Showing 51-75 of 2,880 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar [OAG] Devnull2658159429Devnull - Quick BuyThis mod allows players to set hotkey's for marine buy/alien evolve menus.

The code for this comes from this mod and all credit should go to the person behind the orgiginal mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1951316468&searchtext=quick+buy

Will automatically disable in custom game types (Combat etc.)

Tested with NS2 build 338

Mod ID: 9e704b45
Publish ID: 2658159429
No70.672 KiBNov 18, 202101-08-2026 07:41:04
Avatar Predator3023063995Bot_Maintenance🤖 NS2 Bot Maintenance – Enhanced Bot AI & Commander Overhaul

The original NS2 bot system was abandoned by the developers in build 344 — so I give my best to make it better.
This mod massively improves Marine and Alien bot behavior, Commander logic, combat performance, and overall game flow.

⭐ NS2 Bot Maintenance – Major AI Overhaul (Highlights)

Marine and Alien bots now fight smarter, react faster, manage the economy properly, and follow Commander logic far more reliably.

Below are highlights of the latest update.
For full details, check the Changelog.

🪖 MARINE BOT HIGHLIGHTS
Smarter Combat & Movement

Correct Boneshield behavior (no frontal Onos shooting).

Improved dodging, leading, ballistic aiming, and close‑range reactions.

Jetpack Marines use fuel intelligently, kite properly, and avoid dead‑ends.

GL Marines avoid their own grenades and use arc‑shots more accurately.

Better Equipment & Objective Handling

Correct weapon switching (no shotgun/flamethrower spam out of range).

Marines pick up all dropped weapons and equipment anywhere on the map.

Axe logic for Harvesters, improved mine placement, reliable welding.

Cyst clearing works autonomously (one bot per cyst).

Improved Behavior Around Bases

More reliable Techpoint captures.

Better RT defense and structure handling.

Smarter follow system (flashlight sync, phasegate following).

🚀 JETPACK & EXO IMPROVEMENTS
Jetpack Marines

More efficient fuel usage.

Wave‑like dodging and proper kiting.

Actively secure dropped weapons.

Exos

Seek Marines with Welders for repairs.

Better obstacle detection and emergency retreat logic.

No more multi‑Exo egg‑rush conflicts.

👽 ALIEN BOT HIGHLIGHTS
Gorge

Full Bile Bomb overhaul (cluster scan, armor filter, finisher logic).

Proper Babbler management (no spam, minimum 3).

Correct Exo distance and ARC accuracy.

Lerk & Skulk

Smarter combat behavior and ambush camping.

No Sporecloud waste on Exos.

Onos

Correct Boneshield interaction (matches Marine logic).

Alien Team

Retreats only to living Hives.

🧠 COMMANDER BOT HIGHLIGHTS
Alien Commander

Biomass 1–12 researched correctly after Hive rebuilds.

Early defensive structures, tunnels at double RT, shade placement.

Chat alert when an Exo is trapped.

Marine Commander

Builds up to five bases without engine bugs.

Drops Shotguns/Welders/Mines at secondary Armories if HQ is down.

Mine limit increased (8 → 12).

Smarter attack, repair, weld, and scan logic.

💰 ECONOMY & BUYING HIGHLIGHTS

Dynamic weapon limits based on team size.

No more mass‑buy spam (no 8 SG or 3 FT at once).

Stable Exo purchases, Minigun priority vs Onos.

Worst‑Case system: detects critical situations → Exo rush possible or buy what you can as a last effort.

Team DPS‑based decisions and pres‑waste prevention.

🔥 RUBBERBAND SYSTEM

Marine bots dynamically adjust:

Accuracy

Reaction time

Turn speed

The further Marines fall behind, the harder they fight back.
Creates fairer battles, comeback potential, and prevents one‑sided matches.

🛠 SYSTEM FIXES

NaN vector sanitizer (Bomb.lua / movement crash elimination).

Multiple nil‑check fixes (Phasegate, AlienCommanderBrain, TechNodes).

Flamethrower coordinate fix, Welder build bug fix, ghost slot fix.

Improved pre‑spawn stability.

⚠ Known Issues

Rare unreachable Marine build orders if placed inside geometry.

Rare Skulk targeting bug (legacy engine).

Navmesh issues (vents, pressure points) — engine‑level limitations.

📘 HOW TO PLAY NATURAL SELECTION 2 WITH BOTS

1. Open the console

Press ^ (or your custom console key).
2. Load a map

map ns2_veil

3. Add bots
Automatically (both teams)

addbots 18

Specific team

addbots 1 2 adds 1 alien
addbots 1 1 adds 1 marine

Commander bots

addbots 1 2 com alien commander
addbots 1 1 com marine commander

Remove bots

removebots 1 2
removebots 1 1

4. Close console → ESC → “Vote for Commander Bots” → F1
5. Join a team and enjoy the match!

⭐ Have fun!

Have fun playing with these bots. If you enjoy this mod, feel free to rate it with the thumbs under the picture.
No1.199 MiBAug 20, 202330-07-2026 20:00:41
Avatar Brandon3728154920TEH Server FilesAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.\n\n\nTEH mods extended into Shine are:
Achievements
Admintransfer
Connectors
CustomRanks
ChatLimiter
Discord
Donate
GiveRes
ModHistory
MPWhitelist
MyHistory
Warns
Rules
RookieRestriction
PlayerCosmetics
Scoreboardadmin
Gags (Changes how Gags are logged/gives GUI)
TEHBotLoader
TEHSkin
TEHDiscordBridge

These Shine extensions are mine/TEH's own, please do not use them without permission.

------------------------------

This is a merge of my/TEH mods + mods on the workshop. Above is a blanket statement to cover all of my mods, not the rest, just in case anything is missed. Below are mods merged into this which are not of my own, or TEH own, they are:

Devnull ESB
Shine Admin
Shine Epsilon
AdvancedHud
BadgesPlus
Pregamepeace
InfClogsPregame

Licences have been included to cover these additions from external mods.
No60.977 MiBMay 17, 202630-07-2026 12:41:48
Avatar shimizu3766121846better eggbetter eggNo77.295 KiBJul 16, 202630-07-2026 03:33:37
Avatar scatter3432989354Combat: ReforgedImport and development of the NS2 Combat Standalone game.

Game mode is capture the powernode. Full description will follow.\n\n\nCBM is the baseline for this mod.

Mods required:
CBM (dev) - 2992773495
Bishop - Bot Mod 3397710344
Shine Admin - 11788755

Import and integration into current NS2 codebase is my own work. Heavy modification of the NS2 Combat standalone codebase. Do not use my work without my permission.

Yes472.75 MiBFeb 23, 202529-07-2026 14:45:48
Avatar paahtis3770316551Orbital Research Station WipOrbital Research Station WipNo15.668 MiBJul 23, 202625-07-2026 08:45:22
Avatar paahtis3758968848Orbital Research StationOrbital Research StationMapNo34.994 MiBJul 6, 202623-07-2026 17:30:43
Avatar paahtis3759088757WaterplayWaterplayNo12.438 MiBJul 6, 202618-07-2026 19:31:44
Avatar (UA) blizovskiy3763486027Server Tweaks

Server Tweaks — Build 344



Configurable server-side balance tweaks for Natural Selection 2.

The mod automatically creates its configuration file here:

%APPDATA%\Natural Selection 2\ServerTweaksServerConfig.json


For a dedicated server using a custom -config_path, the file is created in that folder instead.

After editing and saving the configuration, enter this command:

st_reloadconfig


When hosting through the game, enter it in the host's in-game console.

On a dedicated server, enter it directly in the server console.

The new values are applied without restarting the server, changing the map or ending the current match.

Features



• Separate Supply limits for Marines and Aliens
• Maximum personal and commander resources
• Marine armor and movement speed
• Skulk health and armor
• Weapon and equipment prices
• Rifle, pistol and shotgun damage
• Rifle melee damage, range and duration
• Hydra damage
• Configurable Armory armor repair
• Correct Supply values in the HUD\n\n\n[url=https://steamcommunity.com/workshop/discussions/18446744073709551615/580550781202133800/?appid=4920]
Click here to view and copy the clean, properly ServerTweaksServerConfig.
[/url]

No original game files are modified.

Credits



Rifle XL and Supply Cap were used as references and starting points during development.

Thanks to the original author of those mods for their work.

Feel free to use, modify and build upon this mod.

Version



v1.0 — designed and tested for NS2 Build 344.
No54.208 KiBJul 12, 202613-07-2026 18:05:09
Avatar ns2bdt2934445221BDT Community Balance Mod

BDT Community Balance Mod revision 3.5



BDT Balance mod.

View the most recent changelog here

View the source: here
No403.988 MiBFeb 16, 202311-07-2026 17:58:49
Avatar It's all about balls3762608000wcs-xhair2New ModCrosshairsNo512.25 KiBJul 11, 202611-07-2026 15:53:41
Avatar Joshua-Boo-Boos3719441148Joshua-Boo-Boos - NS2RPG - Marines vs Marines RPGDo not use or take content from this mod without permission.

The GunGame code was used during the development process of this mod, thank you ZycaR.

===========================================================================

NS2RPG: Marine vs Marine RPG

NS2RPG is a marine-vs-marine RPG arena for standard NS2 maps.
Round flow supports solo play, bots, and full lobbies with no commander gameplay loop.

Enable the ns2rpg Shine plugin in the server's Shine setup.

Core gameplay:
- Both teams are Marines.
- Kill enemy marines to gain XP and level up.
- Each level grants spendable progression points.
- Spend points on skills, weapons, and shop items.

XP and progression:
- Kill XP scales by level matchup (higher-level targets grant stronger rewards).
- HUD shows current level, total XP, and XP to next level.

Player commands:
- !spendlevels (default keybind B) : opens the progression GUI.
- !resetskills (default keybind None) : resets skill levels and refunds skill points (weapon/items remain owned).
- !refund : refunds current purchased weapon.
- !help : shows NS2RPG basics to the requesting player.

Console aliases:
- sh_spendlevels
- sh_resetskills
- sh_help
- sh_reseteveryone (admin permission)
- sh_resetplayer (admin permission)
- sh_givexp (admin permission)
- sh_givepoints (admin permission)
- sh_giveallhumanxp (admin permission)
- sh_giveallhumanpoints (admin permission)
- sh_giveallxp (admin permission)
- sh_giveallpoints (admin permission)

Team join help:
- Human players receive core gameplay help text when joining a playing team.

Skills:
- Fortified Physique (extraHP): +1 max health per level, up to +100 max health at level 100.
- Combat Regeneration (hpRegen): +0.1 HP/sec per level, up to +5.0 HP/sec at level 50.
- Reinforced Plating (extraAP): +1 max armor per level, up to +100 max armor at level 100.
- Armour Recovery (apRegen): +0.1 armor/sec per level, up to +5.0 armor/sec at level 50.
- Field Resupply (ammoRegen): restores spare ammo periodically; interval improves with level (up to level 50).
- Vampirism: heals for a percentage of damage dealt, scaling by level up to 20% at level 25.
- Thorns: reflects a percentage of incoming damage, scaling by level up to 20% at level 25.
- Adrenal Surge: auto-catpack trigger cadence scales by level (up to level 50).
- Anti-Gravity: increases jump height by level, up to +50% at level 25.
- Warpath: +1% outgoing damage per level, up to +25% at level 25.
- Sharpshooter: +0.5% headshot bonus damage per level, up to +25% at level 50.
- Melee Mastery: +5% melee damage per level, up to +150% at level 30.

Weapon shop:
- The weapon shop is a scrollable list; select a weapon and use the Buy / Sell buttons.
- Shotgun
- Flamethrower (NS2RPG reduces its range and damage by 25%).
- Heavy Machinegun
- Grenade Launcher
- Chainsword (melee weapon; requires the separate Chainsword mod to be loaded - see Dependencies).
- Mac-10 (fully-automatic machine pistol; requires the separate Mac-10 mod to be loaded - see Dependencies).
- Weapon cost is 20 points.
- Weapon refund returns 20 points.
- The Chainsword and Mac-10 occupy the secondary (pistol) slot and replace the pistol while owned.
- Melee skills such as Melee Mastery also apply to the Chainsword.

Grenades:
- Grenade launcher grenades detonate on direct contact with players.
- Grenade damage flows through the standard NS2RPG damage pipeline, so all relevant upgrades
apply (Warpath, Sharpshooter, Vampirism, Thorns, item modifiers, etc.).

Spawn protection:
- On spawning during an active round, players gain 3 seconds of spawn protection.
- While protected, the player is immune to all damage and displays a nanoshield shader.
- Players cannot fire their weapons while spawn protection is active.
- Spawns at the very start of a round are not protected.

Item shop (10 points each):
- Ember Sigil: 10% on-hit chance to ignite target with a burn effect.
- Frost Rune: 10% on-hit chance to apply a short movement impair/freeze effect.
- Cinder Aegis: burn-resistance/mitigation themed defensive item.
- Rime Ward: slow/freeze-resistance themed defensive item.
- Windstride Charm: +25% movement speed.
- Skybound Crest: grants one additional jump before landing.
- Warded Boots: reduces self-inflicted explosive damage.
- Bloodstone Band: +10 max health.
- Iron Plating: +15 max armor.
- Lightning Rod: chance to retaliate with damage when hit.
- Shadowstep Charm: +50% crouch movement speed.
- Vitality Shard: +1 HP/sec passive regeneration.
- Swiftblade Amulet: +10% outgoing weapon damage.
- Toxin Vial: chance on hit to apply poison damage-over-time.
- Iron Will: reduces incoming damage when low health.
- Battle Talisman: restores health on kill.
- Hardened Core: 15% incoming damage reduction.
- Ammo Cache: +25% reserve ammo capacity bonus.

Bots:
- Bots gain XP, level, and spend points on skills/weapons/items.
- Bots never purchase secondary-slot weapons (Chainsword or Mac-10).
- Bots never spawn with a secondary weapon (no pistol, Chainsword, or Mac-10) - they only
ever carry their primary weapon.
- Bot combat uses target checks with line-of-sight validation.
- Bot shot quality follows tier-based desired accuracy values.
- Sharpshooter bots attempt occasional head-aim shots.

GUI / keybind:
- The Spend Levels key (default B) toggles the progression GUI: pressing it again while the
skill-points menu and/or the player-inspect window is open closes them.

GUI and inspect:
- Spend Levels GUI includes skills, weapons, shop, player overview, and inspect.
- Player overview lists live connected players only.
- Inspect requests retry under latency and return current server profile data.

Admin reset behavior:
- !reseteveryone clears progression (XP, skills, weapon, items) for all players.

Dependencies:
- Requires Shine.
- Requires the Chainsword mod (a separate mod) to be loaded so the Chainsword weapon is registered.
- Requires the Mac-10 mod (a separate mod) to be loaded so the Mac-10 weapon is registered.
Without a weapon mod present, that weapon's shop entry will not function (purchasing it
is handled safely and will not error - the player simply will not receive the weapon).

Game mode name: ns2rpg
No369.301 KiBMay 3, 202607-07-2026 20:29:15
Avatar Brandon3737055618TEH TESTTEH TEST

DO NOT USE ANY CODE IN THIS MOD PACK UNLESS AUTHORISED
No60.969 MiBJun 1, 202607-07-2026 14:42:14
Avatar Ancient Scrublord3758855639Scrublord's Hud BarsHigh contrast, easier to see missing healthNo21.516 KiBJul 6, 202606-07-2026 05:30:57
Avatar Ancient Scrublord3758803951Scrublord's Alien VisionPink marines ftwNo5.53 KiBJul 6, 202606-07-2026 02:36:09
Avatar StriteR.3738105356[CN] ns2_prison 2.0ns2_prison

props tweaks based on
https://steamcommunity.com/sharedfiles/filedetails/?id=1267752913

contact if anything troubles
MapNo48.434 MiBJun 3, 202601-07-2026 15:25:30
Avatar shimizu3749510856shimizu Fair StartInverse of Devnull - Fair Start: both teams can't tell where each other spawn (if not forced cross map)

Implementation:
- Destroyed power nodes in all hive locations
- Spawned 1 hp hallucination in all hive and starting RT locations
No8.41 KiBJun 22, 202630-06-2026 21:41:29
Avatar NexZone303743809365CBM: Core Edition Toggle

Toggle for disabling CBM content, but retaining all balance changes.



View the source: here
No2.884 KiBJun 13, 202630-06-2026 02:12:25
Avatar Joshua-Boo-Boos3615755055Joshua-Boo-Boos SwordThe Brazier Industries Chainsword. After Sanji it was reported by surviving Special Forces BIHC minigun operators that a melee weapon was required to ensure CQB survival against Kharaa lifeforms who got too close. Alterra responded swiftly. Deal extra bleed damage using your secondary attack button! Now... Where is that Kharaa xeno?!No65.317 MiBDec 1, 202529-06-2026 17:04:05
Avatar Joshua-Boo-Boos3607312901Joshua-Boo-Boos BIHCAt the infamous battle of Sanji Kharaa lifeforms defeated most Frontiersmen leaving only few alive.

Those few owe their lives to this weapon.

The Brazier Industries Heavy Cannon is the pinnacle of hand-held Frontiersmen weaponry.

Capable of discharging 125 shots of laser ammunition at 12.5 damage per shot the Kharaa were not able to withstand the damage output of Frontiersmen Special Forces personnel on Sanji but ultimately those personnel were forced to withdraw.

The Heavy Cannon also has a secondary attack that can only be used in Defense mode which switches the Heavy Cannon between standard, shotgun and smartgun modes depending upon Weapons Level:

Standard: 1 bullet, 12.5 damage, accurate (W0).
Shotgun: 8 bullets, 100 = 12.5 x 8 damage, inaccurate (W1).
Smartgun: 2 bullets, 12.5 damage, aim-assist (W2+).

The smartgun mode will only let you shoot if it has a locked target which requires the target to be an alien lifeform within a 25 degree cone of your player camera and within 42.5 units distance.

Make the Kharaa pay for the Frontiersmen lost on Sanji.
No290.193 MiBNov 17, 202529-06-2026 16:50:07
Avatar Joshua-Boo-Boos3751048291Joshua-Boo-Boos Mac-10The Brazier Industries Mac-10 is a suppressed fast firing machine pistol specifically used for CQB combat to ensure quiet annihilation of Kharaa threats who get too close.

This machine pistol has saved the lives of numerous Frontiersmen personnel who were eye to eye with their Kharaa enemy.

10 damage per bullet with 30 rounds magazine capacity.

I made:

Mac-10: Modelling; Texturing (not the gun screen); Rigging and Animating.

Arms: Rigging and Animating.
No44.479 MiBJun 24, 202626-06-2026 00:29:35
Avatar John McPain3744716839RPG Combat - Shine PluginPersistent RPG progression for NS2. Earn XP, level up, and invest in 56 progression items across rounds and sessions. Requires Shine.No269.233 KiBJun 14, 202622-06-2026 04:21:11
Avatar StriteR.3738328464[CN] ns2_fusion 2.0ns2_fusion

tweaks based on
https://steamcommunity.com/sharedfiles/filedetails/?id=178964086

contact me for anything troubles
MapNo103.966 MiBJun 4, 202606-06-2026 18:22:12
Avatar ArkantiSmurf033738973419COMFOVCOMFOVNo54.866 KiBJun 5, 202605-06-2026 11:27:52
Avatar Meteru1132771326Enhanced Spectator

Keep following same player and only see what that player would see on map.



  • fixed not following after cycling through
  • reverted being able to spec dead players for other dead players
  • fixed not following in overhead mode
  • fixed not following when switching mode
  • add ghostguides for buildings on mouseover
  • fixed some entities causing errors for the new ghostguides; probably it was clogs causing it
  • removed ghostguids, is now vanilla v326
  • simplifed code, some is now vanilla v326
  • experimental bugfix for 325-spectator-rubber-banding-back-to-original-view-target
  • first person spectator relevancy based on target
  • fixed bugs related to UI
  • relevancy for overhead and freelook
  • relevancy now also affects voice chat, requires the activation of AllTalkSpectator from Shine
  • Renamed button "Toggle Relevancy" to "Toggle Team Perspective"
Must be run on Server, Gameplay TweakNo72.189 KiBSep 11, 201704-06-2026 14:43:16