Showing 2,701-2,725 of 2,862 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar nepumax112433185nepumax' simple X crosshairThis mod changes every crosshair to a white X crosshair. The crosshair turns red when hitting an enemy.No1.001 KiBDec 9, 201209-12-2012 19:15:59
Avatar thewreck111439586Hardcore ModMODID: "6a46ee2"

This mod is intended to make NS2 more tense and stealthy.

Changed include:
* Damage generally doubled
This is to increase the reward for stealth and checking your environments as well as making combat more about initiative than arcade shooting.

* Rifle, pistol and shotgun has less ammo per clip
This is done to both to reflect the new damage, but also to make alien strategies involving trying to waste marine ammo more viable.

* TRES model changed to be 1.5 + 0.5*RTs
This is to reduce the snowball effect of the strategy layer as well as to put more emphasis on combat and stealth.

* Respawning costs 2 PRES
This is to reduce the viability of "zerging" and to increase the general worth of a life. The cost gives a larger reason to be stealthy and wait for the right moment to attack, as well as being more careful when you advance into new areas.

* Regeneration for aliens doubled
This makes it easier for aliens to harass the ammo of marines by attracting short bursts of fire, as well as improving the chance retreating from a discovered stealthy position. This also somewhat combats marine "zerging"

* Marine structures regenerate Armor (but not Health)
Combined with the aliens increased damage, attacking structures has a higher risk and a higher reward. You will destroy them faster, but if you fail to do so, much of your attack (the armor damage part) will be nullified over time. This is yet again to combat zerging and encourage coordinated attacks.
scriptNo78.104 KiBDec 3, 201209-12-2012 13:07:06
Avatar Brian110954627Co_LavacliffA simple, dark combat mode level.

NOT suitable for "serious" gameplay.

Marines start in a building at the bottom of a cliff.
Aliens start inside a cave partway up the cliff.

Due to the relatively small size and the speed of reaching the opposing team's base, this is a very chaotic map when there are a lot of players.
level, script, materialNo694.721 KiBDec 1, 201209-12-2012 01:11:01
Avatar Gamer 2023112275544ns2_agora**********ABANDONED PROJECT******************** do with it as you wish.

I wanted to making an outdoors map with a marine bunker in the middle - this is out it ended it up :)

This is the first beta version so its still go some ugly parts and overall the lighting needs a redo but its all enough to play and have some fun :)

If anyone has a nice blue skybox too please let me know, i'd like to go for the full desert look, instead these clouds i took from ns2_summit :P
levelNo1.74 MiBDec 8, 201208-12-2012 23:00:52
Avatar HeadhunT101110330521Red Eclipse RifleThe long awaited Red Eclipse Rifle is out, first I'd like to apologize to all of you who have been waiting for this, this was one of the hardest things I've had to do cause the file was really screwed up, but I'm glad I got it done, hope you guys like it. Now with Red ammo displayNo890.656 KiBNov 27, 201208-12-2012 21:42:20
Avatar HeadhunT101110346296Red Eclipse Phase gate (model)OK, This is the real deal, I re published the old phase gate cause it didnt seem to work, then I realized that thats because the portal was in the effects folder, so I screwed up, you will have to re sub for the red phase in addition to this, srry.No512.908 KiBNov 27, 201208-12-2012 00:09:05
Avatar HeadhunT101111518876Red Eclipse Power NodeA new look on this power hungry life saver. I will be adding more to this later, but for now I'm trying to find out how to change some of the lighting. The impulse has been added to this, so for those of you who had it before its now a part of this file so you dont need bpth mods, thats why its missing from the workshop.No495.127 KiBDec 4, 201208-12-2012 00:07:18
Avatar HeadhunT101108144958Red Eclipse shotgunI finally got these mods to work so all the eclipse series are up and running.No1.374 MiBNov 13, 201207-12-2012 23:45:18
Avatar pRiNcEkAhUnA™#TrumpTrain112098722KahunaGames Welcome MessageMod made for KKG servers.scriptNo2.418 KiBDec 7, 201207-12-2012 23:16:38
Avatar HeadhunT101112052698Red Eclipse GrenadelauncherBring out the boomstick, red eclipse style.No460.288 KiBDec 7, 201207-12-2012 17:11:41
Avatar BITCHita (MVG)"by the ass no!!"111445675First Person SpectatorPoC - MOD ID: 6A486AB || A lot of code from Dghelneshi

Early stage - use at your own risk

QC:

b-version
- Bad code preventing some gameplay sounds play after specting (noticeable with GL)
- Viewmodel are now sync with target entity (Aliens First Person Animations)
- Prevent all non-spec players run modded code (now spawns teams work unmodded)

TODO:

* Soundndndndnd system (oh man, this is BIG)
* First Person Effects: waypoints, draw-damage system and particle effects (bullet traces and blahablahblabh)
* USE Hook system (I'm working in lame mode right now)
* Exos (breaking the FPS animation)

BUGs:

* Muchos :D, needs a lot of testing. I'm trying to avoid changes on gameplay code (Player, Marine and Alien classes).

- Exos
- Jetpacks
- Sound system (some sound doesnt play to spec -they're not relevant for him-)
scriptNo10.684 KiBDec 3, 201207-12-2012 05:03:35
Avatar Susat111890013ns2_FTLHello Community,

ns2_FTL (Version 1.0)

I've been playing around with Spark Editor and created a "FTL" map, which features; i)The Kestrel ii) The Torus iii) Drone Ship.

This is my first map so any constructive criticism is welcomed. Hopefully the map itself will work 'strategically' but I am more than willing to modify the map (new vents, bigger rooms etc) pending comments/feedback.

I occasionally run a Server named "DaneNET Map Test" (or very similar), so do feel free to try it out. (Quad Core 4ghz - 8GB DDR3 RAM - 30MB Connection).

I look forward to any feedback you guys have.

Regards,

SuSaT
level, materialNo9.551 MiBDec 6, 201206-12-2012 16:39:59
Avatar micro111670146microHUD0.2.0 - Remove frame
- Remove minimap scanlines and border
- Remove personal res label
0.1.6 - Removed dependency on modified textures, its now all lua!
0.1.5 - Removed build number from top left corner of GUI
0.1.1 - Move health and armor numbers to bottom left
0.1.0 - Remove health and armor status bars

Minimal HUD, all modifications are in lua so the server needs to whitelist 6a7f382.
scriptNo19.952 KiBDec 5, 201206-12-2012 06:59:44
Avatar JimWest81010449Ns2 co_faceoff remakeRemake of the famous Ns1 combat map co_faceoff.
Only playable with the Ns2 combat mod (cause the map has no resource tower spots)
level, scriptNo513.863 KiBJul 9, 201205-12-2012 21:07:25
Avatar micro111671208noResRemoves team and personal resource display.scriptNo579 BDec 5, 201205-12-2012 06:58:42
Avatar KakarotThe8thHokage111613316The Hundreds Power NodeLet say it's a glow in dark sticker, it doesn't glow when it's destroyed, once you repair the power node, it'll start to glow again, legit eh? ;D Feel free to post a comment for feedback.No2.763 MiBDec 4, 201204-12-2012 22:47:18
Avatar GUNSLINGER111599681Gunslinger XMAS Alien #2second part, watch out 1st part is required!No46.052 MiBDec 4, 201204-12-2012 21:27:30
Avatar GUNSLINGER111599253Gunslinger XMAS Aliens #1I was bored and made a fun mod... you need the second part i need to split the mod, steam somehow did not allow me to upload a 300mb mod.No59.744 MiBDec 4, 201204-12-2012 21:05:33
Avatar CoooookiE111540031NOD RifleThe rival rifle to my previous GDI one.

This will proabbly be the last skin I make for a while, due to me constantly losing interest in things, I've recently lost interest in NS2, eventually I will come back, but for a short while I won't be doing anymore.\n\n\nEDIT: I will no longer be making any skins at all for NS. I don't even play the game anymore. Sorry guys.
materialNo1.147 MiBDec 4, 201204-12-2012 12:28:13
Avatar Soulfighter111519412OMG PNOld Mighty Gorge Server Power NodeNo622.631 KiBDec 4, 201204-12-2012 08:41:01
Avatar HeadhunT101111506733Red Eclipse FlamethrowerBurn them all with the new Red Eclipse Flamethrower. (Screenshots give a better view)No473.486 KiBDec 4, 201204-12-2012 06:08:31
Avatar GUNSLINGER111437508Gunslinger Aliens InfestationThe fitting Infestation for my Alien mods.material, model, shaderNo14.101 MiBDec 3, 201203-12-2012 18:55:54
Avatar GUNSLINGER111281937Gunslinger 5th Recon Bn RifleThe standart Rifle of the 5th ReconNo19.916 MiBDec 2, 201202-12-2012 20:25:04
Avatar GUNSLINGER111249031Gunslinger 5th Recon Bn #2Here are the Soldiers of the 5th Recon. Genetically augmented with special Gear and Armor. Every Aliens worst nightmare.

This mod includes:

- All 3 Marine skins

- The 1st person Hand models.
materialNo43.896 MiBDec 2, 201202-12-2012 14:30:41
Avatar GUNSLINGER111137914Gunslinger 5th Recon Bn #1The furious lunatics of the 5th TSF Recon batillion join the fight.
They were the first to encouter the Alien species and they are known
for mercyless, drastic action.

This mod Includes:

- ALL Marine structures.

- Arc & Mac.

- Builder, Nanoshield, Powerwave and Phaseportal now red.

- Some visuals from commander view now red.

- Arc blasts red.
No45.429 MiBDec 2, 201202-12-2012 01:18:28