Showing 401-425 of 2,777 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Mephilles2204407256eclipse_liteclipse_litMust be run on Server, MapNo37.471 MiBAug 21, 202018-10-2021 18:40:09
Avatar Steelcap2631000788New Stomp Visualdiscreet per point effectsLook and Feel, Must be run on ServerNo15.758 KiBOct 18, 202118-10-2021 02:53:31
Avatar Schrödinger's Katz693446471ns2_def_troopersmod id: "29552747"\n\n\nOriginal map made by Loki, updated to fit the defense mod.MapNo1.463 MiBMay 29, 201617-10-2021 16:59:27
Avatar Steelcap2629755725New Stomp Visualdiscreet per point effectsLook and Feel, Must be run on ServerNo7.669 KiBOct 16, 202116-10-2021 19:50:37
Avatar Scatter2624385675DevourDevour from Combat Standalone

Credit to FLG for model, sounds, code
Must be run on Server, Gameplay TweakNo5.705 MiBOct 10, 202112-10-2021 15:09:33
Avatar twiliteblue1421869655Better Cloaking-New cloaking shader to improve consistency of visibility.
-Fully cloaked threshold reduced from 100% to 40%, so alien take longer to show up on minimap and become targettable by Sentries while sneaking.
-Alien decloak slower after taking damage, but decloak faster after attacking/dealing damage.
-Recloaking time reduced from 2.5 seconds to 2/1.33/1 second.
-Camouflage takes effect quicker, and no longer waits for combat to unflag.
-Observatory passive makes cloaked aliens more visible, but does not completely removes cloak.
Must be run on Server, Gameplay TweakNo8.429 KiBJun 25, 201812-10-2021 10:45:28
Avatar CervezaDinero2622326689ns2_tow_summit_defenseMAPS
ns2_tow_summit
ns2_tow_summit_2021
MOD ID 9c4d87a1\n\n\nAdded pathing layer to ns2_tow_summit.
Added occlusion to blocked off areas.
Move Maintenance Access power node out of Sub Access.

Recreaated ns2_tow_summit_2021 with current ns2_summit.
Minimap needs some work.
MapNo15.173 MiBOct 8, 202111-10-2021 21:39:38
Avatar Home2622979442tow_StagStag modified for Tug of War gameplay.MapNo74.75 MiBOct 8, 202111-10-2021 10:27:42
Avatar <BAD>Nightmare2623084523[Shine]BAD_1Fallback mode for stabilityLook and Feel, Must be run on ServerNo10.783 KiBOct 9, 202109-10-2021 00:05:35
Avatar twiliteblue2611726154Jetpack Balancepublish_id = "9babc74a"
Added new Jetpack research: Fuel upgrade
Costs 20 Tres, takes 100 seconds to research.
Jetpack research cost reduced 25->15.
Increased default Jetpack fuel usage by 36%.
Fueltank upgrade increases flight time by 50%, vertical speed by 25%, and horizontal top speed.
Takeoff from ground costs 8.8% of max fuel.
Must be run on Server, Gameplay TweakNo4.692 KiBSep 26, 202106-10-2021 10:18:08
Avatar FranceIsBacon2267118154YT's Infested MarinesPort of BeigeAlert's Infested Marines Mod

Slight fixes and changes.

To get it working you must edit the core/lua/MapCycle.lua to load this game mode with the desired prefix. I temporarily replaced the mod attached to infest, since infect will still load the original.

local prefixToModId =
{
["infest"] = "87217a4a",
["infect"] = "2e813610"
}
No114.058 KiBOct 25, 202003-10-2021 19:27:56
Avatar Scatter2611970142Modular Exosuits 2021modID: 9baf805e

Based on my original mod from 2014. This mod allows you to customise your weapon load-outs in the Prototype Lab menu. Extra weapons include:

* Flamethrower (about 50% more range, 50% more initial damage than FT. Same burn damage)
* Welder (50% higher dps than regular welder)
* Shield barrier

In addition you can also purchase utility modules:
* Thruster module - no longer standard kit. You can by default jump as an exo
* Phase module - Enables the use of the marine PG network
* Armour module - Flat 150 armour increase

Adjustments in 2021:
* New active abilities (nanoshield, nano repair) which along with thrusters use the same fuel bar. This is for testing,
they may end up as purchasable utility items. See screenshots for what this looks like.
* Weapon upgrades no longer affect any of the Exo weapons. Weapons damage has been adjusted to W2/W3 level
* Armour upgrades still affect Exosuits.
* Prototype lab now only requires an armoury to builld (default requires AA)
* Exo tech requires only the Prototype lab to unlock

* JP tech adjusted to require AA (in lieu if the above change to maintain timings)
* Minigun does 10 damage per bullet instead of 6
* Exo base speed is 7.5
* Weapons and modules decrease exo speed by a factor of 1 - total weight fraction.
- Claw 0
- Welder 0.05
- Railgun 0.1
- Minigun 0.15
- ExoFlamer 0.12

- Thruster module 0.05
- Phase module 0.1
- Armor module 0.15

Limitations:
* The flamethrower and welder us the railgun model, you can therefor not mix a minigun with a welder, flamethrower or railgun. Maybe one day I will sort out some extra models.

Credit to xDragon for active abilities and their GUI. This includes thruster, nano repair and nanoshield.
Must be run on Server, Gameplay TweakNo1.074 MiBSep 26, 202103-10-2021 09:19:22
Avatar Jamb0t906475990EnforcedLuckyFkers.com NS2 Enforced server mod.Passes Default Consistency, Gameplay TweakNo390.643 KiBApr 16, 201702-10-2021 20:07:33
Avatar Jamb0t2606463120New ModFor Testing only!Passes Default Consistency, Gameplay TweakNo390.863 KiBSep 19, 202102-10-2021 20:03:17
Avatar Scatter2616844410Crosshair testnew crosshair 1No4.887 MiBOct 2, 202102-10-2021 07:17:06
Avatar twiliteblue2595710750Shotgun LiteA rapid fire version of shotgun, with higher effectiveness at 7m range and beyond, and increased consistency.
Shotgun cost reduced to 16 Pres.
Fire interval reduced from 0.8347 to 0.6 second.
Spread pattern changed to 5 inner ring, 5 middle ring, 5 outer ring = 15 pellets.
Maximum damage: 110
distance = 0.2666, pelletCount = 5, pelletSize = 0.1, Damage = 9; (2.48--3.6 degrees including bullet radius @10m)
distance = 0.6485, pelletCount = 5, pelletSize = 0.1, Damage = 7; (6.85--8 degrees including bullet radius @10m)
distance = 0.8249, pelletCount = 5, pelletSize = 0.1, Damage = 6. (8.86--10 degrees including bullet radius @10m)
Shotgun bullet size has been significantly increased (was 0.016)
Weapons Upgrade now increases Shotgun damage by 10% per level.
DamageFalloffStart = 4.5m
DamageFalloffEnd = 13.5m
Damage at maximum range = 60% damage (was 50%)
Reload speed and weapon draw speed increased by 17%
Must be run on Server, Gameplay TweakNo6.073 KiBSep 7, 202127-09-2021 07:09:03
Avatar twiliteblue2119886863Point Scoring UIPlayers can now see the reasons for their points rewarded.
The current list of reasons are "Assist", "Kill", "Destroy", "Construct", "Weld", "Heal", "Parasite".
Welding power node now rewards score points (every 6.66 seconds).
Look and Feel, Must be run on ServerNo19.722 KiBJun 5, 202024-09-2021 04:57:31
Avatar fsfod2422618131UGCMenuTestsome description
1\n\n\n2
No32.404 MiBMar 12, 202123-09-2021 23:34:16
Avatar pSyk952540573ns2_summit_andabovepublish_id = "38c69d9d"

Summit 2.0 - WENT OFFICIAL

EMPTY MOD
Passes Default Consistency, MapNo145 BJun 22, 201721-09-2021 06:29:49
Avatar pSyk859097492NS2_OriginNS2_Origin - Went Official

Empty MOD

Remake of the popular NS1 Map
Thanks to Cadaver, Author of the NS1 Map

Mod ID : 3334C994
Passes Default Consistency, MapNo136 BFeb 7, 201721-09-2021 06:26:59
Avatar Scatter2606953633Crosshair testnew crosshairNo8.099 MiBSep 20, 202120-09-2021 09:59:13
Avatar Meteru2561608952Crazy MinesOriginal mod by Nin: Crazy Mines!

Mod ID: 98AF0CF8

Crazy Mines lets server admins type 'crazymines' in their console to give all marine players 99 mines that can be placed almost anywhere, and that also place faster. Write messages! Make fireworks! Crash servers!

Note: it's your own fault if you crash your server with too many mines.
Must be run on Server, Gameplay TweakNo4.032 KiBJul 30, 202119-09-2021 11:16:20
Avatar twiliteblue2604987919Marine Mine Balance76a94bba

-Planted Mines can be reclaimed and moved by their owner.

-Increased Mine thickness by 35%. Mines can now be used as ladders more consistently, and are easy for aliens to spot in vents.

-Mines are no longer highlighted on alien vision, unless parasited. A red light is added for visibility.

-Mine research time reduced to 10 seconds, to counter early rush.

-Blinking Fades can trigger Mines.
Must be run on Server, Gameplay TweakNo3.016 KiBSep 18, 202118-09-2021 10:49:39
Avatar Scatter2580758324SubmachinegunPorted over from NS2 Combat Standalone

Model by Evil_Ice
Must be run on Server, Gameplay TweakNo19.09 MiBAug 21, 202118-09-2021 08:25:08
Avatar Steelcap2602151958RemoveTeamBrainChecksI you don't know why I wrote this don't subscribe to it or it will break your game XDMust be run on Server, Gameplay TweakNo14.7 KiBSep 14, 202117-09-2021 00:57:19