| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3632853080 | [EN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance With many thanks to StriteR. and Rusty for help regarding the conversion of NS2.0 and server provision respectively. I, Joshua-Boo-Boos, very much appreciate your help. | No | 210.786 MiB | Dec 27, 2025 | 31-01-2026 14:48:09 | |||
| 3641569852 | Ai Guidance | AI Guide (Client-Side Objective Coach + Strategic Alerts) AI Guide is a lightweight client-side “training assistant” that writes into NS2’s existing objective banner (no GUI file edits). It shows one best “what should I do now” objective with a progress bar, based on your team, lifeform/class, and the current map situation. ✅ No ESP / no wallhacks AI Guide only uses sighted enemy info, minimap alerts/blips, and your own combat timestamps. ✅ Performance-friendly Heavy logic runs on a rate-limited think tick. UI updates are cheap. Marines Strategic alerts (always on) Defend! Phase Gate If any built Phase Gate is under attack, AI Guide overrides everything and tells you to respond. Structure attacked! Low-priority warning when a marine structure is taking damage (useful when hints are off). Core coaching objectives (shown when “Show Hints” is enabled) Build Suggests what to build next (power-first rules included), with risk checks if you’re alone or recently in enemy contact. Weld teammates If you have a Welder, it will prompt you to repair nearby marines and show weld progress. Buy Welder Reminds you to pick up a Welder once per life when it becomes a good purchase. Attack low enemy RT When an enemy Harvester (RT) is damaged and sighted, AI Guide prompts you to finish it. Lane / Zone / Defend RT Helps you hold territory intelligently: Lane / Zone [Location] appears only when your team is under-covered for the RTs you hold (not constant spam). Defend RT / Weld RT appears when pressure/heat is active and the RT is actually worth protecting. Aliens Strategic alerts (always on) Defend! Tunnel If a built tunnel entrance is under attack, AI Guide overrides other objectives. Defend! Cyst chain Uses minimap infestation-dying blips to warn about broken/threatened cyst chains globally. Protect – Cyst Chain [Lane Location] Low-priority reminder to keep lanes connected (even if coaching hints are disabled). Core coaching objectives (shown when “Show Hints” is enabled) Gorge: build/protect tunnels Gorges are guided to heal spray placed tunnels; other lifeforms get “protect tunnel” prompts. Growing Hive support Gorge gets “build hive”; others get “defend growing hive” when it matters. Heal teammates / heal tunnels (Gorge) Picks a healable target and shows progress while you heal-spray. Skulk: Parasite (once per life) Prompts a parasite tag on a valid visible marine to feed your team intel. Ambush (Skulk) Suggests ambush play when you’re behaving like an ambusher and the area isn’t too open. Structure pressure Prompts attacks on sighted damaged marine structures (Extractor/Phase Gate priority when appropriate). | No | 195.648 KiB | Jan 7, 2026 | 31-01-2026 14:17:08 | |||
| 3656957413 | Joshua-Boo-Boos Connection Manager | Disconnects anyone who has been trying to connect to the server for five minutes. The check happens every thirty seconds. | No | 2.786 KiB | Jan 30, 2026 | 30-01-2026 23:49:40 | |||
| 3651692275 | Joshua-Boo-Boos Give Res Mod | Includes a GUI openable by using the command !giveres in all chat, sh_giveres in the console and a key settable via one's Mods menu. Click on a player and then the give res button and you will send 5 personal resources to a non-bot, valid teammate if they have not received personal resources within the last 60 seconds. Requires Shine to work. | No | 22.138 KiB | Jan 22, 2026 | 30-01-2026 14:30:27 | |||
| 3615755055 | Joshua-Boo-Boos Sword | The Brazier Industries Chainsword. After Sanji it was reported by surviving Special Forces BIHC minigun operators that a melee weapon was required to ensure CQB survival against Kharaa lifeforms who got too close. Alterra responded swiftly. Deal extra bleed damage using your secondary attack button! Now... Where is that Kharaa xeno?! | No | 77.471 MiB | Dec 1, 2025 | 26-01-2026 12:58:54 | |||
| 3649405624 | Electric Resource Tower | Adds an electric shock effect when aliens bite a marine resource tower. When aliens attack marine resource towers, they receive an electrical discharge that damages them and pushes them away. | No | 47.694 KiB | Jan 18, 2026 | 25-01-2026 14:17:39 | |||
| 3653628507 | Dome_Xhair | Dome_Xhair | No | 320.25 KiB | Jan 25, 2026 | 25-01-2026 12:44:12 | |||
| 3653608381 | Dome_AV | Dome_AV | No | 4.091 KiB | Jan 25, 2026 | 25-01-2026 12:11:06 | |||
| 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | No | 268.449 MiB | Jan 4, 2022 | 25-01-2026 09:03:57 | |||
| 3622480140 | Joshua-Boo-Boos Double-Barrel Shotgun Pistol (DBSP) | The Brazier Industries Double-Barrel Shotgun Pistol. A sidearm favoured by Frontiersmen personnel who require extra firepower in close quarters combat but would prefer not to wield the heavy shotgun. A marine fighting against the alien threat once said: "I like to keep this handy... For close encounters". Provides three cartridge types: Standard -> 10 pellets, 10 damage per pellet -> 100 damage Incendiary -> 10 pellets, 9 damage per pellet -> 90 damage + 3 * 5 damage over time (flamethrower SetOnFire effect) Slug -> 1 pellet, 70 damage per pellet -> 70 damage Damage falloff is applied in the following fashion: Damage * (1 - (((target:GetOrigin() - player:GetOrigin()):GetLength()/Range) ^ Falloff Applied)) Falloff Applied is 0 or 1 based on whether damage falloff should be applied or not and the range is set to 50 (equal to the Submachinegun). Accuracy goes from: Standard -> Very inaccurate Incendiary -> Inaccurate Slug -> Accurate Standard and Incendiary have spread vectors generated in a random fashion with very high and high spread randomisation values respectively. Use your secondary attack button to change cartridge types (see the cartridge name change on the DBSP's display) if you have Weapons 1, 2 or 3. Two shots per magazine. Where is that Skulk hiding? | No | 62.565 MiB | Dec 12, 2025 | 24-01-2026 20:30:44 | |||
| 3589295702 | Joshua-Boo-Boos Exo Mod | Hold your reload key during Defense to fire missiles. Missiles replenish when not trying to fire them and they track nearby aliens and deal area of effect damage. Structures do not take damage from the missiles. | No | 1.829 MiB | Oct 18, 2025 | 23-01-2026 01:39:22 | |||
| 3636590974 | Defense Fixes Mod | This mod uses code that does not belong to me but I could not easily find a standalone mod that provides these fixes. This is to be used for Defense: Allows for lots more sentries to be built per room and also provides other modifications. Provides fixes to two files (BrainSense.lua and CommonActions.lua) that can cause errors related to the AI. | No | 81.867 KiB | Jan 1, 2026 | 23-01-2026 00:42:24 | |||
| 2733077552 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 210.794 MiB | Jan 27, 2022 | 20-01-2026 04:40:25 | |||
| 3648337894 | Duplex PG | Duplex Phase Gate This mod enhances Marine Phase Gates by adding directional teleportation. Entering a Phase Gate from the front side will teleport you forward through the Phase Gate network, following the order defined by the Commander. Entering a Phase Gate from the back side will teleport you in reverse order. This system allows faster and more flexible responses when more than two Phase Gates are active on the map, without the need to rebuild or reorder gates. Features: - Direction-based Phase Gate teleportation - Forward and reverse traversal through Phase Gates - Improved map control with multiple active gates - No UI changes — behavior is controlled by player movement | No | 9.265 KiB | Jan 17, 2026 | 19-01-2026 19:59:56 | |||
| 3636181214 | Joshua-Boo-Boos BIRL | The Brazier Industries Rocket Launcher After the successful initial testing of the Grenade Launcher in combat scenarios it was discovered that the accuracy of Frontiersmen forces was lacking resulting in an ever-increasing number of casualties. It was decided that in order to counter the problem of target acquisition by Frontiersmen forces a new weapon was required which provided laser-targetting to help tackle the highly agile Kharaa threat. Brazier Industries developed and subsequently released the Rocket Launcher which contains laser-guided and dumbfire modes which allows continuous guidance of munitions and a fire-and-forget mode of operation respectively. The Frontiersmen forces began to turn the tide due to the development of the Brazier Industries weaponry. | No | 91.31 MiB | Dec 31, 2025 | 19-01-2026 11:21:57 | |||
| 3648613274 | Joshua-Boo-Boos Custom Ranking System | Custom ranking system for Natural Selection 2 that allows server administrators to manage player tiers and rankings through JSON files. Displays custom ranks on the scoreboard and provides admin commands for rank management. Requires Shine Admin Mod to be installed and enabled on the server. | No | 77.317 KiB | Jan 17, 2026 | 18-01-2026 20:21:19 | |||
| 2908953776 | ns2_large_balance | Balance mod for ns2 large. | No | 517 B | Dec 29, 2022 | 18-01-2026 09:59:21 | |||
| 3647753564 | Joshua-Boo-Boos Game Mode Changer | This mod is still under development. | No | 262 B | Jan 16, 2026 | 18-01-2026 00:23:28 | |||
| 3648319966 | H dot test | H dot test | Crosshairs | No | 96.25 KiB | Jan 17, 2026 | 17-01-2026 21:27:54 | ||
| 3607312901 | Joshua-Boo-Boos BIHC | At the infamous battle of Sanji Kharaa lifeforms defeated most Frontiersmen leaving only few alive. Those few owe their lives to this weapon. The Brazier Industries Heavy Cannon is the pinnacle of hand-held Frontiersmen weaponry. Capable of discharging 125 shots of laser ammunition at 12.5 damage per shot the Kharaa were not able to withstand the damage output of Frontiersmen Special Forces personnel on Sanji but ultimately those personnel were forced to withdraw. The Heavy Cannon also has a secondary attack that can only be used in Defense mode which switches the Heavy Cannon between standard, shotgun and smartgun modes depending upon Weapons Level: Standard: 1 bullet, 12.5 damage, accurate (W0). Shotgun: 8 bullets, 100 = 12.5 x 8 damage, inaccurate (W1). Smartgun: 2 bullets, 12.5 damage, aim-assist (W2+). The smartgun mode will only let you shoot if it has a locked target which requires the target to be an alien lifeform within a 25 degree cone of your player camera and within 42.5 units distance. Make the Kharaa pay for the Frontiersmen lost on Sanji. | No | 54.387 MiB | Nov 17, 2025 | 14-01-2026 14:38:37 | |||
| 3644026564 | [CN] Prototype Labs Researching | [CN] Prototype Labs Researching | No | 210.783 MiB | Jan 11, 2026 | 11-01-2026 02:28:26 | |||
| 3642171702 | CBM [Lama Fork] | CBM [Lama Fork] | No | 11.244 KiB | Jan 8, 2026 | 08-01-2026 18:45:17 | |||
| 3636619981 | Arcs & Contamination Removal | Arcs & Contamination Removal | Gameplay Tweak | No | 289 B | Jan 1, 2026 | 02-01-2026 16:54:57 | ||
| 2934445221 | BDT Community Balance Mod | BDT Community Balance Mod revision 3.0BDT Balance mod. View the most recent changelog here View the source: here | No | 537.896 MiB | Feb 16, 2023 | 02-01-2026 13:52:08 | |||
| 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 3.0 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 537.896 MiB | Jun 21, 2023 | 02-01-2026 12:54:52 |