Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 174604004 | ns2_co_biodome_v2 | This is the combat version of biodome which uses teleports to get around. Mod ID: a683ee4 | Passes Default Consistency, Map | No | 6.101 MiB | Aug 31, 2013 | 20-06-2018 15:23:39 | |
![]() | 1417171191 | Magneto_Combat_Maps | This is an updated list of maps to help server admins easily find them all in one place. It would be great to see them on servers soon and i might make more in future if theres interest. Please subscribe to these links not this page. Thanks! ns2_co_stargate - ID: 7caac9a ns2_co_descent - ID: 80ef2e5 ns2_co_biodome_v2 - ID: a683ee4 ns2_co_fightbox - ID: a42aa5a | Passes Default Consistency, Map | No | 118.771 KiB | Jun 20, 2018 | 20-06-2018 15:06:29 | |
![]() | 483287702 | ns_herosiege_remade | because it's needed | Must be run on Server, Map | No | 1.884 MiB | Jul 17, 2015 | 20-06-2018 06:22:17 | |
![]() | 362399589 | co_spacefall | Derp | No | 8.283 MiB | Dec 25, 2014 | 18-06-2018 21:15:33 | ||
![]() | 130722970 | ns2_co_stargate | ------------ 2018 Version - (Permission to modify...) ------------ This is an updated version of the original stargate combat map i made in the early days of ns2. I now give everyone permission to make modifications and reupload this map as long as it's different enough to be worthwhile and credit with a link to original is in the description. Examples are different planet locations, mirrored sgc sides, an expanded version for standard ns2 and stuff like that. I took some time tweaking everything so the gate and teleports work better. Theres also a little back corridor so bots work properly. It would be great to see it on servers and thanks to Nin for bringing combat back to ns2!\n\n\n------------ 2014 Version ------------ This is the new version of ns2_co_stargate, due to a workshop issue i couldn't update the existing mod id which had around 3000 subscribers and was rated quite well, the balance has improved a lot since it was first relased, the new version includes more vents, cover and other improvements, it can even be used as a small standard ns2 map now that there are some extra tech points. The map is based on the show not on any of the previous ns maps you may remember, there's always room for improvement and it will be updated every so often, the sgc and planet are connected by stargate and transport rings, the phasegate now needs welding to activate which should improve combat in the beginning, thanks to JimWest for making the teleport trigger and the extra entities mod. (Update: ExtraEntitiesMod is old and no longer needed! ) Balance: aliens:48.34% / marines:51.66% games:211 Mod ID: 7caac9a\n\n\n | Passes Default Consistency, Map | No | 8.716 MiB | Mar 4, 2013 | 17-06-2018 19:32:08 | |
![]() | 768899664 | Ghouls Balance Mod | Ghouls Balance Mod SteamWorks Mod ID: 2dd47a50 This mod contains various prototype balance changes based on various ideas of the NS2 balance team. Current changes: - Aliens - Fade - Decreased the size of the Fade's hitbox. It's now in-between were it was before the last change and the current hitbox size see https://raw.githubusercontent.com/GhoulofGSG9/Ghouls-Balance-Mod/gh-pages/fade%20hitbox%20change.JPG - All fade skins are disabled for now because only the normal fade model has been changed. Sorry for that. - Upgrades - Autoselect upgrades at spawn - At spawn, previously selected upgrades will be reapplied if they are still available. - If the player hasn't previously selected an upgrade for an available trait, a random one will be applied at spawn. - Crush - Requires a Shift Hive (instead of a Crag Hive) - Silence - Doesn't affect attack sounds anymore - Requires a Shade Hive (instead of a Shift Hive) - Vampirism - Now requires a Crag Hive (instead of a Shade Hive) - Doesn't cloak anymore - Does also restors carapace (alien armor) - Does restores a fraction of your max health instead of healing instead of static amount: - Fraction for each shell / attack: - Skulk Bite: 8% (6-8.9 hp) - Gorge Spit: 3% (4.8-5.5 hp) - Lerk Bite: 4.76% (7.1-8.3 hp) - Fade Swipe: 3% (7.5-9.3 hp) - Fade Stab: 6% (15-18.6 hp) - Onos Gore: 1.5% (18-25.2 hp) - If Focus is selected, Vampirism will heal additional 33% to compensate for the longer attack cooldowns. - Alien Regeneration - Alien Regeneration (both the upgrade and the natural one) doesn't restore health if you have been hurt less than 3 seconds ago. - Regeneration - Increased amount of hp regen restores every 2 secs to 4% (from 2%) of the base hp for each shell. - Focus - Attacks consume 33% more energy. - Adrenaline - Adrenaline no longer increases the energy regeneration rate. It did increase the regeneration rate 1/sec per shell. The default energy regeneration rate is 10/sec. - Adrenaline increases now the max energy by 20 energy per shell (instead by only 10). Default max energy is 100. - Gorge - Gorge Tunnel - Increased the growth time to 25 seconds (from 10). So it takes now 12.5 seconds to build with heal spry instead of 5 seconds. - Heal Spray - Decreased the enrgy cost for using healspray to 10 (from 12) - Structure drop ability - Decreased the energy cost for dropping a structure (clog, hydra, babbler egg) to 15 (from 20) - Lerk - Increased Pres Cost to 21 (from 18) - PvE - Drifter - Added passive abilities for each hive type: - Camouflage (Shade Hive): Drifters turn invisible when they idle. - Regeneration (Crag Hive): Drifters regenerate 3% of their max hp every 2 secs while not at full health. - Celerity (Shift Hive): Drifters move 18% faster. - Cysts - Decreased max health of full matured Cysts to 200 (from 450). - Decreased the time it takes cyst to mature to 15 seconds (from 45). - The max health of a Cyst does no longer vary based on it's distance to the next hive. - Marines - Advanced Amory - The Advanced Amory now repairs armor and removes parasite Code @ Github: https://github.com/GhoulofGSG9/Ghouls-Balance-Mod Feel free to leave feedback ;) | Must be run on Server, Gameplay Tweak | No | 5.68 MiB | Sep 24, 2016 | 15-06-2018 14:27:24 | |
![]() | 287429241 | ns2_spaceship | This is a work in progress map. Any recommendations are welcome!\n\n\nServers which run the map: -> 42 Player server - Wooza's Playground\n\n\nHave fun! | Map | No | 26.034 MiB | Jul 17, 2014 | 13-06-2018 11:04:28 | |
![]() | 1386838427 | MapCyclePlus | This is still a Beta release. Please come back later for further details! | Must be run on Server, Tool | No | 2.678 KiB | May 15, 2018 | 10-06-2018 18:51:59 | |
![]() | 1406808629 | Jukebox music cycler | https://steamcommunity.com/sharedfiles/filedetails/?id=1343579470 ORIGINAL MOD BY SAMUSDROID I FOUND ON ONE OF MY SPARE COMPUTERS\n\n\nThis mod fixes and enables you to choose up to 5 sounds to cycle through when you press the button, and fixes the jukeboxes functionality(finally) | Must be run on Server | No | 11.751 MiB | Jun 9, 2018 | 09-06-2018 09:26:00 | |
![]() | 1377738873 | Combat++ | Combat++ 0.4 Alpha The intent of this mod is to bring back a gameplay type using the orignial Natural Selection 1 Combat Mod for primary insiration, use the Natural Selection 2 Combat Mod as a reference and possibly incorporate some ideas from the Combat Standalone (placing structures, etc). Seeing as how the title is still 'Combat', I'd like to keep that original gametype feel as much as possible (individual xp, no commanders), an not alter the lifeform, gun, or game physics as many players use combat for practicing for the vanilla game. This is currently an alpha build. There is still a lot of functionality missing, especially on the Alien team. Published for playtesting. | Custom Game Mode | No | 858.796 KiB | May 4, 2018 | 09-06-2018 02:33:55 | |
![]() | 1403133594 | 4 Footed Skulk | The skulk now has only 4 feet when he steps, not 16. | Look and Feel, Must be run on Server | No | 2.54 MiB | Jun 5, 2018 | 05-06-2018 02:23:42 | |
![]() | 1209815598 | LOS Fix - Beta | Please refrain from using this beta version of this mod, which is only intended for internal development. | Gameplay modification, Balance, Fix | No | 2.986 KiB | Nov 24, 2017 | 04-06-2018 15:03:23 | |
![]() | 1362880208 | Dire Skulk | Dire Skulk (mod id 513be6d0) Skulks have evolved to be larger and faster! (Dire Skulk replaced Skulk as starting lifeform To do: add Dire Skulk as a new lifeform) =Skulk Changes= Increased Skulk size by 20%. Increased Skulk health to 100 + 20 armor (140 ehp), and biomass health to 5. Increased max Carapace armour from 30 to 40. Skulk movement speed increased to 8.2. Ground acceleration and friction have ben reduced by 10%. Air friction increased from 0.055 to 0.1. Jumping on ground now performs a lunge, giving a quick change of direction. Wall jump maximum speed reduced from 11 to 10.5. Jumping while sneaking on the ground performs a high jump. Wall jumping is more responsive, with more force directed in the facing direction. Increased Bite energy cost from 5.83 to 6.3. Increased Xenocide damage from 200 to 240. Changed Xenocide damage type from normal to structural. Reduced Xenocide radius from 14 to 8. Xenocide can be cancelled at the cost of 30 energy.\n\n\n=Marine Changes= Increased Marine starting armour from 30 to 40. Sprint reaches maximum speed in 0.3 second instead of 1.5 second. Increased Mine damage to 160 Normal. Increased Sentry damage from 5 to 7. Decreased Sentry cost from 5 to 2. Increased Flamethrower damage from 12 to 15. Increased Rifle bash damage from 20 to 40. Increased bash range from 1.1 to 1.3. Tightened Shotgun spread. Changed Railgun damage to 40 + 100, from 10 + 140. Increased Pulse Grenade damage from 110 to 150. Reduced Pulse Grenade radius damage from 6 to 4, but now has no damage falloff. Increased Cluster Grenade fragment damage fragment 20 to 30. | Must be run on Server, Gameplay Tweak | No | 37.33 KiB | Apr 16, 2018 | 01-06-2018 03:20:20 | |
![]() | 699609609 | ns2_dmd_summit | Mod ID: 29b33209 DMD Version of Summit! As usual, we are modifying our favorite maps to be more balanced and to give them a new dynamic. Changes: -Alien only starts at Flight or Sub, and Marine only starts Data or Atrium. -Added a vent from Crevic to Crossroads. -Added a vent connection from Glass Hallway to Pipe Junction. -Added a vent under the Atrium resouce node. -Added many more props to hide behind. -Removed Crossroads tech point. -Split Crossroads into North Cross and South Cross. -Split RT in Crossroads to have one in North and South. The purpose of the split is to reduce the need to control the center room. Have a suggestion? Let us know. We are always trying out new variations to keep NS2 interesting. Version Credits: Rusty, WiseChoices diamondgamers.net | Passes Default Consistency, Map | No | 3.915 MiB | Jun 8, 2016 | 01-06-2018 01:25:54 | |
![]() | 1353286117 | тёмный тоннель | тоннель в одну сторону (не мод) | No | 127 B | Apr 5, 2018 | 26-05-2018 18:41:38 | ||
![]() | 1118011426 | ns2_dmd_hydra | Mod ID: 42a38022\n\n\nMod ID: 42a38022\n\n\nDMD Version of Hydra! As usual, we are modifying our favorite maps to give them a new dynamic.\n\n\nChanges:\n\n\n- added a 5th tech point to Approach.\n\n\n- added a hallway from Pipe Stream to Subnautics.\n\n\n- added a hallway from Accay Sonar to Subnautics.\n\n\n- changed right vent on Energy Core to be marine friendly.\n\n\n- moved tech point north in Subnautics.\n\n\n- blocked arc range in Air Flow to techpoint in Approach.\n\n\n- added props in Catwalk to stop exos from falling and getting stuck.\n\n\nHave a suggestion? Let us know. We are always trying out new variations to keep NS2 interesting.\n\n\nVersion Credits:\n\n\nBrainfood (Hydra), Rusty, WiseChoices\n\n\ndiamondgamers.net\n\n\nDMD Version of Hydra! As usual, we are modifying our favorite maps to give them a new dynamic.\n\n\nChanges:\n\n\n- added a 5th tech point to Approach.\n\n\n- added a hallway from Pipe Stream to Subnautics.\n\n\n- added a hallway from Accay Sonar to Subnautics.\n\n\n- changed right vent on Energy Core to be marine friendly.\n\n\n- moved tech point north in Subnautics.\n\n\n- blocked arc range in Air Flow to techpoint in Approach.\n\n\n- added props in Catwalk to stop exos from falling and getting stuck.\n\n\nHave a suggestion? Let us know. We are always trying out new variations to keep NS2 interesting.\n\n\nVersion Credits:\n\n\nBrainfood (Hydra), Rusty, WiseChoices\n\n\ndiamondgamers.net | Passes Default Consistency, Map | No | 8.209 MiB | Aug 23, 2017 | 22-05-2018 01:32:58 | |
![]() | 1391056956 | VergberglersMod | kResourceTowerResourceInterval = 3 kMarineRespawnTime = 1 kAlienSpawnTime = 8 kMineCost = 2.0 kShotgunCost = 2.0 kClusterGrenadeCost = 2.0 kGasGrenadeCost = 2.0 kPulseGrenadeCost = 2.0 kGrenadeLauncherCost = 2.0 kFlamethrowerCost = 2.0 kWelderCost = 2.0 kJetpackCost = 5 kExosuitCost = 40 kClawRailgunExosuitCost = 40 kDualExosuitCost = 40 kDualRailgunExosuitCost = 40 kHeavyRifleCost = 2.0 kHeavyMachineGunCost = 5 kEMPCost = 2.0 kAxeDamage = 50 kSentryDamage = 15 kMineDamage = 175 kMineDamageType = kDamageType.Normal kBioMassOneTime = 20 kBioMassTwoTime = 20 kBioMassThreeTime = 20 kBioMassFourTime = 20 kOnosCost = 82 kOnosEggCost = 100 kBiteDamage = 85 kBiteDamageType = kDamageType.Normal kBiteEnergyCost = 2.25 kLeapEnergyCost = 25 kHealsprayDamage = 15 kHealsprayFireDelay = 0.4 kHealsprayEnergyCost = 8 kHealsprayRadius = 4.5 kWhipSlapDamage = 65 kWhipBuildTime = 35 kOnosCost = 82 kOnosEggCost = 100 kAlienEggsPerHive = 6 | Must be run on Server, Gameplay Tweak | No | 2.541 KiB | May 21, 2018 | 21-05-2018 01:07:20 | |
![]() | 1391040584 | OmiMod | kResourceTowerResourceInterval = 3 kMarineRespawnTime = 1 kAlienSpawnTime = 8 kMineCost = 2.0 kShotgunCost = 2.0 kClusterGrenadeCost = 2.0 kGasGrenadeCost = 2.0 kPulseGrenadeCost = 2.0 kGrenadeLauncherCost = 2.0 kFlamethrowerCost = 2.0 kWelderCost = 2.0 kJetpackCost = 5 kExosuitCost = 40 kClawRailgunExosuitCost = 40 kDualExosuitCost = 40 kDualRailgunExosuitCost = 40 kHeavyRifleCost = 2.0 kHeavyMachineGunCost = 5 kEMPCost = 2.0 kAxeDamage = 50 kSentryDamage = 15 kMineDamage = 175 kMineDamageType = kDamageType.Normal kBioMassOneTime = 20 kBioMassTwoTime = 20 kBioMassThreeTime = 20 kBioMassFourTime = 20 kOnosCost = 82 kOnosEggCost = 100 kBiteDamage = 85 kBiteDamageType = kDamageType.Normal kBiteEnergyCost = 2.25 kLeapEnergyCost = 25 kHealsprayDamage = 15 kHealsprayFireDelay = 0.4 kHealsprayEnergyCost = 8 kHealsprayRadius = 4.5 kWhipSlapDamage = 65 kWhipBuildTime = 35 kOnosCost = 82 kOnosEggCost = 100 kAlienEggsPerHive = 6 | Must be run on Server, Gameplay Tweak | No | 1.883 KiB | May 21, 2018 | 21-05-2018 00:49:40 | |
![]() | 750692218 | [Shine] Mod Selector | A Shine plugin for Natural Selection 2.\n\n\nMod Selector allows you to enable and disable mods from in-game.\n\n\nIts Steam Workshop ID is 2cbea77a.\n\n\nCode and documentation are on the GitHub repo. Issues and pull requests are welcome.\n\n\nThis mod adds two commands, which can be used in the console or in the new "Mods" tab of Shine's admin menu. The admin menu is populated with mods from the server's mapcycle and from this mod's config. Please see the GitHub repo for usage and configuration information. | Must be run on Server, Tool | No | 19.234 KiB | Aug 24, 2016 | 19-05-2018 04:26:46 | |
![]() | 1387511156 | Sweets Jetpacks | Sweets Jetpacks | No | 1.663 KiB | May 16, 2018 | 18-05-2018 00:13:59 | ||
![]() | 1382367868 | HL2 Center Hudbar Fix | The Hudbar is less Transparent now so you can see it a bit better. (Even better than in the picture above) Not optimal - would be better if you could make the colours more brighter with ns2+ and the edges are not as perfect as the orignial. | Passes Default Consistency, Gameplay Tweak | No | 8.131 KiB | May 10, 2018 | 10-05-2018 12:15:18 | |
![]() | 898631831 | ns2_strafes | http://steamcommunity.com/sharedfiles/filedetails/?id=808128703 https://www.youtube.com/watch?v=rwjW_iNcdbo ns2_strafes | ModID: 35900897 Strafe jump test map for Quake 3 style strafe jumping, available in the TremNS2 mod. Once in-game, join the marine team if you want by doing J1 (into the console) and then press F4 to exit back to spectator. This is the class the level is designed for. The "spectator class" is okay too but that's up to you. I guess you can also try to use it with the bunyhop mod: http://steamcommunity.com/sharedfiles/filedetails/?id=855275174 but it will be extremely hard without a script: https://www.youtube.com/watch?v=5jBe2mp-y5M | Map | No | 184.477 KiB | Apr 4, 2017 | 08-05-2018 21:31:00 | |
![]() | 1380445403 | ns2_co_rockdown | ns2_co_rockdown | No | 1.682 MiB | May 7, 2018 | 07-05-2018 16:04:35 | ||
![]() | 943947895 | ns2_dark_old | ns2_dark_old | No | 7.821 MiB | Jun 10, 2017 | 06-05-2018 15:37:43 | ||
![]() | 1378446101 | BunnyHop Air Physics - Surfing Edition | Bunnyhop for Surfing (accel states = 99999) Minimum speed set to 0 along dot product acceleration axis (TODO, not done yet) | Must be run on Server, Gameplay Tweak | No | 12.479 KiB | May 5, 2018 | 05-05-2018 13:26:22 |