| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 2493044543 | DMD-Captains | DMD-Captains Mod ID: 9498d73f | No | 170.972 KiB | May 21, 2021 | 01-04-2025 03:30:46 | |||
| 2442374987 | April's Ready Room | Fun tricks in the ready room (try crouching, air jumping) WARNING: Intense flashing colours | No | 20.539 KiB | Apr 1, 2021 | 31-03-2025 09:35:52 | |||
| 1443498246 | Shadow Step (Metabolize replacement) | mod id 560a0906 Replaced Metabolize with Shadow Step: *Propels Fade forward at 30 speed for 0.2 to 0.5 second, can travels through structures and players. *Fade cannot attack during Shadow Step, and loses most momentum upon leaving Shadow Step. *Deals 20 Structural damage in a 2.4 m radius at the end of Shadow Step travel. *Costs 20 energy with 1 second cooldown. *Clogs now have large strucure physics and can be bypassed by Shadow Step | Must be run on Server, Gameplay Tweak | No | 14.272 KiB | Jul 17, 2018 | 31-03-2025 04:25:11 | ||
| 3432989354 | Combat Standalone Rebuild | This mod is an import Still a work in progress, a few bugs present. Game Mode: * Regular combat deathmatch mode on co_ maps * Capture point mode on regular ns2 maps - Small about of XP per kill (about 1/3 of normal value) - Capture Resource Points to generate XP per tick (instead of resources) - Capture Tech Points to give all XP gains a 20% multiplier per point held General * Passive upgrades have multiple levels on the same button * Respawn as the class/lifeform (JP, Gorge, Lerk, Fade, Onos, Exo) that you had before * No spawn protect Marines * Spawn from IPs instead of wave spawn (all modes) * Base starts with Armory, IPs and PG * Base structures (except CC) can be destroyed, but respawn after a period * Marine can build a Sentry, Mini Armory, PG and Obs (these dont respawn) Aliens * Abilities are purchased separately (in regular combat its via tier 2 or tier 3 unlock) * Aliens spawn in eggs, they can be killed by the enemy\n\n\nCredits: - FLG - Combat buy menu & Upgrade system - Gorge toys - Meteru | No | 1.134 GiB | Feb 23, 2025 | 29-03-2025 16:27:55 | |||
| 3452675258 | NSL Team Badges | NSL Team BadgesDisplay NSL team badges on the scoreboard. Usage:Put it on your server, along with Shine Administration and [Shine] Epsilon. Badges+ is optional. Enable the Shine plugin `epsilonbadges`, then go to EpsilonBadges.json and set `ENSLTeams` to `true`. Adding a badge:Contact the NSL admins with a link to your NSL team webpage and your desired badge image. Badges are 32-by-32px DDS images. Transparency is supported. Thanks to SupaFred for making this originally, Keats & Yeats, and adsfg for maintaining it. <3 | No | 195.754 KiB | Mar 26, 2025 | 26-03-2025 22:39:06 | |||
| 3451704445 | Lerk quality improvements | Server Mod -Lerk flap animation duration increased from 0.5 to 0.82 second to match animation. -Smoothed Lerk roll animation when flying laterally (especially after a flap). -Fixed Lerk animation glitch rapidly switching between wall cling and flapping. -Lerk can now wall walk with special movement key. -Increased Lerk air control when not gliding from 18 to 26 (+23% with celerity). (strafing is much more responsive) -Increased air friction while Diving (with Crouch) for balance. -Flap speed now gains force from Celerity upgrade, up to 1.5 per flap. -Improved Flap responsiveness, now stops fall quicker, and also jumps up immediate upon landing. -Flap forward increased to 9.0 from 8.3. -Flap side force reduced to 6.0, from 8.3, but is more responsive. | No | 12.789 KiB | Mar 25, 2025 | 25-03-2025 10:10:18 | |||
| 3405049200 | The Playground - Pack One | The Playground - Pack One Bundle of the following mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940 https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328 https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075 https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326 https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266 https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063 https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660 https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952 https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465 https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448 | No | 299.165 MiB | Jan 11, 2025 | 22-03-2025 20:14:03 | |||
| 3448870432 | Aegis Shield | Experimental mod Protects a command structures with a shield which reducing all damage dealt by 50%, upon construction completion. This shield does not replenish. The shield loses 1 "HP" for every 0.1 second of damage. Command Station starts with 120 shield. Hive starts with 120 shield. | No | 10.646 KiB | Mar 21, 2025 | 21-03-2025 11:17:19 | |||
| 3448855026 | Aegis Shield | Protects command structures with a shield which reducing all damage dealt by 50%, upon spawning. The shield loses 1 "HP" for every 0.1 second of damage. Shield does not replenish. Hive and Command Station start with 120 shield (12 seconds of damage). | Yes | 10.796 KiB | Mar 21, 2025 | 21-03-2025 10:35:10 | |||
| 3447434002 | Scrooge McDuck's Resource Mod | Scrooge McDuck blessed you with loads of TRes and PRes. PRes income x10 PRes max = 500 TRes max = 500 | No | 4.771 KiB | Mar 18, 2025 | 19-03-2025 18:15:39 | |||
| 3447289361 | ns2_yakushima | Copy of https://steamcommunity.com/sharedfiles/filedetails/?id=80821898 Removed Hangar so the map loads, used with infestation mod | No | 21.28 MiB | Mar 18, 2025 | 18-03-2025 19:12:32 | |||
| 904291644 | Assassin Fade | EXPERIMENTAL! (Most likely incompatible with other gameplay mods) mod id 904291644 *Fade cost reduced to 25. Points per Fade kill reduced to 15. *Fade health reduced to 220HP 65Armor (total 350HP) +5HP per biomass. *Fade Carapace max armor reduced from 120 to 105. *Fade babbler shield reduced from 40 to 35. *Fade Adrenaline energy regen per second reduced from 15 to 13. *Swipe damage decreased from 75 to 70. *Blink initial speed reduced from 16.25 to 15. Bonus speed per Blink reduced from 2.5 to 2. Blink maximum speed reduced to 20. *Blink cost increased from 14 to 16 initially. *Blink upkeep cost reduced from 32 to 30. *Blink cooldown increased from 0.4 to 0.45 second. *Blink reduces damage received from weapons except Mine, Grenades and flame based weapons by 12%. *Advanced Blink (replaces Advanced Metabolize) reduces all damage by 23%. *** Replaced Metabolize with Shadow Step: *Propels Fade forward at 25 speed for 0.2 to 0.5 second in a linear direction, can travels through structures and players. *Deals 20 player (puncture) damage in a 2.5m radius at the end of Shadow Step travel. *Fade gains minor momentum bonus from Shadow Step. *Costs 16.5 energy with 0.8 second cooldown. | Must be run on Server, Gameplay Tweak | No | 23.21 KiB | Apr 13, 2017 | 17-03-2025 05:35:52 | ||
| 3445240105 | Bleu's Neon Green TF2 Scout Crosshair | Bleu's Neon Green TF2 Scout Crosshair. I have no idea who originally made this. Same crosshair for everything. No hit effects. | No | 32.25 KiB | Mar 15, 2025 | 15-03-2025 21:07:48 | |||
| 3444979533 | Devnull - Optimizations | Code optimizations and minor fixes Using AI to go thru the codebase :-) | No | 30.121 KiB | Mar 15, 2025 | 15-03-2025 15:10:58 | |||
| 3438396775 | Improved Initial Infantryportals | Improves the spawning of initial infantry portals: - Always on the ground, not ontop of railings and such - Reasonably evenly spread from the Command Station - Minimum distance from the Command Station - Minimum distance between structures - Minimum distance from walls Probably expensive calculations but only happens before the game starts. Compatible with Shine ExtraIPs | No | 46.087 KiB | Mar 4, 2025 | 13-03-2025 13:22:56 | |||
| 2562006272 | Infested Fixes | Fixes bugs for infested mod. Shine has support now, this mod needs only to be loaded for infested - not constantly. Mod ID: 98B51D00 | No | 28.421 KiB | Jul 31, 2021 | 08-03-2025 17:33:25 | |||
| 2921913448 | Extra Weapons | New weapons for marines in NS2! The Heavy Cannon is a long-range weapon with severe damage but a low rate of fire. Perfect for killing lightly armored lifeforms at range but don't let them get in too close, or they'll eat you for breakfast. The Submachinegun is a lightweight all-around versatile weapon at most ranges. The Revolver, quoting Combat standalone: "Do you feel lucky, punk?".\n\n\nCredits Implementation for NS2 by Scatter. Most GUI items are created by F2. Submachinegun model by Evil_Ice. The Heavy Cannon and Revolver model by 4Horsemen. NS2 maintenance by Meteru. | No | 281.075 MiB | Jan 22, 2023 | 08-03-2025 09:46:39 | |||
| 2684443493 | Tanith Redline | Tanith Redline | No | 39.853 MiB | Dec 17, 2021 | 06-03-2025 04:38:10 | |||
| 758715548 | light | siege | Must be run on Server, Map | No | 24.426 MiB | Sep 5, 2016 | 05-03-2025 02:06:28 | ||
| 3424032940 | [CN] Siege 2.0 | | What is this- Siege 2.0 which combined Natural Selection 2.0 and Siege++ - being active developing and heavily tested(daily) | Further More- About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Community-Balance/tree/Siege2.0 | No | 213.98 MiB | Feb 9, 2025 | 16-02-2025 14:14:07 | |||
| 170777320 | NSL Mod | NSL Mod 02-16-25 - Attempt 3 at fixing ranking not working :) 08-30-24 - Attempt 2 at fixing ranking not working 08-29-24 - Removing Ranking overrides 08-20-23 (Build 145) - Fixed missing mapcycle config check which caused the league mapcycle to always be loaded. 12-14-22 (Build 144) - Fixed issues caused by removal of debug.getregistry - Thanks asdfgg! - Fixed issues caused by json.decode no longer returning the json array in a predictable order. 1-16-21 (Build 143) - Added support for event badges defined by the respective league(s). 12-22-20 (Build 142) - Corrected enum reference exception from updated skins/DLC options. 9-27-20 (Build 141) - Corrected issue preventing non-ref level users from having access to their defined admin commands. - Added support for contributors from ENSL site. 8-18-20 (Build 140) - 'Gather' level bans only enforced in GATHER mode - sv_nslenforcegatherbans now accessible by league admins/refs. 8-17-20 (Build 139) - Added logic to parse league bans and enforce them on associated servers. - Currently supports 'gather' level bans, which block users from PCW/GATHERS - and full bans which block users from all modes. - Added sv_nslenforcegatherbans server command to toggle if 'gather' level bans are enforced. 6-12-20 (Build 138) - Fixed issue with asset error after 332 relating to scoreboard changes - Corrected issue allowing for 1 frame of input even during pauses resulting from 332 input changes. 11-28-19 (Build 137) - Fixed incorrect team being awarded victory from auto-concede - Added server admin command to disable automatic error reporting - Locked marine models to male in officials 11-14-19 (Build 136) - Fixed assert from calling marine variant function that was removed with B331 BMAC - Added fallback default name when using ForceLeagueNicks and an unregistered player joins 9-20-19 (Build 135) - Fixed new main menu not working when game was paused (Build 329) - Added sv_nslleaguemapcycle, toggles using the mapcycle configured in the respective league config. This is a server admin command only! - Added note to sv_nslcfg command about seasons & server configs needed mapcycle to clear if mod is disabled. - Changed sv_nslcaptainslimit to a server admin only command - Cleaned up admin command validations a bit - Added ServerAdminsAreRefs config flag to be used in future by default league config 9-13-19 (Build 133) - Fixed random alien spawn not respecting spawn rules for maps with spawn override entities 7-13-19 (Build 132) - Fixed issue with cross spawn vanilla logic not being cached, which caused issues when aliens selected certain spawn locations. 7-8-19 (Build 131) - Consolidated custom spawn toggles into single option. - Supports UseFixedSpawnsWhenLoaded (overrides other options), CustomSpawns - allows spawns to be configured by dates and AliensChoose which allows aliens to choose their spawn. - Added client side toggleopponentmute console command, toggles the display of opponents chat messages on or off. 6-23-19 (Build 130) - 'Ready' command will no longer work during pauses for game resets. - During a pause, 'ready' will toggle your teams readiness for the game to unpause, just like resume/unpause. - Removed sleeping of GUI scripts during pause, all GUI scripts will now run as if the game is unpaused. This should fix chat and scoreboard issues - Fixed issue where you couldnt mark your team as not ready during a pause after you had marked them as ready. - Added config setting to control server ranking status. - Added config setting to control forcing league nicknames. - Removed legacy first person spectating block code, was no longer functional and not currently in use by any leagues. - Added game build to NSL error reporter. - Fixed Default perf level not being selectable after changing to other perf levels Full Changelog can be found here: https://github.com/xToken/NSL/blob/master/Changelog.md | Must be run on Server, Tool | No | 1.26 MiB | Aug 19, 2013 | 16-02-2025 10:42:56 | ||
| 1893476114 | Wooza's Haggis | Contains these mods: - Admin Powers, badges, mod panels, shoulder pads, loading icon. - Disabled Only Commandstation - Flamethrower fix - Flexing Skills - Gorge Heart Heal Spray - IP limit increase - Lua Configuration - Manly Moustache - Mod Panels++ - [Shine] Discord Bridge - [Shine] Epsilon (Extra Ips, Enforce Team Sizes ) - [Shine] Rave - [Shine] Wonitor | No | 51.324 MiB | Oct 19, 2019 | 30-01-2025 09:03:45 | |||
| 2906398295 | s23_hero | 157.90.129.121:52115 | No | 16.315 MiB | Dec 25, 2022 | 28-01-2025 05:53:26 | |||
| 2906417160 | NS1 Siege 005 | s23_005 | No | 6.93 MiB | Dec 25, 2022 | 28-01-2025 01:51:40 | |||
| 3405817940 | Siege 2025 | Siege 2025 | Yes | 12.175 MiB | Jan 12, 2025 | 28-01-2025 01:08:52 |