| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3023063995 | Bot_Maintenance | 🤖 NS2 Bot Maintenance – Enhanced Bot AI & Commander Overhaul The original NS2 bot system was abandoned by the developers in build 344 — so I give my best to make it better. This mod massively improves Marine and Alien bot behavior, Commander logic, combat performance, and overall game flow. Below is a list of some improvements, fixes, and known issues. For more details check the Changelog. 🟦 MARINE BOT IMPROVEMENTS Smarter Combat Behavior Marines fight more intelligently and react faster in close‑quarters combat. Marines use all available weapons, not just the shotgun. Marines switch weapons correctly (e.g., no flamethrower/shotgun spam out of range; they switch to pistol). Better Objective Handling Marines conquer safe Techpoints more reliably. Marines defend and capture RT points more effectively, including better handling of cysts. Marines can pick up any weapon from any map position, without restrictions. Marines pick up all Commander‑dropped supplies. Marines place more mines in bases for defense. 💥 Grenades & Equipment Marines can buy and use all grenade types. Marines can pick up and use all dropped equipment (Welder, Mines, Ammo, etc.). 🟦 MARINE COMMANDER IMPROVEMENTS 🎒 Weapon & Equipment Drops Marine Commander drops all weapon types with check of economy etc... Drops require sufficient space. Commander has a resource‑aware drop system: Saves resources for RTs, Beacon, support, and structures. 🏗 Base Construction Commander can build 1st, 2nd, 3rd, 4th, and even 5th bases without the old build bugs. MACs and ARCs no longer cause construction failures when you kick the Commbot. Commander can build Phasegate + Armory on double RT locations. 📡 Tactical Abilities Commander uses scans in multiple situations. Commander can fully command the team (recommended: at least 6 Marines). 🟩 ALIEN BOT IMPROVEMENTS 👽 Alien Commander Builds early defensive structures at the start of the match. Correctly researches Biomass 1–12 for every destroyed and rebuilt Hive. Can build Tunnels at double RT and Shades to hide structures. Can rebuilt all important Structures. 🧬 Alien Lifeforms Skulk, Gorge, and Lerk now attack Power Nodes. Aliens fight more intelligently overall. Gorge can use all attack abilities. Gorge detects structure damage and prioritizes Hive healing. Fade attack ARCs and Structures. Skulk and Lerk will camp and try to become a bit more unpredictable. 💬 TEAM COMMUNICATION Both Marine and Alien bots send team messages about enemy sightings: What enemy they see Where they see it Messages are throttled to avoid spam. 🛠 OTHER FIXES & IMPROVEMENTS Many additional bug fixes, logic improvements, and AI refinements you can look at the patch nodes. ⚠ Known Issues Marine Build Orders Rarely, Marines cannot reach a build order if the Commander drops it inside a wall or structure. Aliens: Sometimes, for some reason, only the Skulks are unable to attack the Marines. Navmesh Issues Old NS2 problems like: Bots not using vents Getting stuck at pressure points Pathing errors These are engine‑level issues.\n\n\nHow to play Natural Selection 2 with bots: Open the console by pressing ^ or the key you have bound for it. Load a map, for example: map ns2_veil After the map has loaded, you can add bots. To add bots for both teams automatically: addbots 18 To add bots for a specific team: addbots 1 2 (adds 1 alien bot) addbots 1 1 (adds 1 marine bot) To add commander bots without using the vote menu: addbots 1 2 com (adds an alien commander bot) addbots 1 1 com (adds a marine commander bot) To remove bots: removebots 1 2 (removes 1 alien bot) removebots 1 1 (removes 1 marine bot) Close the console with ^ or your bound key. Open the ESC menu and select "Vote for Commander Bots". When the vote menu appears, press F1. Join a team and start playing. Workshop folder number: 3023063995 Have fun playing with these bots. If you enjoy this mod, feel free to rate it with the thumbs under the picture. | No | 1001.427 KiB | Aug 20, 2023 | 10-02-2026 20:55:52 | |||
| 3602713108 | H xhair | H xhair | Crosshairs | No | 107.863 KiB | Nov 9, 2025 | 10-02-2026 18:54:54 | ||
| 3663537049 | Joshua-Boo-Boos Low-Tier Restriction Mod | This Shine plugin is designed to stop trolls. Still in development. | No | 14.528 KiB | Feb 10, 2026 | 10-02-2026 08:10:31 | |||
| 3653628507 | Dome_Xhair | Dome_Xhair | No | 320.25 KiB | Jan 25, 2026 | 07-02-2026 17:19:54 | |||
| 117887554 | Shine Administration | Shine is a modular administration mod for Natural Selection 2 and NS2: Combat. It aims to be easy for admins to use and provide an easy to use framework for plugins. For server owners, the Mod ID is: 706d242 Documentation (and the source code) can be found here: https://github.com/Person8880/Shine/wiki If you find bugs or have problems, put an issue in the issue tracker on GitHub. That's where I'll be watching for problems. If you're wondering about the name, well, so am I. Changes (last updated 07/02/2026): https://github.com/Person8880/Shine/wiki/Changelog | No | 5.114 MiB | Jan 3, 2013 | 07-02-2026 11:39:27 | |||
| 3660341590 | MephLab | MephLab | No | 268.047 KiB | Feb 5, 2026 | 05-02-2026 10:27:04 | |||
| 3641569852 | Ai Guidance | AI Guide (Client-Side Objective Coach + Strategic Alerts) AI Guide is a lightweight client-side “training assistant” that writes into NS2’s existing objective banner (no GUI file edits). It shows one best “what should I do now” objective with a progress bar, based on your team, lifeform/class, and the current map situation. ✅ No ESP / no wallhacks AI Guide only uses sighted enemy info, minimap alerts/blips, and your own combat timestamps. ✅ Performance-friendly Heavy logic runs on a rate-limited think tick. UI updates are cheap. Marines Strategic alerts (always on) Defend! Phase Gate If any built Phase Gate is under attack, AI Guide overrides everything and tells you to respond. Structure attacked! Low-priority warning when a marine structure is taking damage (useful when hints are off). Core coaching objectives (shown when “Show Hints” is enabled) Build Suggests what to build next (power-first rules included), with risk checks if you’re alone or recently in enemy contact. Weld teammates If you have a Welder, it will prompt you to repair nearby marines and show weld progress. Buy Welder Reminds you to pick up a Welder once per life when it becomes a good purchase. Attack low enemy RT When an enemy Harvester (RT) is damaged and sighted, AI Guide prompts you to finish it. Lane / Zone / Defend RT Helps you hold territory intelligently: Lane / Zone [Location] appears only when your team is under-covered for the RTs you hold (not constant spam). Defend RT / Weld RT appears when pressure/heat is active and the RT is actually worth protecting. Aliens Strategic alerts (always on) Defend! Tunnel If a built tunnel entrance is under attack, AI Guide overrides other objectives. Defend! Cyst chain Uses minimap infestation-dying blips to warn about broken/threatened cyst chains globally. Protect – Cyst Chain [Lane Location] Low-priority reminder to keep lanes connected (even if coaching hints are disabled). Core coaching objectives (shown when “Show Hints” is enabled) Gorge: build/protect tunnels Gorges are guided to heal spray placed tunnels; other lifeforms get “protect tunnel” prompts. Growing Hive support Gorge gets “build hive”; others get “defend growing hive” when it matters. Heal teammates / heal tunnels (Gorge) Picks a healable target and shows progress while you heal-spray. Skulk: Parasite (once per life) Prompts a parasite tag on a valid visible marine to feed your team intel. Ambush (Skulk) Suggests ambush play when you’re behaving like an ambusher and the area isn’t too open. Structure pressure Prompts attacks on sighted damaged marine structures (Extractor/Phase Gate priority when appropriate). | No | 195.648 KiB | Jan 7, 2026 | 31-01-2026 14:17:08 | |||
| 3615755055 | Joshua-Boo-Boos Sword | The Brazier Industries Chainsword. After Sanji it was reported by surviving Special Forces BIHC minigun operators that a melee weapon was required to ensure CQB survival against Kharaa lifeforms who got too close. Alterra responded swiftly. Deal extra bleed damage using your secondary attack button! Now... Where is that Kharaa xeno?! | No | 77.471 MiB | Dec 1, 2025 | 26-01-2026 12:58:54 | |||
| 3649405624 | Electric Resource Tower | Adds an electric shock effect when aliens bite a marine resource tower. When aliens attack marine resource towers, they receive an electrical discharge that damages them and pushes them away. | No | 47.694 KiB | Jan 18, 2026 | 25-01-2026 14:17:39 | |||
| 3653608381 | Dome_AV | Dome_AV | No | 4.091 KiB | Jan 25, 2026 | 25-01-2026 12:11:06 | |||
| 3589295702 | Joshua-Boo-Boos Exo Mod | Hold your reload key during Defense to fire missiles. Missiles replenish when not trying to fire them and they track nearby aliens and deal area of effect damage. Structures do not take damage from the missiles. | No | 1.829 MiB | Oct 18, 2025 | 23-01-2026 01:39:22 | |||
| 3636590974 | Defense Fixes Mod | This mod uses code that does not belong to me but I could not easily find a standalone mod that provides these fixes. This is to be used for Defense: Allows for lots more sentries to be built per room and also provides other modifications. Provides fixes to two files (BrainSense.lua and CommonActions.lua) that can cause errors related to the AI. | No | 81.867 KiB | Jan 1, 2026 | 23-01-2026 00:42:24 | |||
| 3648337894 | Duplex PG | Duplex Phase Gate This mod enhances Marine Phase Gates by adding directional teleportation. Entering a Phase Gate from the front side will teleport you forward through the Phase Gate network, following the order defined by the Commander. Entering a Phase Gate from the back side will teleport you in reverse order. This system allows faster and more flexible responses when more than two Phase Gates are active on the map, without the need to rebuild or reorder gates. Features: - Direction-based Phase Gate teleportation - Forward and reverse traversal through Phase Gates - Improved map control with multiple active gates - No UI changes — behavior is controlled by player movement | No | 9.265 KiB | Jan 17, 2026 | 19-01-2026 19:59:56 | |||
| 3636181214 | Joshua-Boo-Boos BIRL | The Brazier Industries Rocket Launcher After the successful initial testing of the Grenade Launcher in combat scenarios it was discovered that the accuracy of Frontiersmen forces was lacking resulting in an ever-increasing number of casualties. It was decided that in order to counter the problem of target acquisition by Frontiersmen forces a new weapon was required which provided laser-targetting to help tackle the highly agile Kharaa threat. Brazier Industries developed and subsequently released the Rocket Launcher which contains laser-guided and dumbfire modes which allows continuous guidance of munitions and a fire-and-forget mode of operation respectively. The Frontiersmen forces began to turn the tide due to the development of the Brazier Industries weaponry. | No | 91.31 MiB | Dec 31, 2025 | 19-01-2026 11:21:57 | |||
| 2908953776 | ns2_large_balance | Balance mod for ns2 large. | No | 517 B | Dec 29, 2022 | 18-01-2026 09:59:21 | |||
| 3647753564 | Joshua-Boo-Boos Game Mode Changer | This mod is still under development. | No | 262 B | Jan 16, 2026 | 18-01-2026 00:23:28 | |||
| 3648319966 | H dot test | H dot test | Crosshairs | No | 96.25 KiB | Jan 17, 2026 | 17-01-2026 21:27:54 | ||
| 3607312901 | Joshua-Boo-Boos BIHC | At the infamous battle of Sanji Kharaa lifeforms defeated most Frontiersmen leaving only few alive. Those few owe their lives to this weapon. The Brazier Industries Heavy Cannon is the pinnacle of hand-held Frontiersmen weaponry. Capable of discharging 125 shots of laser ammunition at 12.5 damage per shot the Kharaa were not able to withstand the damage output of Frontiersmen Special Forces personnel on Sanji but ultimately those personnel were forced to withdraw. The Heavy Cannon also has a secondary attack that can only be used in Defense mode which switches the Heavy Cannon between standard, shotgun and smartgun modes depending upon Weapons Level: Standard: 1 bullet, 12.5 damage, accurate (W0). Shotgun: 8 bullets, 100 = 12.5 x 8 damage, inaccurate (W1). Smartgun: 2 bullets, 12.5 damage, aim-assist (W2+). The smartgun mode will only let you shoot if it has a locked target which requires the target to be an alien lifeform within a 25 degree cone of your player camera and within 42.5 units distance. Make the Kharaa pay for the Frontiersmen lost on Sanji. | No | 54.387 MiB | Nov 17, 2025 | 14-01-2026 14:38:37 | |||
| 3644026564 | [CN] Prototype Labs Researching | [CN] Prototype Labs Researching | No | 210.783 MiB | Jan 11, 2026 | 11-01-2026 02:28:26 | |||
| 3642171702 | CBM [Lama Fork] | CBM [Lama Fork] | No | 11.244 KiB | Jan 8, 2026 | 08-01-2026 18:45:17 | |||
| 3636619981 | Arcs & Contamination Removal | Arcs & Contamination Removal | Gameplay Tweak | No | 289 B | Jan 1, 2026 | 02-01-2026 16:54:57 | ||
| 2934445221 | BDT Community Balance Mod | BDT Community Balance Mod revision 3.0BDT Balance mod. View the most recent changelog here View the source: here | No | 537.896 MiB | Feb 16, 2023 | 02-01-2026 13:52:08 | |||
| 628353907 | NS2 GunGame | Full Description: https://github.com/ZycaR/NS2_GunGame NS2 GunGame ... is a fast game modification where players join in a arena and have to progress through a list weapons.. You start with the pistol and after number of designated kills you "level up" to the next weapon and so on and so forth through all the weapons, ending with the grenade and axe. The first person to reach last level wins overall. You still have teams, therefore its not just FFA like you might think.. | Must be run on Server, Custom Game Mode | No | 57.545 MiB | Feb 20, 2016 | 01-01-2026 19:09:53 | ||
| 3632843450 | LyDDa's Crosshair New | LyDDa's Crosshair New | Crosshairs | No | 512.25 KiB | Dec 27, 2025 | 29-12-2025 21:28:50 | ||
| 208649136 | [Shine] Epsilon | Overview: The Epsilon Package ( short: ɛ ) is plug-in package for the Natural Selection 2 mod Shine It is "something" and "almost nothing" at the same time. It bundles a set of shine plug-ins you might find useful or useless. Decide yourself ;) The Steam Workshop ID is: c6fbbb0 Latest changes The latest changes to the mod will be listed on the workshop's change notes page. Installation
Setup All Settings are stored in the config/shine/plugins folder beside all other shine plug-ins. Details about each plug-in included in this package can be found at the given project's wiki page (see below). For details about Shine in general please visit the Shine Wiki Plug-in information: These are all the plug-ins that are shipped with Epsilon Package:
Source Code and Issue tracker Both can be found at the project's Github repo. Any kind of issue reports or pull request are welcomed. | No | 1.062 MiB | Dec 27, 2013 | 20-12-2025 09:17:39 |