Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | No | 221.988 MiB | Jan 4, 2022 | 14-03-2025 14:47:15 | ||
![]() | 3438396775 | Improved Initial Infantryportals | Improves the spawning of initial infantry portals: - Always on the ground, not ontop of railings and such - Reasonably evenly spread from the Command Station - Minimum distance from the Command Station - Minimum distance between structures - Minimum distance from walls Probably expensive calculations but only happens before the game starts. Compatible with Shine ExtraIPs | No | 46.087 KiB | Mar 4, 2025 | 13-03-2025 13:22:56 | ||
![]() | 3397710344 | Bishop - Bot Mod | ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ v1.4.0 - Crouching Fade, Hidden SentryBishop - Bot ModBishop is a series of large and small tweaks to bots that attempt to increase the challenge they provide to players. Bishop now has a UI. You an access it by: a) Typing !bishop in chat. b) Running bishop_menu in the console. c) Binding a key to open the menu, i.e.: bind P bishop_menu Highlights
Coming SoonCheck out my feature wishlist. Installation and Usage1) SubscribeSubscribe to this mod, Shine, and Bot_Maintenance. Dedicated server users can skip this step. 2) EnableLaunch the game, go to the mods menu and enable the subscribed mods. Remember to click Restart instead of Back. Dedicated server users can skip this step. If you're running a dedicated server, the required mod IDs are: 117887554, 3397710344, 3023063995 If you prefer enabling mods the old school way by hex ID: 706d242, ca84f208, b4304bbb 3) Jump InLaunch a local game (or join your dedicated server.) Try to open the Bishop UI to confirm it's working. (Steps at top.) 4) PlayChoose your desired settings - changes are saved immediately. The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json. The path is very similar for dedicated servers, but starts from the config folder. With management enabled, Bishop will do its best to maintain your chosen settings. If you choose to disable management, addbot and all the vanilla bot commands work as normal. On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command. Here is the relevant Shine documentation page for changing user permissions. Known issues
FeedbackSmall comments below are fine. If you want to wall of text me a suggestion use the discussions tab above. | No | 519.709 KiB | Jan 1, 2025 | 13-03-2025 07:15:15 | ||
![]() | 2733077552 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 210.749 MiB | Jan 27, 2022 | 11-03-2025 18:42:00 | ||
![]() | 2819367993 | Mephs Mapping Playground | This is my mapping playground. There are multiple maps in this mod and all of them are variants of official maps that address either things that personally frustrate me on the map or what I perceive as balance/gameplay problem. The maps in this mod are called like the original maps but have "_mmpg" added to the end. Maps currently in the mod: ns2_biodome ns2_caged ns2_descent ns2_docking ns2_eclipse ns2_kodiak ns2_metro ns2_mineshaft ns2_refinery ns2_summit ns2_tanith ns2_tram ns2_tr4m (alternative version of tram) ns2_veil | Map | No | 558.691 MiB | Jun 10, 2022 | 11-03-2025 18:28:24 | |
![]() | 3405049200 | The Playground - Pack One | The Playground - Pack One Bundle of the following mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940 https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328 https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075 https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326 https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266 https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063 https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660 https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952 https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465 https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448 | No | 299.164 MiB | Jan 11, 2025 | 10-03-2025 17:00:38 | ||
![]() | 3432989354 | Combat Standalone Rebuild | Based on the game NS2:Combat developed by Faultline Games a number of years ago. This mod combines the Combat Standalone upgrade system and menu with a capture point system on regular NS2 maps. Still a work in progress, a few bugs present. Update 09/03/25 * Fixed some spawning issues * Now compatible with CBM * Modular Exo Menu now working Update 23/02/25: * Made it so bots go the the resource and techpoints to capture them * Integrated Extra Weapons mod - SMG / Cannon / Revolver (still a few bugs remain) * Replaced the Armory buildable with the Weapon Cache Model (still an armory effectively)\n\n\n* No commanders * Designed for NS2 maps (not combat) * Team has to capture the resource points and tech points. These are captured by remaining in the area for a period upon which the structure will drop * Resource towers give XP to the player * Tech points give an XP multiplier per point held * Upgrades/Weapons/Lifeforms purchased from a personal upgrade menu Marines * Spawn from IPs * Base starts with PG, IPs (player count dependant) and Armoury. These can be killed by aliens but will respawn in the same spot after 30 seconds. * Players can unlock structures to drop in the map including PG, Armour, Sentry and Obs. These do not respawn as the base structures do) * Moved GL and FT to secondary in replacement of the pistol when purchased Marine Upgrades - Weapon 1 - 5 - Armour 1 - 5 - Speed 1 - 3 - Nano Armour 1 - 3 - Reload speed - Magazine ("clip") size - Resupply - Standard weapons we know\n\n\nAliens * Abilities are purchased separately (in regular combat its via tier 2 or tier 3 unlock) * Aliens spawn in eggs, they can be killed by the enemy Still to do: * Weapon cache in replacement of armoury model * Babbler bomb for gorge * Prowler lifeform * Weapon cache - Replace droppable armoury and retool it as something else Credits: - FLG - Combat buy menu & Upgrade system - Gorge toys - Meteru | No | 949.831 MiB | Feb 23, 2025 | 09-03-2025 16:25:06 | ||
![]() | 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 2.6.0 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 394.958 MiB | Jun 21, 2023 | 08-03-2025 23:24:49 | ||
![]() | 2562006272 | Infested Fixes | Fixes bugs for infested mod. Shine has support now, this mod needs only to be loaded for infested - not constantly. Mod ID: 98B51D00 | No | 28.421 KiB | Jul 31, 2021 | 08-03-2025 17:33:25 | ||
![]() | 2921913448 | Extra Weapons | New weapons for marines in NS2! The Heavy Cannon is a long-range weapon with severe damage but a low rate of fire. Perfect for killing lightly armored lifeforms at range but don't let them get in too close, or they'll eat you for breakfast. The Submachinegun is a lightweight all-around versatile weapon at most ranges. The Revolver, quoting Combat standalone: "Do you feel lucky, punk?".\n\n\nCredits Implementation for NS2 by Scatter. Most GUI items are created by F2. Submachinegun model by Evil_Ice. The Heavy Cannon and Revolver model by 4Horsemen. NS2 maintenance by Meteru. | No | 281.075 MiB | Jan 22, 2023 | 08-03-2025 09:46:39 | ||
![]() | 2684443493 | Tanith Redline | Tanith Redline | No | 39.853 MiB | Dec 17, 2021 | 06-03-2025 04:38:10 | ||
![]() | 758715548 | light | siege | Must be run on Server, Map | No | 24.426 MiB | Sep 5, 2016 | 05-03-2025 02:06:28 | |
![]() | 2606061626 | Devnull - Interesting Score Screen | Adding Top Players to score screen based on: - Score - Player Damage - Structure Damage - Build Time Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well. Publish ID = 2606061626 | No | 23.186 MiB | Sep 19, 2021 | 03-03-2025 07:08:01 | ||
![]() | 2934445221 | BDT Community Balance Mod | BDT Community Balance Mod revision 2.6.0BDT Balance mod. View the most recent changelog here View the source: here | No | 335.703 MiB | Feb 16, 2023 | 02-03-2025 20:24:50 | ||
![]() | 2493044543 | DMD-Captains | DMD-Captains Mod ID: 9498d73f | No | 169.952 KiB | May 21, 2021 | 24-02-2025 04:18:49 | ||
![]() | 3426836832 | Blast to the Past | This is Blast to the Past (B2TP)\n\n\nA vanilla-flavored Natural Selection 2 mod aimed at addressing perceived Marine domination in the current vanilla build of the game under 8v8 conditions.\n\n\nWhile stats on ns2panel.com show an almost 50-50 winrate (which is a good thing), in our experience most players have a higher marine than alien hiveskill, a rare 5 sight years ago. This is a sympthom of how the game is a bit too marine sided at the moment. As a consequence, the hive skill system, using the per-team-hiveskills feature that didn't exist back them can simply solve these imbalances by slightly stacking the alien team with better players. This, in turn, creates a 50-50 winrate. However, if teams were to be sweapped then it would be expected the stronger, now marine team would crush the opposition. In conclusion, while the game can be 'balanced' for single rounds, it's not truly balanced until a 50-50-ish winrate is achieved after teamswaps.\n\n\nThis mod aims to attack the causes of this, by doing the least amount of changes whenever possible in the most impactful places. Most of these changes revert some values to what were vanilla values years ago (PvE costs, welder costs, lerk timings, hence the name of the mod).\n\n\nChanges are as follows:\n\n\n**Aliens** Crag, Shade, Shift, Whip cost 10 Tres (was 13) (we have no idea why this was never re-adressed since this was changed circa the world championship and there have been multiple other related changes, like harsher supply limits and Tres tunnels that cost 16 total Tres to build)\n\n\nLerks cost 20 Tres (was 21) (starting at 15Tres this brings back the old Lerk pop up timing. From 3min to 2.30 min at 2 RTs)\n\n\n**Marines** Welders cost 3 Pres (was 2)\n\n\nMarines start with 1 IP (vanilla!) but +5Tres on 7v7 +10Tres on 8v8\n\n\nThis serves as an interpolation between 1IP and no bonuses for 6v6 (vanilla behavior) and +1 IP for the arcade clusterfugg that is 10v10, which is essentially +20 Tres. The only way to give "half an IP" is to give Tres. Giving a straight IP for 8v8 ammounts to nonstop early marine pressure and can snowball easily into marines choking out the aliens. | No | 2.345 KiB | Feb 13, 2025 | 19-02-2025 22:14:45 | ||
![]() | 3424032940 | [CN] Siege 2.0 | | What is this- Siege 2.0 which combined Natural Selection 2.0 and Siege++ - being active developing and heavily tested(daily) | Further More- About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Community-Balance/tree/Siege2.0 | No | 213.98 MiB | Feb 9, 2025 | 16-02-2025 14:14:07 | ||
![]() | 170777320 | NSL Mod | NSL Mod 02-16-25 - Attempt 3 at fixing ranking not working :) 08-30-24 - Attempt 2 at fixing ranking not working 08-29-24 - Removing Ranking overrides 08-20-23 (Build 145) - Fixed missing mapcycle config check which caused the league mapcycle to always be loaded. 12-14-22 (Build 144) - Fixed issues caused by removal of debug.getregistry - Thanks asdfgg! - Fixed issues caused by json.decode no longer returning the json array in a predictable order. 1-16-21 (Build 143) - Added support for event badges defined by the respective league(s). 12-22-20 (Build 142) - Corrected enum reference exception from updated skins/DLC options. 9-27-20 (Build 141) - Corrected issue preventing non-ref level users from having access to their defined admin commands. - Added support for contributors from ENSL site. 8-18-20 (Build 140) - 'Gather' level bans only enforced in GATHER mode - sv_nslenforcegatherbans now accessible by league admins/refs. 8-17-20 (Build 139) - Added logic to parse league bans and enforce them on associated servers. - Currently supports 'gather' level bans, which block users from PCW/GATHERS - and full bans which block users from all modes. - Added sv_nslenforcegatherbans server command to toggle if 'gather' level bans are enforced. 6-12-20 (Build 138) - Fixed issue with asset error after 332 relating to scoreboard changes - Corrected issue allowing for 1 frame of input even during pauses resulting from 332 input changes. 11-28-19 (Build 137) - Fixed incorrect team being awarded victory from auto-concede - Added server admin command to disable automatic error reporting - Locked marine models to male in officials 11-14-19 (Build 136) - Fixed assert from calling marine variant function that was removed with B331 BMAC - Added fallback default name when using ForceLeagueNicks and an unregistered player joins 9-20-19 (Build 135) - Fixed new main menu not working when game was paused (Build 329) - Added sv_nslleaguemapcycle, toggles using the mapcycle configured in the respective league config. This is a server admin command only! - Added note to sv_nslcfg command about seasons & server configs needed mapcycle to clear if mod is disabled. - Changed sv_nslcaptainslimit to a server admin only command - Cleaned up admin command validations a bit - Added ServerAdminsAreRefs config flag to be used in future by default league config 9-13-19 (Build 133) - Fixed random alien spawn not respecting spawn rules for maps with spawn override entities 7-13-19 (Build 132) - Fixed issue with cross spawn vanilla logic not being cached, which caused issues when aliens selected certain spawn locations. 7-8-19 (Build 131) - Consolidated custom spawn toggles into single option. - Supports UseFixedSpawnsWhenLoaded (overrides other options), CustomSpawns - allows spawns to be configured by dates and AliensChoose which allows aliens to choose their spawn. - Added client side toggleopponentmute console command, toggles the display of opponents chat messages on or off. 6-23-19 (Build 130) - 'Ready' command will no longer work during pauses for game resets. - During a pause, 'ready' will toggle your teams readiness for the game to unpause, just like resume/unpause. - Removed sleeping of GUI scripts during pause, all GUI scripts will now run as if the game is unpaused. This should fix chat and scoreboard issues - Fixed issue where you couldnt mark your team as not ready during a pause after you had marked them as ready. - Added config setting to control server ranking status. - Added config setting to control forcing league nicknames. - Removed legacy first person spectating block code, was no longer functional and not currently in use by any leagues. - Added game build to NSL error reporter. - Fixed Default perf level not being selectable after changing to other perf levels Full Changelog can be found here: https://github.com/xToken/NSL/blob/master/Changelog.md | Must be run on Server, Tool | No | 1.26 MiB | Aug 19, 2013 | 16-02-2025 10:42:56 | |
![]() | 867103851 | DMD Server Files 4 | Contains server files for DMD servers. | No | 1.55 MiB | Feb 18, 2017 | 15-02-2025 23:16:33 | ||
![]() | 2597529958 | Devnull - Enhanced ScoreBoard | This mod will change various parts of the ScoreBoard: - Steam Icon location fix. - Commander tag will stay when jumping out temporary - New team topbar showing current lifeforms and equipment - Some general tweaks and performance fixes more to come... Publish ID: 2597529958 | No | 10.034 MiB | Sep 9, 2021 | 14-02-2025 10:20:36 | ||
![]() | 3405049746 | The Playground - Pack Zero | The Playground - Pack One Bundle of the following mods: Wooza's Haggis Outage Extreme Shadows Sentry Error Reporting | No | 51.707 MiB | Jan 11, 2025 | 30-01-2025 19:27:45 | ||
![]() | 1893476114 | Wooza's Haggis | Contains these mods: - Admin Powers, badges, mod panels, shoulder pads, loading icon. - Disabled Only Commandstation - Flamethrower fix - Flexing Skills - Gorge Heart Heal Spray - IP limit increase - Lua Configuration - Manly Moustache - Mod Panels++ - [Shine] Discord Bridge - [Shine] Epsilon (Extra Ips, Enforce Team Sizes ) - [Shine] Rave - [Shine] Wonitor | No | 51.324 MiB | Oct 19, 2019 | 30-01-2025 09:03:45 | ||
![]() | 2906398295 | s23_hero | 157.90.129.121:52115 | No | 16.315 MiB | Dec 25, 2022 | 28-01-2025 05:53:26 | ||
![]() | 2906417160 | NS1 Siege 005 | s23_005 | No | 6.93 MiB | Dec 25, 2022 | 28-01-2025 01:51:40 | ||
![]() | 3405817940 | Siege 2025 | Siege 2025 | Yes | 12.175 MiB | Jan 12, 2025 | 28-01-2025 01:08:52 |