Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 1220758751 | sg_descent_Remade | Map for Siege ++ Publish ID: "48c34cdf" | Must be run on Server, Map | No | 14.623 MiB | Dec 3, 2017 | 04-12-2017 19:58:01 | |
![]() | 1211444220 | Shadowstep Fade | Mod ID: 48352BFC git repository current git commit: 7ee7d0c590bc5d6485813122b1d35b46a29a01ff\n\n\nAuthors: (commits, author) 19 Las AboutThis mod replaces blink for fades with shadowstep. This variety of shadowstep can also do vertical movement. | Must be run on Server, Gameplay modification | No | 4.948 KiB | Nov 25, 2017 | 02-12-2017 22:25:39 | |
![]() | 1216013477 | Vetinari's Simple Balance Mod (VSBM) | https://forums.unknownworlds.com/discussion/153389/vetinaris-simple-balance-mod-vsbm-and-vetinaris-experimental-balance-mod-vebm/p1?new=1 | Must be run on Server, Gameplay Tweak | No | 6.027 KiB | Nov 29, 2017 | 29-11-2017 20:23:42 | |
![]() | 1209679155 | Strafe Jump Air Physics - Quake2/3/Tremulous style (Don't use! - Incomplete) | Based on the Quake 2/3 air strafe jump physics you get in TREMULOUS. Incomplete mod | Must be run on Server, Gameplay Tweak | No | 16.888 KiB | Nov 24, 2017 | 29-11-2017 16:18:08 | |
![]() | 1214811987 | RocketLauncherGL | RocketLauncherGL - A standalone Grenade Launcher gameplay modification that basically uses TremNS2's Lucifer Cannon feature. Stats (may change in the future): Heavy damage type (double damage vs armour, or (5/3)s more damage than regular type damage) Deals 255 damage on a center-of-mass hit Deals self-knockback, allowing you to propell yourself to space if needed Use with caution! - May blow yourself up Single shot per clip, Reload rate: Abou 2 seconds, 13 total shots available. | Gameplay Tweak | No | 205.403 KiB | Nov 28, 2017 | 29-11-2017 15:32:29 | |
![]() | 1174842605 | [Shine] SFX Plus | A Shine plugin for bringing more sound effect to NS2. Currently, it has all the functions that Boom Kill Sound Plus, Killstreak Plus, and Thug Kill provides. Besides, it also provides: 1. A Votemenu GUI panel for the client to adjust volume and mute setting of each sound effect. 2. Various killstreak stopping message according to the kill number. 3. More flexible event definition. * 4. Multi-language support for the event's text message. **\n\n\n* You can specify whether an event should be broadcasted or unicasted, play a sound effect, or send a text message in the chat channel. For example, you can advertise a healspray kill to all the players with a text message and sound effect, but only throw a double kill sound effect to the killer with no text message. This feature intends to avoid the message or sound effect flooding. ** To prevent the white text message dues lacking proper fonts, now you can prepare text templates for different languages in your plugin's JSON config. You can also specify a fallback locale for the clients who are using unprepared locale. There hasn't a wiki page for this mod yet, but customising it from the default config should be quite straightforward. If you have any question, feel free to contact me in Discord or just leave a comment. We will keep improving this mod, any suggestion or feedback is welcome! Appreciate the help from those mighty guys in the community, Las, Nin, Brute, Ghoul, ... Github page: https://github.com/s117/-Shine-SFX-Plus MIT License | Must be run on Server, Gameplay Tweak | No | 3.371 MiB | Oct 20, 2017 | 26-11-2017 14:28:22 | |
![]() | 1211758755 | Prevent UWE Extension | Prevent UWE Extension | Must be run on Server, Custom Game Mode | No | 330 B | Nov 25, 2017 | 25-11-2017 22:53:17 | |
![]() | 1210109293 | Cr4zy Alien HUD [NS2+] | Cr4zy Alien HUD [requires NS2+] Replaces the textures used for Rantology's Alien Circles inside NS2+ UI options | Passes Default Consistency, Look and Feel | No | 56.432 KiB | Nov 24, 2017 | 25-11-2017 16:29:20 | |
![]() | 907589217 | Kill for Res | ModID: 3618B661 Image source / artist is unknown, thanks to mass-copying, however it seems to be a colourised version of a double-page art from the manga with the "better art" (since ONE's art is so scrappy). The method works similarly to TremNS2. The reward is basically the score you gain from the target divided by two. Res gained is a float value. There's extra team resources as a bonus to help against the team size ratio bias however it has a side effect of increasing the research rate. If it influences the gameplay too much, I will seperate it as a seperate mod. The TRes gain is 18 per kill, divided by the number of players on that team. This means that a team of for example 4 vs a team of 8 should gain around the same amount of res over time. There is a problem with the UI however so it is rounded to the closest integer. If I can fix the UI not shown as a float value in commander view and scoreboards, I will change it back to a float value from the current integer value. | Must be run on Server, Gameplay Tweak | No | 3.42 KiB | Apr 17, 2017 | 25-11-2017 10:02:42 | |
![]() | 719090669 | NSL Competitive Mod | NSL-CompMod\n\n\nA balance and feature mod for Natural Selection 2, used by the Natural Selection League. For more information, please visit the NSL website.\n\n\nThe latest changelog can be found at https://github.com/Steelcap/NSL-CompMod/blob/master/README.md | Must be run on Server, Gameplay Tweak | No | 19.652 MiB | Jul 6, 2016 | 23-11-2017 19:35:28 | |
![]() | 1204919912 | ns2_veil_four_plus | ns2_veil_four_plus MOD ID: 47d19e68\n\n\nnot four not five\n\n\n | Must be run on Server, Map | No | 15.236 MiB | Nov 18, 2017 | 21-11-2017 01:15:50 | |
![]() | 1130112905 | Nin's Armory GUI Overhaul | modID: 435c2789 | Look and Feel, Must be run on Server | No | 9.806 KiB | Sep 7, 2017 | 20-11-2017 17:34:09 | |
![]() | 1163175381 | Cr4zy Diamond xhair v3 | Purple Diamonds and circles | Passes Default Consistency, Crosshairs | No | 26.263 KiB | Oct 9, 2017 | 19-11-2017 15:15:13 | |
![]() | 1205384620 | Super sticky webs | Mod ID: 47D8B5AC git repository current git commit: 36499795a9446a3d6da60e9bf5fde1b66e7fc58e\n\n\nAuthors: (commits, author) 3 Las AboutThis mod for Natural Selection 2 buffs webs a ton Changes to websWebs no longer die when you pass through them! They also take 90% less damage from cluster grenades, to prevent one cluster grenade from destroying them. ~3 are needed now. | Must be run on Server, Gameplay modification, Balance | No | 2.772 KiB | Nov 19, 2017 | 19-11-2017 11:54:59 | |
![]() | 1189484977 | NS2 Lua Optimizations | Mod ID: 46e619b1Server SettingsScoring and Spectator optimizations are straight forward. SetCragThinkInterval: Sets the rate at which the crag think logic is run. Min 0.1. Max 0.4. SetInfantryPortalUpdateRate: Sets the infantry portals update rate. Min 0.15. Max 0.35. SetArcTargetCheckingInterval: Set rate which arcs look for buildings to shoot. Min 0.1. Max 0.35 SetMineTargetCheckingInterval: Set rate which mines look scan for steppers. Min 0.25. Max 0.75. DisableFlameEntityBurning: Disables intensive server operation of burning umbra, spores biles etc. DisableSentrySporeConfusion: Disables intensive server operation of allowing spores to confuse sentries. RunAlienOptimizations: Optimize alien, onos, infestation and wall movement (for skullks/lerk) RunBotAIOptimizations: Optimize repositioning and initialization speed. RunGorgeOptimizations: Optimizes all the gorge's abilities without touching the base class. RunMarineWeaponOptimizations: Optimizes flamethrower and mines. RunStructureOptimizations: Optimizes arcs, crags, infantry portals, sentries and whips. RunUtilityOptimziations: Optimzies traceboxes and very frequently used utility math functions. RunOtherOptimziations: Optimizes dotmakers, ballistics, pathing, power lighting, table sorting and target caches. Notes"Disable" features will override "Run" features and enable optimizations corresponding only to their weapon type. Intervals and update rates are measured in miliseconds. (ie. 0.25 = 250ms) Default values are set in the config file. | Must be run on Server | No | 155.91 KiB | Nov 3, 2017 | 14-11-2017 06:33:24 | |
![]() | 1190405320 | NLO (testing) | NLO (testing) | Must be run on Server | No | 155.905 KiB | Nov 3, 2017 | 14-11-2017 06:25:00 | |
![]() | 1200737868 | [Shine] Vertexs Extras | Shine extensions changed to work the way I want them to. Mod ID: 4791ce4c | Must be run on Server, Tool | No | 1.533 KiB | Nov 14, 2017 | 14-11-2017 05:54:11 | |
![]() | 1166019984 | Server Analyzer | work in progress | Must be run on Server, Tool | No | 3.52 KiB | Oct 12, 2017 | 14-11-2017 03:59:50 | |
![]() | 1200139663 | leodFadeTraining | leodFadeTraining testing with bot dance | Must be run on Server, Custom Game Mode | No | 142 B | Nov 13, 2017 | 13-11-2017 13:22:49 | |
![]() | 1193979070 | pmod | practice mod of some sort. | Must be run on Server | No | 3.211 KiB | Nov 6, 2017 | 06-11-2017 23:49:13 | |
![]() | 1193596410 | Shoulder Patches Extra Fixed | Mod ID: 4724D5FA git repository current git commit: fac4b3b61780f2ec5402b36356ee99882888ce8f\n\n\nAuthors: (commits, author) 28 ZycaR 4 Las 2 Brute What is this?This is a fixed version of ZycaR's Shoulder Patches Extra mod, which broke with build 319. ShoulderPatchesExtraZycaR (c) 2016 When the official shoulder patches are not enough and server administrators want to reward some players according how they behave on server the shoulder patches extra is the solution. To enable ShoulderPatchesExtra add "2bc45759" to the list of mods running on server and configure. Configuration guide ## Basics The configuration of ShoulderPatchesExtra consist of three main parts: - Shoulder Patches Texture .. the image(s) containing tiled shoulder patches - Material File .. the text file which tells the game where to find shoulder patches image and how many rows & columns of patch contains - Patches Config File .. the json file for configuration player->patch relation. ## Shoulder Patches Texture This part cannot be modified with original workshop mod, any modification will be classified as violation of consistency check. To modify this part please contact the author. To minimise complexity, disk space and something called "draw calls" (internal engine's magic) the patches are tiled in one image. It's preferred to arrange patches into square (i.e. 2x2, 4x4, ...) > It's not restricted to arrange all patches in one big line, but you will probably suffer with poor performance ... Patches image file: ..\models\marine\patches\ShoulderPatchesExtra.dds ### Patch position and index Patch index is position of patch on texture. Index with 0 occupied left-top corner, Index 1 is second column to right on same top-most row. This continues to bottom-right corner. > Please always consider index 0 as no-patch position. This index is used by mode to show no patch for not configured players (without group assigned). ## Material File This part cannot be modified with original workshop mod, any modification will be classified as violation of consistency check. To modify this part please contact the author. Next part of shoulder patches mod is material file. This text file tells engine location, where to find texture and describe tilling of patches. Describe how are patches arranged in how many rows and columns (grid size). Material file: ..\models\marine\patches\shoulder_patch.material ... spePatchesMap = "models/marine/patches/ShoulderPatchesExtra.dds" speGrid = [ 4.0, 16.0 ] ## Patches Config File Last but not least we have config file description. After reading all those not so enjoyable previous parts (did you actually read them?). If you didn't read them properly then please do. It's highly recommended and will help to understand some sections of config file. After first run of game with mounted mod, the default config is created:\ Config file: %appdata%\Natural Selection 2\ShoulderPatchesConfig.json The config part named PatchGroups contains list of "group_name" with assigned patches. You can use either "Patch" for single patch assignment or plural "Patches" to assign collection of patches to group. PatchGroups section contains specific group DefaultGroup where you can specify globally available patches for everyone. Config part PatchUsers is collection of user configurations. User configuration section uses SteamId as a key. User configuration can contain one "group_name" and one or more it's own patches. The result set of patches available for specific player is aggregation of: - patches specified in user's configuration - patches from group where player is assigned assigned - and patches from special group "DefaultGroup". Example below: Player with SteamID "438225" have available these patches: "Awesome", "Moderator_1", "Moderator_2" and "Generic". Player with more than one patch available, can customize look in standard "Customize Player" menu. The similar principle is applied if Server have enabled Shine mod. Configuration is then moved to UserConfig.json file instead of build in config file. Please note, that once a shine mod is properly configured and running on the server ShoulderPatch mod will ignore ShoulderPatchesConfig.json file. Example of config file: json { "PatchGroups":{ "DefaultGroup": { "Patch": "Generic" }, "admin_group": { "Patch": "Admin" }, "moderators": { "Patches": ["Moderator_1", "Moderator_2"] } }, "PatchUsers":{ "90000000000001":{ "Patches": ["noname"] }, "438225": { "Group": "moderators", "Patch": "Awesome" } } # Known Issues: There is recommendation to have configured up to 64 patches per player in your config file. If you need to configure more patches, please change string length of netwar "spePatches" in following file: lua\spe_ShoulderPatchesMixin.lua (seek for a comment) # ShoulderPatchesExtra Mod ID - 2bc45759 sh Server.exe -mods "2bc45759" # SteamWorkshop link http://steamcommunity.com/sharedfiles/filedetails/?id=734287705 | Look and Feel, Must be run on Server | No | 5.364 MiB | Nov 6, 2017 | 06-11-2017 19:45:19 | |
![]() | 686600572 | ns2_veil_prelude | Level ns2_veil_prelude MOD ID 28ecb17c\n\n\n | Map | No | 14.755 MiB | May 18, 2016 | 05-11-2017 19:21:37 | |
![]() | 679125115 | Shine JoinTeam | \n\n\n# NS2 Shine JoinTeam\n\n\nModID: 287aa07b\n\n\nRestrict the teams a player can join based on their hiveskill, the averages skills of each team and the number of players in each team.\n\n\nMore information are available on github: https://github.com/BenjaminJacobs1/JoinTeam\n\n\n | Tool | No | 56.611 KiB | May 5, 2016 | 04-11-2017 11:14:03 | |
![]() | 1190721486 | ns2_eclipse_internal | Internal version of Eclipse (2186, June 2013) | Must be run on Server, Map | No | 4.337 MiB | Nov 4, 2017 | 04-11-2017 06:25:23 | |
![]() | 1185008116 | ns2small | \n\n\nmodid: 0x46a1c9f4\n\n\nThis mod is **no longer** dependent on Wooza's Potpourri!\n\n\nMakes everything smaller except the map geometry smaller (duh).\n\n\n | Must be run on Server | No | 56.186 KiB | Oct 29, 2017 | 03-11-2017 20:28:50 |