Showing 26-50 of 2,770 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar twiliteblue904291644Assassin FadeEXPERIMENTAL! (Most likely incompatible with other gameplay mods)

mod id 904291644

*Fade cost reduced to 25. Points per Fade kill reduced to 15.

*Fade health reduced to 220HP 65Armor (total 350HP) +5HP per biomass.

*Fade Carapace max armor reduced from 120 to 105.

*Fade babbler shield reduced from 40 to 35.

*Fade Adrenaline energy regen per second reduced from 15 to 13.

*Swipe damage decreased from 75 to 70.

*Blink initial speed reduced from 16.25 to 15. Bonus speed per Blink reduced from 2.5 to 2. Blink maximum speed reduced to 20.

*Blink cost increased from 14 to 16 initially. *Blink upkeep cost reduced from 32 to 30.

*Blink cooldown increased from 0.4 to 0.45 second.

*Blink reduces damage received from weapons except Mine, Grenades and flame based weapons by 12%.

*Advanced Blink (replaces Advanced Metabolize) reduces all damage by 23%.

*** Replaced Metabolize with Shadow Step:

*Propels Fade forward at 25 speed for 0.2 to 0.5 second in a linear direction, can travels through structures and players.

*Deals 20 player (puncture) damage in a 2.5m radius at the end of Shadow Step travel.

*Fade gains minor momentum bonus from Shadow Step.

*Costs 16.5 energy with 0.8 second cooldown.
Must be run on Server, Gameplay TweakNo23.21 KiBApr 13, 201717-03-2025 05:35:52
Avatar Bleu3445240105Bleu's Neon Green TF2 Scout CrosshairBleu's Neon Green TF2 Scout Crosshair.
I have no idea who originally made this.

Same crosshair for everything. No hit effects.
No32.25 KiBMar 15, 202515-03-2025 21:07:48
Avatar [OAG] Devnull3444979533Devnull - OptimizationsCode optimizations and minor fixes

Using AI to go thru the codebase :-)
No30.121 KiBMar 15, 202515-03-2025 15:10:58
Avatar Scatter3438396775Improved Initial InfantryportalsImproves the spawning of initial infantry portals:
- Always on the ground, not ontop of railings and such
- Reasonably evenly spread from the Command Station
- Minimum distance from the Command Station
- Minimum distance between structures
- Minimum distance from walls

Probably expensive calculations but only happens before the game starts.

Compatible with Shine ExtraIPs
No46.087 KiBMar 4, 202513-03-2025 13:22:56
Avatar Meteru2562006272Infested FixesFixes bugs for infested mod.
Shine has support now, this mod needs only to be loaded for infested - not constantly.

Mod ID: 98B51D00
No28.421 KiBJul 31, 202108-03-2025 17:33:25
Avatar Meteru2921913448Extra WeaponsNew weapons for marines in NS2!

The Heavy Cannon is a long-range weapon with severe damage but a low rate of fire. Perfect for killing lightly armored lifeforms at range but don't let them get in too close, or they'll eat you for breakfast.

The Submachinegun is a lightweight all-around versatile weapon at most ranges.

The Revolver, quoting Combat standalone: "Do you feel lucky, punk?".\n\n\nCredits

Implementation for NS2 by Scatter.
Most GUI items are created by F2.
Submachinegun model by Evil_Ice.
The Heavy Cannon and Revolver model by 4Horsemen.
NS2 maintenance by Meteru.
No281.075 MiBJan 22, 202308-03-2025 09:46:39
Avatar zavaro2684443493Tanith RedlineTanith RedlineNo39.853 MiBDec 17, 202106-03-2025 04:38:10
Avatar Avoca758715548lightsiegeMust be run on Server, MapNo24.426 MiBSep 5, 201605-03-2025 02:06:28
Avatar [OAG] Devnull2606061626Devnull - Interesting Score ScreenAdding Top Players to score screen based on:
- Score
- Player Damage
- Structure Damage
- Build Time

Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well.

Publish ID = 2606061626
No23.186 MiBSep 19, 202103-03-2025 07:08:01
Avatar Bleu3426836832Blast to the PastThis is Blast to the Past (B2TP)\n\n\nA vanilla-flavored Natural Selection 2 mod aimed at addressing perceived Marine domination in the current vanilla build of the game under 8v8 conditions.\n\n\nWhile stats on ns2panel.com show an almost 50-50 winrate (which is a good thing), in our experience most players have a higher marine than alien hiveskill, a rare 5 sight years ago.

This is a sympthom of how the game is a bit too marine sided at the moment.

As a consequence, the hive skill system, using the per-team-hiveskills feature that didn't exist back them can simply solve these imbalances by slightly stacking the alien team with better players. This, in turn, creates a 50-50 winrate.
However, if teams were to be sweapped then it would be expected the stronger, now marine team would crush the opposition.

In conclusion, while the game can be 'balanced' for single rounds, it's not truly balanced until a 50-50-ish winrate is achieved after teamswaps.\n\n\nThis mod aims to attack the causes of this, by doing the least amount of changes whenever possible in the most impactful places. Most of these changes revert some values to what were vanilla values years ago (PvE costs, welder costs, lerk timings, hence the name of the mod).\n\n\nChanges are as follows:\n\n\n**Aliens**

Crag, Shade, Shift, Whip cost 10 Tres (was 13)
(we have no idea why this was never re-adressed since this was changed circa the world championship and there have been multiple other related changes, like harsher supply limits and Tres tunnels that cost 16 total Tres to build)\n\n\nLerks cost 20 Tres (was 21)
(starting at 15Tres this brings back the old Lerk pop up timing. From 3min to 2.30 min at 2 RTs)\n\n\n**Marines**

Welders cost 3 Pres (was 2)\n\n\nMarines start with 1 IP (vanilla!) but

+5Tres on 7v7

+10Tres on 8v8\n\n\nThis serves as an interpolation between 1IP and no bonuses for 6v6 (vanilla behavior) and +1 IP for the arcade clusterfugg that is 10v10, which is essentially +20 Tres. The only way to give "half an IP" is to give Tres. Giving a straight IP for 8v8 ammounts to nonstop early marine pressure and can snowball easily into marines choking out the aliens.
No2.345 KiBFeb 13, 202519-02-2025 22:14:45
Avatar StriteR.3424032940[CN] Siege 2.0

| What is this


- Siege 2.0 which combined Natural Selection 2.0 and Siege++
- being active developing and heavily tested(daily)

| Further More


- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Community-Balance/tree/Siege2.0
No213.98 MiBFeb 9, 202516-02-2025 14:14:07
Avatar Dragon170777320NSL ModNSL Mod

02-16-25
- Attempt 3 at fixing ranking not working :)

08-30-24
- Attempt 2 at fixing ranking not working

08-29-24
- Removing Ranking overrides

08-20-23 (Build 145)
- Fixed missing mapcycle config check which caused the league mapcycle to always be loaded.

12-14-22 (Build 144)
- Fixed issues caused by removal of debug.getregistry - Thanks asdfgg!
- Fixed issues caused by json.decode no longer returning the json array in a predictable order.

1-16-21 (Build 143)
- Added support for event badges defined by the respective league(s).

12-22-20 (Build 142)
- Corrected enum reference exception from updated skins/DLC options.

9-27-20 (Build 141)
- Corrected issue preventing non-ref level users from having access to their defined admin commands.
- Added support for contributors from ENSL site.

8-18-20 (Build 140)
- 'Gather' level bans only enforced in GATHER mode
- sv_nslenforcegatherbans now accessible by league admins/refs.

8-17-20 (Build 139)
- Added logic to parse league bans and enforce them on associated servers.
- Currently supports 'gather' level bans, which block users from PCW/GATHERS - and full bans which block users from all modes.
- Added sv_nslenforcegatherbans server command to toggle if 'gather' level bans are enforced.

6-12-20 (Build 138)

- Fixed issue with asset error after 332 relating to scoreboard changes
- Corrected issue allowing for 1 frame of input even during pauses resulting from 332 input changes.

11-28-19 (Build 137)

- Fixed incorrect team being awarded victory from auto-concede
- Added server admin command to disable automatic error reporting
- Locked marine models to male in officials

11-14-19 (Build 136)

- Fixed assert from calling marine variant function that was removed with B331 BMAC
- Added fallback default name when using ForceLeagueNicks and an unregistered player joins

9-20-19 (Build 135)

- Fixed new main menu not working when game was paused (Build 329)
- Added sv_nslleaguemapcycle, toggles using the mapcycle configured in the respective league config. This is a server admin command only!
- Added note to sv_nslcfg command about seasons & server configs needed mapcycle to clear if mod is disabled.
- Changed sv_nslcaptainslimit to a server admin only command
- Cleaned up admin command validations a bit
- Added ServerAdminsAreRefs config flag to be used in future by default league config

9-13-19 (Build 133)

- Fixed random alien spawn not respecting spawn rules for maps with spawn override entities

7-13-19 (Build 132)
- Fixed issue with cross spawn vanilla logic not being cached, which caused issues when aliens selected certain spawn locations.

7-8-19 (Build 131)

- Consolidated custom spawn toggles into single option.
- Supports UseFixedSpawnsWhenLoaded (overrides other options), CustomSpawns - allows spawns to be configured by dates and AliensChoose which allows aliens to choose their spawn.
- Added client side toggleopponentmute console command, toggles the display of opponents chat messages on or off.

6-23-19 (Build 130)

- 'Ready' command will no longer work during pauses for game resets.
- During a pause, 'ready' will toggle your teams readiness for the game to unpause, just like resume/unpause.
- Removed sleeping of GUI scripts during pause, all GUI scripts will now run as if the game is unpaused. This should fix chat and scoreboard issues
- Fixed issue where you couldnt mark your team as not ready during a pause after you had marked them as ready.
- Added config setting to control server ranking status.
- Added config setting to control forcing league nicknames.
- Removed legacy first person spectating block code, was no longer functional and not currently in use by any leagues.
- Added game build to NSL error reporter.
- Fixed Default perf level not being selectable after changing to other perf levels

Full Changelog can be found here:
https://github.com/xToken/NSL/blob/master/Changelog.md
Must be run on Server, ToolNo1.26 MiBAug 19, 201316-02-2025 10:42:56
Avatar GigaKaren867103851DMD Server Files 4Contains server files for DMD servers.No1.55 MiBFeb 18, 201715-02-2025 23:16:33
Avatar [OAG] Devnull2597529958Devnull - Enhanced ScoreBoardThis mod will change various parts of the ScoreBoard:
- Steam Icon location fix.
- Commander tag will stay when jumping out temporary
- New team topbar showing current lifeforms and equipment
- Some general tweaks and performance fixes
more to come...

Publish ID: 2597529958
No10.034 MiBSep 9, 202114-02-2025 10:20:36
Avatar Meteru1893476114Wooza's HaggisContains these mods:
- Admin Powers, badges, mod panels, shoulder pads, loading icon.
- Disabled Only Commandstation
- Flamethrower fix
- Flexing Skills
- Gorge Heart Heal Spray
- IP limit increase
- Lua Configuration
- Manly Moustache
- Mod Panels++
- [Shine] Discord Bridge
- [Shine] Epsilon (Extra Ips, Enforce Team Sizes )
- [Shine] Rave
- [Shine] Wonitor
No51.324 MiBOct 19, 201930-01-2025 09:03:45
Avatar Avoca2906398295s23_hero157.90.129.121:52115No16.315 MiBDec 25, 202228-01-2025 05:53:26
Avatar Avoca2906417160NS1 Siege 005s23_005No6.93 MiBDec 25, 202228-01-2025 01:51:40
Avatar Avoca3405817940Siege 2025Siege 2025Yes12.175 MiBJan 12, 202528-01-2025 01:08:52
Avatar Meteru3414663697Siege+++A fork of [CN]Siege+++
https://steamcommunity.com/sharedfiles/filedetails/?id=2974818616
No5.77 MiBJan 26, 202526-01-2025 01:22:04
Avatar Meteru3405066475The Playground - Pack TwoThe Playground - Pack Two

Bundle of the following mods:
Meteru's Local Talk Extended Fork
NS2: Combat
Personal Shield Generator
Classic ExoSuit Boombox
Enhanced Spectator
Gorge Toys
Enhanced Ragdoll
Meter
Fade Void Rocket v3
Onos Rework Mod
Combat Equipment
Devour (fixed)
Clog Balance
Base Shield
Extra Weapons
Spider Gorge
Pulse Grenade Scan Mod

No322.093 MiBJan 11, 202511-01-2025 08:18:16
Avatar Predator3023063995Bot_Maintenancemy own bot fixes and improvements. unfortunately the developers has abadone the bot in version 344.

- marine bots are smarter in combat
- marine bots can better conquer safe techpoints
- marine bots use all weapons in active game (not only the shotgun)
- marine bots can take up any weapon from any map position, finally without any restrictions
- marine bots can better defend and conquer RT-Points (better handleing with cysts)
- marine bots dont attack with flamethrower or shotgun when target is out of range (try to switch to pistol)
- marine bots can pickup all marine com dropped supplys
- marine bots drop more mines in bases
- marine bots can buy and throw all types of handgrenades
- marine com drop all kinds of weapons now with random quantites on all armorys and jetpacks / large drop needs a lot of space
- marine com has a better resources management for supplydrops and save some to build rt, press the distress beacon etc...
- marine com has a weapondrop resourcelimit to handleing other things like support marines or build new structures
- marine com drop all structures to build for a 1. 2. 3. 4. "5." base without any build bugs on some positions in the past (with macs and arcs)
- marine com use scans in diffrent situations
- marine com can build on double RT a phasegate and armory
- marine com can command (i recommend min. 6 players in the marine team)
- alien and marine bots now send messages to the team about where and which enemy they see
- alien com build some defend structures from the begin of a match
- alien com can now correctly and completely research its biomass for each destroyed and rebuilt hive from 1-12
- alien com can build a tunnel at double RT and a shade when he can hide most of the structures
- alien skulk, gorge and lerk attack powernodes
- aliens have been improved in combat
- gorge can use all attack abilities

and other many fixes and changes.

issues: - sometimes arcs moveing under the hive (com bot doenst give him the firerange movepositon)
- marine rarely cant get the move to build order when the com bot drop it in a structure or a wall (i have tested it many times and i have not seen yet, but it could be)
- a nasty alien com vanilla bug often dosent build/rebuild structures (i try for a long time to get it work smoothly... but i realy dont know why for sure/ help!)
- a old vanilla bug is when a human player enter the commstation and the combot is building a arc or mac at this moment he building so many things that get the game gets to stuck, freeze or crash (do not enter the commstation when he is building mac or arcs)
- and other many construction sites or old vanilla bugs like bad navmeshing (no vents use or get stuck on the pressure point etc... etc...)
- isnt a bug but unfortunately a gorge isnt present in every game

play with bots:

open the console with ^ or other you have bind then write:

map ns2_veil
if the map has loaded write in the console:
addbots 18

or number of bots per team write:

addbots 1 2 (1 bot for aliens)
addbots 1 1 (1 bot for marines)

for combots write without votemenu:

addbots 1 2 com (add a aliencom bot)
addbots 1 1 com (add a marinecom bot)

when you want to remove bots write:

removebots 1 2 (this removes 1 alien bot / first number is for bot and the second one for the team)

removebots 1 1 (this removes 1 marine bot)

close the console with ^ or your bind and press esc and choose in the menue the vote for commander bots and press F1 when the votemenue appears.
join a team and play.

folder number: 3023063995

give it a try and have fun with these bots.

dont forget to rate this if you like. (you can rate with the thumbs under the picture)
No736.222 KiBAug 20, 202324-12-2024 20:58:53
Avatar CЯaZyCAT2382778490NS2RUS Mod PanelsUses Mod Panels++ by LasNo1.242 MiBFeb 3, 202113-12-2024 12:57:52
Avatar You Okay?3024429712blens CrosshairBlensidi's Red Crosshair CollectionCrosshairsNo521.75 KiBAug 23, 202317-11-2024 18:37:54
Avatar jasmcx3365206776Descent_RuinedDescent Edited for a balanced 4v4 gamesNo64.779 MiBNov 13, 202413-11-2024 20:41:22
Avatar Wojtek643362180093Rebalance 4v4Rebalance 4v4
Mainly changes cost of alien lifeforms tech
Made with great help from Kopunga
No18.15 KiBNov 8, 202408-11-2024 18:49:56