Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 2184154493 | BAD_clan_server_mod | BAD_clan_server_mod | No | 145 B | Aug 1, 2020 | 01-08-2020 11:07:15 | ||
![]() | 1289779011 | ns_interstellar_siege | Map updated siege map mod_id 4ce07743 | Map | No | 1.662 MiB | Feb 3, 2018 | 24-07-2020 22:07:52 | |
![]() | 2176360853 | co_labrats | out of the toy box. first playable alpha | Map | No | 3.524 MiB | Jul 24, 2020 | 24-07-2020 16:21:23 | |
![]() | 2172854079 | Zafod's crosshair | comment if u eat poopoo | No | 143 B | Jul 20, 2020 | 20-07-2020 23:55:49 | ||
![]() | 390538051 | ns2_tram_siege | :D | Must be run on Server, Map | No | 13.117 MiB | Feb 11, 2015 | 18-07-2020 20:20:40 | |
![]() | 148929224 | ns2_co_portals | A maze of portals and a universe of wonder await you in this fun filled, community made combat map.\n\n\nMarine Start - WorthyRival\n\n\nTransit - Braw\n\n\nGravity Hub - WorthyRival\n\n\nNautilus - Evil_bOb1\n\n\nCircus - Rudy.cz\n\n\nGorge Tunnel C - Seraph\n\n\nCrystal Cave - WhiteDevil\n\n\nLava Cave - Pandademic\n\n\nChurch of Onos (Alien Start) - Flaterectomy\n\n\nportal effects - Howser\n\n\npublish_id = "8e07ac8" | Passes Default Consistency, Map | No | 24.415 MiB | May 30, 2013 | 17-07-2020 21:31:28 | |
![]() | 917523850 | Commander Pres | Gives Commander Pres while in chair Also removes setting first commander's pres to 0 (Re-uploaded off old ModID) Mod ID: 36b04d8a | Gameplay Tweak | No | 2.271 KiB | May 2, 2017 | 13-07-2020 09:24:27 | |
![]() | 2164565920 | sg_descent_2020 | sg_descent_2020 | No | 14.547 MiB | Jul 13, 2020 | 13-07-2020 07:30:10 | ||
![]() | 2161349968 | Commander Pres | Gives Commander Pres while in chair Mod ID: 36b04d8a | No | 907 B | Jul 10, 2020 | 10-07-2020 17:08:56 | ||
![]() | 266284118 | Veil FIVE | Five Tech point version of Veil.\n\n\nI decided to release this five tech point version I created of Veil, This was a balance experiment a while back in earlier development of NS2.\n\n\nOfficial forum discussion post: http://forums.unknownworlds.com/discussion/134908/ns2-veil-five | No | 12.665 MiB | Jun 1, 2014 | 06-07-2020 01:36:54 | ||
![]() | 784131783 | Flame Sentry | Working with b328.\n\n\nThis mod adds an other sentry type: the Flame sentry. It is ready to be used without any other changes (just add the mod ID)\n\n\nThe marine commander can drop it the same way he drops a regular one.\n\n\nThe Flame sentry has been designed to be a much more effective sentry in cost of more than half of its range. Making it a better choice against skulks, fade and onoses but vulnerable against lerks, and bile.\n\n\nIt also benefit from all the advantage of the flame including: stamina reduction, post burning damages and while it does not target them, spores and biles are destroyed if present between the FlameSentry and its target.\n\n\nSpecial thanks to @4Horsemen (NS2Combat) for the model & animation files.\n\n\nFlame sentries stats: * Range: 8 * Damages: 6 (+ post burning damages) * Approx DPS: 42 (~40.2 + 2 for burning damages) * Energy damages: 1\n\n\nSentries stats (vanilla): * Range: 20 * Damages: 5 * Approx DPS: 34\n\n\nFlamethrower stats (vanilla): * Range: 9 * Damages: 8 (+ post burning damages) * Approx DPS: 55-60 * Energy damages: 3\n\n\nMod ID: "2ebce6c7" Compatible with: NS2+, Shine, Badge+ | Must be run on Server, Gameplay Tweak | No | 10.718 MiB | Oct 20, 2016 | 05-07-2020 16:55:35 | |
![]() | 2150991040 | ns2_co_combi | ns2_co_combi - Combat Map publish_id for the working version: 7c8ab1c6 https://steamcommunity.com/sharedfiles/filedetails/?id=2089464262 Had steam issues uploading this version\n\n\nOriginal map: https://steamcommunity.com/sharedfiles/filedetails/?id=477816599\n\n\nTOW Combi: (Tug of War) https://steamcommunity.com/sharedfiles/filedetails/?id=2080880025\n\n\nEach version has been adapated to ensure balance. | Must be run on Server, Map | No | 23.769 MiB | Jul 2, 2020 | 03-07-2020 16:48:39 | |
![]() | 2147415982 | Siege Zero Redirect | I'm making this because Siege Zero server likes to dissapear fofm server browser. So why pay for a server that's not showing? HUH CDT?\n\n\nAnyways, I do have a gameservers server showing (it's nfoservers not showing) so here is a redirect that will transfer the player to the correct server\n\n\nbecause this is just plain stupid and not necessary | Must be run on Server, Tool | No | 1.267 KiB | Jun 29, 2020 | 29-06-2020 20:37:13 | |
![]() | 867253498 | Diamond BadgesV5.0 | Diamond BadgesV5.0 | No | 8.275 MiB | Feb 19, 2017 | 27-06-2020 21:52:38 | ||
![]() | 2140271055 | ns1_siege005_2020a | siege zero | Must be run on Server, Map | No | 722.865 KiB | Jun 24, 2020 | 24-06-2020 15:02:16 | |
![]() | 2139169517 | Lou Kim Huang's crosshair + hit indictators | Explore the hidden technology of glorious kims underground gaming crosshairs, with special pixel placement to account for symmetry.\n\n\nOur engineers are well versed in precision machining, our advanced technologies allow us to achieve enhanced metrics which value across all of the korean peninsula to make targeting and indication of success more valued.\n\n\nrest in juche dear leader. | Crosshairs | No | 169 B | Jun 23, 2020 | 23-06-2020 08:29:12 | |
![]() | 2138162816 | ns1_aliensiege_2020a | small tweaks from 2017 based on siege zero gameplay. If this is to be played on siege one then siege one requires mod updates due to map timers being in the mod. | Must be run on Server, Map | No | 677.195 KiB | Jun 22, 2020 | 22-06-2020 09:13:51 | |
![]() | 1944612604 | Bot Gorge Bile Onos Stomp Skulk Xeno | I'm making this a seperate mod because "Siege Zero" is not licensed on GitHub at the moment and I don't want to paste code which I didn't write. This code is all override. To get bots to go gorge, forcing gorge bots to use bile | Must be run on Server, Gameplay Tweak | No | 13.097 KiB | Dec 23, 2019 | 20-06-2020 08:58:55 | |
![]() | 1937714509 | ns1_siege005_2015c | Siege Zero: sq.game.nfoservers.com:27015\n\n\nSiege One: 45.63.69.170:27015 | Must be run on Server, Map | No | 1.009 MiB | Dec 15, 2019 | 20-06-2020 07:33:02 | |
![]() | 2131441766 | Spawn Protection (v1.0 TeleportTrigger Only) | Hello, This version 1.0 is meant for: TeleportTrigger adding SpawnProtection for 2.5s Adds:\n\n\nSpawnProtectionMixin rulesto Marines and Aliens Setting:SpawnProtectionEnabled If Yes Then: NanoShieldOverlay for Marines UmbraOverlay for Aliens Cannot be damaged for the duration Sets to True when Teleporting with TeleportTrigger Map Entity Thanks\n\n\nWishlist for Version 2 and Beyond: Shine for Configuration: EnableSpawnProtection // Enables Generic Spawn Protection -- InfantryPortals/Eggs EnableTeleportTriggerSpawnProtection // Enables Teleport Trigger Map Entity Spawn Protection EnablePhaseGateSpawnProtection // EnableGorgeTunnelSpawnProtection SpawnProtectionDuration\n\n\n Shine plugin: spawnprotectionsettings / spawnprotectionsettings.json\n\n\n | Must be run on Server, Gameplay Tweak | No | 4.304 KiB | Jun 15, 2020 | 15-06-2020 19:32:41 | |
![]() | 2130024678 | SH Disco - Powerpoint Light Handler - Command & Config | Hello,\n\n\n*IMPORTANT* Required is a "Disco.json" file inside Shine/Plugins for the sake of not getting an error :P //Setting to true will have the disco lights always enabled { "discoEnabled": false, "__Version": "1.0" }\n\n\nRoundstart checks for the above setting.\n\n\nThis version only supports the "sh_disco" console command and the configruation change.\n\n\nHow this is done:\n\n\nPowerpoint has a new toggle "isDisco" Why I take this approach? The powerpointlighthandler is client sided. Uses powerpoint_client. sh_disco is server / shared and tricky with client. Easiest way from writing perspective is to have a setting on powerpoint which light handler checks So this is written to be a toggle by shine command to toggle the powerpoint variable which the light handler reads sh_disco toggles between true and false if true - the lights will change to a random color when power is ON between every 4 to 16 seconds\n\n\nEnjoy!!! | Must be run on Server, Gameplay Tweak | No | 2.9 KiB | Jun 14, 2020 | 15-06-2020 07:25:36 | |
![]() | 2129387674 | CommanderGetsRes | CommanderGetsRes | No | 1.573 KiB | Jun 13, 2020 | 14-06-2020 05:03:43 | ||
![]() | 2127452185 | Capitaine baguette | Capitaine baguette Fork (= total rip off) of Tikz captains mode https://steamcommunity.com/sharedfiles/filedetails/?id=1644462234 publish_id = 7ece5819 | Must be run on Server, Gameplay Tweak | No | 6.672 KiB | Jun 11, 2020 | 12-06-2020 11:16:18 | |
![]() | 1383137960 | Ghoul's NS2 Combat Fork | NS2Combat: A Combat-style mod for Natural Selection 2! This is used with permission, and is licensed under the MIT License. For more info, check out https://github.com/GhoulofGSG9/NS2Combat Bringing back the old and out of date Combat mod :) Note: This now works with NS2+! ModID: 527102A8 | Must be run on Server, Custom Game Mode | No | 1.965 MiB | May 11, 2018 | 11-06-2020 18:19:11 | |
![]() | 2123453123 | co_recharge minimap fix | https://steamcommunity.com/sharedfiles/filedetails/?id=110673808&searchtext=recharge | Must be run on Server, Map | No | 326.968 KiB | Jun 8, 2020 | 08-06-2020 00:59:48 |