Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 1993703809 | Fade Free | EXPERIMENTAL! (Most likely incompatible with other gameplay mods) mod id 35e6653c *Fade cost reduced to 0. Points per Fade kill reduced to 10. *Fade health reduced to 180HP 30Armor (total 240HP) +10HP per biomass. *Fade Carapace max armor reduced from 120 to 75. *Fade babbler shield reduced from 40 to 35. Replaced Metabolize with Shadow Step: *Propels Fade forward at 35 speed for 0.2 to 0.5 second, can travels through structures and players. *Fade cannot attack during Shadow Step, and loses most momentum upon leaving Shadow Step. *Deals 15 Normal damage in a 2.5m radius at the end of Shadow Step travel. *Costs 35 energy with 3.0 second cooldown. *Blink cost increased from 14 to 30 initially, cost to sustain Blink reduced from 32 to 15. *Blink cooldown increased from 0.4 to 0.5 second. | Must be run on Server, Gameplay Tweak | No | 4.716 KiB | Feb 10, 2020 | 10-02-2020 04:09:23 | |
![]() | 1988108707 | Lerk animation balance | Server Mod ID: 768021a3 -Lerk model width (wingspan) reduced by 15%. -Lerk flap animation duration increased from 0.5 to 0.82 second to match animation. -Smoothed Lerk roll animation when flying laterally (especially after a flap). -Increased Lerk max roll angle from 10 to 12 degrees. -Increased Lerk model pitch change rate from 3 to 4. -Fixed Lerk animation glitch rapidly switching between wall cling and flapping. -Lerk can now wall walk with special movement key. -Increased Lerk air control when not gliding from 18 to 30 (+12% with celerity). (strafing is much more responsive) | Must be run on Server, Gameplay Tweak | No | 3.371 KiB | Feb 4, 2020 | 09-02-2020 03:39:59 | |
![]() | 1985811000 | ns2_veil_war_fine | Original map ns2_veil_war by BerserkCore. Fixed: - removed vents to nano - fixed holes in dome\n\n\nThe map is a chaotic version of ns2_veil and is very unbalanced. Modid: 765D1238 | Must be run on Server, Map | No | 15.17 MiB | Feb 1, 2020 | 01-02-2020 22:41:05 | |
![]() | 1985485650 | New Mod | New Mod | No | 133 B | Feb 1, 2020 | 01-02-2020 13:44:36 | ||
![]() | 1499870343 | Super Whip | Whips now have Harden as a passive. When Whip is rooted and not attacking, and not on fire, it take reduced damage from most weapons except Axe, Flamethrower and Exo weapons. Commander can instruct Mature Whip to only use its melee slap attack with Hold Position command. Whips is no longer forced to uproot off infestation. Mature Whip armor increased to 360. Whips movement speed now depends on infestation (from 3m/second). It now move faster (5m/second) on infestation and slower (2m/second) off it. Whip rooting and uprooting animation are faster. | Must be run on Server, Gameplay Tweak | No | 21.42 KiB | Sep 1, 2018 | 31-01-2020 23:20:24 | |
![]() | 1682218362 | Angry Hydra | 64449d7a Reduced Hydra damage from 15 to 10. Hydras that took damage in the previous 1.0 seconds now shoot at a faste rate - every 0.4 second. Hydra normal attack rate is every 1.0 second. Hydras are updated every 0.09 second, changed from 0.5 second. Reduced Hydra target trailing to improve accuracy. Fixed Hydras updates and shots occurring less frequently than intended. Changed Hydra cost to 1 personal res. | Must be run on Server, Gameplay Tweak | No | 2.543 KiB | Mar 14, 2019 | 31-01-2020 06:27:02 | |
![]() | 1983846721 | ns2_dmd__refinery | Thanks to Rusty and WiseChoices!\n\n\nMod ID: 763F1941 Copy of ns2_dmd_refinery https://steamcommunity.com/sharedfiles/filedetails/?id=550983666 Original Info from above link (copy paste): +++++++++++++++++++++++++++++++++++++++++ We've made some changes to Refinery to give it some new gameplay! Changes: -NEW! added a side hallway from Transit to Smelting. -NEW! starting locations for both teams are now only Containment and Flow Control. -NEW! blocked path from Routing to North Falls. -NEW! replaced tram in Lava Falls with broken bridge. -NEW! Smelting power node moved. -NEW! added a vent from Transit to Extraction. -Smelting has been rotated 180 degrees. -Smelting buckets are solid and immobile. -added a a path on the right side of Lava Falls. -added a new hallway between Chasm and Conduit. -added a new hallway between Falls Approach to Chasm. -Lava Falls is now two seperate locations (North Falls, South Falls). -blocked walking path from Pipeworks directly to South Falls, small vent-like opening still accessable. -removed pipe in the rafters in South Falls to make it easier to walk around. -added crates in North Falls to make it easier to hide. Version Credits: Rusty, WiseChoices diamondgamers.net | Must be run on Server, Map | No | 4.244 MiB | Jan 30, 2020 | 30-01-2020 19:16:32 | |
![]() | 1980418292 | PerfmonServer Verbose | PerfmonServer Verbose. Forcefully sets perfmon on its maximum logging value.\n\n\nV1 alpha | Must be run on Server, Tool | No | 3.902 KiB | Jan 26, 2020 | 28-01-2020 21:31:46 | |
![]() | 1979356728 | Fix Hit Indicator | Fix Hit Indicator | Must be run on Server, Gameplay Tweak | No | 1.944 KiB | Jan 26, 2020 | 28-01-2020 20:14:34 | |
![]() | 1970793913 | gcmod | test branch of NSL CompMod | Must be run on Server, Gameplay Tweak | No | 5.302 MiB | Jan 17, 2020 | 28-01-2020 02:03:58 | |
![]() | 1958118694 | Lerk Spore & Poison | 74b68526 Spores now applies a lethal poison (8 DPS) for 1 second on Marines. Increased Spores (Poison) damage from 15 to 16 per second. Decreased Poison duration from 6 to 1.1 second. Lerk Bite no longer applies poison, but deals 10 extra damage to health on marines that are poisoned. Increased Spores energy cost from 27 to 32.5. Umbra lingering effect is no longer removed by Flamethrower. | Must be run on Server, Gameplay Tweak | No | 3.828 KiB | Jan 3, 2020 | 26-01-2020 03:19:23 | |
![]() | 1979381267 | Pirate Shine | Because I need shine to stop capping rates based on MoveRate | Must be run on Server, Gameplay Tweak | No | 731.659 KiB | Jan 26, 2020 | 26-01-2020 01:00:48 | |
![]() | 1977767021 | Faster Healing Fields | This is modified version of Nin's Healing fields. Link of the origianl mod - https://steamcommunity.com/sharedfiles/filedetails/?id=882752783&searchtext=heaing+fields Info: Amount of heals = 300 (instead of 300) Duration = 10 (instead of 15) Cooldown = 0.5 (instead of 0.5) Radius = 5 (instead of 5) | Must be run on Server, Gameplay Tweak | No | 168.634 KiB | Jan 24, 2020 | 25-01-2020 10:30:30 | |
![]() | 1978499701 | ns2_favela | ns2_favela | Map | No | 403.469 KiB | Jan 25, 2020 | 25-01-2020 10:11:48 | |
![]() | 1966834345 | The Frag Arena Beta | The beta mod bundle for TFA servers. | Must be run on Server | No | 1.322 MiB | Jan 12, 2020 | 12-01-2020 05:21:34 | |
![]() | 853525464 | Fewer Build Restrictions Redux | A complete recreation of the original fewer build restrictions mod. Has none of the stupid limitations of the original one. Is very compatible with other mods. Non-intrusive and sleek design. Don't think about the implementation, just play! | No | 9.33 KiB | Jan 30, 2017 | 05-01-2020 16:43:40 | ||
![]() | 1953529195 | Eternium Pack | - Shotgun fire rate increased - Shotgun ammo size increased to 8 - Shotgun spread increased by 50% - Skulk move speed reduced 10% - Skulk health increased by 20 - Fade armor increased by 30 - HMG damage changed from 8 (+50% vs Players) to 15 - Marine melee damage increased by 50% - Contamination cooldown increased to 9 seconds | Must be run on Server, Gameplay Tweak | No | 2.481 KiB | Dec 31, 2019 | 02-01-2020 20:51:15 | |
![]() | 1937797283 | ns1_darksiege_2016b | Siege Zero: sq.game.nfoservers.com:27015 Siege One: 45.63.69.170:27015 | Must be run on Server, Map | No | 1.524 MiB | Dec 15, 2019 | 25-12-2019 08:30:01 | |
![]() | 1932297938 | ns2_hivesiege_4-2015b | ns2_hivesiege_4-2015b | No | 256.17 KiB | Dec 8, 2019 | 24-12-2019 18:52:47 | ||
![]() | 1927204418 | Infestation End Game (Balance) | mod 72dece42 -Infestation deals 30 damage to structures (150 DPS vs Power Nodes) and can now destroy marine structures including ARCs. -Normal alien attacks deal 40% of their damage to power nodes, to discourage players from attacking them. -Infestation, Bile and Whips are now the main sources of damage against power nodes. -Power Node destruction repair time-out reduced from 15 seconds to 10 seconds.\n\n\n-Power is restored when power node is 50% repaired. -Power warning health threshold increased from 40 to 50%. -Whip Bombard damage increased from 250 to 300. Bombard now deals the same DPS as Slap against their main target structure. -Whip Bombard projectile speed increased from 20 to 42. -Bile Bomb projectile speed increased from 11 to 13. -Fixed a Bile Bomb bug which decreased their total damage. -Welder and builder repair rate on power node reduced from 220 to 133. -MAC power node repair rate increased from 50 to 150. -MAC repair rate on other structures increased from 50 to 100. -Sentry cost reduced from 5 to 4. Sentry Battery cost reduced from 10 to 3. -ARCs now move at their normal speed of 2.0 when taking damage instead of 0.8. -Cyst link range decreased from 31 to 26. Hive Cyst link range decreased from 31 to 28. -Cyst starting max health increased to 100 and 1 armor. -Mature Cyst health increased to 600 HP and 5 armor. Crag Hive bonus armor increased to 70 (max 750 eHP). -Cysts no longer have reduced maximum health based on distance from the Hive. -Cyst maturation time increased from 45 to 200 seconds. Unconnected Cyst lose 40 health per seconds, up from 20 health. -Cyst flame damage multiplier is now 2, down from 7. -Cyst build time increased from 3.33 to 5 seconds. (autobuilds at 50% rate). -Infestation now takes 4 times as long to recede (12.5 seconds, up from 3.125 seconds). -Harvester build time decreased from 38 to 30 seconds. -Increased Contamination cost from 5 to 6. -Increased Contamination Cooldown from 6 to 10 seconds. -Contaminate no longer spews bile. -Decreased supply cost of Whip, Crag, Shade, and Shift to 20 each. -Welder damage increased from 30 to 40 per second. -Mine damage reduced from 150 to 135. (Carapace can significantly increase the likelyhood of survival against Mines) -Mine research time reduced from 20 to 5 seconds to give marines a viable early base rush preventing tool. | Must be run on Server, Gameplay Tweak | No | 13.645 KiB | Dec 3, 2019 | 24-12-2019 10:25:31 | |
![]() | 1942392252 | Dec19Yellow | Dec19Yellow | Crosshairs | No | 53.563 KiB | Dec 21, 2019 | 21-12-2019 17:25:32 | |
![]() | 1736651425 | May19 - Magenta | Magenta - Primarily Plus signs Removed Center Dots and unused elements from Hitmarkers | Crosshairs | No | 53.272 KiB | May 9, 2019 | 21-12-2019 17:14:31 | |
![]() | 1932315292 | ns1_oh_no_more_sieges_2016a | ns1_oh_no_more_sieges_2016a | Must be run on Server, Map | No | 328.766 KiB | Dec 8, 2019 | 21-12-2019 06:24:34 | |
![]() | 1934757057 | Increased Supply Cap | Increases max supply from 200 to 250. | Must be run on Server, Gameplay Tweak | No | 1.028 KiB | Dec 12, 2019 | 14-12-2019 00:47:25 | |
![]() | 1929427775 | Shotgun Rapid | Shotgun Rapid (mod id 7300bb3f) Fire interval reduced from 0.88 to 0.6 second. Spread pattern changed to 1 center, 6 inner ring, 6 outer ring. Inner ring 2.86 degrees radius (5.72 degree eqivalent, same as current SG), Outer ring 6.277 degree radius (12.55 degree eqivalent, reduced from 17 degrees). distance = 0.0, pelletCount = 1, pelletSize = 0.08, Damage = 12; distance = 0.5, pelletCount = 6, pelletSize = 0.08, Damage = 8; distance = 1.1, pelletCount = 6, pelletSize = 0.06, Damage = 10. Shotgun bullet size has been significantly increased (was 0.016) Maximum damage: 120, center ring 60 damage | Must be run on Server, Gameplay Tweak | No | 17.707 KiB | Dec 6, 2019 | 11-12-2019 12:03:06 |