Showing 1,076-1,100 of 2,778 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Magneto174604004ns2_co_biodome_v2This is the combat version of biodome which uses teleports to get around.

Mod ID: a683ee4
Passes Default Consistency, MapNo6.101 MiBAug 31, 201320-06-2018 15:23:39
Avatar Magneto1417171191Magneto_Combat_MapsThis is an updated list of maps to help server admins easily find them all in one place. It would be great to see them on servers soon and i might make more in future if theres interest.

Please subscribe to these links not this page. Thanks!

ns2_co_stargate - ID: 7caac9a
ns2_co_descent - ID: 80ef2e5
ns2_co_biodome_v2 - ID: a683ee4
ns2_co_fightbox - ID: a42aa5a
Passes Default Consistency, MapNo118.771 KiBJun 20, 201820-06-2018 15:06:29
Avatar Avoca483287702ns_herosiege_remadebecause it's neededMust be run on Server, MapNo1.884 MiBJul 17, 201520-06-2018 06:22:17
Avatar Avoca362399589co_spacefallDerpNo8.283 MiBDec 25, 201418-06-2018 21:15:33
Avatar Magneto130722970ns2_co_stargate------------
2018 Version - (Permission to modify...)
------------
This is an updated version of the original stargate combat map i made in the early days of ns2.

I now give everyone permission to make modifications and reupload this map as long as it's different enough to be worthwhile and credit with a link to original is in the description.

Examples are different planet locations, mirrored sgc sides, an expanded version for standard ns2 and stuff like that.

I took some time tweaking everything so the gate and teleports work better. Theres also a little back corridor so bots work properly.

It would be great to see it on servers and thanks to Nin for bringing combat back to ns2!\n\n\n------------
2014 Version
------------
This is the new version of ns2_co_stargate, due to a workshop issue i couldn't update the existing mod id which had around 3000 subscribers and was rated quite well, the balance has improved a lot since it was first relased, the new version includes more vents, cover and other improvements, it can even be used as a small standard ns2 map now that there are some extra tech points.

The map is based on the show not on any of the previous ns maps you may remember, there's always room for improvement and it will be updated every so often, the sgc and planet are connected by stargate and transport rings, the phasegate now needs welding to activate which should improve combat in the beginning, thanks to JimWest for making the teleport trigger and the extra entities mod. (Update: ExtraEntitiesMod is old and no longer needed! )

Balance: aliens:48.34% / marines:51.66% games:211

Mod ID: 7caac9a\n\n\n
Passes Default Consistency, MapNo8.716 MiBMar 4, 201317-06-2018 19:32:08
Avatar Ghoul768899664Ghouls Balance ModGhouls Balance Mod

SteamWorks Mod ID: 2dd47a50

This mod contains various prototype balance changes based on various ideas of the NS2 balance team.

Current changes:

- Aliens
- Fade
- Decreased the size of the Fade's hitbox. It's now in-between were it was before the last change and the current hitbox size see https://raw.githubusercontent.com/GhoulofGSG9/Ghouls-Balance-Mod/gh-pages/fade%20hitbox%20change.JPG
- All fade skins are disabled for now because only the normal fade model has been changed. Sorry for that.
- Upgrades
- Autoselect upgrades at spawn
- At spawn, previously selected upgrades will be reapplied if they are still available.
- If the player hasn't previously selected an upgrade for an available trait, a random one will be applied at spawn.
- Crush
- Requires a Shift Hive (instead of a Crag Hive)
- Silence
- Doesn't affect attack sounds anymore
- Requires a Shade Hive (instead of a Shift Hive)
- Vampirism
- Now requires a Crag Hive (instead of a Shade Hive)
- Doesn't cloak anymore
- Does also restors carapace (alien armor)
- Does restores a fraction of your max health instead of healing instead of static amount:
- Fraction for each shell / attack:
- Skulk Bite: 8% (6-8.9 hp)
- Gorge Spit: 3% (4.8-5.5 hp)
- Lerk Bite: 4.76% (7.1-8.3 hp)
- Fade Swipe: 3% (7.5-9.3 hp)
- Fade Stab: 6% (15-18.6 hp)
- Onos Gore: 1.5% (18-25.2 hp)
- If Focus is selected, Vampirism will heal additional 33% to compensate for the longer attack cooldowns.
- Alien Regeneration
- Alien Regeneration (both the upgrade and the natural one) doesn't restore health if you have been hurt less than 3 seconds ago.
- Regeneration
- Increased amount of hp regen restores every 2 secs to 4% (from 2%) of the base hp for each shell.
- Focus
- Attacks consume 33% more energy.
- Adrenaline
- Adrenaline no longer increases the energy regeneration rate. It did increase the regeneration rate 1/sec per shell. The default energy regeneration rate is 10/sec.
- Adrenaline increases now the max energy by 20 energy per shell (instead by only 10). Default max energy is 100.
- Gorge
- Gorge Tunnel
- Increased the growth time to 25 seconds (from 10). So it takes now 12.5 seconds to build with heal spry instead of 5 seconds.
- Heal Spray
- Decreased the enrgy cost for using healspray to 10 (from 12)
- Structure drop ability
- Decreased the energy cost for dropping a structure (clog, hydra, babbler egg) to 15 (from 20)
- Lerk
- Increased Pres Cost to 21 (from 18)
- PvE
- Drifter
- Added passive abilities for each hive type:
- Camouflage (Shade Hive): Drifters turn invisible when they idle.
- Regeneration (Crag Hive): Drifters regenerate 3% of their max hp every 2 secs while not at full health.
- Celerity (Shift Hive): Drifters move 18% faster.
- Cysts
- Decreased max health of full matured Cysts to 200 (from 450).
- Decreased the time it takes cyst to mature to 15 seconds (from 45).
- The max health of a Cyst does no longer vary based on it's distance to the next hive.
- Marines
- Advanced Amory
- The Advanced Amory now repairs armor and removes parasite
Code @ Github: https://github.com/GhoulofGSG9/Ghouls-Balance-Mod

Feel free to leave feedback ;)
Must be run on Server, Gameplay TweakNo5.68 MiBSep 24, 201615-06-2018 14:27:24
Avatar DracoX287429241ns2_spaceshipThis is a work in progress map. Any recommendations are welcome!\n\n\nServers which run the map:
-> 42 Player server - Wooza's Playground\n\n\nHave fun!
MapNo26.034 MiBJul 17, 201413-06-2018 11:04:28
Avatar Ghoul1386838427MapCyclePlusThis is still a Beta release. Please come back later for further details!Must be run on Server, ToolNo2.678 KiBMay 15, 201810-06-2018 18:51:59
Avatar Archie1406808629Jukebox music cyclerhttps://steamcommunity.com/sharedfiles/filedetails/?id=1343579470

ORIGINAL MOD BY SAMUSDROID I FOUND ON ONE OF MY SPARE COMPUTERS\n\n\nThis mod fixes and enables you to choose up to 5 sounds to cycle through when you press the button, and fixes the jukeboxes functionality(finally)
Must be run on ServerNo11.751 MiBJun 9, 201809-06-2018 09:26:00
Avatar Milk1377738873Combat++Combat++ 0.4 Alpha

The intent of this mod is to bring back a gameplay type using the orignial Natural Selection 1 Combat Mod for primary insiration, use the Natural Selection 2 Combat Mod as a reference and possibly incorporate some ideas from the Combat Standalone (placing structures, etc). Seeing as how the title is still 'Combat', I'd like to keep that original gametype feel as much as possible (individual xp, no commanders), an not alter the lifeform, gun, or game physics as many players use combat for practicing for the vanilla game.

This is currently an alpha build. There is still a lot of functionality missing, especially on the Alien team. Published for playtesting.
Custom Game ModeNo858.796 KiBMay 4, 201809-06-2018 02:33:55
Avatar Steelcap14031335944 Footed SkulkThe skulk now has only 4 feet when he steps, not 16.Look and Feel, Must be run on ServerNo2.54 MiBJun 5, 201805-06-2018 02:23:42
Avatar Las1209815598LOS Fix - BetaPlease refrain from using this beta version of this mod, which is only intended for internal development.
Gameplay modification, Balance, FixNo2.986 KiBNov 24, 201704-06-2018 15:03:23
Avatar twiliteblue1362880208Dire SkulkDire Skulk (mod id 513be6d0)

Skulks have evolved to be larger and faster!

(Dire Skulk replaced Skulk as starting lifeform

To do: add Dire Skulk as a new lifeform)

=Skulk Changes=

Increased Skulk size by 20%.

Increased Skulk health to 100 + 20 armor (140 ehp), and biomass health to 5. Increased max Carapace armour from 30 to 40.

Skulk movement speed increased to 8.2. Ground acceleration and friction have ben reduced by 10%. Air friction increased from 0.055 to 0.1.

Jumping on ground now performs a lunge, giving a quick change of direction. Wall jump maximum speed reduced from 11 to 10.5.

Jumping while sneaking on the ground performs a high jump.

Wall jumping is more responsive, with more force directed in the facing direction.

Increased Bite energy cost from 5.83 to 6.3.

Increased Xenocide damage from 200 to 240.

Changed Xenocide damage type from normal to structural.

Reduced Xenocide radius from 14 to 8.

Xenocide can be cancelled at the cost of 30 energy.\n\n\n=Marine Changes=

Increased Marine starting armour from 30 to 40.

Sprint reaches maximum speed in 0.3 second instead of 1.5 second.

Increased Mine damage to 160 Normal.

Increased Sentry damage from 5 to 7.

Decreased Sentry cost from 5 to 2.

Increased Flamethrower damage from 12 to 15.

Increased Rifle bash damage from 20 to 40. Increased bash range from 1.1 to 1.3.

Tightened Shotgun spread.

Changed Railgun damage to 40 + 100, from 10 + 140.

Increased Pulse Grenade damage from 110 to 150.

Reduced Pulse Grenade radius damage from 6 to 4, but now has no damage falloff.

Increased Cluster Grenade fragment damage fragment 20 to 30.
Must be run on Server, Gameplay TweakNo37.33 KiBApr 16, 201801-06-2018 03:20:20
Avatar GigaKaren699609609ns2_dmd_summitMod ID: 29b33209

DMD Version of Summit! As usual, we are modifying our favorite maps to be more balanced and to give them a new dynamic.

Changes:
-Alien only starts at Flight or Sub, and Marine only starts Data or Atrium.
-Added a vent from Crevic to Crossroads.
-Added a vent connection from Glass Hallway to Pipe Junction.
-Added a vent under the Atrium resouce node.
-Added many more props to hide behind.
-Removed Crossroads tech point.
-Split Crossroads into North Cross and South Cross.
-Split RT in Crossroads to have one in North and South. The purpose of the split is to reduce the need to control the center room.

Have a suggestion? Let us know. We are always trying out new variations to keep NS2 interesting.

Version Credits:
Rusty, WiseChoices

diamondgamers.net
Passes Default Consistency, MapNo3.915 MiBJun 8, 201601-06-2018 01:25:54
Avatar .arkadij=9999=1353286117тёмный тоннельтоннель в одну сторону (не мод)No127 BApr 5, 201826-05-2018 18:41:38
Avatar GigaKaren1118011426ns2_dmd_hydraMod ID: 42a38022\n\n\nMod ID: 42a38022\n\n\nDMD Version of Hydra! As usual, we are modifying our favorite maps to give them a new dynamic.\n\n\nChanges:\n\n\n- added a 5th tech point to Approach.\n\n\n- added a hallway from Pipe Stream to Subnautics.\n\n\n- added a hallway from Accay Sonar to Subnautics.\n\n\n- changed right vent on Energy Core to be marine friendly.\n\n\n- moved tech point north in Subnautics.\n\n\n- blocked arc range in Air Flow to techpoint in Approach.\n\n\n- added props in Catwalk to stop exos from falling and getting stuck.\n\n\nHave a suggestion? Let us know. We are always trying out new variations to keep NS2 interesting.\n\n\nVersion Credits:\n\n\nBrainfood (Hydra), Rusty, WiseChoices\n\n\ndiamondgamers.net\n\n\nDMD Version of Hydra! As usual, we are modifying our favorite maps to give them a new dynamic.\n\n\nChanges:\n\n\n- added a 5th tech point to Approach.\n\n\n- added a hallway from Pipe Stream to Subnautics.\n\n\n- added a hallway from Accay Sonar to Subnautics.\n\n\n- changed right vent on Energy Core to be marine friendly.\n\n\n- moved tech point north in Subnautics.\n\n\n- blocked arc range in Air Flow to techpoint in Approach.\n\n\n- added props in Catwalk to stop exos from falling and getting stuck.\n\n\nHave a suggestion? Let us know. We are always trying out new variations to keep NS2 interesting.\n\n\nVersion Credits:\n\n\nBrainfood (Hydra), Rusty, WiseChoices\n\n\ndiamondgamers.netPasses Default Consistency, MapNo8.209 MiBAug 23, 201722-05-2018 01:32:58
Avatar ScottieShades1391056956VergberglersModkResourceTowerResourceInterval = 3

kMarineRespawnTime = 1
kAlienSpawnTime = 8
kMineCost = 2.0
kShotgunCost = 2.0
kClusterGrenadeCost = 2.0
kGasGrenadeCost = 2.0
kPulseGrenadeCost = 2.0
kGrenadeLauncherCost = 2.0
kFlamethrowerCost = 2.0
kWelderCost = 2.0
kJetpackCost = 5
kExosuitCost = 40
kClawRailgunExosuitCost = 40
kDualExosuitCost = 40
kDualRailgunExosuitCost = 40
kHeavyRifleCost = 2.0
kHeavyMachineGunCost = 5
kEMPCost = 2.0
kAxeDamage = 50
kSentryDamage = 15
kMineDamage = 175
kMineDamageType = kDamageType.Normal

kBioMassOneTime = 20
kBioMassTwoTime = 20
kBioMassThreeTime = 20
kBioMassFourTime = 20
kOnosCost = 82
kOnosEggCost = 100
kBiteDamage = 85
kBiteDamageType = kDamageType.Normal
kBiteEnergyCost = 2.25
kLeapEnergyCost = 25
kHealsprayDamage = 15
kHealsprayFireDelay = 0.4
kHealsprayEnergyCost = 8
kHealsprayRadius = 4.5
kWhipSlapDamage = 65
kWhipBuildTime = 35
kOnosCost = 82
kOnosEggCost = 100
kAlienEggsPerHive = 6
Must be run on Server, Gameplay TweakNo2.541 KiBMay 21, 201821-05-2018 01:07:20
Avatar ScottieShades1391040584OmiModkResourceTowerResourceInterval = 3

kMarineRespawnTime = 1
kAlienSpawnTime = 8
kMineCost = 2.0
kShotgunCost = 2.0
kClusterGrenadeCost = 2.0
kGasGrenadeCost = 2.0
kPulseGrenadeCost = 2.0
kGrenadeLauncherCost = 2.0
kFlamethrowerCost = 2.0
kWelderCost = 2.0
kJetpackCost = 5
kExosuitCost = 40
kClawRailgunExosuitCost = 40
kDualExosuitCost = 40
kDualRailgunExosuitCost = 40
kHeavyRifleCost = 2.0
kHeavyMachineGunCost = 5
kEMPCost = 2.0
kAxeDamage = 50
kSentryDamage = 15
kMineDamage = 175
kMineDamageType = kDamageType.Normal

kBioMassOneTime = 20
kBioMassTwoTime = 20
kBioMassThreeTime = 20
kBioMassFourTime = 20
kOnosCost = 82
kOnosEggCost = 100
kBiteDamage = 85
kBiteDamageType = kDamageType.Normal
kBiteEnergyCost = 2.25
kLeapEnergyCost = 25
kHealsprayDamage = 15
kHealsprayFireDelay = 0.4
kHealsprayEnergyCost = 8
kHealsprayRadius = 4.5
kWhipSlapDamage = 65
kWhipBuildTime = 35
kOnosCost = 82
kOnosEggCost = 100
kAlienEggsPerHive = 6
Must be run on Server, Gameplay TweakNo1.883 KiBMay 21, 201821-05-2018 00:49:40
Avatar Keats & Yeats750692218[Shine] Mod SelectorA Shine plugin for Natural Selection 2.\n\n\nMod Selector allows you to enable and disable mods from in-game.\n\n\nIts Steam Workshop ID is 2cbea77a.\n\n\nCode and documentation are on the GitHub repo. Issues and pull requests are welcome.\n\n\nThis mod adds two commands, which can be used in the console or in the new "Mods" tab of Shine's admin menu. The admin menu is populated with mods from the server's mapcycle and from this mod's config. Please see the GitHub repo for usage and configuration information.Must be run on Server, ToolNo19.234 KiBAug 24, 201619-05-2018 04:26:46
Avatar Steelcap1387511156Sweets JetpacksSweets JetpacksNo1.663 KiBMay 16, 201818-05-2018 00:13:59
Avatar Handschuh1382367868HL2 Center Hudbar FixThe Hudbar is less Transparent now so you can see it a bit better. (Even better than in the picture above)

Not optimal - would be better if you could make the colours more brighter with ns2+ and the edges are not as perfect as the orignial.
Passes Default Consistency, Gameplay TweakNo8.131 KiBMay 10, 201810-05-2018 12:15:18
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)898631831ns2_strafeshttp://steamcommunity.com/sharedfiles/filedetails/?id=808128703
https://www.youtube.com/watch?v=rwjW_iNcdbo

ns2_strafes | ModID: 35900897

Strafe jump test map for Quake 3 style strafe jumping, available in the TremNS2 mod. Once in-game, join the marine team if you want by doing J1 (into the console) and then press F4 to exit back to spectator. This is the class the level is designed for. The "spectator class" is okay too but that's up to you.

I guess you can also try to use it with the bunyhop mod: http://steamcommunity.com/sharedfiles/filedetails/?id=855275174 but it will be extremely hard without a script: https://www.youtube.com/watch?v=5jBe2mp-y5M
MapNo184.477 KiBApr 4, 201708-05-2018 21:31:00
Avatar Brainfood1380445403ns2_co_rockdownns2_co_rockdownNo1.682 MiBMay 7, 201807-05-2018 16:04:35
Avatar Brainfood943947895ns2_dark_oldns2_dark_oldNo7.821 MiBJun 10, 201706-05-2018 15:37:43
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)1378446101BunnyHop Air Physics - Surfing EditionBunnyhop for Surfing (accel states = 99999)

Minimum speed set to 0 along dot product acceleration axis (TODO, not done yet)
Must be run on Server, Gameplay TweakNo12.479 KiBMay 5, 201805-05-2018 13:26:22