| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 133641799 | Koruyo's Xhairs Type 3 v2 | No | 26.889 KiB | Mar 24, 2013 | 08-04-2013 12:03:00 | ||||
| 136345528 | NS2 Combat H3llEvator | This is the fixed version of Tom's co_hellevator. This map works (not perfect). The only bug the map has atm is the random train which flys(?) through the lift vent...\n\n\nOriginal author Tom (credits goes to him) This is the fixed version of Tom's co_hellevator. This map works almost like a charm, but there is still a bug with the train and players in RR will be pushed through the RR or inside the map.\n\n\nI dont take any credit for the map! | level | No | 132.627 KiB | Apr 3, 2013 | 05-04-2013 01:48:50 | ||
| 130860027 | THE GODDAMN BATMAN XHAIRS | These are the xhairs I use. I tried to find a right balance between having something visible like a laser dot, but not get in the way. The concept is simple-- An opaque red/green dot in the center, with a transparent circle around it for more visibility. Honestly, I think your aim will improve if you use these crosshairs. Rifle xhair is the basic one you see in the picture, which is also used for many of the common xhairs. I chose to make it red so you can track the target better instead of looking at the crosshair if it's too bright. However, pistol is a little less visible for more accuracy. Shotgun on the other hand is more visible so it will help in snap shots. All crosshairs work fine on aliens, but it's not really that important anyway. | Passes Default Consistency, Crosshairs | No | 141.37 KiB | Mar 5, 2013 | 04-04-2013 01:59:40 | ||
| 136476459 | Koruyo's Xhairs Type 3 v3 | type 3 v2 without hitindicator | No | 25.198 KiB | Apr 3, 2013 | 03-04-2013 15:51:03 | |||
| 136467016 | HeadhunT101's SC2 Creep | Now I know theres already some starcraft creep around the workshop, but I've recently started to play it and noticed a difference between creep and the infestation, so I decided to make my own. Try it and see what you think. Also pay no attention to tthe red cysts and other things, some of you may already know this but those are other mods i made, they have nothing to do with the mod unless u choose it too b :P | No | 4.145 MiB | Apr 3, 2013 | 03-04-2013 15:02:10 | |||
| 136411473 | Magenta Dot crosshair for all weapons | Based on Skie's Magenta Dot crosshair, modified for use on all weapons, including melee and Exos. | No | 9.433 KiB | Apr 3, 2013 | 03-04-2013 07:31:03 | |||
| 136379297 | Blue Sun Command Station | Command your blue minions with this Blue Sun Command Station. | No | 1.106 MiB | Apr 3, 2013 | 03-04-2013 03:34:59 | |||
| 136319781 | Gorgyyy eyeZ! | Adorable gorge eyes mod ;3 ----- Known issues: Babbler attachment points not animated. - When i was working with a model, there was no info about babblers atachment points, so i created new and they are static for now. I don't know, maybe models sources was too old and created before babblers update. Gorgy can't close his eyes anymore ;( - Need animation work and i'm not familiar with that atm. | Model | No | 4.612 MiB | Apr 2, 2013 | 02-04-2013 23:10:44 | ||
| 136052221 | Commander bindings | Change commander bindings in QWERTY, QWERTZ or AZERTY. Type in your console : commanderqwerty OR commanderqwertz OR commanderazerty to switch to your favorite commander bindings. Changez les raccourcis clavier pour le commander en QWERTY, QWERTZ ou AZERTY. Tappez dans votre console : commanderqwerty OU commanderqwertz OU commanderazerty pour changer vos raccourcis de commander. | script | No | 64.741 KiB | Apr 1, 2013 | 02-04-2013 18:04:44 | ||
| 135197413 | ns2_co_descent | This is a version of descent which has been edited and resized especially for combat! Mod ID: 80ef2e5 | level | No | 2.771 MiB | Mar 29, 2013 | 01-04-2013 20:26:24 | ||
| 88975689 | co_assault | Combat Map | cinematic, level, model | No | 1.035 MiB | Aug 13, 2012 | 01-04-2013 12:49:10 | ||
| 135264656 | FLUX'S CROSSHAIR PACK (WHITE) VER 2.0 | Minimalist style White crosshairs, designed with high visability in mind with minimal obstruction, featuring a stylish red hit indicator. Version 2.0! Now featuring transparencies on some of the crosshair elements, see screenshot for details! Be sure to check out all the different colors and styles being released soon | No | 1.37 MiB | Mar 30, 2013 | 01-04-2013 12:42:12 | |||
| 134507021 | reh crosshair | bright green, high visibility, large cross with a small, translucent cross inside. now, even with blood red hit indicator. you won't lose track of it in intense combat and can be used for precise aiming without obscuring the target. | No | 131.084 KiB | Mar 27, 2013 | 01-04-2013 01:00:14 | |||
| 135519521 | FLUX'S CROSSHAIR PACK (WHITE) 'COLORBLIND EDITION' VER 1.0 | by request. | No | 113.105 KiB | Mar 30, 2013 | 31-03-2013 14:54:24 | |||
| 135327248 | irn's crosshairs | I made some crosshairs for IRONF1ST. Yay!! | No | 3.092 KiB | Mar 30, 2013 | 30-03-2013 06:57:43 | |||
| 135237620 | 588Mod | Not ready yet. | script | No | 8.858 KiB | Mar 30, 2013 | 30-03-2013 01:17:14 | ||
| 134536025 | BlackoutNS | placeholder | script, shader | No | 1.365 MiB | Mar 27, 2013 | 29-03-2013 01:32:29 | ||
| 104794169 | Koruyo's Crosshairs Type 5 | Range Dot(Type 4), Melee Cross (Type 3) | No | 7.207 KiB | Oct 26, 2012 | 28-03-2013 15:25:35 | |||
| 99742439 | Koruyo's Crosshairs Type 4 | A simple crosshair. | No | 6.734 KiB | Sep 29, 2012 | 28-03-2013 15:24:57 | |||
| 99733365 | Koruyo's Crosshairs Type 3 | A simple crosshair. | No | 6.864 KiB | Sep 29, 2012 | 28-03-2013 15:24:17 | |||
| 99700306 | Koruyo's Crosshairs Type 2 | A simple crosshair. | No | 6.915 KiB | Sep 29, 2012 | 28-03-2013 15:23:33 | |||
| 99700190 | Koruyo's Crosshairs Type 1 | A simple Crosshair. | No | 7.39 KiB | Sep 29, 2012 | 28-03-2013 15:22:35 | |||
| 134596612 | ZIP' Crosshairs v1.0 | Simple crosshair. Very thin. V1.0 Add simple line, red when hits, it is usefull for gorge to know when hydra are hitting some marines, even if gorge is far way. Why simple line ? because same cross is used by fade, lerk, and onos (1st attack) and cut, mines and GL for marines. | No | 19.293 KiB | Mar 27, 2013 | 27-03-2013 21:03:06 | |||
| 134509863 | Koruyo's Crosshairs Type 8 | a Simple Dot Xhair. No hitindicator. | No | 6.322 KiB | Mar 27, 2013 | 27-03-2013 14:58:24 | |||
| 130622228 | RED ECLIPSE MEGA PACK | IMPORTANT MESSAGE: This mod was made over a year ago as of when im posting this little alert. Ive noticed that with all of thier patches and updates they have butchered this mod a bit. The rifle isnt the same and it seems the deluxe marine doesnt show correctly anymore. It still mostly works to about 95%. Im sorry for the inconvienence but I hope you all continue to still enjoy using this mod I put many hours into creating.\n\n\nEVERYTHING you could want from the Red Eclipse series. this mod contains all the building weapons and cinematics currently in the Red Eclipse mod series. This will basically be updated over time, pretty much this mod will have all future updates. If you wish to use this to lower your mod count, please go look at the weapons pack description for a tutorial. update 3/3/13 Added loading spinner Update 3/3/13 Main menu being implemented(still work in progress, will be finished soon, u may see a few changes.) Update 3/4/13 Working on pre built buildings Update 3/5/13 Nanoshield now red and scan lines on aliens are 2 Update 3/6/13 added the deluxe armor set Update 3/7/13 added a red Hud and commander display, its not 100% finish. But some key parts are. Update 3/7/13 Flamethrower ammo display now red like the shotgun and rifle. Update 3/7/13 Got the advanced armory actually working. for reals this time. Update 3/9/13 Pre Built Buildings, commander comm chair arrows, and waypoint arrows now red Update 3/9/13 added medpacks Update 3/9/13 Added Exo Claw Update 3/9/13 Added Cinematics Beacon spawning, buying items, Jetpack fire, muzzle flash, lens flare, waypoint orders, power point lighting, item spawns, Exo Thrusters, Welder effects and tracers. Some of these things may be subject to change, let us know what you like in this update. Update 3/10/13 Finished almost all UI, added ammopack, added Mac Thrusters, drop icons, and scanner circles. Update 3/10/13 Added Exo rail and minigun Update 3/13/13 Added Exo UI 3/16/13 Added a bunch of UI, Exosuit view, Victory defeat tittles, some more flamethrower cinematics, some commander UI. 3/?/13 updated some things but forgot to mention it and i forgot what it all was :P 3/26/13 Added Exo Tracers and build lights. | cinematic | No | 24.954 MiB | Mar 4, 2013 | 27-03-2013 03:38:08 |