Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
![]() | 2204407256 | eclipse_lit | eclipse_lit | Must be run on Server, Map | No | 37.471 MiB | Aug 21, 2020 | 18-10-2021 18:40:09 | |
![]() | 2631000788 | New Stomp Visual | discreet per point effects | Look and Feel, Must be run on Server | No | 15.758 KiB | Oct 18, 2021 | 18-10-2021 02:53:31 | |
![]() | 693446471 | ns2_def_troopers | mod id: "29552747"\n\n\nOriginal map made by Loki, updated to fit the defense mod. | Map | No | 1.463 MiB | May 29, 2016 | 17-10-2021 16:59:27 | |
![]() | 2629755725 | New Stomp Visual | discreet per point effects | Look and Feel, Must be run on Server | No | 7.669 KiB | Oct 16, 2021 | 16-10-2021 19:50:37 | |
![]() | 2624385675 | Devour | Devour from Combat Standalone Credit to FLG for model, sounds, code | Must be run on Server, Gameplay Tweak | No | 5.705 MiB | Oct 10, 2021 | 12-10-2021 15:09:33 | |
![]() | 1421869655 | Better Cloaking | -New cloaking shader to improve consistency of visibility. -Fully cloaked threshold reduced from 100% to 40%, so alien take longer to show up on minimap and become targettable by Sentries while sneaking. -Alien decloak slower after taking damage, but decloak faster after attacking/dealing damage. -Recloaking time reduced from 2.5 seconds to 2/1.33/1 second. -Camouflage takes effect quicker, and no longer waits for combat to unflag. -Observatory passive makes cloaked aliens more visible, but does not completely removes cloak. | Must be run on Server, Gameplay Tweak | No | 8.429 KiB | Jun 25, 2018 | 12-10-2021 10:45:28 | |
![]() | 2622326689 | ns2_tow_summit_defense | MAPS ns2_tow_summit ns2_tow_summit_2021 MOD ID 9c4d87a1\n\n\nAdded pathing layer to ns2_tow_summit. Added occlusion to blocked off areas. Move Maintenance Access power node out of Sub Access. Recreaated ns2_tow_summit_2021 with current ns2_summit. Minimap needs some work. | Map | No | 15.173 MiB | Oct 8, 2021 | 11-10-2021 21:39:38 | |
![]() | 2622979442 | tow_Stag | Stag modified for Tug of War gameplay. | Map | No | 74.75 MiB | Oct 8, 2021 | 11-10-2021 10:27:42 | |
![]() | 2623084523 | [Shine]BAD_1 | Fallback mode for stability | Look and Feel, Must be run on Server | No | 10.783 KiB | Oct 9, 2021 | 09-10-2021 00:05:35 | |
![]() | 2611726154 | Jetpack Balance | publish_id = "9babc74a" Added new Jetpack research: Fuel upgrade Costs 20 Tres, takes 100 seconds to research. Jetpack research cost reduced 25->15. Increased default Jetpack fuel usage by 36%. Fueltank upgrade increases flight time by 50%, vertical speed by 25%, and horizontal top speed. Takeoff from ground costs 8.8% of max fuel. | Must be run on Server, Gameplay Tweak | No | 4.692 KiB | Sep 26, 2021 | 06-10-2021 10:18:08 | |
![]() | 2267118154 | YT's Infested Marines | Port of BeigeAlert's Infested Marines Mod Slight fixes and changes. To get it working you must edit the core/lua/MapCycle.lua to load this game mode with the desired prefix. I temporarily replaced the mod attached to infest, since infect will still load the original. local prefixToModId = { ["infest"] = "87217a4a", ["infect"] = "2e813610" } | No | 114.058 KiB | Oct 25, 2020 | 03-10-2021 19:27:56 | ||
![]() | 2611970142 | Modular Exosuits 2021 | modID: 9baf805e Based on my original mod from 2014. This mod allows you to customise your weapon load-outs in the Prototype Lab menu. Extra weapons include: * Flamethrower (about 50% more range, 50% more initial damage than FT. Same burn damage) * Welder (50% higher dps than regular welder) * Shield barrier In addition you can also purchase utility modules: * Thruster module - no longer standard kit. You can by default jump as an exo * Phase module - Enables the use of the marine PG network * Armour module - Flat 150 armour increase Adjustments in 2021: * New active abilities (nanoshield, nano repair) which along with thrusters use the same fuel bar. This is for testing, they may end up as purchasable utility items. See screenshots for what this looks like. * Weapon upgrades no longer affect any of the Exo weapons. Weapons damage has been adjusted to W2/W3 level * Armour upgrades still affect Exosuits. * Prototype lab now only requires an armoury to builld (default requires AA) * Exo tech requires only the Prototype lab to unlock * JP tech adjusted to require AA (in lieu if the above change to maintain timings) * Minigun does 10 damage per bullet instead of 6 * Exo base speed is 7.5 * Weapons and modules decrease exo speed by a factor of 1 - total weight fraction. - Claw 0 - Welder 0.05 - Railgun 0.1 - Minigun 0.15 - ExoFlamer 0.12 - Thruster module 0.05 - Phase module 0.1 - Armor module 0.15 Limitations: * The flamethrower and welder us the railgun model, you can therefor not mix a minigun with a welder, flamethrower or railgun. Maybe one day I will sort out some extra models. Credit to xDragon for active abilities and their GUI. This includes thruster, nano repair and nanoshield. | Must be run on Server, Gameplay Tweak | No | 1.074 MiB | Sep 26, 2021 | 03-10-2021 09:19:22 | |
![]() | 906475990 | Enforced | LuckyFkers.com NS2 Enforced server mod. | Passes Default Consistency, Gameplay Tweak | No | 390.643 KiB | Apr 16, 2017 | 02-10-2021 20:07:33 | |
![]() | 2606463120 | New Mod | For Testing only! | Passes Default Consistency, Gameplay Tweak | No | 390.863 KiB | Sep 19, 2021 | 02-10-2021 20:03:17 | |
![]() | 2616844410 | Crosshair test | new crosshair 1 | No | 4.887 MiB | Oct 2, 2021 | 02-10-2021 07:17:06 | ||
![]() | 2595710750 | Shotgun Lite | A rapid fire version of shotgun, with higher effectiveness at 7m range and beyond, and increased consistency. Shotgun cost reduced to 16 Pres. Fire interval reduced from 0.8347 to 0.6 second. Spread pattern changed to 5 inner ring, 5 middle ring, 5 outer ring = 15 pellets. Maximum damage: 110 distance = 0.2666, pelletCount = 5, pelletSize = 0.1, Damage = 9; (2.48--3.6 degrees including bullet radius @10m) distance = 0.6485, pelletCount = 5, pelletSize = 0.1, Damage = 7; (6.85--8 degrees including bullet radius @10m) distance = 0.8249, pelletCount = 5, pelletSize = 0.1, Damage = 6. (8.86--10 degrees including bullet radius @10m) Shotgun bullet size has been significantly increased (was 0.016) Weapons Upgrade now increases Shotgun damage by 10% per level. DamageFalloffStart = 4.5m DamageFalloffEnd = 13.5m Damage at maximum range = 60% damage (was 50%) Reload speed and weapon draw speed increased by 17% | Must be run on Server, Gameplay Tweak | No | 6.073 KiB | Sep 7, 2021 | 27-09-2021 07:09:03 | |
![]() | 2119886863 | Point Scoring UI | Players can now see the reasons for their points rewarded. The current list of reasons are "Assist", "Kill", "Destroy", "Construct", "Weld", "Heal", "Parasite". Welding power node now rewards score points (every 6.66 seconds). | Look and Feel, Must be run on Server | No | 19.722 KiB | Jun 5, 2020 | 24-09-2021 04:57:31 | |
![]() | 2422618131 | UGCMenuTest | some description 1\n\n\n2 | No | 32.404 MiB | Mar 12, 2021 | 23-09-2021 23:34:16 | ||
![]() | 952540573 | ns2_summit_andabove | publish_id = "38c69d9d" Summit 2.0 - WENT OFFICIAL EMPTY MOD | Passes Default Consistency, Map | No | 145 B | Jun 22, 2017 | 21-09-2021 06:29:49 | |
![]() | 859097492 | NS2_Origin | NS2_Origin - Went Official Empty MOD Remake of the popular NS1 Map Thanks to Cadaver, Author of the NS1 Map Mod ID : 3334C994 | Passes Default Consistency, Map | No | 136 B | Feb 7, 2017 | 21-09-2021 06:26:59 | |
![]() | 2606953633 | Crosshair test | new crosshair | No | 8.099 MiB | Sep 20, 2021 | 20-09-2021 09:59:13 | ||
![]() | 2561608952 | Crazy Mines | Original mod by Nin: Crazy Mines! Mod ID: 98AF0CF8 Crazy Mines lets server admins type 'crazymines' in their console to give all marine players 99 mines that can be placed almost anywhere, and that also place faster. Write messages! Make fireworks! Crash servers! Note: it's your own fault if you crash your server with too many mines. | Must be run on Server, Gameplay Tweak | No | 4.032 KiB | Jul 30, 2021 | 19-09-2021 11:16:20 | |
![]() | 2604987919 | Marine Mine Balance | 76a94bba -Planted Mines can be reclaimed and moved by their owner. -Increased Mine thickness by 35%. Mines can now be used as ladders more consistently, and are easy for aliens to spot in vents. -Mines are no longer highlighted on alien vision, unless parasited. A red light is added for visibility. -Mine research time reduced to 10 seconds, to counter early rush. -Blinking Fades can trigger Mines. | Must be run on Server, Gameplay Tweak | No | 3.016 KiB | Sep 18, 2021 | 18-09-2021 10:49:39 | |
![]() | 2580758324 | Submachinegun | Ported over from NS2 Combat Standalone Model by Evil_Ice | Must be run on Server, Gameplay Tweak | No | 19.09 MiB | Aug 21, 2021 | 18-09-2021 08:25:08 | |
![]() | 2602151958 | RemoveTeamBrainChecks | I you don't know why I wrote this don't subscribe to it or it will break your game XD | Must be run on Server, Gameplay Tweak | No | 14.7 KiB | Sep 14, 2021 | 17-09-2021 00:57:19 |