| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 1240248826 | Fix FT | Reduces the massive impact box of the FT as well as downtuning it's damage values. Radius from 3 to 1.2 Direct Damage from 15 to 12 FlameDamage from 9 to 3 BurnDamage from 8 to 5 | Must be run on Server, Gameplay Tweak | No | 12.592 KiB | Dec 23, 2017 | 26-12-2017 18:07:46 | ||
| 331148995 | ns2_hydra | ns2_hydra | No | 13.077 MiB | Oct 24, 2014 | 22-12-2017 00:54:36 | |||
| 1237795158 | Exo Fix | Exos are no longer capable of "doubletapping" | Must be run on Server, Gameplay Tweak | No | 958 B | Dec 20, 2017 | 20-12-2017 23:07:37 | ||
| 937134656 | Titan Update | https://docs.google.com/document/d/1zIT-SN6jSpr3r1R9p5PVZkT1mUgOgmB6qFsu_9HlGV4/ | Must be run on Server, Gameplay Tweak | No | 950.586 KiB | Jun 1, 2017 | 09-12-2017 20:19:21 | ||
| 1221850914 | Small Minimap Textures [NS2+] | Small Minimap Textures [NS2+] This mod replaces the default square and circle blips that appear in the top left minimap with the standard minimap textures, making it a bit more useful. All lifeforms, marine and alien are more opaque than structures for better readability. Requires NS2+ | Passes Default Consistency, Look and Feel | No | 34.331 KiB | Dec 5, 2017 | 06-12-2017 14:39:55 | ||
| 1222942048 | (duracell)portable_battery_node[model] | https://forums.unknownworlds.com/discussion/153395/pls-help-make-texture-how-to-replace-texture-in-ns2#latest MODID= 48e49d60 Turns the portable battery node into 2 duracell batteries, it maintains the original portable battery node hitbox but also has a little bit more of a hitbox on the ground so people can collide slightly with it, shouldn't change gameplay at all. | Look and Feel, Must be run on Server | No | 746.08 KiB | Dec 6, 2017 | 06-12-2017 10:07:46 | ||
| 1221598951 | sg_descent | Map for Siege ++ Publish ID: "3a1e617e" | Must be run on Server, Map | No | 14.622 MiB | Dec 4, 2017 | 04-12-2017 20:01:13 | ||
| 1220758751 | sg_descent_Remade | Map for Siege ++ Publish ID: "48c34cdf" | Must be run on Server, Map | No | 14.623 MiB | Dec 3, 2017 | 04-12-2017 19:58:01 | ||
| 1211444220 | Shadowstep Fade | Mod ID: 48352BFC git repository current git commit: 7ee7d0c590bc5d6485813122b1d35b46a29a01ff\n\n\nAuthors: (commits, author) 19 Las AboutThis mod replaces blink for fades with shadowstep. This variety of shadowstep can also do vertical movement. | Must be run on Server, Gameplay modification | No | 4.948 KiB | Nov 25, 2017 | 02-12-2017 22:25:39 | ||
| 1216013477 | Vetinari's Simple Balance Mod (VSBM) | https://forums.unknownworlds.com/discussion/153389/vetinaris-simple-balance-mod-vsbm-and-vetinaris-experimental-balance-mod-vebm/p1?new=1 | Must be run on Server, Gameplay Tweak | No | 6.027 KiB | Nov 29, 2017 | 29-11-2017 20:23:42 | ||
| 1209679155 | Strafe Jump Air Physics - Quake2/3/Tremulous style (Don't use! - Incomplete) | Based on the Quake 2/3 air strafe jump physics you get in TREMULOUS. Incomplete mod | Must be run on Server, Gameplay Tweak | No | 16.888 KiB | Nov 24, 2017 | 29-11-2017 16:18:08 | ||
| 1214811987 | RocketLauncherGL | RocketLauncherGL - A standalone Grenade Launcher gameplay modification that basically uses TremNS2's Lucifer Cannon feature. Stats (may change in the future): Heavy damage type (double damage vs armour, or (5/3)s more damage than regular type damage) Deals 255 damage on a center-of-mass hit Deals self-knockback, allowing you to propell yourself to space if needed Use with caution! - May blow yourself up Single shot per clip, Reload rate: Abou 2 seconds, 13 total shots available. | Gameplay Tweak | No | 205.403 KiB | Nov 28, 2017 | 29-11-2017 15:32:29 | ||
| 1174842605 | [Shine] SFX Plus | A Shine plugin for bringing more sound effect to NS2. Currently, it has all the functions that Boom Kill Sound Plus, Killstreak Plus, and Thug Kill provides. Besides, it also provides: 1. A Votemenu GUI panel for the client to adjust volume and mute setting of each sound effect. 2. Various killstreak stopping message according to the kill number. 3. More flexible event definition. * 4. Multi-language support for the event's text message. **\n\n\n* You can specify whether an event should be broadcasted or unicasted, play a sound effect, or send a text message in the chat channel. For example, you can advertise a healspray kill to all the players with a text message and sound effect, but only throw a double kill sound effect to the killer with no text message. This feature intends to avoid the message or sound effect flooding. ** To prevent the white text message dues lacking proper fonts, now you can prepare text templates for different languages in your plugin's JSON config. You can also specify a fallback locale for the clients who are using unprepared locale. There hasn't a wiki page for this mod yet, but customising it from the default config should be quite straightforward. If you have any question, feel free to contact me in Discord or just leave a comment. We will keep improving this mod, any suggestion or feedback is welcome! Appreciate the help from those mighty guys in the community, Las, Nin, Brute, Ghoul, ... Github page: https://github.com/s117/-Shine-SFX-Plus MIT License | Must be run on Server, Gameplay Tweak | No | 3.371 MiB | Oct 20, 2017 | 26-11-2017 14:28:22 | ||
| 1211758755 | Prevent UWE Extension | Prevent UWE Extension | Must be run on Server, Custom Game Mode | No | 330 B | Nov 25, 2017 | 25-11-2017 22:53:17 | ||
| 1210109293 | Cr4zy Alien HUD [NS2+] | Cr4zy Alien HUD [requires NS2+] Replaces the textures used for Rantology's Alien Circles inside NS2+ UI options | Passes Default Consistency, Look and Feel | No | 56.432 KiB | Nov 24, 2017 | 25-11-2017 16:29:20 | ||
| 907589217 | Kill for Res | ModID: 3618B661 Image source / artist is unknown, thanks to mass-copying, however it seems to be a colourised version of a double-page art from the manga with the "better art" (since ONE's art is so scrappy). The method works similarly to TremNS2. The reward is basically the score you gain from the target divided by two. Res gained is a float value. There's extra team resources as a bonus to help against the team size ratio bias however it has a side effect of increasing the research rate. If it influences the gameplay too much, I will seperate it as a seperate mod. The TRes gain is 18 per kill, divided by the number of players on that team. This means that a team of for example 4 vs a team of 8 should gain around the same amount of res over time. There is a problem with the UI however so it is rounded to the closest integer. If I can fix the UI not shown as a float value in commander view and scoreboards, I will change it back to a float value from the current integer value. | Must be run on Server, Gameplay Tweak | No | 3.42 KiB | Apr 17, 2017 | 25-11-2017 10:02:42 | ||
| 719090669 | NSL Competitive Mod | NSL-CompMod\n\n\nA balance and feature mod for Natural Selection 2, used by the Natural Selection League. For more information, please visit the NSL website.\n\n\nThe latest changelog can be found at https://github.com/Steelcap/NSL-CompMod/blob/master/README.md | Must be run on Server, Gameplay Tweak | No | 19.652 MiB | Jul 6, 2016 | 23-11-2017 19:35:28 | ||
| 1204919912 | ns2_veil_four_plus | ns2_veil_four_plus MOD ID: 47d19e68\n\n\nnot four not five\n\n\n | Must be run on Server, Map | No | 15.236 MiB | Nov 18, 2017 | 21-11-2017 01:15:50 | ||
| 1130112905 | Nin's Armory GUI Overhaul | modID: 435c2789 | Look and Feel, Must be run on Server | No | 9.806 KiB | Sep 7, 2017 | 20-11-2017 17:34:09 | ||
| 1163175381 | Cr4zy Diamond xhair v3 | Purple Diamonds and circles | Passes Default Consistency, Crosshairs | No | 26.263 KiB | Oct 9, 2017 | 19-11-2017 15:15:13 | ||
| 1205384620 | Super sticky webs | Mod ID: 47D8B5AC git repository current git commit: 36499795a9446a3d6da60e9bf5fde1b66e7fc58e\n\n\nAuthors: (commits, author) 3 Las AboutThis mod for Natural Selection 2 buffs webs a ton Changes to websWebs no longer die when you pass through them! They also take 90% less damage from cluster grenades, to prevent one cluster grenade from destroying them. ~3 are needed now. | Must be run on Server, Gameplay modification, Balance | No | 2.772 KiB | Nov 19, 2017 | 19-11-2017 11:54:59 | ||
| 1189484977 | NS2 Lua Optimizations | Mod ID: 46e619b1Server SettingsScoring and Spectator optimizations are straight forward. SetCragThinkInterval: Sets the rate at which the crag think logic is run. Min 0.1. Max 0.4. SetInfantryPortalUpdateRate: Sets the infantry portals update rate. Min 0.15. Max 0.35. SetArcTargetCheckingInterval: Set rate which arcs look for buildings to shoot. Min 0.1. Max 0.35 SetMineTargetCheckingInterval: Set rate which mines look scan for steppers. Min 0.25. Max 0.75. DisableFlameEntityBurning: Disables intensive server operation of burning umbra, spores biles etc. DisableSentrySporeConfusion: Disables intensive server operation of allowing spores to confuse sentries. RunAlienOptimizations: Optimize alien, onos, infestation and wall movement (for skullks/lerk) RunBotAIOptimizations: Optimize repositioning and initialization speed. RunGorgeOptimizations: Optimizes all the gorge's abilities without touching the base class. RunMarineWeaponOptimizations: Optimizes flamethrower and mines. RunStructureOptimizations: Optimizes arcs, crags, infantry portals, sentries and whips. RunUtilityOptimziations: Optimzies traceboxes and very frequently used utility math functions. RunOtherOptimziations: Optimizes dotmakers, ballistics, pathing, power lighting, table sorting and target caches. Notes"Disable" features will override "Run" features and enable optimizations corresponding only to their weapon type. Intervals and update rates are measured in miliseconds. (ie. 0.25 = 250ms) Default values are set in the config file. | Must be run on Server | No | 155.91 KiB | Nov 3, 2017 | 14-11-2017 06:33:24 | ||
| 1190405320 | NLO (testing) | NLO (testing) | Must be run on Server | No | 155.905 KiB | Nov 3, 2017 | 14-11-2017 06:25:00 | ||
| 1200737868 | [Shine] Vertexs Extras | Shine extensions changed to work the way I want them to. Mod ID: 4791ce4c | Must be run on Server, Tool | No | 1.533 KiB | Nov 14, 2017 | 14-11-2017 05:54:11 | ||
| 1166019984 | Server Analyzer | work in progress | Must be run on Server, Tool | No | 3.52 KiB | Oct 12, 2017 | 14-11-2017 03:59:50 |