Showing 551-575 of 2,770 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar _A_x_a_m_d_y_1593142340NS2CN - CrothuphusExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on ServerNo8.413 KiBDec 16, 201828-12-2020 04:12:04
Avatar Microsoft Word 20192336147424GreenRexAV by KopungaAlienvision for GreenRex made by Kopunga, based on Mephilles' AlienvisionAlien Vision, Passes Default ConsistencyNo1.559 KiBDec 26, 202026-12-2020 19:10:33
Avatar Microsoft Word 20192335015360AthathinAV by KopungaAlienvision custom made for Athathin by Kopunga. Based on Mephilles' AVAlien Vision, Passes Default ConsistencyNo1.567 KiBDec 26, 202026-12-2020 02:50:27
Avatar zavaro1180148025Refinery RefinedA revamp of Refinery...

modid: 4657A139

Spawns include:
Aliens / Marines -
Smelting / Containment,
Containment / Smelting,
Flow Control / Turbine,
Flow Control / Containment,
Containment / Flow Control
Turbine / Flow Control

Containment
* Added additional line of sight blocks
* Moved tech point slightly
* Removed bullet collision for ceiling geo
* Included some bits to protect aliens on ceiling geo
* Moved Chasm-Containment door up slightly for players to more easily fit through
* Moved Heatsink-Containment big crate more into Containment to removed significant line of sight problems
* Minor cosmetic changes

Chasm
* Moved resource nozzle
* Removed some ceiling cover
* Moved Chasm-Lava Falls connector to Turbine entrance
* Added path for Marines to jump into Containment-Chasm vent
* Removed ceiling Chasm vent
* Added some cover to Turbine-Chasm hallway
* Added path for Marines to jump into Chasm-Conduit-Routing vent
* Some minor cosmetic changes

Turbine
* Increase the size of Turbine platform
* Added Turbine-Chasm vent
* Added additional bisecting pipe for cover

Conduit
* Added additional pipes for cover and flanking
* Updated CollisionGeo near ceiling
* Fixed floor collision
* Minor cosmetic changes

Routing
* Added new resource nozzle
* Added small nooks in the hallway to remove narrowness
* Added significantly more cover
* Moved Smelting-Routing vent exit
* Added Chasm-Conduit-Routing vent
* Minor cosmetic changes

Smelting
* Added big pillars to the middle of the room
* Replaced bucket cinematics with static props for cover and visuals
* Added more cover to Routing-Smelting platform
* Minor cosmetic changes
Transit
* Replaced bucket cinematics with static props for cover and visuals
* Added pillar to Transit resource nozzle room-dark hallway
* Added more cover to resource nozzle room
* Moved Smelting-Routing-Extraction vent from Extraction to Transit

Extraction
* Moved Smelting-Routing-Extraction vent from Extraction to Transit
* Added quick jump ramp from Extraction to Flow Control
* Moved big ceiling platform upward to prevent Exos and Onos from getting stuck
* Added yellow lines to the Flow Control window to help players to more easily visualize the area

Flow Control
* Heavily modified Extraction-side entrance to prevent incredible long lines of sight for Grenade Launchers to siege the tech point (Still possible, may fix)
* Added yellow lines to the Flow Control window to help players to more easily visualize the area

Exchange
* Added yellow lines to Exchange window to help players more easily visualize the area
* Removed invulnerability spot on the ceiling

Empty Space
* Fixed some collision geometry by Pipeworks entrance to prevent players from getting stuck

Pipeworks
* Moved large pillar westward to shrink space for players attacking the tech point
* Minor visual changes

Heatsink
* Heavily modified Pipeworks-Heatsink exit to provide a better player experience with different cover, a different style of turn and more open floorspace for better fights
* Moved Heatsink-Containment big crate more into Containment to removed significant line of sight problems

Lava Falls
* Removed southern Lava Fall resource nozzle
* Replaced large multi-tiered tower with single level pillar
* Moved resource nozzle
* Added significant amount of cover around resource nozzle platform
* Added jump from southern Lava Falls to room bisecting pipe
* Repurposed ceiling platform cover as hanging cover for southern Lava Falls bisecting pipe
* Added big electric thing from southern Lava Falls to northern Lava Falls
* Added pillars near Containment-Lava Falls entrance for more cover
* Added much more cover to southern Lava Falls
* Added more pipes for cover to account for multi-tiered tower being removed for flying/blinking lifeforms
* Added pillars to eastern Lava Falls-Chasm connector
* Major cosmetic changes including new Lava Falls cinematics
Must be run on Server, MapNo23.112 MiBOct 25, 201726-12-2020 00:03:24
Avatar Combat Engineer2333712590Simple Green CrosshairsClean and simple cross-hair pack. All cross-hairs are solid green with a 1-pixel black outline for maximal visibility under all lighting conditions.

Ranged weapons use a cross with empty middle pixel. Every other weapon or utility uses a dot.

Hit markers are similar to the basic cross-hair, but rotated by 45 degrees, resulting in an X symbol.

“Green iz best!”
- Ork Slugga Boy
Passes Default Consistency, CrosshairsNo1.567 KiBDec 25, 202025-12-2020 12:06:50
Avatar Ekaterina2331810163~~~~~~~~~~No567 BDec 24, 202024-12-2020 19:06:53
Avatar Doggö2331655238AV Mod - Nightsy (Film Grain)AV Mod - Nightsy (Film Grain)Alien Vision, Passes Default ConsistencyNo1.651 KiBDec 23, 202024-12-2020 01:39:57
Avatar Doggö2331540931AV Mod - Schu Style DarkAV Mod - Schu Style DarkAlien Vision, Passes Default ConsistencyNo1.52 KiBDec 23, 202024-12-2020 00:54:41
Avatar Doggö2331530595AV Mod - Schu Style LightAV Mod - Schu Style LightAlien Vision, Passes Default ConsistencyNo1.521 KiBDec 23, 202024-12-2020 00:54:35
Avatar Doggö2331671641AV Mod - Real Schnightsy AVThe 'grain' effect is a side effect of trying to achieve a dark AV whilst simultaneously showing invisible structures and glass - as they are completely removed in the other dark av mods.

A solution without the grain is being worked on.

EDIT: A solution has been found, subscribe to Oiler's AV if you wish to avoid the grain effect and see blueprints/windows.\n\n\nThanks to Oiler for providing the code to make this possible!
Alien Vision, Passes Default ConsistencyNo1.655 KiBDec 23, 202024-12-2020 00:12:37
Avatar criogenics2331089701y4mz AVy4mz AVAlien Vision, Passes Default ConsistencyNo6.306 KiBDec 23, 202023-12-2020 23:51:34
Avatar criogenics2330490836Criogenics AVCriogenics AVAlien Vision, Passes Default ConsistencyNo6.305 KiBDec 23, 202023-12-2020 15:17:12
Avatar twiliteblue2322759579Alien Vision: MephSimple alien vision with improved clarity
Alien Vision, Passes Default ConsistencyNo1.628 KiBDec 16, 202019-12-2020 07:01:08
Avatar Schrödinger's Katz2315353128MAC Leash Fix Fixing the mac leash

Bug:
* If a MAC is doing something when idle (automatic weld order, or build order) and the command ask the mac to move elsewhere, then the mac will return to the origin location after reaching the location

Repro:
* Move a MAC to an unbuilt powernode
* Order to MAC to move away from the node (close and far)
* Notice the MAC moving back

*** ns2/lua/MAC.lua 2020-02-09 10:54:45.727956637 +0100
--- lua/MACLeashFix/MAC.lua 2020-12-10 17:22:35.362392480 +0100
*************** local function FindSomethingToDo(self)
*** 824,832 ****
--- 824,834 ----
--DebugPrint("return position set "..ToString(self.leashedPosition))
end
self.autoReturning = false
+ self.selfGivenAutomaticOrder = true
return self:GiveOrder(orderType, target:GetId(), target:GetOrigin(), nil, true, true) ~= kTechId.None
elseif self.leashedPosition and not self.autoReturning then
self.autoReturning = true
+ self.selfGivenAutomaticOrder = true
self:GiveOrder(kTechId.Move, nil, self.leashedPosition, nil, true, true)
--DebugPrint("returning to "..ToString(self.leashedPosition))
end
*************** function MAC:OnOrderGiven(order)
*** 840,845 ****
--- 842,854 ----
-- Clear out secondary order when an order is explicitly given to this MAC.
self.secondaryOrderType = nil
self.secondaryTargetId = nil
+
+ if (not self.selfGivenAutomaticOrder) or self.autoReturning then
+ self.leashedPosition = nil
+ self.autoReturning = false
+ end
+ self.selfGivenAutomaticOrder = nil
+

end
Must be run on ServerNo9.712 KiBDec 10, 202010-12-2020 16:23:38
Avatar Schrödinger's Katz1867197633Debug DodgingDebug Dodging\n\n\nThis mod is an extension of the debugspeed command designed to help alien players to refine mouvements.\n\n\nIt is showing the accuracy of marines shooting you, as well as the relative angle between you and the shooter crosshair.\n\n\nThe lower the accuracy the better, the higher the angle the better. The angle value is there to show if you are easy to track.\n\n\nHow to use:\n\n\n* type the `debugdodging` (or `dd`) command in console to toggle\n\n\npublish_id = "6f4b2cc1"Must be run on ServerNo68.648 KiBSep 19, 201907-12-2020 11:52:04
Avatar beardy b boy2311057340MickeyMemes CrosshairMickeyMemes CrosshairCrosshairsNo2.911 KiBDec 6, 202006-12-2020 16:04:22
Avatar _A_x_a_m_d_y_1823728662NS2CN - ZumoataniaExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on ServerNo3.46 MiBAug 3, 201906-12-2020 01:08:13
Avatar _A_x_a_m_d_y_1158554809NS2CN - QuaddikiciExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on ServerNo49.949 KiBOct 5, 201705-12-2020 23:56:59
Avatar _A_x_a_m_d_y_598384534NS2CN - ZetehinesExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on ServerNo19.498 MiBJan 11, 201605-12-2020 23:47:20
Avatar n i g h t s y y y2307627512PotatoEmperor888s Final CrosshaIrnibble nibbleCrosshairsNo17.836 KiBDec 3, 202003-12-2020 18:37:45
Avatar GigaKaren2275030696ns2_dmd_kodiakns2_dmd_kodiak
Added Rooms
Added Dividers
Moved RT

The purpose of these revisions is to split test the map.
diamondgamers.net
Passes Default Consistency, MapNo5.676 MiBNov 2, 202003-12-2020 04:50:53
Avatar Salads2296445308Empty Techtree FixFor use with live (internal) build. Will probably delete if fix works and patch is released.

It's got allota log stuff in there to track things. (Not for release stuff)

Requires its game_setup.xml to be the one loaded, since it needs to override some stuff in the Client.lua entry point. If any other mods with a lower priority specify a custom Client.lua in their own game_setup file, don't expect this to work.

If the entry point has been loaded, you should see a log message "########## Loading ETFClient.lua" in your console.

The priority for this mod is currently set to 999 (1 less than the extension mod)

Mod ID: 88E0F97C
Must be run on Server, Gameplay TweakNo19.559 KiBNov 23, 202023-11-2020 21:57:00
Avatar Schrödinger's Katz1861166199SentinelAISentinel skulk AI as in hardcore, for training. The bots are on only if cheats are turned on.
publish_id = "6eef2477"
Must be run on ServerNo1.956 KiBSep 12, 201916-11-2020 20:05:52
Avatar Salads2271403134Extension (Salads)Salads (temp?) mod for the UWE Extension.

Do not use. Ever. Please. aaaaa
Must be run on Server, Gameplay TweakNo35.883 KiBOct 29, 202002-11-2020 19:46:06
Avatar Meteru2275553669Manly MoustacheUpdated Manly Moustache 2019 Edition

Look and FeelNo414.531 KiBNov 2, 202002-11-2020 19:16:22