Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
![]() | 1412420433 | Frozen Build 322 | For continuing the NSL season | Must be run on Server, Custom Game Mode | No | 2.005 MiB | Jun 15, 2018 | 08-07-2018 17:40:52 | |
![]() | 1378410338 | co_atcs (Re-converted ns2 version) | Re-conversion of the updated and bug fixed edition of the vanilla version: https://steamcommunity.com/sharedfiles/filedetails/?id=818860706 Siege++ Edition: https://steamcommunity.com/sharedfiles/filedetails/?id=1214454333 For the Ns2: Combat edition for the standalone combat game, see the their own workshop. Note that the invisible floor in the screenshots is just a layer assignment thing in the editor, the map works fine in-game. Also there is an easter egg. This map is also suitable for any vanilla-ish servers using my kill for resource mod: https://steamcommunity.com/sharedfiles/filedetails/?id=907589217 | Must be run on Server, Map | No | 2.902 MiB | May 5, 2018 | 07-07-2018 08:50:51 | |
![]() | 818860706 | ns2_atcs (Complete, 99% replica) | After a rather long hiatatus and getting biege to find what the cause of the rather silly error I decided to use the working co_atcs version and commented out the code, and reworked no the bunker area. Rather than having a pitfall in which you would get stuck when you spawn, the entire half of the bunker is a pitfall itself with stairs (that you have to jump up). ATCS remake from Tremulous, made from scratch. Planned so far to be a 100% replica, and when the mapping and texturing is done, the map will be properly scaled to size (since the editor works in inches for some silly reason despite the engine using metric system) Current devations from the original in the map: Front building area as seen in middle and the side skirts of the building decoration (can't be bothered fixing for now), missing lights in the 'donut' rooms, and a few textures are misaligned with some purposely that way for the better look. Lighting is very different because the spark engin is VERY limited in what it can do with lighting. Size equivalence after unit conversion when map is complete: 148m long x 70m wide x 33m high An adaption for NS2 Combat has been completed, see https://steamcommunity.com/id/ZdrytchX/myworkshopfiles/?appid=0&sort=score&browsefilter=myfiles&view=imagewall for more mod specific versions of this map | Must be run on Server, Map | No | 3.13 MiB | Dec 15, 2016 | 07-07-2018 07:59:10 | |
![]() | 1433603986 | Unbalance - No PRes Tweak | Mod ID: 55730F92PurposeThe purpose of this mod is to break stalemates late in the game. RequirementsMod Panels++ is an optional requirement for the mod panel. Changes (relative to build 323)- biomass per hive: 4 -> ∞ | Must be run on Server, Gameplay Tweak | No | 37.251 KiB | Jul 6, 2018 | 06-07-2018 21:47:33 | |
![]() | 1433245594 | Snow's Dot Crosshair | MOD ID: 556D979A Simple white dot with a black shadow for ranged weapons and a white cross with a black shadow for melee. | Passes Default Consistency, Crosshairs | No | 7.102 KiB | Jul 6, 2018 | 06-07-2018 17:03:11 | |
![]() | 1427628770 | Unbalance | Mod ID: 5517E2E2PurposeThe purpose of this mod is to break stalemates late in the game. RequirementsMod Panels++ is an optional requirement for the mod panel. Changes (relative to build 323)- pres income: 1.25/minute -> 1/minute - biomass per hive: 4 -> ∞ | Must be run on Server, Gameplay Tweak | No | 44.084 KiB | Jun 30, 2018 | 01-07-2018 23:00:14 | |
![]() | 1422310279 | Better skill badges | Mod ID: 54C6BB87 Ever wished the new skill tier badges weren't so horribly uninformative? Thankfully you can now use this mod! Either a server can enable the mod for all clients, or a client can enable the mod locally for itself, through the mods menu in the main menu. The badges themselves have been designed by Nin, so all credit goes to him! All I did was publish the mod on here. | Passes Default Consistency, Look and Feel | No | 12.12 KiB | Jun 25, 2018 | 30-06-2018 16:45:32 | |
![]() | 1425664826 | Bot Manager Debug | Modifies bots/Bot.lua to provide more verbose logging when adding bots. Trying to track down a nasty bug. :( | No | 2.287 KiB | Jun 28, 2018 | 28-06-2018 23:36:13 | ||
![]() | 363434618 | ns1_biosiege_2017 | ready 2019 | Must be run on Server, Map | No | 39.63 MiB | Dec 27, 2014 | 26-06-2018 21:41:42 | |
![]() | 940481707 | Fade Balance | Changed Fade energy model: *Fade now regenerates 20 energy per second (from 10). *Blink starting cost increased to 20 energy (from 14), upkeep cost increased to 40 per second (from 32). *Swipe cost increased to 16 energy (from 7). --Blink Changes-- *Blink speed gain over time increased from 1 per second to 4 (max speed reduced from 25 to 22). *Ground movement and fall landing are now silent during Blink, to encourage stealthy long Blinks. --Stab Changes-- *Stab also unlocks Void Blast. *Void Blast deals 20 Heavy damage in a 2.5 radius surround the Fade upon exiting Blink ethereal mode. *Stab animation speed increased by 50% (length reduced from 1.3 to 0.867 second). *Stab now deals 135 Heavy damage. --Metabolize Changes-- *Metabolize cooldown increased to 5 seconds. *Metabolize energy cost reduced from 25 to 10. *Metabolize net gain 30 energy. *Advanced Metabolize health gain increased to 40. *Metabolize can now be used continuously by holding special movement key. --Bug fixes-- *Fixed Vampirism not healing from Stab. *Fixed Focus not working on Stab sometimes. | Must be run on Server, Gameplay Tweak | No | 79.409 KiB | Jun 5, 2017 | 26-06-2018 05:49:42 | |
![]() | 379320290 | ns2_domesiege2-6-5_2015 | with permission from brian | No | 7.607 MiB | Jan 22, 2015 | 26-06-2018 04:33:26 | ||
![]() | 1187040921 | Moem.cc - NS2Rebirth - Backend | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server | No | 15.38 MiB | Oct 31, 2017 | 24-06-2018 20:21:45 | |
![]() | 1418522993 | ns2_domesiege2_2017(1) | ns2_domesiege2_1-18_2017 | No | 6.573 MiB | Jun 22, 2018 | 24-06-2018 19:57:51 | ||
![]() | 1416694195 | ns2_domesiege2_2016 | version control | Must be run on Server, Map | No | 6.568 MiB | Jun 19, 2018 | 24-06-2018 19:57:03 | |
![]() | 422705189 | ns2_lobstersiege | Rines Rool made this map for siege sometime 2015. | Must be run on Server, Map | No | 19.332 MiB | Apr 10, 2015 | 24-06-2018 19:55:32 | |
![]() | 482292323 | ns2_chopsiege | this is not made by me, it's not my map. All of the geometry and most of the textures where done by Chop. all credit goes to him for that.\n\n\nIn this version i simply added lighting, layers, groups, entity wiring (locations/front and siege doors) etc | No | 11.282 MiB | Jul 15, 2015 | 24-06-2018 19:51:29 | ||
![]() | 937644675 | [Shine] Chinese (Simplified) Localization | For Chinese servers and players. | Passes Default Consistency, Localization | No | 13.964 KiB | Jun 1, 2017 | 24-06-2018 19:14:15 | |
![]() | 172141146 | ns2_co_fightbox | Just a quick and random close combat map i made for fun! Mod ID: a42aa5a | Passes Default Consistency, Map | No | 430.113 KiB | Aug 23, 2013 | 24-06-2018 13:13:25 | |
![]() | 1354828922 | Handschuh's Magenta Crosshair | - Rifle has only a magenta cross - Pistol / Spike magenta cross is smaller - Blue Circle only for Shotgun - GL with Distance indicator - Gorge with Edges for Spit\n\n\nNote about size: I use a resolution 1280x960 (4:3; blackbars left and right), with that I changed the Crosshairsize to 80% in ns2+ (around the fifth setting) In order to modify your own crosshair you can find the files crosshairs.dds and crosshairs-hit.dds (File with Hitindicator) in ns2/ui/ The dds files of the Mod should be somehwhere in the Workshopfolder in %appdata%/naturalselection2 | Passes Default Consistency | No | 4.05 KiB | Apr 7, 2018 | 24-06-2018 09:50:32 | |
![]() | 328268489 | ns_siegeaholic | not ready | No | 3.676 MiB | Oct 18, 2014 | 23-06-2018 02:56:04 | ||
![]() | 1419260522 | ns2_rockdownsiege2_2016 | ns2_rockdownsiege2_2016 | No | 1.717 MiB | Jun 22, 2018 | 23-06-2018 00:07:17 | ||
![]() | 1250187817 | Phase Gate Manager | Mod ID: 4A845A29 This mod allows you to set the target phase gate of a phase gate. How to useYou click on the phase gate as commander then right-click on the target phase gate. You can alternatively also use the buttons in the interface in the bottom-right (and then click on the target phase gate). | Must be run on Server, Gameplay Tweak, Tool | No | 2.146 KiB | Dec 30, 2017 | 22-06-2018 12:11:37 | |
![]() | 1412911438 | Experimental Tickfix | Fix entities failing at throttled tick | Must be run on Server, Tool | No | 5.908 KiB | Jun 15, 2018 | 21-06-2018 21:35:34 | |
![]() | 1417770832 | Spread dots crosshairs | This one covers the entire shotgun spread if you set the scale accordingly Needs 200 crosshair scale (UI tab) and 140 UI scale (Misc tab) in NS2+ for proper spread alignment. | Passes Default Consistency, Crosshairs | No | 2.789 KiB | Jun 21, 2018 | 21-06-2018 19:51:48 | |
![]() | 874984022 | ns2_cerbsiege | ns2_cerbsiege | No | 11.859 MiB | Mar 1, 2017 | 21-06-2018 00:50:48 |