| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | No | 287.944 MiB | Jan 4, 2022 | 26-06-2026 18:16:01 | |||
| 3719441148 | Joshua-Boo-Boos - NS2RPG - Marines vs Marines RPG | Do not use or take content from this mod without permission. The GunGame code was used during the development process of this mod, thank you ZycaR. =========================================================================== NS2RPG: Marine vs Marine RPG NS2RPG is a marine-vs-marine RPG arena for standard NS2 maps. Round flow supports solo play, bots, and full lobbies with no commander gameplay loop. Enable the ns2rpg Shine plugin in the server's Shine setup. Core gameplay: - Both teams are Marines. - Kill enemy marines to gain XP and level up. - Each level grants spendable progression points. - Spend points on skills, weapons, and shop items. XP and progression: - Kill XP scales by level matchup (higher-level targets grant stronger rewards). - HUD shows current level, total XP, and XP to next level. Player commands: - !spendlevels (default keybind B) : opens the progression GUI. - !resetskills (default keybind None) : resets skill levels and refunds skill points (weapon/items remain owned). - !refund : refunds current purchased weapon. - !help : shows NS2RPG basics to the requesting player. Console aliases: - sh_spendlevels - sh_resetskills - sh_help - sh_reseteveryone (admin permission) - sh_resetplayer - sh_givexp - sh_givepoints - sh_giveallhumanxp - sh_giveallhumanpoints - sh_giveallxp - sh_giveallpoints Team join help: - Human players receive core gameplay help text when joining a playing team. Skills: - Fortified Physique (extraHP): +1 max health per level, up to +100 max health at level 100. - Combat Regeneration (hpRegen): +0.1 HP/sec per level, up to +5.0 HP/sec at level 50. - Reinforced Plating (extraAP): +1 max armor per level, up to +100 max armor at level 100. - Armour Recovery (apRegen): +0.1 armor/sec per level, up to +5.0 armor/sec at level 50. - Field Resupply (ammoRegen): restores spare ammo periodically; interval improves with level (up to level 50). - Vampirism: heals for a percentage of damage dealt, scaling by level up to 20% at level 25. - Thorns: reflects a percentage of incoming damage, scaling by level up to 20% at level 25. - Adrenal Surge: auto-catpack trigger cadence scales by level (up to level 50). - Anti-Gravity: increases jump height by level, up to +50% at level 25. - Warpath: +1% outgoing damage per level, up to +25% at level 25. - Sharpshooter: +0.5% headshot bonus damage per level, up to +25% at level 50. - Melee Mastery: +5% melee damage per level, up to +150% at level 30. Weapon shop: - The weapon shop is a scrollable list; select a weapon and use the Buy / Sell buttons. - Shotgun - Flamethrower (NS2RPG reduces its range and damage by 25%). - Heavy Machinegun - Grenade Launcher - Chainsword (melee weapon; requires the separate Chainsword mod to be loaded - see Dependencies). - Mac-10 (fully-automatic machine pistol; requires the separate Mac-10 mod to be loaded - see Dependencies). - Weapon cost is 20 points. - Weapon refund returns 20 points. - The Chainsword and Mac-10 occupy the secondary (pistol) slot and replace the pistol while owned. - Melee skills such as Melee Mastery also apply to the Chainsword. Grenades: - Grenade launcher grenades detonate on direct contact with players. - Grenade damage flows through the standard NS2RPG damage pipeline, so all relevant upgrades apply (Warpath, Sharpshooter, Vampirism, Thorns, item modifiers, etc.). Spawn protection: - On spawning during an active round, players gain 3 seconds of spawn protection. - While protected, the player is immune to all damage and displays a nanoshield shader. - Players cannot fire their weapons while spawn protection is active. - Spawns at the very start of a round are not protected. Item shop (10 points each): - Ember Sigil: 10% on-hit chance to ignite target with a burn effect. - Frost Rune: 10% on-hit chance to apply a short movement impair/freeze effect. - Cinder Aegis: burn-resistance/mitigation themed defensive item. - Rime Ward: slow/freeze-resistance themed defensive item. - Windstride Charm: +25% movement speed. - Skybound Crest: grants one additional jump before landing. - Warded Boots: reduces self-inflicted explosive damage. - Bloodstone Band: +10 max health. - Iron Plating: +15 max armor. - Lightning Rod: chance to retaliate with damage when hit. - Shadowstep Charm: +50% crouch movement speed. - Vitality Shard: +1 HP/sec passive regeneration. - Swiftblade Amulet: +10% outgoing weapon damage. - Toxin Vial: chance on hit to apply poison damage-over-time. - Iron Will: reduces incoming damage when low health. - Battle Talisman: restores health on kill. - Hardened Core: 15% incoming damage reduction. - Ammo Cache: +25% reserve ammo capacity bonus. Bots: - Bots gain XP, level, and spend points on skills/weapons/items. - Bots never purchase secondary-slot weapons (Chainsword or Mac-10). - Bots never spawn with a secondary weapon (no pistol, Chainsword, or Mac-10) - they only ever carry their primary weapon. - Bot combat uses target checks with line-of-sight validation. - Bot shot quality follows tier-based desired accuracy values. - Sharpshooter bots attempt occasional head-aim shots. GUI / keybind: - The Spend Levels key (default B) toggles the progression GUI: pressing it again while the skill-points menu and/or the player-inspect window is open closes them. GUI and inspect: - Spend Levels GUI includes skills, weapons, shop, player overview, and inspect. - Player overview lists live connected players only. - Inspect requests retry under latency and return current server profile data. Admin reset behavior: - !reseteveryone clears progression (XP, skills, weapon, items) for all players. Dependencies: - Requires Shine. - Requires the Chainsword mod (a separate mod) to be loaded so the Chainsword weapon is registered. - Requires the Mac-10 mod (a separate mod) to be loaded so the Mac-10 weapon is registered. Without a weapon mod present, that weapon's shop entry will not function (purchasing it is handled safely and will not error - the player simply will not receive the weapon). Game mode name: ns2rpg | No | 363.674 KiB | May 3, 2026 | 26-06-2026 15:49:31 | |||
| 3615755055 | Joshua-Boo-Boos Sword | The Brazier Industries Chainsword. After Sanji it was reported by surviving Special Forces BIHC minigun operators that a melee weapon was required to ensure CQB survival against Kharaa lifeforms who got too close. Alterra responded swiftly. Deal extra bleed damage using your secondary attack button! Now... Where is that Kharaa xeno?! | No | 68.116 MiB | Dec 1, 2025 | 26-06-2026 10:49:06 | |||
| 3751048291 | Joshua-Boo-Boos Mac-10 | The Brazier Industries Mac-10 is a suppressed fast firing machine pistol specifically used for CQB combat to ensure quiet annihilation of Kharaa threats who get too close. This machine pistol has saved the lives of numerous Frontiersmen personnel who were eye to eye with their Kharaa enemy. 10 damage per bullet with 30 rounds magazine capacity. I made: Mac-10: Modelling; Texturing (not the gun screen); Rigging and Animating. Arms: Rigging and Animating. | No | 44.479 MiB | Jun 24, 2026 | 26-06-2026 00:29:35 | |||
| 2934445221 | BDT Community Balance Mod | BDT Community Balance Mod revision 3.5BDT Balance mod. View the most recent changelog here View the source: here | No | 403.985 MiB | Feb 16, 2023 | 25-06-2026 20:32:10 | |||
| 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 3.5 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 403.985 MiB | Jun 21, 2023 | 25-06-2026 20:25:05 | |||
| 3738105356 | [CN] ns2_prison 2.0 | ns2_prison props tweaks based on https://steamcommunity.com/sharedfiles/filedetails/?id=1267752913 contact if anything troubles | Map | No | 48.433 MiB | Jun 3, 2026 | 24-06-2026 16:59:59 | ||
| 3737055618 | TEH TEST | TEH TEST DO NOT USE ANY CODE IN THIS MOD PACK UNLESS AUTHORISED | No | 97.604 MiB | Jun 1, 2026 | 23-06-2026 19:14:52 | |||
| 3673681380 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 212.097 MiB | Feb 26, 2026 | 22-06-2026 17:52:33 | |||
| 3697307948 | DrKlesMod | Привет! На этот раз я решил заняться моддингом такой замечательной игры как Natural Selection 2, поскольку был недоволен тупизной ИИ командиров пехотинцев и чужих. Ну и парочку вопросов вызывал баланс некоторых вещей, которые не выполняли свои функции должным образом. ----------Что добавляет DrKlesMod?---------- + Командир пехотинцев больше не будет тупить (Я надеюсь, что этот бастард не будет), стараясь более тщательно распределять свои задачи. Ветка прокачки идёт по следующему пути: лаборатория вооружения, улучшение брони 1,2, улучшение оружия 1, арсенал, радар, изучение и постройка фазовых врат, мины, гранаты, второй уровень урона, дробовик, улучшенная поддержка, улучшенный арсенал, третий уровень урона, лаборатория вооружения, джетпаки, экзо, третий уровень брони. + Боты стали немного умнее. + Командир чужих теперь не будет спавнить большое количество построек. После старта игры он улучшит краг хайв и поставит 3 шела, затем попытается сразу дропнуть второй хайв. После постройки второго хайва, он трансформирует его в шифт хайв, если игра складывается в вашу пользу, или в шейд хайв, если враг вас зажимает. Затем изучит способности лип и бабл бомб, после чего повысит уровень биомассы до 6, чтобы разблокировать способности умбры и спор у лерка, а также боншилда для оноса. Затем идет метаболизм, стомп и стаб. После командир постарается дропнуть 3 хайв и выучить ксеноцид, попутно повышая биомассу до 12 уровня. + Сварочный аппарат, гранатомет и кластерная граната теперь могут поджечь задетые цели, нанося им дополнительный урон огнём помимо своего основного. Таким образом, данные типы оружия стали ещё эффективнее против построек чужих (Этим можно пользоваться, например, быстрее уничтожать цисты сварочным аппаратом и им же поджигать харвестер, а после наносить урон основным оружием. Будьте осторожны! Огонь от взрыва гранат распространяется на вас и на союзные цели). + Кластерная граната имеет более широкий разброс осколков (может задеть и поджечь сразу несколько целей в одной комнате), урон от них повышен, основной урон от гранаты тоже увеличился. Теперь она стала действительно полезной. + Электромагнитная граната теперь может поразить больше целей. Также она понижает количество энергии у чужих. + Немного увеличен радиус действия нервно-паралитического газа от газовой гранаты. + Стоимость мин снижена с 5 до 2. Стоимость дропа мин коммандиром снижен с 7 до 4. + Стоимость дропа сварочного аппарата командиром снижена с 3 до 2. + Урон от пулемета экзо и пехотинца увеличен. + Увеличен урон от огнемета. Увеличена дальность поражения струи пламени, а также длительность горения и периодический урон (Почувствуйте себя пироманьяком! :3). + Количество патронов в обойме дробовика увеличено с 6 до 8. + Количество дробинок при выстреле из дробовика увеличено. + Эффективная дальность поражения дробовика увеличена (Да, наконец-то можно убивать скалка не впритык к себе) + Количество туррелей увеличено с 3 до 6. Радиус действия туррелей увеличен. + Топливо в джекпаке заканчивается чуть медленнее. + Количество брони пехотинцев, получаемое на каждом уровне, увеличено на 5. Итого 105 брони на 3 уровне, вместо 90. + Броня Экзо значительно увеличена. Начальное количество 450 вместо 320. Каждый уровень улучшения брони увеличивает ее на 90. Итого 720 хп вместо 410. + Количество бабл мин для горга увеличено с 1 до 3. + Баблы имеют чуть больше здоровья, а также у них появляется 2 брони. Урон также увеличен. + Здоровье гидры увеличено на 20 единиц. Броня увеличена на 5 единиц. + Бабл бомба горга наносит гораздо больше урона по броне и постройкам + Увеличен бонус к скорости от спуров (О да! Разгони своего скалка). + Бонус от способности Фокус изменен: урон увеличивается на 50%, а скорость атаки снижается на 33% (вместо 35% в обоих случаях. Теперь эта способность актуальна для Оносов). + Скалк, горг и лерк получают дополнительный прирост здоровья в зависимости от количества активной биомассы. + Увеличен урон по броне от способности Краш. + Увеличен радиус поражения стомпа у оноса.\n\n\n----------Natural Selection 2 Upgrade by Dr.Kles.---------- Если есть желание финансово поддержать мои труды, то в своем профиле я оставил ссылку на бусти. | No | 368.193 KiB | Apr 1, 2026 | 22-06-2026 10:44:34 | |||
| 3744716839 | RPG Combat - Shine Plugin | Persistent RPG progression for NS2. Earn XP, level up, and invest in 56 progression items across rounds and sessions. Requires Shine. | No | 269.233 KiB | Jun 14, 2026 | 22-06-2026 04:21:11 | |||
| 3710449633 | Natural Selection 2.0 - The Eastern Hive - Event Server | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the event server version of NS2.0-TEH. | No | 251.964 MiB | Apr 19, 2026 | 20-06-2026 16:23:04 | |||
| 3667208695 | Natural Selection 2.0 - The Eastern Hive | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. | What is this - Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Provides lots more strategic options to both teams. | What it includes - A bunch of gameplay tweaks. - A lot techs added. For Both Teams - Res kill grants p-res. - Overhauled power system. - Ragdolls lasting a number of seconds. - Extra weapons for both teams. For Marines - [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens - Remove cyst restriction for tunnel(still needs gorge). - Instant tunnel travel research to immediately travel through tunnels. - Most unused upgrades been boosted (includes camouflage). - Prowler (Modifed) to reel enemy with his rappelsilk ability. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 7 biomass. | Further more - Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT - About NS2.0-TEH: The mod content is being updated by Joshua-Boo-Boos. - Feel free to contact me if there are any problems. - Forked from NS2.0-CN, which can be freely forked, after agreement by the coder StriteR. upon starting a server. | No | 251.964 MiB | Feb 16, 2026 | 20-06-2026 16:22:54 | |||
| 3748364271 | votemapawarenesscampaign | Encourage voting by displaying awareness campaign posters. Poster submissions accepted at MaNGA discord: https://discord.gg/W6SsuX6k88 | No | 1.586 MiB | Jun 20, 2026 | 20-06-2026 12:04:03 | |||
| 3747281629 | Natural Selection 2.0 - The Eastern Hive - Beta | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the beta version of NS2.0-TEH. | No | 258.122 MiB | Jun 18, 2026 | 19-06-2026 22:07:08 | |||
| 3607312901 | Joshua-Boo-Boos BIHC | At the infamous battle of Sanji Kharaa lifeforms defeated most Frontiersmen leaving only few alive. Those few owe their lives to this weapon. The Brazier Industries Heavy Cannon is the pinnacle of hand-held Frontiersmen weaponry. Capable of discharging 125 shots of laser ammunition at 12.5 damage per shot the Kharaa were not able to withstand the damage output of Frontiersmen Special Forces personnel on Sanji but ultimately those personnel were forced to withdraw. The Heavy Cannon also has a secondary attack that can only be used in Defense mode which switches the Heavy Cannon between standard, shotgun and smartgun modes depending upon Weapons Level: Standard: 1 bullet, 12.5 damage, accurate (W0). Shotgun: 8 bullets, 100 = 12.5 x 8 damage, inaccurate (W1). Smartgun: 2 bullets, 12.5 damage, aim-assist (W2+). The smartgun mode will only let you shoot if it has a locked target which requires the target to be an alien lifeform within a 25 degree cone of your player camera and within 42.5 units distance. Make the Kharaa pay for the Frontiersmen lost on Sanji. | No | 54.387 MiB | Nov 17, 2025 | 17-06-2026 15:19:59 | |||
| 3744314220 | mnga_administration_dev | mnga_administration_dev | No | 520.098 KiB | Jun 14, 2026 | 14-06-2026 01:19:19 | |||
| 3743809365 | CBM: Core Edition | Includes all balance changes, QoL, bugfixes, and performance improvements of the CBM suite.View the source: here | No | 2.439 KiB | Jun 13, 2026 | 13-06-2026 10:51:19 | |||
| 3728154920 | TEH Server Files 2 TEST | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This TEH Server Files 2 TEST mod is copyright to only be used on TEH servers. If you want to use, please ask for permission.\n\n\nTEH mods extended into Shine are: Achievements Admintransfer Connectors CustomRanks Discord Donate GiveRes ModHistory MPWhitelist MyHistory Warns Rules Gags (Changes how Gags are logged/gives GUI) TEHBotLoader TEHSkin These Shine extensions are mine/TEH's own, please do not use them without permission. ------------------------------ This is a merge of my mods + mods on the workshop. Above is a blanket statement to cover all of my mods, not the rest, just in case anything is missed. Below are mods merged into this which are not of my own, or TEH own, they are: Devnull ESB Shine Admin Shine Epsilon AdvancedHud BadgesPlus Pregamepeace RookieRestriction InfClogsPregame If you do not want your mod to be a part of this list please contact me and I will remove it. | No | 60.896 MiB | May 17, 2026 | 12-06-2026 12:34:34 | |||
| 3689752668 | mnga_administration | mnga_administration | No | 2.042 MiB | Mar 22, 2026 | 12-06-2026 05:46:37 | |||
| 3738328464 | [CN] ns2_fusion 2.0 | ns2_fusion tweaks based on https://steamcommunity.com/sharedfiles/filedetails/?id=178964086 contact me for anything troubles | Map | No | 103.966 MiB | Jun 4, 2026 | 06-06-2026 18:22:12 | ||
| 3738973419 | COMFOV | COMFOV | No | 54.866 KiB | Jun 5, 2026 | 05-06-2026 11:27:52 | |||
| 1132771326 | Enhanced Spectator | Keep following same player and only see what that player would see on map.
| Must be run on Server, Gameplay Tweak | No | 72.189 KiB | Sep 11, 2017 | 04-06-2026 14:43:16 | ||
| 3736971653 | Hive Spawn Selector | mod id 3736971653 https://github.com/Bleuitup/Spawn-Selection/tree/main A small Natural Selection 2 server mod that lets the Aliens team choose where they start each round. Once the alien commander picks a hive location, the Marines are automatically assigned a different starting tech point, so both teams know their bases are set before the game begins. Inspired by the hive picking feature from Dragon's amazing NSL mod. It's handy for scrims, captains games, casual competitive play, or any server that wants deliberate starting positions instead of the usual random spawns. What it does Before the round starts, the alien commander sees a "SELECT STARTING LOCATION" panel listing every hive location available on the map. Whatever the commander selects becomes the alien starting hive. The marine base is then placed at a different tech point (chosen at random from the remaining valid spots), so the two teams never share a starting location. The selection is highlighted in green and syncs to the alien team so everyone can see the chosen spot. How to use it Install the mod on your server (subscribe via the Steam Workshop), then launch the server with the mod active. Join the Aliens and take the commander chair (the menu only appears for the alien commander). During the pre-game, the SELECT STARTING LOCATION panel appears on the right side of the screen. Click a location to choose your starting hive. Prefer the classic behavior for a round? Click Random Spawn to clear your pick and let the game decide both teams' spawns normally. Start the round — the aliens spawn at the chosen hive and the marines spawn at a different tech point. Note: the picker is tied to the alien commander, so make sure someone is in the alien chair before the round begins. If no selection is made, spawns fall back to the game's normal random placement. | No | 27.585 KiB | Jun 1, 2026 | 01-06-2026 17:21:40 | |||
| 3730361484 | Shine Lockteams V2 | mod id 3730361484 This mod is currently whitelisted. Shine Lockteams V2 - 2026 Reupload This is a reupload with minor upgrades of Tik's old Shine Lock teams, 99% of the credit of this mod goes to him. This mod exists only because Tik has disappeared from the face of the earth, we bid him farewell and hope he returns soon. In the meantime this mod will do. Features Lockteams prevents people from joining active rounds when there are player slots available, keeping games 6v6, 7v7, etc, and thus preventing late stacking. Admins may lock and unlock teams at their leisure, and teams are automatically locked post round start if there's an admin present. People who want to join during that time recieve a message explaining the situation to them. New functionalities in V2 include a private (non public non alltalk) join message and getting auto sent to spec if you spam join attempts. | No | 4.957 KiB | May 21, 2026 | 30-05-2026 04:21:25 |