Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
![]() | 3464177809 | Phasegate Plus | Increases Phase Gate size and touch range. Other Phase gate balances (TBA) | No | 9.96 KiB | Apr 15, 2025 | 15-04-2025 01:57:06 | ||
![]() | 3328693789 | Community TD Beta | https://discord.gg/WRJdyWFBMm | Community TD testing mod. | No | 22.149 KiB | Sep 10, 2024 | 02-04-2025 07:25:30 | ||
![]() | 2108455550 | Enhanced Ragdoll | modid 2108455550 Increased ragdoll to 10 seconds, which starts dissolving after 9 seconds. Ragdolls are visually more obvious. | No | 17.96 KiB | May 25, 2020 | 01-04-2025 06:05:58 | ||
![]() | 2493044543 | DMD-Captains | DMD-Captains Mod ID: 9498d73f | No | 170.972 KiB | May 21, 2021 | 01-04-2025 03:30:46 | ||
![]() | 2442374987 | April's Ready Room | Fun tricks in the ready room (try crouching, air jumping) WARNING: Intense flashing colours | No | 20.539 KiB | Apr 1, 2021 | 31-03-2025 09:35:52 | ||
![]() | 1443498246 | Shadow Step (Metabolize replacement) | mod id 560a0906 Replaced Metabolize with Shadow Step: *Propels Fade forward at 30 speed for 0.2 to 0.5 second, can travels through structures and players. *Fade cannot attack during Shadow Step, and loses most momentum upon leaving Shadow Step. *Deals 20 Structural damage in a 2.4 m radius at the end of Shadow Step travel. *Costs 20 energy with 1 second cooldown. *Clogs now have large strucure physics and can be bypassed by Shadow Step | Must be run on Server, Gameplay Tweak | No | 14.272 KiB | Jul 17, 2018 | 31-03-2025 04:25:11 | |
![]() | 3432989354 | Combat Standalone Rebuild | This mod is an import Still a work in progress, a few bugs present. Game Mode: * Regular combat deathmatch mode on co_ maps * Capture point mode on regular ns2 maps - Small about of XP per kill (about 1/3 of normal value) - Capture Resource Points to generate XP per tick (instead of resources) - Capture Tech Points to give all XP gains a 20% multiplier per point held General * Passive upgrades have multiple levels on the same button * Respawn as the class/lifeform (JP, Gorge, Lerk, Fade, Onos, Exo) that you had before * No spawn protect Marines * Spawn from IPs instead of wave spawn (all modes) * Base starts with Armory, IPs and PG * Base structures (except CC) can be destroyed, but respawn after a period * Marine can build a Sentry, Mini Armory, PG and Obs (these dont respawn) Aliens * Abilities are purchased separately (in regular combat its via tier 2 or tier 3 unlock) * Aliens spawn in eggs, they can be killed by the enemy\n\n\nCredits: - FLG - Combat buy menu & Upgrade system - Gorge toys - Meteru | No | 1.134 GiB | Feb 23, 2025 | 29-03-2025 16:27:55 | ||
![]() | 3452675258 | NSL Team Badges | NSL Team BadgesDisplay NSL team badges on the scoreboard. Usage:Put it on your server, along with Shine Administration and [Shine] Epsilon. Badges+ is optional. Enable the Shine plugin `epsilonbadges`, then go to EpsilonBadges.json and set `ENSLTeams` to `true`. Adding a badge:Contact the NSL admins with a link to your NSL team webpage and your desired badge image. Badges are 32-by-32px DDS images. Transparency is supported. Thanks to SupaFred for making this originally, Keats & Yeats, and adsfg for maintaining it. <3 | No | 195.754 KiB | Mar 26, 2025 | 26-03-2025 22:39:06 | ||
![]() | 3451704445 | Lerk quality improvements | Server Mod -Lerk flap animation duration increased from 0.5 to 0.82 second to match animation. -Smoothed Lerk roll animation when flying laterally (especially after a flap). -Fixed Lerk animation glitch rapidly switching between wall cling and flapping. -Lerk can now wall walk with special movement key. -Increased Lerk air control when not gliding from 18 to 26 (+23% with celerity). (strafing is much more responsive) -Increased air friction while Diving (with Crouch) for balance. -Flap speed now gains force from Celerity upgrade, up to 1.5 per flap. -Improved Flap responsiveness, now stops fall quicker, and also jumps up immediate upon landing. -Flap forward increased to 9.0 from 8.3. -Flap side force reduced to 6.0, from 8.3, but is more responsive. | No | 12.789 KiB | Mar 25, 2025 | 25-03-2025 10:10:18 | ||
![]() | 3405049200 | The Playground - Pack One | The Playground - Pack One Bundle of the following mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940 https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328 https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075 https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326 https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266 https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063 https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660 https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952 https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465 https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448 | No | 299.165 MiB | Jan 11, 2025 | 22-03-2025 20:14:03 | ||
![]() | 3448870432 | Aegis Shield | Experimental mod Protects a command structures with a shield which reducing all damage dealt by 50%, upon construction completion. This shield does not replenish. The shield loses 1 "HP" for every 0.1 second of damage. Command Station starts with 120 shield. Hive starts with 120 shield. | No | 10.646 KiB | Mar 21, 2025 | 21-03-2025 11:17:19 | ||
![]() | 3448855026 | Aegis Shield | Protects command structures with a shield which reducing all damage dealt by 50%, upon spawning. The shield loses 1 "HP" for every 0.1 second of damage. Shield does not replenish. Hive and Command Station start with 120 shield (12 seconds of damage). | Yes | 10.796 KiB | Mar 21, 2025 | 21-03-2025 10:35:10 | ||
![]() | 3447434002 | Scrooge McDuck's Resource Mod | Scrooge McDuck blessed you with loads of TRes and PRes. PRes income x10 PRes max = 500 TRes max = 500 | No | 4.771 KiB | Mar 18, 2025 | 19-03-2025 18:15:39 | ||
![]() | 3447289361 | ns2_yakushima | Copy of https://steamcommunity.com/sharedfiles/filedetails/?id=80821898 Removed Hangar so the map loads, used with infestation mod | No | 21.28 MiB | Mar 18, 2025 | 18-03-2025 19:12:32 | ||
![]() | 904291644 | Assassin Fade | EXPERIMENTAL! (Most likely incompatible with other gameplay mods) mod id 904291644 *Fade cost reduced to 25. Points per Fade kill reduced to 15. *Fade health reduced to 220HP 65Armor (total 350HP) +5HP per biomass. *Fade Carapace max armor reduced from 120 to 105. *Fade babbler shield reduced from 40 to 35. *Fade Adrenaline energy regen per second reduced from 15 to 13. *Swipe damage decreased from 75 to 70. *Blink initial speed reduced from 16.25 to 15. Bonus speed per Blink reduced from 2.5 to 2. Blink maximum speed reduced to 20. *Blink cost increased from 14 to 16 initially. *Blink upkeep cost reduced from 32 to 30. *Blink cooldown increased from 0.4 to 0.45 second. *Blink reduces damage received from weapons except Mine, Grenades and flame based weapons by 12%. *Advanced Blink (replaces Advanced Metabolize) reduces all damage by 23%. *** Replaced Metabolize with Shadow Step: *Propels Fade forward at 25 speed for 0.2 to 0.5 second in a linear direction, can travels through structures and players. *Deals 20 player (puncture) damage in a 2.5m radius at the end of Shadow Step travel. *Fade gains minor momentum bonus from Shadow Step. *Costs 16.5 energy with 0.8 second cooldown. | Must be run on Server, Gameplay Tweak | No | 23.21 KiB | Apr 13, 2017 | 17-03-2025 05:35:52 | |
![]() | 3445240105 | Bleu's Neon Green TF2 Scout Crosshair | Bleu's Neon Green TF2 Scout Crosshair. I have no idea who originally made this. Same crosshair for everything. No hit effects. | No | 32.25 KiB | Mar 15, 2025 | 15-03-2025 21:07:48 | ||
![]() | 3444979533 | Devnull - Optimizations | Code optimizations and minor fixes Using AI to go thru the codebase :-) | No | 30.121 KiB | Mar 15, 2025 | 15-03-2025 15:10:58 | ||
![]() | 3438396775 | Improved Initial Infantryportals | Improves the spawning of initial infantry portals: - Always on the ground, not ontop of railings and such - Reasonably evenly spread from the Command Station - Minimum distance from the Command Station - Minimum distance between structures - Minimum distance from walls Probably expensive calculations but only happens before the game starts. Compatible with Shine ExtraIPs | No | 46.087 KiB | Mar 4, 2025 | 13-03-2025 13:22:56 | ||
![]() | 2562006272 | Infested Fixes | Fixes bugs for infested mod. Shine has support now, this mod needs only to be loaded for infested - not constantly. Mod ID: 98B51D00 | No | 28.421 KiB | Jul 31, 2021 | 08-03-2025 17:33:25 | ||
![]() | 2921913448 | Extra Weapons | New weapons for marines in NS2! The Heavy Cannon is a long-range weapon with severe damage but a low rate of fire. Perfect for killing lightly armored lifeforms at range but don't let them get in too close, or they'll eat you for breakfast. The Submachinegun is a lightweight all-around versatile weapon at most ranges. The Revolver, quoting Combat standalone: "Do you feel lucky, punk?".\n\n\nCredits Implementation for NS2 by Scatter. Most GUI items are created by F2. Submachinegun model by Evil_Ice. The Heavy Cannon and Revolver model by 4Horsemen. NS2 maintenance by Meteru. | No | 281.075 MiB | Jan 22, 2023 | 08-03-2025 09:46:39 | ||
![]() | 2684443493 | Tanith Redline | Tanith Redline | No | 39.853 MiB | Dec 17, 2021 | 06-03-2025 04:38:10 | ||
![]() | 758715548 | light | siege | Must be run on Server, Map | No | 24.426 MiB | Sep 5, 2016 | 05-03-2025 02:06:28 | |
![]() | 3426836832 | Blast to the Past | This is Blast to the Past (B2TP)\n\n\nA vanilla-flavored Natural Selection 2 mod aimed at addressing perceived Marine domination in the current vanilla build of the game under 8v8 conditions.\n\n\nWhile stats on ns2panel.com show an almost 50-50 winrate (which is a good thing), in our experience most players have a higher marine than alien hiveskill, a rare 5 sight years ago. This is a sympthom of how the game is a bit too marine sided at the moment. As a consequence, the hive skill system, using the per-team-hiveskills feature that didn't exist back them can simply solve these imbalances by slightly stacking the alien team with better players. This, in turn, creates a 50-50 winrate. However, if teams were to be sweapped then it would be expected the stronger, now marine team would crush the opposition. In conclusion, while the game can be 'balanced' for single rounds, it's not truly balanced until a 50-50-ish winrate is achieved after teamswaps.\n\n\nThis mod aims to attack the causes of this, by doing the least amount of changes whenever possible in the most impactful places. Most of these changes revert some values to what were vanilla values years ago (PvE costs, welder costs, lerk timings, hence the name of the mod).\n\n\nChanges are as follows:\n\n\n**Aliens** Crag, Shade, Shift, Whip cost 10 Tres (was 13) (we have no idea why this was never re-adressed since this was changed circa the world championship and there have been multiple other related changes, like harsher supply limits and Tres tunnels that cost 16 total Tres to build)\n\n\nLerks cost 20 Tres (was 21) (starting at 15Tres this brings back the old Lerk pop up timing. From 3min to 2.30 min at 2 RTs)\n\n\n**Marines** Welders cost 3 Pres (was 2)\n\n\nMarines start with 1 IP (vanilla!) but +5Tres on 7v7 +10Tres on 8v8\n\n\nThis serves as an interpolation between 1IP and no bonuses for 6v6 (vanilla behavior) and +1 IP for the arcade clusterfugg that is 10v10, which is essentially +20 Tres. The only way to give "half an IP" is to give Tres. Giving a straight IP for 8v8 ammounts to nonstop early marine pressure and can snowball easily into marines choking out the aliens. | No | 2.345 KiB | Feb 13, 2025 | 19-02-2025 22:14:45 | ||
![]() | 3424032940 | [CN] Siege 2.0 | | What is this- Siege 2.0 which combined Natural Selection 2.0 and Siege++ - being active developing and heavily tested(daily) | Further More- About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Community-Balance/tree/Siege2.0 | No | 213.98 MiB | Feb 9, 2025 | 16-02-2025 14:14:07 | ||
![]() | 170777320 | NSL Mod | NSL Mod 02-16-25 - Attempt 3 at fixing ranking not working :) 08-30-24 - Attempt 2 at fixing ranking not working 08-29-24 - Removing Ranking overrides 08-20-23 (Build 145) - Fixed missing mapcycle config check which caused the league mapcycle to always be loaded. 12-14-22 (Build 144) - Fixed issues caused by removal of debug.getregistry - Thanks asdfgg! - Fixed issues caused by json.decode no longer returning the json array in a predictable order. 1-16-21 (Build 143) - Added support for event badges defined by the respective league(s). 12-22-20 (Build 142) - Corrected enum reference exception from updated skins/DLC options. 9-27-20 (Build 141) - Corrected issue preventing non-ref level users from having access to their defined admin commands. - Added support for contributors from ENSL site. 8-18-20 (Build 140) - 'Gather' level bans only enforced in GATHER mode - sv_nslenforcegatherbans now accessible by league admins/refs. 8-17-20 (Build 139) - Added logic to parse league bans and enforce them on associated servers. - Currently supports 'gather' level bans, which block users from PCW/GATHERS - and full bans which block users from all modes. - Added sv_nslenforcegatherbans server command to toggle if 'gather' level bans are enforced. 6-12-20 (Build 138) - Fixed issue with asset error after 332 relating to scoreboard changes - Corrected issue allowing for 1 frame of input even during pauses resulting from 332 input changes. 11-28-19 (Build 137) - Fixed incorrect team being awarded victory from auto-concede - Added server admin command to disable automatic error reporting - Locked marine models to male in officials 11-14-19 (Build 136) - Fixed assert from calling marine variant function that was removed with B331 BMAC - Added fallback default name when using ForceLeagueNicks and an unregistered player joins 9-20-19 (Build 135) - Fixed new main menu not working when game was paused (Build 329) - Added sv_nslleaguemapcycle, toggles using the mapcycle configured in the respective league config. This is a server admin command only! - Added note to sv_nslcfg command about seasons & server configs needed mapcycle to clear if mod is disabled. - Changed sv_nslcaptainslimit to a server admin only command - Cleaned up admin command validations a bit - Added ServerAdminsAreRefs config flag to be used in future by default league config 9-13-19 (Build 133) - Fixed random alien spawn not respecting spawn rules for maps with spawn override entities 7-13-19 (Build 132) - Fixed issue with cross spawn vanilla logic not being cached, which caused issues when aliens selected certain spawn locations. 7-8-19 (Build 131) - Consolidated custom spawn toggles into single option. - Supports UseFixedSpawnsWhenLoaded (overrides other options), CustomSpawns - allows spawns to be configured by dates and AliensChoose which allows aliens to choose their spawn. - Added client side toggleopponentmute console command, toggles the display of opponents chat messages on or off. 6-23-19 (Build 130) - 'Ready' command will no longer work during pauses for game resets. - During a pause, 'ready' will toggle your teams readiness for the game to unpause, just like resume/unpause. - Removed sleeping of GUI scripts during pause, all GUI scripts will now run as if the game is unpaused. This should fix chat and scoreboard issues - Fixed issue where you couldnt mark your team as not ready during a pause after you had marked them as ready. - Added config setting to control server ranking status. - Added config setting to control forcing league nicknames. - Removed legacy first person spectating block code, was no longer functional and not currently in use by any leagues. - Added game build to NSL error reporter. - Fixed Default perf level not being selectable after changing to other perf levels Full Changelog can be found here: https://github.com/xToken/NSL/blob/master/Changelog.md | Must be run on Server, Tool | No | 1.26 MiB | Aug 19, 2013 | 16-02-2025 10:42:56 |