!

Appreciate the help from those mighty guys in the community, Las, Nin, Brute, Ghoul, ...

Github page: https://github.com/s117/-Shine-SFX-Plus
MIT License
Must be run on Server, Gameplay TweakNo3.371 MiBOct 20, 201726-11-2017 14:28:22
Avatar Steelcap1211758755Prevent UWE ExtensionPrevent UWE ExtensionMust be run on Server, Custom Game ModeNo330 BNov 25, 201725-11-2017 22:53:17
Avatar Cr4zy1210109293Cr4zy Alien HUD [NS2+]Cr4zy Alien HUD [requires NS2+]

Replaces the textures used for Rantology's Alien Circles inside NS2+ UI options
Passes Default Consistency, Look and FeelNo56.432 KiBNov 24, 201725-11-2017 16:29:20
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)907589217Kill for ResModID: 3618B661

Image source / artist is unknown, thanks to mass-copying, however it seems to be a colourised version of a double-page art from the manga with the "better art" (since ONE's art is so scrappy).

The method works similarly to TremNS2.

The reward is basically the score you gain from the target divided by two. Res gained is a float value.

There's extra team resources as a bonus to help against the team size ratio bias however it has a side effect of increasing the research rate. If it influences the gameplay too much, I will seperate it as a seperate mod. The TRes gain is 18 per kill, divided by the number of players on that team. This means that a team of for example 4 vs a team of 8 should gain around the same amount of res over time. There is a problem with the UI however so it is rounded to the closest integer.

If I can fix the UI not shown as a float value in commander view and scoreboards, I will change it back to a float value from the current integer value.
Must be run on Server, Gameplay TweakNo3.42 KiBApr 17, 201725-11-2017 10:02:42
Avatar Steelcap719090669NSL Competitive ModNSL-CompMod\n\n\nA balance and feature mod for Natural Selection 2, used by the Natural Selection League. For more information, please visit the NSL website.\n\n\nThe latest changelog can be found at https://github.com/Steelcap/NSL-CompMod/blob/master/README.mdMust be run on Server, Gameplay TweakNo19.652 MiBJul 6, 201623-11-2017 19:35:28
Avatar CervezaDinero1204919912ns2_veil_four_plusns2_veil_four_plus
MOD ID: 47d19e68\n\n\nnot four
not five\n\n\n
Must be run on Server, MapNo15.236 MiBNov 18, 201721-11-2017 01:15:50
Avatar Nin1130112905Nin's Armory GUI OverhaulmodID: 435c2789Look and Feel, Must be run on ServerNo9.806 KiBSep 7, 201720-11-2017 17:34:09
Avatar Cr4zy1163175381Cr4zy Diamond xhair v3Purple Diamonds and circlesPasses Default Consistency, CrosshairsNo26.263 KiBOct 9, 201719-11-2017 15:15:13
Avatar .1205384620Super sticky websMod ID: 47D8B5AC

git repository
current git commit: 36499795a9446a3d6da60e9bf5fde1b66e7fc58e\n\n\nAuthors: (commits, author) 3 Las


About



This mod for Natural Selection 2 buffs webs a ton

Changes to webs



Webs no longer die when you pass through them!
They also take 90% less damage from cluster grenades, to prevent one cluster grenade from destroying them.
~3 are needed now.
Must be run on Server, Gameplay modification, BalanceNo2.772 KiBNov 19, 201719-11-2017 11:54:59
Avatar Vertex1189484977NS2 Lua OptimizationsMod ID: 46e619b1

Server Settings


Scoring and Spectator optimizations are straight forward.
SetCragThinkInterval: Sets the rate at which the crag think logic is run. Min 0.1. Max 0.4.
SetInfantryPortalUpdateRate: Sets the infantry portals update rate. Min 0.15. Max 0.35.
SetArcTargetCheckingInterval: Set rate which arcs look for buildings to shoot. Min 0.1. Max 0.35
SetMineTargetCheckingInterval: Set rate which mines look scan for steppers. Min 0.25. Max 0.75.

DisableFlameEntityBurning: Disables intensive server operation of burning umbra, spores biles etc.
DisableSentrySporeConfusion: Disables intensive server operation of allowing spores to confuse sentries.

RunAlienOptimizations: Optimize alien, onos, infestation and wall movement (for skullks/lerk)
RunBotAIOptimizations: Optimize repositioning and initialization speed.
RunGorgeOptimizations: Optimizes all the gorge's abilities without touching the base class.
RunMarineWeaponOptimizations: Optimizes flamethrower and mines.
RunStructureOptimizations: Optimizes arcs, crags, infantry portals, sentries and whips.
RunUtilityOptimziations: Optimzies traceboxes and very frequently used utility math functions.
RunOtherOptimziations: Optimizes dotmakers, ballistics, pathing, power lighting, table sorting and target caches.

Notes


"Disable" features will override "Run" features and enable optimizations corresponding only to their weapon type.

Intervals and update rates are measured in miliseconds. (ie. 0.25 = 250ms) Default values are set in the config file.
Must be run on ServerNo155.91 KiBNov 3, 201714-11-2017 06:33:24
Avatar Vertex1190405320NLO (testing)NLO (testing)Must be run on ServerNo155.905 KiBNov 3, 201714-11-2017 06:25:00
Avatar Vertex1200737868[Shine] Vertexs ExtrasShine extensions changed to work the way I want them to.

Mod ID: 4791ce4c
Must be run on Server, ToolNo1.533 KiBNov 14, 201714-11-2017 05:54:11
Avatar Keats & Yeats1166019984Server Analyzerwork in progressMust be run on Server, ToolNo3.52 KiBOct 12, 201714-11-2017 03:59:50