| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 112433185 | nepumax' simple X crosshair | This mod changes every crosshair to a white X crosshair. The crosshair turns red when hitting an enemy. | No | 1.001 KiB | Dec 9, 2012 | 09-12-2012 19:15:59 | |||
| 111439586 | Hardcore Mod | MODID: "6a46ee2" This mod is intended to make NS2 more tense and stealthy. Changed include: * Damage generally doubled This is to increase the reward for stealth and checking your environments as well as making combat more about initiative than arcade shooting. * Rifle, pistol and shotgun has less ammo per clip This is done to both to reflect the new damage, but also to make alien strategies involving trying to waste marine ammo more viable. * TRES model changed to be 1.5 + 0.5*RTs This is to reduce the snowball effect of the strategy layer as well as to put more emphasis on combat and stealth. * Respawning costs 2 PRES This is to reduce the viability of "zerging" and to increase the general worth of a life. The cost gives a larger reason to be stealthy and wait for the right moment to attack, as well as being more careful when you advance into new areas. * Regeneration for aliens doubled This makes it easier for aliens to harass the ammo of marines by attracting short bursts of fire, as well as improving the chance retreating from a discovered stealthy position. This also somewhat combats marine "zerging" * Marine structures regenerate Armor (but not Health) Combined with the aliens increased damage, attacking structures has a higher risk and a higher reward. You will destroy them faster, but if you fail to do so, much of your attack (the armor damage part) will be nullified over time. This is yet again to combat zerging and encourage coordinated attacks. | script | No | 78.104 KiB | Dec 3, 2012 | 09-12-2012 13:07:06 | ||
| 110954627 | Co_Lavacliff | A simple, dark combat mode level. NOT suitable for "serious" gameplay. Marines start in a building at the bottom of a cliff. Aliens start inside a cave partway up the cliff. Due to the relatively small size and the speed of reaching the opposing team's base, this is a very chaotic map when there are a lot of players. | level, script, material | No | 694.721 KiB | Dec 1, 2012 | 09-12-2012 01:11:01 | ||
| 112275544 | ns2_agora | **********ABANDONED PROJECT******************** do with it as you wish. I wanted to making an outdoors map with a marine bunker in the middle - this is out it ended it up :) This is the first beta version so its still go some ugly parts and overall the lighting needs a redo but its all enough to play and have some fun :) If anyone has a nice blue skybox too please let me know, i'd like to go for the full desert look, instead these clouds i took from ns2_summit :P | level | No | 1.74 MiB | Dec 8, 2012 | 08-12-2012 23:00:52 | ||
| 110330521 | Red Eclipse Rifle | The long awaited Red Eclipse Rifle is out, first I'd like to apologize to all of you who have been waiting for this, this was one of the hardest things I've had to do cause the file was really screwed up, but I'm glad I got it done, hope you guys like it. Now with Red ammo display | No | 890.656 KiB | Nov 27, 2012 | 08-12-2012 21:42:20 | |||
| 110346296 | Red Eclipse Phase gate (model) | OK, This is the real deal, I re published the old phase gate cause it didnt seem to work, then I realized that thats because the portal was in the effects folder, so I screwed up, you will have to re sub for the red phase in addition to this, srry. | No | 512.908 KiB | Nov 27, 2012 | 08-12-2012 00:09:05 | |||
| 111518876 | Red Eclipse Power Node | A new look on this power hungry life saver. I will be adding more to this later, but for now I'm trying to find out how to change some of the lighting. The impulse has been added to this, so for those of you who had it before its now a part of this file so you dont need bpth mods, thats why its missing from the workshop. | No | 495.127 KiB | Dec 4, 2012 | 08-12-2012 00:07:18 | |||
| 108144958 | Red Eclipse shotgun | I finally got these mods to work so all the eclipse series are up and running. | No | 1.374 MiB | Nov 13, 2012 | 07-12-2012 23:45:18 | |||
| 112098722 | KahunaGames Welcome Message | Mod made for KKG servers. | script | No | 2.418 KiB | Dec 7, 2012 | 07-12-2012 23:16:38 | ||
| 112052698 | Red Eclipse Grenadelauncher | Bring out the boomstick, red eclipse style. | No | 460.288 KiB | Dec 7, 2012 | 07-12-2012 17:11:41 | |||
| 111445675 | First Person Spectator | PoC - MOD ID: 6A486AB || A lot of code from Dghelneshi Early stage - use at your own risk QC: b-version - Bad code preventing some gameplay sounds play after specting (noticeable with GL) - Viewmodel are now sync with target entity (Aliens First Person Animations) - Prevent all non-spec players run modded code (now spawns teams work unmodded) TODO: * Soundndndndnd system (oh man, this is BIG) * First Person Effects: waypoints, draw-damage system and particle effects (bullet traces and blahablahblabh) * USE Hook system (I'm working in lame mode right now) * Exos (breaking the FPS animation) BUGs: * Muchos :D, needs a lot of testing. I'm trying to avoid changes on gameplay code (Player, Marine and Alien classes). - Exos - Jetpacks - Sound system (some sound doesnt play to spec -they're not relevant for him-) | script | No | 10.684 KiB | Dec 3, 2012 | 07-12-2012 05:03:35 | ||
| 111890013 | ns2_FTL | Hello Community, ns2_FTL (Version 1.0) I've been playing around with Spark Editor and created a "FTL" map, which features; i)The Kestrel ii) The Torus iii) Drone Ship. This is my first map so any constructive criticism is welcomed. Hopefully the map itself will work 'strategically' but I am more than willing to modify the map (new vents, bigger rooms etc) pending comments/feedback. I occasionally run a Server named "DaneNET Map Test" (or very similar), so do feel free to try it out. (Quad Core 4ghz - 8GB DDR3 RAM - 30MB Connection). I look forward to any feedback you guys have. Regards, SuSaT | level, material | No | 9.551 MiB | Dec 6, 2012 | 06-12-2012 16:39:59 | ||
| 111670146 | microHUD | 0.2.0 - Remove frame - Remove minimap scanlines and border - Remove personal res label 0.1.6 - Removed dependency on modified textures, its now all lua! 0.1.5 - Removed build number from top left corner of GUI 0.1.1 - Move health and armor numbers to bottom left 0.1.0 - Remove health and armor status bars Minimal HUD, all modifications are in lua so the server needs to whitelist 6a7f382. | script | No | 19.952 KiB | Dec 5, 2012 | 06-12-2012 06:59:44 | ||
| 81010449 | Ns2 co_faceoff remake | Remake of the famous Ns1 combat map co_faceoff. Only playable with the Ns2 combat mod (cause the map has no resource tower spots) | level, script | No | 513.863 KiB | Jul 9, 2012 | 05-12-2012 21:07:25 | ||
| 111671208 | noRes | Removes team and personal resource display. | script | No | 579 B | Dec 5, 2012 | 05-12-2012 06:58:42 | ||
| 111613316 | The Hundreds Power Node | Let say it's a glow in dark sticker, it doesn't glow when it's destroyed, once you repair the power node, it'll start to glow again, legit eh? ;D Feel free to post a comment for feedback. | No | 2.763 MiB | Dec 4, 2012 | 04-12-2012 22:47:18 | |||
| 111599681 | Gunslinger XMAS Alien #2 | second part, watch out 1st part is required! | No | 46.052 MiB | Dec 4, 2012 | 04-12-2012 21:27:30 | |||
| 111599253 | Gunslinger XMAS Aliens #1 | I was bored and made a fun mod... you need the second part i need to split the mod, steam somehow did not allow me to upload a 300mb mod. | No | 59.744 MiB | Dec 4, 2012 | 04-12-2012 21:05:33 | |||
| 111540031 | NOD Rifle | The rival rifle to my previous GDI one. This will proabbly be the last skin I make for a while, due to me constantly losing interest in things, I've recently lost interest in NS2, eventually I will come back, but for a short while I won't be doing anymore.\n\n\nEDIT: I will no longer be making any skins at all for NS. I don't even play the game anymore. Sorry guys. | material | No | 1.147 MiB | Dec 4, 2012 | 04-12-2012 12:28:13 | ||
| 111519412 | OMG PN | Old Mighty Gorge Server Power Node | No | 622.631 KiB | Dec 4, 2012 | 04-12-2012 08:41:01 | |||
| 111506733 | Red Eclipse Flamethrower | Burn them all with the new Red Eclipse Flamethrower. (Screenshots give a better view) | No | 473.486 KiB | Dec 4, 2012 | 04-12-2012 06:08:31 | |||
| 111437508 | Gunslinger Aliens Infestation | The fitting Infestation for my Alien mods. | material, model, shader | No | 14.101 MiB | Dec 3, 2012 | 03-12-2012 18:55:54 | ||
| 111281937 | Gunslinger 5th Recon Bn Rifle | The standart Rifle of the 5th Recon | No | 19.916 MiB | Dec 2, 2012 | 02-12-2012 20:25:04 | |||
| 111249031 | Gunslinger 5th Recon Bn #2 | Here are the Soldiers of the 5th Recon. Genetically augmented with special Gear and Armor. Every Aliens worst nightmare. This mod includes: - All 3 Marine skins - The 1st person Hand models. | material | No | 43.896 MiB | Dec 2, 2012 | 02-12-2012 14:30:41 | ||
| 111137914 | Gunslinger 5th Recon Bn #1 | The furious lunatics of the 5th TSF Recon batillion join the fight. They were the first to encouter the Alien species and they are known for mercyless, drastic action. This mod Includes: - ALL Marine structures. - Arc & Mac. - Builder, Nanoshield, Powerwave and Phaseportal now red. - Some visuals from commander view now red. - Arc blasts red. | No | 45.429 MiB | Dec 2, 2012 | 02-12-2012 01:18:28 |