Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
![]() | 1343053834 | Organic Alien Overhaul | Organic Alien Overhaul | Passes Default Consistency, Look and Feel | No | 148 B | Mar 26, 2018 | 26-03-2018 19:47:37 | |
![]() | 1251748887 | Phase Gate Manager - Beta | This is a beta mod! Please do not use this! | Must be run on Server, Gameplay Tweak, Tool, Beta | No | 2.153 KiB | Dec 31, 2017 | 25-03-2018 11:03:09 | |
![]() | 1333025529 | sg_undermine | Map for siegeplusplus | Map | No | 1.082 MiB | Mar 16, 2018 | 21-03-2018 23:03:08 | |
![]() | 1335154244 | AFK Detector | Mod ID: 4F94D644 git repository current git commit: 24d852297030d63e214a9e113c5dac5ebf75fa33 WarningThis does not work properly with official spectator slots (if at all). AboutThis mod detects AFK players and kicks them if they are AFK for too long. How do I use this?Just put it on your server through your mapcycle and enable the plugin in Shine. NB: This conflics with any other AFK mechanisms. Why not just use the shine AFK system?The shine AFK system is buggy, does not correctly exclude spectators, doesn't catch all signs of activity, is expensive for both server and client, and does not properly warn players before kicking them to RR (goodbye my onos...) This mod attempts to keep it simple, fast, and non-buggy. This means no getting kicked when you're spectating, no getting moved to the RR when you're actually playing, and not having the performance of your server or client affected. How it worksThere are three configuration options Configuration options # KickTime After this amount of inactivity, the player will be kicked from the server. # WarnTime After this amount of inactivity, the player will be warned about an upcoming kick. # PlayingKickTime After this amount of inactivity, the player will be moved to the ready room, if they are not spectating. # MaxTeamPlayers This tells the plugin how many players can be on a playing team at any time. On Wooza's Playground this would be 42. NB: I have no idea how this interacts with spectator slots. When will I be kicked? As a player in a playing team (i.e. team 1 or 2), you will always be subject AFK kicking. However, a player in a playing team will only get kicked to the ready room. Although if they are eligible for AFK kicking while in the ready room too, then they may get kicked from the server completely. This depends on your configuration options and the amount of players in each team.\n\n\nAs a player in a non-playing team, you will only ever get kicked if you are preventing someone from joining the server and joining a playing team. I.e., if there can max be 42 playing players, but only 40 are playing and 10 are spectating or in RR, then 2 spectators or RR players may be kicked. If there are 42 playing players, then no spectator or RR player will be kicked. | Must be run on Server | No | 2.576 KiB | Mar 18, 2018 | 19-03-2018 18:13:27 | |
![]() | 1323545220 | Build Your Own Turrets | Allows server admin to alter global balance values | Must be run on Server, Tool | No | 11.354 KiB | Mar 7, 2018 | 16-03-2018 02:01:51 | |
![]() | 1319491792 | Do you know the way? | \n\n\nWill you please show me the way?\n\n\nA friendly mod to show you the way. Will create an indicator on tunnel connections that are farthest from the hive (based on NavMesh distance).\n\n\nThe result is that you will always be able to find the right tunnel to use in a sea of useless tunnels.\n\n\nNever go to your back lines by accident again!\n\n\n(Will only really work for Siege++ atm)\n\n\n | Must be run on Server, Tool | No | 3.56 KiB | Mar 3, 2018 | 14-03-2018 05:42:59 | |
![]() | 796092207 | Infested Marines Beta | Testing build for the Infested Marines mod.\n\n\nModId = 2f73672f | Must be run on Server, Custom Game Mode | No | 9.477 MiB | Nov 8, 2016 | 09-03-2018 20:31:05 | |
![]() | 1280405580 | sg_froyo | Map id: 4c51704c | Must be run on Server, Map | No | 235.987 KiB | Jan 24, 2018 | 08-03-2018 21:12:57 | |
![]() | 1323533309 | Vetinari's Experimental Balance Mod (VEBM) | https://forums.unknownworlds.com/discussion/153389/vetinaris-simple-balance-mod-vsbm-and-vetinaris-experimental-balance-mod-vebm/p1?new=1 | Must be run on Server, Gameplay Tweak | No | 34.952 KiB | Mar 7, 2018 | 07-03-2018 20:36:52 | |
![]() | 910800849 | [HL1]headcrab[BABBLER] | REPLACES BABBLER WITH HALF-LIFE 1 HEADCRAB I HAVE FIXED THE TEXTURES AND THE ANIMATIONS, LET ME KNOW HOW YOU LIKE THIS UPDATE, NOTE I CAN SWITCH AROUND THE RUN ANIMATION TO FIX THE GORGE ATTACH POINT PROBLEM BUT THE RUN ANIMATION IS SWEET AS FUCK! NEXT UPDATE WILL FIX FILE SIZE AND USELESS NORMAL/MAPS | Look and Feel, Must be run on Server | No | 4.915 MiB | Apr 22, 2017 | 07-03-2018 13:04:25 | |
![]() | 1280614220 | sg_docking | sg_docking | No | 9.156 MiB | Jan 25, 2018 | 01-03-2018 00:18:42 | ||
![]() | 1315558539 | UberShotgun | UberShotgun | No | 1.271 KiB | Feb 27, 2018 | 27-02-2018 21:25:38 | ||
![]() | 1310269499 | IronBalance | Iron Horse's Balance Mod | Must be run on Server, Custom Game Mode | No | 893 B | Feb 23, 2018 | 23-02-2018 01:00:02 | |
![]() | 1308939017 | NoSprint | Marines Can't Sprint | Must be run on Server, Gameplay Tweak | No | 3.573 KiB | Feb 21, 2018 | 21-02-2018 17:37:37 | |
![]() | 1306233922 | sg_supersiege9001 | WIP remake of a classic Siege map. | No | 2.722 MiB | Feb 18, 2018 | 19-02-2018 23:12:52 | ||
![]() | 1271366021 | ns2_caged_five | ns2_caged_five publish_id = "4bc78185" -Marines start in Sanitation or Monitoring -Main Hold techpoint has been removed (only res node) -Aliens start in Ventilation -Central res-node has been removed -New corridor/connection between Sanitation/Central and Bypass | Passes Default Consistency, Map | No | 19.483 MiB | Jan 16, 2018 | 11-02-2018 14:47:53 | |
![]() | 1214454333 | sg_atcs (Siege++ Version) | Siege version for Siege++ Siege room only lasts temporarily (~3 minutes) before giving access to the alien team so you gotta arc quick or perish! CC is also somewhat a relatively short distance to the alien team but the alien team doesn't start with many res nodes compared to the marine team. Considering S++'s balance, it should be about neutral and if marines are going for max res from the start, they won't have enough res to research everything before the doors open as well, but they can also choose to unlock everything and generate res slower for their foot soldiers. Aliens also won't be getting all of their upgrades as well before the door opens so this should provide slightly more varying gameplay compared to the typical S++ game. | Must be run on Server, Map | No | 2.706 MiB | Nov 28, 2017 | 11-02-2018 04:50:37 | |
![]() | 1189426358 | Stampede Onos | Send marines flying when you charge! | Must be run on Server, Gameplay Tweak | No | 23.187 KiB | Nov 3, 2017 | 07-02-2018 21:10:41 | |
![]() | 1293067531 | New Mod | New Mod | No | 14.665 MiB | Feb 6, 2018 | 06-02-2018 05:57:14 | ||
![]() | 1240189097 | sg_veil | It's veil.\n\n\n49ebc8a9 | Must be run on Server, Map | No | 14.506 MiB | Dec 23, 2017 | 06-02-2018 00:23:32 | |
![]() | 1283883828 | ns2_veil_omega | ns2_veil_omega\n\n\nMOD ID: 4c868334\n\n\nMarines have an Omega Protocol.\n\n\n | Must be run on Server, Map | No | 16.641 MiB | Jan 28, 2018 | 04-02-2018 19:17:28 | |
![]() | 1286090562 | ns2_eclipse_omega | ns2_eclipse_omega MOD ID: 4ca82f42\n\n\nMarines have an Omega Protocol. | Must be run on Server, Map | No | 19.658 MiB | Jan 30, 2018 | 04-02-2018 16:08:48 | |
![]() | 1287462398 | Intermittant Skulk Steps | Plays far fewer steps when a skulk walks. | Must be run on Server, Gameplay Tweak | No | 896 B | Jan 31, 2018 | 31-01-2018 18:10:57 | |
![]() | 1052364027 | ns2_kodiak_cycle | ns2_kodiak_cycle MOD ID: 3eb9ccfb Standard kodiak with one big circle to walk. | Map | No | 12.411 MiB | Jul 15, 2017 | 27-01-2018 02:49:37 | |
![]() | 1202272302 | Nin's Nebula Skins | This adds a new option to the customize menu for all Forge items called "Nebula". It uses a shader to swap the red and blue channels. This must be run on the server. To clarify: This doesn't replace the Forge skins, it adds new entries to the Customize Player menu called "Nebula". They can be selected just like any other skin. Players that haven't purchased the Forge skins are able to select the Nebula skins, but you still require purchasing the Forge pack if you wish to use the original Forge skins. UWE has confirmed that this is permitted on whitelisted (ranked) servers. ModID: 47a9382e | Look and Feel, Must be run on Server | No | 20.243 KiB | Nov 16, 2017 | 25-01-2018 03:09:52 |