| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3689752668 | mnga_administration | mnga_administration | No | 495.036 KiB | Mar 22, 2026 | 08-05-2026 02:50:08 | |||
| 3719441148 | Joshua-Boo-Boos - NS2RPG - Marines vs Marines RPG | Do not use or take content from this mod without permission. The GunGame code was used during the development process of this mod, thank you ZycaR. =========================================================================== NS2RPG: Marine vs Marine RPG Jump in, kill marines, level up, and get stronger -- no Alien round, no Commander needed. NS2RPG turns Natural Selection 2 into a pure marine-vs-marine RPG arena. Your progression is PERSISTENT: every kill earns XP, every level earns skill points and shop currency. Come back stronger every session. Even a single player can start the round. Works on ANY standard NS2 map -- no special map required. Enable the ns2rpg Shine plugin using the Shine Admin Menu. Core game mode: - Both teams are Marines (no Alien lifeforms, no hive, no commander chair). - Round starts automatically with 1 or more players -- no commander required. - Compatible with any standard NS2 map. - Bots earn XP, level up, and automatically spend points on random skills, weapons, and items. Progression and persistence: - XP is awarded for marine-vs-marine kills (human and bot players both earn XP). - Human players: XP reward scales with level difference (significant catch-up bonus for upset kills against higher-level players). - Bot players: Killing another bot grants exactly 5 levels to the killer bot. Killing humans awards XP scaled by level difference. - Kill XP behavior (qualitative, human killers): * Killing a much higher-level player awards a substantial catch-up bonus that scales with the level difference. * Killing a same-level player awards a standard mid-range reward. * Killing a lower-level player gives reduced XP, scaling down with level gap. * Upset kills against higher-level opponents are high-value; farming low-level players is intentionally low-value. - Level thresholds scale upward per level (RPG progression curve). Player commands: - !spendlevels Opens the RPG GUI (skills, weapon shop, item shop, player inspect list). - !resetskills Resets all skill levels to 0 and refunds skill points to spendable points. Bought weapon and bought shop items are preserved. - !refund Refunds current purchased weapon for a full 20-point refund (no fee). Console / Shine command aliases: - sh_spendlevels - sh_resetskills - sh_reseteveryone (requires sh_adminmenu permission) - sh_resetplayer - sh_givexp - sh_givepoints Skill system (upgradable): - Fortified Physique (extraHP): +1 max health per level (max 100) - Combat Regeneration (hpRegen): +0.1 HP/sec per level (max 50) - Reinforced Plating (extraAP): +1 max armor per level (max 100) - Armour Recovery (apRegen): +0.1 armor/sec per level (max 50) - Field Resupply (ammoRegen): periodic reserve ammo regeneration (max 50) - Vampirism: damage dealt heals attacker (max 25) - Thorns: reflects a portion of incoming damage (max 25) - Adrenal Surge: auto-catpack every 60 seconds, reduced by 1s per level (max 50) - Anti-Gravity: increased jump height scaling (max 25) - Warpath: +1% outgoing damage per level (max 25) - Sharpshooter: headshot bonus damage, +0.5% per level up to +25% (max 50) - Melee Mastery: +5% melee damage per level (axe and rifle punch, max +150%) (max 30) Weapon shop: - Shotgun - Flamethrower - Heavy Machinegun - Grenade Launcher - Weapon cost: 20 points - Weapon refund: 20 points (full refund, no fee) - Weapon swaps update live on alive marines Item shop (cost: 10 points each): - Ember Sigil: 10% chance on hit to ignite enemy (cannot re-proc while active) - Frost Rune: 10% chance on hit to freeze enemy movement/jump/crouch for 2s (cannot re-proc while active) - Windstride Charm: +25% movement speed - Skybound Crest: one extra jump before landing - Warded Boots: reduced self-inflicted explosive-style damage - Bloodstone Band: +10 max health while owned - Iron Plating: +15 max armor while owned - Lightning Rod: 10% chance when hit to retaliate for 15 damage - Shadowstep Charm: +50% crouch movement speed - Vitality Shard: +1 HP/sec bonus regen - Swiftblade Amulet: +10% outgoing weapon damage - Toxin Vial: 10% chance on hit to apply poison (3 damage/sec for 5s, bypasses armor, cannot re-proc while active) - Iron Will: when health is <= 25%, incoming damage reduced by 30% - Battle Talisman: killing an enemy restores 15 health - Hardened Core: flat -3 incoming damage (minimum damage still enforced) - Ammo Cache: spawn with +25% reserve ammo bonus Additional functionality: - XP HUD (name, XP, level, progress bar) synced by server network messages. - Server-side regen and ammo tick systems run continuously for alive marines. - Bot medpack request voice spam is suppressed for bot players. - Bot spending system: bots automatically spend skill points on random skills (1-5 levels), weapons (20 points), and shop items (10 points) on a rotating basis. - Bot accuracy scaling: bot weapon accuracy adjusts dynamically based on target player tier (T1-T5), making bots easier to defeat when they're higher tier and harder when targeting equally/lower-tier players. - Team 2 marine death/spectator handling is patched for correct team retention. - Player overview + inspect panel available in GUI for live server data checks. - Spawns use navmesh-validated map-wide random positions (any valid bot-accessible location). - Fixed physics crashes from SetCoords infinite/NaN vectors in weapon bone updates. - Fixed bot pathfinding nil-reference crashes in GetBotWalkDistance with graceful fallback. Admin reset behavior: - !reseteveryone clears all persisted RPG progression for all players: XP, skill levels, bought weapon, and bought items. Dependencies: - Requires Shine. Game mode name: ns2rpg | No | 235.609 KiB | May 3, 2026 | 07-05-2026 23:54:34 | |||
| 3721470718 | TEH Server Testing | TEH Server Testing | No | 60.722 MiB | May 7, 2026 | 07-05-2026 10:50:10 | |||
| 3700529960 | TEH Server Files | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This TEH Server Files mod is copyright to only be used on TEH servers. If you want to use, please ask for permission. It is a custom GUI which tells you the current entity count and what entity is causing the most issues. | No | 57.09 MiB | Apr 5, 2026 | 06-05-2026 17:41:07 | |||
| 3678033597 | Joshua-Boo-Boos BI9 (Compensator) | If you wish you could have a full-auto secondary weapon then look no further! Say hello to the Brazier Industries 9! 11 damage per bullet with a fast fire rate (about 85% that of the rifle) and 24 round magazines! Purchasable in NS2 and Combat rounds! | No | 75.689 MiB | Mar 3, 2026 | 06-05-2026 14:01:32 | |||
| 3607312901 | Joshua-Boo-Boos BIHC | At the infamous battle of Sanji Kharaa lifeforms defeated most Frontiersmen leaving only few alive. Those few owe their lives to this weapon. The Brazier Industries Heavy Cannon is the pinnacle of hand-held Frontiersmen weaponry. Capable of discharging 125 shots of laser ammunition at 12.5 damage per shot the Kharaa were not able to withstand the damage output of Frontiersmen Special Forces personnel on Sanji but ultimately those personnel were forced to withdraw. The Heavy Cannon also has a secondary attack that can only be used in Defense mode which switches the Heavy Cannon between standard, shotgun and smartgun modes depending upon Weapons Level: Standard: 1 bullet, 12.5 damage, accurate (W0). Shotgun: 8 bullets, 100 = 12.5 x 8 damage, inaccurate (W1). Smartgun: 2 bullets, 12.5 damage, aim-assist (W2+). The smartgun mode will only let you shoot if it has a locked target which requires the target to be an alien lifeform within a 25 degree cone of your player camera and within 42.5 units distance. Make the Kharaa pay for the Frontiersmen lost on Sanji. | No | 54.387 MiB | Nov 17, 2025 | 06-05-2026 14:01:17 | |||
| 3719957609 | Spawn Selector | Spawn Selector - Test | No | 38.853 KiB | May 4, 2026 | 05-05-2026 18:47:39 | |||
| 3718602101 | noxhair but hit | noxhair but hit | Crosshairs | No | 512.25 KiB | May 2, 2026 | 05-05-2026 15:43:18 | ||
| 3161002472 | [CN] Defense 2.0 | Tweaks & Polished based on original Defense Mod Also Merged NS2.0. Reference: https://steamcommunity.com/sharedfiles/filedetails/?id=629502655 https://steamcommunity.com/sharedfiles/filedetails/?id=1893476114 | No | 142.938 MiB | Feb 15, 2024 | 05-05-2026 15:17:20 | |||
| 3720104046 | ns2rpg_veil_cured | This map is a copy of ns2_veil_cured. I did not make the original map. Making this map allows easy recognition by players of what game mode is meant to be played. Credits for the original map goes 100% to its author. | No | 38.909 MiB | May 4, 2026 | 04-05-2026 21:36:50 | |||
| 3708507946 | The Eastern Hive - Respawn Time Changer | The Eastern Hive - Respawn Time Changer | No | 56.249 KiB | Apr 17, 2026 | 03-05-2026 12:04:07 | |||
| 1571291937 | TTO | TTO | No | 4.491 MiB | Nov 22, 2018 | 03-05-2026 08:00:05 | |||
| 3715677652 | Natural Selection 2.0 - The Eastern Hive - Beta | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the beta version of NS2.0-TEH. | No | 210.816 MiB | Apr 28, 2026 | 03-05-2026 00:30:13 | |||
| 3710449633 | Natural Selection 2.0 - The Eastern Hive - Event Server | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the event server version of NS2.0-TEH. | No | 210.808 MiB | Apr 19, 2026 | 03-05-2026 00:24:08 | |||
| 3667208695 | Natural Selection 2.0 - The Eastern Hive | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. | What is this - Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Provides lots more strategic options to both teams. | What it includes - A bunch of gameplay tweaks. - A lot techs added. For Both Teams - Res kill grants p-res. - Overhauled power system. - Ragdolls lasting a number of seconds. - Extra weapons for both teams. For Marines - [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens - Remove cyst restriction for tunnel(still needs gorge). - Instant tunnel travel research to immediately travel through tunnels. - Most unused upgrades been boosted (includes camouflage). - Prowler (Modifed) to reel enemy with his rappelsilk ability. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 7 biomass. | Further more - Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT - About NS2.0-TEH: The mod content is being updated by Joshua-Boo-Boos. - Feel free to contact me if there are any problems. - Forked from NS2.0-CN, which can be freely forked, after agreement by the coder StriteR. upon starting a server. | No | 210.808 MiB | Feb 16, 2026 | 03-05-2026 00:23:59 | |||
| 3426836832 | Blast to the Past | mod id 3426836832 This is Blast to the Past (B2TP) A vanilla-flavored Natural Selection 2 mod aimed balancing the game 6v6 to 8v8 conditions, the original intended size of public play of ns2, back to the time where 8v8 servers were commonplace. While stats on ns2panel.com show an almost 50-50 winrate (which is a good thing), in our experience most players have a higher marine than alien hiveskill, a rare 5 sight years ago. As a consequence, the hive skill system, using the per-team-hiveskills feature that didn't exist back them can simply solve these imbalances by slightly stacking the alien team with better players. This, in turn, creates a 50-50 winrate. However, if teams were to be sweapped then it would be expected the stronger,team would crush the opposition. In conclusion, while the game can be 'balanced' for single rounds, it's not truly balanced until a 50-50-ish winrate is achieved after teamswaps. This mod aims to attack the causes of this, by doing the least amount of changes whenever possible in the most impactful places. Most of these changes revert some values to what were vanilla values years ago, or were present in older or present compmod versions. Changes are as follows: **Aliens** Crag, Shade, Shift, Whip cost 10 Tres (was 13) (we have no idea why this was never re-adressed since this was changed circa the world championship and there have been multiple other related changes, like harsher supply limits and TRes tunnels that cost 16 total Tres to build) Lerk Spikes do 11 damage -- was 10 Leap costs 55 energy -- was 45 Boneshield has 600 hp -- was 1000, balanced for 10v10 Vanilla Stomp moved to Bio9 --was 8, completely and utterly broken Vampirism Affects Exos and was toned down to 3.77% per shell Aura doesn't reveal health Cysts take x4 flamable instead of x7 flamable. Build at 6 seconds and get a x1.5 shift hive multiplier (compmod change, since vanilla cysting is broken in normal player counts) Mature Cyst Health changed to 300 (was 400) Lerks have 170 hp --was 180 **Marines** Marines start with 1 IP (vanilla!) but +5Tres on 7v7 +10Tres on 8v8 This serves as an interpolation between 1IP and no bonuses for 6v6 (vanilla behavior) and +1 IP for the arcade clusterfugg that is 10v10, which is essentially +20 Tres. The only way to give "half an IP" is to give Tres. Giving a straight IP for 8v8 ammounts to nonstop early marine pressure and can snowball easily into marines choking out the aliens. ARCs are limited to 4 and have 2000 hp -- was 2600 Weapon drop costs normalized: welder drops cost 2 (from 3) and mine drops cost 5 (from 7) Sentry Battery costs 12 Tres --was 10 Sentry costs 6 Tres --was 5 Marines get Medpack Tech #1 and #2 from S13 compmod: Default meds: heal 25/25, identical to vanilla Medtech #1: unlocks in the command station, requires armory. Heal 30/20. Medtech #2: unlocks in the command station, requires AA and Medtech #1. Heal 40/10 This makes medding scale as the round progresses, since vanilla meds are truly lacking in the end game. All Weapons (including shotgun, FT, GL) scale by 10% per weapon upgrade instead of 7.84% (?!) (this changes a W3 meatshot from 210 to 221 damage) Shotgun falloff start changed from 5m to 7.5m, and falloff end distance (where it does 50% damage) changed from 15m to 17.5m (this is half of the compmod change. Vanilla shotguns aren't terrible now. There's a reason the 10v10 meta skips them over entirely for AA) | No | 6.735 MiB | Feb 13, 2025 | 03-05-2026 00:02:30 | |||
| 3673681380 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 212.025 MiB | Feb 26, 2026 | 02-05-2026 12:32:26 | |||
| 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | No | 282.95 MiB | Jan 4, 2022 | 02-05-2026 12:13:04 | |||
| 3692961962 | Spawn Selector | 🚀 Spawn Selector Control where teams spawn with a custom menu. A lightweight standalone mod that allows Alien Commander spawn selection with map-specific spawn restrictions. ══════════════════════════════ 🎯 What it does - Alien Commander chooses the starting location - Automatically assigns valid Marine spawns - Supports per-map custom spawn rules - Fully configurable via JSON - Safe fallback → default NS2 behavior if no config ══════════════════════════════ ⚙️ Key features ✔ Custom spawn rules per map ✔ Deterministic or randomized responses ✔ No dependencies (standalone) ✔ Compatible with vanilla and modded maps ✔ Clean fallback system (no config = no changes) ══════════════════════════════ 🧠 Example use cases - Force competitive spawn setups - Limit strong/weak spawn combinations - Create custom map balance rules - Standardize scrim environments ══════════════════════════════ 📁 Configuration All configuration is done in: lua/SpawnSelector/config/ - Add maps - Define allowed spawns - Set relationships between teams 👉 See CONFIG.md on GitHub for full instructions ══════════════════════════════ 🔧 Installation 1. Subscribe to the mod 2. Add to your server mod list 3. Restart server ══════════════════════════════ 🔗 GitHub: https://github.com/Nibrazu/NS2-spawn-selector ══════════════════════════════ 🙏 Credits - Original concept and implementation heavily inspired by the NSL mod: https://github.com/xToken/NSL | No | 36.586 KiB | Mar 27, 2026 | 29-04-2026 18:35:46 | |||
| 3713244856 | ns2_coldwater | WIP, not nearly done | Map | No | 235.468 MiB | Apr 24, 2026 | 29-04-2026 17:44:56 | ||
| 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 3.1.4 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 403.558 MiB | Jun 21, 2023 | 29-04-2026 17:20:26 | |||
| 3716430493 | Gorge Spit Infection | MysCherry's test mod, probably won't work. | No | 7.103 KiB | Apr 29, 2026 | 29-04-2026 12:20:41 | |||
| 3466682297 | ns2_agora | ns2_agora - bsp port of the original ns1 map | Map | No | 12.287 MiB | Apr 19, 2025 | 29-04-2026 08:11:49 | ||
| 3687790008 | Natural Selection 2.0 - The Eastern Hive Alien Test | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the v2 beta version of NS2.0-TEH. | No | 210.834 MiB | Mar 19, 2026 | 28-04-2026 16:19:22 | |||
| 3697307948 | DrKlesMod | Привет! На этот раз я решил заняться моддингом такой замечательной игры как Natural Selection 2, поскольку был недоволен тупизной ИИ командиров пехотинцев и чужих. Ну и парочку вопросов вызывал баланс некоторых вещей, которые не выполняли свои функции должным образом. ----------Что добавляет DrKlesMod?---------- + Командир пехотинцев больше не будет тупить (Я надеюсь, что этот бастард не будет), стараясь более тщательно распределять свои задачи. Ветка прокачки идёт по следующему пути: лаборатория вооружения, улучшение брони 1,2, улучшение оружия 1, арсенал, радар, изучение и постройка фазовых врат, мины, гранаты, второй уровень урона, дробовик, улучшенная поддержка, улучшенный арсенал, третий уровень урона, лаборатория вооружения, джетпаки, экзо, третий уровень брони. + Боты стали немного умнее. + Командир чужих теперь не будет спавнить большое количество построек. После старта игры он улучшит краг хайв и поставит 3 шела, затем попытается сразу дропнуть второй хайв. После постройки второго хайва, он трансформирует его в шифт хайв, если игра складывается в вашу пользу, или в шейд хайв, если враг вас зажимает. Затем изучит способности лип и бабл бомб, после чего повысит уровень биомассы до 6, чтобы разблокировать способности умбры и спор у лерка, а также боншилда для оноса. Затем идет метаболизм, стомп и стаб. После командир постарается дропнуть 3 хайв и выучить ксеноцид, попутно повышая биомассу до 12 уровня. + Сварочный аппарат, гранатомет и кластерная граната теперь могут поджечь задетые цели, нанося им дополнительный урон огнём помимо своего основного. Таким образом, данные типы оружия стали ещё эффективнее против построек чужих (Этим можно пользоваться, например, быстрее уничтожать цисты сварочным аппаратом и им же поджигать харвестер, а после наносить урон основным оружием. Будьте осторожны! Огонь от взрыва гранат распространяется на вас и на союзные цели). + Кластерная граната имеет более широкий разброс осколков (может задеть и поджечь сразу несколько целей в одной комнате), урон от них повышен, основной урон от гранаты тоже увеличился. Теперь она стала действительно полезной. + Электромагнитная граната теперь может поразить больше целей. Также она понижает количество энергии у чужих. + Немного увеличен радиус действия нервно-паралитического газа от газовой гранаты. + Стоимость мин снижена с 5 до 2. Стоимость дропа мин коммандиром снижен с 7 до 4. + Стоимость дропа сварочного аппарата командиром снижена с 3 до 2. + Урон от пулемета экзо и пехотинца увеличен. + Увеличен урон от огнемета. Увеличена дальность поражения струи пламени, а также длительность горения и периодический урон (Почувствуйте себя пироманьяком! :3). + Количество патронов в обойме дробовика увеличено с 6 до 8. + Количество дробинок при выстреле из дробовика увеличено. + Эффективная дальность поражения дробовика увеличена (Да, наконец-то можно убивать скалка не впритык к себе) + Количество туррелей увеличено с 3 до 6. Радиус действия туррелей увеличен. + Топливо в джекпаке заканчивается чуть медленнее. + Количество брони пехотинцев, получаемое на каждом уровне, увеличено на 5. Итого 105 брони на 3 уровне, вместо 90. + Броня Экзо значительно увеличена. Начальное количество 450 вместо 320. Каждый уровень улучшения брони увеличивает ее на 90. Итого 720 хп вместо 410. + Количество бабл мин для горга увеличено с 1 до 3. + Баблы имеют чуть больше здоровья, а также у них появляется 2 брони. Урон также увеличен. + Здоровье гидры увеличено на 20 единиц. Броня увеличена на 5 единиц. + Бабл бомба горга наносит гораздо больше урона по броне и постройкам + Увеличен бонус к скорости от спуров (О да! Разгони своего скалка). + Бонус от способности Фокус изменен: урон увеличивается на 50%, а скорость атаки снижается на 33% (вместо 35% в обоих случаях. Теперь эта способность актуальна для Оносов). + Скалк, горг и лерк получают дополнительный прирост здоровья в зависимости от количества активной биомассы. + Увеличен урон по броне от способности Краш. + Увеличен радиус поражения стомпа у оноса.\n\n\n----------Natural Selection 2 Upgrade by Dr.Kles.---------- | No | 265.737 KiB | Apr 1, 2026 | 26-04-2026 14:18:07 |