| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3405049746 | The Playground - Pack Zero | The Playground - Pack One Bundle of the following mods: Wooza's Haggis Outage Extreme Shadows Sentry Error Reporting | No | 66.012 MiB | Jan 11, 2025 | 07-12-2025 18:16:36 | |||
| 3615755055 | Joshua-Boo-Boos Sword | The Brazier Industries Chainsword. After Sanji it was reported by surviving Special Forces BIHC minigun operators that a melee weapon was required to ensure CQB survival against Kharaa lifeforms who got too close. Alterra responded swiftly. Deal extra bleed damage using your secondary attack button! Now... Where is that Kharaa xeno?! | No | 77.471 MiB | Dec 1, 2025 | 07-12-2025 17:34:59 | |||
| 2795749895 | NS2 Scramble! | Work in Progress - Bewares of bugs! Time to shake up the meta and speed/spice up the mid game *Fade is starting/default alien lifeform. *Shotgun is starting/default marine weapon. *Skulk egg currently disabled. Some of the changes *Armor now takes 1.6 per point damage from Heavy damage, was 2. *Armor now absorbs 80% of the damage (from 70%). *Skulk and Fade movement speeds and energy costs adjusted. *Fade eHP health decreased to 140 + 5/biomass. *Skulk eHP increased to 280 +6.5/biomass. *Skulk cost changed to 21 Pres. *Swipe damage changed to 50 Heavy. *Stab attack speed increased by 40%. *Xenocide deals 105 total damage (55 over 2 seconds + 50 final explosion) in a smaller radius, and 33 self damage. *Hydras target tracking improve over 3 seconds when target maintains sight. *Shotgun damage decreased to 105. Damage falloff penalty at max range reduced from 50% to 40%. Reload speed increased by 66% . Damage upgrade per level changed to 8%. *Rifle cost changed to 6. *Pistol damage reduced to 15, magazine size increased to 15. *Grenade and Flamethrower damage per level increased to 10%. *Mine damage changed to 100 Heavy damage, cost reduced to 4. *Sentry damage changed to 3.5 Light damage, fires 2 bullets, inaccuracy increased from 3 to 7 degrees. Effective shoot interval shortened from 0.2 to 0.15 second. Sentry target lock on delay increased to 0.3 second. Sentry can get distracted by Whip and Babblers now (no longer prioritize players). *Confused Sentries shoot every 0.45s. *Sentries per battery reduced to 2. *Fire burning debuff increases victim's damage received by 10%. *Arms Lab upgrade times increased by 15 seconds per level. *Armor upgrade amount reduced from 20 to 8 per level (to 45/53/61/69 AR), costs reduced to 15/20/25. *Armor welding rate increased from 20 to 25 per second. *Nanoshield damage reduction increased from 32% to 40%, cost reduced to 2. *Medpack instant heal changed to 20, and 50 heal over 1 second, cooldown increased from 0.45s to 0.75s. *Rupture cost reduced to 1, parasite duration increased from 10 to 15 seconds. *Crag healing on structures increased by 72%. *Lerk cost reduced to 12. Lerk Egg cost reduced to 12. AI changes to Skulk, Fade and Marine to accomodate for these changes. | No | 361.304 KiB | Apr 17, 2022 | 30-11-2025 06:49:33 | |||
| 3614968337 | Best Marines | Best Marines | No | 92.002 MiB | Nov 30, 2025 | 30-11-2025 00:20:24 | |||
| 3614936643 | Best Cinematics | Best Cinematics | No | 153.995 KiB | Nov 29, 2025 | 29-11-2025 23:57:37 | |||
| 3612458577 | Randall Tier's basic cross | 1st melee 2nd shotgun 3rd pistol 4th general | Crosshairs | No | 512.25 KiB | Nov 25, 2025 | 26-11-2025 00:57:04 | ||
| 2597529958 | Devnull - Enhanced ScoreBoard | This mod will change various parts of the ScoreBoard: - Steam Icon location fix. - Commander tag will stay when jumping out temporary - New team topbar showing current lifeforms and equipment - Some general tweaks and performance fixes more to come... Publish ID: 2597529958 | No | 10.082 MiB | Sep 9, 2021 | 24-11-2025 10:19:49 | |||
| 3610462995 | H xhair 2 | H xhair 2 | No | 24.25 KiB | Nov 22, 2025 | 23-11-2025 11:26:21 | |||
| 3397710344 | Bishop - Bot Mod | v1.5.5 - They're comin' out of the goddamn walls!Bishop - Bot ModBishop is an overhaul to bots that attempts to increase the challenge they provide to players. It also serves as an attempt to preserve this dying title's longevity. Not all maps support vents yet, I will remove this message when that changes. Bishop now has a UI. You an access it by: a) Typing !bishop in chat. b) Running bishop_menu in the console. c) Binding a key to open the menu, i.e.: bind P bishop_menu Highlights
Coming SoonCheck out my feature wishlist. Installation and Usage1) SubscribePlease also subscribe to Bot_Maintenance, this mod wouldn't have been created without it. Dedicated server users can skip this step. 2) EnableLaunch the game, go to the mods menu and enable the mod. Remember to click Restart instead of Back. Dedicated server users can skip this step. If you're running a dedicated server, the required mod IDs are: 117887554, 3397710344, 3023063995 If you prefer enabling mods the old school way by hex ID: 706d242, ca84f208, b4304bbb 3) Jump InLaunch a local game (or join your dedicated server.) Try to open the Bishop UI to confirm it's working. (Steps at top.) 4) PlayChoose your desired settings - changes are saved immediately. The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json. The path is very similar for dedicated servers, but starts from the config folder. With management enabled, Bishop will do its best to maintain your chosen settings. If you choose to disable management, addbot and all the vanilla bot commands work as normal. Be careful fiddling with these settings mid-round or you may abruptly end your game. On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command. Here is the relevant Shine documentation page for changing user permissions. Compatible Modsns2_metal by delnaxsis Known issues
FeedbackI read all bug reports, balance suggestions and feature requests. Post whatever you like. | No | 910.953 KiB | Jan 1, 2025 | 23-11-2025 10:07:20 | |||
| 2606061626 | Devnull - Interesting Score Screen | Adding Top Players to score screen based on: - Score - Player Damage - Structure Damage - Build Time Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well. Publish ID = 2606061626 | No | 28.215 MiB | Sep 19, 2021 | 21-11-2025 15:50:52 | |||
| 3414663697 | Siege++ | A fork of [CN]Siege+++ https://steamcommunity.com/sharedfiles/filedetails/?id=2974818616 | No | 9.452 MiB | Jan 26, 2025 | 16-11-2025 12:47:46 | |||
| 3466682297 | ns2_agora | ns2_agora - bsp port of the original ns1 map | Map | No | 10.774 MiB | Apr 19, 2025 | 16-11-2025 12:11:27 | ||
| 3405066475 | The Playground - Pack Two | The Playground - Pack Two Bundle of the following mods: Meteru's Local Talk Extended Fork NS2: Combat Personal Shield Generator Classic ExoSuit Boombox Enhanced Spectator Gorge Toys Enhanced Ragdoll Meter Fade Void Rocket v3 Onos Rework Mod Combat Equipment Devour (fixed) Clog Balance Base Shield Extra Weapons Spider Gorge Pulse Grenade Scan Mod | No | 324.328 MiB | Jan 11, 2025 | 15-11-2025 23:07:21 | |||
| 3464177809 | Phasegate Plus | Increases Phase Gate size and touch range. Phase gate has to cool down for 1.2 second after teleport more than 30% of the marines within 1.2 seconds. Phase gate regular cooldown reduced from 0.6 to 0.5 second. Allowed marines to use PG while jumping. | No | 15.663 KiB | Apr 15, 2025 | 13-11-2025 05:27:32 | |||
| 2608952840 | Devnull - [Shine] Extras | This mod contains a collection of shine plugins. At the moment: - Auto Spectator Kick - Forced Notifications - Enhanced Scoreboard Extra Stats ModID: 2608952840 | No | 4.838 MiB | Sep 22, 2021 | 12-11-2025 19:27:40 | |||
| 3602713108 | H xhair | H xhair | No | 24.25 KiB | Nov 9, 2025 | 09-11-2025 15:48:23 | |||
| 3567619095 | godi dot | Red hitmarkers on the corners Rifle = green Shotgun = green + white circle Pistol / Lerk / Parasite = yellow Melee = white GL/FT = magenta | No | 64.25 KiB | Sep 13, 2025 | 02-11-2025 00:26:12 | |||
| 2315353128 | MAC Leash Fix | Fixing the mac leash ``` *** ns2/lua/MAC.lua 2020-02-09 10:54:45.727956637 +0100 --- lua/MACLeashFix/MAC.lua 2020-12-10 17:22:35.362392480 +0100 *************** local function FindSomethingToDo(self) *** 824,832 **** --- 824,834 ---- --DebugPrint("return position set "..ToString(self.leashedPosition)) end self.autoReturning = false + self.selfGivenAutomaticOrder = true return self:GiveOrder(orderType, target:GetId(), target:GetOrigin(), nil, true, true) ~= kTechId.None elseif self.leashedPosition and not self.autoReturning then self.autoReturning = true + self.selfGivenAutomaticOrder = true self:GiveOrder(kTechId.Move, nil, self.leashedPosition, nil, true, true) --DebugPrint("returning to "..ToString(self.leashedPosition)) end *************** function MAC:OnOrderGiven(order) *** 840,845 **** --- 842,854 ---- -- Clear out secondary order when an order is explicitly given to this MAC. self.secondaryOrderType = nil self.secondaryTargetId = nil + + if (not self.selfGivenAutomaticOrder) or self.autoReturning then + self.leashedPosition = nil + self.autoReturning = false + end + self.selfGivenAutomaticOrder = nil + end ``` | Must be run on Server | Yes | 44.466 KiB | Dec 10, 2020 | 27-10-2025 23:27:35 | ||
| 2569595369 | Devnull - Fair Start | This mod is designed to give both teams same information about the other teams start location. It will do this in two ways: - Changed team message that will be displayed during countdown and at start of round. - Perform a map ping for the team with other teams start location. Publish ID: 2569595369 | No | 361.754 KiB | Aug 8, 2021 | 26-10-2025 10:51:30 | |||
| 3426836832 | Blast to the Past | mod id 3426836832 This is Blast to the Past (B2TP) A vanilla-flavored Natural Selection 2 mod aimed balancing the game 6v6 to 8v8 conditions, the original intended size of public play of ns2, back to the time where 8v8 servers were commonplace. While stats on ns2panel.com show an almost 50-50 winrate (which is a good thing), in our experience most players have a higher marine than alien hiveskill, a rare 5 sight years ago. As a consequence, the hive skill system, using the per-team-hiveskills feature that didn't exist back them can simply solve these imbalances by slightly stacking the alien team with better players. This, in turn, creates a 50-50 winrate. However, if teams were to be sweapped then it would be expected the stronger,team would crush the opposition. In conclusion, while the game can be 'balanced' for single rounds, it's not truly balanced until a 50-50-ish winrate is achieved after teamswaps. This mod aims to attack the causes of this, by doing the least amount of changes whenever possible in the most impactful places. Most of these changes revert some values to what were vanilla values years ago, or were present in older or present compmod versions. Changes are as follows: **Aliens** Tunnels cost 5 Tres --was 8 The total cost for a tunnel and 2 PVE is the same as in previous B2TP versions and 6Pres cheaper than vanilla. However, into the lategame this keeps a consistent scaling with more hives, while curbing excesive PvE proliferation in stalemate games. Lerk Spikes do 11 damage -- was 10 Leap costs 55 energy -- was 45 Boneshield has 600 hp -- was 1000, balanced for 10v10 Vanilla Stomp moved to Bio9 --was 8, completely and utterly broken Vampirism Affects Exos and was toned down to 3.77% per shell Aura doesn't reveal health Cysts take x4 flamable instead of x7 flamable. Build at 6 seconds and get a x1.5 shift hive multiplier (compmod change, since vanilla cysting is broken in normal player counts) Mature Cyst Health changed to 300 (was 400) Lerks have 170 hp --was 180 **Marines** Marines start with 1 IP (vanilla!) but +5Tres on 7v7 +10Tres on 8v8 This serves as an interpolation between 1IP and no bonuses for 6v6 (vanilla behavior) and +1 IP for the arcade clusterfugg that is 10v10, which is essentially +20 Tres. The only way to give "half an IP" is to give Tres. Giving a straight IP for 8v8 ammounts to nonstop early marine pressure and can snowball easily into marines choking out the aliens. ARCs are limited to 4 and have 2000 hp -- was 2600 Weapon drop costs normalized: welder drops cost 2 (from 3) and mine drops cost 5 (from 7) Sentry Battery costs 12 Tres --was 10 Sentry costs 6 Tres --was 5 Marines get Medpack Tech #1 and #2 from S13 compmod: Default meds: heal 25/25, identical to vanilla Medtech #1: unlocks in the command station, requires armory. Heal 30/20. Medtech #2: unlocks in the command station, requires AA and Medtech #1. Heal 40/10 This makes medding scale as the round progresses, since vanilla meds are truly lacking in the end game. All Weapons (including shotgun, FT, GL) scale by 10% per weapon upgrade instead of 7.84% (?!) (this changes a W3 meatshot from 210 to 221 damage) Shotgun falloff start changed from 5m to 7.5m, and falloff end distance (where it does 50% damage) changed from 15m to 17.5m (this is half of the compmod change. Vanilla shotguns aren't terrible now. There's a reason the 10v10 meta skips them over entirely for AA) | No | 13.765 MiB | Feb 13, 2025 | 23-10-2025 02:56:03 | |||
| 2534292147 | Gorge Toys (beta) | Brings toys for the Gorge! Gorge can now not only drop a tunnel, but also Whips, Crags, Shifts and Shade. Includes Gorge Tunnel ! ModID: 970e3ab3 Original mod made by Meteru. Fixed a bug with new tunnel Entrances not connecting to the existing tunnel. beta changes: *Shrunk Gorge Crag/Shift/Shade size by 30%. *Reduced Gorge Crag/Shift/Shade/Whip healths. Reduced Gorge Whip build time. *Increased Hydra accuracy against moving targets. Hydras track of moving targets that stay in its sight improve over 3 seconds. *Hydra damage reduced from 15 to 8, interval reduced from 1.0 to 0.8 second. *Gorge Whip slap deals 40 damage, 38 damage in Combat mode. *Gorge Shade cloak radius reduced to 12. *Shift energy regen boost reduced from 15 to 10 per second. *Gorge Shift energize radius reduced to 12. *Crag healing wave bonus increased from +30% to +150%. *Gorge Crag healing radius reduced to 6.9 (except during healing wave). *Increased Gorge Tunnel cost to 5. *Reduced Gorge Tunnel health and armor. *Cyst flammable multiplier reduced to 2.5. *Clog digest time reduced time to 0.3 second, range increased to 3. *Charging Onos destroys Clogs in its way. *Experimental: increased InfestationTrackerMixin on infestation check interval to 0.125 second (was every tick). | No | 1004.761 KiB | Jul 2, 2021 | 23-10-2025 01:26:32 | |||
| 3591111467 | Joshua-Boo-Boos Defense Sentry Mod | Defense Mod: Turns the Defense sentry into a flamethrower sentry. | No | 35.566 KiB | Oct 21, 2025 | 21-10-2025 18:19:37 | |||
| 3499722665 | Auto Shotgun | Auto Shotgun costs 15 Pres. Fire delay is 0.55 second (109 Rounds Per Minute) Reloads single shot every 1.05 second (was 1.7 second) Reload time for 6 shells is 2.9 seconds. (was 4.9 second). Spread pattern: total 13 pellets. Maximum damage: 96 distance = 0, pelletCount = 1, pelletSize = 0.1, Damage = 18; distance = 0.35, pelletCount = 4, pelletSize = 0.1, Damage = 7; (4 degrees including bullet radius @10m) distance = 0.48, pelletCount = 4, pelletSize = 0.08, Damage = 6; (5.5 degrees @10m) distance = 0.788, pelletCount = 4, pelletSize = 0.08, Damage = 6; (9 degrees @10m) Shotgun bullet size has been significantly increased (was 0.016) Weapons Upgrade increases Shotgun damage by 7% per level. DamageFalloffStart = 5m DamageFalloffEnd = 13m (was 15) Damage at maximum is 50% Max range reduced to 50. | No | 106.543 KiB | Jun 15, 2025 | 21-10-2025 01:22:35 | |||
| 3589304387 | Joshua-Boo-Boos Skulk Mod | Skulk Mod - 20 * (1 + (veil count / 3)) bite damage applied to any marine team entity when a leaping skulk contacts it. | No | 3.49 KiB | Oct 18, 2025 | 18-10-2025 17:14:07 | |||
| 1972021720 | Shotgun Plus | Shotgun cost reduced to 15 Pres. Added alt secondary attack to Shotgun, melee ranged attack for 20 damage with 0.5s cooldown. Spread pattern changed to 1 center, 5 inner ring, 5 middle ring, 5 outer ring = 16 pellets. Maximum damage: 120 distance = 0, pelletCount = 1, pelletSize = 0.1, Damage = 15; distance = 0.4, pelletCount = 5, pelletSize = 0.048, Damage = 9; (4.6 degrees @10m) distance = 0.71, pelletCount = 5, pelletSize = 0.064, Damage = 7; (8 degrees @10m) distance = 0.84, pelletCount = 5, pelletSize = 0.1, Damage = 5. (9.6 degrees @10m) Shotgun bullet size has been significantly increased (was 0.016) Weapons Upgrade increases Shotgun damage by up to +18 per level (15% per level). Damage at maximum range = 66% damage (was 50%) Max range reduced to 50 (was 100). Shotgun on draw will auto reloads if empty. Use Debug Mode to compare damage with vanilla. | No | 177.076 KiB | Jan 18, 2020 | 18-10-2025 10:45:32 |