Showing 26-50 of 2,777 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Meteru3405049746The Playground - Pack ZeroThe Playground - Pack One

Bundle of the following mods:
Wooza's Haggis
Outage
Extreme Shadows
Sentry Error Reporting
No52.374 MiBJan 11, 202527-04-2025 16:23:53
Avatar twiliteblue3051150938Healing SpitGorge Spit heals alien units for:
15 on players
30 on structures
No3.27 KiBOct 15, 202326-04-2025 09:35:31
Avatar twiliteblue3470035567Bullet Inflation30% (at random) of Pistol, Rifle, MG and SMG bullets have increased size (0.03, from default 0.018)No4.254 KiBApr 25, 202525-04-2025 06:25:10
Avatar delnaxsis3466682297ns2_agorans2_agora - bsp port of the original ns1 mapMapNo9.862 MiBApr 19, 202522-04-2025 08:11:47
Avatar twiliteblue3464177809Phasegate PlusIncreases Phase Gate size and touch range.
Other Phase gate balances (TBA)
No9.96 KiBApr 15, 202515-04-2025 01:57:06
Avatar Parad0x3328693789Community TD Betahttps://discord.gg/WRJdyWFBMm | Community TD testing mod.No22.149 KiBSep 10, 202402-04-2025 07:25:30
Avatar twiliteblue2108455550Enhanced Ragdollmodid 2108455550

Increased ragdoll to 10 seconds, which starts dissolving after 9 seconds.

Ragdolls are visually more obvious.
No17.96 KiBMay 25, 202001-04-2025 06:05:58
Avatar GigaKaren2493044543DMD-CaptainsDMD-Captains

Mod ID: 9498d73f
No170.972 KiBMay 21, 202101-04-2025 03:30:46
Avatar twiliteblue2442374987April's Ready RoomFun tricks in the ready room (try crouching, air jumping)
WARNING: Intense flashing colours
No20.539 KiBApr 1, 202131-03-2025 09:35:52
Avatar twiliteblue1443498246Shadow Step (Metabolize replacement)mod id 560a0906

Replaced Metabolize with Shadow Step:

*Propels Fade forward at 30 speed for 0.2 to 0.5 second, can travels through structures and players.

*Fade cannot attack during Shadow Step, and loses most momentum upon leaving Shadow Step.

*Deals 20 Structural damage in a 2.4 m radius at the end of Shadow Step travel.

*Costs 20 energy with 1 second cooldown.

*Clogs now have large strucure physics and can be bypassed by Shadow Step
Must be run on Server, Gameplay TweakNo14.272 KiBJul 17, 201831-03-2025 04:25:11
Avatar Scatter3432989354Combat Standalone RebuildThis mod is an import

Still a work in progress, a few bugs present.

Game Mode:
* Regular combat deathmatch mode on co_ maps
* Capture point mode on regular ns2 maps
- Small about of XP per kill (about 1/3 of normal value)
- Capture Resource Points to generate XP per tick (instead of resources)
- Capture Tech Points to give all XP gains a 20% multiplier per point held

General
* Passive upgrades have multiple levels on the same button
* Respawn as the class/lifeform (JP, Gorge, Lerk, Fade, Onos, Exo) that you had before
* No spawn protect

Marines
* Spawn from IPs instead of wave spawn (all modes)
* Base starts with Armory, IPs and PG
* Base structures (except CC) can be destroyed, but respawn after a period
* Marine can build a Sentry, Mini Armory, PG and Obs (these dont respawn)

Aliens
* Abilities are purchased separately (in regular combat its via tier 2 or tier 3 unlock)
* Aliens spawn in eggs, they can be killed by the enemy\n\n\nCredits:
- FLG - Combat buy menu & Upgrade system
- Gorge toys - Meteru
No1.134 GiBFeb 23, 202529-03-2025 16:27:55
Avatar Microsoft Word 20193452675258NSL Team Badges

NSL Team Badges


Display NSL team badges on the scoreboard.

Usage:


Put it on your server, along with Shine Administration and [Shine] Epsilon. Badges+ is optional.

Enable the Shine plugin `epsilonbadges`, then go to EpsilonBadges.json and set `ENSLTeams` to `true`.

Adding a badge:


Contact the NSL admins with a link to your NSL team webpage and your desired badge image. Badges are 32-by-32px DDS images. Transparency is supported.

Thanks to SupaFred for making this originally, Keats & Yeats, and adsfg for maintaining it. <3
No195.754 KiBMar 26, 202526-03-2025 22:39:06
Avatar twiliteblue3451704445Lerk quality improvementsServer Mod
-Lerk flap animation duration increased from 0.5 to 0.82 second to match animation.
-Smoothed Lerk roll animation when flying laterally (especially after a flap).
-Fixed Lerk animation glitch rapidly switching between wall cling and flapping.
-Lerk can now wall walk with special movement key.
-Increased Lerk air control when not gliding from 18 to 26 (+23% with celerity). (strafing is much more responsive)

-Increased air friction while Diving (with Crouch) for balance.

-Flap speed now gains force from Celerity upgrade, up to 1.5 per flap.
-Improved Flap responsiveness, now stops fall quicker, and also jumps up immediate upon landing.
-Flap forward increased to 9.0 from 8.3.
-Flap side force reduced to 6.0, from 8.3, but is more responsive.
No12.789 KiBMar 25, 202525-03-2025 10:10:18
Avatar Meteru3405049200The Playground - Pack OneThe Playground - Pack One

Bundle of the following mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940
https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328
https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075
https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326
https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005
https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266
https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063
https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660
https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952
https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465
https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448
No299.165 MiBJan 11, 202522-03-2025 20:14:03
Avatar twiliteblue3448870432Aegis ShieldExperimental mod
Protects a command structures with a shield which reducing all damage dealt by 50%, upon construction completion. This shield does not replenish.
The shield loses 1 "HP" for every 0.1 second of damage.
Command Station starts with 120 shield.
Hive starts with 120 shield.
No10.646 KiBMar 21, 202521-03-2025 11:17:19
Avatar twiliteblue3448855026Aegis ShieldProtects command structures with a shield which reducing all damage dealt by 50%, upon spawning.
The shield loses 1 "HP" for every 0.1 second of damage. Shield does not replenish.
Hive and Command Station start with 120 shield (12 seconds of damage).
Yes10.796 KiBMar 21, 202521-03-2025 10:35:10
Avatar Microsoft Word 20193447434002Scrooge McDuck's Resource ModScrooge McDuck blessed you with loads of TRes and PRes.

PRes income x10
PRes max = 500

TRes max = 500
No4.771 KiBMar 18, 202519-03-2025 18:15:39
Avatar Meteru3447289361ns2_yakushimaCopy of https://steamcommunity.com/sharedfiles/filedetails/?id=80821898
Removed Hangar so the map loads, used with infestation mod
No21.28 MiBMar 18, 202518-03-2025 19:12:32
Avatar twiliteblue904291644Assassin FadeEXPERIMENTAL! (Most likely incompatible with other gameplay mods)

mod id 904291644

*Fade cost reduced to 25. Points per Fade kill reduced to 15.

*Fade health reduced to 220HP 65Armor (total 350HP) +5HP per biomass.

*Fade Carapace max armor reduced from 120 to 105.

*Fade babbler shield reduced from 40 to 35.

*Fade Adrenaline energy regen per second reduced from 15 to 13.

*Swipe damage decreased from 75 to 70.

*Blink initial speed reduced from 16.25 to 15. Bonus speed per Blink reduced from 2.5 to 2. Blink maximum speed reduced to 20.

*Blink cost increased from 14 to 16 initially. *Blink upkeep cost reduced from 32 to 30.

*Blink cooldown increased from 0.4 to 0.45 second.

*Blink reduces damage received from weapons except Mine, Grenades and flame based weapons by 12%.

*Advanced Blink (replaces Advanced Metabolize) reduces all damage by 23%.

*** Replaced Metabolize with Shadow Step:

*Propels Fade forward at 25 speed for 0.2 to 0.5 second in a linear direction, can travels through structures and players.

*Deals 20 player (puncture) damage in a 2.5m radius at the end of Shadow Step travel.

*Fade gains minor momentum bonus from Shadow Step.

*Costs 16.5 energy with 0.8 second cooldown.
Must be run on Server, Gameplay TweakNo23.21 KiBApr 13, 201717-03-2025 05:35:52
Avatar Bleu3445240105Bleu's Neon Green TF2 Scout CrosshairBleu's Neon Green TF2 Scout Crosshair.
I have no idea who originally made this.

Same crosshair for everything. No hit effects.
No32.25 KiBMar 15, 202515-03-2025 21:07:48
Avatar [OAG] Devnull3444979533Devnull - OptimizationsCode optimizations and minor fixes

Using AI to go thru the codebase :-)
No30.121 KiBMar 15, 202515-03-2025 15:10:58
Avatar Scatter3438396775Improved Initial InfantryportalsImproves the spawning of initial infantry portals:
- Always on the ground, not ontop of railings and such
- Reasonably evenly spread from the Command Station
- Minimum distance from the Command Station
- Minimum distance between structures
- Minimum distance from walls

Probably expensive calculations but only happens before the game starts.

Compatible with Shine ExtraIPs
No46.087 KiBMar 4, 202513-03-2025 13:22:56
Avatar Meteru2562006272Infested FixesFixes bugs for infested mod.
Shine has support now, this mod needs only to be loaded for infested - not constantly.

Mod ID: 98B51D00
No28.421 KiBJul 31, 202108-03-2025 17:33:25
Avatar Meteru2921913448Extra WeaponsNew weapons for marines in NS2!

The Heavy Cannon is a long-range weapon with severe damage but a low rate of fire. Perfect for killing lightly armored lifeforms at range but don't let them get in too close, or they'll eat you for breakfast.

The Submachinegun is a lightweight all-around versatile weapon at most ranges.

The Revolver, quoting Combat standalone: "Do you feel lucky, punk?".\n\n\nCredits

Implementation for NS2 by Scatter.
Most GUI items are created by F2.
Submachinegun model by Evil_Ice.
The Heavy Cannon and Revolver model by 4Horsemen.
NS2 maintenance by Meteru.
No281.075 MiBJan 22, 202308-03-2025 09:46:39
Avatar zavaro2684443493Tanith RedlineTanith RedlineNo39.853 MiBDec 17, 202106-03-2025 04:38:10