| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 2908019197 | s23_beemer | s23_beemer | No | 11.82 MiB | Dec 27, 2022 | 28-12-2022 04:57:42 | |||
| 2908134659 | s23_power | s23_power | No | 10.718 MiB | Dec 28, 2022 | 28-12-2022 04:36:52 | |||
| 2908015169 | s23_bird | s23_bird | Yes | 23.44 MiB | Dec 27, 2022 | 27-12-2022 23:28:45 | |||
| 2906237440 | Marine FF | Marine FF Marines can damage each other but not friendly buildings. | No | 29.173 KiB | Dec 24, 2022 | 25-12-2022 16:14:39 | |||
| 2905492170 | s23_super | 157.90.129.121:52115 | Yes | 7.229 MiB | Dec 23, 2022 | 24-12-2022 05:10:32 | |||
| 1227576722 | Sentinel | mod id: "492b5592" GAME DESCRIPTION ================= The Sentinel mode has been designed as a training for marines, where they can practice the following: * Practicing the aim (straffing / dodging / leaping bots) * Practicing target priority (who to shoot first) * Practicing positioning (placing yourself correctly to defeat skulks when outnumbered) * Practicing teamwork and covering fire * Practicing the objective nature of the game (killing has no impact, marines have to focus on the objective to progress) TYPICAL GAME ROUND AND WIN CONDITIONS ======================================= Marines start at a randomly choosen techpoint on the map with a minimal base. An advance base is also created with an armory and a phase gate. Aliens start with several egg nests scattered around the map, and a base containing upgrades. In order to win marines have to complete 2 objectives: * Kill all the eggs on the map * Power and use the phase gate behind the alien lines.\n\n\nGAME DIFFICULTY LEVELS ====================== The gamemode provides 4 setup: Easy, normal, hardcore and suicidal. You can see in which setup the gamemode is running by checking the name of the bots, the top left of your screen or the lighting of powered off rooms. (blue for the easy and normal setup, orange for hardcore and pitch black for suicidal) EASY (Base AI) --------------------- This is the default setup when changing map. The bots do not work together, react slowly and often miss multiple bites. They will sometime try to ambush but lack the skill do to so. This setup is basically a warmup and an aim practice. The lights are blue. NORMAL (Nerfed Hardcore AI) ------------------------------------------ This setup is a bridge between easy and hardcore. The bots will start to work together and will have more combat capabilities. You won't be able to go on your own anymore without decent combat skills. This setup is good enough to train everything without too much challenge. The lights are blue. HARDCORE (Full AI version) --------------------------------------- The hardcore version contains the full content of the AI. Expect aliens to scout, patrol, parasite, bait, retreat, ambush, and pack up massively, the bots react quickly to any threat or sound nearby and can only hardly be beaten with force. For this you will need to outsmart and bait the AI out of the defended eggs to have a chance. SUICIDAL (Ultra angry AI) ----------------------------------- This setup is not intended to be played and won. Bots here never miss a bite, they can hear you throw half the map and will never retreat. They will also spawn a lot faster than there hardcore counterpart. For each skulk killed, an egg is spawned closer to the marine base to increase even more the pressure. If that was not enough already most of the skulks are enzymed, they will use xenocide and have a chance do drop an umbra+sport cloud upon death. | Must be run on Server | No | 893.797 KiB | Dec 10, 2017 | 22-12-2022 10:38:24 | ||
| 2901809737 | 343 Server Hotfix | Hotfixes multiple issues related to Build 343. - Resolves script errors from fade hallucinations. - Fixes gorges constantly building other players' gorge toys. - Fix one case in which servers could get stuck in 'unranked' mode until a process restart. - Fix some script errors when loading a map that is not compatible with B343's bots. - Add additional logging to help track down the source of users receiving incorrect skill values. | Yes | 488.697 KiB | Dec 14, 2022 | 20-12-2022 21:16:15 | |||
| 2904407628 | Loading Crash Fix | A simple mod to disable the engines filesystem caching system | No | 245 B | Dec 20, 2022 | 20-12-2022 18:50:40 | |||
| 2903445765 | SealHit Hitsound | Seal Hitsounds | Hitsounds | No | 64.328 KiB | Dec 18, 2022 | 18-12-2022 13:40:12 | ||
| 2886849901 | InfantryPortal | Allow marines to selection their spawn point by clicking the minimap, just like aliens publish_id = 2886849901 | Gameplay Tweak | No | 120.769 KiB | Nov 10, 2022 | 18-12-2022 12:28:21 | ||
| 2901148484 | Kopungas Testchamber | Kopungas Testchamber | No | 6.158 MiB | Dec 13, 2022 | 13-12-2022 21:57:18 | |||
| 2901408367 | IronHit | Can I offer you a nice egg in this trying time? | Hitsounds | No | 87.762 KiB | Dec 13, 2022 | 13-12-2022 18:34:01 | ||
| 2566184974 | Long Tunnel | Just a long tunnel to run in | No | 6.051 MiB | Aug 4, 2021 | 13-12-2022 15:58:43 | |||
| 2213841351 | ns2_mineral | Development version for ns2_mineral. Beta Version 5.60 Thanks to Meph for taking the time to make some minor changes to Mineral. MOD ID: 83f489c7\n\n\nFeel free to run this on your server. The project is not finished and has been abandoned. | Map | No | 190.392 MiB | Aug 30, 2020 | 11-12-2022 19:54:57 | ||
| 1267752913 | ns2_prison | ns2_prison | No | 41.139 MiB | Jan 13, 2018 | 11-12-2022 18:30:05 | |||
| 2329973738 | Outage | During a power outage, the classic amber lights are replaced with their original color for a more realistic atmosphere.\n\n\nToggle to the original lighting with the console command outage. Only available with cheats on. | No | 355.439 KiB | Dec 22, 2020 | 11-12-2022 16:01:22 | |||
| 2565871814 | Thunderdome Map Preview | Thunderdome Map Preview | No | 9.954 MiB | Aug 4, 2021 | 11-12-2022 13:32:08 | |||
| 2765323216 | Red's Combat Upgrades | Red's Combat EnzymeCloud, NutrientMist, Weapons4 | Custom Game Mode | No | 187.908 KiB | Feb 26, 2022 | 11-12-2022 04:05:47 | ||
| 2726224024 | co_ayumi | co_ayumi combat version of pSyk ayumi map All rights of map to pSyk and a great version on ayumi hope to see it finished and playing it. Ready Room by DMD WiseChoices MOD ID:2726224024 | Map | No | 66.048 MiB | Jan 21, 2022 | 11-12-2022 01:20:35 | ||
| 2899642501 | Ayumi Secret Room | Adds the ns1 Ayumi Secret Room assets to the map, which had to be removed from the official map. | No | 14.656 MiB | Dec 9, 2022 | 09-12-2022 21:22:03 | |||
| 2891240122 | BlueprintObstacleFix | Fix marine blueprints blocking pathing mesh, and people who lack common sense and force dev/modders to spend time fixing useless stuff rather than implementing new features. publish_id = 2891240122 | Gameplay Tweak | No | 1.73 KiB | Nov 20, 2022 | 09-12-2022 21:00:30 | ||
| 2899625135 | CrispixAV by Kopunga | This AV was tailored to Crispix's specific instructions. | Alien Vision | No | 0 B | Dec 9, 2022 | 09-12-2022 20:41:28 | ||
| 2898899845 | [Shine]BAD | The newest version of the Shine Modification running on BAD servers. This was made to remove the use key functions that presented an issue until debugging can be done. | No | 18.888 KiB | Dec 8, 2022 | 08-12-2022 01:03:07 | |||
| 2482001235 | Meteru's NS2 Combat Fork - Beta | NS2Combat: A Combat-style mod for Natural Selection 2! This is used with permission, and is licensed under the MIT License. For more info, check out https://github.com/ailmanki/NS2Combat Bringing back the old and out of date Combat mod :) - Many thanks to Shrimm for the continuous quality improvements. ModID: 8AE61F8F Compatible mods:
Shine Pregame configuration: Pregame Overview The property "mode" needs to be set to "Time" "Mode": "TIME", | No | 5.803 MiB | May 9, 2021 | 03-12-2022 23:36:54 | |||
| 2887081053 | InfClogsPregame | Allow gorges to drop a combined total of up to 150 clogs early game, at a faster rate and a longer range. publish_id = 2887081053 | No | 93.281 KiB | Nov 11, 2022 | 03-12-2022 14:11:39 |