Showing 26-50 of 2,775 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar twiliteblue3464177809Phasegate PlusIncreases Phase Gate size and touch range.
Other Phase gate balances (TBA)
No9.96 KiBApr 15, 202515-04-2025 01:57:06
Avatar Parad0x3328693789Community TD Betahttps://discord.gg/WRJdyWFBMm | Community TD testing mod.No22.149 KiBSep 10, 202402-04-2025 07:25:30
Avatar twiliteblue2108455550Enhanced Ragdollmodid 2108455550

Increased ragdoll to 10 seconds, which starts dissolving after 9 seconds.

Ragdolls are visually more obvious.
No17.96 KiBMay 25, 202001-04-2025 06:05:58
Avatar GigaKaren2493044543DMD-CaptainsDMD-Captains

Mod ID: 9498d73f
No170.972 KiBMay 21, 202101-04-2025 03:30:46
Avatar twiliteblue2442374987April's Ready RoomFun tricks in the ready room (try crouching, air jumping)
WARNING: Intense flashing colours
No20.539 KiBApr 1, 202131-03-2025 09:35:52
Avatar twiliteblue1443498246Shadow Step (Metabolize replacement)mod id 560a0906

Replaced Metabolize with Shadow Step:

*Propels Fade forward at 30 speed for 0.2 to 0.5 second, can travels through structures and players.

*Fade cannot attack during Shadow Step, and loses most momentum upon leaving Shadow Step.

*Deals 20 Structural damage in a 2.4 m radius at the end of Shadow Step travel.

*Costs 20 energy with 1 second cooldown.

*Clogs now have large strucure physics and can be bypassed by Shadow Step
Must be run on Server, Gameplay TweakNo14.272 KiBJul 17, 201831-03-2025 04:25:11
Avatar Scatter3432989354Combat Standalone RebuildThis mod is an import

Still a work in progress, a few bugs present.

Game Mode:
* Regular combat deathmatch mode on co_ maps
* Capture point mode on regular ns2 maps
- Small about of XP per kill (about 1/3 of normal value)
- Capture Resource Points to generate XP per tick (instead of resources)
- Capture Tech Points to give all XP gains a 20% multiplier per point held

General
* Passive upgrades have multiple levels on the same button
* Respawn as the class/lifeform (JP, Gorge, Lerk, Fade, Onos, Exo) that you had before
* No spawn protect

Marines
* Spawn from IPs instead of wave spawn (all modes)
* Base starts with Armory, IPs and PG
* Base structures (except CC) can be destroyed, but respawn after a period
* Marine can build a Sentry, Mini Armory, PG and Obs (these dont respawn)

Aliens
* Abilities are purchased separately (in regular combat its via tier 2 or tier 3 unlock)
* Aliens spawn in eggs, they can be killed by the enemy\n\n\nCredits:
- FLG - Combat buy menu & Upgrade system
- Gorge toys - Meteru
No1.134 GiBFeb 23, 202529-03-2025 16:27:55
Avatar Microsoft Word 20193452675258NSL Team Badges

NSL Team Badges


Display NSL team badges on the scoreboard.

Usage:


Put it on your server, along with Shine Administration and [Shine] Epsilon. Badges+ is optional.

Enable the Shine plugin `epsilonbadges`, then go to EpsilonBadges.json and set `ENSLTeams` to `true`.

Adding a badge:


Contact the NSL admins with a link to your NSL team webpage and your desired badge image. Badges are 32-by-32px DDS images. Transparency is supported.

Thanks to SupaFred for making this originally, Keats & Yeats, and adsfg for maintaining it. <3
No195.754 KiBMar 26, 202526-03-2025 22:39:06
Avatar twiliteblue3451704445Lerk quality improvementsServer Mod
-Lerk flap animation duration increased from 0.5 to 0.82 second to match animation.
-Smoothed Lerk roll animation when flying laterally (especially after a flap).
-Fixed Lerk animation glitch rapidly switching between wall cling and flapping.
-Lerk can now wall walk with special movement key.
-Increased Lerk air control when not gliding from 18 to 26 (+23% with celerity). (strafing is much more responsive)

-Increased air friction while Diving (with Crouch) for balance.

-Flap speed now gains force from Celerity upgrade, up to 1.5 per flap.
-Improved Flap responsiveness, now stops fall quicker, and also jumps up immediate upon landing.
-Flap forward increased to 9.0 from 8.3.
-Flap side force reduced to 6.0, from 8.3, but is more responsive.
No12.789 KiBMar 25, 202525-03-2025 10:10:18
Avatar Meteru3405049200The Playground - Pack OneThe Playground - Pack One

Bundle of the following mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940
https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328
https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075
https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326
https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005
https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266
https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063
https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660
https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952
https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465
https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448
No299.165 MiBJan 11, 202522-03-2025 20:14:03
Avatar twiliteblue3448870432Aegis ShieldExperimental mod
Protects a command structures with a shield which reducing all damage dealt by 50%, upon construction completion. This shield does not replenish.
The shield loses 1 "HP" for every 0.1 second of damage.
Command Station starts with 120 shield.
Hive starts with 120 shield.
No10.646 KiBMar 21, 202521-03-2025 11:17:19
Avatar twiliteblue3448855026Aegis ShieldProtects command structures with a shield which reducing all damage dealt by 50%, upon spawning.
The shield loses 1 "HP" for every 0.1 second of damage. Shield does not replenish.
Hive and Command Station start with 120 shield (12 seconds of damage).
Yes10.796 KiBMar 21, 202521-03-2025 10:35:10
Avatar Microsoft Word 20193447434002Scrooge McDuck's Resource ModScrooge McDuck blessed you with loads of TRes and PRes.

PRes income x10
PRes max = 500

TRes max = 500
No4.771 KiBMar 18, 202519-03-2025 18:15:39
Avatar Meteru3447289361ns2_yakushimaCopy of https://steamcommunity.com/sharedfiles/filedetails/?id=80821898
Removed Hangar so the map loads, used with infestation mod
No21.28 MiBMar 18, 202518-03-2025 19:12:32
Avatar twiliteblue904291644Assassin FadeEXPERIMENTAL! (Most likely incompatible with other gameplay mods)

mod id 904291644

*Fade cost reduced to 25. Points per Fade kill reduced to 15.

*Fade health reduced to 220HP 65Armor (total 350HP) +5HP per biomass.

*Fade Carapace max armor reduced from 120 to 105.

*Fade babbler shield reduced from 40 to 35.

*Fade Adrenaline energy regen per second reduced from 15 to 13.

*Swipe damage decreased from 75 to 70.

*Blink initial speed reduced from 16.25 to 15. Bonus speed per Blink reduced from 2.5 to 2. Blink maximum speed reduced to 20.

*Blink cost increased from 14 to 16 initially. *Blink upkeep cost reduced from 32 to 30.

*Blink cooldown increased from 0.4 to 0.45 second.

*Blink reduces damage received from weapons except Mine, Grenades and flame based weapons by 12%.

*Advanced Blink (replaces Advanced Metabolize) reduces all damage by 23%.

*** Replaced Metabolize with Shadow Step:

*Propels Fade forward at 25 speed for 0.2 to 0.5 second in a linear direction, can travels through structures and players.

*Deals 20 player (puncture) damage in a 2.5m radius at the end of Shadow Step travel.

*Fade gains minor momentum bonus from Shadow Step.

*Costs 16.5 energy with 0.8 second cooldown.
Must be run on Server, Gameplay TweakNo23.21 KiBApr 13, 201717-03-2025 05:35:52
Avatar Bleu3445240105Bleu's Neon Green TF2 Scout CrosshairBleu's Neon Green TF2 Scout Crosshair.
I have no idea who originally made this.

Same crosshair for everything. No hit effects.
No32.25 KiBMar 15, 202515-03-2025 21:07:48
Avatar [OAG] Devnull3444979533Devnull - OptimizationsCode optimizations and minor fixes

Using AI to go thru the codebase :-)
No30.121 KiBMar 15, 202515-03-2025 15:10:58
Avatar Scatter3438396775Improved Initial InfantryportalsImproves the spawning of initial infantry portals:
- Always on the ground, not ontop of railings and such
- Reasonably evenly spread from the Command Station
- Minimum distance from the Command Station
- Minimum distance between structures
- Minimum distance from walls

Probably expensive calculations but only happens before the game starts.

Compatible with Shine ExtraIPs
No46.087 KiBMar 4, 202513-03-2025 13:22:56
Avatar Meteru2562006272Infested FixesFixes bugs for infested mod.
Shine has support now, this mod needs only to be loaded for infested - not constantly.

Mod ID: 98B51D00
No28.421 KiBJul 31, 202108-03-2025 17:33:25
Avatar Meteru2921913448Extra WeaponsNew weapons for marines in NS2!

The Heavy Cannon is a long-range weapon with severe damage but a low rate of fire. Perfect for killing lightly armored lifeforms at range but don't let them get in too close, or they'll eat you for breakfast.

The Submachinegun is a lightweight all-around versatile weapon at most ranges.

The Revolver, quoting Combat standalone: "Do you feel lucky, punk?".\n\n\nCredits

Implementation for NS2 by Scatter.
Most GUI items are created by F2.
Submachinegun model by Evil_Ice.
The Heavy Cannon and Revolver model by 4Horsemen.
NS2 maintenance by Meteru.
No281.075 MiBJan 22, 202308-03-2025 09:46:39
Avatar zavaro2684443493Tanith RedlineTanith RedlineNo39.853 MiBDec 17, 202106-03-2025 04:38:10
Avatar Avoca758715548lightsiegeMust be run on Server, MapNo24.426 MiBSep 5, 201605-03-2025 02:06:28
Avatar Bleu3426836832Blast to the PastThis is Blast to the Past (B2TP)\n\n\nA vanilla-flavored Natural Selection 2 mod aimed at addressing perceived Marine domination in the current vanilla build of the game under 8v8 conditions.\n\n\nWhile stats on ns2panel.com show an almost 50-50 winrate (which is a good thing), in our experience most players have a higher marine than alien hiveskill, a rare 5 sight years ago.

This is a sympthom of how the game is a bit too marine sided at the moment.

As a consequence, the hive skill system, using the per-team-hiveskills feature that didn't exist back them can simply solve these imbalances by slightly stacking the alien team with better players. This, in turn, creates a 50-50 winrate.
However, if teams were to be sweapped then it would be expected the stronger, now marine team would crush the opposition.

In conclusion, while the game can be 'balanced' for single rounds, it's not truly balanced until a 50-50-ish winrate is achieved after teamswaps.\n\n\nThis mod aims to attack the causes of this, by doing the least amount of changes whenever possible in the most impactful places. Most of these changes revert some values to what were vanilla values years ago (PvE costs, welder costs, lerk timings, hence the name of the mod).\n\n\nChanges are as follows:\n\n\n**Aliens**

Crag, Shade, Shift, Whip cost 10 Tres (was 13)
(we have no idea why this was never re-adressed since this was changed circa the world championship and there have been multiple other related changes, like harsher supply limits and Tres tunnels that cost 16 total Tres to build)\n\n\nLerks cost 20 Tres (was 21)
(starting at 15Tres this brings back the old Lerk pop up timing. From 3min to 2.30 min at 2 RTs)\n\n\n**Marines**

Welders cost 3 Pres (was 2)\n\n\nMarines start with 1 IP (vanilla!) but

+5Tres on 7v7

+10Tres on 8v8\n\n\nThis serves as an interpolation between 1IP and no bonuses for 6v6 (vanilla behavior) and +1 IP for the arcade clusterfugg that is 10v10, which is essentially +20 Tres. The only way to give "half an IP" is to give Tres. Giving a straight IP for 8v8 ammounts to nonstop early marine pressure and can snowball easily into marines choking out the aliens.
No2.345 KiBFeb 13, 202519-02-2025 22:14:45
Avatar StriteR.3424032940[CN] Siege 2.0

| What is this


- Siege 2.0 which combined Natural Selection 2.0 and Siege++
- being active developing and heavily tested(daily)

| Further More


- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Community-Balance/tree/Siege2.0
No213.98 MiBFeb 9, 202516-02-2025 14:14:07
Avatar Dragon170777320NSL ModNSL Mod

02-16-25
- Attempt 3 at fixing ranking not working :)

08-30-24
- Attempt 2 at fixing ranking not working

08-29-24
- Removing Ranking overrides

08-20-23 (Build 145)
- Fixed missing mapcycle config check which caused the league mapcycle to always be loaded.

12-14-22 (Build 144)
- Fixed issues caused by removal of debug.getregistry - Thanks asdfgg!
- Fixed issues caused by json.decode no longer returning the json array in a predictable order.

1-16-21 (Build 143)
- Added support for event badges defined by the respective league(s).

12-22-20 (Build 142)
- Corrected enum reference exception from updated skins/DLC options.

9-27-20 (Build 141)
- Corrected issue preventing non-ref level users from having access to their defined admin commands.
- Added support for contributors from ENSL site.

8-18-20 (Build 140)
- 'Gather' level bans only enforced in GATHER mode
- sv_nslenforcegatherbans now accessible by league admins/refs.

8-17-20 (Build 139)
- Added logic to parse league bans and enforce them on associated servers.
- Currently supports 'gather' level bans, which block users from PCW/GATHERS - and full bans which block users from all modes.
- Added sv_nslenforcegatherbans server command to toggle if 'gather' level bans are enforced.

6-12-20 (Build 138)

- Fixed issue with asset error after 332 relating to scoreboard changes
- Corrected issue allowing for 1 frame of input even during pauses resulting from 332 input changes.

11-28-19 (Build 137)

- Fixed incorrect team being awarded victory from auto-concede
- Added server admin command to disable automatic error reporting
- Locked marine models to male in officials

11-14-19 (Build 136)

- Fixed assert from calling marine variant function that was removed with B331 BMAC
- Added fallback default name when using ForceLeagueNicks and an unregistered player joins

9-20-19 (Build 135)

- Fixed new main menu not working when game was paused (Build 329)
- Added sv_nslleaguemapcycle, toggles using the mapcycle configured in the respective league config. This is a server admin command only!
- Added note to sv_nslcfg command about seasons & server configs needed mapcycle to clear if mod is disabled.
- Changed sv_nslcaptainslimit to a server admin only command
- Cleaned up admin command validations a bit
- Added ServerAdminsAreRefs config flag to be used in future by default league config

9-13-19 (Build 133)

- Fixed random alien spawn not respecting spawn rules for maps with spawn override entities

7-13-19 (Build 132)
- Fixed issue with cross spawn vanilla logic not being cached, which caused issues when aliens selected certain spawn locations.

7-8-19 (Build 131)

- Consolidated custom spawn toggles into single option.
- Supports UseFixedSpawnsWhenLoaded (overrides other options), CustomSpawns - allows spawns to be configured by dates and AliensChoose which allows aliens to choose their spawn.
- Added client side toggleopponentmute console command, toggles the display of opponents chat messages on or off.

6-23-19 (Build 130)

- 'Ready' command will no longer work during pauses for game resets.
- During a pause, 'ready' will toggle your teams readiness for the game to unpause, just like resume/unpause.
- Removed sleeping of GUI scripts during pause, all GUI scripts will now run as if the game is unpaused. This should fix chat and scoreboard issues
- Fixed issue where you couldnt mark your team as not ready during a pause after you had marked them as ready.
- Added config setting to control server ranking status.
- Added config setting to control forcing league nicknames.
- Removed legacy first person spectating block code, was no longer functional and not currently in use by any leagues.
- Added game build to NSL error reporter.
- Fixed Default perf level not being selectable after changing to other perf levels

Full Changelog can be found here:
https://github.com/xToken/NSL/blob/master/Changelog.md
Must be run on Server, ToolNo1.26 MiBAug 19, 201316-02-2025 10:42:56