| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3700529960 | TEH Server Files | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This TEH Server Files mod is copyright to only be used on TEH servers. If you want to use, please ask for permission. It is a custom GUI which tells you the current entity count and what entity is causing the most issues. | No | 60.828 MiB | Apr 5, 2026 | 03-05-2026 23:41:42 | |||
| 3719441148 | NS2RPG - Marine vs Marine RPG | Do not take content from this mod without permission. You may use the mod without asking. The GunGame code was used during the development process of this mod, thank you Zycar. =========================================================================== NS2RPG: Marine vs Marine RPG Mod Both teams play as Marines – no Aliens, no Commanders, no structures. The round never ends; play continues indefinitely. Features: - XP-on-kill system: killing an enemy marine awards XP based on the level difference. * Level 1 needs 100 XP to advance; Level 2 needs 200 XP, etc. * Killing a player of the same or lower level: 50 XP * Killing a higher-level player: 100 + 25 * (level difference) XP - XP and skill levels are stored persistently on the server (JSON files in the Shine config dir). - Type !spendlevels in chat (or sh_spendlevels in console) to open the Spend Levels GUI. - Type !resetskills in chat to refund all skill points (penalty: lose one level of XP). Upgradable skills: Extra HP (max 100 levels, 1 HP/level) Health Regen (max 50 levels, 0.1 HP/s/level) Extra AP (max 100 levels, 1 AP/level) Armour Regen (max 50 levels, 0.1 AP/s/level) Extended Mags (max 50 levels, +10% base clip per 5 levels) Ammo Regen (max 50 levels, up to 10% max spare ammo per cycle) Purchasable Weapons: * Shotgun * All AA weapons - These weapons cost 20 points and when refunded return 18 points. Admin Reset: - Type !reseteveryone in the chatbox as a Shine Admin (a player with sh_adminmenu permission) to set every player's xp, skill levels and bought weapon to 0, 0 and no bought weapon respectively. Requires Shine to work. Game mode name: ns2rpg | No | 111.909 KiB | May 3, 2026 | 03-05-2026 20:29:38 | |||
| 3718602101 | noxhair but hit | noxhair but hit | Crosshairs | No | 512.25 KiB | May 2, 2026 | 03-05-2026 18:24:21 | ||
| 3708507946 | The Eastern Hive - Respawn Time Changer | The Eastern Hive - Respawn Time Changer | No | 56.249 KiB | Apr 17, 2026 | 03-05-2026 12:04:07 | |||
| 1571291937 | TTO | TTO | No | 4.491 MiB | Nov 22, 2018 | 03-05-2026 08:00:05 | |||
| 3715677652 | Natural Selection 2.0 - The Eastern Hive - Beta | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the beta version of NS2.0-TEH. | No | 210.816 MiB | Apr 28, 2026 | 03-05-2026 00:30:13 | |||
| 3710449633 | Natural Selection 2.0 - The Eastern Hive - Event Server | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the event server version of NS2.0-TEH. | No | 210.808 MiB | Apr 19, 2026 | 03-05-2026 00:24:08 | |||
| 3667208695 | Natural Selection 2.0 - The Eastern Hive | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. | What is this - Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Provides lots more strategic options to both teams. | What it includes - A bunch of gameplay tweaks. - A lot techs added. For Both Teams - Res kill grants p-res. - Overhauled power system. - Ragdolls lasting a number of seconds. - Extra weapons for both teams. For Marines - [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens - Remove cyst restriction for tunnel(still needs gorge). - Instant tunnel travel research to immediately travel through tunnels. - Most unused upgrades been boosted (includes camouflage). - Prowler (Modifed) to reel enemy with his rappelsilk ability. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 7 biomass. | Further more - Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT - About NS2.0-TEH: The mod content is being updated by Joshua-Boo-Boos. - Feel free to contact me if there are any problems. - Forked from NS2.0-CN, which can be freely forked, after agreement by the coder StriteR. upon starting a server. | No | 210.808 MiB | Feb 16, 2026 | 03-05-2026 00:23:59 | |||
| 3426836832 | Blast to the Past | mod id 3426836832 This is Blast to the Past (B2TP) A vanilla-flavored Natural Selection 2 mod aimed balancing the game 6v6 to 8v8 conditions, the original intended size of public play of ns2, back to the time where 8v8 servers were commonplace. While stats on ns2panel.com show an almost 50-50 winrate (which is a good thing), in our experience most players have a higher marine than alien hiveskill, a rare 5 sight years ago. As a consequence, the hive skill system, using the per-team-hiveskills feature that didn't exist back them can simply solve these imbalances by slightly stacking the alien team with better players. This, in turn, creates a 50-50 winrate. However, if teams were to be sweapped then it would be expected the stronger,team would crush the opposition. In conclusion, while the game can be 'balanced' for single rounds, it's not truly balanced until a 50-50-ish winrate is achieved after teamswaps. This mod aims to attack the causes of this, by doing the least amount of changes whenever possible in the most impactful places. Most of these changes revert some values to what were vanilla values years ago, or were present in older or present compmod versions. Changes are as follows: **Aliens** Crag, Shade, Shift, Whip cost 10 Tres (was 13) (we have no idea why this was never re-adressed since this was changed circa the world championship and there have been multiple other related changes, like harsher supply limits and TRes tunnels that cost 16 total Tres to build) Lerk Spikes do 11 damage -- was 10 Leap costs 55 energy -- was 45 Boneshield has 600 hp -- was 1000, balanced for 10v10 Vanilla Stomp moved to Bio9 --was 8, completely and utterly broken Vampirism Affects Exos and was toned down to 3.77% per shell Aura doesn't reveal health Cysts take x4 flamable instead of x7 flamable. Build at 6 seconds and get a x1.5 shift hive multiplier (compmod change, since vanilla cysting is broken in normal player counts) Mature Cyst Health changed to 300 (was 400) Lerks have 170 hp --was 180 **Marines** Marines start with 1 IP (vanilla!) but +5Tres on 7v7 +10Tres on 8v8 This serves as an interpolation between 1IP and no bonuses for 6v6 (vanilla behavior) and +1 IP for the arcade clusterfugg that is 10v10, which is essentially +20 Tres. The only way to give "half an IP" is to give Tres. Giving a straight IP for 8v8 ammounts to nonstop early marine pressure and can snowball easily into marines choking out the aliens. ARCs are limited to 4 and have 2000 hp -- was 2600 Weapon drop costs normalized: welder drops cost 2 (from 3) and mine drops cost 5 (from 7) Sentry Battery costs 12 Tres --was 10 Sentry costs 6 Tres --was 5 Marines get Medpack Tech #1 and #2 from S13 compmod: Default meds: heal 25/25, identical to vanilla Medtech #1: unlocks in the command station, requires armory. Heal 30/20. Medtech #2: unlocks in the command station, requires AA and Medtech #1. Heal 40/10 This makes medding scale as the round progresses, since vanilla meds are truly lacking in the end game. All Weapons (including shotgun, FT, GL) scale by 10% per weapon upgrade instead of 7.84% (?!) (this changes a W3 meatshot from 210 to 221 damage) Shotgun falloff start changed from 5m to 7.5m, and falloff end distance (where it does 50% damage) changed from 15m to 17.5m (this is half of the compmod change. Vanilla shotguns aren't terrible now. There's a reason the 10v10 meta skips them over entirely for AA) | No | 6.735 MiB | Feb 13, 2025 | 03-05-2026 00:02:30 | |||
| 3673681380 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 212.025 MiB | Feb 26, 2026 | 02-05-2026 12:32:26 | |||
| 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | No | 282.95 MiB | Jan 4, 2022 | 02-05-2026 12:13:04 | |||
| 3689752668 | mnga_administration | mnga_administration | No | 418.789 KiB | Mar 22, 2026 | 30-04-2026 10:20:17 | |||
| 3692961962 | Spawn Selector | 🚀 Spawn Selector Control where teams spawn with a custom menu. A lightweight standalone mod that allows Alien Commander spawn selection with map-specific spawn restrictions. ══════════════════════════════ 🎯 What it does - Alien Commander chooses the starting location - Automatically assigns valid Marine spawns - Supports per-map custom spawn rules - Fully configurable via JSON - Safe fallback → default NS2 behavior if no config ══════════════════════════════ ⚙️ Key features ✔ Custom spawn rules per map ✔ Deterministic or randomized responses ✔ No dependencies (standalone) ✔ Compatible with vanilla and modded maps ✔ Clean fallback system (no config = no changes) ══════════════════════════════ 🧠 Example use cases - Force competitive spawn setups - Limit strong/weak spawn combinations - Create custom map balance rules - Standardize scrim environments ══════════════════════════════ 📁 Configuration All configuration is done in: lua/SpawnSelector/config/ - Add maps - Define allowed spawns - Set relationships between teams 👉 See CONFIG.md on GitHub for full instructions ══════════════════════════════ 🔧 Installation 1. Subscribe to the mod 2. Add to your server mod list 3. Restart server ══════════════════════════════ 🔗 GitHub: https://github.com/Nibrazu/NS2-spawn-selector ══════════════════════════════ 🙏 Credits - Original concept and implementation heavily inspired by the NSL mod: https://github.com/xToken/NSL | No | 36.586 KiB | Mar 27, 2026 | 29-04-2026 18:35:46 | |||
| 3713244856 | ns2_coldwater | WIP, not nearly done | Map | No | 235.468 MiB | Apr 24, 2026 | 29-04-2026 17:44:56 | ||
| 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 3.1.4 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 403.558 MiB | Jun 21, 2023 | 29-04-2026 17:20:26 | |||
| 3716430493 | Gorge Spit Infection | MysCherry's test mod, probably won't work. | No | 7.103 KiB | Apr 29, 2026 | 29-04-2026 12:20:41 | |||
| 3466682297 | ns2_agora | ns2_agora - bsp port of the original ns1 map | Map | No | 12.287 MiB | Apr 19, 2025 | 29-04-2026 08:11:49 | ||
| 3687790008 | Natural Selection 2.0 - The Eastern Hive Alien Test | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the v2 beta version of NS2.0-TEH. | No | 210.834 MiB | Mar 19, 2026 | 28-04-2026 16:19:22 | |||
| 3697307948 | DrKlesMod | Привет! На этот раз я решил заняться моддингом такой замечательной игры как Natural Selection 2, поскольку был недоволен тупизной ИИ командиров пехотинцев и чужих. Ну и парочку вопросов вызывал баланс некоторых вещей, которые не выполняли свои функции должным образом. ----------Что добавляет DrKlesMod?---------- + Командир пехотинцев больше не будет тупить (Я надеюсь, что этот бастард не будет), стараясь более тщательно распределять свои задачи. Ветка прокачки идёт по следующему пути: лаборатория вооружения, улучшение брони 1,2, улучшение оружия 1, арсенал, радар, изучение и постройка фазовых врат, мины, гранаты, второй уровень урона, дробовик, улучшенная поддержка, улучшенный арсенал, третий уровень урона, лаборатория вооружения, джетпаки, экзо, третий уровень брони. + Боты стали немного умнее. + Командир чужих теперь не будет спавнить большое количество построек. После старта игры он улучшит краг хайв и поставит 3 шела, затем попытается сразу дропнуть второй хайв. После постройки второго хайва, он трансформирует его в шифт хайв, если игра складывается в вашу пользу, или в шейд хайв, если враг вас зажимает. Затем изучит способности лип и бабл бомб, после чего повысит уровень биомассы до 6, чтобы разблокировать способности умбры и спор у лерка, а также боншилда для оноса. Затем идет метаболизм, стомп и стаб. После командир постарается дропнуть 3 хайв и выучить ксеноцид, попутно повышая биомассу до 12 уровня. + Сварочный аппарат, гранатомет и кластерная граната теперь могут поджечь задетые цели, нанося им дополнительный урон огнём помимо своего основного. Таким образом, данные типы оружия стали ещё эффективнее против построек чужих (Этим можно пользоваться, например, быстрее уничтожать цисты сварочным аппаратом и им же поджигать харвестер, а после наносить урон основным оружием. Будьте осторожны! Огонь от взрыва гранат распространяется на вас и на союзные цели). + Кластерная граната имеет более широкий разброс осколков (может задеть и поджечь сразу несколько целей в одной комнате), урон от них повышен, основной урон от гранаты тоже увеличился. Теперь она стала действительно полезной. + Электромагнитная граната теперь может поразить больше целей. Также она понижает количество энергии у чужих. + Немного увеличен радиус действия нервно-паралитического газа от газовой гранаты. + Стоимость мин снижена с 5 до 2. Стоимость дропа мин коммандиром снижен с 7 до 4. + Стоимость дропа сварочного аппарата командиром снижена с 3 до 2. + Урон от пулемета экзо и пехотинца увеличен. + Увеличен урон от огнемета. Увеличена дальность поражения струи пламени, а также длительность горения и периодический урон (Почувствуйте себя пироманьяком! :3). + Количество патронов в обойме дробовика увеличено с 6 до 8. + Количество дробинок при выстреле из дробовика увеличено. + Эффективная дальность поражения дробовика увеличена (Да, наконец-то можно убивать скалка не впритык к себе) + Количество туррелей увеличено с 3 до 6. Радиус действия туррелей увеличен. + Топливо в джекпаке заканчивается чуть медленнее. + Количество брони пехотинцев, получаемое на каждом уровне, увеличено на 5. Итого 105 брони на 3 уровне, вместо 90. + Броня Экзо значительно увеличена. Начальное количество 450 вместо 320. Каждый уровень улучшения брони увеличивает ее на 90. Итого 720 хп вместо 410. + Количество бабл мин для горга увеличено с 1 до 3. + Баблы имеют чуть больше здоровья, а также у них появляется 2 брони. Урон также увеличен. + Здоровье гидры увеличено на 20 единиц. Броня увеличена на 5 единиц. + Бабл бомба горга наносит гораздо больше урона по броне и постройкам + Увеличен бонус к скорости от спуров (О да! Разгони своего скалка). + Бонус от способности Фокус изменен: урон увеличивается на 50%, а скорость атаки снижается на 33% (вместо 35% в обоих случаях. Теперь эта способность актуальна для Оносов). + Скалк, горг и лерк получают дополнительный прирост здоровья в зависимости от количества активной биомассы. + Увеличен урон по броне от способности Краш. + Увеличен радиус поражения стомпа у оноса.\n\n\n----------Natural Selection 2 Upgrade by Dr.Kles.---------- | No | 265.737 KiB | Apr 1, 2026 | 26-04-2026 14:18:07 | |||
| 3664291838 | H dot | H dot | Crosshairs | No | 96.25 KiB | Feb 11, 2026 | 24-04-2026 18:27:25 | ||
| 3642171702 | CBM [Lama Fork] | CBM [Lama Fork] | No | 51.966 KiB | Jan 8, 2026 | 17-04-2026 17:35:46 | |||
| 3405049746 | The Playground | The Playground - Pack One Bundle of the following mods: Wooza's Haggis Outage Extreme Shadows Sentry Error Reporting | No | 32.762 MiB | Jan 11, 2025 | 17-04-2026 16:16:35 | |||
| 3708460720 | seleva_crosshairs | seleva_crosshairs | Crosshairs | No | 512.899 KiB | Apr 17, 2026 | 17-04-2026 13:02:49 | ||
| 3705713862 | Rates Test | Rates Test | Yes | 14.701 KiB | Apr 12, 2026 | 12-04-2026 20:53:27 | |||
| 3648613274 | The Eastern Hive - Custom Elo & Team Preference | The Eastern Hive - Custom Elo & Team Preference | No | 84.732 KiB | Jan 17, 2026 | 12-04-2026 19:05:14 |