Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
![]() | 120830861 | Terran Republic Hands | Terran Republic hand armor. Its Designed for light weight so it dont have much armor. | No | 3.747 MiB | Jan 16, 2013 | 16-01-2013 21:22:34 | ||
![]() | 120821488 | Terran Republic Assault Rifle | High fire rate and low damage. One of the best weapons of Terran Republic | No | 1.619 MiB | Jan 16, 2013 | 16-01-2013 20:33:38 | ||
![]() | 120787494 | Terran Republic Marine | This is the empire from which the story begins. Having existed for 1,112 years, it is the originator of all three empires. The Terran Republic was officially established with the ratification of the Declaration of Constancy by nations weary of nearly two hundred years of war. They brought order out of chaos and introduced the world to an era of peace. Terrans eventually made space travel possible. | Look and Feel, Must be run on Server | No | 2.001 MiB | Jan 16, 2013 | 16-01-2013 19:33:52 | |
![]() | 120759639 | Black Mesa Security Guard | No | 1.954 MiB | Jan 16, 2013 | 16-01-2013 14:34:00 | |||
![]() | 120668065 | Silent Soul Aliens | Silent Soul Part 2 are the aliens. This sadly did not come out the way I hoped to of made them, since blue is such a dark color modifying it was rather annoying. I hope for those of you who wished for this will still enjoy it though | No | 2.905 MiB | Jan 16, 2013 | 16-01-2013 01:17:00 | ||
![]() | 120462317 | Blood 'n Bone Aliens | 6/21/2013: I saw this on the first page of the workshop just now, for anyone subscribed to this, it does not contain the newer aliens such as babblers and gorge tunnels, just thought everyone should know. Change aliens to a color scheme akin to blood and bones! Glows are reduced in many cases and aliens are much darker! For all intents and purposes this is just a color, saturation, and brightness change. It's intended to add more options for players who mix and match cosmetic mods! | material | No | 31.719 MiB | Jan 15, 2013 | 15-01-2013 01:01:26 | |
![]() | 120406792 | Flandre Scarlet Flamethrower Skin | Touhou Flandre Scarlet Illumination, spec, normal, third person; COMPLETED Enjoy and as always rate and comment :) | No | 4.234 MiB | Jan 14, 2013 | 14-01-2013 19:57:30 | ||
![]() | 120395883 | Silent Soul Kharaa | The Blue Kharaa Experiment, known as Project Silent Soul, were created by the Blue Sun company to rival the Red Eclipse's Dread Guard Experiment. Without realization of the danger's that have already occured with the opposing aliens, like theirs it was too much to contain them, and they escaped. | No | 8.628 MiB | Jan 14, 2013 | 14-01-2013 19:00:23 | ||
![]() | 117004665 | XrayCat crosshairs (type 1) | You see SG crosshair on screenshot, any other crosshair is just simple 2x2 pixel white dot with black 1pixel outline. Happy aiming! update (2013-01-13 19:01): removed exosuit_HUD1.dds file from mod cause some(all?) servers reported: Error: Mod failed consistency checking and will be disabled ('ui/exosuit_HUD1.dds' failed) | No | 24.347 KiB | Dec 31, 2012 | 14-01-2013 18:01:26 | ||
![]() | 118149223 | ns2_co_dm6 | alpha v2 the mod nr 70ad067 added minimap and more clearer where the enemy are maper/textur =Mr.p model/prop =von doom poster`s = tow stroker | cinematic, level, model, material | No | 24.258 MiB | Jan 5, 2013 | 14-01-2013 14:29:33 | |
![]() | 113291626 | bns2dev | test | script, shader | No | 15.383 KiB | Dec 14, 2012 | 13-01-2013 18:25:09 | |
![]() | 120111291 | Color-Coded Weapons | The ultimate in try-hard modifications, this color-codes the marine weapons' world model to make them more easily distinguishable from each other during combat. This affects both weapons being held by other marines (both friendly and enemy) as well as weapons dropped on the floor. It's also visible as a commander, so you can give your troops more strategic instructions based on the weapon loadouts. Pistol - Cyan Rifle - Blue Shotgun - Green Grenade Launcher - Magenta Flamethrower - Yellow Mines, grenades and other general projectiles have not been altered, cause that would be pushing it a bit far. There's nothing stopping you from doing it yourself though. Planned Updates: - Make them stand out from the orange glow of alien vision a bit more (this may break consistency checks) | No | 7.814 KiB | Jan 13, 2013 | 13-01-2013 12:50:56 | ||
![]() | 119498347 | Dread Guard Infestation | This is 1 of the infestation files to my Dread Guard Mod, it has a kink to work out but for now the infestation will not look as intended, but I will be fixing it soon. Try it though and tell me what you think. | No | 4.518 MiB | Jan 10, 2013 | 13-01-2013 04:00:30 | ||
![]() | 112226590 | ns2_co_nest | -------------Combat Map------------ Personal Log Sam Higgins Chief Medical Officer Frakkas Complex Sirius Sector TSA Orbital scans had detected rich veins of the Blue Crystal mineral the TSA use in the manufacture of their nanite technology in a cave system not too far from the industrial complex Frakkas. A engineering team was dispatched for a preliminary analysis of the area. Of the 10 Engineers sent only 1 of the team returned. I didn't think much of it at the time when I was told I had 1 patient called Alex from the engineering team that needed to be looked at immediately. I thought he had slipped and broke a leg while on mission. I walked into the room and stopped cold in my tracks. There sitting on a gurney was Alex covered head to toe in the blood of his other team members, His hand had been bitten off, His eyes where wide and wild. His eyes seemed to be searching every corner of the room, while I tried to tend to injuries and interview him about the encounter. In his manic, hysterical twitchy state, I didn't obtain much information about the incident. What I did find out, It was hostile Xenoform that seems live in the cave system. Just 1 of them, a dog like figure with teeth as long as a man's fingers, and moved so fast it seem to appear from no where. Killed the whole engineering team tearing them to shreds. Every time I clicked my pen to write some more notes down Alex jumped. He said thats the sound they make when they come for you. Most likely its the same xenoform that has been rumored to a gremlin lurking in the bowels of the Frakkas complex. causing power outages and weird chuckling like noises scaring the wits out Frakkas employees. Till today no one had given the gremlin rumors much credit. TSA command has since taken over the coordination of the Frakkas project. Since it got wind of the xenoform actually being spotted. In fact I've never seen such a swift reaction from the TSA. 3 Marine drop ships broke the atmosphere 6 hours after the initial report about Alex, the sole survivor of an Alien encounter was reported. One landed at the Frakkas landing pad and a group of Marines stormed directly from it into my medical bay and escorted Alex to one awaiting drop ship under protest from me, as a nanite medical pack was still rebuilding his hand and it was best he shouldn't be moved till it finished. At this protest one of the marines pulled a switch axe out and said he would take his hand off again if I didn't get out of their way. One look at his face and I could tell this marine wasn't joking. I released Alex into their custody. I haven't seen him since. I've asked for the doctor that was seeing him now. I've been met with nothing but silence. Another drop ship had a command chair attached to it's underbelly. It flew straight to the cave site. The speculation circling is the cave system is likely to house this life forms nest and it's likely near the richest deposits of the blue crystal mineral due to the natural warmth the crystals radiate. Of the little information that being whispered around the water cooler. The engineering teams survey seems to of created a tactical advantage for the TSA. Due to the water erosion in the cave system much of the crystals are already exposed and ready for use. Most likely why a command chair was rushed onto location. The 3rd Drop ship we guess has crack team of Marines that have been sent to this location to clear out this nest and secure the minerals. Hopefully clearing out this nest will bring down 2 birds with 1 stone. Secure the mineral deposits and end Frakkas Complexes gremlin problems for good. What ever the case my staff and I have been commandeered by TSA command and put on high alert. We have been told to expect casualties. It's been over 3 hours since the drop ships first arrived. Only one marine has been phased though to the medical lab he happened to be corpse. I started an analysis on some of the appendages that had been detached and bagged and there seems to be some sort of fast growing bacteria all over the inside of the bags. I quickly examined the wounds on the corpse and found the bacteria present there as well. I ordered the corpse to be burned immediately. I quarantined all personal that has come into contact with the corpse and the medical lab. It's been an hour since I quarantined the Medical bay and it is only now that I realised due to the frightful speed of growth of this bacteria, I fear my actions in quarantining are in vain. Alex's blood work also shows signs of the bacteria and god knows where he is now and how far he has spread the bacteria. | cinematic, level | No | 822.102 KiB | Dec 8, 2012 | 13-01-2013 00:47:11 | |
![]() | 119975915 | ns2_skyfalls | Version 0.1 - ns2_skyfalls A custom map for Natural Selection 2 created by Tig | cinematic, level, material | No | 3.73 MiB | Jan 12, 2013 | 13-01-2013 00:22:48 | |
![]() | 119564533 | Joker Face Paint | If you are new to Workshop just click subcribe and enable under mods" in NS2's main meun. Have fun and hope to see you in game! | No | 384.396 KiB | Jan 11, 2013 | 11-01-2013 06:14:41 | ||
![]() | 107344718 | Onos 'Mom' Tatto | Who said Onos' don't love their Mamas? If you are new to Workshop just click subcribe and enable under "Mods" in NS2's main menu. Have fun and hope to see you in game! | No | 2.055 MiB | Nov 9, 2012 | 11-01-2013 05:49:13 | ||
![]() | 119484605 | Remilia Scarlet Hands Skin | Touhou Remilia Scarlet Remilia Hands Like always, let me know what you think. :) | No | 5.598 MiB | Jan 10, 2013 | 10-01-2013 21:23:53 | ||
![]() | 119424330 | Ferda Crosshairs 2 | Second version of my crosshairs.. These are supposed to be eye-candy. | No | 24.807 KiB | Jan 10, 2013 | 10-01-2013 16:14:56 | ||
![]() | 119402573 | TwoStroker Black Alien Glow12 Part1/2 | To anyone that wondering this mode isn`t gone be a part2 anytime soon. Worked on another ns2 prodject so this was put on the shelf for now. ...On a side note this wasn`t ment to be a public mod, but was made for a Old Ass Gamers server. using this and the matching marine mod i uploaded to workshop.. :Lifeforms: Skulk__(x) Gorge__(x) Onos__(x) Fade__(x) Lerk__(x) ------------------------------ :struktures: Hive__(x) Harvester__(x) Cyst__(x) Hydra__(x) Crag__(x) Shift__(x) Spur__(x) Veil__(x) Shell__(x) Shade__(Not Since cloacked) Drifter__(Not Since cloacked) Whip__(x) Clog__(x) ------------------------------------------ :Effects: Infestation__(x) Infestaion run__(x) Bilbomb__(x) Skulk spit__(x) Lerk umbra__(x) Lerk spores__(x) Gorge heal__(x) Crag Heal__(x) Hive glow__(x) Bilbomb splas__(Planned) Strucktures hit__(Planned) | cinematic | No | 70.439 MiB | Jan 10, 2013 | 10-01-2013 13:52:11 | |
![]() | 119397686 | TwoStroker Marine Carbon look12 Part1/2 | Had to Reupload..so remove the old mod folder Mr.P server skins\n\n\nTo anyone asking... this was a mod that was ment to be only seen.... if you where on Mr.P combat server.. But it needed too be public for the mod to work!\n\n\n:WEAPONS: Rifle__(x) Pistol__(x) Welder__(x) Builder__(x) Grenadeluncher__(x) Flamethrower__(x) Shotgun__(x) Axe__(x) Mine__(x) Exosuit__(x) ---------------------------------------------------- :STRUCTURES: Command Center__(x) Armory__(x) Advanced Armory__(Planned) Armslab__(Planned) Observatory__(Planned) Protolab__(Planned) Turrets__(Planned) Battery__(Planned) Phasegate__(Planned) Arc__(Planned) ------------------------------------------------------ :PLAYER SKIN: Green Armor__(x) Deluxe Armor__(x) Hand__(x) ------------------------------------------------------- Effects__(Get. TwoStroker alien Black glow12 mod) Weapon Effects__(Planned) Aliens__(Get. TwoStroker alien Black glow12 mod) | No | 94.752 MiB | Jan 10, 2013 | 10-01-2013 13:16:04 | ||
![]() | 119275762 | Ferda Crosshairs | Do you want some new crosshairs? Tired of boring tiny dots? Try this out! Edition 2 General Crosshair addition | No | 32.073 KiB | Jan 9, 2013 | 10-01-2013 11:47:07 | ||
![]() | 119374089 | Uke's UI overhaul (PLAYERICON) | This is just an addition to the minimap-mod it should change the colour of your playericon. BASE MOD: here have fun, -Uke | script | No | 7.848 KiB | Jan 10, 2013 | 10-01-2013 10:02:04 | |
![]() | 119370852 | Uke's UI overhaul (SERVERBROWSER) | This is part 3 of the mod. It makes life much easier when you know what server you're looking for but can will cost some fps while loading the servers because the serverlist will be rebuilt over and over again(you can reduce the lag by filtering as much servers as possibe (e.g. filter empty and full)). After all servers are loaded it doesn't reduce the fps. (tested on my computer good cpu, average graphics card) This includes: -edited the server browser -removed map and game search bar -moved 'filter modded' and 'filter rookie' -added 'filter' search bar this searchbar incudes servername,game and map search type: "name: type: "map: type: "game: if you just enter something like "test" it will search by map,game and servername you can seperate multiple criterias with "," example: "name:gorge,name:test,map:veil"\n\n\nBASE MOD (screenshots there): here BLUR MOD (part 2): here I'll update the mod if theres something to improve. Write a comment if you want me to improve something. you can find your addons in: %AppData%\Roaming\Natural Selection 2\Workshop have fun and give some feedback, -Uke | script | No | 23.035 KiB | Jan 10, 2013 | 10-01-2013 09:33:37 | |
![]() | 119369883 | Uke's UI overhaul (BLUR) | This is part 2 of the mod. This includes: -reduced blur when map is open and darkened the background BASE MOD (screenshots there): here SERVERBROWSER MOD (part 3): here I'll update the mod if theres something to improve. Write a comment if you want me to improve something. you can find your addons in: %AppData%\Roaming\Natural Selection 2\Workshop have fun and give some feedback, -Uke | shader | No | 895 B | Jan 10, 2013 | 10-01-2013 09:24:45 |