| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3653608381 | Dome_AV | Dome_AV | No | 4.091 KiB | Jan 25, 2026 | 25-01-2026 12:11:06 | |||
| 3648337894 | Duplex PG | Duplex Phase Gate This mod enhances Marine Phase Gates by adding directional teleportation. Entering a Phase Gate from the front side will teleport you forward through the Phase Gate network, following the order defined by the Commander. Entering a Phase Gate from the back side will teleport you in reverse order. This system allows faster and more flexible responses when more than two Phase Gates are active on the map, without the need to rebuild or reorder gates. Features: - Direction-based Phase Gate teleportation - Forward and reverse traversal through Phase Gates - Improved map control with multiple active gates - No UI changes — behavior is controlled by player movement | No | 9.265 KiB | Jan 17, 2026 | 19-01-2026 19:59:56 | |||
| 3636181214 | Joshua-Boo-Boos BIRL | The Brazier Industries Rocket Launcher After the successful initial testing of the Grenade Launcher in combat scenarios it was discovered that the accuracy of Frontiersmen forces was lacking resulting in an ever-increasing number of casualties. It was decided that in order to counter the problem of target acquisition by Frontiersmen forces a new weapon was required which provided laser-targetting to help tackle the highly agile Kharaa threat. Brazier Industries developed and subsequently released the Rocket Launcher which contains laser-guided and dumbfire modes which allows continuous guidance of munitions and a fire-and-forget mode of operation respectively. The Frontiersmen forces began to turn the tide due to the development of the Brazier Industries weaponry. | No | 91.31 MiB | Dec 31, 2025 | 19-01-2026 11:21:57 | |||
| 2908953776 | ns2_large_balance | Balance mod for ns2 large. | No | 517 B | Dec 29, 2022 | 18-01-2026 09:59:21 | |||
| 3647753564 | Joshua-Boo-Boos Game Mode Changer | This mod is still under development. | No | 262 B | Jan 16, 2026 | 18-01-2026 00:23:28 | |||
| 3648319966 | H dot test | H dot test | Crosshairs | No | 96.25 KiB | Jan 17, 2026 | 17-01-2026 21:27:54 | ||
| 3644026564 | [CN] Prototype Labs Researching | [CN] Prototype Labs Researching | No | 210.783 MiB | Jan 11, 2026 | 11-01-2026 02:28:26 | |||
| 3636619981 | Arcs & Contamination Removal | Arcs & Contamination Removal | Gameplay Tweak | No | 289 B | Jan 1, 2026 | 02-01-2026 16:54:57 | ||
| 628353907 | NS2 GunGame | Full Description: https://github.com/ZycaR/NS2_GunGame NS2 GunGame ... is a fast game modification where players join in a arena and have to progress through a list weapons.. You start with the pistol and after number of designated kills you "level up" to the next weapon and so on and so forth through all the weapons, ending with the grenade and axe. The first person to reach last level wins overall. You still have teams, therefore its not just FFA like you might think.. | Must be run on Server, Custom Game Mode | No | 57.545 MiB | Feb 20, 2016 | 01-01-2026 19:09:53 | ||
| 3632843450 | LyDDa's Crosshair New | LyDDa's Crosshair New | Crosshairs | No | 512.25 KiB | Dec 27, 2025 | 29-12-2025 21:28:50 | ||
| 3598174931 | Armor ReBalance | Armor now only absorbs 30% of the damage (was 70%). Rifle now deals Light damage. HMG damage increased from 7 to 8.5. HMG now deals Normal damage. Shotgun damage reduced to 110 per shot, but more consistent. Shotgun has a melee attack dealing 20 damage. Shotgun cost reduced to 10. Gas Grenade now deals 10 damage + 20% of max armor, up to 100 DPS. Armor heal/repair is reduced to 50% for 3s after taking damage. Hive healing aura now heals eHP (0.5 armor = 1 health). Many player and structures have their healths and armor values adjusted. Alien end game abilities Xenocide and Stomp tweaks to help end game quicker. | No | 147.493 KiB | Nov 2, 2025 | 15-12-2025 09:07:59 | |||
| 3452675258 | NSL Team Badges | NSL Team BadgesDisplay NSL team badges on the scoreboard. Usage:Put it on your server, along with Shine Administration and [Shine] Epsilon. Badges+ is optional. Enable the Shine plugin `epsilonbadges`, then go to EpsilonBadges.json and set `ENSLTeams` to `true`. Adding a badge:Contact the NSL admins with a link to your NSL team webpage and your desired badge image. Badges are 32-by-32px DDS images. Transparency is supported. Thanks to SupaFred for making this originally, Keats & Yeats, and adsfg for maintaining it. <3 | No | 197.238 KiB | Mar 26, 2025 | 13-12-2025 16:44:27 | |||
| 3623094254 | H3 Magenta | H3 Magenta | No | 24.25 KiB | Dec 13, 2025 | 13-12-2025 15:14:14 | |||
| 2716582607 | Prowler Remake (AcidSpray default) | Test version of Prowler -Swapped Acid Spray to default attack, with Volley (to tier 3). -Changed Acid Spray damage to 25 (x2), and reduced splash radius from 2 to 1.5. Halved splash damage. Missiles explode after 0.8 second. Damage type changed to Normal. -Widened Volley spread. -Increased Volley damage to 68. | No | 2.827 MiB | Jan 12, 2022 | 12-12-2025 09:38:49 | |||
| 2795749895 | NS2 Scramble! | Work in Progress - Bewares of bugs! Time to shake up the meta and speed/spice up the mid game *Fade is starting/default alien lifeform. *Shotgun is starting/default marine weapon. *Skulk egg currently disabled. Some of the changes *Armor now takes 1.6 per point damage from Heavy damage, was 2. *Armor now absorbs 80% of the damage (from 70%). *Skulk and Fade movement speeds and energy costs adjusted. *Fade eHP health decreased to 140 + 5/biomass. *Skulk eHP increased to 280 +6.5/biomass. *Skulk cost changed to 21 Pres. *Swipe damage changed to 50 Heavy. *Stab attack speed increased by 40%. *Xenocide deals 105 total damage (55 over 2 seconds + 50 final explosion) in a smaller radius, and 33 self damage. *Hydras target tracking improve over 3 seconds when target maintains sight. *Shotgun damage decreased to 105. Damage falloff penalty at max range reduced from 50% to 40%. Reload speed increased by 66% . Damage upgrade per level changed to 8%. *Rifle cost changed to 6. *Pistol damage reduced to 15, magazine size increased to 15. *Grenade and Flamethrower damage per level increased to 10%. *Mine damage changed to 100 Heavy damage, cost reduced to 4. *Sentry damage changed to 3.5 Light damage, fires 2 bullets, inaccuracy increased from 3 to 7 degrees. Effective shoot interval shortened from 0.2 to 0.15 second. Sentry target lock on delay increased to 0.3 second. Sentry can get distracted by Whip and Babblers now (no longer prioritize players). *Confused Sentries shoot every 0.45s. *Sentries per battery reduced to 2. *Fire burning debuff increases victim's damage received by 10%. *Arms Lab upgrade times increased by 15 seconds per level. *Armor upgrade amount reduced from 20 to 8 per level (to 45/53/61/69 AR), costs reduced to 15/20/25. *Armor welding rate increased from 20 to 25 per second. *Nanoshield damage reduction increased from 32% to 40%, cost reduced to 2. *Medpack instant heal changed to 20, and 50 heal over 1 second, cooldown increased from 0.45s to 0.75s. *Rupture cost reduced to 1, parasite duration increased from 10 to 15 seconds. *Crag healing on structures increased by 72%. *Lerk cost reduced to 12. Lerk Egg cost reduced to 12. AI changes to Skulk, Fade and Marine to accomodate for these changes. | No | 361.304 KiB | Apr 17, 2022 | 30-11-2025 06:49:33 | |||
| 3614968337 | Best Marines | Best Marines | No | 92.002 MiB | Nov 30, 2025 | 30-11-2025 00:20:24 | |||
| 3614936643 | Best Cinematics | Best Cinematics | No | 153.995 KiB | Nov 29, 2025 | 29-11-2025 23:57:37 | |||
| 3612458577 | Randall Tier's basic cross | 1st melee 2nd shotgun 3rd pistol 4th general | Crosshairs | No | 512.25 KiB | Nov 25, 2025 | 26-11-2025 00:57:04 | ||
| 2597529958 | Devnull - Enhanced ScoreBoard | This mod will change various parts of the ScoreBoard: - Steam Icon location fix. - Commander tag will stay when jumping out temporary - New team topbar showing current lifeforms and equipment - Some general tweaks and performance fixes more to come... Publish ID: 2597529958 | No | 10.082 MiB | Sep 9, 2021 | 24-11-2025 10:19:49 | |||
| 2606061626 | Devnull - Interesting Score Screen | Adding Top Players to score screen based on: - Score - Player Damage - Structure Damage - Build Time Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well. Publish ID = 2606061626 | No | 28.215 MiB | Sep 19, 2021 | 21-11-2025 15:50:52 | |||
| 3414663697 | Siege++ | A fork of [CN]Siege+++ https://steamcommunity.com/sharedfiles/filedetails/?id=2974818616 | No | 9.452 MiB | Jan 26, 2025 | 16-11-2025 12:47:46 | |||
| 3464177809 | Phasegate Plus | Increases Phase Gate size and touch range. Phase gate has to cool down for 1.2 second after teleport more than 30% of the marines within 1.2 seconds. Phase gate regular cooldown reduced from 0.6 to 0.5 second. Allowed marines to use PG while jumping. | No | 15.663 KiB | Apr 15, 2025 | 13-11-2025 05:27:32 | |||
| 2608952840 | Devnull - [Shine] Extras | This mod contains a collection of shine plugins. At the moment: - Auto Spectator Kick - Forced Notifications - Enhanced Scoreboard Extra Stats ModID: 2608952840 | No | 4.838 MiB | Sep 22, 2021 | 12-11-2025 19:27:40 | |||
| 3567619095 | godi dot | Red hitmarkers on the corners Rifle = green Shotgun = green + white circle Pistol / Lerk / Parasite = yellow Melee = white GL/FT = magenta | No | 64.25 KiB | Sep 13, 2025 | 02-11-2025 00:26:12 | |||
| 2569595369 | Devnull - Fair Start | This mod is designed to give both teams same information about the other teams start location. It will do this in two ways: - Changed team message that will be displayed during countdown and at start of round. - Perform a map ping for the team with other teams start location. Publish ID: 2569595369 | No | 361.754 KiB | Aug 8, 2021 | 26-10-2025 10:51:30 |