Showing 1,151-1,175 of 2,778 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Steelcap1275414263Respawn RevisedRespawn Revised

Lerk costs 12
Fade costs 32
Onos costs 52

when an alien dies, it will now instantly spawn an egg for it to gestate in, the natural respawn rate of aliens is not rate limited, as many skulks can die as fast as they spawn and you will never wait around for an egg to be ready to requeue.

When an alien dies, it will take x seconds to hatch from that instantly available egg equal to 8 seconds + the base lifeform cost of what they just died as. So that means skulks are back in 8 seconds (really 10 because the fade to black + spectator requeue takes about 2 seconds) lerks are back in 20, fades are back in 40, Onos are out of the game for a full minute.

Base respawn time for marines is now 10 seconds.However, every level of upgrade you get, w/a levels, each add 1 second per upgrade level.
Must be run on Server, Gameplay TweakNo9.145 KiBJan 20, 201822-01-2018 06:58:09
Avatar CervezaDinero1272140461ns2_tengu_fourns2_tengu_four
MOD ID: 4bd352ad

Rework original ns2_tengu by Vulpes Inculta with four command points.

Work in progress.
Must be run on Server, MapNo6.009 MiBJan 17, 201820-01-2018 09:29:27
Avatar Steelcap1273807342Hit SlowDamage will cause an up to 90% reduction in velocity based on flinch amountMust be run on Server, Gameplay TweakNo1021 BJan 18, 201818-01-2018 23:06:31
Avatar Duck on Venus1273484508SBClockAdd a clock to the buttom of ScoreBoard.Look and Feel, Must be run on ServerNo11.54 KiBJan 18, 201818-01-2018 16:26:42
Avatar Steelcap1259445997Flappy LerkReplaces Lerk Energy cost for flapping with "fuel"Must be run on Server, Gameplay TweakNo6.459 KiBJan 6, 201817-01-2018 17:39:57
Avatar hlupaco12700590838bit Green[8bit] greenhornsNo41.759 KiBJan 15, 201815-01-2018 23:44:49
Avatar CervezaDinero849034468Plasma TechPlasma Tech\n\n\nMOD ID: 329b3ce4\n\n\nRecharging Weapon (No Ammo)\n\n\nPlasma Pistol (prototype)\n\n\nPlasma Rifle (prototype)\n\n\nWhen available, Marines automatically spawn with plasma pistol instead of standard pistol and plasma rifle instead of standard rifle.\n\n\nResearched at Proto Lab.\n\n\nMust research Exo first.\n\n\nDepends on existence of Proto Lab and Exo researched.\n\n\nGibs aliens on death like Exo rail gun.\n\n\nMaximum reserved resource points to research (200).\n\n\nLongest research time, equivelent to Hive. (180)\n\n\nRecharges instead of using ammo. No reloading.\n\n\nPlasma Pistol\n\n\n5 round clip recharging at 2 rounds per second.\n\n\nSpread (0.1) versus standard pistol's (0.4).\n\n\nWeighs nothing. (0.0)\n\n\nPistol weighs nothing. (0.0)\n\n\nIt looks like the standard pistol always does 25 damage no matter the weapon level.\n\n\nWeapons 0 plasma pistol hit has same damage of the standard pistol at Weapons 0. (25)\n\n\nWeapons 1 plasma pistol hit has twice the damage of the standard pistol at Weapons 0. (50)\n\n\nWeapons 2 plasma pistol hit has three times the damage of the standard pistol at Weapons 0. (75)\n\n\nWeapons 3 plasma pistol hit has four times the damage of the standard pistol at Weapons 0. (100)\n\n\nPlasma Rifle\n\n\n100 round clip recharging at 2 round per second.\n\n\nFire rate slightly slower (1) than standard rifle (0.8).\n\n\nDirect hit. No splash damage.\n\n\nSpread (1) versus standard rifle (2.8).\n\n\nWeighs next to nothing. (0.01)\n\n\nStandard rifle weighs (0.13)\n\n\nPistol weighs nothing. (0.0)\n\n\nWeapons 0 plasma rifle hit has same damage of the standard rifle at Weapons 3. (13)\n\n\nWeapons 1 plasma rifle hit has twice the damage of the standard rifle at Weapons 3. (26)\n\n\nWeapons 2 plasma rifle hit has three times the damage of the standard rifle at Weapons 3. (39)\n\n\nWeapons 3 plasma rifle hit has four times the damage of the standard rifle at Weapons 3. (52)\n\n\n[In Progress]\n\n\nNeeds new weapon model. Using standard rifle.\n\n\nNeeds new projectile effect. Using standard exo rail tracer.\n\n\nNeeds new sound effect. Using standard exo rail sound.\n\n\nNeeds new tech tree button. Using standard heavy rifle button.\n\n\nMust be run on Server, Gameplay TweakNo1.421 MiBJan 24, 201715-01-2018 16:52:49
Avatar Steelcap1186245153FrozenBuild317Build 317 balanceMust be run on Server, Custom Game ModeNo1.991 MiBOct 30, 201714-01-2018 18:19:57
Avatar Bums1256699296sg_BumRushsg_BumRushNo387.48 KiBJan 4, 201811-01-2018 01:47:19
Avatar Strike1263450372Battery PlusThis mod allows the sentry battery to deploy more (5) sentries for a slightly reduced resource cost for both marine sentries and kharaa whips. Also increases the sentry battery deployment range slightly.No1.256 KiBJan 9, 201810-01-2018 10:30:13
Avatar tachi1122774642[Shine] Tachi's ExtrasSlowly building up extra commands/features for Shine servers.
Some might be specific to the Siege game mod but most will be general purpose and potentially useful for you.
Mod Id: 42ec2e72

Current Extensions:
shine_kill_clogs
* Adds the sh_killclogs (!killclogs) command. Kills all clogs within a given radius. Useful for griefing.

shine_alltalk_reset
* Hooks into End of Round, Map Change and Map Load events and runs "sh_alltalk false" when they trigger. Ensures that alltalk is not accidentally left on when Admins leave.

shine_give_res
* Adds the sh_giveres (!giveres) command. Allows players to give res to specific team mates (or the entire team). Distributes Res Amount evenly among targets. Supports Shine target shortcuts.
* Usage: sh_giveres

Must be run on Server, ToolNo3.335 KiBAug 29, 201707-01-2018 22:52:33
Avatar I'm Tiny Rick!1248251388sg_geothermal4a66cdfcMust be run on Server, MapNo1.363 MiBDec 29, 201703-01-2018 22:29:47
Avatar Jon1255326182Rebirth Jetpack Fuel LogicThis is just the jetpack fuel logic Nin uses in his Rebirth mod, separated into its own mod. It makes it so that the weight of your equipment changes your acceleration and maneuverability instead of your fuel consumption.\n\n\nMod ID: 4ad2c1e6Must be run on Server, Gameplay TweakNo1.627 KiBJan 3, 201803-01-2018 05:00:12
Avatar _A_x_a_m_d_y_1158533507Moem.cc - Siege++ - BackendExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on ServerNo7.571 MiBOct 5, 201701-01-2018 12:07:30
Avatar Rabid-angel1250589648[RMO] Jetpack ReworkThis mod adds the ability to purchase Jetpacks from the Advanced Armory with non-refilling fuel tanks. Like Armor, the tanks only refill on armories.Must be run on Server, Gameplay TweakNo1.938 KiBDec 30, 201730-12-2017 19:46:28
Avatar Bums1248242054map_01map_01MapNo132 BDec 29, 201729-12-2017 04:02:51
Avatar Rabid-angel1244245112[ Shine ] Test Plugin Name 0TestingLook and FeelNo2.11 KiBDec 26, 201726-12-2017 21:06:29
Avatar Rabid-angel1245131241testmod2testmod2No3.962 KiBDec 26, 201726-12-2017 20:21:58
Avatar Steelcap1240248826Fix FTReduces the massive impact box of the FT as well as downtuning it's damage values.

Radius from 3 to 1.2
Direct Damage from 15 to 12
FlameDamage from 9 to 3
BurnDamage from 8 to 5
Must be run on Server, Gameplay TweakNo12.592 KiBDec 23, 201726-12-2017 18:07:46
Avatar Brainfood331148995ns2_hydrans2_hydraNo13.077 MiBOct 24, 201422-12-2017 00:54:36
Avatar Steelcap1237795158Exo FixExos are no longer capable of "doubletapping"Must be run on Server, Gameplay TweakNo958 BDec 20, 201720-12-2017 23:07:37
Avatar Steelcap937134656Titan Updatehttps://docs.google.com/document/d/1zIT-SN6jSpr3r1R9p5PVZkT1mUgOgmB6qFsu_9HlGV4/Must be run on Server, Gameplay TweakNo950.586 KiBJun 1, 201709-12-2017 20:19:21
Avatar Cr4zy1221850914Small Minimap Textures [NS2+]Small Minimap Textures [NS2+]

This mod replaces the default square and circle blips that appear in the top left minimap with the standard minimap textures, making it a bit more useful.

All lifeforms, marine and alien are more opaque than structures for better readability.

Requires NS2+
Passes Default Consistency, Look and FeelNo34.331 KiBDec 5, 201706-12-2017 14:39:55
Avatar Archie1222942048(duracell)portable_battery_node[model]https://forums.unknownworlds.com/discussion/153395/pls-help-make-texture-how-to-replace-texture-in-ns2#latest

MODID= 48e49d60

Turns the portable battery node into 2 duracell batteries, it maintains the original portable battery node hitbox but also has a little bit more of a hitbox on the ground so people can collide slightly with it, shouldn't change gameplay at all.
Look and Feel, Must be run on ServerNo746.08 KiBDec 6, 201706-12-2017 10:07:46
Avatar Frozenclaw1221598951sg_descentMap for Siege ++

Publish ID: "3a1e617e"
Must be run on Server, MapNo14.622 MiBDec 4, 201704-12-2017 20:01:13