Showing 51-75 of 2,854 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Spocony1353663290384Toxin VioletReskin of the Alien Catalyst pack to Violet
Adds violet skin variants to every other structure that doesn't require the catalyst pack
If you only want the Toxin reskin view the change notes and download the hive texture fix version
No305.847 MiBFeb 9, 202616-02-2026 20:57:33
Avatar Spocony1353666112827TF2 Metal Bat HitsoundChanges the hitsound to TF2 Metal Bat SoundNo28.918 KiBFeb 14, 202614-02-2026 14:29:24
Avatar Spocony1353665793033Bonk HitsoundChanges the hitsound to a BonkNo34.385 KiBFeb 14, 202614-02-2026 12:34:55
Avatar Joshua-Boo-Boos3651692275Joshua-Boo-Boos Give Res ModIncludes a GUI openable by using the command !giveres in all chat, sh_giveres in the console and a key settable via one's Mods menu.

Open the GUI and then as a:

Marine:

Click an entry representing a player with a green background and click Give Res to give 5 p-res using a 1:1 ratio and put the recipient marine on cooldown for 30 seconds.

Click Give Commander Res when the button has a green background to convert 20 p-res to 4 t-res and put the team on cooldown for 30 seconds.

and Aliens:

The same process applies for giving p-res to other players.

Aliens cannot give p-res for t-res.

Requires Shine to work.

The values can all be controlled via !grconfig or sh_grconfig by Shine admins (players with sh_adminmenu permission in the UserConfig.json file).
No52.885 KiBJan 22, 202613-02-2026 05:15:04
Avatar T0by2856795526NS2PanelNS2PanelNo9.204 KiBAug 31, 202212-02-2026 06:19:11
Avatar Herakles3664288403H4 testH4 testNo0 BFeb 11, 202611-02-2026 14:39:09
Avatar Predator3023063995Bot_Maintenance🤖 NS2 Bot Maintenance – Enhanced Bot AI & Commander Overhaul

The original NS2 bot system was abandoned by the developers in build 344 — so I give my best to make it better.
This mod massively improves Marine and Alien bot behavior, Commander logic, combat performance, and overall game flow.

Below is a list of some improvements, fixes, and known issues. For more details check the Changelog.

🟦 MARINE BOT IMPROVEMENTS
Smarter Combat Behavior

Marines fight more intelligently and react faster in close‑quarters combat.

Marines use all available weapons, not just the shotgun.

Marines switch weapons correctly (e.g., no flamethrower/shotgun spam out of range; they switch to pistol).

Better Objective Handling

Marines conquer safe Techpoints more reliably.

Marines defend and capture RT points more effectively, including better handling of cysts.

Marines can pick up any weapon from any map position, without restrictions.

Marines pick up all Commander‑dropped supplies.

Marines place more mines in bases for defense.

💥 Grenades & Equipment

Marines can buy and use all grenade types.

Marines can pick up and use all dropped equipment (Welder, Mines, Ammo, etc.).

🟦 MARINE COMMANDER IMPROVEMENTS
🎒 Weapon & Equipment Drops

Marine Commander drops all weapon types with check of economy etc...

Drops require sufficient space.

Commander has a resource‑aware drop system:

Saves resources for RTs, Beacon, support, and structures.

🏗 Base Construction

Commander can build 1st, 2nd, 3rd, 4th, and even 5th bases without the old build bugs.

MACs and ARCs no longer cause construction failures when you kick the Commbot.

Commander can build Phasegate + Armory on double RT locations.

📡 Tactical Abilities

Commander uses scans in multiple situations.

Commander can fully command the team (recommended: at least 6 Marines).

🟩 ALIEN BOT IMPROVEMENTS
👽 Alien Commander

Builds early defensive structures at the start of the match.

Correctly researches Biomass 1–12 for every destroyed and rebuilt Hive.

Can build Tunnels at double RT and Shades to hide structures.

Can rebuilt all important Structures.

🧬 Alien Lifeforms

Skulk, Gorge, and Lerk now attack Power Nodes.

Aliens fight more intelligently overall.

Gorge can use all attack abilities.

Gorge detects structure damage and prioritizes Hive healing.

Fade attack ARCs and Structures.

Skulk and Lerk will camp and try to become a bit more unpredictable.

💬 TEAM COMMUNICATION

Both Marine and Alien bots send team messages about enemy sightings:

What enemy they see

Where they see it

Messages are throttled to avoid spam.

🛠 OTHER FIXES & IMPROVEMENTS

Many additional bug fixes, logic improvements, and AI refinements you can look at the patch nodes.

⚠ Known Issues

Marine Build Orders

Rarely, Marines cannot reach a build order if the Commander drops it inside a wall or structure.

Aliens: Sometimes, for some reason, only the Skulks are unable to attack the Marines.

Navmesh Issues

Old NS2 problems like:

Bots not using vents

Getting stuck at pressure points

Pathing errors
These are engine‑level issues.\n\n\nHow to play Natural Selection 2 with bots:

Open the console by pressing ^ or the key you have bound for it.

Load a map, for example:
map ns2_veil

After the map has loaded, you can add bots.

To add bots for both teams automatically:
addbots 18

To add bots for a specific team:
addbots 1 2 (adds 1 alien bot)
addbots 1 1 (adds 1 marine bot)

To add commander bots without using the vote menu:
addbots 1 2 com (adds an alien commander bot)
addbots 1 1 com (adds a marine commander bot)

To remove bots:
removebots 1 2 (removes 1 alien bot)
removebots 1 1 (removes 1 marine bot)

Close the console with ^ or your bound key. Open the ESC menu and select "Vote for Commander Bots". When the vote menu appears, press F1.

Join a team and start playing.

Workshop folder number:
3023063995

Have fun playing with these bots. If you enjoy this mod, feel free to rate it with the thumbs under the picture.
No1001.427 KiBAug 20, 202310-02-2026 20:55:52
Avatar Domestus3653628507Dome_XhairDome_XhairNo320.25 KiBJan 25, 202607-02-2026 17:19:54
Avatar тѕсм.Person8880117887554Shine AdministrationShine is a modular administration mod for Natural Selection 2 and NS2: Combat. It aims to be easy for admins to use and provide an easy to use framework for plugins.

For server owners, the Mod ID is: 706d242

Documentation (and the source code) can be found here:
https://github.com/Person8880/Shine/wiki

If you find bugs or have problems, put an issue in the issue tracker on GitHub. That's where I'll be watching for problems.

If you're wondering about the name, well, so am I.

Changes (last updated 07/02/2026):
https://github.com/Person8880/Shine/wiki/Changelog
No5.114 MiBJan 3, 201307-02-2026 11:39:27
Avatar Mephilles3660341590MephLabMephLabNo268.047 KiBFeb 5, 202605-02-2026 10:27:04
Avatar boop3641569852Ai GuidanceAI Guide (Client-Side Objective Coach + Strategic Alerts)

AI Guide is a lightweight client-side “training assistant” that writes into NS2’s existing objective banner (no GUI file edits). It shows one best “what should I do now” objective with a progress bar, based on your team, lifeform/class, and the current map situation.

✅ No ESP / no wallhacks
AI Guide only uses sighted enemy info, minimap alerts/blips, and your own combat timestamps.

✅ Performance-friendly
Heavy logic runs on a rate-limited think tick. UI updates are cheap.

Marines
Strategic alerts (always on)

Defend! Phase Gate
If any built Phase Gate is under attack, AI Guide overrides everything and tells you to respond.

Structure attacked!
Low-priority warning when a marine structure is taking damage (useful when hints are off).

Core coaching objectives (shown when “Show Hints” is enabled)

Build
Suggests what to build next (power-first rules included), with risk checks if you’re alone or recently in enemy contact.

Weld teammates
If you have a Welder, it will prompt you to repair nearby marines and show weld progress.

Buy Welder
Reminds you to pick up a Welder once per life when it becomes a good purchase.

Attack low enemy RT
When an enemy Harvester (RT) is damaged and sighted, AI Guide prompts you to finish it.

Lane / Zone / Defend RT
Helps you hold territory intelligently:

Lane / Zone [Location] appears only when your team is under-covered for the RTs you hold (not constant spam).

Defend RT / Weld RT appears when pressure/heat is active and the RT is actually worth protecting.

Aliens
Strategic alerts (always on)

Defend! Tunnel
If a built tunnel entrance is under attack, AI Guide overrides other objectives.

Defend! Cyst chain
Uses minimap infestation-dying blips to warn about broken/threatened cyst chains globally.

Protect – Cyst Chain [Lane Location]
Low-priority reminder to keep lanes connected (even if coaching hints are disabled).

Core coaching objectives (shown when “Show Hints” is enabled)

Gorge: build/protect tunnels
Gorges are guided to heal spray placed tunnels; other lifeforms get “protect tunnel” prompts.

Growing Hive support
Gorge gets “build hive”; others get “defend growing hive” when it matters.

Heal teammates / heal tunnels (Gorge)
Picks a healable target and shows progress while you heal-spray.

Skulk: Parasite (once per life)
Prompts a parasite tag on a valid visible marine to feed your team intel.

Ambush (Skulk)
Suggests ambush play when you’re behaving like an ambusher and the area isn’t too open.

Structure pressure
Prompts attacks on sighted damaged marine structures (Extractor/Phase Gate priority when appropriate).
No195.648 KiBJan 7, 202631-01-2026 14:17:08
Avatar Joshua-Boo-Boos3615755055Joshua-Boo-Boos SwordThe Brazier Industries Chainsword. After Sanji it was reported by surviving Special Forces BIHC minigun operators that a melee weapon was required to ensure CQB survival against Kharaa lifeforms who got too close. Alterra responded swiftly. Deal extra bleed damage using your secondary attack button! Now... Where is that Kharaa xeno?!No77.471 MiBDec 1, 202526-01-2026 12:58:54
Avatar alnair3649405624Electric Resource TowerAdds an electric shock effect when aliens bite a marine resource tower.

When aliens attack marine resource towers, they receive an electrical discharge that damages them and pushes them away.
No47.694 KiBJan 18, 202625-01-2026 14:17:39
Avatar Domestus3653608381Dome_AVDome_AVNo4.091 KiBJan 25, 202625-01-2026 12:11:06
Avatar ZycaR3648337894Duplex PG
Duplex Phase Gate

This mod enhances Marine Phase Gates by adding directional teleportation.

Entering a Phase Gate from the front side will teleport you forward through the Phase Gate network, following the order defined by the Commander.
Entering a Phase Gate from the back side will teleport you in reverse order.

This system allows faster and more flexible responses when more than two Phase Gates are active on the map, without the need to rebuild or reorder gates.

Features:
- Direction-based Phase Gate teleportation
- Forward and reverse traversal through Phase Gates
- Improved map control with multiple active gates
- No UI changes — behavior is controlled by player movement
No9.265 KiBJan 17, 202619-01-2026 19:59:56
Avatar Joshua-Boo-Boos3636181214Joshua-Boo-Boos BIRLThe Brazier Industries Rocket Launcher

After the successful initial testing of the Grenade Launcher in combat scenarios it was discovered that the accuracy of Frontiersmen forces was lacking resulting in an ever-increasing number of casualties.

It was decided that in order to counter the problem of target acquisition by Frontiersmen forces a new weapon was required which provided laser-targetting to help tackle the highly agile Kharaa threat.

Brazier Industries developed and subsequently released the Rocket Launcher which contains laser-guided and dumbfire modes which allows continuous guidance of munitions and a fire-and-forget mode of operation respectively.

The Frontiersmen forces began to turn the tide due to the development of the Brazier Industries weaponry.
No91.31 MiBDec 31, 202519-01-2026 11:21:57
Avatar alnair2908953776ns2_large_balanceBalance mod for ns2 large.No517 BDec 29, 202218-01-2026 09:59:21
Avatar Joshua-Boo-Boos3647753564Joshua-Boo-Boos Game Mode ChangerThis mod is still under development.No262 BJan 16, 202618-01-2026 00:23:28
Avatar Herakles3648319966H dot testH dot testCrosshairsNo96.25 KiBJan 17, 202617-01-2026 21:27:54
Avatar Joshua-Boo-Boos3607312901Joshua-Boo-Boos BIHCAt the infamous battle of Sanji Kharaa lifeforms defeated most Frontiersmen leaving only few alive.

Those few owe their lives to this weapon.

The Brazier Industries Heavy Cannon is the pinnacle of hand-held Frontiersmen weaponry.

Capable of discharging 125 shots of laser ammunition at 12.5 damage per shot the Kharaa were not able to withstand the damage output of Frontiersmen Special Forces personnel on Sanji but ultimately those personnel were forced to withdraw.

The Heavy Cannon also has a secondary attack that can only be used in Defense mode which switches the Heavy Cannon between standard, shotgun and smartgun modes depending upon Weapons Level:

Standard: 1 bullet, 12.5 damage, accurate (W0).
Shotgun: 8 bullets, 100 = 12.5 x 8 damage, inaccurate (W1).
Smartgun: 2 bullets, 12.5 damage, aim-assist (W2+).

The smartgun mode will only let you shoot if it has a locked target which requires the target to be an alien lifeform within a 25 degree cone of your player camera and within 42.5 units distance.

Make the Kharaa pay for the Frontiersmen lost on Sanji.
No54.387 MiBNov 17, 202514-01-2026 14:38:37
Avatar StriteR.3644026564[CN] Prototype Labs Researching[CN] Prototype Labs ResearchingNo210.783 MiBJan 11, 202611-01-2026 02:28:26
Avatar Ben.Wasden3636619981Arcs & Contamination RemovalArcs & Contamination RemovalGameplay TweakNo289 BJan 1, 202602-01-2026 16:54:57
Avatar ZycaR628353907NS2 GunGameFull Description:

https://github.com/ZycaR/NS2_GunGame

NS2 GunGame ... is a fast game modification where players join in a arena and have to progress through a list weapons.. You start with the pistol and after number of designated kills you "level up" to the next weapon and so on and so forth through all the weapons, ending with the grenade and axe. The first person to reach last level wins overall. You still have teams, therefore its not just FFA like you might think..
Must be run on Server, Custom Game ModeNo57.545 MiBFeb 20, 201601-01-2026 19:09:53
Avatar LyDDa3632843450LyDDa's Crosshair NewLyDDa's Crosshair NewCrosshairsNo512.25 KiBDec 27, 202529-12-2025 21:28:50
Avatar twiliteblue3598174931Armor ReBalanceArmor now only absorbs 30% of the damage (was 70%).
Rifle now deals Light damage.
HMG damage increased from 7 to 8.5.
HMG now deals Normal damage.
Shotgun damage reduced to 110 per shot, but more consistent. Shotgun has a melee attack dealing 20 damage.
Shotgun cost reduced to 10.
Gas Grenade now deals 10 damage + 20% of max armor, up to 100 DPS.
Armor heal/repair is reduced to 50% for 3s after taking damage.
Hive healing aura now heals eHP (0.5 armor = 1 health).
Many player and structures have their healths and armor values adjusted.
Alien end game abilities Xenocide and Stomp tweaks to help end game quicker.
No147.493 KiBNov 2, 202515-12-2025 09:07:59