Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 1275414263 | Respawn Revised | Respawn Revised Lerk costs 12 Fade costs 32 Onos costs 52 when an alien dies, it will now instantly spawn an egg for it to gestate in, the natural respawn rate of aliens is not rate limited, as many skulks can die as fast as they spawn and you will never wait around for an egg to be ready to requeue. When an alien dies, it will take x seconds to hatch from that instantly available egg equal to 8 seconds + the base lifeform cost of what they just died as. So that means skulks are back in 8 seconds (really 10 because the fade to black + spectator requeue takes about 2 seconds) lerks are back in 20, fades are back in 40, Onos are out of the game for a full minute. Base respawn time for marines is now 10 seconds.However, every level of upgrade you get, w/a levels, each add 1 second per upgrade level. | Must be run on Server, Gameplay Tweak | No | 9.145 KiB | Jan 20, 2018 | 22-01-2018 06:58:09 | |
![]() | 1272140461 | ns2_tengu_four | ns2_tengu_four MOD ID: 4bd352ad Rework original ns2_tengu by Vulpes Inculta with four command points. Work in progress. | Must be run on Server, Map | No | 6.009 MiB | Jan 17, 2018 | 20-01-2018 09:29:27 | |
![]() | 1273807342 | Hit Slow | Damage will cause an up to 90% reduction in velocity based on flinch amount | Must be run on Server, Gameplay Tweak | No | 1021 B | Jan 18, 2018 | 18-01-2018 23:06:31 | |
![]() | 1273484508 | SBClock | Add a clock to the buttom of ScoreBoard. | Look and Feel, Must be run on Server | No | 11.54 KiB | Jan 18, 2018 | 18-01-2018 16:26:42 | |
![]() | 1259445997 | Flappy Lerk | Replaces Lerk Energy cost for flapping with "fuel" | Must be run on Server, Gameplay Tweak | No | 6.459 KiB | Jan 6, 2018 | 17-01-2018 17:39:57 | |
![]() | 1270059083 | 8bit Green | [8bit] greenhorns | No | 41.759 KiB | Jan 15, 2018 | 15-01-2018 23:44:49 | ||
![]() | 849034468 | Plasma Tech | Plasma Tech\n\n\nMOD ID: 329b3ce4\n\n\nRecharging Weapon (No Ammo)\n\n\nPlasma Pistol (prototype)\n\n\nPlasma Rifle (prototype)\n\n\nWhen available, Marines automatically spawn with plasma pistol instead of standard pistol and plasma rifle instead of standard rifle.\n\n\nResearched at Proto Lab.\n\n\nMust research Exo first.\n\n\nDepends on existence of Proto Lab and Exo researched.\n\n\nGibs aliens on death like Exo rail gun.\n\n\nMaximum reserved resource points to research (200).\n\n\nLongest research time, equivelent to Hive. (180)\n\n\nRecharges instead of using ammo. No reloading.\n\n\nPlasma Pistol\n\n\n5 round clip recharging at 2 rounds per second.\n\n\nSpread (0.1) versus standard pistol's (0.4).\n\n\nWeighs nothing. (0.0)\n\n\nPistol weighs nothing. (0.0)\n\n\nIt looks like the standard pistol always does 25 damage no matter the weapon level.\n\n\nWeapons 0 plasma pistol hit has same damage of the standard pistol at Weapons 0. (25)\n\n\nWeapons 1 plasma pistol hit has twice the damage of the standard pistol at Weapons 0. (50)\n\n\nWeapons 2 plasma pistol hit has three times the damage of the standard pistol at Weapons 0. (75)\n\n\nWeapons 3 plasma pistol hit has four times the damage of the standard pistol at Weapons 0. (100)\n\n\nPlasma Rifle\n\n\n100 round clip recharging at 2 round per second.\n\n\nFire rate slightly slower (1) than standard rifle (0.8).\n\n\nDirect hit. No splash damage.\n\n\nSpread (1) versus standard rifle (2.8).\n\n\nWeighs next to nothing. (0.01)\n\n\nStandard rifle weighs (0.13)\n\n\nPistol weighs nothing. (0.0)\n\n\nWeapons 0 plasma rifle hit has same damage of the standard rifle at Weapons 3. (13)\n\n\nWeapons 1 plasma rifle hit has twice the damage of the standard rifle at Weapons 3. (26)\n\n\nWeapons 2 plasma rifle hit has three times the damage of the standard rifle at Weapons 3. (39)\n\n\nWeapons 3 plasma rifle hit has four times the damage of the standard rifle at Weapons 3. (52)\n\n\n[In Progress]\n\n\nNeeds new weapon model. Using standard rifle.\n\n\nNeeds new projectile effect. Using standard exo rail tracer.\n\n\nNeeds new sound effect. Using standard exo rail sound.\n\n\nNeeds new tech tree button. Using standard heavy rifle button.\n\n\n | Must be run on Server, Gameplay Tweak | No | 1.421 MiB | Jan 24, 2017 | 15-01-2018 16:52:49 | |
![]() | 1186245153 | FrozenBuild317 | Build 317 balance | Must be run on Server, Custom Game Mode | No | 1.991 MiB | Oct 30, 2017 | 14-01-2018 18:19:57 | |
![]() | 1256699296 | sg_BumRush | sg_BumRush | No | 387.48 KiB | Jan 4, 2018 | 11-01-2018 01:47:19 | ||
![]() | 1263450372 | Battery Plus | This mod allows the sentry battery to deploy more (5) sentries for a slightly reduced resource cost for both marine sentries and kharaa whips. Also increases the sentry battery deployment range slightly. | No | 1.256 KiB | Jan 9, 2018 | 10-01-2018 10:30:13 | ||
![]() | 1122774642 | [Shine] Tachi's Extras | Slowly building up extra commands/features for Shine servers. Some might be specific to the Siege game mod but most will be general purpose and potentially useful for you. Mod Id: 42ec2e72 Current Extensions: shine_kill_clogs * Adds the sh_killclogs (!killclogs) command. Kills all clogs within a given radius. Useful for griefing. shine_alltalk_reset * Hooks into End of Round, Map Change and Map Load events and runs "sh_alltalk false" when they trigger. Ensures that alltalk is not accidentally left on when Admins leave. shine_give_res * Adds the sh_giveres (!giveres) command. Allows players to give res to specific team mates (or the entire team). Distributes Res Amount evenly among targets. Supports Shine target shortcuts. * Usage: sh_giveres | Must be run on Server, Tool | No | 3.335 KiB | Aug 29, 2017 | 07-01-2018 22:52:33 | |
![]() | 1248251388 | sg_geothermal | 4a66cdfc | Must be run on Server, Map | No | 1.363 MiB | Dec 29, 2017 | 03-01-2018 22:29:47 | |
![]() | 1255326182 | Rebirth Jetpack Fuel Logic | This is just the jetpack fuel logic Nin uses in his Rebirth mod, separated into its own mod. It makes it so that the weight of your equipment changes your acceleration and maneuverability instead of your fuel consumption.\n\n\nMod ID: 4ad2c1e6 | Must be run on Server, Gameplay Tweak | No | 1.627 KiB | Jan 3, 2018 | 03-01-2018 05:00:12 | |
![]() | 1158533507 | Moem.cc - Siege++ - Backend | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server | No | 7.571 MiB | Oct 5, 2017 | 01-01-2018 12:07:30 | |
![]() | 1250589648 | [RMO] Jetpack Rework | This mod adds the ability to purchase Jetpacks from the Advanced Armory with non-refilling fuel tanks. Like Armor, the tanks only refill on armories. | Must be run on Server, Gameplay Tweak | No | 1.938 KiB | Dec 30, 2017 | 30-12-2017 19:46:28 | |
![]() | 1248242054 | map_01 | map_01 | Map | No | 132 B | Dec 29, 2017 | 29-12-2017 04:02:51 | |
![]() | 1244245112 | [ Shine ] Test Plugin Name 0 | Testing | Look and Feel | No | 2.11 KiB | Dec 26, 2017 | 26-12-2017 21:06:29 | |
![]() | 1245131241 | testmod2 | testmod2 | No | 3.962 KiB | Dec 26, 2017 | 26-12-2017 20:21:58 | ||
![]() | 1240248826 | Fix FT | Reduces the massive impact box of the FT as well as downtuning it's damage values. Radius from 3 to 1.2 Direct Damage from 15 to 12 FlameDamage from 9 to 3 BurnDamage from 8 to 5 | Must be run on Server, Gameplay Tweak | No | 12.592 KiB | Dec 23, 2017 | 26-12-2017 18:07:46 | |
![]() | 331148995 | ns2_hydra | ns2_hydra | No | 13.077 MiB | Oct 24, 2014 | 22-12-2017 00:54:36 | ||
![]() | 1237795158 | Exo Fix | Exos are no longer capable of "doubletapping" | Must be run on Server, Gameplay Tweak | No | 958 B | Dec 20, 2017 | 20-12-2017 23:07:37 | |
![]() | 937134656 | Titan Update | https://docs.google.com/document/d/1zIT-SN6jSpr3r1R9p5PVZkT1mUgOgmB6qFsu_9HlGV4/ | Must be run on Server, Gameplay Tweak | No | 950.586 KiB | Jun 1, 2017 | 09-12-2017 20:19:21 | |
![]() | 1221850914 | Small Minimap Textures [NS2+] | Small Minimap Textures [NS2+] This mod replaces the default square and circle blips that appear in the top left minimap with the standard minimap textures, making it a bit more useful. All lifeforms, marine and alien are more opaque than structures for better readability. Requires NS2+ | Passes Default Consistency, Look and Feel | No | 34.331 KiB | Dec 5, 2017 | 06-12-2017 14:39:55 | |
![]() | 1222942048 | (duracell)portable_battery_node[model] | https://forums.unknownworlds.com/discussion/153395/pls-help-make-texture-how-to-replace-texture-in-ns2#latest MODID= 48e49d60 Turns the portable battery node into 2 duracell batteries, it maintains the original portable battery node hitbox but also has a little bit more of a hitbox on the ground so people can collide slightly with it, shouldn't change gameplay at all. | Look and Feel, Must be run on Server | No | 746.08 KiB | Dec 6, 2017 | 06-12-2017 10:07:46 | |
![]() | 1221598951 | sg_descent | Map for Siege ++ Publish ID: "3a1e617e" | Must be run on Server, Map | No | 14.622 MiB | Dec 4, 2017 | 04-12-2017 20:01:13 |