| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 2001888819 | BotTest | Quick and dirty feature test mod. DO NOT USE !!! | Must be run on Server, Gameplay Tweak | No | 133 B | Feb 19, 2020 | 29-05-2020 19:12:13 | ||
| 2111742430 | TTO Balance Mod | To make marines fairer they shoot a little slower. | Must be run on Server, Gameplay Tweak | No | 1.466 KiB | May 28, 2020 | 28-05-2020 17:04:51 | ||
| 2012937844 | NS2 Balance Beta | Mod ID = 77FAFE74 Changelog: https://ns2cdt.github.io/ns2_beta/ Github: https://github.com/NS2CDT/ns2_beta | Must be run on Server, Gameplay Tweak | No | 28.452 KiB | Mar 3, 2020 | 27-05-2020 23:03:36 | ||
| 1944832835 | Stats toolkit | - | Must be run on Server | No | 262.47 KiB | Dec 23, 2019 | 27-05-2020 14:03:37 | ||
| 2110078964 | ns2_unforgiving_siege_v00001 | Hello, Welcome! This map I made with Siege Zero autocomm in local server with spark editor in background alt tabing between the two and constantlying tuning. Bare Minimum Requirements: Functionality for a siege map! Entities: RTS Tech Points Power Locations No Reflection Probe FrontDoor/SiegeDoor ReadyRoomPlayer NS2GameRules TeamJoin Locations: MarineBase/MarineRes Door Rooms Front/Mid/Rear/Restricted Alien Base/Alien Res Siege Geometry: Walls/Floors/Ceilings No Vents No Secret Rooms Lights: Bare Minimum light_point 400 radius 5 intensity spammed everywhere Textures: Default Commander View Improvements: None OcclusionGeometry: None\n\n\nNot Required for Bare Minimum and considered Luxury: VENTS Luxurious Space Textures Occlusion Geometry Nice Commander View Layering Secret Rooms ????\n\n\nI am making this its own version as its own seperate mod from other versions for one reason: This map will be updated over time, and I do not want to lose track of each iteration.\n\n\nThanks | Must be run on Server, Map | No | 157.36 KiB | May 26, 2020 | 26-05-2020 22:08:40 | ||
| 2107780666 | VisibleBiomassLevel | This mods adds a biomass bar above the marine tech tree graphical item, so they know how far the aliens are into the tech path. publish_id = "7da22e3a" | Must be run on Server | No | 9.583 KiB | May 24, 2020 | 24-05-2020 18:07:10 | ||
| 2103645501 | my dot crosshair | my dot crosshair | No | 142 B | May 21, 2020 | 21-05-2020 02:38:25 | |||
| 2102754114 | Resource Field | Resource Field MOD ID: 7d557b42 Bonus resource field around resource nodes adds additional resources to players based on distance from node, team, and existence of resource tower. | Must be run on Server, Gameplay Tweak | No | 1.205 KiB | May 20, 2020 | 20-05-2020 08:58:28 | ||
| 2100927544 | Smarter MAC (test version) | Mod ID:\n\n\nImproved MAC AI with new features:\n\n\n*Marines can "use" MACs to request to weld, if the MAC is busy building or welding.\n\n\n*MACs now prioritize closest targets to construct and weld.\n\n\n*Fixed MAC auto returning to the same location after issued a move command.\n\n\nBalance changes:\n\n\n*Increased MAC health from 300 to 400.\n\n\n*Increased MAC movement speed from 6 to 6.8.\n\n\n*Increased MAC construction speed from 33% to 75% of a player's.\n\n\n*MAC construction rate increased from 50 to 110 when target structure is not in combat.\n\n\n*Only one MAC can construct a structure at a time.\n\n\n*MAC hover height increased from 0.5 to 0.9 to block line of sight less. | Must be run on Server, Gameplay Tweak | No | 9.973 KiB | May 18, 2020 | 19-05-2020 05:07:45 | ||
| 2100157790 | my 2020 crosshair | my 2020 crosshair | No | 143 B | May 17, 2020 | 17-05-2020 19:15:15 | |||
| 2098751891 | alvsup | alvsup | Must be run on Server, Gameplay Tweak | No | 1.02 KiB | May 16, 2020 | 16-05-2020 18:47:20 | ||
| 2095703539 | Trademark Crosshair | Trademark Crosshair | Passes Default Consistency, Crosshairs | No | 13.812 KiB | May 14, 2020 | 14-05-2020 17:57:56 | ||
| 2095666135 | trademark crosshair | trademark crosshair | No | 145 B | May 14, 2020 | 14-05-2020 01:07:52 | |||
| 2092856696 | Power Point Plus | == Marine Power Point balance mod == * Reduced power point total health from 4000 to 2650 (equivalent to Arms Lab) * Power point repair block time reduced from 15 to 6 seconds. * Blackout happens 3 seconds after Power is destroyed, increased from 1 second. Blackout duration increased from 12 to 27 seconds. * Power node repair speed reduced by 18% (welder power repair speed reduced by 9%). Solo welder repair time reduced from 13.6 seconds to 10.8 seconds. *Infantry Portals no longer require power to function. *Armor 1 and Weapons 1 upgrades once researched, no longer require a powered Arms Lab. | Must be run on Server, Gameplay Tweak | No | 7.001 KiB | May 11, 2020 | 12-05-2020 13:00:46 | ||
| 2093260957 | Snarf is Cool Mod | Snarf is Cool Mod | No | 143 B | May 11, 2020 | 11-05-2020 19:16:53 | |||
| 2088292790 | ns2_tow_refinery | ns2_tow_refinery\n\n\npublish_id = 7c78d1b6\n\n\nTOW = Tug of War. Concept: Aliens and marines fight mostly head on but have a large centre base to fight and push past. If a player can sneak past (which is possible), they can get a tunnel/phase gate behind the other team and change the balance of the game around. I would recommend using Gorge Toys mod https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 with this map to make it more fun for the aliens and give them a chance to drop a sneaky tunnel behind. | Must be run on Server, Map | No | 24.221 MiB | May 7, 2020 | 11-05-2020 16:52:21 | ||
| 1423731186 | Pantsu Skill Badges | Mod ID: 54DC69F2 Swaps skill tier badges for some cute pantsu. Finally updated, with cuter pantsu. | Passes Default Consistency, Look and Feel | No | 9.181 KiB | Jun 26, 2018 | 10-05-2020 22:09:30 | ||
| 2083750139 | Spec Ops Crosshairs | *** Spec Ops Crosshairs *** May 3rd, 2020 | No | 7.886 KiB | May 3, 2020 | 08-05-2020 05:05:56 | |||
| 2083322571 | Sanji Survivor Crosshairs | *** Sanji Survivor Crosshairs *** May 3rd, 2020 For all those Tier 6's and Tier 7's who sometimes don't play as well as me as a Tier 5. These Sanji Crosshairs might just help with that. ;) | No | 6.862 KiB | May 3, 2020 | 04-05-2020 14:12:07 | |||
| 2080669425 | xCross Crosshairs | *** xCross Crosshairs *** May 1st, 2020 | No | 7.303 KiB | May 1, 2020 | 01-05-2020 17:07:17 | |||
| 2080555139 | Pure Tec Crosshairs | *** Pure Tec Crosshairs *** May 1st, 2020 | No | 6.566 KiB | May 1, 2020 | 01-05-2020 15:33:27 | |||
| 2079576014 | ADHD Crosshairs | *** ADHD Crosshairs *** April 30th, 2020 | Crosshairs | No | 7.753 KiB | Apr 30, 2020 | 01-05-2020 05:39:54 | ||
| 2061145779 | PlayersCollisionTest | ----\n\n\n | Must be run on Server | No | 25.581 KiB | Apr 14, 2020 | 30-04-2020 16:38:14 | ||
| 2006963099 | (test) Action NS2 | A faster paced NS2 mode with long overdue balance and Quality-of-Life changes.\n\n\nTest version | Must be run on Server, Gameplay Tweak | No | 204.675 KiB | Feb 25, 2020 | 25-04-2020 12:07:01 | ||
| 2002317130 | Action NS2 (broken) | Action NS2 (7758ef4a) -- a faster paced NS2 mode with balance and quality-of-life changes. Early game mistakes are less crushing, while late game attacks are far deadlier. For a full list of changes: https://pastebin.com/7VNaxWwi Key changes: ==== BOTH MARINES & ALIENS ==== ———— RESOURCES ———— Initial resources at start: • Each player: 10 pres. • Each team: 50 tres (reduced from 60 tres). Resource income base rate: • Each team: +5 tres/minute. • Each player (including commanders): +1.2 pres/minute. • Each player: +1.2 pres/minute (reduced from +1.25 pres/minute). • Resource tick interval increased by 25%. Team TRes income decreased by 20%. Player personal resource refund upon death: • Alien lifeforms refunded 33% of the base Pres cost of the lifeform. (E.g., 30 pres fade regains 9.9 Pres. Commander dropped lifeforms are not refunded.) ———— RESPAWN ———— • Respawn delay increases with game time. Every 4 minutes, an extra 1 second is added to the respawn delay, up to 5 seconds. • If an IP/egg is destroyed in the middle of respawning a player, that player will gain spawn priority. ———— DAMAGE ———— • Armor damage absorption rate: 80% (increased from 70%). (I.e., 20% damage dealt through armor.) Damage dealt by marine to alien: • Burning alien units receive 10% bonus damage from non-fire-based attacks. Damage dealt by alien to marine: • Alien crush now increases the damage dealt through the armor, to up to 41% (armor absorbing 59% of the damage). • Corroding marine units receive 10% bonus damage from non-corrosion-based attacks. ==== MARINES ==== • Marine armor increased to 40. • Marine backward walking speed penalty reduced to 50% (from 60%). • Marine sprint speed increased to 6. Sprint speed builds up over 1.0 second. Sprint acceleration and friction tweaked. • Sprinting gains greater speed from cat pack: 1.625 (increased from 1.125). • Cat pack reload and melee haste increased to 40% (from 25%). • Med pack, ammo pack and cat packs now persist for 2 seconds after being picked up. • Marine construction speed on the same building is soft capped with more than one builder to 170% speed with 2 marines and 25% gain per additional marine. (Note: MAC construction is not affected by build speed cap.) (and many more) ==== ALIENS ==== Cloaking: • Redesigned to camouflage better, and has a new shader. • Prevents sentry and mines targeting aliens (touching a mine will still uncloak alien). • Observatory no longer decloaks but can detect aliens. Skulk: • Movement: ├─ Bunny hop maximum speed increased to 9.0. ├─ Leap vertical height reduced by 10%. └─ Maximum leap speed soft capped to 12.5. • Skulk base armor: 15 (increased from 10). • Bite parasites target for 4 seconds. • Vampirism heal on skulk reduced from 15 to 12. • Babbler Shield increased from 21 to 28.8. • Parasite: ├─ Parasite duration reduced to 15 seconds. └─ Parasite energy cost reduced from 30 to 25. • Xenocide: ├─ Now applies a status effect, increases bite damage by 20% (to 90 damage) for 3 seconds, and has a 2 second cooldown. ├─ Skulk explodes if it is killed while the Xenocide status effect is active. └─ Xenocide explosion damage changed to 180 structural, radius reduced to 10 (from 14). Gorge: • Gorge health adjusted (reduced), with health shifted to self Babbler shield (increased from 21 to 72 HP). • Gorge per upgrade cost increased to 2 Pres. • Babbler has a 20 second limited lifespan when too far from the owner. • Spit: ├─ Damage type changed to Structural. └─ Now works with Crush • Each heal spray reduces burn duration by 1 second. • Bile Bomb damage reduced by 10%. Lerk: • Cost reduced to 20. • Lerk model width reduced by 15%. • Movement: ├─Glide turnig is no long instantenous, "air control" is now 180. ├─Diving is now usable to interrupt gliding, without having to release jump key. ├─Diving gravity increased from 42 to 50. ├─Diving now consumes energy, at the rate of 21 per second, increase air friction, and creates flapping sounds, to addresses the silent and free speed gain exploit. ├─Lerk can now wall walk. Fixed wall cling/walk animation stutter. └─(See Lerk Rework Mod for more information) • Umbra: ├─ Umbra cloud is not burnt by flamethrower (but can be burnt by Cluster Grenade). └─ Umbra prevents burning. • Babbler Shield increased from 25.2 to 36. • Lerk biomass health: +3 health/biomass (increased from 2). Fade: • Cost reduced from 37 to to 30. • Speed increased to 6.5. • Armour decreased to 65 from 80. • Carapace armour decreased to 110, from 120. • Blink energy upkeep cost reduced from 32 to 25 per second. • Metabolize energy cost reduced to 12. Energy gain reduced from 5 to 4 per second (8 every 2 seconds). Onos: • Onos starts with a weaker version of charge (max speed 9.5), can be upgraded by research to improve speed, damage and energy efficiency. • Onos charge damage increased to 35 (with research). • Stomp ├─Damage changed to 50 structural. Stun duration reduced to 1 second, stun timeout reduced to 2 seconds. └─Shockwave height increased from 0.8 to 1.2. ———— ALIEN STRUCTURES ———— Hydras: • Damage: 5 (reduced from 15) • Attack rate increased by 33%. • Hydra spikes are more accurate. • Hydras parasite targets hit. | Must be run on Server, Gameplay Tweak | No | 211.905 KiB | Feb 20, 2020 | 25-04-2020 06:10:41 |