Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
![]() | 126775910 | J13 Elite Crosshairs (No Hit Detection) | Simple and precise crosshairs that enable precision aiming. Made on request. | No | 2.739 KiB | Feb 12, 2013 | 12-02-2013 19:55:32 | ||
![]() | 126484229 | OutSiDeR's CS Green Xhair | OutSiDeR's CS Green Xhair | No | 8.6 KiB | Feb 11, 2013 | 11-02-2013 14:27:15 | ||
![]() | 126474386 | ns2_co_redemptioncombat | The combat version of my map ns2_redemption. If you like this map, please look up and download the classic version | level | No | 647.445 KiB | Feb 11, 2013 | 11-02-2013 09:36:18 | |
![]() | 118225440 | Co_FortSiege | A very unpolished and unbalanced Combat Mode level where Marines start in a fort surrounded by caves. NOT a siege level - don't put this on a siege server. | level, material | No | 805.584 KiB | Jan 5, 2013 | 09-02-2013 19:34:42 | |
![]() | 126005841 | Yellow rifle | a request friends only and its yellow | No | 286.371 KiB | Feb 9, 2013 | 09-02-2013 14:03:27 | ||
![]() | 119859273 | ns2_drydosity | NS2 Drydosity [v1.0] Updated 9 Feb, 2013 A desolate, abandoned water processing facility has been infested by the Kharaa ---Changelog--- [9 Feb, 2013] - Rebuilt Lower Waterways - Fixed pathing issues in Lower Waterways - Added LoS blocks to Tailwater Access [2 Feb, 2013] - LoS blocks added to Tailwater & Control - Drop from the upper parts of Headwater reduced - Outflow entrance to Turbines remade [29 Jan, 2013] - Resource noded added to Ruin - Vent added between Dam Wall and Control - Pathing issues around Tailwater fixed (a bit) [28 Jan, 2013] - Entire top third of the map redesigned - Ladder added in Headwater techpoint | level | No | 1.593 MiB | Jan 12, 2013 | 09-02-2013 12:02:48 | |
![]() | 125942798 | co_hellevator | Hellevator - it's a hell of a ride. This is a small action packed ns2 map for the Combat Mod The majority of the gameplay area is an elevator shaft with many different exits and entrances so all of the action is focused around the elevator. It should be pure chaos :D The map is set high in the mountains of a distant planet - and has a cold / snow theme This is the first test version release, and is not finished. Particularly the alien area is still in a concept stage so its quite ugly. But overall the map is going to be tweaked and updated as I get feedback.\n\n\nThe elevator is a little buggy at the moment, but it works - just be sure to stand in the middle of it - and if you start slipping through walk forward or backwards (do not jump). This will be fixed as the combat mod and the extra entities mods are upgraded. please post any feedback here : http://forums.unknownworlds.com/discussion/127802/co_hellevator Thanks and Enjoy :) | level | No | 132.146 KiB | Feb 9, 2013 | 09-02-2013 06:56:16 | |
![]() | 125791276 | Red Eclipse Robotics Factory | Spawn your horde of ARCS, or ur favorite little MAC helpers with this Red Eclipse Robo factory. A few things are a bit off on this one because apparently certain parts werent in the mapping, so i couldnt change it. So ull just have to deal with it but its nothing big. | No | 594.365 KiB | Feb 8, 2013 | 08-02-2013 16:48:37 | ||
![]() | 125532670 | ns2_redemption | beta version of ns2_redemption, a simple small ns2 map. A few holes and missing textures to be fixed soon 2/7/2013 - added new lighting and fixed a few fps issues and holes releasing an improved version by 2/20/2013 | level | No | 713.734 KiB | Feb 7, 2013 | 08-02-2013 09:02:50 | |
![]() | 124290991 | NS2_M | A test mod for upcomming stuff. And some enhancements I prefer myselve. -Single and Duall Railgun Exosuit -Marine jumps of before the use of jetpack -MAC weld exo's before marines If you wanna test this mod subscribe and make sure it's enabled in the main menu-->mods. Then start either a server or a explore mode. Update Log: -Increased railgun autofire to 4s -Increased railgun max-damage to 500 | script | No | 27.649 KiB | Feb 1, 2013 | 07-02-2013 10:09:14 | |
![]() | 112168678 | ns2_wade_public_alpha | ns2_wade_public_alpha by Meurig "Smaug" Jenkins. --------- Update 2: 07/02/12 (Changelog: http://forums.unknownworlds.com/discussion/125764/ns2_wade_public_alpha#latest) Update 2 Video Diary: http://youtu.be/UF0iP_ZH6kM --------- | level | No | 2.202 MiB | Dec 8, 2012 | 07-02-2013 05:52:44 | |
![]() | 125462355 | NS2 Economics | MOD ID: 77a6753 Version: PROTOTYPE The NS 2 Economics mod is a server-side overhaul of the game's economy aimed at establishing a much more solid balance between the two factions by elimintating the personal resource pool. In doing so, NS2E not only addresses the issue of multiple players going higher lifeforms at the same time on the alien side, it also brings the overall expenditures of the alien economy, and thus its 'tech timing', much more in line with that of marines. The removal of personal resources will further more require and encourage tighter teamwork and better coordination in executing more effective strategies, for both sides, as commanders are once again the sole factor responsible for team compositions. Initial release features: - No personal resources - Commanders dropping equipment and lifeforms for t.res - Adjusted alien and marine t.res economy to better 'accomadte' t.res player expenditures Feedback is greatly appreciated at: http://forums.unknownworlds.com/discussion/127841/ns-2-economy-mod-no-p-res-system#latest\n\n\nEnjoy! | script | No | 3.287 KiB | Feb 6, 2013 | 06-02-2013 22:22:02 | |
![]() | 124745071 | Skulk Skull Axe | Default Marine axe with a Skulk skull attachment | material, model | No | 16.747 MiB | Feb 3, 2013 | 03-02-2013 09:36:46 | |
![]() | 124147544 | semihandy's dot | A custom crosshair set that is as tiny and flashing as it gets. Magenta dot with with white hit indicators. | No | 1.01 KiB | Jan 31, 2013 | 03-02-2013 04:24:02 | ||
![]() | 122883029 | Faded_Summit | A modified version of ns2_summit, greatly reduced in size and partially modified. This level is intended to be played in The Faded game mode. | level | No | 1.357 MiB | Jan 26, 2013 | 03-02-2013 00:24:05 | |
![]() | 124351295 | Pre-placed Cyst 239 Bug Fix | There was a bug in 239 where mapper placed Cysts would sometimes die at the start of the round if they are too close to each other. This mod fixes that bug. | script | No | 82.39 KiB | Feb 1, 2013 | 01-02-2013 20:45:05 | |
![]() | 124243881 | Red Eclipse Mac | A super asssistent and a commanders best friend...to a point. Lead a robotic army of doom with Red Eclipse themed MACS. | No | 153.261 KiB | Feb 1, 2013 | 01-02-2013 07:38:18 | ||
![]() | 124067061 | Youmu Konpaku Hands Skin | Touhou Yeah! Youmu Hands! :D | No | 5.757 MiB | Jan 31, 2013 | 31-01-2013 15:55:37 | ||
![]() | 123832086 | Dread Guard Gorge Effects | This is unfinished but he shoots red sprays right now, and yes it works. updated- what have i updated, even im not 100% sure, but theres some changes that are red, i think the spit as well :D | cinematic | No | 7.852 KiB | Jan 30, 2013 | 31-01-2013 03:04:55 | |
![]() | 123085810 | R.E. "Hellfire" Canister | TEST:This is pretty much complete, but id like feed back on anyone who is using it on what they think. | cinematic | No | 34.042 KiB | Jan 26, 2013 | 28-01-2013 02:45:18 | |
![]() | 123351017 | Flandre Scarlet Skin Pack | Touhou Flandre Scarlet This Contains All Flandre Scarlet Skins: Marine Hands Welder/builder Axe Pistol Rifle Shotgun mine Flamethrower Grenade Launcher Jetpack Exosuit | No | 80.691 MiB | Jan 27, 2013 | 27-01-2013 21:43:48 | ||
![]() | 118075981 | Starcraft 2 Creep || Purple Infestation | This is a part of my Alien rework. The Infestation now looks like the creep of Starcraft II. The Color may vary in different light Thumbs up and Subscribe if you like it! Have fun UPDATES: -Now featuring correct splashing when sprinting in the infestation! | cinematic | No | 7.134 MiB | Jan 4, 2013 | 27-01-2013 20:44:34 | |
![]() | 123335016 | Flandre Scarlet Grenade Launcher Skin | Touhou Flandre Scarlet Blow everything up in her name! | No | 4.96 MiB | Jan 27, 2013 | 27-01-2013 20:27:07 | ||
![]() | 123283243 | MarineColor>Rainbow | Turns all of the (previous) Green parts of the marine to a the Rainbow Spectrum Note: All of the colors In the pack come with black pants. You DO NOT have to play on a modded server for this to show up. If you see someone that is not The specified color, they are probably wearing black armor. Update: Added color on hands (first person) | No | 4.006 MiB | Jan 27, 2013 | 27-01-2013 16:45:10 | ||
![]() | 112154039 | Co_Minifridge | A Combat Mode level inside a mini fridge. A large mini fridge. | level, material | No | 3.155 MiB | Dec 8, 2012 | 27-01-2013 16:30:34 |