Showing 701-725 of 2,819 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Ghoul2001888819BotTestQuick and dirty feature test mod.

DO NOT USE !!!
Must be run on Server, Gameplay TweakNo133 BFeb 19, 202029-05-2020 19:12:13
Avatar Steelcap2111742430TTO Balance ModTo make marines fairer they shoot a little slower.Must be run on Server, Gameplay TweakNo1.466 KiBMay 28, 202028-05-2020 17:04:51
Avatar UWE Modding2012937844NS2 Balance BetaMod ID = 77FAFE74

Changelog: https://ns2cdt.github.io/ns2_beta/
Github: https://github.com/NS2CDT/ns2_beta
Must be run on Server, Gameplay TweakNo28.452 KiBMar 3, 202027-05-2020 23:03:36
Avatar Schrödinger's Katz1944832835Stats toolkit -Must be run on ServerNo262.47 KiBDec 23, 201927-05-2020 14:03:37
Avatar Avoca2110078964ns2_unforgiving_siege_v00001Hello,

Welcome!

This map I made with Siege Zero autocomm in local server with spark editor in background
alt tabing between the two and constantlying tuning.

Bare Minimum Requirements:

Functionality for a siege map!

Entities:

RTS
Tech Points
Power
Locations
No Reflection Probe
FrontDoor/SiegeDoor
ReadyRoomPlayer
NS2GameRules
TeamJoin

Locations:

MarineBase/MarineRes
Door Rooms
Front/Mid/Rear/Restricted
Alien Base/Alien Res
Siege

Geometry:

Walls/Floors/Ceilings
No Vents
No Secret Rooms

Lights:
Bare Minimum
light_point 400 radius 5 intensity spammed everywhere

Textures:

Default

Commander View Improvements:
None

OcclusionGeometry:
None\n\n\nNot Required for Bare Minimum and considered Luxury:

VENTS
Luxurious Space
Textures
Occlusion Geometry
Nice Commander View Layering
Secret Rooms
????\n\n\nI am making this its own version as its own seperate mod from other versions for one reason:
This map will be updated over time, and I do not want to lose track of each iteration.\n\n\nThanks
Must be run on Server, MapNo157.36 KiBMay 26, 202026-05-2020 22:08:40
Avatar Schrödinger's Katz2107780666VisibleBiomassLevelThis mods adds a biomass bar above the marine tech tree graphical item, so they know how far the aliens are into the tech path.

publish_id = "7da22e3a"
Must be run on ServerNo9.583 KiBMay 24, 202024-05-2020 18:07:10
Avatar Trademark2103645501my dot crosshairmy dot crosshairNo142 BMay 21, 202021-05-2020 02:38:25
Avatar CervezaDinero2102754114Resource FieldResource Field

MOD ID: 7d557b42

Bonus resource field around resource nodes adds additional resources to players based on distance from node, team, and existence of resource tower.
Must be run on Server, Gameplay TweakNo1.205 KiBMay 20, 202020-05-2020 08:58:28
Avatar twiliteblue2100927544Smarter MAC (test version)Mod ID:\n\n\nImproved MAC AI with new features:\n\n\n*Marines can "use" MACs to request to weld, if the MAC is busy building or welding.\n\n\n*MACs now prioritize closest targets to construct and weld.\n\n\n*Fixed MAC auto returning to the same location after issued a move command.\n\n\nBalance changes:\n\n\n*Increased MAC health from 300 to 400.\n\n\n*Increased MAC movement speed from 6 to 6.8.\n\n\n*Increased MAC construction speed from 33% to 75% of a player's.\n\n\n*MAC construction rate increased from 50 to 110 when target structure is not in combat.\n\n\n*Only one MAC can construct a structure at a time.\n\n\n*MAC hover height increased from 0.5 to 0.9 to block line of sight less.Must be run on Server, Gameplay TweakNo9.973 KiBMay 18, 202019-05-2020 05:07:45
Avatar Trademark2100157790my 2020 crosshairmy 2020 crosshairNo143 BMay 17, 202017-05-2020 19:15:15
Avatar ILGMARS2098751891alvsupalvsupMust be run on Server, Gameplay TweakNo1.02 KiBMay 16, 202016-05-2020 18:47:20
Avatar rantology2095703539Trademark CrosshairTrademark CrosshairPasses Default Consistency, CrosshairsNo13.812 KiBMay 14, 202014-05-2020 17:57:56
Avatar Trademark2095666135trademark crosshairtrademark crosshairNo145 BMay 14, 202014-05-2020 01:07:52
Avatar twiliteblue2092856696Power Point Plus== Marine Power Point balance mod ==

* Reduced power point total health from 4000 to 2650 (equivalent to Arms Lab)

* Power point repair block time reduced from 15 to 6 seconds.

* Blackout happens 3 seconds after Power is destroyed, increased from 1 second. Blackout duration increased from 12 to 27 seconds.

* Power node repair speed reduced by 18% (welder power repair speed reduced by 9%). Solo welder repair time reduced from 13.6 seconds to 10.8 seconds.

*Infantry Portals no longer require power to function.

*Armor 1 and Weapons 1 upgrades once researched, no longer require a powered Arms Lab.
Must be run on Server, Gameplay TweakNo7.001 KiBMay 11, 202012-05-2020 13:00:46
Avatar SnarfyBobo2093260957Snarf is Cool ModSnarf is Cool ModNo143 BMay 11, 202011-05-2020 19:16:53
Avatar Boss2088292790ns2_tow_refineryns2_tow_refinery\n\n\npublish_id = 7c78d1b6\n\n\nTOW = Tug of War.

Concept:
Aliens and marines fight mostly head on but have a large centre base to fight and push past.

If a player can sneak past (which is possible), they can get a tunnel/phase gate behind the other team and change the balance of the game around.

I would recommend using Gorge Toys mod https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 with this map to make it more fun for the aliens and give them a chance to drop a sneaky tunnel behind.
Must be run on Server, MapNo24.221 MiBMay 7, 202011-05-2020 16:52:21
Avatar LZZ1423731186Pantsu Skill BadgesMod ID: 54DC69F2

Swaps skill tier badges for some cute pantsu.

Finally updated, with cuter pantsu.
Passes Default Consistency, Look and FeelNo9.181 KiBJun 26, 201810-05-2020 22:09:30
Avatar Webtrance2083750139Spec Ops Crosshairs*** Spec Ops Crosshairs *** May 3rd, 2020No7.886 KiBMay 3, 202008-05-2020 05:05:56
Avatar Webtrance2083322571Sanji Survivor Crosshairs*** Sanji Survivor Crosshairs *** May 3rd, 2020

For all those Tier 6's and Tier 7's who sometimes don't play as well as me as a Tier 5. These Sanji Crosshairs might just help with that. ;)
No6.862 KiBMay 3, 202004-05-2020 14:12:07
Avatar Webtrance2080669425xCross Crosshairs*** xCross Crosshairs *** May 1st, 2020No7.303 KiBMay 1, 202001-05-2020 17:07:17
Avatar Webtrance2080555139Pure Tec Crosshairs*** Pure Tec Crosshairs *** May 1st, 2020No6.566 KiBMay 1, 202001-05-2020 15:33:27
Avatar Webtrance2079576014ADHD Crosshairs*** ADHD Crosshairs *** April 30th, 2020
CrosshairsNo7.753 KiBApr 30, 202001-05-2020 05:39:54
Avatar Schrödinger's Katz2061145779PlayersCollisionTest----\n\n\nMust be run on ServerNo25.581 KiBApr 14, 202030-04-2020 16:38:14
Avatar twiliteblue2006963099(test) Action NS2A faster paced NS2 mode with long overdue balance and Quality-of-Life changes.\n\n\nTest versionMust be run on Server, Gameplay TweakNo204.675 KiBFeb 25, 202025-04-2020 12:07:01
Avatar twiliteblue2002317130Action NS2 (broken)Action NS2 (7758ef4a) -- a faster paced NS2 mode with balance and quality-of-life changes.

Early game mistakes are less crushing, while late game attacks are far deadlier.

For a full list of changes: https://pastebin.com/7VNaxWwi

Key changes:

==== BOTH MARINES & ALIENS ====

———— RESOURCES ————

Initial resources at start:
• Each player: 10 pres.
• Each team: 50 tres (reduced from 60 tres).
Resource income base rate:
• Each team: +5 tres/minute.
• Each player (including commanders): +1.2 pres/minute.
• Each player: +1.2 pres/minute (reduced from +1.25 pres/minute).
• Resource tick interval increased by 25%. Team TRes income decreased by 20%.

Player personal resource refund upon death:

• Alien lifeforms refunded 33% of the base Pres cost of the lifeform. (E.g., 30 pres fade regains 9.9 Pres. Commander dropped lifeforms are not refunded.)

———— RESPAWN ————
• Respawn delay increases with game time. Every 4 minutes, an extra 1 second is added to the respawn delay, up to 5 seconds.
• If an IP/egg is destroyed in the middle of respawning a player, that player will gain spawn priority.

———— DAMAGE ————
• Armor damage absorption rate: 80% (increased from 70%). (I.e., 20% damage dealt through armor.)
Damage dealt by marine to alien:

• Burning alien units receive 10% bonus damage from non-fire-based attacks.
Damage dealt by alien to marine:
• Alien crush now increases the damage dealt through the armor, to up to 41% (armor absorbing 59% of the damage).
• Corroding marine units receive 10% bonus damage from non-corrosion-based attacks.

==== MARINES ====
• Marine armor increased to 40.
• Marine backward walking speed penalty reduced to 50% (from 60%).
• Marine sprint speed increased to 6. Sprint speed builds up over 1.0 second. Sprint acceleration and friction tweaked.
• Sprinting gains greater speed from cat pack: 1.625 (increased from 1.125).
• Cat pack reload and melee haste increased to 40% (from 25%).
• Med pack, ammo pack and cat packs now persist for 2 seconds after being picked up.
• Marine construction speed on the same building is soft capped with more than one builder to 170% speed with 2 marines and 25% gain per additional marine. (Note: MAC construction is not affected by build speed cap.)

(and many more)

==== ALIENS ====

Cloaking:

• Redesigned to camouflage better, and has a new shader.
• Prevents sentry and mines targeting aliens (touching a mine will still uncloak alien).
• Observatory no longer decloaks but can detect aliens.

Skulk:

• Movement:
├─ Bunny hop maximum speed increased to 9.0.
├─ Leap vertical height reduced by 10%.
└─ Maximum leap speed soft capped to 12.5.

• Skulk base armor: 15 (increased from 10).
• Bite parasites target for 4 seconds.
• Vampirism heal on skulk reduced from 15 to 12.
• Babbler Shield increased from 21 to 28.8.
• Parasite:
├─ Parasite duration reduced to 15 seconds.
└─ Parasite energy cost reduced from 30 to 25.

• Xenocide:
├─ Now applies a status effect, increases bite damage by 20% (to 90 damage) for 3 seconds, and has a 2 second cooldown.
├─ Skulk explodes if it is killed while the Xenocide status effect is active.
└─ Xenocide explosion damage changed to 180 structural, radius reduced to 10 (from 14).

Gorge:
• Gorge health adjusted (reduced), with health shifted to self Babbler shield (increased from 21 to 72 HP).
• Gorge per upgrade cost increased to 2 Pres.
• Babbler has a 20 second limited lifespan when too far from the owner.
• Spit:
├─ Damage type changed to Structural.
└─ Now works with Crush
• Each heal spray reduces burn duration by 1 second.
• Bile Bomb damage reduced by 10%.

Lerk:
• Cost reduced to 20.
• Lerk model width reduced by 15%.
• Movement:
├─Glide turnig is no long instantenous, "air control" is now 180.
├─Diving is now usable to interrupt gliding, without having to release jump key.
├─Diving gravity increased from 42 to 50.
├─Diving now consumes energy, at the rate of 21 per second, increase air friction, and creates flapping sounds, to addresses the silent and free speed gain exploit.
├─Lerk can now wall walk. Fixed wall cling/walk animation stutter.
└─(See Lerk Rework Mod for more information)
• Umbra:
├─ Umbra cloud is not burnt by flamethrower (but can be burnt by Cluster Grenade).
└─ Umbra prevents burning.
• Babbler Shield increased from 25.2 to 36.
• Lerk biomass health: +3 health/biomass (increased from 2).

Fade:
• Cost reduced from 37 to to 30.
• Speed increased to 6.5.
• Armour decreased to 65 from 80.
• Carapace armour decreased to 110, from 120.
• Blink energy upkeep cost reduced from 32 to 25 per second.
• Metabolize energy cost reduced to 12. Energy gain reduced from 5 to 4 per second (8 every 2 seconds).

Onos:

• Onos starts with a weaker version of charge (max speed 9.5), can be upgraded by research to improve speed, damage and energy efficiency.
• Onos charge damage increased to 35 (with research).
• Stomp
├─Damage changed to 50 structural. Stun duration reduced to 1 second, stun timeout reduced to 2 seconds.
└─Shockwave height increased from 0.8 to 1.2.

———— ALIEN STRUCTURES ————
Hydras:
• Damage: 5 (reduced from 15)
• Attack rate increased by 33%.
• Hydra spikes are more accurate.
• Hydras parasite targets hit.
Must be run on Server, Gameplay TweakNo211.905 KiBFeb 20, 202025-04-2020 06:10:41