Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 3405049746 | The Playground - Pack Zero | The Playground - Pack One Bundle of the following mods: Wooza's Haggis Outage Extreme Shadows Sentry Error Reporting | No | 52.374 MiB | Jan 11, 2025 | 27-04-2025 16:23:53 | ||
![]() | 3051150938 | Healing Spit | Gorge Spit heals alien units for: 15 on players 30 on structures | No | 3.27 KiB | Oct 15, 2023 | 26-04-2025 09:35:31 | ||
![]() | 3470035567 | Bullet Inflation | 30% (at random) of Pistol, Rifle, MG and SMG bullets have increased size (0.03, from default 0.018) | No | 4.254 KiB | Apr 25, 2025 | 25-04-2025 06:25:10 | ||
![]() | 2819367993 | Mephs Mapping Playground | This is my mapping playground. There are multiple maps in this mod and all of them are variants of official maps that address either things that personally frustrate me on the map or what I perceive as balance/gameplay problem. The maps in this mod are called like the original maps but have "_mmpg" added to the end. Maps currently in the mod: ns2_biodome ns2_caged ns2_descent ns2_docking ns2_eclipse ns2_kodiak ns2_metro ns2_mineshaft ns2_refinery ns2_summit ns2_tanith ns2_tram ns2_tr4m (alternative version of tram) ns2_veil | Map | No | 563.062 MiB | Jun 10, 2022 | 24-04-2025 13:53:00 | |
![]() | 2733077552 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 210.76 MiB | Jan 27, 2022 | 24-04-2025 04:35:58 | ||
![]() | 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | No | 228.893 MiB | Jan 4, 2022 | 23-04-2025 17:13:16 | ||
![]() | 3466682297 | ns2_agora | ns2_agora - bsp port of the original ns1 map | Map | No | 9.862 MiB | Apr 19, 2025 | 22-04-2025 08:11:47 | |
![]() | 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 2.7.0 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 527.62 MiB | Jun 21, 2023 | 20-04-2025 00:15:33 | ||
![]() | 3464177809 | Phasegate Plus | Increases Phase Gate size and touch range. Other Phase gate balances (TBA) | No | 9.96 KiB | Apr 15, 2025 | 15-04-2025 01:57:06 | ||
![]() | 3459687782 | Xenocide V2 | Redesigned Xenocide -Lasts 3 seconds, deals 5 damage every 0.166 in a 3m radius (80 total damage), then explodes for 100 damage with 20 self damage. -Xenocide damage radius and range decay off tweaked. Radius reduced to 8. Enemies within 2.66 radius receive full damage, falls off to 20% damage over remaining range. -Xenocide energy cost lowered to 15. Fixed zero energy cost bug. Mod load priority 99 | No | 10.304 KiB | Apr 7, 2025 | 07-04-2025 06:19:38 | ||
![]() | 3328693789 | Community TD Beta | https://discord.gg/WRJdyWFBMm | Community TD testing mod. | No | 22.149 KiB | Sep 10, 2024 | 02-04-2025 07:25:30 | ||
![]() | 2108455550 | Enhanced Ragdoll | modid 2108455550 Increased ragdoll to 10 seconds, which starts dissolving after 9 seconds. Ragdolls are visually more obvious. | No | 17.96 KiB | May 25, 2020 | 01-04-2025 06:05:58 | ||
![]() | 2493044543 | DMD-Captains | DMD-Captains Mod ID: 9498d73f | No | 170.972 KiB | May 21, 2021 | 01-04-2025 03:30:46 | ||
![]() | 2442374987 | April's Ready Room | Fun tricks in the ready room (try crouching, air jumping) WARNING: Intense flashing colours | No | 20.539 KiB | Apr 1, 2021 | 31-03-2025 09:35:52 | ||
![]() | 1443498246 | Shadow Step (Metabolize replacement) | mod id 560a0906 Replaced Metabolize with Shadow Step: *Propels Fade forward at 30 speed for 0.2 to 0.5 second, can travels through structures and players. *Fade cannot attack during Shadow Step, and loses most momentum upon leaving Shadow Step. *Deals 20 Structural damage in a 2.4 m radius at the end of Shadow Step travel. *Costs 20 energy with 1 second cooldown. *Clogs now have large strucure physics and can be bypassed by Shadow Step | Must be run on Server, Gameplay Tweak | No | 14.272 KiB | Jul 17, 2018 | 31-03-2025 04:25:11 | |
![]() | 2934445221 | BDT Community Balance Mod | BDT Community Balance Mod revision 2.6.0BDT Balance mod. View the most recent changelog here View the source: here | No | 335.704 MiB | Feb 16, 2023 | 30-03-2025 19:43:37 | ||
![]() | 3432989354 | Combat Standalone Rebuild | This mod is an import Still a work in progress, a few bugs present. Game Mode: * Regular combat deathmatch mode on co_ maps * Capture point mode on regular ns2 maps - Small about of XP per kill (about 1/3 of normal value) - Capture Resource Points to generate XP per tick (instead of resources) - Capture Tech Points to give all XP gains a 20% multiplier per point held General * Passive upgrades have multiple levels on the same button * Respawn as the class/lifeform (JP, Gorge, Lerk, Fade, Onos, Exo) that you had before * No spawn protect Marines * Spawn from IPs instead of wave spawn (all modes) * Base starts with Armory, IPs and PG * Base structures (except CC) can be destroyed, but respawn after a period * Marine can build a Sentry, Mini Armory, PG and Obs (these dont respawn) Aliens * Abilities are purchased separately (in regular combat its via tier 2 or tier 3 unlock) * Aliens spawn in eggs, they can be killed by the enemy\n\n\nCredits: - FLG - Combat buy menu & Upgrade system - Gorge toys - Meteru | No | 1.134 GiB | Feb 23, 2025 | 29-03-2025 16:27:55 | ||
![]() | 3452675258 | NSL Team Badges | NSL Team BadgesDisplay NSL team badges on the scoreboard. Usage:Put it on your server, along with Shine Administration and [Shine] Epsilon. Badges+ is optional. Enable the Shine plugin `epsilonbadges`, then go to EpsilonBadges.json and set `ENSLTeams` to `true`. Adding a badge:Contact the NSL admins with a link to your NSL team webpage and your desired badge image. Badges are 32-by-32px DDS images. Transparency is supported. Thanks to SupaFred for making this originally, Keats & Yeats, and adsfg for maintaining it. <3 | No | 195.754 KiB | Mar 26, 2025 | 26-03-2025 22:39:06 | ||
![]() | 3397710344 | Bishop - Bot Mod | ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ v1.4.0 - Crouching Fade, Hidden SentryBishop - Bot ModBishop is a series of large and small tweaks to bots that attempt to increase the challenge they provide to players. Bishop now has a UI. You an access it by: a) Typing !bishop in chat. b) Running bishop_menu in the console. c) Binding a key to open the menu, i.e.: bind P bishop_menu Highlights
Coming SoonCheck out my feature wishlist. Installation and Usage1) SubscribeSubscribe to this mod, Shine, and Bot_Maintenance. Dedicated server users can skip this step. 2) EnableLaunch the game, go to the mods menu and enable the subscribed mods. Remember to click Restart instead of Back. Dedicated server users can skip this step. If you're running a dedicated server, the required mod IDs are: 117887554, 3397710344, 3023063995 If you prefer enabling mods the old school way by hex ID: 706d242, ca84f208, b4304bbb 3) Jump InLaunch a local game (or join your dedicated server.) Try to open the Bishop UI to confirm it's working. (Steps at top.) 4) PlayChoose your desired settings - changes are saved immediately. The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json. The path is very similar for dedicated servers, but starts from the config folder. With management enabled, Bishop will do its best to maintain your chosen settings. If you choose to disable management, addbot and all the vanilla bot commands work as normal. On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command. Here is the relevant Shine documentation page for changing user permissions. Known issues
FeedbackSmall comments below are fine. If you want to wall of text me a suggestion use the discussions tab above. | No | 539.747 KiB | Jan 1, 2025 | 25-03-2025 12:57:21 | ||
![]() | 3451704445 | Lerk quality improvements | Server Mod -Lerk flap animation duration increased from 0.5 to 0.82 second to match animation. -Smoothed Lerk roll animation when flying laterally (especially after a flap). -Fixed Lerk animation glitch rapidly switching between wall cling and flapping. -Lerk can now wall walk with special movement key. -Increased Lerk air control when not gliding from 18 to 26 (+23% with celerity). (strafing is much more responsive) -Increased air friction while Diving (with Crouch) for balance. -Flap speed now gains force from Celerity upgrade, up to 1.5 per flap. -Improved Flap responsiveness, now stops fall quicker, and also jumps up immediate upon landing. -Flap forward increased to 9.0 from 8.3. -Flap side force reduced to 6.0, from 8.3, but is more responsive. | No | 12.789 KiB | Mar 25, 2025 | 25-03-2025 10:10:18 | ||
![]() | 3405049200 | The Playground - Pack One | The Playground - Pack One Bundle of the following mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940 https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328 https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075 https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326 https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266 https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063 https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660 https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952 https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465 https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448 | No | 299.165 MiB | Jan 11, 2025 | 22-03-2025 20:14:03 | ||
![]() | 3448870432 | Aegis Shield | Experimental mod Protects a command structures with a shield which reducing all damage dealt by 50%, upon construction completion. This shield does not replenish. The shield loses 1 "HP" for every 0.1 second of damage. Command Station starts with 120 shield. Hive starts with 120 shield. | No | 10.646 KiB | Mar 21, 2025 | 21-03-2025 11:17:19 | ||
![]() | 3448855026 | Aegis Shield | Protects command structures with a shield which reducing all damage dealt by 50%, upon spawning. The shield loses 1 "HP" for every 0.1 second of damage. Shield does not replenish. Hive and Command Station start with 120 shield (12 seconds of damage). | Yes | 10.796 KiB | Mar 21, 2025 | 21-03-2025 10:35:10 | ||
![]() | 3447434002 | Scrooge McDuck's Resource Mod | Scrooge McDuck blessed you with loads of TRes and PRes. PRes income x10 PRes max = 500 TRes max = 500 | No | 4.771 KiB | Mar 18, 2025 | 19-03-2025 18:15:39 | ||
![]() | 3447289361 | ns2_yakushima | Copy of https://steamcommunity.com/sharedfiles/filedetails/?id=80821898 Removed Hangar so the map loads, used with infestation mod | No | 21.28 MiB | Mar 18, 2025 | 18-03-2025 19:12:32 |