Showing 1-25 of 2,836 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Joshua-Boo-Boos3670025999ns2_veilveil (NS2.0-EN version)This is a copy of ns2_veilveil for use with NS2.0-EN.

Changes:

Biomass halving code removed.
Changed tech costs removed.

Credit:

Full credit goes to Nin for everything he made, I just made the changes above.

I had to make this mod for ns2_veilveil to be compatible with NS2.0-EN.
No64.794 MiBFeb 20, 202621-02-2026 01:27:23
Avatar Joshua-Boo-Boos3660704201NS2.0-EN BetaThis mod is the beta version of NS2.0-EN.No210.798 MiBFeb 5, 202621-02-2026 00:43:51
Avatar StriteR.2733077552[CN] Natural Selection 2.0

| What is this


- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Takes to bring more fun to the game.

| What it includes


- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams


- Res kill grants pRes
- Overhauled power system.
- Ragdoll exists longer(?)
- Extend respawn time during late game(>20min).

For Marines


- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens


- Remove cyst restriction for tunnel(still needs gorge).
- [FastTunnel] research to travel distance faster.

- Most unused [Traits] been boosted (includes cloak).
- Prowler (Modifed) to reel enermy with his rappelsilk.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 8 biomass.

| Further more


- Still being active developing and heavily tested(daily)
- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Playground-Balance
No210.822 MiBJan 27, 202220-02-2026 14:00:29
Avatar Joshua-Boo-Boos3667208695[EN] Natural Selection 2.0

| What is this


- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Provides lots more strategic options to both teams.

| What it includes


- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams


- Res kill grants p-res.
- Overhauled power system.
- Ragdolls lasting a number of seconds.
- Extra weapons for both teams.

For Marines


- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens


- Remove cyst restriction for tunnel(still needs gorge).
- Instant tunnel travel research to immediately travel through tunnels.
- Most unused upgrades been boosted (includes camouflage).
- Prowler (Modifed) to reel enemy with his rappelsilk ability.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 7 biomass.

| Further more


- Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT
- About NS2.0-EN: The mod content is being updated by Joshua-Boo-Boos.
- Feel free to contact me if there are any problems.
- Forked from NS2.0-CN after agreement by the coder StriteR. upon starting a server.
- Do Not Use This Mod Without Explicit Permission From Joshua-Boo-Boos.
No210.798 MiBFeb 16, 202620-02-2026 13:29:07
Avatar Joshua-Boo-Boos3667918461Brandon's Bot ManagerMod that adds bots in a way that causes less lag to the server.

Brandon made the original code and I has the code modified by Opus 4.6 to improve the code and get it to work.
No23.479 KiBFeb 17, 202620-02-2026 11:22:28
Avatar StriteR.2707698282[CN] Community BootingExtensions for NS2CN servers.
Feel free to strip some codes it you find it useful.
No280.67 MiBJan 4, 202220-02-2026 05:03:08
Avatar Joshua-Boo-Boos3669118089Joshua-Boo-Boos Double-Barrel Shotgun Pistol (DBSP) - NS2.0-EN VersionThe Brazier Industries Double-Barrel Shotgun Pistol.

A sidearm favoured by Frontiersmen personnel who require extra firepower in close quarters combat but would prefer not to wield the heavy shotgun.

A marine fighting against the alien threat once said: "I like to keep this handy... For close encounters".

Provides three cartridge types:

Standard -> 10 pellets, 10 damage per pellet -> 100 damage maximum at Weapons 3
Slug -> 1 pellet, 70 damage per pellet -> 70 damage maximum at Weapons 3

Damage falloff is applied in the following fashion:

Damage * (1 - (((target:GetOrigin() - player:GetOrigin()):GetLength()/Range) ^ Falloff Applied))

Falloff Applied is 0 or 1 based on whether damage falloff should be applied or not and the range is set to 50 (equal to the Submachinegun).

Accuracy goes from:
Standard -> Inaccurate
Slug -> Accurate

Standard has spread vectors generated in a random fashion with high spread randomisation values respectively.

Use your secondary attack button to change cartridge types (see the cartridge name change on the DBSP's display) if you have Weapons 2 or 3.

Two shots per magazine.

Where is that Skulk hiding?

This version is designed for use with NS2.0-EN.
No62.566 MiBFeb 19, 202619-02-2026 17:06:22
Avatar Joshua-Boo-Boos3667846647Joshua-Boo-Boos Brazier Industries 9mm (NS2.0-EN Version)If you wish you could have a full-auto secondary weapon then look no further!

Say hello to the Brazier Industries 9!

10 damage per bullet with a fast fire rate (about 85% that of the rifle) and 33 round magazines!

Purchasable in NS2 and Combat rounds!

This version has been designed to be used with NS2.0-EN.
No67.875 MiBFeb 17, 202619-02-2026 08:40:19
Avatar Joshua-Boo-Boos3622480140Joshua-Boo-Boos Double-Barrel Shotgun Pistol (DBSP)The Brazier Industries Double-Barrel Shotgun Pistol.

A sidearm favoured by Frontiersmen personnel who require extra firepower in close quarters combat but would prefer not to wield the heavy shotgun.

A marine fighting against the alien threat once said: "I like to keep this handy... For close encounters".

Provides three cartridge types:

Standard -> 10 pellets, 10 damage per pellet -> 100 damage
Incendiary -> 10 pellets, 9 damage per pellet -> 90 damage + 3 * 5 damage over time (flamethrower SetOnFire effect)
Slug -> 1 pellet, 70 damage per pellet -> 70 damage

Damage falloff is applied in the following fashion:

Damage * (1 - (((target:GetOrigin() - player:GetOrigin()):GetLength()/Range) ^ Falloff Applied))

Falloff Applied is 0 or 1 based on whether damage falloff should be applied or not and the range is set to 50 (equal to the Submachinegun).

Accuracy goes from:
Standard -> Very inaccurate
Incendiary -> Inaccurate
Slug -> Accurate

Standard and Incendiary have spread vectors generated in a random fashion with very high and high spread randomisation values respectively.

Use your secondary attack button to change cartridge types (see the cartridge name change on the DBSP's display) if you have Weapons 1, 2 or 3.

Two shots per magazine.

Where is that Skulk hiding?
No62.565 MiBDec 12, 202519-02-2026 04:14:34
Avatar Spocony135 @bandit3662637141Forge VioletReskin of the whole Forge pack to Violet
Adds violet skin variants to every other structure that doesn't require the forge pack
If you only want the Forge reskin view the change notes and download the one before the update
No503.837 MiBFeb 8, 202618-02-2026 17:43:52
Avatar Spocony135 @bandit3663290384Toxin VioletReskin of the Alien Catalyst pack to Violet
Adds violet skin variants to every other structure that doesn't require the catalyst pack
If you only want the Toxin reskin view the change notes and download the hive texture fix version
No305.847 MiBFeb 9, 202616-02-2026 20:57:33
Avatar Herakles3664291838H dotH dotCrosshairsNo96.25 KiBFeb 11, 202615-02-2026 16:46:26
Avatar Bhaz3397710344Bishop - Bot Modv1.5.8 - They're comin' out of the goddamn walls!


Bishop - Bot Mod


Bishop is an overhaul to bots that attempts to increase the challenge they provide to players. It also serves as an attempt to preserve this dying title's longevity.

Not all maps support vents yet, I will remove this message when that changes.

Bishop now has a UI. You an access it by:
a) Typing !bishop in chat.
b) Running bishop_menu in the console.
c) Binding a key to open the menu, i.e.:
bind P bishop_menu

Highlights


  • UI and automated bot management.
  • Skulk vent support.
  • Strategically placed temporary phase gates and tunnels.
  • Alien pack mentalities.
  • Marine fireteams.
  • Dynamic alien retreating.
  • Late-game med spam.
  • Complete Gorge rework.
  • Movement improvements.
  • Dozens of minor tweaks and bugfixes.


Coming Soon


Check out my feature wishlist.

Installation and Usage


1) Subscribe

Please also subscribe to Bot_Maintenance, this mod wouldn't have been created without it.
Dedicated server users can skip this step.

2) Enable

Launch the game, go to the mods menu and enable the mod. Remember to click Restart instead of Back.
Dedicated server users can skip this step.

If you're running a dedicated server, the required mod IDs are:
117887554, 3397710344, 3023063995
If you prefer enabling mods the old school way by hex ID:
706d242, ca84f208, b4304bbb

3) Jump In

Launch a local game (or join your dedicated server.)
Try to open the Bishop UI to confirm it's working. (Steps at top.)

4) Play

Choose your desired settings - changes are saved immediately.
The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json.
The path is very similar for dedicated servers, but starts from the config folder.

With management enabled, Bishop will do its best to maintain your chosen settings.
If you choose to disable management, addbot and all the vanilla bot commands work as normal.
Be careful fiddling with these settings mid-round or you may abruptly end your game.

On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command.
Here is the relevant Shine documentation page for changing user permissions.

Compatible Mods

ns2_metal by delnaxsis



Known issues


  • Ammo requests can sometimes be deleted without being serviced.
  • Marine commander can be overzealous with the Beacon sometimes.


Feedback


I read all bug reports, balance suggestions and feature requests. Post whatever you like.

No961.66 KiBJan 1, 202515-02-2026 14:07:30
Avatar ns2bdt2992773495BDT Community Balance Mod (dev)

BDT Community Balance Mod revision 3.1 (dev)


Development build of the BDT Community Balance Mod.

This build is for testing only and should not be run in live servers!

Any changes in this build are not guaranteed to make it into a mainsteam release.

View the source: here
No396.72 MiBJun 21, 202314-02-2026 19:52:56
Avatar Spocony135 @bandit3666112827TF2 Metal Bat HitsoundChanges the hitsound to TF2 Metal Bat SoundNo28.918 KiBFeb 14, 202614-02-2026 14:29:24
Avatar Spocony135 @bandit3665793033Bonk HitsoundChanges the hitsound to a BonkNo34.385 KiBFeb 14, 202614-02-2026 12:34:55
Avatar Joshua-Boo-Boos3651692275Joshua-Boo-Boos Give Res ModIncludes a GUI openable by using the command !giveres in all chat, sh_giveres in the console and a key settable via one's Mods menu.

Open the GUI and then as a:

Marine:

Click an entry representing a player with a green background and click Give Res to give 5 p-res using a 1:1 ratio and put the recipient marine on cooldown for 30 seconds.

Click Give Commander Res when the button has a green background to convert 20 p-res to 4 t-res and put the team on cooldown for 30 seconds.

and Aliens:

The same process applies for giving p-res to other players.

Aliens cannot give p-res for t-res.

Requires Shine to work.

The values can all be controlled via !grconfig or sh_grconfig by Shine admins (players with sh_adminmenu permission in the UserConfig.json file).
No52.885 KiBJan 22, 202613-02-2026 05:15:04
Avatar T0by2856795526NS2PanelNS2PanelNo9.204 KiBAug 31, 202212-02-2026 06:19:11
Avatar Herakles3664288403H4 testH4 testNo0 BFeb 11, 202611-02-2026 14:39:09
Avatar Predator3023063995Bot_Maintenance🤖 NS2 Bot Maintenance – Enhanced Bot AI & Commander Overhaul

The original NS2 bot system was abandoned by the developers in build 344 — so I give my best to make it better.
This mod massively improves Marine and Alien bot behavior, Commander logic, combat performance, and overall game flow.

Below is a list of some improvements, fixes, and known issues. For more details check the Changelog.

🟦 MARINE BOT IMPROVEMENTS
Smarter Combat Behavior

Marines fight more intelligently and react faster in close‑quarters combat.

Marines use all available weapons, not just the shotgun.

Marines switch weapons correctly (e.g., no flamethrower/shotgun spam out of range; they switch to pistol).

Better Objective Handling

Marines conquer safe Techpoints more reliably.

Marines defend and capture RT points more effectively, including better handling of cysts.

Marines can pick up any weapon from any map position, without restrictions.

Marines pick up all Commander‑dropped supplies.

Marines place more mines in bases for defense.

💥 Grenades & Equipment

Marines can buy and use all grenade types.

Marines can pick up and use all dropped equipment (Welder, Mines, Ammo, etc.).

🟦 MARINE COMMANDER IMPROVEMENTS
🎒 Weapon & Equipment Drops

Marine Commander drops all weapon types with check of economy etc...

Drops require sufficient space.

Commander has a resource‑aware drop system:

Saves resources for RTs, Beacon, support, and structures.

🏗 Base Construction

Commander can build 1st, 2nd, 3rd, 4th, and even 5th bases without the old build bugs.

MACs and ARCs no longer cause construction failures when you kick the Commbot.

Commander can build Phasegate + Armory on double RT locations.

📡 Tactical Abilities

Commander uses scans in multiple situations.

Commander can fully command the team (recommended: at least 6 Marines).

🟩 ALIEN BOT IMPROVEMENTS
👽 Alien Commander

Builds early defensive structures at the start of the match.

Correctly researches Biomass 1–12 for every destroyed and rebuilt Hive.

Can build Tunnels at double RT and Shades to hide structures.

Can rebuilt all important Structures.

🧬 Alien Lifeforms

Skulk, Gorge, and Lerk now attack Power Nodes.

Aliens fight more intelligently overall.

Gorge can use all attack abilities.

Gorge detects structure damage and prioritizes Hive healing.

Fade attack ARCs and Structures.

Skulk and Lerk will camp and try to become a bit more unpredictable.

💬 TEAM COMMUNICATION

Both Marine and Alien bots send team messages about enemy sightings:

What enemy they see

Where they see it

Messages are throttled to avoid spam.

🛠 OTHER FIXES & IMPROVEMENTS

Many additional bug fixes, logic improvements, and AI refinements you can look at the patch nodes.

⚠ Known Issues

Marine Build Orders

Rarely, Marines cannot reach a build order if the Commander drops it inside a wall or structure.

Aliens: Sometimes, for some reason, only the Skulks are unable to attack the Marines.

Navmesh Issues

Old NS2 problems like:

Bots not using vents

Getting stuck at pressure points

Pathing errors
These are engine‑level issues.\n\n\nHow to play Natural Selection 2 with bots:

Open the console by pressing ^ or the key you have bound for it.

Load a map, for example:
map ns2_veil

After the map has loaded, you can add bots.

To add bots for both teams automatically:
addbots 18

To add bots for a specific team:
addbots 1 2 (adds 1 alien bot)
addbots 1 1 (adds 1 marine bot)

To add commander bots without using the vote menu:
addbots 1 2 com (adds an alien commander bot)
addbots 1 1 com (adds a marine commander bot)

To remove bots:
removebots 1 2 (removes 1 alien bot)
removebots 1 1 (removes 1 marine bot)

Close the console with ^ or your bound key. Open the ESC menu and select "Vote for Commander Bots". When the vote menu appears, press F1.

Join a team and start playing.

Workshop folder number:
3023063995

Have fun playing with these bots. If you enjoy this mod, feel free to rate it with the thumbs under the picture.
No1001.427 KiBAug 20, 202310-02-2026 20:55:52
Avatar Herakles3602713108H xhairH xhairCrosshairsNo107.863 KiBNov 9, 202510-02-2026 18:54:54
Avatar Joshua-Boo-Boos3663537049Joshua-Boo-Boos Low-Tier Restriction ModThis Shine plugin is designed to stop trolls.

Still in development.
No14.528 KiBFeb 10, 202610-02-2026 08:10:31
Avatar Domestus3653628507Dome_XhairDome_XhairNo320.25 KiBJan 25, 202607-02-2026 17:19:54
Avatar тѕсм.Person8880117887554Shine AdministrationShine is a modular administration mod for Natural Selection 2 and NS2: Combat. It aims to be easy for admins to use and provide an easy to use framework for plugins.

For server owners, the Mod ID is: 706d242

Documentation (and the source code) can be found here:
https://github.com/Person8880/Shine/wiki

If you find bugs or have problems, put an issue in the issue tracker on GitHub. That's where I'll be watching for problems.

If you're wondering about the name, well, so am I.

Changes (last updated 07/02/2026):
https://github.com/Person8880/Shine/wiki/Changelog
No5.114 MiBJan 3, 201307-02-2026 11:39:27
Avatar Mephilles3660341590MephLabMephLabNo268.047 KiBFeb 5, 202605-02-2026 10:27:04