Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
twiliteblue | 2442374987 | April's Ready Room | Fun tricks in the ready room (try crouching, air jumping) | No | 17.562 KiB | Apr 1, 2021 | 28-10-2023 06:44:43 | ||
twiliteblue | 2794015380 | Stomp Rework | mod ID 2794015380 *** Stomp: Stomp now knocks back nearby marines (in 2.5 radius), and deals additional 100 damage. Stomp damage type changed to 'Structural'. Shockwave height increased from 0.8 to 2.5 vs structures. Shockwave range reduced to 7. Shockwave no longer stuns marines, disrupts aim and accuracy for 2 seconds. Increased Stomp attack speed by 50% (delay shortened from 0.8s from 1.2s). Fixed focus using the slower Gore animation length (should be 20% faster according to animation graph). | No | 66.788 KiB | Apr 14, 2022 | 26-10-2023 10:27:42 | ||
twiliteblue | 2295815997 | Onos Rework Mod | mod ID 88d75f3d *** Charge: Onos decelerates more gradually when charging ends. Charge bonus speed fades over 0.66 second instead of instantly at the end of Charge. Increased Charge energy cost from 20 to 25 per second. Charge push back force is reduced on Marines (from 120% of current speed + 10, down to 110% speed + 7). Charge damage ramps up from 20 damage to 40 as speed increases. (Graphic) Changed the "ground pounding" effect at charge end to play at the beginning of charge instead. *** Stomp: Stomp now stuns (1.0s) and knocks back nearby marines (in 2.5 radius), and deals additional 100 damage (Structural type). Airborne marines nearby are knocked back further. Shockwave height vs structures increased from 0.8 to 2.5 to allow it to hit structures more consistently. Fixed focus using the slower Gore animation length (should be 20% faster according to animation graph). | No | 195.303 KiB | Nov 23, 2020 | 25-10-2023 10:08:36 | ||
[OAG] Devnull | 2597529958 | Devnull - Enhanced ScoreBoard | This mod will change various parts of the ScoreBoard: - Steam Icon location fix. - Commander tag will stay when jumping out temporary - New team topbar showing current lifeforms and equipment - Some general tweaks and performance fixes more to come... Publish ID: 2597529958 | No | 10.043 MiB | Sep 9, 2021 | 23-10-2023 12:18:40 | ||
twiliteblue | 3016412542 | misc bugs issue #01 | Fixed Stab sometimes not receiving Focus upgrade. Fixed Onos becoming unresponsive when switching weapon during Stomp. Fixed Onos Focus Gore being much slower than intended. Bone shield can no longer activate while Onos is stomping. Fixed Bone Shield starting cooldown when already on cooldown. Fixed Gore attack delay when both primary and secondary attack buttons are engaged. Fixed Onos smash animation timing mismatch with viewmodel. Fixed Babbler running animation playing while clinged. Fixed Umbra effect being too visible while semi-cloaked. Increased (Pulse Grenade) electrify visual effect intensity by 80%. Fixed Bile Mine not cloaking. Fixed Robo factory errors when failing to spawn products. Fix when commander leaves game during research (robo factory production) | No | 27.024 KiB | Aug 7, 2023 | 17-10-2023 09:44:15 | ||
twiliteblue | 2108455550 | Enhanced Ragdoll | modid 2108455550 Increased ragdoll to 10 seconds, which starts dissolving after 9 seconds. Ragdolls are visually more obvious. | No | 17.593 KiB | May 25, 2020 | 16-10-2023 04:55:18 | ||
twiliteblue | 2606969686 | RolloutFix | RolloutFix | No | 4.638 KiB | Sep 20, 2021 | 16-10-2023 00:20:52 | ||
Microsoft Word 2019 | 3049753149 | FartHit Hitsound | I mean, it is what it sounds like. | Hitsounds | No | 17.45 KiB | Oct 12, 2023 | 12-10-2023 22:04:28 | |
Microsoft Word 2019 | 3049802942 | PopCat Hitsound by Kopunga | PopCat Hitsound idea by Wraith, built by Kopunga | Hitsounds | No | 9.718 KiB | Oct 12, 2023 | 12-10-2023 21:59:36 | |
<BAD>Wraith | 3049592381 | Popcat Hitsound | Popcat Hitsound | No | 19.394 KiB | Oct 12, 2023 | 12-10-2023 13:08:19 | ||
Microsoft Word 2019 | 3041093333 | Mike95 AV by Kopunga | Mike AV is based on Doggö's Schu Style Light AV Doggö's original: https://steamcommunity.com/sharedfiles/filedetails/?id=2331530595 | Alien Vision | No | 3.881 KiB | Sep 25, 2023 | 25-09-2023 19:50:02 | |
ensl_compmod | 1876217244 | ENSL CompMod | ENSL CompMod revision [revision_number]Competitive mod used by the ENSL View the most recent changelog here View the source: here | No | 11.04 MiB | Sep 29, 2019 | 23-09-2023 08:54:15 | ||
SickIGN | 3039226690 | compmod test - sickign | compmod test - sickign | No | 11.038 MiB | Sep 22, 2023 | 22-09-2023 03:35:48 | ||
twiliteblue | 1990806458 | Marine Mine Balance | 76a94bba -Planted Mines can be reclaimed and moved by their owner. -Increased Mine thickness by 35%. Mines can now be used as ladders more consistently, and are easy for aliens to spot in vents. -Mines are no longer highlighted on alien vision, unless parasited. A red light is added for visibility. -Mine research time reduced to 10 seconds, to counter early rush. | Must be run on Server, Gameplay Tweak | No | 6.732 KiB | Feb 7, 2020 | 04-09-2023 05:12:56 | |
Skorpnok | 2920160286 | SkorpsBalancePatch | SkorpsBalancePatch | No | 625.036 KiB | Jan 19, 2023 | 26-08-2023 02:29:31 | ||
Dragon | 170777320 | NSL Mod | NSL Mod 08-20-23 (Build 145) - Fixed missing mapcycle config check which caused the league mapcycle to always be loaded. 12-14-22 (Build 144) - Fixed issues caused by removal of debug.getregistry - Thanks asdfgg! - Fixed issues caused by json.decode no longer returning the json array in a predictable order. 1-16-21 (Build 143) - Added support for event badges defined by the respective league(s). 12-22-20 (Build 142) - Corrected enum reference exception from updated skins/DLC options. 9-27-20 (Build 141) - Corrected issue preventing non-ref level users from having access to their defined admin commands. - Added support for contributors from ENSL site. 8-18-20 (Build 140) - 'Gather' level bans only enforced in GATHER mode - sv_nslenforcegatherbans now accessible by league admins/refs. 8-17-20 (Build 139) - Added logic to parse league bans and enforce them on associated servers. - Currently supports 'gather' level bans, which block users from PCW/GATHERS - and full bans which block users from all modes. - Added sv_nslenforcegatherbans server command to toggle if 'gather' level bans are enforced. 6-12-20 (Build 138) - Fixed issue with asset error after 332 relating to scoreboard changes - Corrected issue allowing for 1 frame of input even during pauses resulting from 332 input changes. 11-28-19 (Build 137) - Fixed incorrect team being awarded victory from auto-concede - Added server admin command to disable automatic error reporting - Locked marine models to male in officials 11-14-19 (Build 136) - Fixed assert from calling marine variant function that was removed with B331 BMAC - Added fallback default name when using ForceLeagueNicks and an unregistered player joins 9-20-19 (Build 135) - Fixed new main menu not working when game was paused (Build 329) - Added sv_nslleaguemapcycle, toggles using the mapcycle configured in the respective league config. This is a server admin command only! - Added note to sv_nslcfg command about seasons & server configs needed mapcycle to clear if mod is disabled. - Changed sv_nslcaptainslimit to a server admin only command - Cleaned up admin command validations a bit - Added ServerAdminsAreRefs config flag to be used in future by default league config 9-13-19 (Build 133) - Fixed random alien spawn not respecting spawn rules for maps with spawn override entities 7-13-19 (Build 132) - Fixed issue with cross spawn vanilla logic not being cached, which caused issues when aliens selected certain spawn locations. 7-8-19 (Build 131) - Consolidated custom spawn toggles into single option. - Supports UseFixedSpawnsWhenLoaded (overrides other options), CustomSpawns - allows spawns to be configured by dates and AliensChoose which allows aliens to choose their spawn. - Added client side toggleopponentmute console command, toggles the display of opponents chat messages on or off. 6-23-19 (Build 130) - 'Ready' command will no longer work during pauses for game resets. - During a pause, 'ready' will toggle your teams readiness for the game to unpause, just like resume/unpause. - Removed sleeping of GUI scripts during pause, all GUI scripts will now run as if the game is unpaused. This should fix chat and scoreboard issues - Fixed issue where you couldnt mark your team as not ready during a pause after you had marked them as ready. - Added config setting to control server ranking status. - Added config setting to control forcing league nicknames. - Removed legacy first person spectating block code, was no longer functional and not currently in use by any leagues. - Added game build to NSL error reporter. - Fixed Default perf level not being selectable after changing to other perf levels Full Changelog can be found here: https://github.com/xToken/NSL/blob/master/Changelog.md | Must be run on Server, Tool | No | 288.029 KiB | Aug 19, 2013 | 23-08-2023 01:51:57 | |
Drey | 3009065159 | True Vote Kick | True Vote Kick | No | 52.751 KiB | Jul 24, 2023 | 31-07-2023 20:16:53 | ||
T1Mba | 2974818616 | [CN] Siege+++ | [CN] Siege+++ | No | 5.769 MiB | May 12, 2023 | 30-07-2023 14:42:42 | ||
Drey | 3010728774 | Dreys Mod Madness | Dreys Mod Madness | No | 186.816 MiB | Jul 27, 2023 | 27-07-2023 17:51:09 | ||
Ascendant | 2944606796 | docking_asc | East wing obs no longer covers Junction vent Junction vent has an extra exit in east wing new vent in ballcourt Locker room changed to be more alien friendly and much less arcable from courtyard Central access slightly changed Back alley slightly redesigned to make new Locker hive position less arcable from back alley Added slight bit of cover on gen RT Strand power node removed, area is powered by junction instead\n\n\nmod id "AF83224C" | Map | No | 29.367 MiB | Mar 9, 2023 | 17-07-2023 10:30:07 | |
twiliteblue | 1473041115 | Health & Armor absorption balance | *Armor absorbs 80% of damage. *Re-balanced health/armor split of many classes. *Gorge heal spray now only repairs armor. Structural armor heal increased from 60 hp to 35 armor; Player heal upgraded from health to armor. *Welder now only repairs armor. *Focus upgrade increases primary attack damage bypassing armor from 20 to 25%. *Crush upgrade increases damage done to structures bypassing armor from 20 to 25%. *Skulk armor increased from 10 to 15. | Must be run on Server, Gameplay Tweak | No | 175.669 KiB | Aug 10, 2018 | 17-07-2023 06:48:11 | |
Drey | 2997744202 | More Bot Commands | Added some helpful commands for adding/removing bots. Type "bothelp" in the console to receive a full list of all new commands | No | 8.961 KiB | Jul 2, 2023 | 02-07-2023 09:15:48 | ||
StriteR. | 2993340765 | [CN] Sentinel Build 344 (Practive Range Only) | My takes to fix sentinel mode for build 344 *Currently working with NS2CN Community Shooting Range. Ain't tested with other maps. *May require [344 bot crash fixes] when running un-polished maps. Original codes from https://steamcommunity.com/sharedfiles/filedetails/?id=1227576722 | No | 665.062 KiB | Jun 23, 2023 | 23-06-2023 07:40:44 | ||
Katzenfleisch | 1675832885 | SkulkWithShotgun | SkulkWithShotgun publish_id = "63e32e35" CTF Updates (fixed for last ns2 build): * Each team now as a lerk player (can't carry the gorge, support only) * Fixed spectator issues * Fixed model and skins issues * Fixed shotgun ROF * Fixed nsl and shine compatiblity * Fixed gorge obscuring the carrier screen ---------- If you wanna do maps for this mod (capture the flag), you need to add flag entities: ShadowSpawn.kMapName, VanillaFlagSpawn.kMapName ---------- Updating Skulks With Shotguns to work in build 327 (including CTF) Previous version of the mods: * https://steamcommunity.com/sharedfiles/filedetails/?id=790584413&searchtext=v325 * https://steamcommunity.com/sharedfiles/filedetails/?id=211186647 | No | 16.827 MiB | Mar 7, 2019 | 18-06-2023 09:27:42 | ||
SickIGN | 2990478924 | SWS Test | SWS Test | No | 41.788 MiB | Jun 17, 2023 | 18-06-2023 06:47:57 |