Showing 1,051-1,075 of 2,807 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Nin1079247507Fade Void RocketModID: 40540293\n\n\nReplaces the fade's stab with a heavy-hitting acid rocket!Must be run on Server, Gameplay TweakNo10.368 KiBJul 18, 201708-09-2018 14:22:48
Avatar Kyleufree1437905734sg_isolation map onlysg_isolation map onlyNo1.043 MiBJul 11, 201808-09-2018 04:20:51
Avatar Steelcap1504221779Non-Quake FadeRemoves Quake Styled "strafe acceleration" from fade.Must be run on Server, ToolNo5.938 KiBSep 5, 201807-09-2018 18:11:29
Avatar Steelcap1504363169Sweets Fade ValuesFor use with NoQuakeFadeMust be run on Server, ToolNo7.947 KiBSep 5, 201806-09-2018 21:12:34
Avatar twiliteblue1464966398Fade movement improvementsFade now slides on the ground after exiting Blink when moving forward, with speed dropping at the same rate as jumping.

Modified air control and acceleration for all classes. Removed air strafing bonus acceleration/speed.\n\n\nHolding Blink allows forward diagonal travel (35 degrees angle).\n\n\nBlink acceleration tweaked to be more consistent both in air and on ground.\n\n\nBlink initial force now only uses 25% of previous velocity (from 100%), thus initial speed is more consistent, allowing better evasion. Celerity Blink bonus speed reduced.\n\n\nBlink free period increased from 0.08 second to 0.2 second. Reduced Blink energy cost from 32 to 27 per second.
Must be run on Server, Gameplay TweakNo9.227 KiBAug 4, 201806-09-2018 05:19:51
Avatar Nin882752783Healing FieldReplaces med packs with a healing field that slowly heals all friendly marines in a small AOE. Healing fields do not stack.\n\n\nCurrently, the field costs 2 res, lasts 15 seconds, and can heal up to 300 HP in that time.\n\n\nWant to see it in action? Check out Nin's Mod Box in the Arcade Tab!\n\n\nModID: 349dbd0fMust be run on Server, Gameplay TweakNo278.339 KiBMar 13, 201705-09-2018 23:05:21
Avatar .1206346737LOS FixMod ID: 47E763F1

git repository
current git commit: bf4e5a2a5f17aad9ee7cc3a6be1e740ce3afe427

About


This mod completely overhauls how LOS works in NS2.

In NS2, if you are "sighted", you will be visible
on the enemy team's minimap.

Benefits



The LOS system in NS2 is very complicated, and also potentially uses a lot of resources.
This version is much much more lightweight. It is also more straightfoward and easier to understand.

Furthermore, the original LOS system some times showed things which obviously should not be seen.
It wasn't very conservative, while this one is. False positives are much more rare.

Changes



You will gain your sighted status if you:
- Are damaged by an enemy
- Are in front of a player or drifter

You will lose your sighted status, if you:
- Pass through a phase gate
- Pass through a gorge tunnel
- Get beaconed
- Move 7 meters away
- Wait for 2 seconds
Gameplay modification, Balance, FixNo3.014 KiBNov 20, 201705-09-2018 21:24:42
Avatar «NF» RuneStorm 🅳🅴🆅1479096643NS2: Acid edition[ONLY WORKS WITH DIRECTX11 ENABLED IN THE OPTIONS] DX9 crashes will be fixed soon. switch to DX11 for now!

Mister BeigeAlert, I don't feel so good.

Probably the worst mod on the NS2 workshop.

Use at your own risk, this is much more trippy in motion.
[Protip: for maximum effect, subscribe to NS2+ and type "swalkmode" into the console while on any local map]\n\n\n58293943
Look and Feel, Must be run on ServerNo28.868 KiBAug 14, 201802-09-2018 18:24:03
Avatar Avoca383237533co_blackmesasuch an honorNo9.202 MiBJan 29, 201502-09-2018 08:21:48
Avatar twiliteblue571285661Better Skulk Movementmodid 220d209d\n\n\nImproved Skulk jumping to be easier and more intuitive to learn, while creating new possibilities for experienced players. Master the wall jump and become the terror on the wall!\n\n\nHighlights:\n\n\n*Skulks gain speed from jumping on the ground. This also functions as a lunge for better evasion.\n\n\n*Wall jumping is stronger, serving as a mini-leap. Standing wall jumping is increased to 7.5 for ambushing and evasion.\n\n\nVertical wall jumping force is also increase, so reaching ceiling and ambushing are easier than ever.\n\n\n*Wall jumping when using left/right/back keys now allows directional jumps for evasion, but direction change costs speed.\n\n\n*There is also a 0.25 second period after landing on a wall or ground where the Skulk does not lose speed.\n\n\n*Celerity air friction reduction is reduced, to limit max speed.\n\n\n*Skulk now slowly pull toward the wall when wall walking. This pull is stronger when sneaking.\n\n\n*Ground jumping carries some vertical velocity, to allow more consistent vertical wall jumping near the top of crates and high platforms.\n\n\n*Skulk can only jump once every 0.3 second while on a wall. This is to prevent inconsistent wall jump movement, while allowing walljump to become more powerful in this mod. It also reduces the burden on the server by reducing the frequency of walljumping traces.\n\n\n*Leaping downward is more responsive. Leap force is increased by 20% and now improved by Celerity trait. However maximum speed achievable by Leap is capped at around 13. Air leap vertical force is reduced by 25%.Must be run on Server, Gameplay TweakNo35.521 KiBDec 8, 201526-08-2018 06:14:06
Avatar twiliteblue1483789797Super ExoSuper Fun Super Exo

Exo movement speeds and thrusters are more powerful and recharge faster.
Horizontal thruster speed increased from 8.25 to 8.7. Horizontal thruster duration increased from 1.5 to 3.0 seconds. Vertical thruster duration reduced to 0.9 second. Cooldown reduced from 2.5 to 2.0 seconds. Minimum thruster fuel required reduced from 99% to 50%.

Pilot is auto ejected when Exo armour falls below 121.

Exo armor increased to 480 (720 effective health).
Exo armor is no longer upgraded by arms lab.

Railgun damage changed to 30 + 60 (fully charged)
Railgun damage is no longer upgraded by arms lab.
Left Railgun no longer charges and auto shoots.

Firing both Miniguns increases bullet spread.
Minigun RoF reduced from 18 to 13.5 per second. Damage increased to 11. (Minigun's DPS reduced from 180 to 149).
Minigun max shoot duration increased from 3 to 4.5 seconds.
Minigun cooldown duration increased from 2.5 to 3.3 seconds (miniguns have 0.5 second spin up time).
Must be run on Server, Gameplay TweakNo23.059 KiBAug 18, 201825-08-2018 12:54:33
Avatar 67 69 6B1491724452nose2nose2No131 BAug 25, 201825-08-2018 01:07:25
Avatar Nin873978863Hades DeviceA commander-placed bomb that must be constructed and armed by a marine. Huge blast radius and destroys almost all small structures, friend or foe! Note: Can no longer be built near a friendly command station.\n\n\nMore info to come soon, after some testing ;) Check it out on Nin's Mod Box!\n\n\nModID: 3417dbefMust be run on Server, Gameplay TweakNo3.446 MiBFeb 28, 201719-08-2018 21:11:13
Avatar Brainfood1484564027ns2_co_kestralns2_co_kestralNo6.026 MiBAug 18, 201818-08-2018 21:29:18
Avatar Brainfood1484560414ns2_co_savans2_co_savaNo3.837 MiBAug 18, 201818-08-2018 21:05:58
Avatar Brainfood1484557756ns2_co_pulsens2_co_pulseNo5.25 MiBAug 18, 201818-08-2018 21:03:30
Avatar Brainfood1484551979ns2_co_hydrans2_co_hydraNo9.316 MiBAug 18, 201818-08-2018 21:02:35
Avatar Steelcap1479266490Upgrade OverhaulReworks biomass levels and armslab upgrades to affect armor penetration rather than bonus damage armor or health.Must be run on Server, Gameplay TweakNo9.717 KiBAug 14, 201814-08-2018 17:40:21
Avatar xtcmen129599221ns2_JambiJambi

Updated August 14, 2018
MapNo8.381 MiBFeb 26, 201314-08-2018 15:53:34
Avatar pSyk1378261933ns2_co_biodomens2_co_biodome

Combat map based on ns2_biodome,
using Falls as big center battlefield.

publish_id = "52269bad"
Passes Default Consistency, MapNo16.509 MiBMay 5, 201814-08-2018 11:23:35
Avatar boohooforyou1474088692Jigabachi VioletFireultraviolet flamesPasses Default Consistency, Look and FeelNo6.68 MiBAug 11, 201811-08-2018 01:41:24
Avatar Nin850206801ProwlerTHIS MUST BE RUN ON THE SERVER\n\n\n(currently in alpha)\n\n\nThe Prowler is a new alien class that replaces most of the drifter abilities.\n\n\nIt currently uses the drifter model as a placeholder. It is larger and faster than a skulk and has slightly more health. It cannot climb walls. It loses parasite and xenocide, but gains Howl: Right click to use all available drifter abilities, depending on what hives have been researched. It's attack is a cone of acid.\n\n\nModID: 32ad2051Must be run on Server, Gameplay TweakNo242.929 KiBJan 25, 201703-08-2018 02:13:59
Avatar Samoose400124439NS2 Eon RemakeA remake of ns_eon from NS1.

Map Name: "ns2_eon"

MODID: 17D96A17
Must be run on Server, MapNo20.16 MiBFeb 28, 201529-07-2018 20:56:08
Avatar Avoca765154862ns1_oh_no_more_sieges_2016Variations of adjustments inside one mod.Must be run on Server, Custom Game ModeNo339.238 KiBSep 17, 201627-07-2018 02:42:21
Avatar pSyk958278875ns2_eclipse_fivens2_eclipse_five - WIP

publish_id = "391e2cdb"

5 Techpoint version of ns2_eclipse

Marines start in Cafeteria or Elevator Access.
No close spawns!
Passes Default Consistency, MapNo19.392 MiBJun 28, 201723-07-2018 05:07:49