Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 383237533 | co_blackmesa | such an honor | No | 9.202 MiB | Jan 29, 2015 | 02-09-2018 08:21:48 | ||
![]() | 571285661 | Better Skulk Movement | modid 220d209d\n\n\nImproved Skulk jumping to be easier and more intuitive to learn, while creating new possibilities for experienced players. Master the wall jump and become the terror on the wall!\n\n\nHighlights:\n\n\n*Skulks gain speed from jumping on the ground. This also functions as a lunge for better evasion.\n\n\n*Wall jumping is stronger, serving as a mini-leap. Standing wall jumping is increased to 7.5 for ambushing and evasion.\n\n\nVertical wall jumping force is also increase, so reaching ceiling and ambushing are easier than ever.\n\n\n*Wall jumping when using left/right/back keys now allows directional jumps for evasion, but direction change costs speed.\n\n\n*There is also a 0.25 second period after landing on a wall or ground where the Skulk does not lose speed.\n\n\n*Celerity air friction reduction is reduced, to limit max speed.\n\n\n*Skulk now slowly pull toward the wall when wall walking. This pull is stronger when sneaking.\n\n\n*Ground jumping carries some vertical velocity, to allow more consistent vertical wall jumping near the top of crates and high platforms.\n\n\n*Skulk can only jump once every 0.3 second while on a wall. This is to prevent inconsistent wall jump movement, while allowing walljump to become more powerful in this mod. It also reduces the burden on the server by reducing the frequency of walljumping traces.\n\n\n*Leaping downward is more responsive. Leap force is increased by 20% and now improved by Celerity trait. However maximum speed achievable by Leap is capped at around 13. Air leap vertical force is reduced by 25%. | Must be run on Server, Gameplay Tweak | No | 35.521 KiB | Dec 8, 2015 | 26-08-2018 06:14:06 | |
![]() | 1483789797 | Super Exo | Super Fun Super Exo Exo movement speeds and thrusters are more powerful and recharge faster. Horizontal thruster speed increased from 8.25 to 8.7. Horizontal thruster duration increased from 1.5 to 3.0 seconds. Vertical thruster duration reduced to 0.9 second. Cooldown reduced from 2.5 to 2.0 seconds. Minimum thruster fuel required reduced from 99% to 50%. Pilot is auto ejected when Exo armour falls below 121. Exo armor increased to 480 (720 effective health). Exo armor is no longer upgraded by arms lab. Railgun damage changed to 30 + 60 (fully charged) Railgun damage is no longer upgraded by arms lab. Left Railgun no longer charges and auto shoots. Firing both Miniguns increases bullet spread. Minigun RoF reduced from 18 to 13.5 per second. Damage increased to 11. (Minigun's DPS reduced from 180 to 149). Minigun max shoot duration increased from 3 to 4.5 seconds. Minigun cooldown duration increased from 2.5 to 3.3 seconds (miniguns have 0.5 second spin up time). | Must be run on Server, Gameplay Tweak | No | 23.059 KiB | Aug 18, 2018 | 25-08-2018 12:54:33 | |
![]() | 1491724452 | nose2 | nose2 | No | 131 B | Aug 25, 2018 | 25-08-2018 01:07:25 | ||
![]() | 873978863 | Hades Device | A commander-placed bomb that must be constructed and armed by a marine. Huge blast radius and destroys almost all small structures, friend or foe! Note: Can no longer be built near a friendly command station.\n\n\nMore info to come soon, after some testing ;) Check it out on Nin's Mod Box!\n\n\nModID: 3417dbef | Must be run on Server, Gameplay Tweak | No | 3.446 MiB | Feb 28, 2017 | 19-08-2018 21:11:13 | |
![]() | 1484564027 | ns2_co_kestral | ns2_co_kestral | No | 6.026 MiB | Aug 18, 2018 | 18-08-2018 21:29:18 | ||
![]() | 1484560414 | ns2_co_sava | ns2_co_sava | No | 3.837 MiB | Aug 18, 2018 | 18-08-2018 21:05:58 | ||
![]() | 1484557756 | ns2_co_pulse | ns2_co_pulse | No | 5.25 MiB | Aug 18, 2018 | 18-08-2018 21:03:30 | ||
![]() | 1484551979 | ns2_co_hydra | ns2_co_hydra | No | 9.316 MiB | Aug 18, 2018 | 18-08-2018 21:02:35 | ||
![]() | 1479266490 | Upgrade Overhaul | Reworks biomass levels and armslab upgrades to affect armor penetration rather than bonus damage armor or health. | Must be run on Server, Gameplay Tweak | No | 9.717 KiB | Aug 14, 2018 | 14-08-2018 17:40:21 | |
![]() | 129599221 | ns2_Jambi | Jambi Updated August 14, 2018 | Map | No | 8.381 MiB | Feb 26, 2013 | 14-08-2018 15:53:34 | |
![]() | 1378261933 | ns2_co_biodome | ns2_co_biodome Combat map based on ns2_biodome, using Falls as big center battlefield. publish_id = "52269bad" | Passes Default Consistency, Map | No | 16.509 MiB | May 5, 2018 | 14-08-2018 11:23:35 | |
![]() | 1474088692 | Jigabachi VioletFire | ultraviolet flames | Passes Default Consistency, Look and Feel | No | 6.68 MiB | Aug 11, 2018 | 11-08-2018 01:41:24 | |
![]() | 850206801 | Prowler | THIS MUST BE RUN ON THE SERVER\n\n\n(currently in alpha)\n\n\nThe Prowler is a new alien class that replaces most of the drifter abilities.\n\n\nIt currently uses the drifter model as a placeholder. It is larger and faster than a skulk and has slightly more health. It cannot climb walls. It loses parasite and xenocide, but gains Howl: Right click to use all available drifter abilities, depending on what hives have been researched. It's attack is a cone of acid.\n\n\nModID: 32ad2051 | Must be run on Server, Gameplay Tweak | No | 242.929 KiB | Jan 25, 2017 | 03-08-2018 02:13:59 | |
![]() | 400124439 | NS2 Eon Remake | A remake of ns_eon from NS1. Map Name: "ns2_eon" MODID: 17D96A17 | Must be run on Server, Map | No | 20.16 MiB | Feb 28, 2015 | 29-07-2018 20:56:08 | |
![]() | 765154862 | ns1_oh_no_more_sieges_2016 | Variations of adjustments inside one mod. | Must be run on Server, Custom Game Mode | No | 339.238 KiB | Sep 17, 2016 | 27-07-2018 02:42:21 | |
![]() | 958278875 | ns2_eclipse_five | ns2_eclipse_five - WIP publish_id = "391e2cdb" 5 Techpoint version of ns2_eclipse Marines start in Cafeteria or Elevator Access. No close spawns! | Passes Default Consistency, Map | No | 19.392 MiB | Jun 28, 2017 | 23-07-2018 05:07:49 | |
![]() | 1446731901 | HideSkillTiers | For those who don't want to see the skill tier icons at all. How to use it: 1. Subscribe to this mod 2. Enable it in the mod menu by clicking once at the HideSkillTiers mod entry 3. Click at restart in the mod menu and afterwards the skill tier icon in the main menu should be gone. Version for servers can be found at https://steamcommunity.com/sharedfiles/filedetails/?id=1874893095 | Passes Default Consistency, Look and Feel | No | 423 B | Jul 21, 2018 | 21-07-2018 11:26:30 | |
![]() | 1306795374 | Lua Configuration | Mod ID: 4DE41D6E git repository current git commit: f9b2ed5d24fc1744c70983956fa78bb49f1af25a AboutJSON? Yuck. No comments, overly verbose, hard to read and modify, what's there to like about it? It's an abomination created from another abomination JS. What's it for? Is it designed to be human-readable? Machine-readable? Unreadable? What's even more amazing, though, is that someone though that JSON was a good fit for configuration files in NS2. But no longer will we suffer! No longer will we write poorly formatted and inflexible configuration files!; We have Lua. LuaLua, which is used in NS2 for everything other than the engine itself, actually originated as a configuration tool. So I thought »Why doesn't NS2 just use Lua for configuration«, and so I made this mod. How to useIt's quite simple, really. You, as a server operator, install the mod onto your server. Then you find the configuration file you want to convert, make a file with the same file stem (i.e. the full file name without the dot and the extension), but suffix it with .lua. Then you fill it with functionally equivalent Lua code and voilà! When NS2 attempts to load the configuration file the next time, it will load the code inside the Lua file. What if I fuck up?If your Lua file is somehow erroneous, then the corresponding JSON file will be loaded in stead. LimitationsClient-side Client-side configuration files will not be able to use Lua, since LuaJIT is inherently unsafe, unless sandboxed properly. I will add in the ability to use it client-side too some time in the future, but it will be very limited. Writing to the configuration files from NS2 Whenever a configuration file is written to, the original Lua configuration file will not be updated. Instead the JSON file is corrected. Updating the Lua file is simply not possible without extreme levels of complexity (and even then it would probably still not be good enough). You must manually update the Lua configuration file so that it is equivalent to the JSON file, but I would personally recommend you to not use Lua configuration for anything that has to be written to by NS2 itself. E.g. if you have a wrongly configured DiscordBridge.lua, Shine will attempt to update it and fix it. Since the Lua file can't be updated, the JSON file will be updated. Examplesetfenv(1, {}) maps = {"ns2_bandaidmap"} time = 30 mode = "order" mods = { "334982D2", "104BA26D", "706D242", "34E28E40", } return _G OR (they are equivalent) return { maps = {"ns2_bandaidmap"}, time = 30, mode = "order", mods = { "334982D2", "104BA26D", "706D242", "34E28E40", }, } But I don't know LuaHere you go Some things from here also work! | Must be run on Server, Tool | No | 1.37 KiB | Feb 19, 2018 | 18-07-2018 19:33:42 | |
![]() | 1089075400 | NSL Team Badges | Display your NSL team's badge on the scoreboard. Its mod ID is 40E9F8C8. UsagePut it on your server, along with Shine Administration, [Shine] Epsilon, and Badges+. Enable the Shine plugin "epsilonbadges", then go to EpsilonBadges.json and set "ENSLTeams" to "true". Adding a badgeContact the NSL admins with a link to your NSL team webpage and your desired badge image. Badges are 32-by-32px DDS images. Transparency is supported. Included badgesBadges are listed by NSL team ID. 478, 840, 843, 860, 906, 948, 964, 967, 971, 981, 982, 985, 987, 995, 997, 1000, 1001, 1006, 1019, 1020, 1024, 1026, 1029, 1030, 1034, 1036, 1037, 1057, 1062 | Look and Feel, Must be run on Server | No | 20.814 KiB | Jul 25, 2017 | 17-07-2018 02:44:05 | |
![]() | 1423438620 | ns2_tombb | WORK IN PROGRESS\n\n\nRenewed version of ns2_tunnels. | Map | No | 95.892 MiB | Jun 26, 2018 | 15-07-2018 17:46:51 | |
![]() | 1441829546 | Lua Configuration - Beta | Don't use | Must be run on Server, Tool | No | 1.38 KiB | Jul 15, 2018 | 15-07-2018 15:17:55 | |
![]() | 1278666632 | sg_fort_siege | sg_fort_siege | No | 3.921 MiB | Jan 23, 2018 | 14-07-2018 23:41:42 | ||
![]() | 1427246909 | Mod Panels++ - beta | This is a beta version of Mod Panels++ | Must be run on Server, Tool | No | 3.412 KiB | Jun 30, 2018 | 13-07-2018 14:13:37 | |
![]() | 1430856586 | sg_isolation | Made by Kyleufree. Map for Natural Selection 2 Seige. | Map | No | 2.616 MiB | Jul 4, 2018 | 11-07-2018 04:47:08 |