Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 346134942 | co_cs_italy | Removed all reflection probes Changed around a few textures to be stock default ns2 style Tried to make the map brighter. All lights more radius. Flipped the spawns Removed the "acid rocket blocker" , although in this area the render distance is exceeded heh. The alien hive does have cover. don't worry. Removed "GL Spam Blocker" --- I can always draw the CC in its own geometry to have some cover if necessary the marine spawn, I was wondering if I should draw geometry for it to be covered. For now is outside.\n\n\nUnfortunately, I didn't layer the textures when I originally made this. I'm not gonna start now. Co_ maps easier than ns2_: no power points/locations/res nodes/commander view worries/pathing worries... I can see myself doing more. heh. | Must be run on Server, Map | No | 6.457 MiB | Nov 24, 2014 | 08-06-2020 00:47:31 | |
![]() | 2118015657 | ns2_unforgiving_siege_v00002 | Refer to previous build: Some rooms now have textures Some rooms have geometry changes Some rooms have reflection probes Minimap updated Pathing regenerated, obfc. Recent Siege Zero changes make this map more dynamic too, yay. Commander heightmap required to prevent error although not optimized. Sorry i'm not in mood to write giant description. I'll post screenshots from development from version 00001 to 00002 thanks just go play it with siege zero heh | Must be run on Server, Map | No | 2.4 MiB | Jun 3, 2020 | 04-06-2020 20:18:25 | |
![]() | 2113159223 | ns1_lightsiege_2020_v001 | Removed a lot of the halls Redesigned alien halls, marine halls Shortened dramatically Still has very long narrow halls to keep the original flavor intact Still has the updated vent system above marine res hehe\n\n\n *Important* - Commander view not considered in this version as it was tuned with Siege Zero AutoComm\n\n\n I gotta color the vent on the minimap as well. There's something else to consider. But I can't hear my own thoughts! Here you go. I had fun with this version. It quite needed the trim ;). I can come back to it for v1 / Siege One commander view and such if needed. | Must be run on Server, Map | No | 470.893 KiB | May 30, 2020 | 03-06-2020 19:16:48 | |
![]() | 2001888819 | BotTest | Quick and dirty feature test mod. DO NOT USE !!! | Must be run on Server, Gameplay Tweak | No | 133 B | Feb 19, 2020 | 29-05-2020 19:12:13 | |
![]() | 2111742430 | TTO Balance Mod | To make marines fairer they shoot a little slower. | Must be run on Server, Gameplay Tweak | No | 1.466 KiB | May 28, 2020 | 28-05-2020 17:04:51 | |
![]() | 2012937844 | NS2 Balance Beta | Mod ID = 77FAFE74 Changelog: https://ns2cdt.github.io/ns2_beta/ Github: https://github.com/NS2CDT/ns2_beta | Must be run on Server, Gameplay Tweak | No | 28.452 KiB | Mar 3, 2020 | 27-05-2020 23:03:36 | |
![]() | 1944832835 | Stats toolkit | - | Must be run on Server | No | 262.47 KiB | Dec 23, 2019 | 27-05-2020 14:03:37 | |
![]() | 2110078964 | ns2_unforgiving_siege_v00001 | Hello, Welcome! This map I made with Siege Zero autocomm in local server with spark editor in background alt tabing between the two and constantlying tuning. Bare Minimum Requirements: Functionality for a siege map! Entities: RTS Tech Points Power Locations No Reflection Probe FrontDoor/SiegeDoor ReadyRoomPlayer NS2GameRules TeamJoin Locations: MarineBase/MarineRes Door Rooms Front/Mid/Rear/Restricted Alien Base/Alien Res Siege Geometry: Walls/Floors/Ceilings No Vents No Secret Rooms Lights: Bare Minimum light_point 400 radius 5 intensity spammed everywhere Textures: Default Commander View Improvements: None OcclusionGeometry: None\n\n\nNot Required for Bare Minimum and considered Luxury: VENTS Luxurious Space Textures Occlusion Geometry Nice Commander View Layering Secret Rooms ????\n\n\nI am making this its own version as its own seperate mod from other versions for one reason: This map will be updated over time, and I do not want to lose track of each iteration.\n\n\nThanks | Must be run on Server, Map | No | 157.36 KiB | May 26, 2020 | 26-05-2020 22:08:40 | |
![]() | 2107780666 | VisibleBiomassLevel | This mods adds a biomass bar above the marine tech tree graphical item, so they know how far the aliens are into the tech path. publish_id = "7da22e3a" | Must be run on Server | No | 9.583 KiB | May 24, 2020 | 24-05-2020 18:07:10 | |
![]() | 2103645501 | my dot crosshair | my dot crosshair | No | 142 B | May 21, 2020 | 21-05-2020 02:38:25 | ||
![]() | 2102754114 | Resource Field | Resource Field MOD ID: 7d557b42 Bonus resource field around resource nodes adds additional resources to players based on distance from node, team, and existence of resource tower. | Must be run on Server, Gameplay Tweak | No | 1.205 KiB | May 20, 2020 | 20-05-2020 08:58:28 | |
![]() | 2100927544 | Smarter MAC (test version) | Mod ID:\n\n\nImproved MAC AI with new features:\n\n\n*Marines can "use" MACs to request to weld, if the MAC is busy building or welding.\n\n\n*MACs now prioritize closest targets to construct and weld.\n\n\n*Fixed MAC auto returning to the same location after issued a move command.\n\n\nBalance changes:\n\n\n*Increased MAC health from 300 to 400.\n\n\n*Increased MAC movement speed from 6 to 6.8.\n\n\n*Increased MAC construction speed from 33% to 75% of a player's.\n\n\n*MAC construction rate increased from 50 to 110 when target structure is not in combat.\n\n\n*Only one MAC can construct a structure at a time.\n\n\n*MAC hover height increased from 0.5 to 0.9 to block line of sight less. | Must be run on Server, Gameplay Tweak | No | 9.973 KiB | May 18, 2020 | 19-05-2020 05:07:45 | |
![]() | 2100157790 | my 2020 crosshair | my 2020 crosshair | No | 143 B | May 17, 2020 | 17-05-2020 19:15:15 | ||
![]() | 2098751891 | alvsup | alvsup | Must be run on Server, Gameplay Tweak | No | 1.02 KiB | May 16, 2020 | 16-05-2020 18:47:20 | |
![]() | 2095703539 | Trademark Crosshair | Trademark Crosshair | Passes Default Consistency, Crosshairs | No | 13.812 KiB | May 14, 2020 | 14-05-2020 17:57:56 | |
![]() | 2095666135 | trademark crosshair | trademark crosshair | No | 145 B | May 14, 2020 | 14-05-2020 01:07:52 | ||
![]() | 2092856696 | Power Point Plus | == Marine Power Point balance mod == * Reduced power point total health from 4000 to 2650 (equivalent to Arms Lab) * Power point repair block time reduced from 15 to 6 seconds. * Blackout happens 3 seconds after Power is destroyed, increased from 1 second. Blackout duration increased from 12 to 27 seconds. * Power node repair speed reduced by 18% (welder power repair speed reduced by 9%). Solo welder repair time reduced from 13.6 seconds to 10.8 seconds. *Infantry Portals no longer require power to function. *Armor 1 and Weapons 1 upgrades once researched, no longer require a powered Arms Lab. | Must be run on Server, Gameplay Tweak | No | 7.001 KiB | May 11, 2020 | 12-05-2020 13:00:46 | |
![]() | 2093260957 | Snarf is Cool Mod | Snarf is Cool Mod | No | 143 B | May 11, 2020 | 11-05-2020 19:16:53 | ||
![]() | 2088292790 | ns2_tow_refinery | ns2_tow_refinery\n\n\npublish_id = 7c78d1b6\n\n\nTOW = Tug of War. Concept: Aliens and marines fight mostly head on but have a large centre base to fight and push past. If a player can sneak past (which is possible), they can get a tunnel/phase gate behind the other team and change the balance of the game around. I would recommend using Gorge Toys mod https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 with this map to make it more fun for the aliens and give them a chance to drop a sneaky tunnel behind. | Must be run on Server, Map | No | 24.221 MiB | May 7, 2020 | 11-05-2020 16:52:21 | |
![]() | 1423731186 | Pantsu Skill Badges | Mod ID: 54DC69F2 Swaps skill tier badges for some cute pantsu. Finally updated, with cuter pantsu. | Passes Default Consistency, Look and Feel | No | 9.181 KiB | Jun 26, 2018 | 10-05-2020 22:09:30 | |
![]() | 2083750139 | Spec Ops Crosshairs | *** Spec Ops Crosshairs *** May 3rd, 2020 | No | 7.886 KiB | May 3, 2020 | 08-05-2020 05:05:56 | ||
![]() | 2083322571 | Sanji Survivor Crosshairs | *** Sanji Survivor Crosshairs *** May 3rd, 2020 For all those Tier 6's and Tier 7's who sometimes don't play as well as me as a Tier 5. These Sanji Crosshairs might just help with that. ;) | No | 6.862 KiB | May 3, 2020 | 04-05-2020 14:12:07 | ||
![]() | 2080669425 | xCross Crosshairs | *** xCross Crosshairs *** May 1st, 2020 | No | 7.303 KiB | May 1, 2020 | 01-05-2020 17:07:17 | ||
![]() | 2080555139 | Pure Tec Crosshairs | *** Pure Tec Crosshairs *** May 1st, 2020 | No | 6.566 KiB | May 1, 2020 | 01-05-2020 15:33:27 | ||
![]() | 2079576014 | ADHD Crosshairs | *** ADHD Crosshairs *** April 30th, 2020 | Crosshairs | No | 7.753 KiB | Apr 30, 2020 | 01-05-2020 05:39:54 |