Showing 1-25 of 2,770 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Meteru3405049746The Playground - Pack ZeroThe Playground - Pack One

Bundle of the following mods:
Wooza's Haggis
Outage
Extreme Shadows
Sentry Error Reporting
No52.374 MiBJan 11, 202527-04-2025 16:23:53
Avatar twiliteblue3051150938Healing SpitGorge Spit heals alien units for:
15 on players
30 on structures
No3.27 KiBOct 15, 202326-04-2025 09:35:31
Avatar twiliteblue3470035567Bullet Inflation30% (at random) of Pistol, Rifle, MG and SMG bullets have increased size (0.03, from default 0.018)No4.254 KiBApr 25, 202525-04-2025 06:25:10
Avatar Mephilles2819367993Mephs Mapping PlaygroundThis is my mapping playground.
There are multiple maps in this mod and all of them are variants of official maps that address either things that personally frustrate me on the map or what I perceive as balance/gameplay problem.

The maps in this mod are called like the original maps but have "_mmpg" added to the end.

Maps currently in the mod:
ns2_biodome
ns2_caged
ns2_descent
ns2_docking
ns2_eclipse
ns2_kodiak
ns2_metro
ns2_mineshaft
ns2_refinery
ns2_summit
ns2_tanith
ns2_tram
ns2_tr4m (alternative version of tram)
ns2_veil
MapNo563.062 MiBJun 10, 202224-04-2025 13:53:00
Avatar StriteR.2733077552[CN] Natural Selection 2.0

| What is this


- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Takes to bring more fun to the game.

| What it includes


- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams


- Res kill grants pRes
- Overhauled power system.
- Ragdoll exists longer(?)
- Extend respawn time during late game(>20min).

For Marines


- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens


- Remove cyst restriction for tunnel(still needs gorge).
- [FastTunnel] research to travel distance faster.

- Most unused [Traits] been boosted (includes cloak).
- Prowler (Modifed) to reel enermy with his rappelsilk.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 8 biomass.

| Further more


- Still being active developing and heavily tested(daily)
- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Playground-Balance
No210.76 MiBJan 27, 202224-04-2025 04:35:58
Avatar StriteR.2707698282[CN] Community BootingExtensions for NS2CN servers.
Feel free to strip some codes it you find it useful.
No228.893 MiBJan 4, 202223-04-2025 17:13:16
Avatar delnaxsis3466682297ns2_agorans2_agora - bsp port of the original ns1 mapMapNo9.862 MiBApr 19, 202522-04-2025 08:11:47
Avatar ns2bdt2992773495BDT Community Balance Mod (dev)

BDT Community Balance Mod revision 2.7.0 (dev)


Development build of the BDT Community Balance Mod.

This build is for testing only and should not be run in live servers!

Any changes in this build are not guaranteed to make it into a mainsteam release.

View the source: here
No527.62 MiBJun 21, 202320-04-2025 00:15:33
Avatar twiliteblue3464177809Phasegate PlusIncreases Phase Gate size and touch range.
Other Phase gate balances (TBA)
No9.96 KiBApr 15, 202515-04-2025 01:57:06
Avatar twiliteblue3459687782Xenocide V2Redesigned Xenocide

-Lasts 3 seconds, deals 5 damage every 0.166 in a 3m radius (80 total damage), then explodes for 100 damage with 20 self damage.

-Xenocide damage radius and range decay off tweaked. Radius reduced to 8. Enemies within 2.66 radius receive full damage, falls off to 20% damage over remaining range.

-Xenocide energy cost lowered to 15. Fixed zero energy cost bug.

Mod load priority 99
No10.304 KiBApr 7, 202507-04-2025 06:19:38
Avatar Parad0x3328693789Community TD Betahttps://discord.gg/WRJdyWFBMm | Community TD testing mod.No22.149 KiBSep 10, 202402-04-2025 07:25:30
Avatar twiliteblue2108455550Enhanced Ragdollmodid 2108455550

Increased ragdoll to 10 seconds, which starts dissolving after 9 seconds.

Ragdolls are visually more obvious.
No17.96 KiBMay 25, 202001-04-2025 06:05:58
Avatar GigaKaren2493044543DMD-CaptainsDMD-Captains

Mod ID: 9498d73f
No170.972 KiBMay 21, 202101-04-2025 03:30:46
Avatar twiliteblue2442374987April's Ready RoomFun tricks in the ready room (try crouching, air jumping)
WARNING: Intense flashing colours
No20.539 KiBApr 1, 202131-03-2025 09:35:52
Avatar twiliteblue1443498246Shadow Step (Metabolize replacement)mod id 560a0906

Replaced Metabolize with Shadow Step:

*Propels Fade forward at 30 speed for 0.2 to 0.5 second, can travels through structures and players.

*Fade cannot attack during Shadow Step, and loses most momentum upon leaving Shadow Step.

*Deals 20 Structural damage in a 2.4 m radius at the end of Shadow Step travel.

*Costs 20 energy with 1 second cooldown.

*Clogs now have large strucure physics and can be bypassed by Shadow Step
Must be run on Server, Gameplay TweakNo14.272 KiBJul 17, 201831-03-2025 04:25:11
Avatar ns2bdt2934445221BDT Community Balance Mod

BDT Community Balance Mod revision 2.6.0



BDT Balance mod.

View the most recent changelog here

View the source: here
No335.704 MiBFeb 16, 202330-03-2025 19:43:37
Avatar Scatter3432989354Combat Standalone RebuildThis mod is an import

Still a work in progress, a few bugs present.

Game Mode:
* Regular combat deathmatch mode on co_ maps
* Capture point mode on regular ns2 maps
- Small about of XP per kill (about 1/3 of normal value)
- Capture Resource Points to generate XP per tick (instead of resources)
- Capture Tech Points to give all XP gains a 20% multiplier per point held

General
* Passive upgrades have multiple levels on the same button
* Respawn as the class/lifeform (JP, Gorge, Lerk, Fade, Onos, Exo) that you had before
* No spawn protect

Marines
* Spawn from IPs instead of wave spawn (all modes)
* Base starts with Armory, IPs and PG
* Base structures (except CC) can be destroyed, but respawn after a period
* Marine can build a Sentry, Mini Armory, PG and Obs (these dont respawn)

Aliens
* Abilities are purchased separately (in regular combat its via tier 2 or tier 3 unlock)
* Aliens spawn in eggs, they can be killed by the enemy\n\n\nCredits:
- FLG - Combat buy menu & Upgrade system
- Gorge toys - Meteru
No1.134 GiBFeb 23, 202529-03-2025 16:27:55
Avatar Microsoft Word 20193452675258NSL Team Badges

NSL Team Badges


Display NSL team badges on the scoreboard.

Usage:


Put it on your server, along with Shine Administration and [Shine] Epsilon. Badges+ is optional.

Enable the Shine plugin `epsilonbadges`, then go to EpsilonBadges.json and set `ENSLTeams` to `true`.

Adding a badge:


Contact the NSL admins with a link to your NSL team webpage and your desired badge image. Badges are 32-by-32px DDS images. Transparency is supported.

Thanks to SupaFred for making this originally, Keats & Yeats, and adsfg for maintaining it. <3
No195.754 KiBMar 26, 202526-03-2025 22:39:06
Avatar Bhaz3397710344Bishop - Bot Mod⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ v1.4.0 - Crouching Fade, Hidden Sentry


Bishop - Bot Mod


Bishop is a series of large and small tweaks to bots that attempt to increase the challenge they provide to players.

Bishop now has a UI. You an access it by:
a) Typing !bishop in chat.
b) Running bishop_menu in the console.
c) Binding a key to open the menu, i.e.:
bind P bishop_menu

Highlights


  • UI and automated bot management.
  • Strategically placed temporary phase gates and tunnels.
  • Alien pack mentalities.
  • Marine fireteams.
  • Dynamic alien retreating.
  • Late-game med spam.
  • Gorge rework, including support for Hydras, Webs and Bile Mines.
  • Pathing reworks for multiple alien classes.
  • Dozens of minor tweaks. (See the patch notes.)
  • Fixes to vanilla bugs.


Coming Soon


Check out my feature wishlist.

Installation and Usage


1) Subscribe

Subscribe to this mod, Shine, and Bot_Maintenance.
Dedicated server users can skip this step.

2) Enable

Launch the game, go to the mods menu and enable the subscribed mods. Remember to click Restart instead of Back.
Dedicated server users can skip this step.

If you're running a dedicated server, the required mod IDs are:
117887554, 3397710344, 3023063995
If you prefer enabling mods the old school way by hex ID:
706d242, ca84f208, b4304bbb

3) Jump In

Launch a local game (or join your dedicated server.)
Try to open the Bishop UI to confirm it's working. (Steps at top.)

4) Play

Choose your desired settings - changes are saved immediately.
The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json.
The path is very similar for dedicated servers, but starts from the config folder.

With management enabled, Bishop will do its best to maintain your chosen settings.
If you choose to disable management, addbot and all the vanilla bot commands work as normal.

On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command.
Here is the relevant Shine documentation page for changing user permissions.



Known issues


  • Ammo requests can sometimes be deleted without being serviced.
  • Skulks can sometimes get stuck on the lip of a tunnel.
  • Marines are sometimes trying to shoot through solid objects.


Feedback


Small comments below are fine. If you want to wall of text me a suggestion use the discussions tab above.

No539.747 KiBJan 1, 202525-03-2025 12:57:21
Avatar twiliteblue3451704445Lerk quality improvementsServer Mod
-Lerk flap animation duration increased from 0.5 to 0.82 second to match animation.
-Smoothed Lerk roll animation when flying laterally (especially after a flap).
-Fixed Lerk animation glitch rapidly switching between wall cling and flapping.
-Lerk can now wall walk with special movement key.
-Increased Lerk air control when not gliding from 18 to 26 (+23% with celerity). (strafing is much more responsive)

-Increased air friction while Diving (with Crouch) for balance.

-Flap speed now gains force from Celerity upgrade, up to 1.5 per flap.
-Improved Flap responsiveness, now stops fall quicker, and also jumps up immediate upon landing.
-Flap forward increased to 9.0 from 8.3.
-Flap side force reduced to 6.0, from 8.3, but is more responsive.
No12.789 KiBMar 25, 202525-03-2025 10:10:18
Avatar Meteru3405049200The Playground - Pack OneThe Playground - Pack One

Bundle of the following mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940
https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328
https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075
https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326
https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005
https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266
https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063
https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660
https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952
https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465
https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448
No299.165 MiBJan 11, 202522-03-2025 20:14:03
Avatar twiliteblue3448870432Aegis ShieldExperimental mod
Protects a command structures with a shield which reducing all damage dealt by 50%, upon construction completion. This shield does not replenish.
The shield loses 1 "HP" for every 0.1 second of damage.
Command Station starts with 120 shield.
Hive starts with 120 shield.
No10.646 KiBMar 21, 202521-03-2025 11:17:19
Avatar twiliteblue3448855026Aegis ShieldProtects command structures with a shield which reducing all damage dealt by 50%, upon spawning.
The shield loses 1 "HP" for every 0.1 second of damage. Shield does not replenish.
Hive and Command Station start with 120 shield (12 seconds of damage).
Yes10.796 KiBMar 21, 202521-03-2025 10:35:10
Avatar Microsoft Word 20193447434002Scrooge McDuck's Resource ModScrooge McDuck blessed you with loads of TRes and PRes.

PRes income x10
PRes max = 500

TRes max = 500
No4.771 KiBMar 18, 202519-03-2025 18:15:39
Avatar Meteru3447289361ns2_yakushimaCopy of https://steamcommunity.com/sharedfiles/filedetails/?id=80821898
Removed Hangar so the map loads, used with infestation mod
No21.28 MiBMar 18, 202518-03-2025 19:12:32