Showing 1-25 of 2,873 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Joshua-Boo-Boos3770879614CommNomCommNom - Requires ShineNo125.979 KiBJul 24, 202631-07-2026 17:35:34
Avatar shimizu3737223330SBMSmall balance changes to improve vanilla gameplay and fun

1. Onos stomp -> 1 damage, half casting time
2. Railgun, falloff (10m-25m, 0.25 factor), charge time (1.4->1.3), charge damage (140->150)
No137.854 KiBJun 2, 202631-07-2026 04:02:45
Avatar Joshua-Boo-Boos3710449633Natural Selection 2.0 - The Eastern Hive - Event ServerAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This mod is the event server version of NS2.0-TEH.
No249.968 MiBApr 19, 202631-07-2026 01:14:18
Avatar Joshua-Boo-Boos3771771100Natural Selection 2.0 - The Eastern HiveAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

| What is this
- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Provides lots more strategic options to both teams.

| What it includes
- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams
- Res kill grants p-res.
- Overhauled power system.
- Ragdolls lasting a number of seconds.
- Extra weapons for both teams.

For Marines
- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens
- Remove cyst restriction for tunnel(still needs gorge).
- Instant tunnel travel research to immediately travel through tunnels.
- Most unused upgrades been boosted (includes camouflage).
- Prowler (Modifed) to reel enemy with his rappelsilk ability.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 7 biomass.

| Further more
- Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT
- About NS2.0-TEH: The mod content is being updated by Joshua-Boo-Boos.
- Feel free to contact me if there are any problems.
- Forked from NS2.0-CN, which can be freely forked, after agreement by the coder StriteR. upon starting a server.
No249.968 MiBJul 26, 202631-07-2026 01:14:04
Avatar Joshua-Boo-Boos3747281629Natural Selection 2.0 - The Eastern Hive - BetaAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This mod is the beta version of NS2.0-TEH.
No249.968 MiBJun 18, 202631-07-2026 01:13:25
Avatar Predator3023063995Bot_Maintenance🤖 NS2 Bot Maintenance – Enhanced Bot AI & Commander Overhaul

The original NS2 bot system was abandoned by the developers in build 344 — so I give my best to make it better.
This mod massively improves Marine and Alien bot behavior, Commander logic, combat performance, and overall game flow.

⭐ NS2 Bot Maintenance – Major AI Overhaul (Highlights)

Marine and Alien bots now fight smarter, react faster, manage the economy properly, and follow Commander logic far more reliably.

Below are highlights of the latest update.
For full details, check the Changelog.

🪖 MARINE BOT HIGHLIGHTS
Smarter Combat & Movement

Correct Boneshield behavior (no frontal Onos shooting).

Improved dodging, leading, ballistic aiming, and close‑range reactions.

Jetpack Marines use fuel intelligently, kite properly, and avoid dead‑ends.

GL Marines avoid their own grenades and use arc‑shots more accurately.

Better Equipment & Objective Handling

Correct weapon switching (no shotgun/flamethrower spam out of range).

Marines pick up all dropped weapons and equipment anywhere on the map.

Axe logic for Harvesters, improved mine placement, reliable welding.

Cyst clearing works autonomously (one bot per cyst).

Improved Behavior Around Bases

More reliable Techpoint captures.

Better RT defense and structure handling.

Smarter follow system (flashlight sync, phasegate following).

🚀 JETPACK & EXO IMPROVEMENTS
Jetpack Marines

More efficient fuel usage.

Wave‑like dodging and proper kiting.

Actively secure dropped weapons.

Exos

Seek Marines with Welders for repairs.

Better obstacle detection and emergency retreat logic.

No more multi‑Exo egg‑rush conflicts.

👽 ALIEN BOT HIGHLIGHTS
Gorge

Full Bile Bomb overhaul (cluster scan, armor filter, finisher logic).

Proper Babbler management (no spam, minimum 3).

Correct Exo distance and ARC accuracy.

Lerk & Skulk

Smarter combat behavior and ambush camping.

No Sporecloud waste on Exos.

Onos

Correct Boneshield interaction (matches Marine logic).

Alien Team

Retreats only to living Hives.

🧠 COMMANDER BOT HIGHLIGHTS
Alien Commander

Biomass 1–12 researched correctly after Hive rebuilds.

Early defensive structures, tunnels at double RT, shade placement.

Chat alert when an Exo is trapped.

Marine Commander

Builds up to five bases without engine bugs.

Drops Shotguns/Welders/Mines at secondary Armories if HQ is down.

Mine limit increased (8 → 12).

Smarter attack, repair, weld, and scan logic.

💰 ECONOMY & BUYING HIGHLIGHTS

Dynamic weapon limits based on team size.

No more mass‑buy spam (no 8 SG or 3 FT at once).

Stable Exo purchases, Minigun priority vs Onos.

Worst‑Case system: detects critical situations → Exo rush possible or buy what you can as a last effort.

Team DPS‑based decisions and pres‑waste prevention.

🔥 RUBBERBAND SYSTEM

Marine bots dynamically adjust:

Accuracy

Reaction time

Turn speed

The further Marines fall behind, the harder they fight back.
Creates fairer battles, comeback potential, and prevents one‑sided matches.

🛠 SYSTEM FIXES

NaN vector sanitizer (Bomb.lua / movement crash elimination).

Multiple nil‑check fixes (Phasegate, AlienCommanderBrain, TechNodes).

Flamethrower coordinate fix, Welder build bug fix, ghost slot fix.

Improved pre‑spawn stability.

⚠ Known Issues

Rare unreachable Marine build orders if placed inside geometry.

Rare Skulk targeting bug (legacy engine).

Navmesh issues (vents, pressure points) — engine‑level limitations.

📘 HOW TO PLAY NATURAL SELECTION 2 WITH BOTS

1. Open the console

Press ^ (or your custom console key).
2. Load a map

map ns2_veil

3. Add bots
Automatically (both teams)

addbots 18

Specific team

addbots 1 2 adds 1 alien
addbots 1 1 adds 1 marine

Commander bots

addbots 1 2 com alien commander
addbots 1 1 com marine commander

Remove bots

removebots 1 2
removebots 1 1

4. Close console → ESC → “Vote for Commander Bots” → F1
5. Join a team and enjoy the match!

⭐ Have fun!

Have fun playing with these bots. If you enjoy this mod, feel free to rate it with the thumbs under the picture.
No1.199 MiBAug 20, 202330-07-2026 20:00:41
Avatar Brandon3728154920TEH Server FilesAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.\n\n\nTEH mods extended into Shine are:
Achievements
Admintransfer
Connectors
CustomRanks
ChatLimiter
Discord
Donate
GiveRes
ModHistory
MPWhitelist
MyHistory
Warns
Rules
RookieRestriction
PlayerCosmetics
Scoreboardadmin
Gags (Changes how Gags are logged/gives GUI)
TEHBotLoader
TEHSkin
TEHDiscordBridge

These Shine extensions are mine/TEH's own, please do not use them without permission.

------------------------------

This is a merge of my/TEH mods + mods on the workshop. Above is a blanket statement to cover all of my mods, not the rest, just in case anything is missed. Below are mods merged into this which are not of my own, or TEH own, they are:

Devnull ESB
Shine Admin
Shine Epsilon
AdvancedHud
BadgesPlus
Pregamepeace
InfClogsPregame

Licences have been included to cover these additions from external mods.
No60.977 MiBMay 17, 202630-07-2026 12:41:48
Avatar boop3641569852Ai GuidanceAi GuidanceNo242.694 KiBJan 7, 202630-07-2026 09:10:24
Avatar scatter3774306230Combat: ReforgedImport and development of the NS2 Combat Standalone game.

This isn't the regular NS2: Combat that you're used to.

Combat Reforged — Power node core mechanics

- Earn XP by fighting and supporting your team. Kills, assists, structure damage and objective play increase your player level.

- Spend upgrade points each level. Build your own loadout through weapon, armour, movement, ability and lifeform upgrades. Many upgrades have multiple ranks.

- Upgrades persist through death. You keep your purchased progression for the remainder of the round, although changing class or equipment may alter which upgrades are active.

- Map control generates Team Energy. Capturing and defending key areas strengthens your team’s energy state, while losing territory pushes it towards the red zone.

- Team Energy affects reinforcements. Teams with strong map control respawn faster. A team losing control receives slower reinforcements, making territory increasingly important.

- Power Nodes are major objectives. Marines should capture and protect them; aliens should destroy or deny them. Ignoring the map and only chasing kills can cost the round.

- Base structures can return after destruction. Important map-placed structures may respawn after a delay, so destroying them creates a temporary advantage rather than always removing them permanently.

- Pressure the enemy base when they are weakened. Sustained loss of map control leaves the enemy with slower respawns and reduced ability to defend their Command Chair or Hive.

CBM is the baseline for this mod.
Bishop - Bot Mod is compatible and the advanced behaviours work.

Mods required:
CBM or CBM (dev) - 2992773495
Bishop - Bot Mod 3397710344
Shine Admin - 11788755

Import and integration into current NS2 codebase is my own work. Heavy modification of the NS2 Combat standalone codebase to get this working. Do not use my work without my permission.
No472.546 MiBJul 30, 202630-07-2026 07:36:41
Avatar shimizu3766121846better eggbetter eggNo77.295 KiBJul 16, 202630-07-2026 03:33:37
Avatar shimizu3743185661mnga_administration_v2because first one got corruptedYes19.44 MiBJun 12, 202630-07-2026 02:11:27
Avatar scatter3432989354Combat: ReforgedImport and development of the NS2 Combat Standalone game.

Game mode is capture the powernode. Full description will follow.\n\n\nCBM is the baseline for this mod.

Mods required:
CBM (dev) - 2992773495
Bishop - Bot Mod 3397710344
Shine Admin - 11788755

Import and integration into current NS2 codebase is my own work. Heavy modification of the NS2 Combat standalone codebase. Do not use my work without my permission.

Yes472.75 MiBFeb 23, 202529-07-2026 14:45:48
Avatar [OAG] Devnull3765927260Devnull - Enhanced HudThis mod is based off Drey's Enhanced Hud and credit goes to him.

A cleaner, information-rich HUD overhaul for Natural Selection 2 that improves commander awareness and team status readability without changing core gameplay.
- Enhanced top bar metrics for key team resources and status
- RT display upgraded to show current/total nodes in one compact view
- Color-coded warnings for low RT count to improve at-a-glance decision making
- Improved alien research notifications in the HUD event feed
- Biomass research integrated into the same notification system as other upgrades
- Location text shown for alien research notifications to indicate where upgrades are happening
- Cleaner commander/selection panel quality-of-life improvements
Unit status and weapon-display related HUD refinements
- General UI polish and consistency updates across multiple HUD elements
No246.694 KiBJul 16, 202627-07-2026 15:45:07
Avatar StriteR.3673681380[CN] Natural Selection 2.0

| What is this


- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Takes to bring more fun to the game.

| What it includes


- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams


- Res kill grants pRes
- Overhauled power system.
- Ragdoll exists longer(?)
- Extend respawn time during late game(>20min).

For Marines


- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens


- Remove cyst restriction for tunnel(still needs gorge).
- [FastTunnel] research to travel distance faster.

- Most unused [Traits] been boosted (includes cloak).
- Prowler (Modifed) to reel enermy with his rappelsilk.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 8 biomass.

| Further more


- Still being active developing and heavily tested(daily)
- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Playground-Balance
No214.143 MiBFeb 26, 202626-07-2026 05:32:00
Avatar ns2bdt2992773495BDT Community Balance Mod (dev)

BDT Community Balance Mod revision 3.6 (dev)


Development build of the BDT Community Balance Mod.

This build is for testing only and should not be run in live servers!

Any changes in this build are not guaranteed to make it into a mainsteam release.

View the source: here
No404.527 MiBJun 21, 202325-07-2026 20:44:30
Avatar [OAG] Devnull2606061626Devnull - Interesting Score ScreenAdding Top Players to score screen based on:
- Score
- Player Damage
- Structure Damage
- Build Time

Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well.

Publish ID = 2606061626
No40.254 MiBSep 19, 202125-07-2026 15:11:07
Avatar paahtis3770316551Orbital Research Station WipOrbital Research Station WipNo15.668 MiBJul 23, 202625-07-2026 08:45:22
Avatar shimizu3759463939nselo2nselo2No25.978 KiBJul 7, 202624-07-2026 22:20:21
Avatar paahtis3758968848Orbital Research StationOrbital Research StationMapNo34.994 MiBJul 6, 202623-07-2026 17:30:43
Avatar shimizu3764457663nostuckprevents dead ends commonly causing drifter, cysts to be stuckYes34.977 KiBJul 14, 202620-07-2026 23:08:55
Avatar paahtis3759088757WaterplayWaterplayNo12.438 MiBJul 6, 202618-07-2026 19:31:44
Avatar StriteR.2707698282[CN] Community BootingExtensions for NS2CN servers.
Feel free to strip some codes it you find it useful.
No300.663 MiBJan 4, 202218-07-2026 04:52:00
Avatar [OAG] Devnull2597529958Devnull - Enhanced ScoreBoardThis mod will change various parts of the ScoreBoard:
- Steam Icon location fix.
- Commander tag will stay when jumping out temporary
- New team topbar showing current lifeforms and equipment
- Some general tweaks and performance fixes
more to come...

Publish ID: 2597529958
No10.084 MiBSep 9, 202116-07-2026 11:35:58
Avatar (UA) blizovskiy3763486027Server Tweaks

Server Tweaks — Build 344



Configurable server-side balance tweaks for Natural Selection 2.

The mod automatically creates its configuration file here:

%APPDATA%\Natural Selection 2\ServerTweaksServerConfig.json


For a dedicated server using a custom -config_path, the file is created in that folder instead.

After editing and saving the configuration, enter this command:

st_reloadconfig


When hosting through the game, enter it in the host's in-game console.

On a dedicated server, enter it directly in the server console.

The new values are applied without restarting the server, changing the map or ending the current match.

Features



• Separate Supply limits for Marines and Aliens
• Maximum personal and commander resources
• Marine armor and movement speed
• Skulk health and armor
• Weapon and equipment prices
• Rifle, pistol and shotgun damage
• Rifle melee damage, range and duration
• Hydra damage
• Configurable Armory armor repair
• Correct Supply values in the HUD\n\n\n[url=https://steamcommunity.com/workshop/discussions/18446744073709551615/580550781202133800/?appid=4920]
Click here to view and copy the clean, properly ServerTweaksServerConfig.
[/url]

No original game files are modified.

Credits



Rifle XL and Supply Cap were used as references and starting points during development.

Thanks to the original author of those mods for their work.

Feel free to use, modify and build upon this mod.

Version



v1.0 — designed and tested for NS2 Build 344.
No54.208 KiBJul 12, 202613-07-2026 18:05:09
Avatar ns2bdt2934445221BDT Community Balance Mod

BDT Community Balance Mod revision 3.5



BDT Balance mod.

View the most recent changelog here

View the source: here
No403.988 MiBFeb 16, 202311-07-2026 17:58:49