| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 1647374103 | trainee xhair | Based on "Magenta cross by Mendasp", make some modification to differentiate the primary and range. No more parasite switching mistake when try to bite | Passes Default Consistency, Crosshairs | No | 1.941 KiB | Feb 7, 2019 | 23-02-2019 07:19:47 | ||
| 1658289161 | ns2_veil_spawned | Changes the left side of the map slightly between skylight/west junction, and also the south exit of west junction. | Must be run on Server, Map | No | 15.317 MiB | Feb 17, 2019 | 22-02-2019 09:26:36 | ||
| 1418587108 | High Tick Alpha | The companion mod to enable and correct issues related to the High Tick Alpha | Must be run on Server, Tool | No | 100.205 KiB | Jun 22, 2018 | 20-02-2019 21:29:50 | ||
| 1651491195 | [Shine] Switch Teams | Switch Teams\n\n\n Players locked onto a team because of shuffle rules can request consideration to switch teams before the game starts by typing !switch in chat. If a player from both teams request to switch and if the average team hive skill difference improves or remains the same two players will be switched.\n\n\n The mod also monitors team size and allows a 'random' requesting player to switch teams if the other team's player count is down a number of players (default = three).\n\n\n Requires SHINE administration. Mod ID = "626fc17b"\n\n\n | Must be run on Server, Tool | No | 4.058 KiB | Feb 10, 2019 | 17-02-2019 15:30:15 | ||
| 1200295157 | Babbler Egg and Bait | Fixing issues with babblers and the babbler bait while adding a new feature, babbler egg trap hatching on threat proximity.\n\n\nIssues fixed:\n\n\n* Babblers canceling the current order (preventing most of them to climp on you unless really close)\n\n\n* Babblers being frozen if asked to target an unreachable target from where they were with the bait\n\n\n* Babblers not responding past a certain range\n\n\n* Fixed lua errors with targets lacking the live mixin (no GetIsAlive() function)\n\n\n* Fixed babblers moving toward the selected target, but then attacking something else\n\n\nImprovements:\n\n\n* Babbler bait speed increased\n\n\n* Babbler bait will now issue a direct (and followed) move order on the first surface hit\n\n\n* Babblers now acting as a pack by targeting the same entity (instead of 1 each, or being idle)\n\n\n* Increase order range and drop range to ease to babbler egg placement and setup\n\n\n* Adding unit status to the babbler egg (so you know when it's fully built)\n\n\n* Ordering babblers to climp on an alien will work regardless of the distance (they will have to move toward you, this can take time but they will find you :) )\n\n\nBabbler egg trap;\n\n\n* Leave the babbler egg unbuilt, and it will hatch and attack any nearby threat or if damaged\n\n\n* Firing the bait will force hatch the egg\n\n\nKnown unsolved vanilla issues:\n\n\n* Babblers falling off the map.\n\n\npublish_id = "478b0cf5" | Must be run on Server | No | 841.986 KiB | Nov 13, 2017 | 13-02-2019 18:38:04 | ||
| 1652042321 | ns2_summit_war | ns2_summit_war MOD ID 62782a51 | Must be run on Server, Map | No | 9.951 MiB | Feb 10, 2019 | 11-02-2019 00:59:38 | ||
| 1647939181 | ns2_marine_racing | https://www.youtube.com/watch?v=3EMNef574wc A fun map to play while waiting for the server to gain players/seeding | Passes Default Consistency, Map | No | 362.022 KiB | Feb 7, 2019 | 07-02-2019 18:32:42 | ||
| 1647918851 | ns2_marine_racing | https://www.youtube.com/watch?v=3EMNef574wc A fun map to play while waiting for the server to gain players/seeding | Passes Default Consistency, Map | No | 276.505 KiB | Feb 7, 2019 | 07-02-2019 18:09:59 | ||
| 1582513655 | I don't know what this does | I don't know what this does | No | 16.304 MiB | Dec 4, 2018 | 06-02-2019 00:06:00 | |||
| 1645937922 | ClassicRifleSpeed | Brings the fire rate of the rifle back to the alpha days. (half of current) Doubles the damage and halves the magazine size for consistency with vanilla ttk. It may even improve server performance and feedback! Mod id: 621b0502 | Must be run on Server, Gameplay Tweak | No | 4.39 KiB | Feb 5, 2019 | 05-02-2019 19:04:49 | ||
| 1644051628 | [Shine] trivia | [Shine] trivia\n\n\nGeneral knowledge trivia bot. Give players something to do while waiting for the game to start.\n\n\nDoes not spam while game is in progress.\n\n\n45k+ questions (so far )\n\n\ntriv·i·a /ˈtrivēə/Submit noun plural noun: trivia details, considerations, or pieces of information of little importance or value.\n\n\n-- Admins Requires: SHINE administration ModID: 61fe3cac\n\n\nPlugin.ConfigName = "trivia.json" Plugin.DefaultConfig = { DelayToStart = 60, TimeToAnswer = 30, WaitNextQuestion = 15, } Questions & answers are loaded from trivia.txt found in the 'root' directory of this mod. The first line should be a question the next line is the answer followed by the next question then answer etc...\n\n\n | No | 122.899 KiB | Feb 3, 2019 | 03-02-2019 22:35:39 | |||
| 1644238266 | Legendary aim_map from niitse | (functionality not guaranteed) | Map | No | 155 B | Feb 3, 2019 | 03-02-2019 19:42:18 | ||
| 1410401007 | [Shine] External Shuffle | This Shine plugin enables you to develop your own shuffle and ranking API externally, and to communicate to it via HTTP POST requests.\n\n\nRequires Shine Administration and NS2+ to work.\n\n\nmodid: 541102EF\n\n\nThese are the two endpoints that your API must provide:\n\n\nPOST /player/scoreboard_data\n\n\nPOST Params:\n\n\nns2id: int\n\n\nhiveskill: int\n\n\nExample request:\n\n\n\n\n\nns2id: 37745947\n\n\nhiveskill: 4000\n\n\n\n\n\nExample response:\n\n\n\n\n\n{\n\n\n "ns2id": 37745947,\n\n\n "marine_skill": 3967,\n\n\n "alien_skill": 4611\n\n\n}\n\n\n\n\n\nThis is only used to show the skill numbers in the scoreboard and the client side average calculation on top of it, nothing else. Using the provided player hiveskill param in your own API is optional.\n\n\nOf course you can't expect to calculate skills with only those provided params, your API should use external data like NS2+/Wonitor.\n\n\nPOST /shuffle\n\n\nPOST Params:\n\n\nns2ids: string([ns2id_player1, ns2id_player2, ...])\n\n\nhiveskills: string([hiveskill_player1, hiveskill_player2, ...])\n\n\nExample request:\n\n\n\n\n\nns2ids: [1291449, 3869225, 34583831, 41727273, 44513487, 44618947, 54888603, 55422011, 57378783, 79089452, 81009203, 98383317, 139217532, 333858003, 356935348, 393094819]\n\n\nhiveskills: [11, 22, 310, 20, 50, 120, 30, 50, 70, 81, 88, 23, 24, 56, 78, 819]\n\n\n\n\n\nExample response:\n\n\n\n\n\n{\n\n\n "team1": [\n\n\n 1291449,\n\n\n 34583831,\n\n\n 41727273,\n\n\n 44618947,\n\n\n 79089452,\n\n\n 81009203,\n\n\n 98383317,\n\n\n 139217532\n\n\n ],\n\n\n "team2": [\n\n\n 3869225,\n\n\n 44513487,\n\n\n 54888603,\n\n\n 55422011,\n\n\n 57378783,\n\n\n 333858003,\n\n\n 356935348,\n\n\n 393094819\n\n\n ],\n\n\n "diagnostics": {\n\n\n "RScore": "5.00",\n\n\n "Score": "167.79",\n\n\n "Time elapsed": "84.816483ms",\n\n\n "Version": "1.1"\n\n\n },\n\n\n "success": true,\n\n\n "msg": "Shuffled successfully."\n\n\n}\n\n\n\n\n\nAll the JSON keys (team1, team2, diagnostics, success, msg) should always be returned by your API. The keys inside diagnostics are optional, you could add more or change the names of those, but always return a string as value. They show in the chat after a successful shuffle.\n\n\nAPI examples\n\n\nNS2SUD's per team hiveskills, calculated from hiveskill and trailing per team winrate\n\n\nPython (deprecated): https://github.com/Tikzz/ns2-skill\n\n\nGolang: https://github.com/Tikzz/ns2-skill-go\n\n\nPlugin source code\n\n\nhttps://github.com/Tikzz/external-shuffle\n\n\nArt by Mahadon | Must be run on Server, Tool | No | 4.04 KiB | Jun 13, 2018 | 02-02-2019 00:53:43 | ||
| 1641859546 | ClassicResGained | Brings back the classic overhead +1 Resources on every res tick/6 seconds above extractors and harvestors. Mod id: 61dcc9da | Must be run on Server, Gameplay Tweak | No | 1.331 KiB | Feb 1, 2019 | 01-02-2019 21:24:48 | ||
| 1640782197 | Weird | I too enjoy a round of NS64. ns2_multitrackdrifting | Must be run on Server | No | 3.465 MiB | Jan 31, 2019 | 31-01-2019 18:28:57 | ||
| 1638172514 | Hypies xhair with transparent circle | Hypies xhair with transparent circle made by request | Crosshairs | No | 4.7 KiB | Jan 28, 2019 | 28-01-2019 17:14:24 | ||
| 1612542191 | rec2 | rec2 | No | 1.706 MiB | Jan 3, 2019 | 26-01-2019 03:00:43 | |||
| 1620977480 | TBCB | TBCB | No | 156.515 KiB | Jan 11, 2019 | 21-01-2019 22:22:18 | |||
| 601028694 | Chinese Characters (Minimal) | Allows players to type Chinese to chat. Both Simplified and Traditional Chinese are supported.\n\n\nFor Chinese servers and players.\n\n\n- Update v2:\n\n\nAdded Japanese support.\n\n\nNow available for Japanese servers and players. | Passes Default Consistency, Localization | No | 1.684 MiB | Jan 15, 2016 | 21-01-2019 11:25:45 | ||
| 1168089017 | Moem.cc - Mrunkovuh | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server | No | 9.518 MiB | Oct 14, 2017 | 20-01-2019 15:46:30 | ||
| 1619111144 | Just Another Crosshair Mod | ITS A PURPLE CROSS IF YOU WERE WONDERING | Passes Default Consistency, Crosshairs | No | 973 B | Jan 8, 2019 | 08-01-2019 22:32:03 | ||
| 1619102128 | G=Lock's Crosshair | G=Lock's Crosshair. THIS CROSSHAIR WAS CREATED BY MENDASP, I ONLY CHANGED THE COLOR. | Passes Default Consistency, Crosshairs | No | 4.179 KiB | Jan 8, 2019 | 08-01-2019 22:17:10 | ||
| 1579053198 | move it | move it | No | 26.339 KiB | Dec 1, 2018 | 07-01-2019 02:16:23 | |||
| 1611364108 | Reverb Maps for testing | Reverb Maps for testing | No | 76.598 MiB | Jan 2, 2019 | 04-01-2019 01:28:07 | |||
| 1612600686 | test mod | test mod | No | 363 B | Jan 3, 2019 | 03-01-2019 03:31:54 |