Showing 1,176-1,200 of 2,778 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Frozenclaw1220758751sg_descent_RemadeMap for Siege ++
Publish ID: "48c34cdf"
Must be run on Server, MapNo14.623 MiBDec 3, 201704-12-2017 19:58:01
Avatar Las1211444220Shadowstep FadeMod ID: 48352BFC

git repository
current git commit: 7ee7d0c590bc5d6485813122b1d35b46a29a01ff\n\n\nAuthors: (commits, author) 19 Las


About


This mod replaces blink for fades with shadowstep.
This variety of shadowstep can also do vertical movement.
Must be run on Server, Gameplay modificationNo4.948 KiBNov 25, 201702-12-2017 22:25:39
Avatar Vetinari1216013477Vetinari's Simple Balance Mod (VSBM)https://forums.unknownworlds.com/discussion/153389/vetinaris-simple-balance-mod-vsbm-and-vetinaris-experimental-balance-mod-vebm/p1?new=1Must be run on Server, Gameplay TweakNo6.027 KiBNov 29, 201729-11-2017 20:23:42
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)1209679155Strafe Jump Air Physics - Quake2/3/Tremulous style (Don't use! - Incomplete)Based on the Quake 2/3 air strafe jump physics you get in TREMULOUS.

Incomplete mod
Must be run on Server, Gameplay TweakNo16.888 KiBNov 24, 201729-11-2017 16:18:08
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)1214811987RocketLauncherGLRocketLauncherGL - A standalone Grenade Launcher gameplay modification that basically uses TremNS2's Lucifer Cannon feature.

Stats (may change in the future):

Heavy damage type (double damage vs armour, or (5/3)s more damage than regular type damage)

Deals 255 damage on a center-of-mass hit

Deals self-knockback, allowing you to propell yourself to space if needed

Use with caution! - May blow yourself up

Single shot per clip, Reload rate: Abou 2 seconds, 13 total shots available.
Gameplay TweakNo205.403 KiBNov 28, 201729-11-2017 15:32:29
Avatar Duck on Venus1174842605[Shine] SFX PlusA Shine plugin for bringing more sound effect to NS2.

Currently, it has all the functions that Boom Kill Sound Plus, Killstreak Plus, and Thug Kill provides. Besides, it also provides:

1. A Votemenu GUI panel for the client to adjust volume and mute setting of each sound effect.
2. Various killstreak stopping message according to the kill number.
3. More flexible event definition. *
4. Multi-language support for the event's text message. **\n\n\n* You can specify whether an event should be broadcasted or unicasted, play a sound effect, or send a text message in the chat channel. For example, you can advertise a healspray kill to all the players with a text message and sound effect, but only throw a double kill sound effect to the killer with no text message. This feature intends to avoid the message or sound effect flooding.

** To prevent the white text message dues lacking proper fonts, now you can prepare text templates for different languages in your plugin's JSON config. You can also specify a fallback locale for the clients who are using unprepared locale.

There hasn't a wiki page for this mod yet, but customising it from the default config should be quite straightforward. If you have any question, feel free to contact me in Discord or just leave a comment. We will keep improving this mod, any suggestion or feedback is welcome!

Appreciate the help from those mighty guys in the community, Las, Nin, Brute, Ghoul, ...

Github page: https://github.com/s117/-Shine-SFX-Plus
MIT License
Must be run on Server, Gameplay TweakNo3.371 MiBOct 20, 201726-11-2017 14:28:22
Avatar Steelcap1211758755Prevent UWE ExtensionPrevent UWE ExtensionMust be run on Server, Custom Game ModeNo330 BNov 25, 201725-11-2017 22:53:17
Avatar Cr4zy1210109293Cr4zy Alien HUD [NS2+]Cr4zy Alien HUD [requires NS2+]

Replaces the textures used for Rantology's Alien Circles inside NS2+ UI options
Passes Default Consistency, Look and FeelNo56.432 KiBNov 24, 201725-11-2017 16:29:20
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)907589217Kill for ResModID: 3618B661

Image source / artist is unknown, thanks to mass-copying, however it seems to be a colourised version of a double-page art from the manga with the "better art" (since ONE's art is so scrappy).

The method works similarly to TremNS2.

The reward is basically the score you gain from the target divided by two. Res gained is a float value.

There's extra team resources as a bonus to help against the team size ratio bias however it has a side effect of increasing the research rate. If it influences the gameplay too much, I will seperate it as a seperate mod. The TRes gain is 18 per kill, divided by the number of players on that team. This means that a team of for example 4 vs a team of 8 should gain around the same amount of res over time. There is a problem with the UI however so it is rounded to the closest integer.

If I can fix the UI not shown as a float value in commander view and scoreboards, I will change it back to a float value from the current integer value.
Must be run on Server, Gameplay TweakNo3.42 KiBApr 17, 201725-11-2017 10:02:42
Avatar Steelcap719090669NSL Competitive ModNSL-CompMod\n\n\nA balance and feature mod for Natural Selection 2, used by the Natural Selection League. For more information, please visit the NSL website.\n\n\nThe latest changelog can be found at https://github.com/Steelcap/NSL-CompMod/blob/master/README.mdMust be run on Server, Gameplay TweakNo19.652 MiBJul 6, 201623-11-2017 19:35:28
Avatar CervezaDinero1204919912ns2_veil_four_plusns2_veil_four_plus
MOD ID: 47d19e68\n\n\nnot four
not five\n\n\n
Must be run on Server, MapNo15.236 MiBNov 18, 201721-11-2017 01:15:50
Avatar Nin1130112905Nin's Armory GUI OverhaulmodID: 435c2789Look and Feel, Must be run on ServerNo9.806 KiBSep 7, 201720-11-2017 17:34:09
Avatar Cr4zy1163175381Cr4zy Diamond xhair v3Purple Diamonds and circlesPasses Default Consistency, CrosshairsNo26.263 KiBOct 9, 201719-11-2017 15:15:13
Avatar Las1205384620Super sticky websMod ID: 47D8B5AC

git repository
current git commit: 36499795a9446a3d6da60e9bf5fde1b66e7fc58e\n\n\nAuthors: (commits, author) 3 Las


About



This mod for Natural Selection 2 buffs webs a ton

Changes to webs



Webs no longer die when you pass through them!
They also take 90% less damage from cluster grenades, to prevent one cluster grenade from destroying them.
~3 are needed now.
Must be run on Server, Gameplay modification, BalanceNo2.772 KiBNov 19, 201719-11-2017 11:54:59
Avatar Vertex1189484977NS2 Lua OptimizationsMod ID: 46e619b1

Server Settings


Scoring and Spectator optimizations are straight forward.
SetCragThinkInterval: Sets the rate at which the crag think logic is run. Min 0.1. Max 0.4.
SetInfantryPortalUpdateRate: Sets the infantry portals update rate. Min 0.15. Max 0.35.
SetArcTargetCheckingInterval: Set rate which arcs look for buildings to shoot. Min 0.1. Max 0.35
SetMineTargetCheckingInterval: Set rate which mines look scan for steppers. Min 0.25. Max 0.75.

DisableFlameEntityBurning: Disables intensive server operation of burning umbra, spores biles etc.
DisableSentrySporeConfusion: Disables intensive server operation of allowing spores to confuse sentries.

RunAlienOptimizations: Optimize alien, onos, infestation and wall movement (for skullks/lerk)
RunBotAIOptimizations: Optimize repositioning and initialization speed.
RunGorgeOptimizations: Optimizes all the gorge's abilities without touching the base class.
RunMarineWeaponOptimizations: Optimizes flamethrower and mines.
RunStructureOptimizations: Optimizes arcs, crags, infantry portals, sentries and whips.
RunUtilityOptimziations: Optimzies traceboxes and very frequently used utility math functions.
RunOtherOptimziations: Optimizes dotmakers, ballistics, pathing, power lighting, table sorting and target caches.

Notes


"Disable" features will override "Run" features and enable optimizations corresponding only to their weapon type.

Intervals and update rates are measured in miliseconds. (ie. 0.25 = 250ms) Default values are set in the config file.
Must be run on ServerNo155.91 KiBNov 3, 201714-11-2017 06:33:24
Avatar Vertex1190405320NLO (testing)NLO (testing)Must be run on ServerNo155.905 KiBNov 3, 201714-11-2017 06:25:00
Avatar Vertex1200737868[Shine] Vertexs ExtrasShine extensions changed to work the way I want them to.

Mod ID: 4791ce4c
Must be run on Server, ToolNo1.533 KiBNov 14, 201714-11-2017 05:54:11
Avatar Keats & Yeats1166019984Server Analyzerwork in progressMust be run on Server, ToolNo3.52 KiBOct 12, 201714-11-2017 03:59:50
Avatar (-`•´-•)1200139663leodFadeTrainingleodFadeTraining
testing with bot dance
Must be run on Server, Custom Game ModeNo142 BNov 13, 201713-11-2017 13:22:49
Avatar turtsmcgurts1193979070pmodpractice mod of some sort.Must be run on ServerNo3.211 KiBNov 6, 201706-11-2017 23:49:13
Avatar Las1193596410Shoulder Patches Extra FixedMod ID: 4724D5FA

git repository
current git commit: fac4b3b61780f2ec5402b36356ee99882888ce8f\n\n\nAuthors: (commits, author) 28 ZycaR
4 Las
2 Brute


What is this?


This is a fixed version of ZycaR's Shoulder Patches Extra mod, which broke with build 319.

ShoulderPatchesExtra


ZycaR (c) 2016

When the official shoulder patches are not enough and server administrators want to reward some players according how they behave on server the shoulder patches extra is the solution. To enable ShoulderPatchesExtra add "2bc45759" to the list of mods running on server and configure.

Configuration guide
## Basics

The configuration of ShoulderPatchesExtra consist of three main parts:
- Shoulder Patches Texture .. the image(s) containing tiled shoulder patches
- Material File .. the text file which tells the game where to find shoulder patches image and how many rows & columns of patch contains
- Patches Config File .. the json file for configuration player->patch relation.

## Shoulder Patches Texture
This part cannot be modified with original workshop mod, any modification will be classified as violation of consistency check. To modify this part please contact the author.

To minimise complexity, disk space and something called "draw calls" (internal engine's magic) the patches are tiled in one image. It's preferred to arrange patches into square (i.e. 2x2, 4x4, ...)

> It's not restricted to arrange all patches in one big line, but you will probably suffer with poor performance ...

Patches image file: ..\models\marine\patches\ShoulderPatchesExtra.dds

### Patch position and index
Patch index is position of patch on texture. Index with 0 occupied left-top corner, Index 1 is second column to right on same top-most row. This continues to bottom-right corner.
> Please always consider index 0 as no-patch position. This index is used by mode to show no patch for not configured players (without group assigned).

## Material File
This part cannot be modified with original workshop mod, any modification will be classified as violation of consistency check. To modify this part please contact the author.

Next part of shoulder patches mod is material file. This text file tells engine location, where to find texture and describe tilling of patches. Describe how are patches arranged in how many rows and columns (grid size).

Material file: ..\models\marine\patches\shoulder_patch.material
...
spePatchesMap = "models/marine/patches/ShoulderPatchesExtra.dds"
speGrid = [ 4.0, 16.0 ]


## Patches Config File
Last but not least we have config file description. After reading all those not so enjoyable previous parts (did you actually read them?). If you didn't read them properly then please do. It's highly recommended and will help to understand some sections of config file.

After first run of game with mounted mod, the default config is created:\
Config file: %appdata%\Natural Selection 2\ShoulderPatchesConfig.json

The config part named PatchGroups contains list of "group_name" with assigned patches. You can use either "Patch" for single patch assignment or plural "Patches" to assign collection of patches to group.

PatchGroups section contains specific group DefaultGroup where you can specify globally available patches for everyone.

Config part PatchUsers is collection of user configurations. User configuration section uses SteamId as a key. User configuration can contain one "group_name" and one or more it's own patches.

The result set of patches available for specific player is aggregation of:
- patches specified in user's configuration
- patches from group where player is assigned assigned
- and patches from special group "DefaultGroup".

Example below: Player with SteamID "438225" have available these patches: "Awesome", "Moderator_1", "Moderator_2" and "Generic".

Player with more than one patch available, can customize look in standard "Customize Player" menu.

The similar principle is applied if Server have enabled Shine mod. Configuration is then moved to UserConfig.json file instead of build in config file. Please note, that once a shine mod is properly configured and running on the server ShoulderPatch mod will ignore ShoulderPatchesConfig.json file.

Example of config file:
json
{
"PatchGroups":{
"DefaultGroup": {
"Patch": "Generic"
},
"admin_group": {
"Patch": "Admin"
},
"moderators": {
"Patches": ["Moderator_1", "Moderator_2"]
}
},
"PatchUsers":{
"90000000000001":{
"Patches": ["noname"]
},
"438225": {
"Group": "moderators",
"Patch": "Awesome"
}
}


# Known Issues:
There is recommendation to have configured up to 64 patches per player in your config file. If you need to configure more patches, please change string length of netwar "spePatches" in following file: lua\spe_ShoulderPatchesMixin.lua (seek for a comment)

# ShoulderPatchesExtra Mod ID - 2bc45759
sh
Server.exe -mods "2bc45759"


# SteamWorkshop link
http://steamcommunity.com/sharedfiles/filedetails/?id=734287705
Look and Feel, Must be run on ServerNo5.364 MiBNov 6, 201706-11-2017 19:45:19
Avatar CervezaDinero686600572ns2_veil_preludeLevel ns2_veil_prelude
MOD ID 28ecb17c\n\n\n
MapNo14.755 MiBMay 18, 201605-11-2017 19:21:37
Avatar ktastrophe679125115Shine JoinTeam\n\n\n# NS2 Shine JoinTeam\n\n\nModID: 287aa07b\n\n\nRestrict the teams a player can join based on their hiveskill, the averages skills of each team and the number of players in each team.\n\n\nMore information are available on github: https://github.com/BenjaminJacobs1/JoinTeam\n\n\n ToolNo56.611 KiBMay 5, 201604-11-2017 11:14:03
Avatar zavaro1190721486ns2_eclipse_internalInternal version of Eclipse (2186, June 2013)Must be run on Server, MapNo4.337 MiBNov 4, 201704-11-2017 06:25:23
Avatar Wooza's Modding Crew1185008116ns2small\n\n\nmodid: 0x46a1c9f4\n\n\nThis mod is **no longer** dependent on Wooza's Potpourri!\n\n\nMakes everything smaller except the map geometry smaller (duh).\n\n\nMust be run on ServerNo56.186 KiBOct 29, 201703-11-2017 20:28:50