Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
![]() | 2295815997 | Onos Rework Mod | mod ID 2295815997 *** Charge: Bone Shield is now usable when Onos is charging, at reduced movement speeds. Celerity speed bonus is now applied, but at reduced rate when Bone Shield is active. Onos decelerates more gradually when charging ends. Charge bonus speed fades over 0.66 second instead of instantly at the end of Charge. Charge speed reduced from 12.5 to 11. Increased Charge energy cost from 20 to 25 per second. Stampede push back force is reduced on Marines (from 120% of current speed + 10, down to 110% speed + 5). Charge damage ramps up from 15 damage to 30 as speed increases. It also knocks marine upward slightly. Stampede interval shortened from 0.7 to 0.25 s. (Graphic) Changed the "ground pounding" effect at charge end to play at the beginning of charge instead. *** Stomp: Stomp now stuns (1.0s) and knocks back nearby marines (in 2.5 radius), and deals additional 100 damage (Structural type). Airborne marines nearby are knocked back further. Shockwave height vs structures increased from 0.8 to 2.5 to allow it to hit structures more consistently. Fixed focus using the slower Gore animation length (should be 20% faster according to animation graph). | No | 196.269 KiB | Nov 23, 2020 | 29-06-2025 07:28:52 | ||
![]() | 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 2.7.1 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 522.768 MiB | Jun 21, 2023 | 21-06-2025 23:03:05 | ||
![]() | 2733077552 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 210.767 MiB | Jan 27, 2022 | 21-06-2025 02:51:44 | ||
![]() | 2934445221 | BDT Community Balance Mod | BDT Community Balance Mod revision 2.7.0BDT Balance mod. View the most recent changelog here View the source: here | No | 528.488 MiB | Feb 16, 2023 | 20-06-2025 18:34:02 | ||
![]() | 3397710344 | Bishop - Bot Mod | v1.5.2 - They're comin' out of the goddamn walls!Bishop - Bot ModBishop is a series of large and small tweaks to bots that attempt to increase the challenge they provide to players. VENT SUPPORT is extremely work-in-progress and you may see issues. Bishop now has a UI. You an access it by: a) Typing !bishop in chat. b) Running bishop_menu in the console. c) Binding a key to open the menu, i.e.: bind P bishop_menu Highlights
Coming SoonCheck out my feature wishlist. Installation and Usage1) SubscribeSubscribe to this mod, Shine, and Bot_Maintenance. Dedicated server users can skip this step. 2) EnableLaunch the game, go to the mods menu and enable the subscribed mods. Remember to click Restart instead of Back. Dedicated server users can skip this step. If you're running a dedicated server, the required mod IDs are: 117887554, 3397710344, 3023063995 If you prefer enabling mods the old school way by hex ID: 706d242, ca84f208, b4304bbb 3) Jump InLaunch a local game (or join your dedicated server.) Try to open the Bishop UI to confirm it's working. (Steps at top.) 4) PlayChoose your desired settings - changes are saved immediately. The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json. The path is very similar for dedicated servers, but starts from the config folder. With management enabled, Bishop will do its best to maintain your chosen settings. If you choose to disable management, addbot and all the vanilla bot commands work as normal. On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command. Here is the relevant Shine documentation page for changing user permissions. Known issues
FeedbackSmall comments below are fine. If you want to wall of text me a suggestion use the discussions tab above. | No | 689.692 KiB | Jan 1, 2025 | 20-06-2025 08:47:31 | ||
![]() | 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | No | 227.694 MiB | Jan 4, 2022 | 20-06-2025 05:04:06 | ||
![]() | 191973881 | Badges+ | Fork of the NS2 Player Badge mod by Huze (https://github.com/jhughes/ns2badge) This mod originally allowed you to add custom badges to your server. However NS2 does support custom badges since build 313. So this workshop mod is just a collection of various badge icons at this point. Mod Id: 191973881 Github: https://github.com/GhoulofGSG9/BadgesPlus/ How to assign Badges ( using Shine ): https://github.com/Person8880/Shine/wiki/Badges How to assign Badges otherwise: http://steamcommunity.com/sharedfiles/filedetails/?id=124034170 Thanks go to Huze for creating the mod originally and CarNagE for providing tons of new badges.If you are interessting in assigning country flags automatically to your players have a look at the [Shine] Epsilon Mod. List of of currently in the mod included badges by Carnage (excluding Flags):[img]http://i.imgur.com/hb5HgOJ.jpg[/img] If you want to add any badges send me a PM or leave a comment. | No | 847.446 KiB | Nov 4, 2013 | 18-06-2025 15:26:17 | ||
![]() | 3500681553 | Void Assault (Stab replacement) | Replaced Stab with Void Assault: *Fade dashes in the aimed direction at 30 speed for 0.5 second, stopping when it hits an entity or surface. *Fade cannot Swipe during Void Assault. *Deals 90 Structural damage in a 2.5m radius. *Costs 20 energy with 1.3 second cooldown. | No | 18.348 KiB | Jun 16, 2025 | 16-06-2025 05:51:01 | ||
![]() | 3499722665 | Auto Shotgun | Auto Shotgun costs 15 Pres. Fire delay is 0.5 second (120 Rounds Per Minute) Reloads single shot every 1.05 second (was 1.7 second) Reload time for 6 shells is 2.9 seconds. (was 4.9 second). Spread pattern is 1 center, 5 inner ring, 5 middle ring = 11 pellets. Maximum damage: 90 distance = 0, pelletCount = 1, pelletSize = 0.064, Damage = 10; distance = 0.4875, pelletCount = 5, pelletSize = 0.064, Damage = 8; (5.6 degrees including bullet radius @10m) distance = 0.7887, pelletCount = 5, pelletSize = 0.08, Damage = 8; (9 degrees @10m) Shotgun bullet size has been significantly increased (was 0.016) Weapons Upgrade increases Shotgun damage by 7% per level. DamageFalloffStart = 5m DamageFalloffEnd = 20m (was 15) Damage at maximum is 50% Max range reduced to 50. | No | 105.983 KiB | Jun 15, 2025 | 15-06-2025 11:02:34 | ||
![]() | 3492045555 | Easy Auto Join (Multi Server) | Easy Auto Join - Smart Multi-Server Queue ManagerKey Features: • Multi-Server Monitoring - Select up to 10 preferred servers simultaneously • Fast Refresh - Checks for slots every 500ms • Smart Reserved Slot Detection - Accounts for reserved slots on Diamond (2), BAD (2), DMD (2), and Hideout (1) servers • Auto-Reconnect System - Automatically rejoins queue if connection fails (server full, auth failure, reserved slot conflicts) • Persistent Server Lists - Your selections survive disconnections and continue monitoring How to Use: Method 1 - Auto-Join Manager: 1. Open Community Servers tab 2. Click checkboxes next to desired servers (up to 10) 3. Click START AUTO-JOIN button Method 2 - Quick/Easy Double-Click: • Double-click any server to instantly add it and start monitoring Method 3 - Standard Join Button: • Select a server and click JOIN - automatically activates queue system The mod will monitor all selected servers and join the first one with an available slot! Advantages over other queue systems: • Faster - Checks every 500ms instead of every second • Multi-server - Monitor up to 10 servers instead of just 1 • Persistent - Server list survives disconnections • Smarter - Continues monitoring all servers, not just the last one Feedback or suggestions are appreciated. Will be making fixes and changes for a while until optimized. | Tool | No | 114.695 KiB | Jun 2, 2025 | 10-06-2025 03:56:30 | |
![]() | 3496315240 | [Shine] Epsilon TTO | [Shine] Epsilon TTO | No | 111.841 KiB | Jun 9, 2025 | 09-06-2025 22:36:35 | ||
![]() | 1876264595 | ns2_sol | ns2_sol ModID: 6FD58693 Name will change later. In greybox phase atm | Map | No | 156.544 MiB | Sep 29, 2019 | 09-06-2025 16:40:09 | |
![]() | 2606061626 | Devnull - Interesting Score Screen | Adding Top Players to score screen based on: - Score - Player Damage - Structure Damage - Build Time Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well. Publish ID = 2606061626 | No | 23.191 MiB | Sep 19, 2021 | 04-06-2025 12:06:05 | ||
![]() | 2819367993 | Mephs Mapping Playground | This is my mapping playground. There are multiple maps in this mod and all of them are variants of official maps that address either things that personally frustrate me on the map or what I perceive as balance/gameplay problem. The maps in this mod are called like the original maps but have "_mmpg" added to the end. Maps currently in the mod: ns2_biodome ns2_caged ns2_descent ns2_docking ns2_eclipse ns2_kodiak ns2_metro ns2_mineshaft ns2_refinery ns2_summit ns2_tanith ns2_tram ns2_tr4m (alternative version of tram) ns2_veil | Map | No | 563.148 MiB | Jun 10, 2022 | 02-06-2025 17:46:37 | |
![]() | 307212068 | Deadly Babblers | Mod ID 307212068 -Babblers no longer jump around randomly when idle or after hatching. -Using a primary attack when you have Babblers attached to you will cause them to detach. (It's raining Babblers!) -Babblers can now jump attack when bouncing off walls, rather than only after rolling to a stop on the ground. This allows them to attack more frequently. -Babblers now frenzy (faster velocity) for 5 seconds when near a babbler bait ball. -Babblers will follow the newest bait ball. -Baitball duration reduced from 5 to 3 seconds. | Must be run on Server, Gameplay Tweak | No | 320.306 KiB | Aug 29, 2014 | 02-06-2025 11:37:23 | |
![]() | 3488577984 | Shadow Slash (Stab replacement) | Replaced Stab with Shadow Slash: *Fade dashes in the aimed direction at 13 speed for 0.5 to 0.65 second, can travels through players. *Fade cannot Swipe during Shadow Slash. *Deals up to 90 Structural damage in a 2m radius (30 on touch + 60 over time) . *Costs 20 energy with 1 second cooldown. | No | 18.349 KiB | May 27, 2025 | 28-05-2025 10:30:49 | ||
![]() | 3486539220 | Map Check | Adds a column to the end game score screen that tracks map open times for players Mod number 3486539220 | No | 1018.301 KiB | May 24, 2025 | 24-05-2025 21:53:13 | ||
![]() | 3486765249 | Skulking Lerk | Server Mod -Lerk cost reduced to 14, from 21. -LerkBite damage reduced from 60 to 55. -Lerk health reduced from 180 to 160, armor reduced from 30 to 20. -Lerk can now wall walk with special movement key. -Lerk ground running speed increased to 6. -Lerk air speed decreased to 9. -Lerk Celerity bonus increased to 4 when in air (13 max speed). -Increased Lerk air control when not gliding from 18 to 30 (+44% with celerity). (strafing is much more responsive) -Lerk can now slowly glide upward at slow speed. -Increased air friction from 0.08 to 0.1 when gliding. -Increased air friction while Diving (with Crouch) for balance. -Improved Flap responsiveness, now stops fall quicker, and also jumps up immediate upon landing. -Flap forward increased to 9.0 from 8.3. -Flap side force reduced to 6.0, from 8.3, but is more responsive. -Lerk flap animation duration increased from 0.5 to 0.82 second to match animation. -Smoothed Lerk roll animation when flying laterally (especially after a flap). -Fixed Lerk animation glitch rapidly switching between wall cling and flapping. | No | 17.041 KiB | May 24, 2025 | 24-05-2025 11:03:08 | ||
![]() | 177338785 | Alien Vision: Reloaded | Tweaked "classic" green alien vision now with melee range finder | Alien Vision, Passes Default Consistency | No | 4.776 KiB | Sep 10, 2013 | 19-05-2025 11:23:42 | |
![]() | 378829646 | Alien Vision: Predalien | Simple alien vision with improved clarity, and range finder | No | 7.866 KiB | Jan 21, 2015 | 19-05-2025 03:03:19 | ||
![]() | 867103851 | DMD Server Files 4 | Contains server files for DMD servers. | No | 1.564 MiB | Feb 18, 2017 | 15-05-2025 23:24:41 | ||
![]() | 3459687782 | Xenocide V2 | Redesigned Xenocide -Lasts 3 seconds, deals 5 damage every 0.166 in a 3m radius (80 total damage), then explodes for 120 damage with 25 self damage. -Xenocide damage radius and range decay off tweaked. Radius reduced to 8. Enemies within 2.66 radius receive full damage, falls off to 20% damage over remaining range. -Xenocide energy cost lowered to 15. Fixed zero energy cost bug. Mod load priority 99 | No | 16.762 KiB | Apr 7, 2025 | 15-05-2025 11:00:55 | ||
![]() | 3481291918 | Bonewall Balance | Bonewall health now scales with player count, based on 6 players per team. Bonewall base HP increased to 900, gains 90 HP per biomass, reaching 1080 at biomass 3, and 1890 HP at biomass 12. Bonewall decays at 18% max HP per second, up to 99% over 5.5 seconds. | No | 6.516 KiB | May 14, 2025 | 14-05-2025 10:46:03 | ||
![]() | 3479965435 | Community Balance Mod-Small (CC) | Community Balance Mod-Small revision 1.0Balance mod. Сhanges between original CBM and CBM-Small: https://docs.google.com/document/d/12XBQ9ubfNQY-LE0f80Lb5bOQ8tjgNOypDD8IlkER5rE/edit?usp=sharing View the source: here | No | 154.505 MiB | May 11, 2025 | 11-05-2025 17:52:34 | ||
![]() | 1571291937 | TTO | TTO | No | 4.418 MiB | Nov 22, 2018 | 03-05-2025 08:37:10 |