Showing 26-50 of 2,854 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Brandon3684041014TEH AchievementsAdds achievements.

Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This achievement mod is copyright to only be used on TEH servers. If you want to use, please ask for permission.
No149.644 KiBMar 13, 202630-03-2026 15:32:05
Avatar Brandon3693524108Entity CheckerAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This achievement mod is copyright to only be used on TEH servers. If you want to use, please ask for permission.

It is a custom GUI which tells you the current entity count and what entity is causing the most issues.
No42.564 KiBMar 27, 202629-03-2026 17:26:11
Avatar Meteru2897407071Extreme ShadowsEnable under Options -> Mods -> Extreme Shadows

Adds configurable shadow options:
- extended shadow distance
- force more objects to cast á shadow
- flashlight shadows
No15.198 KiBDec 4, 202229-03-2026 12:56:03
Avatar delnaxsis3466682297ns2_agorans2_agora - bsp port of the original ns1 mapMapNo11.184 MiBApr 19, 202525-03-2026 08:19:28
Avatar 黎明冻结星尘3516553264[Shine] Lifeform Selector[Shine] Lifeform SelectorNo18.407 KiBJul 4, 202523-03-2026 20:57:18
Avatar StriteR.3161002472[CN] Defense 2.0Tweaks & Polished based on original Defense Mod
Also Merged NS2.0.

Reference:
https://steamcommunity.com/sharedfiles/filedetails/?id=629502655
https://steamcommunity.com/sharedfiles/filedetails/?id=1893476114
No142.937 MiBFeb 15, 202422-03-2026 11:49:24
Avatar Joshua-Boo-Boos3670025999ns2_veilveil (NS2.0-EN version)This is a copy of ns2_veilveil for use with NS2.0-EN.

Changes:

Biomass scaling via math.ceil(self.bioMassLevel * 2/3).
Changed tech costs removed.

Credit:

Full credit goes to Nin for everything he made, I just made the changes above.

I had to make this mod for ns2_veilveil to be compatible with NS2.0-EN.
No64.801 MiBFeb 20, 202621-03-2026 20:04:31
Avatar Joshua-Boo-Boos3683601793Joshua-Boo-Boos Combat InjectorAfter the seriousness of the Kharaa threat was fully established via numerous combat reports sent to command it was determined that Frontiersmen forces were in dire need of enhancement.

Brazier Industries answered the call for a new device capable of providing combat enhancements to Frontiersmen forces in combat with the Kharaa threat.

The Combat Injector provides numerous enhancements in one device which can be switched between using one's Secondary Attack button.

The aforementioned enhancements are as follows (choose one):

40 seconds of +5 HP per second
Permanent spore damage negation for the current entity
10 seconds of Catalyst Pack
9 seconds of Nanoshield

Costs 5 p-res to purchase in vanilla NS2 and 1 point in Combat.

Purchasable in vanilla NS2 and Combat rounds!
No41.491 MiBMar 12, 202616-03-2026 19:26:18
Avatar Joshua-Boo-Boos3663537049Joshua-Boo-Boos Anti-Troll ModThis Shine plugin is designed to stop trolls.

Use !rrconfig to see the available options (if server staff having sh_adminmenu permission does not allow the opening of the Shine GUI configuration menu then give server staff sh_rrconfig permission).

Still in development.
No34.379 KiBFeb 10, 202616-03-2026 14:37:17
Avatar Ghoul208649136[Shine] EpsilonOverview:

The Epsilon Package ( short: ɛ ) is plug-in package for the Natural Selection 2 mod Shine

It is "something" and "almost nothing" at the same time.

It bundles a set of shine plug-ins you might find useful or useless. Decide yourself ;)

The Steam Workshop ID is: c6fbbb0

Latest changes
The latest changes to the mod will be listed on the workshop's change notes page.

Installation
  • Download the mod from the workshop (via subscribing to it)
  • Add the Steam Workshop ID to your MapCycle.json under mods field. For more details visit the NS2 Wiki
  • Change the map or restart your server
  • Set up your configs


Setup
All Settings are stored in the config/shine/plugins folder beside all other shine plug-ins.
Details about each plug-in included in this package can be found at the given project's wiki page (see below).

For details about Shine in general please visit the Shine Wiki

Plug-in information:
These are all the plug-ins that are shipped with Epsilon Package:


Source Code and Issue tracker
Both can be found at the project's Github repo. Any kind of issue reports or pull request are welcomed.
No1.062 MiBDec 27, 201315-03-2026 16:38:09
Avatar Joshua-Boo-Boos3602193633Joshua-Boo-Boos BI9If you wish you could have a full-auto secondary weapon then look no further!

Say hello to the Brazier Industries 9!

10 damage per bullet with a fast fire rate (about 85% that of the rifle) and 33 round magazines!

Purchasable in NS2 and Combat rounds!
No54.263 MiBNov 8, 202512-03-2026 16:07:54
Avatar Herakles3602713108H xhairH xhairCrosshairsNo107.863 KiBNov 9, 202512-03-2026 12:20:43
Avatar Schrödinger's Katz2315353128Rewrite of MAC codeRewrite of the mac code

publish_id = 2315353128
Must be run on ServerYes79.056 KiBDec 10, 202009-03-2026 15:27:38
Avatar Joshua-Boo-Boos3589295702Joshua-Boo-Boos Exo ModHold your reload key during Defense to fire missiles.

Missiles replenish when not trying to fire them and they track nearby aliens and deal area of effect damage.

Structures do not take damage from the missiles.
No1.829 MiBOct 18, 202508-03-2026 17:15:31
Avatar Brandon3678752003TEH Marine SkinsAdds TEH Desert and Urban marine variants.No10.731 MiBMar 4, 202604-03-2026 22:53:23
Avatar lunatic3678399726debugspeed FixChanges location of the debugspeed thingy to not be behind healthbar.No3.575 KiBMar 4, 202604-03-2026 09:45:55
Avatar Bhaz3397710344Bishop - Bot Modv1.5.9 - They're comin' out of the goddamn walls!


Bishop - Bot Mod


Bishop is an overhaul to bots that attempts to increase the challenge they provide to players. It also serves as an attempt to preserve this dying title's longevity.

Not all maps support vents yet, I will remove this message when that changes.

Bishop now has a UI. You an access it by:
a) Typing !bishop in chat.
b) Running bishop_menu in the console.
c) Binding a key to open the menu, i.e.:
bind P bishop_menu

Highlights


  • UI and automated bot management.
  • Skulk vent support.
  • Strategically placed temporary phase gates and tunnels.
  • Alien pack mentalities.
  • Marine fireteams.
  • Dynamic alien retreating.
  • Late-game med spam.
  • Complete Gorge rework.
  • Movement improvements.
  • Dozens of minor tweaks and bugfixes.


Coming Soon


Check out my feature wishlist.

Installation and Usage


1) Subscribe

Please also subscribe to Bot_Maintenance, this mod wouldn't have been created without it.
Dedicated server users can skip this step.

2) Enable

Launch the game, go to the mods menu and enable the mod. Remember to click Restart instead of Back.
Dedicated server users can skip this step.

If you're running a dedicated server, the required mod IDs are:
117887554, 3397710344, 3023063995
If you prefer enabling mods the old school way by hex ID:
706d242, ca84f208, b4304bbb

3) Jump In

Launch a local game (or join your dedicated server.)
Try to open the Bishop UI to confirm it's working. (Steps at top.)

4) Play

Choose your desired settings - changes are saved immediately.
The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json.
The path is very similar for dedicated servers, but starts from the config folder.

With management enabled, Bishop will do its best to maintain your chosen settings.
If you choose to disable management, addbot and all the vanilla bot commands work as normal.
Be careful fiddling with these settings mid-round or you may abruptly end your game.

On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command.
Here is the relevant Shine documentation page for changing user permissions.

Compatible Mods

ns2_metal by delnaxsis



Known issues


  • Ammo requests can sometimes be deleted without being serviced.
  • Marine commander can be overzealous with the Beacon sometimes.


Feedback


I read all bug reports, balance suggestions and feature requests. Post whatever you like.

No961.764 KiBJan 1, 202504-03-2026 07:24:08
Avatar Joshua-Boo-Boos3678033597Joshua-Boo-Boos BI9 (Compensator)If you wish you could have a full-auto secondary weapon then look no further!

Say hello to the Brazier Industries 9!

11 damage per bullet with a fast fire rate (about 85% that of the rifle) and 24 round magazines!

Purchasable in NS2 and Combat rounds!
No75.689 MiBMar 3, 202603-03-2026 18:57:14
Avatar Joshua-Boo-Boos3675551467Brandon's Entity GuardThis mod stops people commiting illegal Denial Of Service attacks from causing strain on a Natural Selection 2 server via abuse of the game's mechanics.

Made by Brandon.
No27.165 KiBFeb 28, 202602-03-2026 16:54:50
Avatar StriteR.2733077552[CN] Natural Selection 2.0

| What is this


- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Takes to bring more fun to the game.

| What it includes


- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams


- Res kill grants pRes
- Overhauled power system.
- Ragdoll exists longer(?)
- Extend respawn time during late game(>20min).

For Marines


- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens


- Remove cyst restriction for tunnel(still needs gorge).
- [FastTunnel] research to travel distance faster.

- Most unused [Traits] been boosted (includes cloak).
- Prowler (Modifed) to reel enermy with his rappelsilk.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 8 biomass.

| Further more


- Still being active developing and heavily tested(daily)
- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Playground-Balance
No210.825 MiBJan 27, 202225-02-2026 19:12:30
Avatar Joshua-Boo-Boos3673433683Joshua-Boo-Boos Event Mode ModIncludes a GUI openable by using the command !eventcommmenu in all chat, sh_eventcommmenu in the console and a key settable via one's Mods menu.

Open the GUI and then as a Shine admin:

Choose whether event mode is active or not.

Select a player you want to be added to the event commander list and click add or remove to allow them to or disallow them from becoming a commander.

Requires Shine to work.
No26.854 KiBFeb 25, 202625-02-2026 18:31:54
Avatar Joshua-Boo-Boos3667918461Brandon's Bot ManagerMod that adds bots in a way that causes less lag to the server.

Brandon made the original code and I has the code modified by Opus 4.6 to improve the code and get it to work.
No23.479 KiBFeb 17, 202620-02-2026 11:22:28
Avatar Joshua-Boo-Boos3669118089Joshua-Boo-Boos Double-Barrel Shotgun Pistol (DBSP) - NS2.0-EN VersionThe Brazier Industries Double-Barrel Shotgun Pistol.

A sidearm favoured by Frontiersmen personnel who require extra firepower in close quarters combat but would prefer not to wield the heavy shotgun.

A marine fighting against the alien threat once said: "I like to keep this handy... For close encounters".

Provides three cartridge types:

Standard -> 10 pellets, 10 damage per pellet -> 100 damage maximum at Weapons 3
Slug -> 1 pellet, 70 damage per pellet -> 70 damage maximum at Weapons 3

Damage falloff is applied in the following fashion:

Damage * (1 - (((target:GetOrigin() - player:GetOrigin()):GetLength()/Range) ^ Falloff Applied))

Falloff Applied is 0 or 1 based on whether damage falloff should be applied or not and the range is set to 50 (equal to the Submachinegun).

Accuracy goes from:
Standard -> Inaccurate
Slug -> Accurate

Standard has spread vectors generated in a random fashion with high spread randomisation values respectively.

Use your secondary attack button to change cartridge types (see the cartridge name change on the DBSP's display) if you have Weapons 2 or 3.

Two shots per magazine.

Where is that Skulk hiding?

This version is designed for use with NS2.0-EN.
No62.566 MiBFeb 19, 202619-02-2026 17:06:22
Avatar Joshua-Boo-Boos3622480140Joshua-Boo-Boos Double-Barrel Shotgun Pistol (DBSP)The Brazier Industries Double-Barrel Shotgun Pistol.

A sidearm favoured by Frontiersmen personnel who require extra firepower in close quarters combat but would prefer not to wield the heavy shotgun.

A marine fighting against the alien threat once said: "I like to keep this handy... For close encounters".

Provides three cartridge types:

Standard -> 10 pellets, 10 damage per pellet -> 100 damage
Incendiary -> 10 pellets, 9 damage per pellet -> 90 damage + 3 * 5 damage over time (flamethrower SetOnFire effect)
Slug -> 1 pellet, 70 damage per pellet -> 70 damage

Damage falloff is applied in the following fashion:

Damage * (1 - (((target:GetOrigin() - player:GetOrigin()):GetLength()/Range) ^ Falloff Applied))

Falloff Applied is 0 or 1 based on whether damage falloff should be applied or not and the range is set to 50 (equal to the Submachinegun).

Accuracy goes from:
Standard -> Very inaccurate
Incendiary -> Inaccurate
Slug -> Accurate

Standard and Incendiary have spread vectors generated in a random fashion with very high and high spread randomisation values respectively.

Use your secondary attack button to change cartridge types (see the cartridge name change on the DBSP's display) if you have Weapons 1, 2 or 3.

Two shots per magazine.

Where is that Skulk hiding?
No62.565 MiBDec 12, 202519-02-2026 04:14:34
Avatar Spocony1353662637141Forge VioletReskin of the whole Forge pack to Violet
Adds violet skin variants to every other structure that doesn't require the forge pack
If you only want the Forge reskin view the change notes and download the one before the update
No503.837 MiBFeb 8, 202618-02-2026 17:43:52