| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 2658159429 | Devnull - Quick Buy | This mod allows players to set hotkey's for marine buy/alien evolve menus. The code for this comes from this mod and all credit should go to the person behind the orgiginal mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1951316468&searchtext=quick+buy Will automatically disable in custom game types (Combat etc.) Tested with NS2 build 338 Mod ID: 9e704b45 Publish ID: 2658159429 | No | 70.672 KiB | Nov 18, 2021 | 01-08-2026 07:41:04 | |||
| 3023063995 | Bot_Maintenance | 🤖 NS2 Bot Maintenance – Enhanced Bot AI & Commander Overhaul The original NS2 bot system was abandoned by the developers in build 344 — so I give my best to make it better. This mod massively improves Marine and Alien bot behavior, Commander logic, combat performance, and overall game flow. ⭐ NS2 Bot Maintenance – Major AI Overhaul (Highlights) Marine and Alien bots now fight smarter, react faster, manage the economy properly, and follow Commander logic far more reliably. Below are highlights of the latest update. For full details, check the Changelog. 🪖 MARINE BOT HIGHLIGHTS Smarter Combat & Movement Correct Boneshield behavior (no frontal Onos shooting). Improved dodging, leading, ballistic aiming, and close‑range reactions. Jetpack Marines use fuel intelligently, kite properly, and avoid dead‑ends. GL Marines avoid their own grenades and use arc‑shots more accurately. Better Equipment & Objective Handling Correct weapon switching (no shotgun/flamethrower spam out of range). Marines pick up all dropped weapons and equipment anywhere on the map. Axe logic for Harvesters, improved mine placement, reliable welding. Cyst clearing works autonomously (one bot per cyst). Improved Behavior Around Bases More reliable Techpoint captures. Better RT defense and structure handling. Smarter follow system (flashlight sync, phasegate following). 🚀 JETPACK & EXO IMPROVEMENTS Jetpack Marines More efficient fuel usage. Wave‑like dodging and proper kiting. Actively secure dropped weapons. Exos Seek Marines with Welders for repairs. Better obstacle detection and emergency retreat logic. No more multi‑Exo egg‑rush conflicts. 👽 ALIEN BOT HIGHLIGHTS Gorge Full Bile Bomb overhaul (cluster scan, armor filter, finisher logic). Proper Babbler management (no spam, minimum 3). Correct Exo distance and ARC accuracy. Lerk & Skulk Smarter combat behavior and ambush camping. No Sporecloud waste on Exos. Onos Correct Boneshield interaction (matches Marine logic). Alien Team Retreats only to living Hives. 🧠 COMMANDER BOT HIGHLIGHTS Alien Commander Biomass 1–12 researched correctly after Hive rebuilds. Early defensive structures, tunnels at double RT, shade placement. Chat alert when an Exo is trapped. Marine Commander Builds up to five bases without engine bugs. Drops Shotguns/Welders/Mines at secondary Armories if HQ is down. Mine limit increased (8 → 12). Smarter attack, repair, weld, and scan logic. 💰 ECONOMY & BUYING HIGHLIGHTS Dynamic weapon limits based on team size. No more mass‑buy spam (no 8 SG or 3 FT at once). Stable Exo purchases, Minigun priority vs Onos. Worst‑Case system: detects critical situations → Exo rush possible or buy what you can as a last effort. Team DPS‑based decisions and pres‑waste prevention. 🔥 RUBBERBAND SYSTEM Marine bots dynamically adjust: Accuracy Reaction time Turn speed The further Marines fall behind, the harder they fight back. Creates fairer battles, comeback potential, and prevents one‑sided matches. 🛠 SYSTEM FIXES NaN vector sanitizer (Bomb.lua / movement crash elimination). Multiple nil‑check fixes (Phasegate, AlienCommanderBrain, TechNodes). Flamethrower coordinate fix, Welder build bug fix, ghost slot fix. Improved pre‑spawn stability. ⚠ Known Issues Rare unreachable Marine build orders if placed inside geometry. Rare Skulk targeting bug (legacy engine). Navmesh issues (vents, pressure points) — engine‑level limitations. 📘 HOW TO PLAY NATURAL SELECTION 2 WITH BOTS 1. Open the console Press ^ (or your custom console key). 2. Load a map map ns2_veil 3. Add bots Automatically (both teams) addbots 18 Specific team addbots 1 2 adds 1 alien addbots 1 1 adds 1 marine Commander bots addbots 1 2 com alien commander addbots 1 1 com marine commander Remove bots removebots 1 2 removebots 1 1 4. Close console → ESC → “Vote for Commander Bots” → F1 5. Join a team and enjoy the match! ⭐ Have fun! Have fun playing with these bots. If you enjoy this mod, feel free to rate it with the thumbs under the picture. | No | 1.199 MiB | Aug 20, 2023 | 30-07-2026 20:00:41 | |||
| 3728154920 | TEH Server Files | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.\n\n\nTEH mods extended into Shine are: Achievements Admintransfer Connectors CustomRanks ChatLimiter Discord Donate GiveRes ModHistory MPWhitelist MyHistory Warns Rules RookieRestriction PlayerCosmetics Scoreboardadmin Gags (Changes how Gags are logged/gives GUI) TEHBotLoader TEHSkin TEHDiscordBridge These Shine extensions are mine/TEH's own, please do not use them without permission. ------------------------------ This is a merge of my/TEH mods + mods on the workshop. Above is a blanket statement to cover all of my mods, not the rest, just in case anything is missed. Below are mods merged into this which are not of my own, or TEH own, they are: Devnull ESB Shine Admin Shine Epsilon AdvancedHud BadgesPlus Pregamepeace InfClogsPregame Licences have been included to cover these additions from external mods. | No | 60.977 MiB | May 17, 2026 | 30-07-2026 12:41:48 | |||
| 3766121846 | better egg | better egg | No | 77.295 KiB | Jul 16, 2026 | 30-07-2026 03:33:37 | |||
| 3432989354 | Combat: Reforged | Import and development of the NS2 Combat Standalone game. Game mode is capture the powernode. Full description will follow.\n\n\nCBM is the baseline for this mod. Mods required: CBM (dev) - 2992773495 Bishop - Bot Mod 3397710344 Shine Admin - 11788755 Import and integration into current NS2 codebase is my own work. Heavy modification of the NS2 Combat standalone codebase. Do not use my work without my permission. | Yes | 472.75 MiB | Feb 23, 2025 | 29-07-2026 14:45:48 | |||
| 3770316551 | Orbital Research Station Wip | Orbital Research Station Wip | No | 15.668 MiB | Jul 23, 2026 | 25-07-2026 08:45:22 | |||
| 3758968848 | Orbital Research Station | Orbital Research Station | Map | No | 34.994 MiB | Jul 6, 2026 | 23-07-2026 17:30:43 | ||
| 3759088757 | Waterplay | Waterplay | No | 12.438 MiB | Jul 6, 2026 | 18-07-2026 19:31:44 | |||
| 3763486027 | Server Tweaks | Server Tweaks — Build 344Configurable server-side balance tweaks for Natural Selection 2. The mod automatically creates its configuration file here: %APPDATA%\Natural Selection 2\ServerTweaksServerConfig.json For a dedicated server using a custom -config_path, the file is created in that folder instead. After editing and saving the configuration, enter this command: st_reloadconfig When hosting through the game, enter it in the host's in-game console. On a dedicated server, enter it directly in the server console. The new values are applied without restarting the server, changing the map or ending the current match. Features• Separate Supply limits for Marines and Aliens • Maximum personal and commander resources • Marine armor and movement speed • Skulk health and armor • Weapon and equipment prices • Rifle, pistol and shotgun damage • Rifle melee damage, range and duration • Hydra damage • Configurable Armory armor repair • Correct Supply values in the HUD\n\n\n[url=https://steamcommunity.com/workshop/discussions/18446744073709551615/580550781202133800/?appid=4920] Click here to view and copy the clean, properly ServerTweaksServerConfig. [/url] No original game files are modified. CreditsRifle XL and Supply Cap were used as references and starting points during development. Thanks to the original author of those mods for their work. Feel free to use, modify and build upon this mod. Versionv1.0 — designed and tested for NS2 Build 344. | No | 54.208 KiB | Jul 12, 2026 | 13-07-2026 18:05:09 | |||
| 2934445221 | BDT Community Balance Mod | BDT Community Balance Mod revision 3.5BDT Balance mod. View the most recent changelog here View the source: here | No | 403.988 MiB | Feb 16, 2023 | 11-07-2026 17:58:49 | |||
| 3762608000 | wcs-xhair2 | New Mod | Crosshairs | No | 512.25 KiB | Jul 11, 2026 | 11-07-2026 15:53:41 | ||
| 3719441148 | Joshua-Boo-Boos - NS2RPG - Marines vs Marines RPG | Do not use or take content from this mod without permission. The GunGame code was used during the development process of this mod, thank you ZycaR. =========================================================================== NS2RPG: Marine vs Marine RPG NS2RPG is a marine-vs-marine RPG arena for standard NS2 maps. Round flow supports solo play, bots, and full lobbies with no commander gameplay loop. Enable the ns2rpg Shine plugin in the server's Shine setup. Core gameplay: - Both teams are Marines. - Kill enemy marines to gain XP and level up. - Each level grants spendable progression points. - Spend points on skills, weapons, and shop items. XP and progression: - Kill XP scales by level matchup (higher-level targets grant stronger rewards). - HUD shows current level, total XP, and XP to next level. Player commands: - !spendlevels (default keybind B) : opens the progression GUI. - !resetskills (default keybind None) : resets skill levels and refunds skill points (weapon/items remain owned). - !refund : refunds current purchased weapon. - !help : shows NS2RPG basics to the requesting player. Console aliases: - sh_spendlevels - sh_resetskills - sh_help - sh_reseteveryone (admin permission) - sh_resetplayer - sh_givexp - sh_givepoints - sh_giveallhumanxp - sh_giveallhumanpoints - sh_giveallxp - sh_giveallpoints Team join help: - Human players receive core gameplay help text when joining a playing team. Skills: - Fortified Physique (extraHP): +1 max health per level, up to +100 max health at level 100. - Combat Regeneration (hpRegen): +0.1 HP/sec per level, up to +5.0 HP/sec at level 50. - Reinforced Plating (extraAP): +1 max armor per level, up to +100 max armor at level 100. - Armour Recovery (apRegen): +0.1 armor/sec per level, up to +5.0 armor/sec at level 50. - Field Resupply (ammoRegen): restores spare ammo periodically; interval improves with level (up to level 50). - Vampirism: heals for a percentage of damage dealt, scaling by level up to 20% at level 25. - Thorns: reflects a percentage of incoming damage, scaling by level up to 20% at level 25. - Adrenal Surge: auto-catpack trigger cadence scales by level (up to level 50). - Anti-Gravity: increases jump height by level, up to +50% at level 25. - Warpath: +1% outgoing damage per level, up to +25% at level 25. - Sharpshooter: +0.5% headshot bonus damage per level, up to +25% at level 50. - Melee Mastery: +5% melee damage per level, up to +150% at level 30. Weapon shop: - The weapon shop is a scrollable list; select a weapon and use the Buy / Sell buttons. - Shotgun - Flamethrower (NS2RPG reduces its range and damage by 25%). - Heavy Machinegun - Grenade Launcher - Chainsword (melee weapon; requires the separate Chainsword mod to be loaded - see Dependencies). - Mac-10 (fully-automatic machine pistol; requires the separate Mac-10 mod to be loaded - see Dependencies). - Weapon cost is 20 points. - Weapon refund returns 20 points. - The Chainsword and Mac-10 occupy the secondary (pistol) slot and replace the pistol while owned. - Melee skills such as Melee Mastery also apply to the Chainsword. Grenades: - Grenade launcher grenades detonate on direct contact with players. - Grenade damage flows through the standard NS2RPG damage pipeline, so all relevant upgrades apply (Warpath, Sharpshooter, Vampirism, Thorns, item modifiers, etc.). Spawn protection: - On spawning during an active round, players gain 3 seconds of spawn protection. - While protected, the player is immune to all damage and displays a nanoshield shader. - Players cannot fire their weapons while spawn protection is active. - Spawns at the very start of a round are not protected. Item shop (10 points each): - Ember Sigil: 10% on-hit chance to ignite target with a burn effect. - Frost Rune: 10% on-hit chance to apply a short movement impair/freeze effect. - Cinder Aegis: burn-resistance/mitigation themed defensive item. - Rime Ward: slow/freeze-resistance themed defensive item. - Windstride Charm: +25% movement speed. - Skybound Crest: grants one additional jump before landing. - Warded Boots: reduces self-inflicted explosive damage. - Bloodstone Band: +10 max health. - Iron Plating: +15 max armor. - Lightning Rod: chance to retaliate with damage when hit. - Shadowstep Charm: +50% crouch movement speed. - Vitality Shard: +1 HP/sec passive regeneration. - Swiftblade Amulet: +10% outgoing weapon damage. - Toxin Vial: chance on hit to apply poison damage-over-time. - Iron Will: reduces incoming damage when low health. - Battle Talisman: restores health on kill. - Hardened Core: 15% incoming damage reduction. - Ammo Cache: +25% reserve ammo capacity bonus. Bots: - Bots gain XP, level, and spend points on skills/weapons/items. - Bots never purchase secondary-slot weapons (Chainsword or Mac-10). - Bots never spawn with a secondary weapon (no pistol, Chainsword, or Mac-10) - they only ever carry their primary weapon. - Bot combat uses target checks with line-of-sight validation. - Bot shot quality follows tier-based desired accuracy values. - Sharpshooter bots attempt occasional head-aim shots. GUI / keybind: - The Spend Levels key (default B) toggles the progression GUI: pressing it again while the skill-points menu and/or the player-inspect window is open closes them. GUI and inspect: - Spend Levels GUI includes skills, weapons, shop, player overview, and inspect. - Player overview lists live connected players only. - Inspect requests retry under latency and return current server profile data. Admin reset behavior: - !reseteveryone clears progression (XP, skills, weapon, items) for all players. Dependencies: - Requires Shine. - Requires the Chainsword mod (a separate mod) to be loaded so the Chainsword weapon is registered. - Requires the Mac-10 mod (a separate mod) to be loaded so the Mac-10 weapon is registered. Without a weapon mod present, that weapon's shop entry will not function (purchasing it is handled safely and will not error - the player simply will not receive the weapon). Game mode name: ns2rpg | No | 369.301 KiB | May 3, 2026 | 07-07-2026 20:29:15 | |||
| 3737055618 | TEH TEST | TEH TEST DO NOT USE ANY CODE IN THIS MOD PACK UNLESS AUTHORISED | No | 60.969 MiB | Jun 1, 2026 | 07-07-2026 14:42:14 | |||
| 3758855639 | Scrublord's Hud Bars | High contrast, easier to see missing health | No | 21.516 KiB | Jul 6, 2026 | 06-07-2026 05:30:57 | |||
| 3758803951 | Scrublord's Alien Vision | Pink marines ftw | No | 5.53 KiB | Jul 6, 2026 | 06-07-2026 02:36:09 | |||
| 3738105356 | [CN] ns2_prison 2.0 | ns2_prison props tweaks based on https://steamcommunity.com/sharedfiles/filedetails/?id=1267752913 contact if anything troubles | Map | No | 48.434 MiB | Jun 3, 2026 | 01-07-2026 15:25:30 | ||
| 3749510856 | shimizu Fair Start | Inverse of Devnull - Fair Start: both teams can't tell where each other spawn (if not forced cross map) Implementation: - Destroyed power nodes in all hive locations - Spawned 1 hp hallucination in all hive and starting RT locations | No | 8.41 KiB | Jun 22, 2026 | 30-06-2026 21:41:29 | |||
| 3743809365 | CBM: Core Edition Toggle | Toggle for disabling CBM content, but retaining all balance changes.View the source: here | No | 2.884 KiB | Jun 13, 2026 | 30-06-2026 02:12:25 | |||
| 3615755055 | Joshua-Boo-Boos Sword | The Brazier Industries Chainsword. After Sanji it was reported by surviving Special Forces BIHC minigun operators that a melee weapon was required to ensure CQB survival against Kharaa lifeforms who got too close. Alterra responded swiftly. Deal extra bleed damage using your secondary attack button! Now... Where is that Kharaa xeno?! | No | 65.317 MiB | Dec 1, 2025 | 29-06-2026 17:04:05 | |||
| 3607312901 | Joshua-Boo-Boos BIHC | At the infamous battle of Sanji Kharaa lifeforms defeated most Frontiersmen leaving only few alive. Those few owe their lives to this weapon. The Brazier Industries Heavy Cannon is the pinnacle of hand-held Frontiersmen weaponry. Capable of discharging 125 shots of laser ammunition at 12.5 damage per shot the Kharaa were not able to withstand the damage output of Frontiersmen Special Forces personnel on Sanji but ultimately those personnel were forced to withdraw. The Heavy Cannon also has a secondary attack that can only be used in Defense mode which switches the Heavy Cannon between standard, shotgun and smartgun modes depending upon Weapons Level: Standard: 1 bullet, 12.5 damage, accurate (W0). Shotgun: 8 bullets, 100 = 12.5 x 8 damage, inaccurate (W1). Smartgun: 2 bullets, 12.5 damage, aim-assist (W2+). The smartgun mode will only let you shoot if it has a locked target which requires the target to be an alien lifeform within a 25 degree cone of your player camera and within 42.5 units distance. Make the Kharaa pay for the Frontiersmen lost on Sanji. | No | 290.193 MiB | Nov 17, 2025 | 29-06-2026 16:50:07 | |||
| 3751048291 | Joshua-Boo-Boos Mac-10 | The Brazier Industries Mac-10 is a suppressed fast firing machine pistol specifically used for CQB combat to ensure quiet annihilation of Kharaa threats who get too close. This machine pistol has saved the lives of numerous Frontiersmen personnel who were eye to eye with their Kharaa enemy. 10 damage per bullet with 30 rounds magazine capacity. I made: Mac-10: Modelling; Texturing (not the gun screen); Rigging and Animating. Arms: Rigging and Animating. | No | 44.479 MiB | Jun 24, 2026 | 26-06-2026 00:29:35 | |||
| 3744716839 | RPG Combat - Shine Plugin | Persistent RPG progression for NS2. Earn XP, level up, and invest in 56 progression items across rounds and sessions. Requires Shine. | No | 269.233 KiB | Jun 14, 2026 | 22-06-2026 04:21:11 | |||
| 3738328464 | [CN] ns2_fusion 2.0 | ns2_fusion tweaks based on https://steamcommunity.com/sharedfiles/filedetails/?id=178964086 contact me for anything troubles | Map | No | 103.966 MiB | Jun 4, 2026 | 06-06-2026 18:22:12 | ||
| 3738973419 | COMFOV | COMFOV | No | 54.866 KiB | Jun 5, 2026 | 05-06-2026 11:27:52 | |||
| 1132771326 | Enhanced Spectator | Keep following same player and only see what that player would see on map.
| Must be run on Server, Gameplay Tweak | No | 72.189 KiB | Sep 11, 2017 | 04-06-2026 14:43:16 |