Showing 601-625 of 2,839 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar eTea.Xanthus2368743395Pulse Grenade Scan ModWith this mod, Pulse Grenades will initiate a scan when detonated! This scan will last half as long as a normal scan.Must be run on Server, Gameplay TweakNo3.675 KiBJan 21, 202121-01-2021 20:25:51
Avatar T0aD2364604879OpenBadgesOpenBadgesMust be run on ServerNo1.008 KiBJan 17, 202120-01-2021 03:25:37
Avatar oiler2366622172oiler paddy nights combooiler paddy nights comboNo1.15 KiBJan 19, 202119-01-2021 00:06:09
Avatar Mklp1804910795Mklp's Crosshair v2 (HL1 style+Melee+Hitsindicator)HL1 style crosshair with high vis green and red hit indicators.Passes Default Consistency, CrosshairsNo14.442 KiBJul 15, 201917-01-2021 10:53:36
Avatar rantology2364489787Ranger Crosshair 2Ranger Crosshair 2No1.764 KiBJan 17, 202117-01-2021 03:05:01
Avatar Steelcap2364460572Trello Card 1851 companion modTrello Card 1851 companion modMust be run on Server, Gameplay TweakNo8.77 KiBJan 17, 202117-01-2021 02:40:42
Avatar twiliteblue2363270893IP limit increaseIncreases IP count per command station to 10.Must be run on Server, Gameplay TweakNo942 BJan 16, 202116-01-2021 08:55:50
Avatar Gung-Ho2363213904nsl_arenaArena map for 1v1 fights, tournaments and training @ ensl.org

Future updates:
-Slight tweaks
-Minimap update showing teleport routes for easier navigation
-Teleports within room between different entrances, so lifeform can change engagement route easily
-Custom room
-Custom room with insane teleports you can use during fighting
Must be run on Server, MapNo6.917 MiBJan 16, 202116-01-2021 03:35:47
Avatar Gung-Ho2361622695nsl_arenaArena map for 1v1 fights, tournaments and training @ ensl.org

Future updates:
-Solve minimap problem at Overlook
-Custom room
-Custom room with insane teleports you can use during fighting
Must be run on Server, MapNo6.917 MiBJan 14, 202116-01-2021 03:10:06
Avatar CЯaZyCAT2362704081CRaZyCAT Alien VisionWhite objects highlight, no fog, "black" environment highlightAlien Vision, Passes Default ConsistencyNo5.755 KiBJan 15, 202115-01-2021 18:20:19
Avatar rantology2359871235Ranger CrosshairRanger CrosshairNo1.66 KiBJan 12, 202115-01-2021 02:39:53
Avatar paddy2361959636paddy AVpaddy AVAlien VisionNo1.142 KiBJan 14, 202115-01-2021 00:11:12
Avatar Wraith2361911932Wraith's AlienVision [GrapeSoda]An AlienVision mod that not only improves your background to a cool Purple color, but also differentiates the colors between each entity type, for example:

Marine Structures & Weapons become Red and Marines become a Yellowish Orange color, this helps you Avoid Mines whilst also helping you differentiate between Marines holding Different Weapons(!), giving you a tactical advantage over other Alien Visions that do not have this feature.\n\n\nIf you prefer a more Green/Blue color, check out the Default version of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2332561822\n\n\nTo enable the mod:

- Click the green Subscribe (+) button
- Exit Natural Selection 2
- Launch Natural Selection 2
- Navigate to Options > Mods > Manage Mods > Wraith's AlienVision (This will likely be at the very bottom of the list)
- Click the Checkbox on the right
- Uncheck any other Alien Vision mod as it will conflict with this one (Only 1 may be active at a time)
- Click "Restart" at the bottom of the screen
- Enjoy

Note: If the above method doesn't work, try closing the game and relaunching it.\n\n\nAny Reviews, Comments and Ratings appreciated
Alien VisionNo2.328 KiBJan 14, 202114-01-2021 23:02:25
Avatar twiliteblue2353114859Marine Team MarkerMarine friendly visual markers to show positions of marines and Exos in darkness and through walls.Must be run on Server, Gameplay TweakNo4.415 KiBJan 7, 202111-01-2021 04:29:17
Avatar Friendly Bus2105365066Combat Mod UpdateDescription\n\n\nSUPER WIP, don't use.\n\n\nCleaning up and extending functionality. Following up on common complaints with gl/xeno/lifeform restrictions/ect. Updating combat mod now that Nintendows, JimWest and MCMLXXXIV have moved on.\n\n\nToDo\n\n\n- spawn players instantly when refunded upgrades\n\n\nChangelog\n\n\n0.01\n\n\n- MateXP and assists don't work as expected.\n\n\n Assists don't exist in the lua code, the xp is pushed out by the dying player to:\n\n\n the killer and surrounding players within "assistLOS" and "assistRange" of the dying player.\n\n\n- Surrounding players getting xp disabled.\n\n\n- MateXP mostly irrelevant\n\n\nZero\n\n\n- Shared exp multi reduced from .40 to .20\n\n\n- Loosened lifeform quantity restrictions\n\n\n- Non-shared exp for assists\n\n\n- Assists give 70% exp of a kill\n\n\nMade by Peregrine from The Bus Depot\n\n\nOriginal Combat Mod by NinPasses Default Consistency, Custom Game ModeNo107.442 KiBMay 22, 202008-01-2021 08:20:26
Avatar _A_x_a_m_d_y_597966671Chinese Minimap Plus DEVns2_jambi
ns2_mineral_dev
ns2_mineshaft_shafted
ns2_nexus
ns2_kodiak_fixes
ns2_summit_andabove
ns2_veil_cured
ns2_cagedfree_farmfresh
ns2_derelict_fixed
Must be run on Server, LocalizationNo5.033 MiBJan 10, 201607-01-2021 03:51:26
Avatar pSyk2218308975ns2_docking_nslns2_docking_nsl

publish_id = "8438b56f"

-Spawns: Marines Cafe, Aliens Gen/Departures

-Removed Landing Pad

-Adjusted right exit of Cafe to get a more straight corridor and reduced travel time

-Added a table so Marines can hop into Bar vent

-Removed vent from Bar/Locker to Central Access

-Broke some railings in Central Access for smoother movement and removed some crates

-Moved power node in Cafe

-Moved one pillar in Cafe to create more space around CC and at the same time block some LOS on the entrance from Bar

-Moved res node in Bar to give Aliens a chance to escape

-Added more cover in Ball Court

-Moved the res node in Generator next to the TP

-Added a one more cover spot in Locker near the res node

-Removed Terminal

-Added Terminal location and res node in the extended hallway north of Terminal

-Added a vent connection to East Wing\n\n\nPlanned:

-Make all railings non-collide so you can shoot/para through them

-Another vent from Departures to Junction/Stability?

-Another vent from Departures/Strand to East Wing?

-Make East Wing more tunnel friendly in case of Gen Start?

-Move cover in Locker room ?

-Might need shorter travel time from Cafe to Terminal RT, but travel time to Bar is very low (naturals similar to Nexus)
Passes Default Consistency, MapNo9.414 MiBSep 3, 202005-01-2021 14:31:15
Avatar Meteru2029564025Meteru Fixesmodid: 78F8B079

Attempt to fix some bugs
Github repository: https://github.com/ailmanki/ns2_meterufixes
Preview image is from https://www.nasa.gov/image-feature/astronauts-complete-2nd-phase-to-repair-alpha-magnetic-spectrometer

Must be run on Server, Gameplay TweakNo1.438 KiBMar 21, 202002-01-2021 22:08:43
Avatar datsu2344024733DatsuAV - Alien VisionDatsu's Alien Vision :)Alien Vision, Passes Default ConsistencyNo1.472 KiBDec 31, 202001-01-2021 15:34:46
Avatar ritual2343244722ritualvisionNo1.49 KiBDec 31, 202031-12-2020 11:02:50
Avatar Argi2341551190idkmodidkmodNo11.741 KiBDec 30, 202030-12-2020 20:56:27
Avatar oiler2341211751Oilers Basic Alien VisionOilers Basic Alien VisionNo1.091 KiBDec 30, 202030-12-2020 01:57:53
Avatar Salads2339677203MAV TESTMAV TESTNo2.586 KiBDec 28, 202030-12-2020 00:38:13
Avatar _A_x_a_m_d_y_1176529716NS2CN - DicryriaExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on ServerNo6.964 MiBOct 21, 201730-12-2020 00:01:50
Avatar _A_x_a_m_d_y_603702599Chinese MinimapIncluding:
ns2_biodome
ns2_caged
ns2_descent
ns2_derelict
ns2_docking
ns2_eclipse
ns2_kodiak
ns2_metro
ns2_mineshaft
ns2_origin
ns2_refinery
ns2_summit
ns2_tram
ns2_unearthed
ns2_veil
Passes Default Consistency, Look and FeelNo8.518 MiBJan 18, 201629-12-2020 22:38:23