Showing 51-75 of 2,773 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar twiliteblue2984247642NS2 Turbo ModeBalance mod with the aim of making NS2 feel more immersive and exciting.
Aliens are generally faster and marines have better hit reg.
Resource income is higher, with res income equal to 1 extra RT. eg 1 RT = 2 RT, 4 RT = 5 RT worth of income.
Alien lifeform costs are re-adjusted.
Biomass health bonus is only given to Gorge and Onos.
Marine Arms Lab upgrade power reduced
Exo and Onos are much more durable
No350.977 KiBJun 3, 202311-01-2024 05:53:09
Avatar twiliteblue2798421339Devour (fixed)Devour now instantly deals 50 damage on hit, and grabs marine for up to 5 second before spitting them out. It has a 5.5 second cooldown after a successful devour.
Punching deals 100 damage to Onos and 40 self damage to devoured marine.
Devour energy cost reduced from 50 to 20.
Devour research cost reduced from 25 to 20.
Combat mod: Devour now requires tier 3.
No11.404 MiBApr 23, 202211-01-2024 00:36:25
Avatar Meteru2230489630Combat EquipmentCompatible with NS2Combat and vanilla. Same prices and research time as the shotgun.

Vanilla


Commander can research personal sentries. Only one sentry per player

Requires




Combat mod


Upgrade for one sentry. Requires armor 2 and a welder to build.
  • range is increased by 50%
  • fov increased from 160° to 180°
  • halved damage from gorge bile and lerk spikes
\n\n\n

ModID: 84F2921E
Source on Github

Code and ideas reused from the following mods, with most coming from Last Stand:


Thanks to Rusty for inspiring me!
No5.739 MiBSep 16, 202009-01-2024 19:50:38
Avatar Chigurh1957437411FairplayFairplay mod is a fork of Shine JoinTeam (https://steamcommunity.com/sharedfiles/filedetails/?id=679125115)
In contrast to JoinTeam mod ...
- Fairplay will reset the (seeding)games which started with bots, once the configured player count is reached.
- During matches which started with even teams, Fairplay mod will not allow any new teamjoins which would make the balance worse than configured.
Fairplay mod will deny:
- joins to the strong team completely
- joins to the weak team in case it would turn the balance above the configured skill average difference (mostly high skilled players will be affected)
Operations manual:
Recommended server configuration adjustments:
- in ServerConfig.json the force_even_teams_on_join must be false, cause it may interfere with the plugin when there are bots in teams.
- in shine/plugins/VoteRandom.json (Shine base)
- "AutoShuffleAtRoundStart": true to be sure, that careless commanders cant start games without a shuffle.
- "BlockBotsAfterShuffle": false, that commander bot wont get removed.
- "TeamPreferences" / "CostWeighting": should be "MEDIUM" to give players more opportunity to play their favourite side.
The config file is located in shine/plugins/fairplay.json
MinPlayers=12 (Recommended minimum is 12players or the amount of the filler bots)
AllowAsyncTeams=true (Allow joins to the weak team even if they have more players. BlockSkillDiff will be still enforced. Use with Team-Balance plugin)
StrictTeamsPre=false (do not restrict teamchoices before gamestart)
BlockSkillDiff=200 (Depends on the slot numbers and the regular playersbase:
Servers for rookies should set it lower,
servers for pro's or with many slots may set it higher)
modID: 74ac1fe3
Must be run on Server, ToolNo45.713 KiBJan 2, 202007-01-2024 20:51:02
Avatar Scatter3128326732Combat EngineerAn add-on for the NS2: Combat mod in which marines can build structures with a gorge-style build menu. This was largely ported over from the NS2: Combat standalone game.

Structures that can be built:
- 1 Sentry - 1 upgrade point
- 1 Observatory - 2 upgrade points
- 1 Weapon Cache (mini armory) - 3 upgrade points
- 2 Phase gates - 2 upgrade points

How it works:
* The structures cost points to place and this amount will be refunded on the death of the structure.
* Placing a structure that has already been built will consume the old one if the maximum limit has been reached.
* Refunding upgrades destroys all structures you've placed\n\n\nWork in progress, still resolving some small issues and testing with all the different combat mods. The intention is to have this compatible with all content mods for combat except for the sentry already available in the Combat Equipment mod.\n\n\n
No46.128 MiBJan 1, 202401-01-2024 10:19:45
Avatar twiliteblue3023602262Fortress PvEbased code on 2.01 version of BDT
*Hallucinations now received increased damage 366% for structures, 116% for eggs, 170% for Drifter. Resulting eHP is approximately 300 (200 for Drifter).
No35.949 MiBAug 21, 202331-12-2023 05:18:11
Avatar Drey3122681610Faster RTsFaster RTsNo215 BDec 25, 202325-12-2023 20:00:27
Avatar Ancient Scrublord2578863746AS Alien VisionAS Alien VisionAlien Vision, Passes Default ConsistencyNo5.326 KiBAug 19, 202124-12-2023 08:58:00
Avatar ns2bdt2934445221BDT Community Balance Mod

BDT Community Balance Mod revision 2.0.3



View the most recent changelog here,

View the source: here

No35.793 MiBFeb 16, 202323-12-2023 21:03:50
Avatar [OAG] Devnull2569595369Devnull - Fair StartThis mod is designed to give both teams same information about the other teams start location.

It will do this in two ways:
- Changed team message that will be displayed during countdown and at start of round.
- Perform a map ping for the team with other teams start location.

Mod ID: 9928e9e9
No361.517 KiBAug 8, 202121-12-2023 14:24:34
Avatar Meteru1132771326Enhanced Spectator

Keep following same player and only see what that player would see on map.



  • fixed not following after cycling through
  • reverted being able to spec dead players for other dead players
  • fixed not following in overhead mode
  • fixed not following when switching mode
  • add ghostguides for buildings on mouseover
  • fixed some entities causing errors for the new ghostguides; probably it was clogs causing it
  • removed ghostguids, is now vanilla v326
  • simplifed code, some is now vanilla v326
  • experimental bugfix for 325-spectator-rubber-banding-back-to-original-view-target
  • first person spectator relevancy based on target
  • fixed bugs related to UI
  • relevancy for overhead and freelook
  • relevancy now also affects voice chat, requires the activation of AllTalkSpectator from Shine
  • Renamed button "Toggle Relevancy" to "Toggle Team Perspective"
Must be run on Server, Gameplay TweakNo64.836 KiBSep 11, 201711-12-2023 17:37:59
Avatar тѕсм.Person8880117887554Shine AdministrationShine is a modular administration mod for Natural Selection 2 and NS2: Combat. It aims to be easy for admins to use and provide an easy to use framework for plugins.

For server owners, the Mod ID is: 706d242

Documentation (and the source code) can be found here:
https://github.com/Person8880/Shine/wiki

If you find bugs or have problems, put an issue in the issue tracker on GitHub. That's where I'll be watching for problems.

If you're wondering about the name, well, so am I.

Changes (last updated 02/12/2023):
https://github.com/Person8880/Shine/wiki/Changelog
No5.113 MiBJan 3, 201302-12-2023 15:13:44
Avatar pSyk1465615692ns2_veil_curedns2_veil_cured

publish_id = "575b854c"

NEW VERSION, since I consider the old, drastically changed version as failed.

-Added half open door to entrance from Overlook to Sub
-Added crates in Sub, Overlook and East/Topo to make Marine positioning and PG locations weaker
-Moved Pipeline RT so it can't be arc'd or easily pushed
-Added more obstacles into the corridor from Cargo to Dome as LOS blockers and to get easier up into the ceiling vent.
-Made it more difficult to shoot Cargo Harvester from outside.
-Changed corridor between Topo and East to East power.
-Changed the Dome doorway into a double doorway.
-Added some crates between Pipe and Dome and removed ceiling stuff before the door to give Aliens more choices
-Removed tiny arc spot in Overlook, where Marines could hit Sub RT
-Changed vent entrances in East/West Junction
No38.909 MiBAug 4, 201826-11-2023 14:51:38
Avatar Red-One2768225321Red and Shrimm's Combat Ability LevelsRed and Shrimm's Combat Ability LevelsNo30.86 KiBFeb 28, 202226-11-2023 04:02:05
Avatar Blue2678991010co_ulyssesOriginaly brought to Ns2 by WhoisMikeJones?

Remake by Kyleufree and Blue

Special thanks to Mantagonist

Special thanks to DMD WiseChoices and DMD Rusty

Added more vents\n\n\nMod ID: 9FAE28A2
No9.828 MiBDec 11, 202126-11-2023 03:46:57
Avatar StriteR.2707698282[CN] Community ART ResourcesBadges modpanel emblem(static/dynamic) etc
git https://github.com/striter/NS2-Badges-Fix
No7.685 MiBJan 4, 202221-11-2023 13:31:45
Avatar Blue2687861161co_blackmesaco_blackmesa

Original base map from Nin all credit to him

Secret Room From Standalone Combat P-33

removed clog walls from phasegates, added weldable doors, two new vent in each marine/alien starting points adding more detail to the vents

MOD ID: 2687861161
No162.964 MiBDec 20, 202119-11-2023 03:40:31
Avatar Axtel Sturnclaw3077854470Matched Play HotfixPost-344 Matched Play changesNo23.583 KiBNov 9, 202309-11-2023 22:11:29
Avatar CЯaZyCAT2382778490NS2RUS Mod PanelsUses Mod Panels++ by LasNo1.242 MiBFeb 3, 202106-11-2023 06:46:18
Avatar twiliteblue910662074Smarter MACMod ID: 910662074\n\n\nImproved MACs with new features:

*Marines can "use" MACs to request to weld, if the MAC is busy building or welding.

*MACs now prioritize closest targets to construct and weld.

Balance changes:

*Increased MAC health from 300 to 400.

*Increased MAC movement speed from 6 to 7.

*Increased MAC max hover height to 2.5.

*Increased MAC construction efficiency from 30 to 33%.

*Improved follow-and-weld. MAC no longer solely focuses on the primary target, but will prioritise welding its follow target.

*MAC follow-and-weld closer to its target.

*Reduced MAC auto task search radius from 15 to 14.

*Increased MAC vision range to 10.

*Reduced MAC FoV while moving to 120. (Prevents MACs from seeing well hidden aliens)

*MACs can build and weld even while taking damage.

*MACs can now be welded even while taking damage.

*Added Hold Position order to MACs.

*Increased MAC auto task searching frequency, from 1.0 to 0.5s.

*MAC are more relaxed about move order precision, and don't always face the same direction after stopping.

*MAC jets switch on and off more intelligently.
Must be run on Server, Gameplay TweakNo43.252 KiBApr 22, 201705-11-2023 07:01:33
Avatar Red-One2782385710Red's Combat Upgrade Level RequirementsRed's Combat Upgrade Level RequirementsNo34.004 KiBMar 21, 202204-11-2023 23:28:36
Avatar You Okay?3024429712blens CrosshairIncomplete Red Crosshair CollectionCrosshairsNo512.25 KiBAug 23, 202301-11-2023 21:44:35
Avatar Webtrance3066029370ADHD Rank Up CrosshairsADHD Rank Up CrosshairsNo171.281 KiBOct 30, 202330-10-2023 04:40:26
Avatar Drey2874307238Drey's Improved Blueprint PlacementWhitelisted and allowed to be run on ranked servers!
This mod only affects the client, but must be enabled on the server to work.

- Helps commander to place structures like tunnels in tight locations.

- Lets you rotate blueprints with the shift-key.

- Robotic-Factory and Phasegates will slightly snap to a valid rotation.
No50.22 KiBOct 12, 202229-10-2023 09:27:40
Avatar twiliteblue3051150938Healing SpitGorge Spit heals alien units for:
8 + 3% on players
22 on structures
No3.244 KiBOct 15, 202329-10-2023 00:43:55