Showing 801-825 of 2,778 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar _A_x_a_m_d_y_1814973653SBClock V2

Mod ID 6C2E4CD5



Added a real-time clock to the buttom of the scoreboard (hold TAB by default).

This mod must be run on server.
Must be run on Server, Gameplay TweakNo13.501 KiBJul 25, 201925-07-2019 17:12:54
Avatar Soul Rider1813401730Team Spawns - Modders ToolkitTeam Spawns is an example mod showing how to use team spawn entities to preselect player spawn points for each team in mods.

Important Note:

In this example mod and map (modified ns2_summit) the team spawn only affects players when they first join a team, or when the game is reset. Further modification would be neccesary to completely replace the current Egg/Infantry Portal respawn system used in NS2. In this example players spawn in crossroads on team join or round reset.

Includes a modified editor_setup.xml file to provide the additional map entities for use in the editor.

The idea of the Modders Toolkit series is to assist modders with new tools and provide encouragement to experiment with creating new types of mods for NS2.
Must be run on Server, ToolNo9.142 MiBJul 23, 201924-07-2019 21:31:56
Avatar Samoose1430520469DOOR STUCK DOOR STUCKSamoose's Testing Mod\n\n\nMod ID: 55440295Must be run on Server, MapNo1022.879 KiBJul 3, 201822-07-2019 02:17:46
Avatar Mine iga | TOP-CLAN.ru | 4G only1596945246[TOP] BAN NER in READY ROOM TOP-CLAN.ru[TOP] BAN NER in READY ROOM TOP-CLAN.ruNo42.666 MiBDec 21, 201821-07-2019 19:32:08
Avatar Mine iga | TOP-CLAN.ru | 4G only1591019961[[TOP] BANNER in READY ROOM :) TOP-CLAN.ru[TOP] Rules, banners for use in [TOP] server TOP-CLAN.ru\n\n\nNo7.917 MiBDec 14, 201821-07-2019 19:28:31
Avatar _A_x_a_m_d_y_1809092599NS2CN - GnochularaExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on ServerNo83.562 KiBJul 19, 201921-07-2019 09:57:09
Avatar _A_x_a_m_d_y_1810760764NS2CN - GrihizunoExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on ServerNo83.672 KiBJul 21, 201921-07-2019 09:56:12
Avatar BeigeAlert1808505365TestMod1Mod for testing upcoming features (doesn't work on live build).No1.209 KiBJul 19, 201920-07-2019 05:05:43
Avatar Soul Rider1808278189Health Drop - Modders ToolkitHealth Drop is a simple example mod that shows how to drop health orbs on player death. Health orbs provide +25 health up to maxhealth.

Health Orb by Sewlek.

The idea of the Modders Toolkit series is to assist modders with new tools and provide encouragement to experiment with creating new types of mods for NS2.
Must be run on Server, ToolNo34.795 KiBJul 18, 201918-07-2019 23:37:50
Avatar _A_x_a_m_d_y_1805621911ns2_derelict_five

Mod ID 6B9F9A97


MapNo14.404 MiBJul 16, 201916-07-2019 14:39:32
Avatar _A_x_a_m_d_y_1805621101ns2_kodiak_five

Mod ID 6B9F976D


MapNo18.137 MiBJul 16, 201916-07-2019 08:02:57
Avatar Mine iga | TOP-CLAN.ru | 4G only1803941601[TOP] #21-4 +SIEGE 326 TOP-CLAN.ru[TOP] #21-4 +SIEGE 326 TOP-CLAN.ruNo284.301 KiBJul 14, 201914-07-2019 18:06:18
Avatar Mine iga | TOP-CLAN.ru | 4G only1800649009[TOP] #21-3 RUSH 326 TUN TOP-CLAN.ru[TOP] #21-3 RUSH 326 TUN TOP-CLAN.ruNo209.517 KiBJul 11, 201914-07-2019 17:28:08
Avatar _A_x_a_m_d_y_1802960834NS2CN - ChenkucliteExperimenting...it may destory your computer if you run it without the corresponding key.Look and Feel, Must be run on ServerNo351.483 KiBJul 13, 201913-07-2019 21:39:24
Avatar Mine iga | TOP-CLAN.ru | 4G only1736778555[TOP] #18-5 + SIEGE'19 326 - Visit to site: FUNC.CLAN.su, BULL.CLAN.su[TOP] #18-5 + SIEGE'19 326 - Visit to site: FUNC.CLAN.su, BULL.CLAN.suNo335.942 KiBMay 9, 201910-07-2019 00:31:42
Avatar Mine iga | TOP-CLAN.ru | 4G only1736593985[TOP] #21-1 RUSH TOP-326. Visit to site: FUNC.CLAN.su, BULL.CLAN.su[TOP] #21-1 RUSH TOP-326. Visit to site: FUNC.CLAN.su, BULL.CLAN.suNo22.501 MiBMay 9, 201909-07-2019 21:23:50
Avatar Mine iga | TOP-CLAN.ru | 4G only1731565296[TOP] #15-1 RUSH v.327. Visit to site: FUNC.CLAN.su, BULL.CLAN.su[TOP] #15-1 RUSH v.327. Visit to site: FUNC.CLAN.su, BULL.CLAN.suNo22.986 MiBMay 4, 201909-07-2019 20:57:46
Avatar Schrödinger's Katz816372055Mods Map PrefixMods Map Prefix\n\n\nAdd a prefix to maps in order to load custom mod
Includes mvm, defense and faded prefixes.\n\n\nex: def_summit or faded_summit\n\n\npublish_id = "30a8d957"\n\n\n
Must be run on ServerNo2.038 KiBDec 11, 201609-07-2019 08:36:25
Avatar Mine iga | TOP-CLAN.ru | 4G only1770790356[TOP] #23 AvA Any many. Visit to site: FUNC.CLAN.su, BULL.CLAN.su[TOP] #23 AvA Any many. Visit to site: FUNC.CLAN.su, BULL.CLAN.suNo3.314 MiBJun 15, 201907-07-2019 07:49:03
Avatar Soul Rider179213014480% Skulk - Modders ToolKit80% Skulk is an example mod to show how to use the model scale mixin on a player model.

Model, hitbox, collision, crouching and player viewheight are all scaled in this code. I have not made any changes to jump height or player speed etc.

This requires the Model Scale Mixin mod to work.

The idea of the Modders Toolkit series is to assist modders with new tools and provide encouragement to experiment with creating new types of mods for NS2.
Must be run on Server, Gameplay TweakNo5.477 KiBJul 4, 201904-07-2019 23:31:19
Avatar Soul Rider1792117867Model Scale Mixin - Modders ToolkitModel Scale Mixin is a modding tool which provides the ability to scale the model of any entity in the game which uses Client Model Mixin. This includes every script actor entity in the game.

Using this on a player requires a little more work than using on a non player model like the command station.

See the mod "80% Skulk" for an implementation of this mod on a player model in game.

The idea of the Modders Toolkit series is to assist modders with new tools and provide encouragement to experiment with creating new types of mods for NS2.
Must be run on Server, ToolNo1.151 KiBJul 4, 201904-07-2019 23:15:06
Avatar Schrödinger's Katz453756688The Faded 0.24 RebirthMod id : "1b0bc710"

Incompatible with: Shine (frozen build 313 breaks the chatbox)
Incompatible with: NS2+

The Faded is a new gameplay modification for Natural Selection 2 based on The Hidden: Source.

This mod is still in development and not finished yet, there might be no servers and there might be bugs or changes to the gameplay, so be aware of that when you play it.

If you found a bug or have a suggestion, please leave a comment below. I would really appreciate that.

In The Faded you have the Marine team and the Fade. The Fade escaped the research facility of TSA where they made experiments with it. Unfortunately those experiments gave the Fade permanent upgrades which make him the perfect killer: fast (Celerity), stronger (Carapace and Adrenalin), silent, invisible (Cloak) and enhanced abilities. The Fade needs to kill the Marines within a given time, otherwise he loses. The Fade will be chosen randomly among all players, that's why you are only allowed to join the Marines team.

----------------------

This mod is the most up to date version of the Faded and will be updated frequently. It will be used for new features testing and end developpement balancing.

The old mod (here) is no longer maintained : http://steamcommunity.com/sharedfiles/filedetails/?id=156700641

Tutorial is available at: http://steamcommunity.com/sharedfiles/filedetails/?id=444859807

Old version changelog: http://ns2-fr.com/faded.txt

Forum thread: http://forums.unknownworlds.com/discussion/126496/hidden-mod

Changelog:
Change log 0.24 Hidden
* Fixes
- Fixed babblers having the skulk byte sound
- Fixed babblers not being displayed on the minimap
- Fixed fake marine having the name "Kill me I am a spy" above him
- Fixed concede not working
- Fixed FPS issues

* Balance:
- Decrease anti-camp severity (triggered after 60s (instead of 45s))
- Increased babbler players damages from 3 -> 4
- Reduced babbler players respawn time by 20%
- Babbler players now are taking damages from flashlights (and they smoke like they are burning)
- Decreased babbler players mouvement speed, but increased it if under a flashlight (don't look at them effect)

* Mod changes:
- Marines, when killed, stay dead (they won't be a babbler automatically)
- The faded is now randomly choosen among all the players of team 2, the others are babblers.
- Objective mod has been disable
- Removed babbler ammo drop
- Babbler XP disable (too broken)
- No more timer

Change log 0.23 Rebirth

Faded is back online !

* Fixes
- Fixed faded dropping two ragdolls of himself
- Fixed medic not being displayed as dead once dead on the scoreboard
- Build 295-302 compatibility

* Others
- Turned objective mod off by default (can be turned on again in the server faded .json)\n\n\nChange log 0.22.11 Afterlife experiences

* Features
- The blink is now a lot smoother and easier to use

* Balance
- Reduce blink HP cost from 6hp/s to 4hp/s
- Reduce babbler players ammo drop chances on death (from 10% to 8%)
- Reduce marines max HP by 20hp after each faded swipe (prevent medic spam)
- The faded can't open/close classic entities buttons, unless he is disguised.

* Others
- Update the hints list
- Removing the clog tentacles

* Fixes
- Build 286-295 compatibility
- Fixed a race condition allowing the Faded to eat/pick ragdolls infinitly
- Fixed compatibility with "classic entities"
--> Faded can now be played on all the ns2_dmd_* maps (tested with:)
* "1D36AE79": "ns2_dmd_veil"
* "20FE55AD": "ns2_dmd_biodome"
* "27a47de1": "ns2_dmd_tram"
* "25AC952F": "ns2_dmd_origin"
* "1FEFE233": "ns2_dmd_docking"
* "20D757F2": "ns2_dmd_refinery"\n\n\nNote: Corpses can't be attached to moveable map objects at the moment

Change log 0.22.10 Afterlife experiences

* Features
- Add a small XP system to the babblers. For each level:
--> +1 new little babbler that follows you
--> +1 damage
--> +1 HP
--> Xenocide is unlock after 3 bites
- Add the marine buy menu as a babbler player
- Fake marines can now hear marines voice communications

* Balance
- Reduce babbler players damages (4 -> 3)

* Fixes
- Build 285 compatibility
Custom Game ModeNo16.168 MiBJun 2, 201523-06-2019 08:43:40
Avatar Wooza's Modding Crew1777980361dummydummyNo1 BJun 22, 201922-06-2019 19:05:59
Avatar Wooza's Modding Crew892006216NS2 Optimizations - BetaPlease do not use.
Must be run on ServerNo38.352 KiBMar 26, 201722-06-2019 19:04:43
Avatar Wooza's Modding Crew879531374NS2 OptimizationsMod ID: 346C956E
website
current git commit: c463e6ff1e02eeaa1131c983ac51e4386343f7cf\n\n\n

About


This mod just improves performance in NS2 (a game).
NB: The mod has been pretty much merged into vanilla, and as such there is no reason to use this anymore.

License



This project (NS2 Optimizations) in its entirety is licensed under the MIT
license, of which a copy is included below:
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


Configuration


Both the client and the server will have a file called either NS2OptiServer.json
or NS2OptiClient.json in the NS2 configuration directory. It has various self-explanatory
options, which you might want to tinker with.

Optimizations



Closure optimizations
Lots of code that allocated closures now use a table trick.
Very compatible with other mods.

Fast mixin
This makes mixin initialisation a lot faster, though it depends
on the fact, that most code only does static initialisation
of mixins, i.e. the mixins initialised does not change from entity
to entity of the same class.

Violating this inside either OnCreate or OnInitialized will have fatal effects.
Outside of these two methods, you have free reign, but it will have a performance impact.

Obviously this will have problems with some mods.

GUI rework
This is a complete rewrite of the GUIManager class and eventually also
of the entire minimap system. However, the minimap system has not been worked on
in some time due to my laziness.
The GUIManager code is completely active though.

The GUIManager part is purely a client-side optimisation.

This can have problems with some mods due to some assumptions it makes about GUI code,
so be aware of misfunctioning code.
If you are aware of any such mod, please do contact me, so that I may add an exception for
this particular mod.

Smart relevancy
NS2's netcode is obviously not very good (it's rather awful), and events such
as beacons will cause lag, due to many entities becoming relevant to many clients all
at once.
What this optimisation does, is to smooth the transition, thus making the same number
of entities relevant over a large amount of time.

Additionally, a special configuration key is available, which makes all player entities
relevant to all clients all the time. This does not seem like a good idea, but often
you may find NS2 counter-intuitive.

This is quite compatible with other mods, just like the closure optimisations, so you
should have few worries.

Tech
This change just optimises tech data look-ups. A tech data look-up could e.g. be
checking the health of a particular technology, such as a hive.
It could be the amount of armor, whether it needs infestation, or if it needs
to be attached to something to properly function.
The way these are implemented in vanilla is not optimal. This seeks to fix that.

Although this change may seem rather fundamental, it is still very compatible with
other mods.
Must be run on ServerNo38.348 KiBMar 8, 201721-06-2019 10:29:27