Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
![]() | 2391193486 | DMD-DEV | DMD-DEV | No | 11.63 KiB | Feb 11, 2021 | 11-02-2021 06:00:04 | ||
![]() | 1847140962 | Personal Packs | Med and Ammo packs are now purchased by calling for them. They cost in Pres what they used to cost in Tres | Must be run on Server, Gameplay Tweak | No | 4.438 KiB | Aug 27, 2019 | 02-02-2021 20:09:16 | |
![]() | 2377100922 | Trello Card 1851 companion mod | Trello Card 1851 companion mod | Must be run on Server, Gameplay Tweak | No | 14.278 KiB | Jan 29, 2021 | 29-01-2021 03:02:13 | |
![]() | 2377022121 | Trello Card 1851 companion mod | Trello Card 1851 companion mod | Must be run on Server, Gameplay Tweak | No | 14.164 KiB | Jan 29, 2021 | 29-01-2021 00:50:01 | |
![]() | 2309348388 | Improved (Tunnel) Infestation | -Cysts can now connect to Infested Tunnels. -Cyst infestation fade duration doubled to 6 seconds. | Must be run on Server, Gameplay Tweak | No | 4.703 KiB | Dec 5, 2020 | 27-01-2021 10:46:43 | |
![]() | 2327772066 | Meph AV | Meph AV Using Twiliteblue's version as base. This is basically the same with just some tweaked values for higher contrast between entities and world geo. Big thx to him for helping me with this. | Alien Vision, Passes Default Consistency | No | 1.563 KiB | Dec 20, 2020 | 25-01-2021 17:19:36 | |
![]() | 2331819237 | +++++ | +++++ | No | 1.189 KiB | Dec 24, 2020 | 23-01-2021 19:39:51 | ||
![]() | 2368743395 | Pulse Grenade Scan Mod | With this mod, Pulse Grenades will initiate a scan when detonated! This scan will last half as long as a normal scan. | Must be run on Server, Gameplay Tweak | No | 3.675 KiB | Jan 21, 2021 | 21-01-2021 20:25:51 | |
![]() | 2364604879 | OpenBadges | OpenBadges | Must be run on Server | No | 1.008 KiB | Jan 17, 2021 | 20-01-2021 03:25:37 | |
![]() | 2366622172 | oiler paddy nights combo | oiler paddy nights combo | No | 1.15 KiB | Jan 19, 2021 | 19-01-2021 00:06:09 | ||
![]() | 1804910795 | Mklp's Crosshair v2 (HL1 style+Melee+Hitsindicator) | HL1 style crosshair with high vis green and red hit indicators. | Passes Default Consistency, Crosshairs | No | 14.442 KiB | Jul 15, 2019 | 17-01-2021 10:53:36 | |
![]() | 2364489787 | Ranger Crosshair 2 | Ranger Crosshair 2 | No | 1.764 KiB | Jan 17, 2021 | 17-01-2021 03:05:01 | ||
![]() | 2364460572 | Trello Card 1851 companion mod | Trello Card 1851 companion mod | Must be run on Server, Gameplay Tweak | No | 8.77 KiB | Jan 17, 2021 | 17-01-2021 02:40:42 | |
![]() | 2363270893 | IP limit increase | Increases IP count per command station to 10. | Must be run on Server, Gameplay Tweak | No | 942 B | Jan 16, 2021 | 16-01-2021 08:55:50 | |
![]() | 2363213904 | nsl_arena | Arena map for 1v1 fights, tournaments and training @ ensl.org Future updates: -Slight tweaks -Minimap update showing teleport routes for easier navigation -Teleports within room between different entrances, so lifeform can change engagement route easily -Custom room -Custom room with insane teleports you can use during fighting | Must be run on Server, Map | No | 6.917 MiB | Jan 16, 2021 | 16-01-2021 03:35:47 | |
![]() | 2361622695 | nsl_arena | Arena map for 1v1 fights, tournaments and training @ ensl.org Future updates: -Solve minimap problem at Overlook -Custom room -Custom room with insane teleports you can use during fighting | Must be run on Server, Map | No | 6.917 MiB | Jan 14, 2021 | 16-01-2021 03:10:06 | |
![]() | 2362704081 | CRaZyCAT Alien Vision | White objects highlight, no fog, "black" environment highlight | Alien Vision, Passes Default Consistency | No | 5.755 KiB | Jan 15, 2021 | 15-01-2021 18:20:19 | |
![]() | 2359871235 | Ranger Crosshair | Ranger Crosshair | No | 1.66 KiB | Jan 12, 2021 | 15-01-2021 02:39:53 | ||
![]() | 2361959636 | paddy AV | paddy AV | Alien Vision | No | 1.142 KiB | Jan 14, 2021 | 15-01-2021 00:11:12 | |
![]() | 2361911932 | Wraith's AlienVision [GrapeSoda] | An AlienVision mod that not only improves your background to a cool Purple color, but also differentiates the colors between each entity type, for example: Marine Structures & Weapons become Red and Marines become a Yellowish Orange color, this helps you Avoid Mines whilst also helping you differentiate between Marines holding Different Weapons(!), giving you a tactical advantage over other Alien Visions that do not have this feature.\n\n\nIf you prefer a more Green/Blue color, check out the Default version of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2332561822\n\n\nTo enable the mod: - Click the green Subscribe (+) button - Exit Natural Selection 2 - Launch Natural Selection 2 - Navigate to Options > Mods > Manage Mods > Wraith's AlienVision (This will likely be at the very bottom of the list) - Click the Checkbox on the right - Uncheck any other Alien Vision mod as it will conflict with this one (Only 1 may be active at a time) - Click "Restart" at the bottom of the screen - Enjoy Note: If the above method doesn't work, try closing the game and relaunching it.\n\n\nAny Reviews, Comments and Ratings appreciated | Alien Vision | No | 2.328 KiB | Jan 14, 2021 | 14-01-2021 23:02:25 | |
![]() | 2353114859 | Marine Team Marker | Marine friendly visual markers to show positions of marines and Exos in darkness and through walls. | Must be run on Server, Gameplay Tweak | No | 4.415 KiB | Jan 7, 2021 | 11-01-2021 04:29:17 | |
![]() | 2105365066 | Combat Mod Update | Description\n\n\nSUPER WIP, don't use.\n\n\nCleaning up and extending functionality. Following up on common complaints with gl/xeno/lifeform restrictions/ect. Updating combat mod now that Nintendows, JimWest and MCMLXXXIV have moved on.\n\n\nToDo\n\n\n- spawn players instantly when refunded upgrades\n\n\nChangelog\n\n\n0.01\n\n\n- MateXP and assists don't work as expected.\n\n\n Assists don't exist in the lua code, the xp is pushed out by the dying player to:\n\n\n the killer and surrounding players within "assistLOS" and "assistRange" of the dying player.\n\n\n- Surrounding players getting xp disabled.\n\n\n- MateXP mostly irrelevant\n\n\nZero\n\n\n- Shared exp multi reduced from .40 to .20\n\n\n- Loosened lifeform quantity restrictions\n\n\n- Non-shared exp for assists\n\n\n- Assists give 70% exp of a kill\n\n\nMade by Peregrine from The Bus Depot\n\n\nOriginal Combat Mod by Nin | Passes Default Consistency, Custom Game Mode | No | 107.442 KiB | May 22, 2020 | 08-01-2021 08:20:26 | |
![]() | 597966671 | Chinese Minimap Plus DEV | ns2_jambi ns2_mineral_dev ns2_mineshaft_shafted ns2_nexus ns2_kodiak_fixes ns2_summit_andabove ns2_veil_cured ns2_cagedfree_farmfresh ns2_derelict_fixed | Must be run on Server, Localization | No | 5.033 MiB | Jan 10, 2016 | 07-01-2021 03:51:26 | |
![]() | 2218308975 | ns2_docking_nsl | ns2_docking_nsl publish_id = "8438b56f" -Spawns: Marines Cafe, Aliens Gen/Departures -Removed Landing Pad -Adjusted right exit of Cafe to get a more straight corridor and reduced travel time -Added a table so Marines can hop into Bar vent -Removed vent from Bar/Locker to Central Access -Broke some railings in Central Access for smoother movement and removed some crates -Moved power node in Cafe -Moved one pillar in Cafe to create more space around CC and at the same time block some LOS on the entrance from Bar -Moved res node in Bar to give Aliens a chance to escape -Added more cover in Ball Court -Moved the res node in Generator next to the TP -Added a one more cover spot in Locker near the res node -Removed Terminal -Added Terminal location and res node in the extended hallway north of Terminal -Added a vent connection to East Wing\n\n\nPlanned: -Make all railings non-collide so you can shoot/para through them -Another vent from Departures to Junction/Stability? -Another vent from Departures/Strand to East Wing? -Make East Wing more tunnel friendly in case of Gen Start? -Move cover in Locker room ? -Might need shorter travel time from Cafe to Terminal RT, but travel time to Bar is very low (naturals similar to Nexus) | Passes Default Consistency, Map | No | 9.414 MiB | Sep 3, 2020 | 05-01-2021 14:31:15 | |
![]() | 2029564025 | Meteru Fixes | modid: 78F8B079 Attempt to fix some bugs Github repository: https://github.com/ailmanki/ns2_meterufixes Preview image is from https://www.nasa.gov/image-feature/astronauts-complete-2nd-phase-to-repair-alpha-magnetic-spectrometer | Must be run on Server, Gameplay Tweak | No | 1.438 KiB | Mar 21, 2020 | 02-01-2021 22:08:43 |