Showing 1,001-1,025 of 2,778 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Avoca1419384379ns1_birdsiege_2017ns1_birdsiege_2017No3.991 MiBJun 23, 201829-09-2018 22:30:58
Avatar Steelcap1524374850Stealth CamoCamoflauge defeats passive obs detectionMust be run on Server, Gameplay TweakNo4.258 KiBSep 27, 201827-09-2018 22:17:01
Avatar Avoca1521558510Timers, Doors, CountdownThe idea is to have only bare minmum requirement to make playable all of the maps I've worked on in my NS2 .level spark editor mapping.\n\n\nFrom converting .bsp ns1 to .level ns2, and collaberating with various map creators. I want these maps to be placed on the NS2\n\n\nserver browser, and not arcade tab. Therefore I am dedicating my available resources to hosting countless maps using NS2 vanilla gameplay\n\n\nwith door entities.\n\n\nThis means nothing else. No exploit check, no specific siege room rules. Pure chaos. Can you contaminate during front door closed and setup\n\n\ntime? Yes you can. Can you build a nest in siege before it opens? yes you can. Can you build a tunnel past front door while it's closed,\n\n\nand sneak in marine base while marines are setting up? yes you can.\n\n\nNot only that. But there's less. No additional exo slots, no siege beacon , no advanced beacon, no additional researches. This is as vanilla\n\n\nas it gets. The only difference being a map with door entities, and LOTS MORE RES NODES. Meaning both teams mostly having all upgrades.\n\n\nLets see how well marines can push into alien base before aliens can completely break the concept of the original siege design from NS1\n\n\nwithout an alien commander and without gorge tunnels.\n\n\nLets see how well good map design can outstand terrible gameplay design.Must be run on Server, ToolNo18.979 KiBSep 24, 201824-09-2018 08:47:22
Avatar Steelcap1503653309Heavy BolterThe Marines meet the Adeptus AstartesMust be run on Server, Gameplay TweakNo2.596 MiBSep 4, 201821-09-2018 21:09:58
Avatar Jon1224509645WeaponResearchRedux++WeaponResearchRedux with values changed to be more balanced in Siege++.

Tech and Research changes:

Allows the commander to drop shotguns, mines, hmg's, flamethrowers, and grenade launchers without needing to research them. Structure requirements still apply.

Grenade Launcher, Flamethrower, and Heavy Machine Guns are all available for research at the Advanced Armory for 15 T.Res and 15 seconds each.

Commander weapon drop price changes:

Shotgun: 15 Tres
Grenade Launcher: 10 Tres
HeavyMachineGun: 15 Tres
Minepack: 5 Tres
Flamethrower: 10 Tres
Welder 1.Tres

Other changes:

Moves the WeaponMenu button to the far right so you can switch between the Assist and Weapon menus with the same keybind.

Don't use with WeaponDropRedux.

Special thanks for Steelcap, Nin, Ghoul, Brute, and Momone Momo for helping with the code

ModID: 48fc88cd
Must be run on Server, Gameplay TweakNo4.974 KiBDec 8, 201720-09-2018 03:44:56
Avatar Steelcap1201923351Iron ExoModification to reduce exo damage and increase exo armor.\n\n\nChange Minigun damage from 10 to 6Change Minigun damage type from Normal to HeavyMust be run on Server, Gameplay TweakNo8.12 KiBNov 15, 201719-09-2018 18:43:43
Avatar Avoca1516557277ns1_csiege_2017ans1_csiege_2017aNo753.557 KiBSep 18, 201819-09-2018 01:03:39
Avatar Tik1479440378[Shine] Lock TeamsPrevent players from joining the marine and alien team in an ongoing match using !lock and !unlock in the chat.

You need to add Shine permissions for your admins to use sh_lockteams and sh_unlockteams commands.

This does not enforce a specific team size automatically, there are a lot of scenarios apart from player count that can screw a game, some examples: a high skilled player joining at the same time with a rookie, a match that started as captains and was agreed no hot joining till it ends, you don't want to put a password on but only allow to spectate, and so on.

It's only a manual admin tool to prevent the ruining of matches by people who don't read the server rules or don't care about balance.

Binding the commands is highly recommended for fast usage while in game, example:
bind F2 sh_lockteams
bind F3 sh_unlockteams

mod id: 582E77FA
Must be run on Server, ToolNo1.185 KiBAug 14, 201818-09-2018 23:55:07
Avatar Avoca872394853ns1_xtsiege_2017akeith richards - runnin' too deepMust be run on Server, MapNo16.091 MiBFeb 26, 201718-09-2018 22:05:32
Avatar minsci168645088ns2_yanaMod ID: a0d51e0

WIP

Yana station is infested by Kharaa and
was abandoned. TSF is trying to appropriate this station.

- 5 Tech Points
- 1 Marine start (Loading)
- 2 Alien starts (Armory, Living Quarters)
- 10 Resource Towers

https://forums.unknownworlds.com/discussion/132097/ns2-yana

** Sauna wall textures and sauna heater made by WhiteDevil **
MapNo7.931 MiBAug 11, 201318-09-2018 14:10:51
Avatar Avoca1514139451ns1_cerbsiege_2017anot to be confused with ns1_cerbsiege_2017 -- Now that LayStructures and sh_buy is out of the way I no longer need nav_point below bunker, above bunker, above mid.and macs may trip less.\n\n\nI've ideas for _2018 : moving siege to alien res room and connecting siege with stargate room (alternate path with a catch) and adding siege door at old alien hive loc. FOr now this is good.Must be run on Server, MapNo11.856 MiBSep 16, 201817-09-2018 03:49:57
Avatar Avoca457734776ns1_bestofsiege_2017aah!Must be run on Server, MapNo10.132 MiBJun 8, 201516-09-2018 20:34:54
Avatar Avoca817848956ns1_csiege_2017ns2_csiege - quality / made on twitchMust be run on Server, MapNo992.502 KiBDec 13, 201616-09-2018 04:14:04
Avatar Timothy1513845151BetterBotsBetter alien botsMust be run on ServerNo97.561 KiBSep 15, 201816-09-2018 03:15:52
Avatar Avoca1512486903Additional Exo LayoutsAdditional Exo layouts

DualWelderExosuit, DualFlamerExosuit, WeldFlamerExosuit,
RailgunWelderExoSuit, RailgunFlamerExoSuit

Thank you, Scatter. (Modified Modular Exo with permission)
Must be run on Server, Gameplay TweakNo20.986 KiBSep 14, 201814-09-2018 21:41:46
Avatar Avoca1512474488LowGravity CatpacksI figure that if I don't seperate my mods as mini mods them somebody like Nin, Sog, Jon , tachi or somebody else
unnamed will publish it for me without giving me credit. I suppose i've done the same!
Must be run on Server, Gameplay TweakNo1.354 KiBSep 14, 201814-09-2018 21:34:59
Avatar Avoca405434391ns_realsiegeanother conversion, derpNo1.917 MiBMar 9, 201514-09-2018 20:59:08
Avatar Avoca344553924de_dust_siegebecause it's neededNo4.618 MiBNov 21, 201414-09-2018 20:42:08
Avatar Avoca1510072230sky_darkhastily trimmed ns1_darksiege_2017Must be run on Server, MapNo1.957 MiBSep 12, 201813-09-2018 03:38:52
Avatar Avoca1509235213sky_3roomsBare bones minimum level required for Skynet mod (although reliant on ns2_gamerules).
No commander view camera, no resource points. Only locations, powerpoints, good geometry and shapes.
Techpoint for marine and alien required as well. Everything else is taken care of for gameplay and a few days
ago had a version of 27 minutes gameplay.
Must be run on Server, MapNo148.354 KiBSep 11, 201811-09-2018 04:06:19
Avatar Nin1079247507Fade Void RocketModID: 40540293\n\n\nReplaces the fade's stab with a heavy-hitting acid rocket!Must be run on Server, Gameplay TweakNo10.368 KiBJul 18, 201708-09-2018 14:22:48
Avatar Kyleufree1437905734sg_isolation map onlysg_isolation map onlyNo1.043 MiBJul 11, 201808-09-2018 04:20:51
Avatar Steelcap1504221779Non-Quake FadeRemoves Quake Styled "strafe acceleration" from fade.Must be run on Server, ToolNo5.938 KiBSep 5, 201807-09-2018 18:11:29
Avatar Steelcap1504363169Sweets Fade ValuesFor use with NoQuakeFadeMust be run on Server, ToolNo7.947 KiBSep 5, 201806-09-2018 21:12:34
Avatar twiliteblue1464966398Fade movement improvementsFade now slides on the ground after exiting Blink when moving forward, with speed dropping at the same rate as jumping.

Modified air control and acceleration for all classes. Removed air strafing bonus acceleration/speed.\n\n\nHolding Blink allows forward diagonal travel (35 degrees angle).\n\n\nBlink acceleration tweaked to be more consistent both in air and on ground.\n\n\nBlink initial force now only uses 25% of previous velocity (from 100%), thus initial speed is more consistent, allowing better evasion. Celerity Blink bonus speed reduced.\n\n\nBlink free period increased from 0.08 second to 0.2 second. Reduced Blink energy cost from 32 to 27 per second.
Must be run on Server, Gameplay TweakNo9.227 KiBAug 4, 201806-09-2018 05:19:51