Showing 26-50 of 2,773 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar StriteR.2719953619[CN] Exo BoomBoxSome rewrite of Nin's exoboombox mod,basiclly for lua learning,also intented to add some custom tracks.

UI/Control overhauled,add 4 kinds of tracks.

git repo https://github.com/striter/NS2-Exosuit-Boombox
No89.038 MiBJan 15, 202231-03-2024 08:10:55
Avatar Joshua-Boo-Boos3201677227Joshua-Boo-Boos Team Resources ModThis mod provides the team of a player who gets a kill with an amount of team resources scaled by the fraction of RTs each team has plus a random amount chosen out of the values of 0.0, 0.05 and 0.1 depending on the value of a random number generator to stop commanders working out how many RTs the other team has.No30.854 KiBMar 26, 202429-03-2024 20:04:05
Avatar Microsoft Word 20192646944747MustachifyMakes the world a better place and brings us one step closer to world peaceNo49 MiBNov 6, 202127-03-2024 21:26:51
Avatar Joshua-Boo-Boos3195709487Joshua-Boo-Boos Lerkwaffe UpgradeLerks can now use 50% of their energy to enzyme themselves for the vanilla game's enzyme duration once the shift hive upgrade has been researched. Press your reload key to use this ability!No280.428 KiBMar 22, 202426-03-2024 14:17:03
Avatar Joshua-Boo-Boos3196752969Joshua-Boo-Boos Sentry EnhancerThe sentry has been made great.

Heavy-hitting but more expensive the marine commander would be wise to place these at locations of the utmost importance.

This sentry fires non-piercing railgun ammunition that does 10 damage per shot at 0.5 times the rate of fire of the vanilla sentry.

The cost of the sentry is now 7 team resources.

7 points are received upon destruction of a sentry.

The railgun ammunition contains a special compound that will reduce the energy of the impacted alien by 3% per shot.
No26.014 KiBMar 23, 202424-03-2024 15:28:27
Avatar Joshua-Boo-Boos3161522453Joshua-Boo-Boos Shotgun EnhancerJoshua-Boo-Boos Shotgun Enhancer Mod Which Includes Four Cartridge Types And Modified Ammo Counter GUINo21.77 MiBFeb 15, 202418-03-2024 16:16:36
Avatar NexZone303185054007Plasma LauncherPlasma LauncherNo1.884 MiBMar 15, 202417-03-2024 16:13:08
Avatar twiliteblue2716582607Prowler Remake (test)Test version of Prowler
-Swapped Acid Spray to default attack, with Volley (to tier 3).
-Increased Acid Spray damage to 20 (x3), and reduced splash radius from 2 to 1. Missiles explode after 0.4 second. Damage type changed to Normal.
-Widened Volley spread.
-Increased Volley damage to 68.
No2.826 MiBJan 12, 202217-03-2024 11:36:41
Avatar Predator3023063995Bot_Maintenancemy own bot fixes and improvements. unfortunately the developers has abadone the bot in version 344.

- marine bots are smarter in combat
- marine bots can better conquer safe techpoints
- marine bots use all weapons in active game (not only the shotgun)
- marine bots can take up any weapon from any map position, finally without any restrictions
- marine bots can better defend and conquer RT-Points (better handleing with cysts)
- marine bots dont attack with flamethrower or shotgun when target is out of range (try to switch to pistol)
- marine bots can pickup all marine com dropped supplys
- marine bots drop more mines in bases
- marine bots can buy and throw all types of handgrenades
- marine com drop all kinds of weapons now with random quantites and jetpacks / large drop needs a lot of space /
build armory and protolab relatively close and with plenty of free space (need protolab in drop distance of armories)
- marine com has a better resources management for supplydrops and save some to build rt, press the distress beacon etc...
- marine com has a weapondrop resourcelimit to handleing other things like support marines or build new structures
- marine com drop all structures to build for a 1. 2. 3. 4. "5." base (with macs)
- alien and marine bots now send messages to the team about where and which enemy they see
- alien com build some defend structures from the begin of a match
- alien com can now correctly and completely research its biomass for each destroyed and rebuilt hive from 1-12
- alien skulk, gorge and lerk attack powernodes
- aliens have been slightly improved in combat
- gorge can use all attack abilities

and other minor fixes and changes.

folder number: 3023063995

give it a try and have fun with these bots.

dont forget to rate this if you like. (you can rate with the thumbs under the picture)
No606.816 KiBAug 20, 202315-03-2024 20:23:14
Avatar [OAG] Devnull2606061626D&D - Interesting Score ScreenAdding Top Players to score screen based on:
- Score
- Player Damage
- Structure Damage
- Build Time

Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well.

Publish ID = 2606061626
No26.046 MiBSep 19, 202110-03-2024 07:48:07
Avatar The Salty Sea Captain3172818183StarshineStarshineNo6.007 MiBMar 4, 202404-03-2024 02:57:08
Avatar NexZone303172738271Plinko Railgun- Railgun Damage [W0: 20 to 40] from [10 to 150], [W3: 26 to 52] from [16 to 195]
- Railgun Fire Rate [1/1.5s] from [1/3.4s]
- Railgun Bullet Size [0.5] from [0.3]
- Enabled simultaneous charging and firing of railguns.
- Penetration based upon charge amount. Full charge allows for penetration, partial charge does not.
- Max hold time [0.51s] from [2.2s]... Changes railgun to more of flick/tracking weapon, allows more continuous DPS "hold down" usage.
- Range [400 m] to [30 m]... Prevents hive cheese on some maps.
Gameplay TweakNo15.747 KiBMar 3, 202403-03-2024 23:31:25
Avatar Meteru2921913448Extra WeaponsNew weapons for marines in NS2!

The Heavy Cannon is a long-range weapon with severe damage but a low rate of fire. Perfect for killing lightly armored lifeforms at range but don't let them get in too close, or they'll eat you for breakfast.

The Submachinegun is a lightweight all-around versatile weapon at most ranges.

The Revolver, quoting Combat standalone: "Do you feel lucky, punk?".\n\n\nCredits

Implementation for NS2 by Scatter.
Most GUI items are created by F2.
Submachinegun model by Evil_Ice.
The Heavy Cannon and Revolver model by 4Horsemen.
NS2 maintenance by Meteru.
No281.074 MiBJan 22, 202302-03-2024 15:57:06
Avatar pSyk1220107314ns2_tram_nextstop- Tram_nextstop and Summit_new -
publish_id = "48b95c32"

Improvements to Tram for Aliens and Marines.

-Moved Repair Res Node
-Changed Location between Repair and Logi to Repair Power
-Added a big, bullet blocking window in Repair
-Added thicker pillars in Server
-Added pipe obstacles in Ore
-Added crate outside of Warehouse
-Added a small vent between Hub and ET

- Summit_new -

--Shrunk Data Core and added more obstacles, more tunnel friendly
--Shrunk Flight Control, more alien friendly
--Added obstacles to Sub Access, more alien friendly
No74.334 MiBDec 3, 201726-02-2024 14:56:43
Avatar hickory's3162357745Infected space station (test)is a Infected space station
MapNo12 MiBFeb 17, 202418-02-2024 00:32:11
Avatar Scatter3150076000Modular JetpacksModular JetpacksNo1.671 MiBJan 29, 202410-02-2024 16:23:11
Avatar Mephilles1876264595ns2_solns2_sol
ModID: 6FD58693
Name will change later.
In greybox phase atm
MapNo198.694 MiBSep 29, 201909-02-2024 02:17:16
Avatar Midare3089422707MidareAVMidareAVNo3.271 KiBNov 20, 202304-02-2024 22:56:06
Avatar czQery2827262101Qery's AVBased on roxxAV

Source code: link
No11.474 KiBJun 28, 202203-02-2024 16:54:08
Avatar czQery3152403239MouseWheelJumpAdds option to jump with space bar and mouse wheel at the same timeNo20.583 KiBFeb 2, 202402-02-2024 16:24:02
Avatar asdfg3148577709NSL Team Badges (Testing)

NSL Team Badges



Display NSL team badges on the scoreboard.

Usage:


Put it on your server, along with Shine Administration and [Shine] Epsilon. Badges+ is optional.

Enable the Shine plugin `epsilonbadges`, then go to EpsilonBadges.json and set `ENSLTeams` to `true`.

Adding a badge:


Contact the NSL admins with a link to your NSL team webpage and your desired badge image. Badges are 32-by-32px DDS images. Transparency is supported.

Thanks to SupaFred for making this originally, and Keats & Yeats for maintaining it. <3
No191.224 KiBJan 27, 202429-01-2024 22:57:14
Avatar asdfg3143872909NSL Discord Bridge

NSL Discord Bridge



Simple Discord bridge that posts to the specified Discord webhook once a round ends

Usage:


Install and setup configs/NSL-Discord-Bridge.json

Format:
{
'discordWebhookUrl': 'URL HERE'
}
No2.739 KiBJan 20, 202428-01-2024 18:37:34
Avatar asdfg3149090134NSL Discord Bridge (Testing)

NSL Discord Bridge



Simple Discord bridge that posts to the specified Discord webhook once a round ends

Usage:


Install and setup configs/NSL-Discord-Bridge.json

Format:
{
'discordWebhookUrl': 'URL HERE'
}
No4.316 KiBJan 28, 202428-01-2024 13:55:04
Avatar Meteru2330337167NS2: CombatNS2Combat: A Combat-style mod for Natural Selection 2!

This is used with permission, and is licensed under the MIT License. For more info, check out https://github.com/ailmanki/NS2Combat

Bringing back the old and out of date Combat mod :)

- Many thanks to Shrimm for the continuous quality improvements.

ModID: 8AE61F8F

Compatible mods:


Shine Pregame configuration:
Pregame Overview
The property "mode" needs to be set to "Time"
"Mode": "TIME",

No5.903 MiBDec 22, 202020-01-2024 18:27:33
Avatar Meteru2073756005Gorge ToysBrings toys for the Gorge!
Gorge can now not only drop a tunnel, but also whips, crags, shifts and shade.
Includes Gorge Tunnel !

ModID: 7B9B0165\n\n\nThx to Twiliteblue for fixing a bug with new tunnel Entrances not connecting to the existing tunnel!
No986.133 KiBApr 25, 202020-01-2024 18:00:03