Showing 501-525 of 2,778 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Golden2445380398yams really cool crosshair nice guy cool friendTeal small cross with black border
modid: 91c18b2e
Passes Default Consistency, CrosshairsNo395 BApr 3, 202103-04-2021 18:41:08
Avatar Golden2442644491BetterNS2Test***** TEST MOD *****
Do not use this mod on an actively played server.
No316.519 KiBApr 1, 202101-04-2021 12:46:55
Avatar Gung-Ho2433592808ns2_gorgerallyMap for gorge tricks and fun competitions!MapNo328.965 KiBMar 23, 202123-03-2021 18:14:31
Avatar <BAD>Wraith2432828907Veil_DememifiedDememified Veil for yaMapNo16.68 MiBMar 22, 202123-03-2021 03:06:55
Avatar Mine iga | TOP-CLAN.ru | 4G only2428645313Modded balance. Human vs Marines bots. Coprophile timeModded balance.
Human vs Marines bots.
Coprophile time

Balanced for
play alone alien vs marines bots
No133.22 KiBMar 18, 202119-03-2021 00:18:23
Avatar Mine iga | TOP-CLAN.ru | 4G only2425856221Modded_Balance Coprophile_timeModded_Balance Coprophile_time
U cannt use, because it is sub-programm and need other mods for work
Must be run on Server, Gameplay TweakNo60.308 KiBMar 15, 202118-03-2021 22:40:09
Avatar Mine iga | TOP-CLAN.ru | 4G only2426384862Coprophile_bots_by_Tishka_DrontCoprophile_bot more smart
more heal u
more agressive
more build
baseb on NIN Rebirth bots
But now Marines bots more effective, more help.
Marines Commnader more smart.
Now more good balance for play 1 vs 1
If u play alone, play in marines team for balance.
when u join to comm - u kill all bots in ur team
Enjoy!
P.S. WasabiONE helped make this mod) THX!
No1.011 MiBMar 16, 202118-03-2021 22:05:36
Avatar Kash1677076528ns2_docking_regeneratedns2_docking_regeneratedMust be run on Server, MapNo149 BMar 9, 201917-03-2021 18:59:17
Avatar GigaKaren1540335285ns2_dmd_cagedMod ID: 5bcfa6b5

DMD Version of Caged! As usual, we are modifying our favorite maps to give them a new dynamic.

Changes:
- removed props in Shipping to Ventilation so Onos doesnt have to run around the middle crate.
- increased room size around Sewer RT so tunnels can drop better.

Have a suggestion? Let us know. We are always trying out new variations to keep NS2 interesting.

Version Credits:
WiseChoices and Rusty

diamondgamers.net
Passes Default Consistency, MapNo12.634 MiBOct 16, 201817-03-2021 04:11:18
Avatar Microsoft Word 20192407986162Cookie Crosshair by KopungaCookie Crosshair. Based on Fana dot, with pink Pistol and Parasite dot. All credits go to Locklear.

Original: https://steamcommunity.com/sharedfiles/filedetails/?id=540293354
Passes Default Consistency, CrosshairsNo26.069 KiBFeb 26, 202117-03-2021 03:56:52
Avatar SplatMan_DK2426894764BananaBananaNo27 BMar 16, 202116-03-2021 21:15:43
Avatar keith2424979733god mega awesome super duper best av none like it wow:-JAlien VisionNo1.545 KiBMar 14, 202116-03-2021 20:18:11
Avatar twiliteblue2426193155Twilite Balance Mod*Commanders now receive Pres while commanding.

*Structure healths adjusted for larger games (by about 15% - 100%). (including Cyst, RTs, Command structures and team defenses)

*Whip cost reduced to 10, and takes 33% reduced damage from GL and Cluster grenade. Mature armor increased by 100.

*Spit now deals 50% bonus damage to structures and Exos.

*Babbler max count per player reduced 6 -> 4. Babbler health and damage adjusted.
*Babbler regen delay reduced from 2.5 -> 2 seconds.

*Babbler and Hydra now parasite targets for 5 seconds.
*Hydra accuracy vs moving targets improved.

*Focus damage bonus increased 33-> 34%! Focus attack speed penalty reduced 33% -> 30%.

*Xenocide can be cancelled with "drop weapon" (G key).

*Adrenaline increases max energy by +5 per level (max 15).

*Flamethrower burn cloud + bile frequency reduced to every 0.55 second (was every 0.14 second).

*Welder damage increased to 40 DPS and scales with weapons upgrades, damage range reduced, welding range increased.
*Welder can self weld when used on any friendly target, welding amount increased 5->10.

*Drop packs are now AOE, and persist 2 seconds after first use.
*Catpack cost increased to 2, duration increased to 7 seconds.

*Hand grenade tweaks. Quicker throw, faster Pulse velocity, tighter Cluster explosions, less bouncy Gas grenade.

*Spawners (egg/IP) that are killed now put the respawning player at the front of the respawn queue.

*Infantry Portal supply increased to 5.
Must be run on Server, Gameplay TweakNo152.742 KiBMar 16, 202116-03-2021 02:18:47
Avatar Ashe_Goto2421885542Ash_AV SchnightsyModified version of the Real Schnightsy AV by Doggö.

The entity color overlay transparency is consistent across everything.

Alien structures are red-orange.
Alien lifeforms are orange.
Gorges are green-yellow.
Marine structures are blue.
Marine lifeforms are magenta.
Alien Vision, Passes Default ConsistencyNo1.632 KiBMar 12, 202112-03-2021 02:41:02
Avatar GigaKaren535814707ns2_dmd_dockingServer Load Order:\n\n\nDocking Mod ID: 1fefe233\n\n\nWe've made some changes to Docking to give it some new gameplay!\n\n\nChanges:\n\n\nVersion Credits:\n\n\nRusty, WiseChoices\n\n\ndiamondgamers.netPasses Default Consistency, MapNo10.64 MiBOct 16, 201512-03-2021 02:40:28
Avatar GigaKaren553538989ns2_dmd_biodomeMod ID: 20FE55AD\n\n\n**Required Mods: Classic Entities Mod\n\n\nDMD Version of Biodome! As usual, we are modifying our favorite maps to be more balanced and to give them a new dynamic.\n\n\nChanges:\n\n\n-NEW! removed West Route and made a new hallway.\n\n\n-added 2 ladders in Platform.\n\n\n-Added new location: Fruiting Silos.\n\n\n-Moved Argi Labs resourse node to Fruiting Silos.\n\n\n-Fruiting Silos has a working elevator!\n\n\n-Added a vent from Hydroponics to Bridge.\n\n\n-Added a vent from Platform to Canopy.\n\n\n-Moved power node in Falls.\n\n\nVersion Credits:\n\n\nRusty, WiseChoices\n\n\ndiamondgamers.netPasses Default Consistency, MapNo28.066 MiBNov 13, 201512-03-2021 02:34:19
Avatar GigaKaren2420068891ns2_dmd_veilThe purpose of this mod is to test out different versions of classic maps.

Changes:
- Doubled the size of Nano.
- Moved 1 RT from Nano north.
- Moved 1 RT from Nano to System Waypointing.
- Removed path from West Junction to System.
- Added path from West Junction to Nano.
- Added path from Skylights to Nano.
- Added path from East Junction to Nano called "Snake".

Created by WiseChoices and Rusty.
DiamondGamers.net
Passes Default Consistency, MapNo16.98 MiBMar 10, 202112-03-2021 02:26:23
Avatar TinCan2420463491New ModNew ModNo133 BMar 10, 202110-03-2021 14:13:58
Avatar twiliteblue2419322087Uber FlamethrowerWork In Progress

Adds a toggled secondary mode to flamethrower.
Secondary mode deals 30% more damage but
-does not burn alien clouds, bile bomb
-does not set aliens nor surfaces on fire
-has reduced flame range (7).

Flamethrower primary (original) mode can only burn one effect every 0.8 second.
Must be run on Server, Gameplay TweakNo7.919 KiBMar 9, 202109-03-2021 10:48:36
Avatar Dakoda1764564594co_volcanodropco_volcanodrop
Mod ID: 692d1e72

Originally Created for Natural Selection 1 by MikeySonn Heavily modified to play better in NS2.
MapNo13.854 MiBJun 8, 201906-03-2021 15:25:39
Avatar Dragon474696302Classic Entities ModUpdate - 9-15

Added commVisible flag for Breakables, Moveables, Buttons and Weldables.

Update - 8-2

Fix for NS2+ errors.

Update - 7-28

Fix for editor crashing on maps with existing entities that were recently updated in editor_setup.xml.

Update - 7-21

Improved player collision on elevators for Onos & Fade.
Added Non-Player object collisions for elevators with most structures. Deals 10x damage to these on collision.
Added conveyors which apply a constant base velocity to players.
Added LuaLoader which allows maps to load lua files (File Loaded when map entities are intially created during loading).

Updated test map with conveyor, pusher and lua loader.

Update - 7-20

Greatly improved player/elevator interactions. Riding most elevators should be quite smooth now, and they can optionally damage players and be blocked by them. There is still a couple edge cases with player blocking to be resolved yet, and they will plow right through anything else still (including structures).

Added Controlled Pusher, which replaces push_trigger from EEM. Pushers use a system which adds a base velocity to the player, which should easily allow me to expand that to include conveyors if they are requested.

Updated a couple function names and their references for better clarity.

Reworked DialogGUI a bit to try to prevent a rare assert

Updated 7-8

Added DialogGUI
Moved Pathing Hooks to _Server file to be shared by any entities which need them.
Fixed alien weldables.
Updated demo map with some additional examples.
Added MoveableMixin and some groundwork for prediction of moveables (for elevators, still not enabled).

Updated 7-6

Added Weldable minimap and world icons
Weldables *should* now support being healsprayed, if they are set to Aliens
Added pathing blocks for Breakable and Moveable entities to prevent rogue AI units
Improved prediction for moveables (still needs work)

First Release:

Classic Entities Mod:

- Should work with any maps designed for Extra Entities Mod
- Includes custom editor_setup.xml file and example map to aid in creating maps with these entities.

Entities Added:

Breakable Emitter - A breakable entity that can be scaled and use models from props. Emits a signal when broken.

Controlled Button - A button that can be signaled on/off. Emits when used. Also can be scaled and use prop models, or restricted to only a specific team.

Controlled Moveable - A entity which can be given a model and scale. Will path between provided waypoints given, using initial location as first waypoint. Allows 3 object types - Gates open and close only by signals. Elevators path between multiple points before returning to original. Doors open/close automatically when players are nearby.

Controlled Timed Emitter - A entity which will emit a signal after a certain time. Can be used to chain events.

Controlled Weldable Emitter - A entity which will emit a signal when fully welded.

Controlled Dialog Listener - A entity which will show a message to local players or globally when signaled.

Function_Listener - Can be used to trigger LUA functions when signaled. Let me know if additional functions are needed (have to be added in code).

Pathing_Waypoint - Used by moveables, takes a number which indicates their position in the chain.

This editor_setup file also includes the WaterMod entites. If you wish to use those in your map, you will need to run watermod also, which is available on the steam workshop at https://steamcommunity.com/sharedfiles/filedetails/?id=113181405
Must be run on Server, Gameplay TweakNo1.44 MiBJul 3, 201501-03-2021 21:36:47
Avatar Microsoft Word 20192407749431Knifey Crosshair by KopungaModified version of Doggo Crosshiar. I just removed the hit markers for Knifey. All credits go to Doggö.

Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2364461355
Passes Default Consistency, CrosshairsNo5.99 KiBFeb 25, 202125-02-2021 23:22:29
Avatar Microsoft Word 20192407628551Kopunga AV DarkA dark version of Kopunga AVAlien Vision, Passes Default ConsistencyNo1.598 KiBFeb 25, 202125-02-2021 20:06:42
Avatar Microsoft Word 20192407628722Kopunga AV LightA light version of Kopunga AVAlien Vision, Passes Default ConsistencyNo1.597 KiBFeb 25, 202125-02-2021 20:06:31
Avatar Boss2406707097ns2_CombiExtrans2_CombiExtraMust be run on Server, MapNo31.011 MiBFeb 24, 202124-02-2021 20:20:42