Showing 1-25 of 2,762 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Predator3023063995Bot_Maintenancemy own bot fixes and improvements. unfortunately the developers has abadone the bot in version 344.

- marine bots are smarter in combat
- marine bots can better conquer safe techpoints
- marine bots use all weapons in active game (not only the shotgun)
- marine bots can take up any weapon from any map position, finally without any restrictions
- marine bots can better defend and conquer RT-Points (better handleing with cysts)
- marine bots dont attack with flamethrower or shotgun when target is out of range (try to switch to pistol)
- marine bots can pickup all marine com dropped supplys
- marine bots drop more mines in bases
- marine bots can buy and throw all types of handgrenades
- marine com drop all kinds of weapons now with random quantites and jetpacks / large drop needs a lot of space /
build armory and protolab relatively close and with plenty of free space (need protolab in drop distance of armories)
- marine com has a better resources management for supplydrops and save some to build rt, press the distress beacon etc...
- marine com has a weapondrop resourcelimit to handleing other things like support marines or build new structures
- marine com drop all structures to build for a 1. 2. 3. 4. "5." base (with macs)
- alien and marine bots now send messages to the team about where and which enemy they see
- alien com build some defend structures from the begin of a match
- alien com can now correctly and completely research its biomass for each destroyed and rebuilt hive from 1-12
- alien skulk, gorge and lerk attack powernodes
- aliens have been slightly improved in combat
- gorge can use all attack abilities

and other minor fixes and changes.

folder number: 3023063995

give it a try and have fun with these bots.

dont forget to rate this if you like. (you can rate with the thumbs under the picture)
No634.946 KiBAug 20, 202308-10-2024 19:44:51
Avatar Meteru1132771326Enhanced Spectator

Keep following same player and only see what that player would see on map.



  • fixed not following after cycling through
  • reverted being able to spec dead players for other dead players
  • fixed not following in overhead mode
  • fixed not following when switching mode
  • add ghostguides for buildings on mouseover
  • fixed some entities causing errors for the new ghostguides; probably it was clogs causing it
  • removed ghostguids, is now vanilla v326
  • simplifed code, some is now vanilla v326
  • experimental bugfix for 325-spectator-rubber-banding-back-to-original-view-target
  • first person spectator relevancy based on target
  • fixed bugs related to UI
  • relevancy for overhead and freelook
  • relevancy now also affects voice chat, requires the activation of AllTalkSpectator from Shine
  • Renamed button "Toggle Relevancy" to "Toggle Team Perspective"
Must be run on Server, Gameplay TweakNo72.189 KiBSep 11, 201706-10-2024 12:09:16
Avatar Joshua-Boo-Boos3161522453Joshua-Boo-Boos Shotgun EnhancerJoshua-Boo-Boos Shotgun Enhancer Mod Which Includes Four Cartridge Types And Modified Ammo Counter GUINo96.62 MiBFeb 15, 202416-09-2024 19:22:15
Avatar Meteru3329305075Classic ExoSuit BoomboxA re-re-upload of the original ExoSuit Boombox.

This Exosuit Boombox lets you press 4 on your keyboard to play one of the built in tracks, and 3 or 5 to cycle through the available options.

Compatibility with plasma launcher...
No15.523 MiBSep 11, 202411-09-2024 16:57:00
Avatar Meteru1893476114Wooza's HaggisContains these mods:
- Admin Powers, badges, mod panels, shoulder pads, loading icon.
- Disabled Only Commandstation
- Flamethrower fix
- Flexing Skills
- Gorge Heart Heal Spray
- IP limit increase
- Lua Configuration
- Manly Moustache
- Mod Panels++
- [Shine] Discord Bridge
- [Shine] Epsilon (Extra Ips, Enforce Team Sizes )
- [Shine] Rave
- [Shine] Wonitor
No50.955 MiBOct 19, 201910-09-2024 17:19:22
Avatar Parad0x3241074471Community TDhttps://discord.gg/WRJdyWFBMm | A collection of changes made to Thunderdome servers to help facilitate seamless play with community hosted servers.No22.264 KiBMay 6, 202410-09-2024 17:03:20
Avatar Parad0x3328693789Community TD Betahttps://discord.gg/WRJdyWFBMm | Community TD testing mod.No22.264 KiBSep 10, 202410-09-2024 17:03:12
Avatar [OAG] Devnull2606061626D&D - Interesting Score ScreenAdding Top Players to score screen based on:
- Score
- Player Damage
- Structure Damage
- Build Time

Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well.

Publish ID = 2606061626
No23.182 MiBSep 19, 202110-09-2024 06:58:06
Avatar ns2bdt2934445221BDT Community Balance Mod

BDT Community Balance Mod revision 2.5.2



BDT Balance mod.

View the most recent changelog here

View the source: here
No333.169 MiBFeb 16, 202307-09-2024 19:58:21
Avatar ns2bdt2992773495BDT Community Balance Mod (dev)

BDT Community Balance Mod revision 2.5.2 (dev)


Development build of the BDT Community Balance Mod.

This build is for testing only and should not be run in live servers!

Any changes in this build are not guaranteed to make it into a mainsteam release.

View the source: here
No333.169 MiBJun 21, 202307-09-2024 19:34:26
Avatar Joshua-Boo-Boos3278391899Joshua-Boo-Boos DMD Combat ModJoshua-Boo-Boos DMD Combat ModNo7.692 MiBJun 30, 202405-09-2024 23:35:54
Avatar One Day Ill Be Good2304747447Fairplay3Only for testing purposes regarding the Hive Skill 3 changesMust be run on Server, ToolNo125.746 KiBDec 1, 202005-09-2024 12:43:16
Avatar Joshua-Boo-Boos3263835609Joshua-Boo-Boos Bonewall ModBonewall has been made great.

One bonewall creates up to three extra bonewalls (if (i-1) % 3 == 0 -> spawn bonewall where i is an index representing a marine in an array of marines near the spawn point of the first bonewall).

If spores and / or umbra is researched then a spore and / or umbra cloud is spawned with the bonewall assuming bio 6 has been researched.

The hp of bonewalls has been reduced to 80 + (biomass number - 3) * 20.

Bonewalls are flammable.

Marines nearby a bonewall when it is killed are poisoned.

Bonewalls cost 4 team resources to use and can only be used once every 20 seconds.
No9.119 KiBJun 8, 202402-09-2024 19:57:22
Avatar SupaFred1571291937TTOTTONo3.855 MiBNov 22, 201802-09-2024 13:35:38
Avatar Microsoft Word 20193323032095Custom Balance ModCustom Balance Mod

A mod to change the balance of the game a bit.
No18.471 KiBSep 2, 202402-09-2024 10:58:11
Avatar qery3152403239Mouse Wheel JumpAllows you to use the wheel for jumping at the same time as space or any other key that you set in the menu.

Source code: link
Gameplay TweakNo1.811 KiBFeb 2, 202402-09-2024 09:39:50
Avatar jasmcx3322265257tstsNew ModNo29.916 MiBSep 1, 202401-09-2024 10:12:32
Avatar Joshua-Boo-Boos3305308047Joshua-Boo-Boos Spear ModJoshua-Boo-Boos Spear ModNo10.821 MiBAug 8, 202431-08-2024 18:10:15
Avatar Dragon170777320NSL ModNSL Mod

08-29-24
- Removing Ranking overrides

08-20-23 (Build 145)
- Fixed missing mapcycle config check which caused the league mapcycle to always be loaded.

12-14-22 (Build 144)
- Fixed issues caused by removal of debug.getregistry - Thanks asdfgg!
- Fixed issues caused by json.decode no longer returning the json array in a predictable order.

1-16-21 (Build 143)
- Added support for event badges defined by the respective league(s).

12-22-20 (Build 142)
- Corrected enum reference exception from updated skins/DLC options.

9-27-20 (Build 141)
- Corrected issue preventing non-ref level users from having access to their defined admin commands.
- Added support for contributors from ENSL site.

8-18-20 (Build 140)
- 'Gather' level bans only enforced in GATHER mode
- sv_nslenforcegatherbans now accessible by league admins/refs.

8-17-20 (Build 139)
- Added logic to parse league bans and enforce them on associated servers.
- Currently supports 'gather' level bans, which block users from PCW/GATHERS - and full bans which block users from all modes.
- Added sv_nslenforcegatherbans server command to toggle if 'gather' level bans are enforced.

6-12-20 (Build 138)

- Fixed issue with asset error after 332 relating to scoreboard changes
- Corrected issue allowing for 1 frame of input even during pauses resulting from 332 input changes.

11-28-19 (Build 137)

- Fixed incorrect team being awarded victory from auto-concede
- Added server admin command to disable automatic error reporting
- Locked marine models to male in officials

11-14-19 (Build 136)

- Fixed assert from calling marine variant function that was removed with B331 BMAC
- Added fallback default name when using ForceLeagueNicks and an unregistered player joins

9-20-19 (Build 135)

- Fixed new main menu not working when game was paused (Build 329)
- Added sv_nslleaguemapcycle, toggles using the mapcycle configured in the respective league config. This is a server admin command only!
- Added note to sv_nslcfg command about seasons & server configs needed mapcycle to clear if mod is disabled.
- Changed sv_nslcaptainslimit to a server admin only command
- Cleaned up admin command validations a bit
- Added ServerAdminsAreRefs config flag to be used in future by default league config

9-13-19 (Build 133)

- Fixed random alien spawn not respecting spawn rules for maps with spawn override entities

7-13-19 (Build 132)
- Fixed issue with cross spawn vanilla logic not being cached, which caused issues when aliens selected certain spawn locations.

7-8-19 (Build 131)

- Consolidated custom spawn toggles into single option.
- Supports UseFixedSpawnsWhenLoaded (overrides other options), CustomSpawns - allows spawns to be configured by dates and AliensChoose which allows aliens to choose their spawn.
- Added client side toggleopponentmute console command, toggles the display of opponents chat messages on or off.

6-23-19 (Build 130)

- 'Ready' command will no longer work during pauses for game resets.
- During a pause, 'ready' will toggle your teams readiness for the game to unpause, just like resume/unpause.
- Removed sleeping of GUI scripts during pause, all GUI scripts will now run as if the game is unpaused. This should fix chat and scoreboard issues
- Fixed issue where you couldnt mark your team as not ready during a pause after you had marked them as ready.
- Added config setting to control server ranking status.
- Added config setting to control forcing league nicknames.
- Removed legacy first person spectating block code, was no longer functional and not currently in use by any leagues.
- Added game build to NSL error reporter.
- Fixed Default perf level not being selectable after changing to other perf levels

Full Changelog can be found here:
https://github.com/xToken/NSL/blob/master/Changelog.md
Must be run on Server, ToolYes1.26 MiBAug 19, 201330-08-2024 00:27:09
Avatar Joshua-Boo-Boos3317151892Joshua-Boo-Boos Mac-10 ModThis mod changes the pistol into a suppressed Mac-10. The Mac-10 has 20 round magazines and does 5 damage per shot.No7.692 MiBAug 25, 202427-08-2024 18:23:41
Avatar StriteR.3161002472[CN] Defense 2.0Tweaks & Polished based on original Defense Mod
Also Merged NS2.0.

Reference:
https://steamcommunity.com/sharedfiles/filedetails/?id=629502655
https://steamcommunity.com/sharedfiles/filedetails/?id=1893476114
No142.926 MiBFeb 15, 202420-08-2024 16:34:10
Avatar Joshua-Boo-Boos3310526689Joshua-Boo-Boos Competition Shotgun ModJoshua-Boo-Boos Competition Shotgun ModNo7.129 MiBAug 16, 202418-08-2024 16:30:46
Avatar Joshua-Boo-Boos3193542133Joshua-Boo-Boos MEGA Exo ModExos now have a periodically activated short-range scanner which detects alien players.

Alien players with a cloaking value of 0.5 or more are not detected by the periodic scan.

The minigun exo has in addition to the scan received a new mode called "Siege Mode" which decreases the rate of fire of the minigun to 25% of the base value but increases the damage by a factor of 4 and is then increased by 10%.

Minigun exos cannot move while in Siege Mode and have their fuel set to zero.

Siege Mode can be activated and deactivated once every five seconds.

Marine players cannot leave a minigun exo while Siege Mode is activated.

The minigun sound has been changed and is played differently based on whether the minigun exo is in Siege Mode or not.

Press your reload key to enter and leave Siege Mode.

Furthermore, missiles have been added to the minigun exo which require 100% fuel to use.

Press 4 to fire a tracking missile which tracks alien players and deals 50 damage to alien players only and press 5 to fire a proximity mine which deals 100 damage to alien players only.
No13.134 MiBMar 20, 202417-08-2024 01:23:24
Avatar GigaKaren2493044543DMD-CaptainsDMD-Captains

Mod ID: 9498d73f
No166.458 KiBMay 21, 202106-08-2024 02:40:52
Avatar Meteru2925164373Sentry Error ReportingSends server errors to a middleware API which redirects them to sentry.io.

Contact me if you want to use this mod.
No7.614 KiBJan 29, 202301-08-2024 13:45:11